Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 16:58:59 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (272) 1360 Value Destroyed (10899) 10899 Prototype IDs (26) 520 Alien Tech Used (1) 200 Bonus (9860) 9860 TOTAL SCORE: 29939 Bonus ------- High Alert Combat Kills 1443 Follower Combat Kills 2418 Entered DSFs 1000 Network Hubs Disabled 200 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -1301 Cogmind --------- Core Integrity 933/1300 Matter 10/300 Energy 400/400 System Corruption 8% Temperature Cool (9) Movement Immobile (Siege) Location -3/Quarantine Parts ------- > --- POWER (2) -------- Micro Nuclear Core Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY (9) ------ Experimental Cooling System Experimental Coolant Injector Huge Storage Unit Experimental Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Shield Generator > --- WEAPON (4) ------- Improved KE Penetrator Railgun Railgun Railgun > --- INVENTORY (25) --- Quantum Reactor Armored Heavy Treads Armored Heavy Treads Experimental Heat Sink Zionite Biocell (600) Advanced Matter Compressor (0) Advanced Matter Compressor (0) Improved Weapon Cycler Improved Transmission Jammer Centrium Medium Armor Plating Advanced Shield Generator Improved Hacking Suite Improved Hacking Suite High-powered Tractor Beam Railgun Railgun Railgun Advanced KE Penetrator Fusion Bomb Launcher Sigix Containment Pod Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Improved Heavy Siege Treads > --- UTILITY ---------- Experimental Cooling System Experimental Coolant Injector Huge Storage Unit Experimental Target Analyzer Core Analyzer Improved Armor Integrity Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Shield Generator > --- WEAPON ----------- Improved KE Penetrator Railgun Railgun Railgun > --- INVENTORY -------- Quantum Reactor Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads Experimental Heat Sink Zionite Biocell Advanced Matter Compressor Improved Weapon Cycler Improved Transmission Jammer Centrium Medium Armor Plating Thermal Shield Advanced Shield Generator Improved Hacking Suite Improved Hacking Suite High-powered Tractor Beam Railgun Railgun Railgun Advanced KE Penetrator Fusion Bomb Launcher Sigix Containment Pod [Rating: 174] Favorites ----------- Power Quantum Reactor Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Core Analyzer Hackware Authchip [R/Combat] Protection Centrium Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Force Rifle Ballistic Gun Heavy Assault Rifle Launcher Fusion Bomb Launcher Slashing Weapon Makeshift Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Slots Evolved 14 | . . 2 . . . 6 . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . 2 . . . 1 . . . . 1 . . . Utility 7 | . . . . . . 4 . . . 1 . . . . . . 2 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Parts Attached 286 | 8 7 26 . 4 6 49 10 1 18 8 18 23 6 17 5 15 20 45 Power 23 | 1 1 3 . . 1 3 . . . 1 2 2 . . . 1 2 6 Engine 10 | 1 1 3 . . 1 1 . . . 1 2 . . . . . . . Core 2 | . . . . . . . . . . . . . . . . . . 2 Reactor 11 | . . . . . . 2 . . . . . 2 . . . 1 2 4 Propulsion 48 | 2 1 8 . . 3 11 2 . . 1 5 2 . 1 1 3 2 6 Treads 48 | 2 1 8 . . 3 11 2 . . 1 5 2 . 1 1 3 2 6 Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 124 | 3 2 5 . . . 18 7 . 12 3 7 9 4 12 4 7 9 22 Device 62 | 2 1 . . . . 5 4 . 6 1 4 5 1 6 3 4 6 14 Storage 7 | 1 1 1 . . . 1 . . . . . . . 1 . 1 . 1 Processor 8 | . . 1 . . . 2 . . 1 . . . . 1 . . . 3 Hackware 4 | . . . . . . 3 . . . 1 . . . . . . . . Protection 43 | . . 3 . . . 7 3 . 5 1 3 4 3 4 1 2 3 4 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 3 10 . 4 2 17 1 1 6 3 4 10 2 4 . 4 7 11 Energy Gun 7 | . 1 . . . . 2 . . . . . 1 . . . 1 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 77 | 2 2 10 . 