Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.07 @ 23:21:02 // Winter2019/RPGLIKE Player: ExAliquo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (279) 1395 Value Destroyed (8913) 8913 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (4637) 4637 TOTAL SCORE: 18845 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 4115 Follower Combat Kills 619 Friendly Fire -1097 Cogmind --------- Core Integrity 0/1300 Matter 266/300 Energy 407/429 System Corruption 3% Temperature Cool (9) Movement Hovering (54) Location -6/Factory Parts ------- > --- POWER (4) -------- Angular-Ion Engine > --- PROPULSION (5) --- Hovering Gravmag-Armored Exoskeleton > --- UTILITY (5) ------ Armored Scrap Engine Improved Signal Interpreter Advanced Targeting Computer Graphene Brace > --- WEAPON (7) ------- Hpw. EM Shock Construct/G Energy Pulse Construct/G Thermal Caster Construct/G Rapid EM Pulse Construct/C > --- INVENTORY (2) ---- (None) Peak State ------------ > --- POWER ------------ Angular-Ion Engine > --- PROPULSION ------- Hovering Gravmag-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Signal Interpreter Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Hpw. EM Shock Construct/G Energy Pulse Construct/G Thermal Caster Construct/G Rapid EM Pulse Construct/C > --- INVENTORY -------- Protomatter [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Hover Unit Constructs Utility Improved Targeting Computer Device Graphene Brace Storage Medium Matter Pod Processor Improved Targeting Computer Weapon Improved Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Constructs Ballistic Gun Improved Assault Rifle Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Slots Evolved 17 | 4 2 2 5 1 1 . . 2 Power 3 | . . . 1 . . . . 2 Propulsion 4 | 1 . 1 1 1 . . . . Utility 4 | 1 . 1 1 . 1 . . . Weapon 6 | 2 2 . 2 . . . . . Parts Attached 66 | 4 13 2 18 4 12 8 5 . Power 5 | . 1 . 1 1 2 . . . Engine 4 | . . . 1 1 2 . . . Core 1 | . 1 . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 2 1 7 1 . . . . Treads 11 | 2 2 . 7 . . . . . Leg . | . . . . . . . . . Wheel 2 | . . 1 . 1 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | . 2 1 3 . 5 . 5 . Device 8 | . 1 . . . 3 . 4 . Storage 1 | . . . 1 . . . . . Processor 7 | . 1 1 2 . 2 . 1 . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 32 | 2 8 . 7 2 5 8 . . Energy Gun 7 | . 2 . . 2 3 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 25 | 2 6 . 7 . 2 8 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . 1 . 1 . 3 . . . Parts Lost . | . . . . . . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility . | . . . . . . . . . Weapon . | . . . . . . . . . Highest Loss Streak . | . . . . . . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 83 | . 94 95 93 98 99 99 40 42 Engine 4 | . . . 1 5 9 10 4 4 Core 3 | . 10 9 6 5 . . . . Treads 12 | . 21 18 14 16 15 15 2 . Wheel 6 | . . 1 6 9 10 10 6 2 Device 8 | . 8 9 . . 8 15 11 9 Storage 1 | . . . 4 5 3 . . . Processor 11 | . 8 9 19 16 12 10 7 9 Energy Gun 6 | . 3 9 6 9 10 10 . 3 Ballistic Gun 23 | . 40 37 31 27 26 25 . 2 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 6 17 17 30 39 52 50 49 42 Greatest Support 73 | 40 46 46 40 20 20 20 73 73 Greatest Overweight (x) 2 | 1 . 1 2 2 2 2 2 . Average Overweight (x) 1 | . . . 