Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.04 @ 22:18:02 Player: erfael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (107) 535 Value Destroyed (3223) 3223 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (565) 565 TOTAL SCORE: 10443 Bonus ------- High Alert Combat Kills 28 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -63 Cogmind --------- Core Integrity 842/1000 Matter 148/300 Energy 150/150 System Corruption 2% Temperature Cool (9) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Trap Reconfigurator > --- WEAPON (3) ------- Mass Driver > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Heat Sink Improved Heat Sink Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Gatling Laser Improved EM Pulse Cannon Minigun Minigun Barrage Gun Power Maul Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Light Treads Improved Titanium Leg Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Improved Signal Interpreter Seismic Detector Improved Targeting Computer Hardened Medium Armor Plating EM Disruption Field Trap Reconfigurator > --- WEAPON ----------- Coil Gun Heavy Flak Cannon Mass Driver > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Heat Sink Improved Heat Sink Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Gatling Laser Improved EM Pulse Cannon Minigun Minigun Barrage Gun Power Maul Chainsword [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Makeshift Flight Unit Utility Large Storage Unit Device Trap Reconfigurator Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . . . . 1 1 . . . . . . . Utility 6 | . . . 2 . . . 1 . . . 1 . . . 2 Weapon 1 | . . . . . . . . . . . 1 . . . . Parts Attached 81 | 7 5 . 17 2 1 . 11 17 5 5 6 . . . 5 Power 14 | 1 . . 3 1 . . 1 4 . 2 1 . . . 1 Engine 7 | 1 . . 3 1 . . 1 . . 1 . . . . . Core 7 | . . . . . . . . 4 . 1 1 . . . 1 Reactor . | . . . . . . . . . . . . . . . . Propulsion 20 | 2 2 . 2 . . . 3 4 3 1 3 . . . . Treads 7 | . . . 2 . . . . 2 2 . 1 . . . . Leg 11 | 2 2 . . . . . 3 2 . 1 1 . . . . Wheel 1 | . . . . . . . . . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . 1 . . . . . . Utility 20 | 2 2 . 3 . 1 . 3 5 1 . 1 . . . 2 Device 7 | 1 . . 1 . . . 1 1 1 . . . . . 2 Storage 4 | 1 2 . . . 1 . . . . . . . . . . Processor 4 | . . . 2 . . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . 2 3 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 27 | 2 1 . 9 1 . . 4 4 1 2 1 . . . 2 Energy Gun 5 | 1 . . 1 . . . 1 . . 2 . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . Ballistic Gun 7 | 1 . . 3 1 . . . 1 . . 1 . . . . Ballistic Cannon 4 | . . . . . . . . 1 1 . . . . . 2 Launcher 8 | . 1 . 5 . . . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . . . . 1 Parts Lost 40 | . . 1 4 . . . . 11 8 6 1 . . . 9 Power 7 | . . . 2 . . . . 2 1 1 . . . . 1 Propulsion 16 | . . . 1 . . . . 4 5 2 1 . . . 3 Utility 6 | . . . . . . . . 2 1 . . . . . 3 Weapon 11 | . . 1 1 . . . . 3 1 3 . . . . 2 Highest Loss Streak 7 | . . 1 4 . . . . 6 3 4 1 . . . 7 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 13 | 3 9 12 14 15 15 15 14 13 14 14 13 15 15 14 14 Power . | . 2 2 1 2 1 1 1 . . . . 2 2 2 2 Propulsion 1 | 1 2 2 2 5 5 5 4 1 . . . . . . . Utility 4 | . 3 4 3 3 3 4 3 5 5 5 5 6 6 5 5 Weapon 6 | . 2 3 5 4 5 5 5 6 9 9 7 7 7 7 7 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 24 | . 3 . 5 2 1 . 4 . . . . . . . 9 Power 4 | . . . 1 . 1 . . . . . . . . . 2 Propulsion 2 | . 2 . . . . . . . . . . . . . . Utility 8 | . 1 . . 1 . . 3 . . . . . . . 3 Weapon 10 | . . . 4 1 . . 1 . . . . . . . 4 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 100 92 98 100 100 100 97 97 65 69 82 93 93 93 85 Engine 6 | . 