Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.05 @ 23:02:17

Player: Infomantis

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (15)       3000
Robots Destroyed (145)     725
Value Destroyed (6704)     6704
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (4437)               4437
              TOTAL SCORE: 16966

 Bonus
-------
High Alert Combat Kills    1015
Follower Combat Kills      897
Entered Garrisons          800
Used RIF Installer         2000
Friendly Fire              -275

 Cogmind 
---------
Core Integrity             0/850
Matter                     175/300
Energy                     55/100
System Corruption          12%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Authchip [R/Combat]
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Medium Armor Plating
           Authchip [R/Combat]
  Improved Trap Extractor (0/6)
           Datajack
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Heavy Treads
  Improved Heavy Treads
>          --- UTILITY ----------
  Improved Cooling System
           Coolant Injector
     Large Storage Unit
           Gravity Neutralizer
  Advanced Targeting Computer
  Improved Light Armor Plating
>          --- WEAPON -----------
           Quantum Rifle
           Flak Gun
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
   Compact Matter Pod
           Transport Network Coupler
  Improved Transmission Jammer
           Authchip [R/NC]
           Authchip [R/NC]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Authchip [R/Combat]
           Trap Extractor
           Gatling Laser
           Missile Launcher
           Datajack
           Remote Datajack
[Rating: 69]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Quantum Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   4   .   .   .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             215  | 7   4   .   2   13  23  13  35  17  7   20  10  29  18  4   13  
  Power                    13   | 1   2   .   .   1   1   2   1   1   .   3   .   .   .   .   1   
    Engine                 10   | 1   2   .   .   .   1   2   1   1   .   1   .   .   .   .   1   
    Core                   3    | .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   .   .   1   4   5   3   11  1   1   5   .   4   5   .   2   
    Treads                 30   | 2   .   .   .   4   3   3   5   1   1   2   .   3   4   .   2   
    Leg                    8    | .   .   .   .   .   1   .   5   .   .   2   .   .   .   .   .   
    Wheel                  6    | .   .   .   1   .   1   .   1   .   .   1   .   1   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  78   | 2   1   .   1   4   7   4   11  5   3   5   3   16  7   3   6   
    Device                 34   | 1   .   .   .   1   3   3   8   2   1   2   1   7   2   .   3   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Processor              8    | .   .   .   1   1   1   .   2   1   .   1   .   .   1   .   .   
    Hackware               13   | .   .   .   .   .   .   1   1   1   1   .   .   4   2   2   1   
    Protection             20   | .   .   .   .   2   3   .   .   1   1   2   1   5   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   80   | 2   1   .   .   4   10  4   12  10  3   7   7   9   6   1   4   
    Energy Gun             18   | .   .   .   .   3   4   1   .   2   1   2   4   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          30   | 2   1   .   .   1   2   2   8   3   1   3   2   3   1   .   1   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   2   .   .   1   2   4   .   1   
    Launcher               7    | .   .   .   .   .   4   .   .   1   .   1   .   .   .   .   1   
    Special Weapon         12   | .   .   .   .   .   .   .   2   2   1   1   .   4   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   .   .   1   .   .   1   2   .   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Parts Lost                 37   | .   .   .   .   3   8   .   4   1   .   7   1   1   .   .   12  
  Power                    7    | .   .   .   .   .   2   .   .   1   .   2   .   .   .   .   2   
  Propulsion               15   | .   .   .   .   1   3   .   4   .   .   3   .   .   .   .   4   
  Utility                  10   | .   .   .   .   .   2   .   .   .   .   2   1   1   .   .   4   
  Weapon                   5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      12   | .   .   .   .   3   6   .   3   1   .   3   1   1   .   .   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   100 100 100 93  94  99  93  91  92  79  78  82  89  89  86  
  Engine                   7    | .   14  14  11  3   6   10  7   6   7   3   7   7   6   6   5   
  Treads                   21   | .   28  28  22  21  18  33  11  30  30  15  15  19  18  20  19  
  Leg                      1    | .   .   .   .   .   6   .   13  .   .   1   .   .   .   .   .   
