Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 19:27:44

Player: Luna

Result: Destroyed by R9-HO1(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (17)      85
Value Destroyed (406)      406
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 891

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     218/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (56)
Movement                   Rolling (100)
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
>               --- UTILITY (2) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Heat Sink
          Small Storage Unit
  High-capacity Battery (250)
                Structural Scanner
                Mining Claw

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
           Grenade Launcher
>          --- INVENTORY --------
   Compact Wheel
  Improved Heat Sink
    Medium Matter Pod
           Structural Scanner
           Core Shielding
           EM Pulse Gun
    Medium Laser
     Light Assault Rifle
[Rating: 10]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Scrap Shield
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             15   | 5   8   2   
  Power                    4    | 1   3   .   
    Engine                 4    | 1   3   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | .   2   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | 1   2   1   
    Device                 2    | .   2   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   3    | 1   1   1   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   1   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 8    | .   2   6   
  Power                    2    | .   1   1   
  Propulsion               2    | .   1   1   
  Utility                  2    | .   .   2   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   2   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   85  86  
  Engine                   9    | .   8   12  
  Treads                   10   | .   13  .   
  Wheel                    12   | .   9   26  
  Device                   10   | .   10  6   
  Storage                  13   | .   14  10  
  Energy Gun               1    | .   .   10  
  Ballistic Gun            13   | .   14  12  
  Launcher                 11   | .   13  2   
Naked Turns                .    | .   .   .   
Heaviest Build             27   | 12  16  27  
  Greatest Support         40   | 40  40  26  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   7   
  Most Carried             8    | 3   8   8   
  Average Carried          6    | 2   6   7   
  Final Capacity           8    | 8   8   5   
  Final Carried            8    | 3   8   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           474  | 216 258 .   
  Remotely                 .    | .   .   .   
Salvage Created            381  | .   347 34  
  Parts                    33   | .   30  3   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      6    | .   .   6   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  11   | .   10  1   
  Guns                     4    | .   3   1   
  AOE                      7    | .   7   .   
Classes Destroyed          8    | .   7   1   
  Worker                   1    | .   1   .   
  Tunneler                 1    | .   1   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    7    | .   7   .   
  Subdweller               1    | .   .   1   
Best Kill Streak           6    | .   6   1   
  Combat Bots Only         5    | .   5   1   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   2   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        74   | .   35  39  
  Missed                   23   | .   12  11  
Damage Taken               1277 | .   659 618 
  Core                     266  | .   143 123 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              33   | .   27  6   
  Largest                  2    | .   2   2   
  Hottest                  60   | .   50  60  
Shots Fired                50   | .   38  12  
  Gun                      36   | .   24  12  
  Cannon                   .    | .   .   .   
  Launcher                 14   | .   14  .   
  Special                  .    | .   .   .   
  Kinetic                  30   | .   24  6   
  Thermal                  .    | .   .   .   
  Explosive                14   | .   14  .   
  Electromagnetic          6    | .   .   6   
  Robot Hit Streak         5    | .   5   5   
  Robot Miss Streak        3    | .   3   1   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           25   | .   16  9   
  Core Hits                31   | .   26  5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         .    | .   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           991  | .   857 134 
  Guns                     274  | .   143 131 
  Cannons                  .    | .   .   .   
  Explosions               714  | .   714 .   
  Melee                    .    | .   .   .   
  Ramming                  3    | .   .   3   
  Kinetic                  209  | .   143 66  
  Thermal                  .    | .   .   .   
  Explosive                714  | .   714 .   
  Electromagnetic          65   | .   .   65  
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         5    | .   5   5   
  Average Corruption       5    | .   5   5   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  18   | .   14  4   
    Message Errors         6    | .   4   2   
    Matter Fused           3    | .   3   .   
    Heat Flow Errors       2    | .   2   .   
    Energy Discharges      1    | .   .   1   
    Parts Fused            1    | .   .   1   
    Data Loss (minor)      1    | .   1   .   
    Data Loss (major)      2    | .   2   .   
    Alerts                 2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      51   | .   50  1   
  Shots                    3    | .   3   .   
  Rammed                   2    | .   .   2   
Targets Rammed             2    | .   .   2   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        269  | .   192 269 
  Average Temperature      85   | .   62  151 
  Received Heat Transfer   570  | .   135 435 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         .    | .   .   .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             386  | .   386 .   
  Initial                  .    | .   .   .   
  Average                  159  | .   179 .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         71   | 100 67  .   
  Level 1                  28   | .   32  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   3   .   
  Investigation            3    | .   3   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              21   | .   13  8   
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             3    | .   3   .   
  Reused                   1    | .   1   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                1    | .   1   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          4    | .   4   .   
  Terminals                3    | .   3   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   10  .   
  Successful               5    | .   5   .   
  Failed                   5    | .   5   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   4   .   
  Emergency Access Points  1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Recall Reinforcements    1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   1   .   
  Scan Component           1    | .   1   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         2    | .   2   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Sub 
Turns Passed               859  | 82  654 123 
Spaces Moved               602  | 48  448 106 
  Core                     6    | 6   .   .   
  Treads                   266  | 42  224 .   
  Legs                     .    | .   .   .   
  Wheels                   330  | .   224 106 
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  90  90  
  Average Speed            120  | 146 125 91  
  Slowest Speed            160  | 160 160 105 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       1    | .   1   .   
Exploration Rate (%)       30   | 4   76  10  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          79   | .   79  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      79   | .   79  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Total                      687  | 60  505 122 
  Wait                     2    | .   2   .   
  Move                     600  | 47  447 106 
  Hop                      .    | .   .   .   
  Pick Up                  26   | 8   15  3   
  Fast Attach              .    | .   .   .   
  Attach                   11   | 5   4   2   
  Detach                   .    | .   .   .   
  Swap                     4    | .   4   .   
  Drop                     9    | .   6   3   
  Fire                     33   | .   27  6   
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  255 | -10/Materials | Crushed by falling debris
  255 | -10/Materials | Core integrity fell below 50%
  284 | -10/Materials | Discovered new exit (range 6)
  302 | -10/Materials | Build established: Mutant
  303 | -10/Materials | Discovered new exit (range 10)
  737 | -10/Materials | Entered Subcaves
  742 | -10/Subcaves  | Learned Materials terminal intel
  786 | -10/Subcaves  | Ambushed by swarm of Subdwellers
  837 | -10/Subcaves  | Disturbed a concealed Subdweller
  841 | -10/Subcaves  | Lost 4 allies
  859 | -10/Subcaves  | Core integrity fell below 20%
  860 | -10/Subcaves  | Destroyed by R9-HO1(R) with Subdweller Laser