14 14 10 11 11 11 9 5 . 2 6 6 6 6 2 Core 4 | . . . . . . . . 7 7 2 6 6 6 6 7 Treads 8 | . . . 8 22 22 22 . 13 . 10 5 6 6 6 4 Leg 10 | . 28 28 13 . . . 26 16 4 1 2 6 6 6 4 Device 13 | . 14 14 22 22 22 22 18 8 7 15 11 6 6 10 17 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 6 6 6 6 5 Processor 12 | . . . 10 11 11 11 9 13 15 15 14 20 20 15 11 Protection 4 | . . . . . . . 7 6 3 . 4 6 6 6 4 Energy Gun 2 | . 13 13 7 . . . . . . 1 6 6 6 6 3 Energy Cannon 1 | . . . . . . . 7 4 . . . . . . . Ballistic Gun 6 | . 14 7 9 11 11 11 2 5 7 5 5 6 6 6 4 Ballistic Cannon 1 | . . . . . . . . . 6 5 . . . 5 4 Launcher 2 | . . . 3 10 11 11 1 . . . . . . . . Impact Weapon 1 | . . . . . . . 6 1 . . 4 6 6 . 2 Peak Build Rating 66 | 8 10 11 22 23 23 23 31 43 43 37 52 52 52 52 66 Average Rating 33 | 5 9 10 17 22 22 23 25 39 34 33 46 52 52 49 58 On Entrance 29 | . 8 10 10 22 22 23 23 28 43 37 34 52 52 52 49 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 64 | 13 28 29 34 34 34 34 42 50 46 43 59 57 57 60 64 Greatest Support 80 | 20 26 26 40 40 40 40 39 80 43 43 20 10 10 10 20 Greatest Overweight (x) 18 | 1 1 1 7 . . . 1 3 15 4 18 5 5 5 11 Average Overweight (x) 1 | . . . . . . . . . 6 . 3 5 5 5 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 11 14 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | 3 9 12 14 14 15 15 14 13 14 14 13 15 15 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 11 14 15 15 15 15 15 15 15 13 15 15 15 14 15 Class Distribution -------------------- 40% | Mutant 28% | Scavenger-Mutant 7% | Skirmisher 6% | Assassin 6% | Scavenger-Gunner 5% | Scavenger-Assassin 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Scavenger-Assassin | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Matter Collected 2895 | 297 73 146 340 291 . . 120 604 387 241 84 . . 18 294 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2881 | 123 21 68 463 93 . . 188 740 315 383 154 . . 15 318 Parts 216 | 16 4 13 42 7 . . 18 51 15 17 11 . . 4 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . . 15 13 . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Combat Hostiles Destroyed 94 | . 3 9 19 10 . . 7 17 9 11 2 . . . 7 Guns 32 | . . 1 4 3 . . . 7 4 8 2 . . . 3 Cannons 18 | . . . . . . . 4 2 5 3 . . . . 4 AOE 43 | . 3 8 15 7 . . 3 7 . . . . . . . Classes Destroyed 15 | 2 1 1 4 1 . . 1 1 1 . . . . 1 2 Worker 3 | . . 1 . . . . . . . . 1 . . . 1 Builder 5 | . . . 1 . . . . 3 . . . . . . 1 Tunneler 5 | 4 . . . . . . . . . . . . . . 1 Recycler 3 | 1 . . 1 . . . . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 3 | . . . . . . . 1 1 . . 1 . . . . Swarmer 42 | . 3 9 10 . . . 5 4 3 5 . . . . 3 Grunt 28 | . . . 7 2 . . 1 8 4 4 . . . . 2 Duelist 2 | . . . 1 . . . . . . 1 . . . . . Sentry 6 | . . . 1 . . . 1 1 1 1 1 . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . Programmer 7 | . . . . . . . . 4 . . 1 . . . 2 Tinkerer 1 | . . . . . . . . . . . . . . 1 . Assembled 8 | . . . . 8 . . . . . . . . . . . Best Kill Streak 9 | 5 3 7 4 5 . . 3 9 4 4 2 . . . 4 Combat Bots Only 6 | . 3 6 4 5 . . 3 5 4 4 1 . . . 2 Max Kills in Single Turn 7 | 1 3 2 3 2 . . 3 7 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 3 2 3 2 . . 3 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Hostile Shots Fired 591 | . 14 32 73 15 . . 32 128 87 80 23 . . 2 105 Missed 162 | . 4 7 21 3 . . 7 33 27 26 6 . . 1 27 Hits 429 | . 10 25 52 12 . . 25 95 60 54 17 . . 1 78 Melee 10 | . . . 9 . . . . . . 1 . . . . . Projectile 419 | . 10 25 43 12 . . 25 95 60 53 17 . . 1 78 Critical Strikes 20 | . . . 3 . . . 