Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.01 @ 06:36:00 Player: javashane Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (101) 505 Value Destroyed (4061) 4061 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (520) 520 TOTAL SCORE: 9846 Bonus ------- High Alert Combat Kills 20 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Heat Sink Proton Cannon Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Matter Pod Encrypted Comm Array Core Analyzer Transmission Jammer Layered Heavy Armor Plating > --- WEAPON ----------- Tri-rail Accelerator Rocket Array Rocket Array > --- INVENTORY -------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved Heat Sink Hardlight Generator Improved Shield Generator Advanced System Shield Long-range Tractor Beam Wave Gun Disruptor Cannon Gauss Rifle Gauss Rifle [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Wave Gun Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Tri-rail Accelerator Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Slots Evolved 10 | . . 2 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . . . . Utility 5 | . . . 1 1 2 . 1 . . . . Weapon 2 | . . . 1 . . . 1 . . . . Parts Attached 121 | . 9 13 14 7 2 14 21 21 17 . 3 Power 6 | . 1 . 1 . . 1 1 1 . . 1 Engine 3 | . 1 . 1 . . . 1 . . . . Core 2 | . . . . . . 1 . 1 . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 26 | . 2 2 3 1 . 5 4 5 4 . . Treads . | . . . . . . . . . . . . Leg 26 | . 2 2 3 1 . 5 4 5 4 . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 38 | . 4 2 4 6 2 2 5 7 6 . . Device 17 | . . . 3 2 . 1 2 5 4 . . Storage 5 | . 2 1 . . . . 1 . 1 . . Processor 5 | . 1 . 1 . 2 . . . 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection 10 | . 1 1 . 4 . 1 2 1 . . . Artifact . | . . . . . . . . . . . . Weapon 51 | . 2 9 6 . . 6 11 8 7 . 2 Energy Gun 10 | . . . . . . . 4 2 4 . . Energy Cannon 6 | . . . 1 . . . . 1 2 . 2 Ballistic Gun 21 | . 2 5 4 . . 2 6 2 . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . Launcher 11 | . . 2 1 . . 4 . 3 1 . . Special Weapon 2 | . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . . . Parts Lost 49 | . 2 . 2 . . 2 7 10 21 . 5 Power 4 | . 1 . . . . 1 1 . . . 1 Propulsion 16 | . . . 2 . . . 1 4 7 . 2 Utility 15 | . 1 . . . . 1 3 4 5 . 1 Weapon 14 | . . . . . . . 2 2 9 . 1 Highest Loss Streak 9 | . 1 . 2 . . 1 6 6 9 . 5 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 85 | . 97 99 98 100 100 97 95 70 70 47 23 Engine 4 | . 13 11 9 7 6 1 1 3 . . . Core 1 | . . . . . . 4 3 . 5 5 . Leg 28 | . 28 44 35 38 33 33 28 19 21 11 5 Device 7 | . . . 8 4 . 4 10 14 10 11 2 Storage 9 | . 14 11 9 7 6 6 6 11 10 11 5 Processor 3 | . . 3 . . 13 13 9 2 . . . Hackware 1 | . . . . . . . . . 5 5 2 Protection 6 | . 11 7 9 17 20 12 8 1 1 . . Energy Gun 4 | . 5 . . . . . 9 4 8 . . Ballistic Gun 11 | . 22 19 21 23 20 13 11 5 . . . Naked Turns 13 | . . . . . . . . . . . 13 Heaviest Build 85 | 14 19 36 48 56 51 58 73 85 85 44 51 Greatest Support 100 | 20 26 52 52 58 58 100 100 100 100 30 30 Greatest Overweight (x) 15 | . . . . . . 1 . 2 15 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 8 14 15 15 15 15 15 15 15 15 11 Most Carried 15 | 6 8 15 15 15 14 15 15 15 9 7 7 Average Carried 11 | 6 7 13 14 14 13 14 13 13 5 7 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 7 15 14 15 13 15 14 6 7 7 5 Class Distribution -------------------- 31% | Mutant 27% | Scavenger-Mutant 21% | Tank 9% | Scavenger-Tank 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Resources | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Matter Collected 3301 | 200 185 381 129 379 . 272 534 911 310 . . Remotely 359 | . . . . . . . . 359 . . . Salvage Created 4232 | . 297 765 119 379 . 523 403 957 789 . . Parts 176 | . 18 51 3 20 . 20 18 21 25 . . Haulers Intercepted 2 | . . 1 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled 46 | . . . . 