  Wheel                    2    | .   .   .   11  10  6   .   .   .   .   1   .   .   6   6   5   
  Device                   9    | .   14  14  11  .   4   10  12  6   7   10  9   9   13  3   11  
  Storage                  8    | .   14  14  11  11  11  11  7   7   7   7   7   7   6   6   5   
  Processor                9    | .   .   .   11  11  11  9   12  8   7   10  15  7   11  13  12  
  Hackware                 3    | .   .   .   .   .   .   1   10  8   7   .   .   4   3   12  3   
  Protection               5    | .   .   .   .   7   4   .   .   5   6   6   7   10  8   6   5   
  Energy Gun               4    | .   .   .   .   14  11  17  .   4   7   6   7   1   .   .   .   
  Ballistic Gun            7    | .   28  28  22  6   5   4   13  6   7   6   4   5   3   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   .   .   .   1   .   .   3   6   8   6   12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             93   | 13  28  28  28  32  32  35  39  79  62  62  86  93  77  84  85  
  Greatest Support         162  | 40  40  40  10  60  60  66  80  88  96  162 150 150 28  28  28  
  Greatest Overweight (x)  3    | .   .   .   2   3   2   .   3   .   .   2   .   2   2   2   3   
  Average Overweight (x)   .    | .   .   .   2   2   .   .   .   .   .   .   .   .   2   2   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Capacity         16   | 7   13  15  15  15  15  15  15  15  15  15  17  20  20  20  19  
  Most Carried             20   | 5   12  14  15  15  15  15  15  15  15  15  20  20  20  20  20  
  Average Carried          16   | 2   7   13  13  14  14  14  14  14  14  14  17  19  19  19  18  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  15  20  20  20  20  5   
  Final Carried            20   | 5   12  14  15  15  15  15  15  15  15  15  20  20  20  20  5   

 Class Distribution 
--------------------
 52% | Scavenger-Mutant
 37% | Mutant
  5% | Bothacker-Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -9/Garrison
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Garrison
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -6/Factory
           Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-----------                Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Matter Collected           5326 | 175 229 62  .   192 326 275 524 801 61  613 287 638 531 .   612 
  Remotely                 121  | .   .   .   .   108 13  .   .   .   .   .   .   .   .   .   .   
Salvage Created            5202 | 39  222 .   .   419 473 238 619 432 96  879 465 436 524 .   360 
  Parts                    268  | 10  13  .   .   21  33  11  37  12  1   29  24  24  32  .   21  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Combat Hostiles Destroyed  128  | .   5   .   .   8   19  5   13  11  2   18  13  16  10  .   8   
  Guns                     85   | .   5   .   .   8   11  5   13  10  2   17  6   6   2   .   .   
  Cannons                  34   | .   .   .   .   .   .   .   .   1   .   .   7   10  8   .   8   
  AOE                      9    | .   .   .   .   .   8   .   .   .   .   1   .   .   .   .   .   
Classes Destroyed          16   | 1   2   .   .   2   3   2   2   .   .   .   1   1   .   .   2   
  Worker                   5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
  Builder                  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   1   
  Tunneler                 2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  32   | .   .   .   .   .   8   .   3   4   .   4   3   5   3   .   2   
  Grunt                    55   | .   5   .   .   4   9   .   8   3   2   6   6   8   .   .   4   
  Brawler                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   22   | .   .   .   .   4   1   3   .   3   .   4   3   .   3   .   1   
  Demolisher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   .   1   .   1   .   1   1   .   .   
  Programmer               9    | .   .   .   .   .   1   .   1   .   .   2   1   .   3   .   1   
Best Kill Streak           15   | 2   5   .   .   4   15  1   3   5   2   6   4   4   3   .   4   
  Combat Bots Only         15   | .   5   .   .   4   15  1   3   5   2   6   4   4   3   .   3   
Max Kills in Single Turn   2    | 1   1   .   .   1   2   1   2   1   1   1   1   2   1   .   2   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   
--------                   Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Damage Taken               11476 | .    427  .    34   502  1167 87   923  1538 69   1617 963  857  612  .    2680 
  Core                     1711  | .    67   .    .    43   142  .    146  78   .    278  45   57   21   .    834  
  Absorbed by Shields      694   | .    .    .    .    .    .    7    162  34   .    460  .    31   .    .    .    