1 8 1 1 . . . . 6 Damage Taken 6737 | . 107 205 735 216 . . 376 1967 790 762 163 . . 18 1398 Core 1170 | . 14 61 178 92 . . 68 291 172 81 55 . . . 158 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . 70 . . . 32 87 . . 22 . . . 93 . Volleys Fired 194 | 9 1 8 30 16 . . 13 41 20 24 9 . . 1 22 Largest 3 | 2 2 2 2 2 . . 2 2 2 2 2 . . 3 3 Hottest 157 | 70 50 50 106 58 . . 125 112 103 130 110 . . 147 157 Shots Fired 379 | 18 2 13 47 32 . . 15 82 40 44 18 . . 3 65 Gun 208 | 18 1 5 35 21 . . 2 35 20 27 18 . . 2 24 Cannon 126 | . . . . . . . 10 37 20 17 . . . 1 41 Launcher 45 | . 1 8 12 11 . . 3 10 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 235 | 9 1 5 12 21 . . . 48 31 35 9 . . 2 62 Thermal 93 | 9 . . 23 . . . 10 23 9 6 9 . . 1 3 Explosive 38 | . 1 8 12 11 . . 3 3 . . . . . . . Electromagnetic 13 | . . . . . . . 2 8 . 3 . . . . . Robot Hit Streak 17 | 2 . 4 7 9 . . 6 8 7 8 17 . . . 11 Robot Miss Streak 8 | 5 1 2 1 1 . . 1 4 8 7 4 . . . 7 Penetration Max 1 | . . . . . . . . . . . . . . . 1 Secondary Targets 1 | . . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . Shots Hit Robots 223 | 8 . 4 27 13 . . 10 45 30 33 13 . . . 40 Core Hits 218 | 5 3 10 31 20 . . 12 33 24 35 10 . . 2 33 Critical Kills 1 | . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 6 | 1 . . . . . . . 1 1 1 . . . . 2 Burn 1 | 1 . . . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . 1 . . . . . . . Destroy 1 | . . . . . . . . . . . . . . . 1 Blast 3 | . . . . . . . . . 1 1 . . . . 1 Melee Attacks 63 | . . . . . . . 19 16 . . 17 . . . 11 Impact 63 | . . . . . . . 19 16 . . 17 . . . 11 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8115 | 127 115 389 1264 624 . . 582 2156 575 603 301 . . 43 1336 Guns 2420 | 127 . 13 308 170 . . 25 451 251 359 301 . . 23 392 Cannons 2114 | . . . 15 . . . 200 367 324 244 . . . 20 944 Explosions 3581 | . 115 376 941 454 . . 357 1338 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . Kinetic 3261 | 77 . 13 120 170 . . . 568 425 470 114 . . 43 1261 Thermal 1322 | 50 . . 188 . . . 200 383 150 89 187 . . . 75 Explosive 3344 | . 115 376 941 454 . . 357 1101 . . . . . . . Electromagnetic 173 | . . . . . . . 25 104 . 44 . . . . . Impact 15 | . . . 15 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . 6 6 6 . . . . 2 Average Corruption 5 | . . . . . . . . 4 6 6 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 103 | . . . . . . . . 48 46 7 . . . . 2 Message Errors 32 | . . . . . . . . 13 15 3 . . . . 1 Matter Fused 18 | . . . . . . . . 6 10 1 . . . . 1 Heat Flow Errors 20 | . . . . . . . . 11 7 2 . . . . . Energy Discharges 6 | . . . . . . . . . 6 . . . . . . Parts Rejected 1 | . . . . . . . . 1 . . . . . . . Parts Fused 2 | . . . . . . . . . 2 . . . . . . Data Loss (minor) 13 | . . . . . . . . 9 3 1 . . . . . Data Loss (major) 4 | . . . . . . . . 2 2 . . . . . . Misfires 4 | . . . . . . . . 4 . . . . . . . Alerts 3 | . . . . . . . . 2 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 311 | . . 8 34 1 . . . 236 . . . . . . 32 Projectiles 32 | . . . . . . . . . . . . . . . 32 Explosions 279 | . . 8 34 1 . . . 236 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 20 | . . . . . . . . 2 1 2 . . . . 15 Impact . | . . . . . . . . . . . . . . . . Kinetic 18 | . . . . . . . . 2 1 2 . . . . 13 Secondary 2 | . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 625 | . 25 1 14 71 . . 48 466 . . . . . . . Shots 21 | . 1 1 1 3 . . 2 13 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 536 | 81 . . 79 24 . . 144 536 428 235 78 . . 93 36 Average Temperature 105 | 41 . . 28 10 . . 50 143 147 57 34 . . 