1 1 1 2 . . Largest Inventory Capacity 2 | . 1 1 1 1 2 2 2 2 Average Capacity 1 | . 1 1 1 1 1 2 2 2 Most Carried 2 | . 1 1 1 1 2 2 2 2 Average Carried 1 | . . 1 1 1 1 2 2 1 Final Capacity 2 | 1 1 1 1 1 2 2 2 2 Final Carried 2 | . 1 1 1 1 2 2 2 . Scrap Engine Consumption 77 | . . . . . . . 39 38 Constructs Created 6 | . . . . . . . 3 3 Constructs Modified 25 | . . . . . . . 12 13 Class Distribution -------------------- 42% | Scavenger-Executioner 14% | Tank 9% | Construct 9% | Executioner 8% | Commander-Mutant 6% | Gunner 4% | Mutant Dominant Class ---------------- Tank | -10/Materials Tank | -10/Mines Executioner | -9/Materials Scavenger-Executioner | -9/Mines Scavenger-Executioner | -8/Materials Scavenger-Executioner | -8/Storage Commander-Mutant | -8/Recycling Construct | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 ----------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Matter Collected 6283 | 200 611 175 1258 172 1232 1752 265 618 Remotely 1961 | . . . . . 153 1728 80 . Salvage Created 11077 | . 989 212 2060 326 2399 2936 290 1865 Parts 754 | . 70 28 163 24 162 177 20 110 Haulers Intercepted 20 | . 1 . 6 . 4 6 . 3 Recyclers Shooed 5 | . 3 . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 254 | . 22 9 54 10 53 63 8 35 Guns 222 | . 22 9 53 10 53 63 . 12 Cannons 28 | . . . . . . . 8 20 AOE 3 | . . . 1 . . . . 2 Classes Destroyed 19 | . 6 1 5 . 4 . 1 2 Worker 15 | . . . 3 1 3 4 . 4 Builder 4 | . . . 3 . 1 . . . Tunneler 2 | . . 1 . 1 . . . . Hauler 20 | . 1 . 6 . 4 6 . 3 Recycler 5 | . 2 . 1 . . . 1 1 Mechanic 3 | . 1 . . . . 2 . . Operator 2 | . . . 1 . . 1 . . Watcher 15 | . 3 . 4 . 3 2 . 3 Swarmer 42 | . 3 5 7 10 8 1 . 8 Saboteur 2 | . . . . . . . . 2 Grunt 150 | . 19 4 36 . 30 50 . 11 Brawler 3 | . . . 2 . . . . 1 Duelist 5 | . . . . . 1 2 1 1 Protector 5 | . . . . . 1 2 2 . Sentry 28 | . . . 9 . 7 8 3 1 Specialist 1 | . . . . . . . . 1 Hunter 12 | . . . . . 5 . . 7 Programmer 5 | . . . . . . . 2 3 Heavy 1 | . . . . . 1 . . . Thug 5 | . . 1 . 2 . 2 . . Best Kill Streak 10 | . 4 3 8 4 10 9 4 6 Combat Bots Only 9 | . 3 3 6 4 9 8 3 5 Max Kills in Single Turn 4 | . 2 2 4 4 3 2 1 2 Gunslinging 3 | . 1 1 3 3 2 1 . . Exploded 1 | . . . 1 . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Damage Taken 6483 | . 512 134 440 31 1052 774 178 3362 Core 5117 | . 406 109 347 24 830 604 147 2650 Absorbed by Shields 116 | . . . . . . . 21 95 Redirected to Core 4594 | . 346 79 293 24 767 561 101 2423 Regen/Repaired (Parts) 414 | . . . 111 . . 9 18 276 Core Remaining (%) 100 | 100 . 100 . 100 . . 100 . Volleys Fired 444 | . 65 12 70 9 70 89 31 98 Largest 7 | . 5 5 6 7 7 7 1 4 Hottest 261 | . 125 125 160 235 253 261 74 209 Shots Fired 2054 | . 236 59 376 56 478 585 30 234 Gun 1929 | . 236 59 376 56 478 585 . 139 Cannon 125 | . . . . . . . 30 95 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 1492 | . 226 47 334 45 349 408 1 82 Thermal 444 | . 2 . . 4 115 177 29 117 Explosive . | . . . . . . . . . Electromagnetic 118 | . 8 12 42 7 14 . . 35 Robot Hit Streak 53 | . 13 8 53 17 43 36 37 51 Robot Miss Streak 4 | . 4 3 2 1 4 2 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 72 | . 7 4 16 3 14 28 . . Max Gunslinging Chain 3 | . 1 1 3 3 2 2 . . Shots Hit Robots 1322 | . 