Core Remaining (%)         59    | 100  .    73   .    .    .    53   .    .    .    .    .    13   .    .    .    
Volleys Fired              470   | 4    22   .    .    33   44   16   49   74   5    67   38   48   31   8    31   
  Largest                  2     | 2    2    .    .    2    2    2    2    2    2    2    2    2    2    1    2    
  Hottest                  124   | 40   40   .    .    96   96   96   51   119  119  122  124  124  96   5    96   
Shots Fired                809   | 8    44   .    .    46   74   29   91   109  9    111  75   80   61   8    64   
  Gun                      582   | 8    44   .    .    46   58   29   84   88   8    106  50   36   25   .    .    
  Cannon                   169   | .    .    .    .    .    .    .    .    15   .    .    25   31   35   .    63   
  Launcher                 21    | .    .    .    .    .    16   .    .    2    .    2    .    .    .    .    1    
  Special                  37    | .    .    .    .    .    .    .    7    4    1    3    .    13   1    8    .    
  Kinetic                  522   | 8    44   .    .    21   16   10   84   75   4    46   37   54   60   .    63   
  Thermal                  229   | .    .    .    .    25   42   19   .    28   4    60   38   13   .    .    .    
  Explosive                21    | .    .    .    .    .    16   .    .    2    .    2    .    .    .    .    1    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         21    | 1    19   .    .    14   11   12   18   21   7    16   18   19   17   8    6    
  Robot Miss Streak        11    | 2    3    .    .    2    4    1    6    4    1    4    11   8    1    1    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
  Secondary Targets        13    | .    2    .    .    .    1    .    4    2    .    3    1    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    1    .    1    1    .    .    .    .    
Shots Hit Robots           593   | 3    34   .    .    37   35   29   57   66   8    98   68   63   52   7    36   
  Core Hits                400   | 2    12   .    .    18   32   8    24   26   5    98   71   55   22   .    27   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Critical Strikes         11    | .    .    .    .    2    1    2    .    1    .    .    .    .    4    .    1    
    Burn                   5     | .    .    .    .    2    1    2    .    .    .    .    .    .    .    .    .    
    Destroy                3     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    
    Blast                  3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    
Melee Attacks              10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
    Combat Hostiles        9     | .    .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13296 | 49   453  .    .    495  984  257  1004 1724 175  2507 1553 1278 1362 .    1455 
  Guns                     8770  | 49   453  .    .    456  454  257  981  1382 175  2375 1008 615  565  .    .    
  Cannons                  3321  | .    .    .    .    .    .    .    .    293  .    .    545  663  771  .    1049 
  Explosions               1047  | .    .    .    .    .    530  .    .    49   .    128  .    .    .    .    340  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  158   | .    .    .    .    39   .    .    23   .    .    4    .    .    26   .    66   
  Kinetic                  8207  | 49   453  .    .    217  156  79   981  1157 59   958  779  934  1336 .    1049 
  Thermal                  3884  | .    .    .    .    239  298  178  .    518  116  1417 774  344  .    .    .    