47 13 Received Heat Transfer 1703 | . . . 165 53 . . 144 681 204 87 30 . . . 339 Effects 22 | . . . . . . . . 21 1 . . . . . . Shutdowns 7 | . . . . . . . . 6 1 . . . . . . Energy Bleed 3 | . . . . . . . . 3 . . . . . . . Interference 1 | . . . . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . . . . 1 . . . . . . . Damage (major) 10 | . . . . . . . . 10 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . Parts Melted 3 | 1 . . . . . . . . . 1 . . . . 1 Heat Transferred 2565 | 222 . . 555 . . . 296 520 222 200 400 . . . 150 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 1 3 . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Maximum Alert Level 2 | . . . 1 . . . . 2 . . . . . . . Low Security (%) 77 | 100 100 100 81 100 . 100 100 40 . . 100 . . . 100 Level 1 3 | . . . 18 . . . . 6 . . . . . . . Level 2 19 | . . . . . . . . 53 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 469 | 15 77 148 319 114 . . 179 469 . . 109 . . . 178 Initial 114 | . . . 15 114 . . . 39 . . 109 . . . . Average 124 | 3 19 64 105 27 . . 57 268 . . 13 . . . 49 Influence Increases 3304 | 25 90 260 551 133 . . 369 893 210 334 88 . . . 351 Destroy 0b10 Robot/C 1720 | . 60 180 380 40 . . 140 340 180 220 40 . . . 140 Destroy 0b10 Robot/NC 105 | 25 . 5 10 . . . 5 25 . . 10 . . . 25 Destroy Leader 326 | . 10 30 80 10 . . 22 82 30 20 22 . . . 20 Allied During Kill 4 | . . . . . . . . . . 4 . . . . . Trap Triggered on 0b10 60 | . . . . . . . . 50 . . . . . . 10 Successful Hack 71 | . 13 . 22 . . . 28 8 . . . . . . . Disable Machine 330 | . . . . 15 . . 75 195 . . . . . . 45 Destroy Structure 403 | . 7 45 59 68 . . 69 103 . . 16 . . . 36 Partial Spotted 15 | . . . . . . . . 15 . . . . . . . Lose Combat Pursuer 270 | . . . . . . . 30 75 . 90 . . . . 75 Influence Decreases 3171 | 25 90 220 297 427 . . 280 538 654 160 262 . . . 218 Entered New Map 485 | . . . 25 180 . . . 50 165 . 65 . . . . Time Decay 2292 | 25 90 210 232 247 . . 280 378 415 100 187 . . . 128 Lost Part 394 | . . 10 40 . . . . 110 74 60 10 . . . 90 Squads Dispatched 18 | . 1 . 2 . . . 4 7 . . 2 . . . 2 Investigation 3 | . . . . . . . 2 1 . . . . . . . Extermination 7 | . . . . . . . . 4 . . 2 . . . 1 Reinforcement 7 | . 1 . 2 . . . 2 1 . . . . . . 1 Assault 1 | . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Distress Signals 5 | . . . 1 . . . . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 147 | . 5 9 26 9 . . 14 33 9 16 4 . . 5 17 Peak Tracking Total 7 | . 3 3 5 5 . . 5 7 4 5 2 . . 5 5 Tactical Retreats 14 | . . . . . . . 2 4 . 4 . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Traps Triggered 1 | . . . . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . 5 . . . . . . 1 Traps Reconfigurated 20 | . . . . . . . . 11 . . 1 . . . 8 Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . 5 . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Disabled 23 | . . . . 1 . . 5 13 . . . . . 1 3 Max in Single Turn 4 | . . . . 1 . . 4 4 . . . . . 1 2 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Machines Accessed 20 | . 2 . 5 . 1 . 6 5 . . . . 1 . . Terminals 14 | . 2 . 5 . . . 4 3 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 49 | . 6 . 14 . 1 . 14 11 . . . . 3 . . Successful 26 | . 2 . 6 . 1 . 8 6 . . . . 3 . . Failed 23 | . 4 . 8 . . . 6 5 . . . . . . . Catastrophic 5 | . . . 3 . . . 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 31 | . 6 . 11 . 1 . 8 5 . . . . . . . Terminals 36 | . 6 . 14 . . . 9 7 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . . Repair Stations 3 | . . . . . . . 3 . . . . . . . . Recycling Units 3 | . . . . . . . . 