19 . 27 . . . . . Retrieved Matter 314 | . . . . 104 . 210 . . . . . Parts Self-Destructed 30 | . . . . . . . . 20 10 . . Prevented 9 | . . . . . . . . . 9 . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 89 | . 8 20 3 8 . 12 6 19 13 . . Guns 59 | . 8 14 . 8 . 5 6 11 7 . . Cannons 6 | . . . . . . . . 5 1 . . AOE 22 | . . 6 3 . . 7 . 3 3 . . Classes Destroyed 15 | . 3 5 . 1 . 2 1 3 . . . Worker 4 | . . 2 1 . . . 1 . . . . Builder 2 | . . 2 . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . . Watcher 3 | . 1 . . 1 . . 1 . . . . Swarmer 16 | . 3 3 . 4 . 4 . 2 . . . Grunt 47 | . 5 15 3 2 . 3 . 11 8 . . Brawler 4 | . . 1 . . . . . 2 1 . . Duelist 2 | . . . . . . . . 2 . . . Sentry 4 | . . 1 . 1 . . 1 1 . . . Specialist 4 | . . . . . . 4 . . . . . Hunter 2 | . . . . . . . 2 . . . . Programmer 4 | . . . . 1 . . 3 . . . . Heavy 1 | . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . 1 . . . Thug 4 | . . . . . . . . . 4 . . Best Kill Streak 8 | . 6 8 5 4 . 4 4 6 3 . . Combat Bots Only 6 | . 5 4 3 4 . 4 4 6 3 . . Max Kills in Single Turn 5 | . 2 5 4 1 . 4 1 3 2 . . Gunslinging 1 | . 1 . . . . 1 . . . . . Exploded 4 | . . 2 3 . . 4 . 3 2 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Damage Taken 8487 | . 398 484 59 376 . 812 1173 2025 2483 . 677 Core 1268 | . 85 57 8 25 . 90 202 93 335 . 373 Absorbed by Shields 280 | . . . 24 . . . . . 256 . . Regen/Repaired (Parts) 92 | . . 79 . . . . 13 . . . . Core Remaining (%) 89 | 100 66 85 98 96 . 89 . . . . . Volleys Fired 288 | . 24 55 2 22 . 15 30 76 63 . 1 Largest 4 | . 2 2 1 3 . 3 4 3 3 . 1 Hottest 231 | . 46 100 45 75 . 90 226 116 231 . 75 Shots Fired 534 | . 41 92 2 66 . 35 86 129 82 . 1 Gun 442 | . 41 74 . 66 . 27 81 100 53 . . Cannon 60 | . . . . . . . 5 27 27 . 1 Launcher 21 | . . 7 2 . . 8 . 2 2 . . Special 11 | . . 11 . . . . . . . . . Kinetic 393 | . 41 74 . 66 . 27 61 119 5 . . Thermal 92 | . . 11 . . . . 25 8 48 . . Explosive 21 | . . 7 2 . . 8 . 2 2 . . Electromagnetic 28 | . . . . . . . . . 27 . 1 Robot Hit Streak 22 | . 17 8 2 6 . 10 8 20 22 . 6 Robot Miss Streak 5 | . 3 2 4 3 . 4 2 5 2 . . Penetration Max 1 | . . . . . . . . 1 . . . Secondary Targets 3 | . 1 . . . . 1 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 1 . . . . Shots Hit Robots 368 | . 28 51 2 40 . 28 57 96 65 . 1 Core Hits 222 | . 13 32 13 16 . 35 22 54 37 . . Critical Kills 2 | . . 1 . . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . 1 . . . . . 1 4 . . Burn 4 | . . . . . . . . . 4 . . Destroy 2 | . . 1 . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10075 | . 450 1270 407 709 . 1097 1407 2928 1772 . 35 Guns 5952 | . 443 757 . 709 . 398 1187 1580 878 . . Cannons 1855 | . . . . . . . 215 1170 435 . 35 Explosions 2250 | . . 507 407 . . 699 . 178 459 . . Melee . | . . . . . . . . . . . . Ramming 18 | . 7 6 . . . . 5 . . . . Kinetic 5982 | . 443 757 . 709 . 398 991 2604 80 . . Thermal 1504 | . . . . . . . 411 146 947 . . Explosive 2101 | . . 507 407 . . 699 . 178 310 . . Electromagnetic 470 | . . . . . . . . . 435 . 35 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 1 . . . . 4 19 19 19 19 Average Corruption 9 | . . 1 . . . . 3 5 19 19 19 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 119 | . . 2 . . . . 9 41 64 . 3 Message Errors 30 | . . 1 . . . . 2 11 15 . 1 Matter Fused 26 | . . 1 . . . . 3 10 12 . . Heat Flow Errors 12 | . . . . . . . . 2 10 . . Energy Discharges 15 | . . . . . . . . 6 9 . . Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . 1 1 . . . Data Loss (minor) 13 | . . . . . . . 2 3 8 . . Data Loss (major) 7 | . . . . . . . . 5 1 . 1 Misfires 2 | . . . . . . . . . 2 . . Misdirections 5 | . . . . . . . . . 4 . 1 Weapon Failures 6 | . . . . . . . 1 2 3 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 33 | . . 18 8 . . . 