137 37 230 28 311 386 30 163 Core Hits 556 | . 58 19 101 18 134 154 9 63 Critical Kills 3 | . . . 2 . 1 . . . Critical Parts Destroyed 4 | . . . 1 1 2 . . . Critical Strikes 22 | . . . 3 1 7 7 3 1 Burn 15 | . . . . . 4 7 3 1 Destroy 7 | . . . 3 1 3 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 25318 | . 1413 571 3822 571 5050 6836 1027 6028 Guns 20289 | . 1401 571 3701 571 5050 6836 . 2159 Cannons 4449 | . . . . . . . 1027 3422 Explosions 557 | . . . 110 . . . . 447 Melee . | . . . . . . . . . Ramming 23 | . 12 . 11 . . . . . Kinetic 17134 | . 1379 447 3285 451 3792 4887 34 2859 Thermal 6442 | . 22 . 110 44 1116 1949 993 2208 Explosive 101 | . . . . . . . . 101 Electromagnetic 1618 | . . 124 416 76 142 . . 860 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . 4 4 . . 7 8 9 3 Average Corruption 5 | . 3 4 . . 4 7 8 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 176 | . 31 11 . . 34 59 35 6 Message Errors 37 | . 5 1 . . 7 14 9 1 Matter Fused 38 | . 4 2 . . 7 17 8 . Heat Flow Errors 24 | . 6 4 . . 8 1 4 1 Energy Discharges 19 | . 7 . . . 1 8 3 . Parts Rejected 3 | . . . . . . . 3 . Parts Fused 2 | . . 1 . . 1 . . . Data Loss (minor) 23 | . 4 1 . . 3 8 4 3 Data Loss (major) 7 | . 2 . . . 1 2 2 . Misfires 4 | . 2 . . . 1 1 . . Alerts 5 | . 1 1 . . 1 1 1 . Weapon Failures 14 | . . 1 . . 4 7 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 191 | . . . . . . . 65 126 Projectiles 138 | . . . . . . . 65 73 Explosions 53 | . . . . . . . . 53 Melee . | . . . . . . . . . Knockbacks 18 | . . . . . . . 1 17 Impact . | . . . . . . . . . Kinetic 16 | . . . . . . . 1 15 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 200 | . . . 16 . . 70 . 114 Shots 4 | . . . 1 . . 1 . 2 Rammed 5 | . 4 . 1 . . . . . Targets Rammed 6 | . 5 . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . 1 . . . . . . . Highest Temperature 624 | . 446 267 231 261 306 624 183 169 Average Temperature 77 | . 80 71 53 73 83 118 90 12 Received Heat Transfer 1838 | . 279 48 186 . 396 423 21 485 Effects 10 | . . . . . . 10 . . Shutdowns 3 | . . . . . . 3 . . Energy Bleed 1 | . . . . . . 1 . . Interference 3 | . . . . . . 3 . . Short Circuit 2 | . . . . . . 2 . . Damage (major) 1 | . . . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 11 | . . . . . . . . 11 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 14 | . . . . . 2 8 3 1 Heat Transferred 10767 | . 50 . 100 74 2479 4366 1222 2476 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . 2 1 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Peak Influence 2177 | . 553 200 774 511 1090 1845 1150 2177 Initial 1100 | . . . 27 268 120 460 1100 443 Average 695 | . 344 35 432 409 661 1252 862 1063 Maximum Alert Level 5 | . 2 1 3 2 3 5 4 5 Low Security (%) 11 | 100 16 94 20 . 2 . . . Level 1 16 | . 36 5 30 52 13 . . . Level 2 31 | . 46 . 37 47 42 7 30 31 Level 3 22 | . . . 12 . 41 34 37 30 Level 4 11 | . . . . . . 31 32 18 Level 5 4 | . . . . . . 23 . 2 High Security 2 | . . . . . . 3 . 17 Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . Squads Dispatched 82 | . 7 . 15 . 13 20 . 27 Investigation 45 | . 5 . 15 . 10 9 . 6 Extermination 3 | . . . . . . . . 3 Reinforcement 8 | . 2 . . . 2 . . 4 Assault 16 | . . . . . 1 5 . 10 Garrison 10 | . . . . . . 6 . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Distress Signals 7 | . . . 1 . 3 2 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 350 | . 33 12 55 6 56 77 11 100 Peak Tracking Total 20 | . 3 3 6 3 5 7 3 20 Tactical Retreats 18 | . 3 3 . . . 1 . 11 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Traps Triggered 19 | . 4 . 4 . 5 3 . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 4 | . . 4 . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 ---------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Machines Disabled 29 | . 3 . 1 . 2 8 . 15 Max in Single Turn 9 | . 2 . 1 . 1 1 . 9 Garrison Access 2 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Machines Accessed 67 | . 7 . 15 1 9 16 7 12 Terminals 43 | . 5 . 10 . 6 11 4 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . . . 1 . 1 2 . . Recycling Units 10 | . 2 . 2 . 1 2 3 . Scanalyzers 5 | . . . 2 . 1 . . 2 Garrison Access 3 | . . . . . . 1 . 2 Total Hacks 197 | . 29 . 41 1 33 46 19 28 Successful 90 | . 14 . 21 1 13 19 9 13 Failed 106 | . 15 . 20 . 19 27 10 15 Catastrophic 22 | . 3 . 5 . 3 4 4 3 Database Lockouts 1 | . . . . . 1 . . . Manual 132 | . 27 . 31 . 30 27 9 8 Terminals 154 | . 26 . 32 . 29 33 15 19 Fabricators 2 | . . . . . . . . 2 Repair Stations 11 | . . . 4 . 1 6 . . Recycling Units 16 | . 3 . 3 . 2 4 4 . Scanalyzers 6 | . . . 2 . 1 . . 3 Garrison Access 7 | . . . . . . 3 . 4 Terminal Hacks 31 | . 6 . 5 1 3 8 2 6 Record 1 | . . . . . . . . 1 Robot Analysis 5 | . 1 . . . 1 1 . 2 Prototype ID Bank 1 | . . . . . . . . 1 Open Door 4 | . . . . 1 . 3 . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 3 | . 1 . 1 . . 1 . . Terminal Index 1 | . . . . . . . . 1 Unreport Threat 13 | . 3 . 4 . 1 3 2 . Hauler Manifests 2 | . 1 . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 7 | . . . 2 . . 5 . . Scan Component 4 | . . . 1 . . 3 . . Repair 3 | . . . 1 . . 2 . . Recycling Unit Hacks 5 | . 1 . . . . . 4 . Report Inventory 3 | . 1 . . . . . 2 . Retrieve Components 2 | . . . . . . . 2 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 44 | . 7 . 14 . 10 6 3 4 Terminals 30 | . 5 . 9 . 7 4 3 2 Botnet 24 | . 4 . 6 . 6 4 3 1 Disrupt 2 | . . . 1 . . . . 1 Operators 3 | . 1 . 1 . 1 . . . Search 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . 1 1 . . Mechanics 3 | . . . 1 . 1 1 . . Recycling Units 6 | . 2 . 2 . 1 1 . . Tunnel 6 | . 2 . 2 . 1 1 . . Scanalyzers 5 | . . . 2 . 1 . . 2 Extract 5 | . . . 2 . 1 . . 2 Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . Used . | . . . . . . . . . Hacking Detections 47 | . 5 . 9 . 6 13 5 9 Full Trace Events 38 | . 5 . 9 . 6 11 3 4 Feedback Events 3 | . . . . . 1 1 . 1 Corruption 3 | . . . . . 1 1 . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 24 | . . . 12 . 2 . . 10 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 99 | . . . . . . . . 99 Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . Time 190 | . . . 38 . . 152 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . . . . . . . 14 . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------ Run | Jun Mat Min Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . Machine Destruction 1 | . . . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 15 | . . . . . . . 15 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Total Allies 24 | . . . . 