3 . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 12 | . 1 . 4 . 1 . 1 2 . . . . 3 . . Record 3 | . . . 3 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . Branch Access Points 4 | . 1 . 1 . . . 1 1 . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . 2 . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 . 2 . . . 4 1 . . . . . . . Terminals 8 | . 1 . 2 . . . 4 1 . . . . . . . Botnet 8 | . 1 . 2 . . . 4 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 4 . . . 3 4 . . . . . . . Full Trace Events 2 | . . . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . . Highest-Rated Group 106 | . . . . . . . . . . 106 . . . . . Highest-Rated Ally 106 | . . . . . . . . . . 106 . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Active Infowar (turns) 7032 | 22 365 512 771 856 724 210 1134 1438 . . . . . 578 422 Terrain 5133 | . . . 771 856 724 210 1134 1438 . . . . . . . Seismic 5492 | 22 365 512 771 856 724 210 1032 . . . . . . 578 422 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 . . . . 2 . . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Turns Passed 12734 | 114 365 512 771 856 724 210 1134 3239 1671 215 1241 25 148 883 626 Spaces Moved 5747 | 58 211 325 351 474 425 124 465 1550 352 59 457 17 96 534 249 Core 129 | 8 . . 1 . . . . . 117 . 2 . . . 1 Treads 2140 | . . . 136 474 425 124 . 686 17 52 184 . . . 42 Legs 2329 | 50 211 325 214 . . . 465 864 193 7 . . . . . Wheels 1124 | . . . . . . . . . . . 271 17 96 534 206 Hover . | . . . . . . . . . . . . . . . . Flight 25 | . . . . . . . . . 25 . . . . . . Fastest Speed 50 | 50 120 120 170 170 170 170 120 170 165 165 155 155 155 155 155 Average Speed 190 | 119 154 146 183 170 170 170 131 181 453 226 228 155 155 155 191 Slowest Speed 950 | 190 190 190 400 170 170 170 190 330 800 400 950 155 155 155 600 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 41 74 33 85 88 26 28 20 59 11 10 6 72 63 7 Regions Visited 15 Branch Regions 9 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . Known Exits Taken 9 | . 1 . 1 . . 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 6 | 1 . 1 . 1 1 . . . 1 1 . . . . . Scrap Searched 4 | . . 2 . 1 . . . . 1 . . . . . . Spaces Dug 108 | . . 8 24 19 . . 14 15 . . 17 . . . 11 Terrain Destroyed 448 | . 6 50 67 93 . . 84 106 . 6 18 . . . 18 Melee 56 | . . . . . . . 13 15 . . 17 . . . 11 Projectile 16 | . . . . . . . 2 . . 6 1 . . . 7 AOE 376 | . 6 50 67 93 . . 69 91 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Fac Low Dat Pro Fac Total 7068 | 81 252 345 440 496 428 123 939 1865 384 95 595 16 95 586 328 Wait 846 | . 20 4 18 . . . 410 198 6 8 101 . . 48 33 Move 5732 | 57 210 324 350 473 424 123 464 1549 351 58 456 16 95 533 249 Hop . | . . . . . . . . . . . . . . . . Pick Up 61 | 8 7 3 13 2 1 . 8 10 1 . 3 . . 1 4 Fast Attach 33 | 7 . . 7 . . . 1 6 4 3 4 . . . 1 Attach 26 | . . . 7 . . . 1 11 1 2 2 . . . 2 Detach 3 | . . . 1 . . . . 2 . . . . . . . Swap 69 | . 6 6 5 3 1 . 14 25 1 . 3 . . 2 3 Drop 41 | . 8 . 9 2 2 . 9 7 . . . . . 1 3 Fire 194 | 9 1 8 30 16 . . 13 41 20 24 9 . . 1 22 Melee 63 | . . . . . . . 19 16 . . 17 . . . 