Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.13 @ 20:12:53 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (907) 907 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3482 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 404/550 Matter 290/300 Energy 244/265 System Corruption 0% Temperature Cool (0) Movement Walking (100) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Hacking Suite Long-range Tractor Beam > --- WEAPON (2) ------- Improved EM Shotgun > --- INVENTORY (10) --- Light Deuterium Engine Carbon-fiber Leg High-capacity Matter Pod (48) Improved Trap Extractor (4/6 Heavy EX) Splice Drone Bay (6/6) Improved EM Shotgun Improved EM Shotgun Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Improved Heat Sink High-capacity Matter Pod Long-range Tractor Beam Improved Trap Extractor Splice Drone Bay Advanced Beam Rifle Rocket Launcher Datajack [Rating: 49] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Potential Leg Utility Medium Storage Unit Device Hardlight Generator Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . . . 3 Weapon . | . . . . . . Parts Attached 51 | 6 8 9 4 4 20 Power 4 | 1 . 2 . . 1 Engine 4 | 1 . 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 1 2 2 . 2 Treads 5 | 2 1 2 . . . Leg 4 | . . . 2 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 2 3 . 4 10 Device 12 | . . 3 . 3 6 Storage 3 | 1 1 . . . 1 Processor 2 | . . . . 1 1 Hackware 1 | . . . . . 1 Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 18 | 2 5 2 2 . 7 Energy Gun 7 | 2 2 . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 3 1 . . 1 Ballistic Cannon 4 | . . 1 1 . 2 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 1 2 Parts Lost 3 | . . 1 . . 2 Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . 1 . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 93 99 99 100 90 Engine 12 | . 14 13 14 14 9 Treads 16 | . 27 28 13 . . Leg 11 | . . . 14 28 27 Device 9 | . . 9 14 13 13 Storage 12 | . 14 14 14 14 9 Processor 1 | . . . . . 5 Hackware 1 | . . . . . 7 Protection 3 | . 8 4 . . 1 Energy Gun 5 | . 17 4 . . 2 Ballistic Gun 11 | . 10 13 14 14 7 Ballistic Cannon 7 | . . 9 13 14 7 Naked Turns . | . . . . . . Heaviest Build 42 | 12 21 31 31 34 42 Greatest Support 78 | 40 40 40 60 60 78 Greatest Overweight (x) 2 | . . . 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 8 | 3 5 9 10 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | . 10 10 10 9 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1240 | 135 209 110 . 173 613 Remotely 378 | . . . . . 378 Salvage Created 1124 | . 278 88 . 79 679 Parts 67 | . 18 3 . 8 38 Haulers Intercepted 5 | . 2 . . . 3 Recyclers Shooed 4 | . 1 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 24 | . 7 2 . 2 13 Guns 16 | . 7 2 . 1 6 Cannons 6 | . . . . 1 5 AOE 2 | . . . . . 2 Classes Destroyed 10 | . 3 . . 2 5 Worker 2 | . . . . 1 1 Builder 2 | . . . . . 2 Hauler 5 | . 2 . . . 3 Recycler 1 | . . . . . 1 Watcher 1 | . . . . . 1 Swarmer 7 | . 3 . . . 4 Grunt 11 | . 4 2 . 1 4 Duelist 1 | . . . . 1 . Sentry 3 | . . . . . 3 Hunter 2 | . . . . . 2 Best Kill Streak 7 | . 3 1 . 3 7 Combat Bots Only 5 | . 3 1 . 2 5 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 159 | . 34 13 . 2 110 Missed 41 | . 6 3 . 1 31 Damage Taken 1630 | . 305 175 . 7 1143 Core 197 | . 51 . . . 146 Absorbed by Shields 12 | . . . . 4 8 Redirected to Shielding 33 | . 3 30 . . . Core Remaining (%) 89 | 100 . . . 79 . Volleys Fired 133 | . 46 11 . 4 72 Largest 2 | . 2 2 . 2 2 Hottest 90 | . 85 85 . 64 90 Shots Fired 249 | . 86 21 . 8 134 Gun 186 | . 86 21 . 4 75 Cannon 60 | . . . . 4 56 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 167 | . 29 11 . 8 119 Thermal 67 | . 57 10 . . . Explosive 3 | . . . . . 3 Electromagnetic 12 | . . . . . 12 Robot Hit Streak 20 | . 20 8 . 4 16 Robot Miss Streak 5 | . 4 1 . 1 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 161 | . 58 14 . 5 84 Core Hits 56 | . 15 4 . 4 33 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 2 | . 1 . . . 1 Destroy 1 | . 1 . . . . Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2898 | . 642 208 . 124 1924 Guns 1681 | . 635 191 . 26 829 Cannons 841 | . . . . 98 743 Explosions 352 | . . . . . 352 Melee . | . . . . . . Ramming 24 | . 7 17 . . . Kinetic 1704 | . 141 83 . 124 1356 Thermal 717 | . 494 108 . . 115 Explosive 237 | . . . . . 237 Electromagnetic 216 | . . . . . 216 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 42 | . . . . . 42 Projectiles 2 | . . . . . 2 Explosions 40 | . . . . . 40 Melee . | . . . . . . Knockbacks 10 | . . . . 3 7 Impact . | . . . . . . Kinetic 9 | . . . . 2 7 Secondary 1 | . . . . 1 . Self-Inflicted Damage 102 | . . . . . 102 Shots 3 | . . . . . 3 Rammed 5 | . 2 3 . . . Targets Rammed 5 | . 2 3 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 258 | . 258 215 . 21 234 Average Temperature 72 | . 69 107 . 9 69 Received Heat Transfer 420 | . 126 108 . 3 183 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1543 | . 1134 259 . . 150 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 367 | . 169 55 . 55 367 Initial 5 | . . 5 . . . Average 50 | . 61 8 . 27 120 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 78 Level 1 4 | . . . . . 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . . 1 . Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 4 | . 2 . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 35 | . 13 2 . 2 18 Peak Tracking Total 9 | . 3 2 . 2 9 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Most Traps Carried 4 | . . 4 4 4 4 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 4 | . . . . . 4 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 8 | . 4 1 . 2 1 Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 14 | . 8 1 . 2 3 Successful 6 | . 2 1 . 2 1 Failed 8 | . 6 . . . 2 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 4 | . 3 . 1 . . Terminals 8 | . 8 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 1 . 2 . Open Door 3 | . . 1 . 2 . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 4 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3642 | 30 830 1106 400 530 746 Spaces Moved 2327 | 35 406 654 344 544 344 Core 34 | 34 . . . . . Treads 1178 | 1 406 654 117 . . Legs 1115 | . . . 227 544 344 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 90 90 60 Average Speed 128 | 53 160 160 114 90 114 Slowest Speed 260 | 160 160 160 170 90 260 Overloaded Moves 27 | . . . . . 27 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 3 72 99 62 95 36 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 4 | . . . . . 4 Terrain Destroyed 38 | . . . . . 38 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2741 | 46 502 690 351 576 576 Wait 161 | . 24 5 . 17 115 Move 2322 | 34 405 653 343 543 344 Hop . | . . . . . . Pick Up 39 | 6 15 3 . 4 11 Fast Attach 12 | . . 3 4 . 5 Attach 15 | 6 3 1 . . 5 Detach 2 | . . . . . 2 Swap 24 | . 5 5 . 4 10 Drop 28 | . 2 6 4 4 12 Fire 133 | . 46 11 . 4 72 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . 2 3 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 14) 31 | -11/Scrapyard | Entered Materials 43 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 647 | -10/Materials | Discovered new exit (range 11) 861 | -10/Materials | Entered Mines 1049 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1202 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1258 | -10/Mines | Discovered new exit (range 7) 1317 | -10/Mines | Found a hidden stash of uninstalled traps 1477 | -10/Mines | Discovered new exit (range 8) 1640 | -10/Mines | Learned Materials security intel 1863 | -10/Mines | Discovered new exit (range 6) 1960 | -10/Mines | Discovered new exit (range 5) 1967 | -10/Mines | Entered Exiles 1968 | -10/Exiles | Identified exit to Mines 2006 | -10/Exiles | Met 8R-AWN 2035 | -10/Exiles | Met EX-HEX 2081 | -10/Exiles | Met EX-BIN 2100 | -10/Exiles | Aligned with FarCom system 2102 | -10/Exiles | Given EX-Vault access code 2139 | -10/Exiles | Opened EX-Vault 2149 | -10/Exiles | Found Prototype Slashing Weapon 2149 | -10/Exiles | Identified Longsword +1 2160 | -10/Exiles | Found Prototype Leg 2160 | -10/Exiles | Identified Potential Leg 2163 | -10/Exiles | Found Potential Leg 2181 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2220 | -10/Exiles | Met EX-DEC 2367 | -10/Exiles | Left Exiles lab with Potential Leg 2367 | -10/Exiles | Entered Mines 2487 | -9/Mines | Discovered new exit (range 12) 2536 | -9/Mines | Discovered new exit (range 5) 2544 | -9/Mines | Found the Drone Emporium 2550 | -9/Mines | Found Prototype Device 2551 | -9/Mines | Identified Splice Drone Bay 2671 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2711 | -9/Mines | Learned Materials terminal intel 2728 | -9/Mines | Met a Derelict shopkeep closing up shop 2884 | -9/Mines | Identified exit to Materials 2897 | -9/Mines | Entered Materials 2897 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2899 | -8/Materials | Loaded intel: 12 terminal locations 3643 | -8/Materials | Self-destructed Last Messages --------------- G-47 Trooper destroyed. U-05 Engineer builds a Wall. Acquired 60 matter. U-05 Engineer builds a Wall. T-07 Excavator is excavating. U-05 Engineer lays Concrete. T-07 Excavator is excavating. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. A-02 Transporter destroyed. Acquired 60 matter. T-07 Excavator is excavating. U-05 Engineer lays Concrete. Acquired Lgt. Deuterium Engine. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Connecting with Scanalyzer... >>Insert(Potential Leg) Scanning Potential Leg... Map ----- +----------------------------------------------------+ | ??????????????????????########+#?# ?????????????? | | ?????????????????????? #?# #?? ?????????????? | | ??????????????????????"""" #?# #?? ?????????????? | | ?????????????????????""""" ### ### ?????????????? | | ???????????????????? 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"""" #???????????????????? | | ????????T???????? ##########???????????????????? | | ?????????????????# #?????????????????????????????? | | ????????????????? ??????????????????????????????? | | ????????????????? #??????????????????????????????? | | ???????????????Y?#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostRiotSaw Manual? 0 Play Time 00:22:28 Cumulative 31.6 hours Start 2024.07.13 @ 19:50:34 End 2024.07.13 @ 20:12:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 72 Rogue 71 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 30 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c584589b-e4b0-4ad1-a85a-0dc59e8ef50b