Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 19:35:46 Player: Stalky Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (26) 130 Value Destroyed (756) 756 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4186 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 179/300 Energy 98/100 System Corruption 24% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Cannon Remote Datajack Remote Datajack Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Medium Storage Unit Large Storage Unit Improved Shield Generator > --- WEAPON ----------- Long-range Proton Cannon Heavy Shock Bomb Launcher > --- INVENTORY -------- Improved Titanium Leg Light Cannon Light Cannon Remote Datajack Remote Datajack Remote Datajack Remote Datajack [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Remote Datajack Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 10 | . . . . 10 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 9 | . . . . 9 Weapon . | . . . . . Parts Attached 34 | 7 3 6 4 14 Power 5 | 1 1 1 . 2 Engine 3 | 1 1 1 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 8 | 2 . 2 . 4 Treads 2 | . . 2 . . Leg 5 | 2 . . . 3 Wheel . | . . . . . Hover 1 | . . . . 1 Flight . | . . . . . Utility 11 | 2 1 1 1 6 Device 4 | 1 . . . 3 Storage 5 | 1 1 . . 3 Processor 1 | . . 1 . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 2 1 2 3 2 Energy Gun . | . . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 1 . . . Ballistic Cannon 3 | . . 2 1 . Launcher 1 | . . . . 1 Special Weapon 2 | . . . 2 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 2 | . . . . 2 System Corruption 17 | . . . . 17 Parts Lost 20 | . . 2 3 15 Power 4 | . . . 1 3 Propulsion 5 | . . 1 . 4 Utility 6 | . . . 1 5 Weapon 5 | . . 1 1 3 Highest Loss Streak 5 | . . 1 3 5 To Critical Strikes . | . . . . . Average Backups 10 | 2 10 14 14 8 Power . | . 1 1 1 . Propulsion 2 | . 4 3 1 1 Utility 3 | . 3 6 6 . Weapon 2 | . 2 3 1 1 Tool/Special . | . . . . . Unused Backups 7 | . . . 4 3 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Tool/Special 3 | . . . . 3 Average Slot Usage (%) 85 | . 100 98 96 55 Engine 10 | . 14 14 12 2 Treads 10 | . . 11 28 7 Leg 11 | . 28 16 . 1 Device 11 | . 14 8 6 12 Storage 15 | . 14 14 14 18 Hackware 1 | . . . 5 . Ballistic Gun 12 | . 28 23 . . Ballistic Cannon 6 | . . 4 18 4 Special Weapon 2 | . . . 8 . Peak Build Rating 44 | 7 8 8 16 44 Average Rating 13 | 4 7 7 12 24 On Entrance 6 | . 7 8 8 9 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 4 | . . . . 4 Heaviest Build 91 | 12 30 31 32 91 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 16 | . 1 2 . 16 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 12 15 15 14 Most Carried 15 | 8 15 15 15 13 Average Carried 10 | 2 10 14 14 8 Final Capacity 15 | 8 15 15 15 5 Final Carried 15 | 7 15 12 13 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 837 | 299 213 32 99 194 Remotely . | . . . . . Salvage Created 911 | 124 306 112 30 339 Parts 58 | 7 16 6 . 29 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 18 | . 10 3 1 4 Guns 13 | . 10 3 . . Cannons 2 | . . . 1 1 AOE 1 | . . . . 1 Classes Destroyed 10 | 3 2 1 1 3 Worker 1 | 1 . . . . Builder 5 | . . . . 5 Tunneler 1 | 1 . . . . Recycler 1 | 1 . . . . Swarmer 4 | . 3 1 . . Grunt 7 | . 7 . . . Sentry 1 | . . . 1 . Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Subdweller 2 | . . 2 . . Best Kill Streak 6 | 1 3 2 1 6 Combat Bots Only 3 | . 3 2 1 2 Max Kills in Single Turn 2 | 1 2 1 1 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 391 | . 35 75 33 248 Missed 110 | . 9 26 5 70 Hits 281 | . 26 49 28 178 Projectile 281 | . 26 49 28 178 Critical Strikes 5 | . . . . 5 Damage Taken 4005 | . 276 362 258 3109 Core 1188 | . 41 86 51 1010 Absorbed by Shields 132 | . . . . 132 Core Remaining (%) 64 | 100 . . 28 . Volleys Fired 104 | 29 28 17 12 18 Largest 2 | 1 2 2 1 2 Hottest 127 | 20 40 60 30 127 Shots Fired 153 | 29 56 32 12 24 Gun 115 | 29 56 30 . . Cannon 30 | . . 2 9 19 Launcher 5 | . . . . 5 Special 3 | . . . 3 . Kinetic 134 | 29 56 32 9 8 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 16 | . . . . 16 Robot Hit Streak 13 | 6 10 5 13 7 Robot Miss Streak 5 | 3 3 5 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 98 | 16 38 18 12 14 Core Hits 45 | 7 16 6 3 13 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 3 | . 1 1 1 . Destroy 2 | . 1 1 . . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1772 | 151 480 225 161 755 Guns 856 | 151 480 225 . . Cannons 384 | . . . 161 223 Explosions 532 | . . . . 532 Melee . | . . . . . Ramming . | . . . . . Kinetic 1106 | 151 480 225 161 89 Thermal 113 | . . . . 113 Explosive 121 | . . . . 121 Electromagnetic 432 | . . . . 432 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 24 | . 1 1 2 24 Average Corruption 3 | . 1 1 1 12 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 23 | . 7 . 4 12 Message Errors 6 | . 2 . 1 3 Matter Fused 6 | . 3 . . 3 Heat Flow Errors 4 | . 1 . 1 2 Energy Discharges 2 | . 1 . 1 . Data Loss (minor) 4 | . . . 