 Last Messages 
---------------
00805_ K6-HI3(h) destroyed.
00815_ VHPAHPC|OP60WXUAHUTI< |QO=RVDP
00837_ R9-HO1(R) angrily emerges from the
  Twisted Machinery.
00838_ Dropped Sml. Storage Unit.
00839_ System corrupted: Energy discharge (-97).
00840_ Acquired Sml. Storage Unit.
00843_ Acquired Imp. Heat Sink.
00849_ Critical hit (Meltdown: +300).
00853_ OB-2TW(R) destroyed.
00854_ Scrap Shield destroyed.
00856_ Ion Engine destroyed.
00856_ EM Pulse Gun destroyed.
00857_ Wheel destroyed.
00858_ 2X-Y8A(R) affixes Scrap Shield Fragment
  to Scrap Shield.
00858_ Assault Rifle destroyed.
00859_ Slammed into GJ-HLH(R). <x2>
00860_ D1-OKZ(R) affixes Scrap Shield Fragment
  to Scrap Shield.

 Map 
-----
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| ?????????????????????????????????##    ##????????? |
| ????????????????????????????###??#      #????????? |
| ????????????????????????????#  ??##    ##????????? |
| ?????????????????????#???????# #??##   #?????????? |
| ?????????????????????# ????#?#  ##?#   #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              270
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             800
Evasion (%)                42
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DamperOpticalInsulator
  Manual?         0
Play Time         00:18:51
  Cumulative      4.2 hours
  Start           2024.04.11 @ 19:00:37
  End             2024.04.11 @ 19:27:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           4
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7c66ae4e-6ba1-428d-940e-3471267c9af8