  Explosive                1047  | .    .    .    .    .    530  .    .    49   .    128  .    .    .    .    340  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    1    5    .    .    .    .    2    2    2    8    12   
  Average Corruption       2     | .    .    .    .    .    1    1    .    .    .    .    2    2    1    6    8    
  Corruption Purged        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    3    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  82    | .    .    .    .    .    4    14   .    .    .    .    9    13   8    5    29   
    Message Errors         14    | .    .    .    .    .    1    4    .    .    .    .    3    1    1    .    4    
    Matter Fused           22    | .    .    .    .    .    3    3    .    .    .    .    1    2    2    2    9    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    1    4    
    Energy Discharges      7     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    1    3    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    1    .    .    .    .    4    1    2    .    3    
    Data Loss (major)      3     | .    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    
    Misfires               7     | .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    3    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Projectiles              16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Explosions               18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 44    | .    .    .    .    .    .    .    .    .    .    .    4    17   12   .    11   
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  37    | .    .    .    .    .    .    .    .    .    .    .    4    15   10   .    8    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    1    
Self-Inflicted Damage      146   | .    .    .    .    18   30   .    .    .    .    .    .    .    13   .    85   
  Shots                    2     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
  Rammed                   15    | .    .    .    .    4    .    1    .    .    .    1    .    .    2    .    7    
Targets Rammed             19    | .    .    .    .    4    .    1    4    .    .    1    .    .    2    .    7    
  Kicked                   4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        287   | .    8    .    .    84   287  60   .    237  18   51   284  223  220  109  263  
  Average Temperature      70    | .    3    .    .    31   90   29   .    64   12   14   100  67   86   59   98   
  Received Heat Transfer   2289  | .    240  .    .    204  150  24   172  334  45   493  222  252  42   .    111  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    1    3    .    3    .    4    .    1    .    .    .    
  Heat Transferred         7151  | .    .    .    .    708  521  586  .    704  148  2048 1661 775  .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Peak Influence             989  | 10  178 13  33  447 821 521 546 717 429 954 628 989 553 146 268 
  Initial                  518  | .   6   13  4   13  290 369 457 140 365 300 500 436 518 116 102 
  Average                  422  | 3   71  13  16  169 663 369 357 374 411 668 533 802 385 135 107 
Maximum Alert Level        3    | .   .   .   .   2   3   2   2   3   2   3   2   3   2   .   1   
  Low Security (%)         20   | 100 100 100 100 65  .   .   3   14  .   .   .   .   .   100 91  
  Level 1                  29   | .   .   .   .   23  12  69  56  58  33  13  .   .   57  .   8   
  Level 2                  33   | .   .   .   .   11  18  30  39  26  66  31  100 23  42  .   .   
  Level 3                  17   | .   .   .   .   .   69  .   .   .   .   54  .   76  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   .   2   .   .   2   .   .   .   4   .   5   .   5   
  Investigation            6    | .   1   .   .   .   .   .   1   .   .   .   1   .   2   .   1   
  Extermination            6    | .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   1   
  Reinforcement            7    | .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Distress Signals           7    | .   .   .   1   1   .   .   .   .   .   .   1   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   9   .   1   17  22  5   20  16  2   27  21  27  21  6   37  
  Peak Tracking Total      16   | .   4   .   4   5   10  1   4   4   2   8   4   9   4   2   16  
  Tactical Retreats        9    | .   .   .   .   .   1   .   1   .   .   3   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Traps Triggered            18   | .   1   .   2   .   .   .   2   1   .   3   1   2   1   .   5   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         39   | .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   .   .   .   4   4   4   4   4   4   4   4   4   

 Machines                       | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
----------                 Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Machines Disabled          11   | .   .   .   .   .   1   .   1   6   .   .   .   3   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   1   .   .   .   1   .   .   .   
  Garrison Relay           6    | .   .   .   .   .   1   .   .   2   .   .   .   3   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
---------                  Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Machines Accessed          46   | .   2   .   1   3   3   9   5   2   2   3   5   1   7   .   3   
  Terminals                29   | .   1   .   1   2   3   5   3   2   1   3   2   1   4   .   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          4    | .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   
Total Hacks                93   | .   5   .   3   5   5   20  7   3   4   5   7   2   19  .   8   
  Successful               41   | .   3   .   1   3   1   13  2   2   2   2   3   .   6   .   3   
  Failed                   52   | .   2   .   2   2   4   7   5   1   2   3   4   2   13  .   5   
    Catastrophic           15   | .   .   .   .   .   2   4   2   .   .   2   2   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   23   | .   4   .   2   .   .   6   .   .   1   .   2   .   7   .   1   
  Terminals                61   | .   4   .   3   3   5   14  5   3   3   5   4   2   9   .   1   
  Fabricators              12   | .   .   .   .   .   .   .   .   .   .   .   2   .   10  .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Recycling Units          8    | .   1   .   .   .   .   6   1   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Garrison Access          5    | .   .   .   .   2   .   .   1   .   1   .   1   .   .   .   .   