1 . 5 15 3 Largest Group 15 | . . . . 1 . 4 15 15 Highest-Rated Group 242 | . . . . 31 . 124 242 242 Highest-Rated Ally 34 | . . . . 31 . 31 34 34 Total Orders . | . . . . . . . . . Ally Attacks 122 | . . . . . . 45 7 70 Total Damage 2481 | . . . . . . 738 153 1590 Kills 23 | . . . . . . 7 2 14 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Robot Analysis Total 5 | . 1 . . . 1 1 . 2 Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 ------------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Turns Passed 9960 | 21 1517 535 1715 627 1504 1637 1090 1314 Spaces Moved 6649 | 10 731 311 1077 583 941 1019 698 1279 Core 1 | 1 . . . . . . . . Treads 992 | 9 731 250 2 . . . . . Legs . | . . . . . . . . . Wheels 4464 | . . 61 1075 583 941 1019 698 87 Hover 600 | . . . . . . . . 600 Flight 592 | . . . . . . . . 592 Fastest Speed 54 | 100 160 95 95 95 95 110 80 54 Average Speed 106 | 154 160 147 107 97 107 110 105 66 Slowest Speed 250 | 160 160 160 250 110 110 110 118 118 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 68 | 2 77 79 80 98 60 88 89 39 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 7 | . 2 . 2 1 1 1 . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 3 | . . 2 . 1 . . . . Spaces Dug 3 | . . . . . . . . 3 Terrain Destroyed 148 | . 63 . 9 3 . 14 . 59 Melee . | . . . . . . . . . Projectile 20 | . . . . . . . . 20 AOE 128 | . 63 . 9 3 . 14 . 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Total 8614 | 14 947 355 1438 616 1232 1403 1034 1575 Wait 931 | . 90 16 227 17 134 225 93 129 Move 6635 | 9 730 310 1076 582 940 1018 697 1273 Hop 3 | . . . . . . . . 3 Pick Up 11 | . 2 1 1 . 2 4 . 1 Fast Attach 41 | 4 5 2 11 3 9 2 5 . Attach . | . . . . . . . . . Detach 5 | . . . 1 . 2 . 1 1 Swap 25 | . 8 . 7 1 3 6 . . Drop 60 | 1 10 1 9 2 9 10 15 3 Fire 444 | . 65 12 70 9 70 89 31 98 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush 5 | . 5 . . . . . . . Escape Stasis 3 | . . . . . . . . 3 Rewire 182 | . . . . . . . 182 . Trap 4 | . . 4 . . . . . . Miscellaneous 264 | . 32 9 35 2 63 49 10 64 Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 1 | -11/Junkyard | Upgraded with Propulsion slot (x1) 1 | -11/Junkyard | Upgraded with Utility slot (x1) 1 | -11/Junkyard | Upgraded with Weapon slot (x2) 2 | -11/Junkyard | Discovered new exit (range 1) 22 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 220 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Gunner 398 | -10/Materials | Reached level 2 401 | -10/Materials | Upgraded with Weapon slot (x1) 482 | -10/Materials | Identified exit to Mines 560 | -10/Materials | Discovered new exit (range 4) 833 | -10/Materials | Build established: Tank 884 | -10/Materials | Reached level 3 888 | -10/Materials | Upgraded with Weapon slot (x1) 1019 | -10/Materials | Discovered new exit (range 16) 1539 | -10/Materials | Entered Mines 1629 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1659 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1669 | -10/Mines | Identified exit to Exiles 1850 | -10/Mines | Discovered new exit (range 12) 1855 | -10/Mines | Found a hidden stash of uninstalled traps 1879 | -10/Mines | Reached level 4 1883 | -10/Mines | Upgraded with Propulsion slot (x1) 1883 | -10/Mines | Upgraded with Utility