11 Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Discovered new exit (range 12) 332 | -10/Materials | Build established: Mutant 347 | -10/Materials | Identified exit to Mines 480 | -10/Materials | Entered Mines 599 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 603 | -10/Mines | Found Prototype Device 749 | -10/Mines | Discovered new exit (range 14) 907 | -10/Mines | Learned 4 Materials zone layouts 992 | -10/Mines | Entered Materials 992 | -9/Materials | Evolved 2 slots: Utility x2 993 | -9/Materials | Identified exit to Materials 1249 | -9/Materials | Discovered exit to Materials (range 10) 1268 | -9/Materials | Discovered new exit (range 5) 1502 | -9/Materials | Lost 4 parts (2p1n1w) 1718 | -9/Materials | Identified exit to Mines 1718 | -9/Materials | Identified exit to Storage 1763 | -9/Materials | Entered Mines 1829 | -9/Mines | Assembled infested the area 1944 | -9/Mines | Learned location of 1 exit from Materials 1993 | -9/Mines | Core integrity fell below 50% 2346 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2423 | -9/Mines | Discovered exit to Materials (range 8) 2545 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2609 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2610 | -9/Mines | Discovered new exit (range 5) 2619 | -9/Mines | Entered Exiles 2659 | -9/Exiles | Met 8R-AWN 2689 | -9/Exiles | Met EX-HEX 2754 | -9/Exiles | Met EX-BIN 2778 | -9/Exiles | Aligned with FarCom system 2779 | -9/Exiles | Given EX-Vault access code 2851 | -9/Exiles | Opened EX-Vault 2873 | -9/Exiles | Found Trap Reconfigurator 2905 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2952 | -9/Exiles | Met EX-DEC 3008 | -9/Exiles | Visited The Gauntlet 3321 | -9/Exiles | Discovered new exit (range 14) 3343 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 3343 | -9/Exiles | Entered Mines 3449 | -8/Mines | Discovered exit to Materials (range 12) 3553 | -8/Mines | Entered Materials 3553 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3554 | -8/Materials | Identified exit to Factory 4158 | -8/Materials | Build established: Scavenger-Assassin 4384 | -8/Materials | Identified Exp. Sensor Array 4687 | -8/Materials | Entered Factory 4687 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4961 | -7/Factory | Build established: Skirmisher 5276 | -7/Factory | Build established: Assassin 6087 | -7/Factory | Lost 3 parts (1p1n1u) 6221 | -7/Factory | Lost 6 parts (1p3n1u1w) 6473 | -7/Factory | Identified exit to Lower Caves 6483 | -7/Factory | Build established: Scavenger-Mutant 6687 | -7/Factory | First assault squad dispatched 7926 | -7/Factory | Entered Lower Caves 8031 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8049 | -7/Lower Caves | Core integrity fell below 50% 8079 | -7/Lower Caves | Lost 3 parts (2n1w) 8258 | -7/Lower Caves | Build established: Mutant 8585 | -7/Lower Caves | Learned Factory stockpile data 9200 | -7/Lower Caves | Learned Factory non-interactive machine intel 9551 | -7/Lower Caves | Discovered new exit (range 14) 9597 | -7/Lower Caves | Entered another Lower Caves area 9687 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9785 | -7/Lower Caves | 12-ASH showed up to help 9787 | -7/Lower Caves | 12-ASH revealed a hidden path 9805 | -7/Lower Caves | Lost 4 parts (1n3w) 9812 | -7/Lower Caves | Entered Factory 9812 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9814 | -6/Factory | Loaded intel: 236 non-interactive machine locations 10013 | -6/Factory | Build established: Scavenger-Mutant 10633 | -6/Factory | Discovered new exit (range 16) 10729 | -6/Factory | Identified exit to Lower Caves 11053 | -6/Factory | Entered Lower Caves 11073 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11077 | -6/Lower Caves | Identified exit to Data Miner 11078 | -6/Lower Caves | Entered Data Miner 11078 | -6/Data Miner | Discovered new exit (range 7) 11096 | -6/Data Miner | Identified exit to Proximity Caves 11116 | -6/Data Miner | Met Data Miner 11190 | -6/Data Miner | Received God Mode back door access code from Data Miner 11226 | -6/Data Miner | Entered Proximity Caves 