Terminal Hacks             20   | .   2   .   .   2   1   8   1   2   1   2   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           4    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Maintenance Status       2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      4    | .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   
  Unlock Access            4    | .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   .   
Unauthorized Hacks         9    | .   1   .   1   .   .   4   .   .   .   .   1   .   2   .   .   
  Terminals                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         32   | .   .   .   1   2   2   5   4   2   1   2   3   1   7   .   2   
  Full Trace Events        9    | .   .   .   .   .   1   3   1   .   .   .   1   .   2   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Time                   49   | .   .   .   .   .   .   .   .   .   .   .   .   .   49  .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
Part Schematics Acquired   5    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
------------               Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Used RIF Installer         4    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              23   | .   .   .   .   .   .   .   1   3   1   3   .   8   1   6   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   23   | .   .   .   .   .   .   .   1   3   1   3   .   8   1   6   .   
Robot Hacks Applied        23   | .   .   .   .   .   .   .   1   3   1   3   .   8   1   6   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  find_garrison            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  spike_heat               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  amplify_resonance        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  overwrite_iff            5    | .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
Relay Couplers Released    30   | .   .   .   .   .   6   .   .   8   .   .   .   12  4   .   .   
  Machine Destruction      23   | .   .   .   .   .   3   .   .   8   .   .   .   12  .   .   .   
  Programmers              7    | .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   
  Attached                 8    | .   .   .   .   .   .   .   1   1   .   .   .   4   1   1   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             13   | .   .   .   .   .   .   8   .   .   .   5   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
--------                   Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Total Allies               37   | .   .   .   .   10  .   8   .   4   .   5   .   6   4   .   .   
  Largest Group            10   | .   .   .   .   10  6   8   8   1   .   5   4   2   3   .   .   
  Highest-Rated Group      110  | .   .   .   .   88  48  96  96  32  .   110 94  64  54  .   .   
  Highest-Rated Ally       32   | .   .   .   .   16  8   27  27  32  .   31  31  32  29  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               221  | .   .   .   .   40  44  2   12  8   .   49  26  14  26  .   .   
  Total Damage             2936 | .   .   .   .   358 404 17  130 178 .   790 366 313 380 .   .   
  Kills                    29   | .   .   .   .   7   3   .   1   2   .   6   4   4   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -9  -7  -7  -7  -7  -7  -7  -6  -6  -6  
-------                    Run  | Jun Mat Min Mat Sto Gar Rec Fac Gar Fac Gar Fac Gar Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   
-------------              Run   | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Turns Passed               11366 | 92   480  274  124  367  695  998  967  1343 387  1061 1041 1140 1503 176  718  
Spaces Moved               6169  | 45   238  171  107  195  402  537  483  656  208  489  549  578  937  121  453  
  Core                     30    | 6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Treads                   3591  | 39   238  171  .    17   111  537  106  656  208  383  549  576  .    .    .    
  Legs                     358   | .    .    .    .    .    17   .    341  .    .    .    .    .    .    .    .    