slot (x1) 1941 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2017 | -10/Mines | Discovered new exit (range 3) 2073 | -10/Mines | Identified exit to Materials 2074 | -10/Mines | Entered Materials 2076 | -9/Materials | Reached level 5 2333 | -9/Materials | Reached level 6 2336 | -9/Materials | Upgraded with Utility slot (x1) 2336 | -9/Materials | Upgraded with Weapon slot (x1) 2558 | -9/Materials | Reached level 7 2591 | -9/Materials | Identified exit to Mines 2630 | -9/Materials | Build established: Executioner 2857 | -9/Materials | Reached level 8 2861 | -9/Materials | Upgraded with Power slot (x1) 2861 | -9/Materials | Upgraded with Weapon slot (x1) 2890 | -9/Materials | Discovered new exit (range 8) 2910 | -9/Materials | Identified exit to Materials 3246 | -9/Materials | Reached level 9 3253 | -9/Materials | Upgraded with Propulsion slot (x1) 3276 | -9/Materials | Discovered exit to Materials (range 15) 3519 | -9/Materials | Sterilization system engaged 3519 | -9/Materials | Non-combat units ordered to evacuate 3530 | -9/Materials | Repaired Arm. Treads? 3599 | -9/Materials | Build established: Scavenger-Executioner 3619 | -9/Materials | Combat units ordered to evacuate 3789 | -9/Materials | Entered Mines 3820 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3827 | -9/Mines | Identified exit to Zion 3866 | -9/Mines | Discovered exit to Materials (range 7) 3876 | -9/Mines | Learned Materials stockpile data 3890 | -9/Mines | Reached level 10 3898 | -9/Mines | Upgraded with Propulsion slot (x1) 3905 | -9/Mines | Discovered exit to Materials (range 5) 4042 | -9/Mines | Found the Drone Emporium 4073 | -9/Mines | Received a Mining Laser from a helpful Derelict 4416 | -9/Mines | Entered Materials 4418 | -8/Materials | Reached level 11 4418 | -8/Materials | Upgraded with Utility slot (x1) 4734 | -8/Materials | Reached level 12 4747 | -8/Materials | Discovered new exit (range 15) 4882 | -8/Materials | Identified exit to Factory 4916 | -8/Materials | Discovered new exit (range 11) 4931 | -8/Materials | Identified exit to Storage 5216 | -8/Materials | First assault squad dispatched 5318 | -8/Materials | Destroyed 9 combat bots 5325 | -8/Materials | Central database locked down 5372 | -8/Materials | Reached level 13 5574 | -8/Materials | Discovered exit to Factory (range 16) 5751 | -8/Materials | Sterilization system engaged 5751 | -8/Materials | Non-combat units ordered to evacuate 5851 | -8/Materials | Combat units ordered to evacuate 5920 | -8/Materials | Entered Storage 6004 | -8/Storage | Garrison activated, responded to threat 6024 | -8/Storage | Reached level 14 6061 | -8/Storage | Destroyed 8 combat bots 6335 | -8/Storage | Allied Derelicts emerged from ambush trap array 6424 | -8/Storage | Identified exit to Recycling 6440 | -8/Storage | Used back door to open Recycling access 6591 | -8/Storage | Met a pair of Derelict thieves 6714 | -8/Storage | Reached level 15 6720 | -8/Storage | First assault squad dispatched 6805 | -8/Storage | Garrison activated, responded to threat 6867 | -8/Storage | Repaired Broken Enh. Autogun 7361 | -8/Storage | Repaired Broken Enh. Autogun? 