1 3 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 2 | . . . . 2 Projectiles . | . . . . . Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 91 | . . . . 91 Shots 3 | . . . . 3 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 203 | . 124 . 203 201 Average Temperature 65 | . 52 . 55 72 Received Heat Transfer 990 | . 126 210 114 540 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Fried 4 | . . . . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . . . 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 . 100 97 Level 1 . | . . . . 2 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 200 | 5 164 . 41 200 Initial 200 | . . . 41 200 Average 43 | . 50 . 4 79 Influence Increases 934 | 15 334 125 32 428 Destroy 0b10 Robot/C 320 | . 200 20 20 80 Destroy 0b10 Robot/NC 40 | 15 . . . 25 Destroy Leader 50 | . 40 . . 10 Successful Hack 14 | . 2 . 12 . Disable Machine 30 | . . . . 30 Destroy Structure 70 | . 2 . . 68 Advance Influence 200 | . . . . 200 Lose Combat Pursuer 210 | . 90 105 . 15 Influence Decreases 934 | 15 194 178 119 428 Entered New Map 114 | . . 68 46 . Time Decay 688 | 15 194 90 73 316 Lost Part 132 | . . 20 . 112 Squads Dispatched 6 | . 3 . . 3 Investigation 3 | . 3 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 3 | . 2 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 48 | . 22 9 1 16 Peak Tracking Total 10 | . 6 8 1 10 Tactical Retreats 8 | . 3 4 . 1 Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 5 | . 3 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 2 | . . . . 2 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 7 | . 2 . 4 1 Terminals 7 | . 2 . 4 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 22 | . 5 . 15 2 Successful 12 | . 4 . 7 1 Failed 10 | . 1 . 8 1 Catastrophic 2 | . . . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 5 . 15 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 4 . 7 1 Record 9 | . 4 . 5 . Robot Schematic 1 | . . . 1 . Open DSF 1 | . . . . 1 Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . 1 . 4 . Full Trace Events 5 | . 1 . 4 . Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . 2 . Non-combat 2 | . . . 2 . Combat . | . . . . . Robot Hacks Applied 2 | . . . 2 . parse_system 1 | . . . 1 . find_recycling 1 | . . . 1 . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1867 | 74 937 113 326 417 Seismic 1867 | 74 937 113 326 417 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 2711 | 164 937 191 664 755 Spaces Moved 921 | 94 208 74 303 242 Core 41 | 30 . . . 11 Treads 507 | . . 22 303 182 Legs 364 | 64 208 52 . 40 Wheels . | . . . . . Hover 9 | . . . . 9 Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 50 Average Speed 184 | 97 171 182 160 259 Slowest Speed 850 | 120 190 260 160 850 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 18 | 4 29 7 44 8 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . . . . 42 Melee . | . . . . . Projectile . | . . . . . AOE 42 | . . . . 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 1795 | 143 734 97 474 347 Wait 675 | . 482 . 135 58 Move 917 | 93 207 73 302 242 Hop . | . . . . . Pick Up 44 | 14 11 . 10 9 Fast Attach . | . . . . . Attach 28 | 7 . 2 3 16 Detach . | . . . . . Swap 12 | . 3 4 4 1 Drop 14 | . 3 1 7 3 Fire 104 | 29 28 17 12 18 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -7/Recycling -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 1030 | -10/Materials | Discovered new exit (range 4) 1102 | -10/Materials | Entered Subcaves 1103 | -10/Subcaves | Approached by a straggling Scientist 1245 | -10/Subcaves | Discovered new exit (range 15) 1264 | -10/Subcaves | Core integrity fell below 50% 1293 | -10/Subcaves | Entered Recycling 1294 | -7/Recycling | Met a Zionite searching for Scraptown 1900 | -7/Recycling | Lost 3 parts (1p1u1w) 1912 | -7/Recycling | Discovered new exit (range 16) 1957 | -7/Recycling | Entered Factory 1957 | -5/Factory | Evolved 10 slots: Power x1, Utility x9 2553 | -5/Factory | Garrison activated, responded to threat 2585 | -5/Factory | System corruption reached 10% 2637 | -5/Factory | Lost 5 parts (2p1u2w) 2693 | -5/Factory | Core integrity fell below 50% 2705 | -5/Factory | Core integrity fell below 20% 2708 | -5/Factory | Released all parts (3) 2712 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Slug penetrates Wall. Lrg. Storage Unit destroyed. Assembly Bed disabled. Penetrated by Slug. Warning: Alt-Tabbing between programs is known to cause issues with some software requiring use of the Alt key, leaving a program unaware of the key's current state, and defaulting to off when the program checks. Keyboard commands such as panning the map may instead move Cogmind after an Alt-Tab. To prevent this possibility, consider tapping the Alt key again after returning to Cogmind in order to reset it. See the manual for more info. Released Med. Storage Unit. [Achievement: Live, Flee, And Rebuild] H-66 Slayer destroyed. System corrupted: Component data lost. R-10 Processor collects Targeting Computer. Slug penetrates Wall. 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