7 . . . . Projectiles 7 | . . . . . . . 7 . . . . Explosions 26 | . . 18 8 . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 12 | . . . . . . . 4 8 . . . Impact . | . . . . . . . . . . . . Kinetic 12 | . . . . . . . 4 8 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 223 | . . . 18 . . 90 . . 115 . . Shots 11 | . . . 1 . . 5 . . 5 . . Rammed . | . . . . . . . . . . . . Targets Rammed 5 | . 3 1 . . . . 1 . . . . Kicked 5 | . 3 1 . . . . 1 . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 980 | . 23 168 . 377 . 980 458 585 302 . 16 Average Temperature 132 | . 12 40 . 125 . 364 176 157 68 . 11 Received Heat Transfer 2410 | . 93 198 24 96 . 117 45 642 958 . 237 Effects 35 | . . . . 2 . 17 4 11 1 . . Shutdowns 4 | . . . . . . 3 . 1 . . . Energy Bleed 5 | . . . . . . 2 . 3 . . . Interference 11 | . . . . 2 . 2 3 3 1 . . Short Circuit 6 | . . . . . . 3 . 3 . . . Damage (minor) 3 | . . . . . . 1 1 1 . . . Damage (major) 6 | . . . . . . 6 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . 2 . . Parts Melted 5 | . . . . . . . . . 5 . . Heat Transferred 2642 | . . . . . . . 555 222 1865 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Peak Influence 527 | . 204 527 289 331 19 317 241 . . . . Initial 171 | . . 81 171 130 19 13 165 . . . . Average 154 | . 36 200 246 207 19 165 120 . . . . Maximum Alert Level 2 | . 1 2 1 1 . 1 1 . . . . Low Security (%) 71 | 100 94 62 30 66 100 63 78 . . . . Level 1 28 | . 5 32 69 33 . 36 21 . . . . Level 2 . | . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . . . . Squads Dispatched 16 | . 1 5 . 4 . 2 4 . . . . Investigation 7 | . . 4 . 2 . . 1 . . . . Extermination 3 | . . . . 1 . . 2 . . . . Reinforcement 6 | . 1 1 . 1 . 2 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Distress Signals 3 | . 1 2 . . . . . . . . . Communications Jammed 1 | . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . 1 . . . . Times Spotted 132 | . 11 28 4 12 . 12 9 18 34 . 4 Peak Tracking Total 7 | . 4 5 3 6 . 4 4 7 4 . 4 Tactical Retreats 15 | . 1 2 . 1 . . . . 11 . . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Traps Triggered 4 | . 2 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Machines Disabled 4 | . . 1 1 . . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . 1 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Machines Accessed 19 | . 4 5 1 5 1 . 2 . 1 . . Terminals 14 | . 4 3 1 4 1 . . . 1 . . Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . 1 . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 51 | . 8 20 1 14 1 . 6 . 1 . . Successful 28 | . 2 15 1 5 1 . 3 . 1 . . Failed 22 | . 5 5 . 9 . . 3 . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . Manual 4 | . 2 . . 1 . . . . 1 . . Terminals 32 | . 8 12 1 9 1 . . . 1 . . Fabricators 5 | . . . . 5 . . . . . . . Repair Stations 7 | . . 2 . . . . 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 7 | . . 6 . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 15 | . 2 7 1 3 1 . . . 1 . . Record 10 | . 1 6 . 2 . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . Open DSF 1 | . . . . . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 5 | . . 2 . . . . 3 . . . . Scan Component 3 | . . 1 . . . . 2 . . . . Repair 2 | . . 1 . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 6 | . . 6 . . . . . . . . . Insert Component 3 | . . 3 . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 14 | . 4 3 . 5 . . 2 . . . . Full Trace Events 6 | . . 3 . 2 . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 62 | . . . . 62 . . . . . . . Total Part Build Rating 4 | . . . . 4 . . . . . . . Parts Repaired 2 | . . 1 . . . . 1 . . . . Time 102 | . . 32 . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Total Allies 1 | . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . 1 . . . Highest-Rated Group 30 | . . . . . . . . 30 . . . Highest-Rated Ally 30 | . . . . . . . . 