  Wheels                   2190  | .    .    .    107  178  274  .    36   .    .    106  .    2    937  121  429  
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  110  110  115  160  125  167  165  115  160  130  130  130  50   
  Average Speed            147   | 145  160  160  110  123  134  160  138  168  166  155  160  159  130  130  125  
  Slowest Speed            260   | 160  160  160  110  160  260  160  250  170  167  240  160  160  130  130  145  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 4    41   37   11   40   51   90   14   87   8    73   23   83   25   84   17   
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     6     | .    1    1    .    .    .    4    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    1    .    .    1    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      5     | 1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Terrain Destroyed          112   | .    .    .    .    .    64   .    .    8    .    21   1    .    2    .    16   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    .    .    .    .    8    .    .    1    .    2    .    8    
  AOE                      93    | .    .    .    .    .    64   .    .    .    .    21   .    .    .    .    8    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -9   -7   -7   -7   -7   -7   -7   -6   -6   -6   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Gar  Rec  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Was  Fac  
Total                      7644 | 60   291  172  113  277  478  645  702  794  241  678  632  718  1169 135  539  
  Wait                     386  | .    23   .    .    14   .    24   63   15   11   24   12   32   149  .    19   
  Move                     6157 | 44   237  170  106  195  400  536  483  654  208  488  549  577  937  120  453  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  105  | 5    5    2    4    4    5    3    9    13   4    9    10   13   12   1    6    
  Fast Attach              70   | 7    2    .    .    5    4    5    14   6    1    8    5    6    5    1    1    
  Attach                   42   | .    .    .    2    2    4    .    3    2    2    3    .    11   2    1    10   
  Detach                   8    | .    .    .    .    2    .    .    .    1    .    .    1    3    .    .    1    
  Swap                     103  | .    2    .    .    6    15   8    18   9    4    9    5    12   11   2    2    
  Drop                     135  | .    .    .    1    11   5    9    18   20   6    12   12   14   19   2    6    
  Fire                     470  | 4    22   .    .    33   44   16   49   74   5    67   38   48   31   8    31   
  Melee                    10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
  Ram                      14   | .    .    .    .    4    .    .    .    .    .    .    .    .    2    .    8    
  Kick                     4    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    
  Rewire                   80   | .    .    .    .    1    1    33   1    .    .    41   .    2    1    .    .    
  Trap                     42   | .    .    .    .    .    .    .    40   .    .    .    .    .    .    .    2    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Storage
-9/Garrison (discovered 3 exits: *Rec x3)
-9/Recycling
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x2 / *Fac)
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 3 exits: [*Fac x2] / [*Low])
-6/Waste
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
  Turn | Location      | Event
    21 | -11/Junkyard  | Discovered new exit (range 16)
    93 | -11/Junkyard  | Entered Materials
   108 | -10/Materials | Discovered new exit (range 15)
   207 | -10/Materials | Discovered new exit (range 13)
   307 | -10/Materials | Build established: Mutant
   573 | -10/Materials | Entered Mines
   582 | -10/Mines     | Met a Derelict bent on vengeance
   586 | -10/Mines     | Discovered new exit (range 7)
   635 | -10/Mines     | Learned Materials garrison access intel
   652 | -10/Mines     | Discovered new exit (range 16)
   718 | -10/Mines     | Learned location of Zion (-7)