7507 | -8/Storage | High security lockdown imminent 7557 | -8/Storage | Entered Recycling 7558 | -8/Recycling | Found Scrap Engine 8145 | -8/Recycling | Build established: Commander-Mutant 8201 | -8/Recycling | Discovered new exit (range 7) 8208 | -8/Recycling | Identified exit to Factory 8647 | -8/Recycling | Entered Factory 8647 | -6/Factory | Accompanied by 15 allies 8649 | -6/Factory | Reached level 16 8652 | -6/Factory | Upgraded with Power slot (x1) 8698 | -6/Factory | Reached level 17 8698 | -6/Factory | Upgraded with Power slot (x1) 9072 | -6/Factory | Allied Derelicts emerged from ambush trap array 9102 | -6/Factory | Reached level 18 9105 | -6/Factory | Garrison activated, responded to threat 9277 | -6/Factory | Build established: Construct 9397 | -6/Factory | Discovered new exit (range 17) 9430 | -6/Factory | Identified exit to Factory 9432 | -6/Factory | Discovered new exit (range 4) 9434 | -6/Factory | Identified exit to Lower Caves 9521 | -6/Factory | Spotted B-75 Beast 9529 | -6/Factory | Reached level 19 9564 | -6/Factory | Cargo convoy interrupted 9596 | -6/Factory | Core integrity fell below 50% 9695 | -6/Factory | Core integrity fell below 20% 9695 | -6/Factory | Garrison activated, responded to threat 9697 | -6/Factory | First assault squad dispatched 9735 | -6/Factory | High security lockdown imminent 9815 | -6/Factory | High security lockdown engaged 9961 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- reinforcements to area. 09935_ ALERT: Assault forces dispatched. 09949_ C-30 ARC bursts open, deploying its payload. 09949_ G-67 Veteran unfolds itself. 09949_ G-50 Soldier unfolds itself. 09950_ Unknown Energy Gun fried. 09950_ Adv. Heat Sink fried. 09950_ Unknown Reactor fried. 09950_ Unknown Energy Gun fried. 09950_ G-67 Veteran destroyed. 09954_ PNO>NBAI7B SOZ %3FVORIC>SM9B|1CBD A8 09956_ C-30 ARC bursts open, deploying its payload. 09956_ G-67 Veteran unfolds itself. 09956_ G-50 Soldier unfolds itself. 09956_ M-28 Smith unfolds itself. 09957_ Destroyed Carbon-fiber Leg. 09958_ G-50 Soldier system terminally corrupted. 09958_ Adv. Heat Sink fried. 09960_ System corrupted: Thermal Caster Construct/G jammed. 09960_ Destroyed Microactuators. Map ----- +----------------------------------------------------+ | ???# #????????????????????????" ????# #### | | ???# #????????????????????????"?????# | | ???# #??????????????????????????????# % | | ???# #???????????#+#????????????????# | | #### #??????????? ????????????????#% | | #######+#??? ???????????????##%% | | #??? ??????????????##" | | #???# #?????????######"" | | #???# #?????????# | | ##### #?????????# *% | | ###+### #?????????# = | | #? ?# ######## #?????????# | | #?"""?# #??#####+#####?????# | | # """ # #??# % #?????# ######### | | # """ # #??# %##?#### %= # [ # | | # # #??# %#%#####%%! +% ! # | | # """ # #??# %%/^%*[[[%!= # / + | | ### """ # #??# """ """%"%%% !%= # """ # | | ??# ??? # #??# """ """ #=%% = # """"" # | | ??# ??? # #??# """ """ #*%= # """"" # | | ????????# #??# #% ## T############ | | ????????# #??#+#########% #####???######## | | ????????# #### ## # #???????# | | ?????#### # ##g""" ]# ##+#???????# | | ?+ e# "Y lg# ## ???????+ | | ?### mggg"""@]# ## ??????# | | ???# %g#gggg # ## ?????# | | ???# #= eg # ## ????# | | ???# ###### ######## ## ??# | | ???# ?????# ## # """ | | ####+###### ################ ## + """ ] | | # =## #??????????????