30 . . . Total Orders 2 | . . . . . . . . 2 . . . ROAM 1 | . . . . . . . . 1 . . . AID 1 | . . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Turns Passed 6370 | 5 577 822 197 806 17 336 854 1429 1267 19 41 Spaces Moved 3202 | 5 342 378 134 462 13 198 355 695 570 11 39 Core 27 | . . . . . . . . . 1 . 26 Treads . | . . . . . . . . . . . . Legs 3175 | 5 342 378 134 462 13 198 355 695 569 11 13 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 120 120 120 120 190 50 Average Speed 126 | 120 120 120 120 120 120 120 120 120 155 190 85 Slowest Speed 800 | 120 120 120 120 120 120 190 120 260 800 190 260 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 31 | 2 45 25 18 9 . 92 7 83 50 7 8 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 8 | 1 . 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . . 2 2 . . Spaces Dug 8 | . . 8 . . . . . . . . . Terrain Destroyed 360 | . . 78 21 . . 130 4 67 60 . . Melee . | . . . . . . . . . . . . Projectile 35 | . . 11 . . . . 4 19 1 . . AOE 325 | . . 67 21 . . 130 . 48 59 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 --------- Run | Jun Mat Mat Mat Fac Fac DSF Fac Upp Upp Zhi Pro Total 5094 | 4 472 627 167 692 14 282 737 1172 871 10 46 Wait 1325 | . 71 166 4 188 . 20 309 356 210 . 1 Move 3191 | 4 341 377 133 461 12 197 354 694 569 10 39 Hop . | . . . . . . . . . . . . Pick Up 75 | . 11 13 5 8 . 16 11 2 9 . . Fast Attach 25 | . 4 1 5 . . . 5 3 7 . . Attach 51 | . 1 2 4 3 2 3 9 14 10 . 3 Detach 12 | . . . . . . . 2 5 3 . 2 Swap 45 | . 4 10 5 4 . 11 7 4 . . . Drop 57 | . 13 2 9 6 . 16 9 2 . . . Fire 288 | . 24 55 2 22 . 15 30 76 63 . 1 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 5 | . 3 1 . . . . 1 . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 20 | . . . . . . 4 . 16 . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 3) 6 | -11/Junkyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 4) 304 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 10) 453 | -10/Materials | Discovered new exit (range 14) 489 | -10/Materials | Central database locked down 582 | -10/Materials | Identified exit to Materials 583 | -10/Materials | Entered another Materials area 583 | -9/Materials | Evolved 2 slots: Propulsion x2 823 | -9/Materials | Repaired Hvy. Assault Rifle 1374 | -9/Materials | Discovered new exit (range 16) 1405 | -9/Materials | Entered another Materials area 1405 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1458 | -8/Materials | Found Prototype Launcher 1459 | -8/Materials | Identified Rocket Array 1461 | -8/Materials | Found Rocket Array 1584 | -8/Materials | Discovered new exit (range 16) 1602 | -8/Materials | Entered Factory 1602 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -7/Factory | Fabricated Hrd. Light Armor Plating (x2) 1713 | -7/Factory | Build established: Tank 2397 | -7/Factory | Discovered new exit (range 9) 2408 | -7/Factory | Entered another Factory area 2408 | -6/Factory | Evolved 2 slots: Utility x2 2424 | -6/Factory | Identified exit to DSF 2425 | -6/Factory | Entered DSF 2458 | -6/DSF | Additional patrols routed to DSF 2658 | -6/DSF | Sterilization system engaged 2678 | -6/DSF | Ambient heat levels rising (+10) 2691 | -6/DSF | Discovered new exit (range 15) 2693 | -6/DSF | Ambient heat levels rising (+10) 2708 | -6/DSF | Ambient heat levels rising (+10) 2723 | -6/DSF | Ambient heat levels rising (+10) 2738 | -6/DSF | Ambient heat levels rising (+10) 2753 | -6/DSF | Ambient heat levels rising (+10) 2761 | -6/DSF | Entered Factory 2761 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3097 | -5/Factory | Repaired Broken Flexi-carbon Leg 3366 | -5/Factory | Lost 6 parts (1p1n2u2w) 3470 | -5/Factory | Discovered new exit (range 14) 3615 | -5/Factory | Entered Upper Caves 3627 | -5/Upper Caves | Build established: Scavenger-Gunner 3641 | -5/Upper Caves | Met a Warlord Commander 3642 | -5/Upper Caves | Learned location of Warlord (-4) 3646 | -5/Upper Caves | Found Encrypted Comm Array 3681 | -5/Upper Caves | Spotted B-75 Beast 3711 | -5/Upper Caves | Destroyed B-75 Beast 3815 | -5/Upper Caves | Learned 12 Factory zone layouts 3851 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 3943 | -5/Upper Caves | Lost 6 parts (3n2u1w) 4200 | -5/Upper Caves | Build established: Scavenger-Mutant 4407 | -5/Upper Caves | Learned Factory stockpile data 4838 | -5/Upper Caves | Build established: Mutant 4894 | -5/Upper Caves | System corruption reached 10% 4941 | -5/Upper Caves | Lost 4 parts (1n2u1w) 5028 | -5/Upper Caves | Discovered new exit (range 13) 5044 | -5/Upper Caves | Entered another Upper Caves area 5408 | -5/Upper Caves | Build established: Scavenger-Mutant 5489 | -5/Upper Caves | Lost 3 parts (1u2w) 5687 | -5/Upper Caves | Ambushed by wild Derelicts 5733 | -5/Upper Caves | Core integrity fell below 50% 5767 | -5/Upper Caves | Lost 9 parts (5n2u2w) 5982 | -5/Upper Caves | Spotted B-75 Beast 6289 | -5/Upper Caves | Discovered new exit (range 15) 6311 | -5/Upper Caves | Entered Zhirov 6311 | -5/Zhirov | Discovered new exit (range 3) 6321 | -5/Zhirov | Lost 6 parts (1n2u3w) 6330 | -5/Zhirov | Entered Proximity Caves 6358 | -4/Proximity Caves | Released all parts (4) 6360 | -4/Proximity Caves | Core integrity fell below 20% 6371 | -4/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 06311_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 06332_ SANY DFUYEMIB OBQYPCDC 1LJGN3 8NRQ5YZ0 06333_ Rnf. Fission Core destroyed. 06335_ Imp. Heat Sink destroyed. 06347_ G-67 Veteran misfires. 06351_ Lrn. Proton Cannon destroyed. 06353_ Critical hit (Burn: +50). 06353_ Carbon-fiber Leg destroyed. 06354_ System corrupted: Substantial component data lost. 06356_ Carbon-fiber Leg destroyed. 06358_ Released Adv. System Shield. 06358_ Released Lrg. Storage Unit. 06358_ Released Imp. Heat Sink. 06358_ Released Lgt. Antimatter Reactor. 06360_ Critical hit (Burn: +50). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ????????????????## ##????????????###???????????? | | ???????????????## ##???????#### ######??????? | | ?????????????### ####???# #??????? | | ????????????## #### ??????? | | ????????????# ! #????????? | | ????????????## ### !@ #?????????? | | ?????????????######?## * #?????????? | | ?????????????????????# #??????????? | | ???????????????####### gg ###??????????? | | ??????????????# g #####????????????? | | ??????????????# g ##????????????????? | | ??????????????# ###### #?????????????????? | | ????????????????????## #??????????? ????? | | ????????????????????# ## ##?????? ????? | | ????????????????????### ## #### #??? | | ??????????????????????# #???? | | ?????????????????????# #????? | | ?????????????????????# ## #?????? | | ??????????????????? ##?## ## ## ##?????? | | ????????????????? ????####? ####???##??????? | | ?????????????????#### ????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? #??????????????? | | ???????????????????????????????? ??????????????? | | ?????????????????????????????????##??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 21 Energy Capacity 310 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Evasion (%) 55 Melee Accuracy 8 Core Analysis 6 Defensive Hacking 14 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Visual Processing Unit | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Light Armor Plating | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Just Browsing Just What I Needed Challenges ------------ None Game ------ Seed AlloyReflectiveCompactor Manual? 0 Play Time 01:26:44 Cumulative 21.4 hours Start 2023.07.31 @ 12:03:26 End 2023.08.01 @ 06:36:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ff4a949-0a64-40ca-a7ae-8527db3f2138