   847 | -10/Mines     | Entered Materials
   847 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   849 | -9/Materials  | Discovered new exit (range 15)
   971 | -9/Materials  | Entered Storage
  1104 | -9/Storage    | Lost 3 parts (1n2w)
  1127 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  1283 | -9/Storage    | Garrison activated, responded to threat
  1335 | -9/Storage    | Identified exit to Garrison
  1338 | -9/Storage    | Entered Garrison
  1338 | -9/Garrison   | Accompanied by 6 allies
  1376 | -9/Garrison   | Triggered checkpoint
  1423 | -9/Garrison   | Garrison Relay disabled
  1544 | -9/Garrison   | Triggered checkpoint
  1587 | -9/Garrison   | Lost 6 parts (1p3n1u1w)
  1588 | -9/Garrison   | Destroyed 15 combat bots
  1699 | -9/Garrison   | Discovered new exit (range 14)
  1734 | -9/Garrison   | Discovered new exit (range 7)
  1734 | -9/Garrison   | Discovered new exit (range 41)
  1734 | -9/Garrison   | Discovered new exit (range 70)
  1818 | -9/Garrison   | Installed Relay Interface Framework
  2033 | -9/Garrison   | Entered Recycling
  2250 | -9/Recycling  | Build established: Scavenger-Mutant
  2978 | -9/Recycling  | Discovered new exit (range 12)
  3031 | -9/Recycling  | Entered Factory
  3031 | -7/Factory    | Accompanied by 8 allies
  3031 | -7/Factory    | Evolved 4 slots: Propulsion x1, Utility x3
  3242 | -7/Factory    | Lost 3 parts (3n)
  3998 | -7/Factory    | Identified exit to Garrison
  3998 | -7/Factory    | Entered Garrison
  4092 | -7/Garrison   | Triggered checkpoint
  4180 | -7/Garrison   | Build established: Mutant
  4211 | -7/Garrison   | H-XX Assembler disabled
  4286 | -7/Garrison   | Garrison Relay disabled
  4352 | -7/Garrison   | Triggered checkpoint
  4359 | -7/Garrison   | Triggered checkpoint
  4547 | -7/Garrison   | Discovered new exit (range 10)
  4592 | -7/Garrison   | Triggered checkpoint
  4678 | -7/Garrison   | Garrison Relay disabled
  4776 | -7/Garrison   | Expanded RIF knowledge: Structural Interface
  4974 | -7/Garrison   | Triggered checkpoint
  5119 | -7/Garrison   | Discovered new exit (range 14)
  5170 | -7/Garrison   | Rescued a captive Derelict
  5266 | -7/Garrison   | Triggered checkpoint
  5311 | -7/Garrison   | Discovered new exit (range 9)
  5341 | -7/Garrison   | Entered Factory
  5348 | -7/Factory    | Identified exit to Lower Caves
  5728 | -7/Factory    | Identified exit to Garrison
  5728 | -7/Factory    | Entered Garrison
  5919 | -7/Garrison   | Core integrity fell below 50%
  5955 | -7/Garrison   | Lost 3 parts (1p2n)
  5958 | -7/Garrison   | Triggered checkpoint
  6065 | -7/Garrison   | Lost 3 parts (1p1n1u)
  6139 | -7/Garrison   | Discovered new exit (range 11)
  6140 | -7/Garrison   | Triggered checkpoint
  6200 | -7/Garrison   | Triggered checkpoint
  6506 | -7/Garrison   | Triggered checkpoint
  6547 | -7/Garrison   | Expanded RIF knowledge: Robot Detection
  6618 | -7/Garrison   | Build established: Scavenger-Mutant
  6641 | -7/Garrison   | Heavy support dispatched to Factory
  6649 | -7/Garrison   | Heavy support dispatched to Factory
  6661 | -7/Garrison   | Heavy support dispatched to Factory
  6723 | -7/Garrison   | Discovered new exit (range 12)
  6754 | -7/Garrison   | Triggered checkpoint
  6785 | -7/Garrison   | Discovered new exit (range 3)
  6789 | -7/Garrison   | Entered Factory
  6789 | -7/Factory    | Accompanied by 4 allies
  6902 | -7/Factory    | Discovered new exit (range 16)
  7830 | -7/Factory    | Identified exit to Garrison
  7830 | -7/Factory    | Entered Garrison
  7866 | -7/Garrison   | Triggered checkpoint
  7972 | -7/Garrison   | Garrison Relay disabled
  8041 | -7/Garrison   | Garrison Relay disabled
  8056 | -7/Garrison   | Core integrity fell below 20%
  8160 | -7/Garrison   | Triggered checkpoint
  8190 | -7/Garrison   | Spotted B-75 Beast
  8190 | -7/Garrison   | Spotted B-75 Beast
  8248 | -7/Garrison   | Triggered checkpoint
  8277 | -7/Garrison   | Triggered checkpoint
  8444 | -7/Garrison   | Triggered checkpoint
  8490 | -7/Garrison   | Expanded RIF knowledge: Hotswap
  8563 | -7/Garrison   | Discovered new exit (range 8)
  8728 | -7/Garrison   | Discovered new exit (range 10)