# ## # """ ! | | # """ ## #??????????????#"############ | | # """ ## ##?????????????# # | | # """ # ############### """""" # #### | | # + + """""" # #??? | | # """ # " ############### """""" # #??? | | # """ ##%##?????????????# """""" # #??? | | # """ ##"#??????????????# """""" / +??? | | # ## #??????????????# """""" # #??? | | ########### #??????????????# """""" # #??? | | ??????????#=#??????????????# """""" ## ##??? | | ??????????#|#??????????????# """""" #? #???? | | #########?#|#??????????????# ! #? #???? | | #?#|#??????????????# #? ???? | | #?#|#???????????#########+"######? ##??? | | #?#%#???????????# ##??????## #???? | | #?#|#???????????# T #????????? #???? | | #?#|#???????????# #????????? #???? | | #?#|#???????????# #????????? #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 29 Energy Capacity 622 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 EM Shielding 2 Resistance: KI 20 Resistance: TH 15 Resistance: EX 15 Evasion (%) 59 Targeting Accuracy 17 Recoil Reduction 3 Offensive Hacking 15 Item Schematics ----------------- Tractor Beam | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Particle Cannon | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Beam Cannon | -9/Materials | Extracted Cooling System | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Hcp. Matter Pod | -8/Materials | Extracted Titanium Leg | -8/Materials | Extracted Lrn. Tractor Beam | -6/Factory | Extracted Cryofiber Web | -6/Factory | Extracted Imp. Hacking Suite | -6/Factory | Extracted Scythe | -6/Factory | Extracted Imp. Carbon-fiber Leg | -6/Factory | Extracted Weapon Shielding | -6/Factory | Extracted Adv. Melee Analysis Suite | -6/Factory | Extracted Mic. Nuclear Core | -6/Factory | Extracted Imp. Gravmag System | -6/Factory | Extracted Imp. Weapon Shielding | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Treasure Hunter Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -8 -6 --------- Run | Jun Mat Min Mat Min Mat Sto Rec Fac Levels Raised 18 | . 2 1 5 1 3 2 . 4 XP Earned 30973 | 3000 3528 1600 7853 729 5106 2774 340 6043 XP Spent 29910 | 2950 2950 1600 7480 1490 4440 2950 . 6050 Upgrades 67 | 6 5 2 19 2 12 7 . 14 Power Slot 3 | . . . 1 . . . . 2 Propulsion Slot 4 | 1 . 1 1 1 . . . . Utility Slot 4 | 1 . 1 1 . 1 . . . Weapon Slot 6 | 2 2 . 2 . . . . . Core Integrity 14 | . . . 12 . . . . 2 Heat Dissipation 11 | . . . 2 1 8 . . . Inventory Capacity 2 | 1 . . . . 1 . . . Sight Range 2 | . . . . . . . . 2 Ranged Accuracy 3 | 1 . . . . 2 . . . Hack Attack % 3 | . . . . . . . . 3 KI Resistance % 4 | . 1 . . . . 1 . 2 TH Resistance % 3 | . 1 . . . . 2 . . EX Resistance % 3 | . 1 . . . . 1 . 1 KI Damage % 3 | . . . . . . 3 . . TH Damage % 2 | . . . . . . . . 2 Protomatter Created 4572 | . 334 174 982 63 820 1414 225 560 Integrity Restored 4819 | . 527 135 507 35 1159 847 173 1436 Core 3816 | . 406 109 347 24 830 584 167 1349 Parts 1003 | . 121 26 160 11 329 263 6 87 Protomatter Decayed 3269 | . 98 122 756 54 362 1356 138 383 Game ------ Seed ReactiveBattleScythe Manual? 0 Play Time 01:44:57 Cumulative 43.0 hours Start 2023.03.07 @ 21:39:13 End 2023.03.07 @ 23:21:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 53 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 81660b7f-f4b4-4585-9de1-c50d028b8dbc