11417 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 11609 | -5/Proximity Caves | Build established: Scavenger-Gunner 11991 | -5/Proximity Caves | Learned Factory stockpile data 12009 | -5/Proximity Caves | Learned Factory non-interactive machine intel 12090 | -5/Proximity Caves | Discovered new exit (range 13) 12107 | -5/Proximity Caves | Identified exit to Factory 12109 | -5/Proximity Caves | Entered Factory 12109 | -5/Factory | Evolved 2 slots: Utility x2 12111 | -5/Factory | Loaded intel: 196 non-interactive machine locations 12441 | -5/Factory | Build established: Scavenger-Mutant 12735 | -5/Factory | Self-destructed Last Messages --------------- 12647_ U-05 Engineer lays Concrete. 12651_ Acquired 39 matter. 12651_ U-05 Engineer lays Concrete. 12655_ Acquired 4 matter. 12659_ Acquired 3 matter. 12659_ U-05 Engineer lays Concrete. 12663_ Acquired 2 matter. 12663_ U-05 Engineer lays Concrete. 12683_ Acquired 13 matter. 12691_ Slug penetrates G-50 Soldier. 12691_ T-07 Excavator destroyed. 12691_ Coil Gun destroyed. 12696_ EM Disruption Field destroyed. 12699_ Hrd. Medium Armor Plating destroyed. 12700_ Mic. Fission Core destroyed. 12700_ Hvy. Flak Cannon destroyed. 12710_ System corrupted: Matter fused (-5). 12722_ Imp. Titanium Leg destroyed. 12728_ Lgt. Treads destroyed. 12730_ Tesla Bomb Trap reprogrammed. Map ----- +----------------------------------------------------+ | ???????????????#% #????????????????????????????? | | ???????????????#%* #???????????????????????!????? | | #######????????# #######??????????????????????? | | #????????# #??????????????????????? | | #?????#### % ####???????????????????? | | """ #?????# ???????????????????? | | """ #?????# #???????????????????? | | """ ####### /! "" #???????????????????? | | "" + !/! """ #???????????????????? | | "" # ! """ ###?????????????????? | | # "" ""#?????????????????? | | + ""#?????????????????? | | ################ | """ T"#?????????????????? | | ################ " %"" ""#?????????????????? | | # ! #?# "Y" %% ""#?????????????????? | | # """ """% ### "" = " ###?????????????????? | | + """ """ ### % ##??????????????????? | | # """ """ + % g ##??????????????????? | | # ####### #####gg ##????????^^????????? | | ####################+##### #???"?????^^????????? | | #??????????? #?# ## #?????????^^????????? | | #?"""??????? #?#""" ## #???????????????????? | | #?"""??????? #?#""" # #???????????????????? | | #?"""????????#?#""" g# ### #?????????????? | | ???????????????# ; R #?????????????? | | ???????????????#""" #@ ^ #?????????????? | | ???????????????#""" # #?????????????? | | ???????????????#""" # #?????????????? | | ???????????????+ s # +????????????? | | ???????????????########## """ ##????????????? | | ????????????????????????# """ #?????????????? | | ????????????????????????# """ #?????????????? | | ???????????????????????? "" #?????????????? | | ????????????????????????T "???![#?????????????? | | ????????????????????????# ^??????????????????? | | ????????????????????????? ^ ??!??????""""??????? | | ????????????????????????? ????????""""??????? | | ????????????????????????? ????????""""??????? | | ????????????????????????? ????????""""??????? | | ????????????????????????? ?????????""""??????? | | ????????????????????????? ???????????""""??????? | | ???????????????????????????????????????""""??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScrapoidGravityBeam Manual? 0 Play Time 01:51:34 Cumulative 43.5 hours Start 2025.08.03 @ 16:27:36 End 2025.08.04 @ 22:18:02 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 911797a6-b26b-44ac-8b7b-d573c0194536