  8886 | -7/Garrison   | Discovered new exit (range 14)
  8941 | -7/Garrison   | Garrison Relay disabled
  8970 | -7/Garrison   | Entered Factory
  8970 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  9701 | -6/Factory    | Build established: Bothacker-Mutant
  9786 | -6/Factory    | Fabricated L-31 Rogue (x3)
  9847 | -6/Factory    | Discovered new exit (range 8)
 10117 | -6/Factory    | Build established: Scavenger-Mutant
 10238 | -6/Factory    | Discovered new exit (range 7)
 10473 | -6/Factory    | Discovered new exit (range 10)
 10473 | -6/Factory    | Sucked down chute
 10473 | -6/Factory    | Entered Waste
 10488 | -6/Waste      | EMP discharged
 10495 | -6/Waste      | Spotted C-40 Crusher
 10504 | -6/Waste      | Spotted C-40 Crusher
 10534 | -6/Waste      | Spotted C-40 Crusher
 10536 | -6/Waste      | Spotted C-40 Crusher
 10553 | -6/Waste      | Spotted C-40 Crusher
 10560 | -6/Waste      | Spotted C-40 Crusher
 10571 | -6/Waste      | Build established: Mutant
 10588 | -6/Waste      | EMP discharged
 10590 | -6/Waste      | Discovered new exit (range 15)
 10631 | -6/Waste      | Found Hvy. Reflective Plating
 10649 | -6/Waste      | Entered Factory
 11027 | -6/Factory    | Build established: Scavenger-Mutant
 11328 | -6/Factory    | Cargo convoy interrupted
 11341 | -6/Factory    | System corruption reached 10%
 11343 | -6/Factory    | Core integrity fell below 50%
 11360 | -6/Factory    | Core integrity fell below 20%
 11365 | -6/Factory    | Discovered new exit (range 8)
 11367 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
11355_ Slug penetrates Wall.
11356_ Slammed into K-01 Serf.
11356_ U-05 Engineer builds a Door.
11357_ Acquired 94 matter.
11357_ Acquired 2 matter.
11357_ U-05 Engineer builds a Wall.
11358_ Penetrated by Slug.
11358_ Pressure Siphon disabled.
11358_ Penetrated by Slug.
11358_ R-10 Processor collects Plasma Cutter.
11360_ K-01 Serf collects debris.
11361_ Penetrated by Slug.
11361_ Med. Treads destroyed.
11361_ K-01 Serf destroyed.
11362_ Slug penetrates Wall.
11363_ C-30 ARC bursts open, deploying its payload.
11363_ S-27 Virus unfolds itself. <x4>
11365_ EXIT=FOUND
11367_ Slug penetrates X-67 Chaingunner.
11367_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????#    "               ##+####?????????????? |
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| ?????????? """ """ """ """^""" """     ??????????? |
| ?????????????? """ """ """%%"" """   ##??????????? |
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| ?????????????????####### !!!][    ##  """ """   #? |
| ???????????????????????#  [!!     ##            #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          65
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    12
Armor Coverage             825
Resistance: TH             25
Evasion (%)                55
Targeting Accuracy         13
Recoil Reduction           4
Offensive Hacking          10
Relay Coupler Types        2
Relay Coupler Value        63
Authchip Count             6
Trap Extractor Capacity    6

 Item Schematics 
-----------------
        Hcp. Storage Unit | -10/Materials | Hacked
           Trap Extractor | -9/Recycling  | Hacked
  Reaction Control System | -9/Recycling  | Hacked
 Hrd. Heavy Armor Plating | -9/Recycling  | Hacked
         Com. HERF Cannon | -6/Factory    | Scanalyzed

 Robot Schematics 
------------------
 L-31 Rogue | -9/Recycling | Hacked

 Fabricated
------------
 L-31 Rogue | x3 | -6/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DispersionDeuteriumLoader
  Manual?         0
Play Time         01:58:29
  Cumulative      342.2 hours
  Start           2023.04.03 @ 20:31:10
  End             2023.04.05 @ 23:02:17
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          222
  Rogue           199
  Adventurer      6
  Explorer        17
Win Type          -
  Total           25
  Types           17/0/4/1/0/1/1/1/0
Lore%             95
Gallery%          95
Achievement%      78
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Fuzzy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fd1de37-0b4a-4613-bc19-1a9897552b93