3 2 13 1 1 6 3 3 9 2 3 . 3 5 9 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . . . 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . . . . 5 . . . . . 4 . 1 . 3 1 8 Corrupted Parts 1 | . . . . . 1 . . . . . . . . . . . . . System Corruption 9 | . . . . . 9 . . . . . . . . . . . . . Parts Lost 11 | . 2 . . . . 2 1 . . . . . . 1 . . . 5 Power 2 | . . . . . . . . . . . . . . . . . . 2 Propulsion 3 | . 2 . . . . . 1 . . . . . . . . . . . Utility 4 | . . . . . . 1 . . . . . . . 1 . . . 2 Weapon 2 | . . . . . . 1 . . . . . . . . . . . 1 Highest Loss Streak 2 | . 1 . . . . 1 1 . . . . . . 1 . . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 95 99 100 100 100 98 78 86 85 85 91 90 88 86 75 83 85 84 Engine 6 | . 14 11 11 11 11 3 6 6 6 5 5 1 . . . . . . Reactor 2 | . . . . . . 2 . . . . . 3 5 5 5 9 9 6 Treads 20 | . 24 21 22 22 22 25 18 13 13 15 20 21 17 17 15 15 14 13 Device 9 | . 14 . . . . 4 2 13 6 10 12 14 17 14 12 15 22 14 Storage 7 | . 14 11 11 11 11 6 6 6 6 5 5 5 5 5 5 5 4 4 Processor 10 | . . 4 11 11 11 20 11 6 12 11 11 11 11 11 10 10 9 16 Protection 5 | . . 6 . . . 7 6 13 13 11 9 6 5 5 5 5 4 6 Ballistic Gun 28 | . 27 43 44 43 44 22 25 26 26 23 22 21 23 22 21 20 18 18 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 166 | 14 30 42 39 39 42 120 153 140 145 148 147 153 142 165 135 159 165 166 Greatest Support 240 | 40 40 40 40 40 48 112 140 140 140 167 167 190 190 190 240 240 195 195 Greatest Overweight (x) 1 | . 1 1 . . . 1 1 . 1 1 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 7 13 15 15 15 15 21 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 3 15 15 15 15 15 25 25 22 25 25 25 25 25 25 25 25 25 25 Average Carried 19 | 1 12 14 15 14 15 18 23 22 24 24 24 24 24 24 23 24 24 23 Final Capacity 25 | 8 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 3 15 15 15 15 15 25 22 22 25 25 25 25 25 25 24 25 25 23 Class Distribution -------------------- 40% | Scavenger-Tank 27% | Scavenger-Gunner 12% | Mutant 9% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -6/Waste Scavenger-Tank | -6/Factory Tank | -6/DSF Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Scavenger-Tank | -5/Cetus Scavenger-Tank | -5/Archives Scavenger-Tank | -5/Hub_04(d) Scavenger-Tank | -4/Factory Scavenger-Tank | -4/DSF Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Matter Collected 10274 | 290 299 1111 56 43 92 1323 451 . 525 216 1276 897 274 823 . 376 1059 1163 Remotely 2245 | 96 . . . . . 95 253 . 359 . 196 248 . 68 . 212 245 473 Salvage Created 16553 | 160 808 1479 . . 22 2698 1192 . 510 318 2314 1197 577 2040 . 231 1929 1078 Parts 878 | 12 43 93 . . 3 137 36 . 39 24 104 77 41 105 . 14 76 74 Haulers Intercepted 28 | . 2 5 . . . 7 . . . . 6 . . 6 . . 2 . Recyclers Shooed 11 | 1 5 1 . . . 2 . . . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . 3 . . . . . . . . . . . . . Prevented 2 | . . . . . 2 . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Combat Hostiles Destroyed 175 | . 14 26 . . 1 28 4 . 7 5 16 22 4 13 . 4 20 11 Guns 166 | . 14 26 . . 1 24 4 . 7 5 11 22 4 13 . 4 20 11 AOE 9 | . . . . . . 4 . . . . 5 . . . . . . . Classes Destroyed 22 | 2 7 2 . . . 4 1 . 1 . 1 . . 1 . . 1 2 Worker 19 | . 3 2 . . . 3 . . . 3 2 . . 5 . . 1 . Builder 13 | . 1 2 . . . 3 . . . . 3 . . 3 . . 1 . Tunneler 7 | 3 . . . . . 1 . . . . 2 . . 1 . . . . Hauler 28 | . 2 5 . . . 7 . . . . 6 . . 6 . . 2 . Recycler 12 | 1 1 1 . . . 2 . . . . 4 . . 1 . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 8 | . 1 1 . . . . . . . . . . 4 1 . . . 1 Watcher 5 | . 2 1 . . . . . . . . . . . 2 . . . . Swarmer 36 | . 3 4 . . 1 11 . . . 3 . 10 . 1 . 3 . . Cutter 1 | . . . . . . 1 . . . . . . . . . . . . Grunt 75 | . 11 11 . . . 11 . . 5 . 13 3 . 5 . 1 12 3 Brawler 2 | . . 1 . . . . . . . . . . . . . . 1 . Duelist 3 | . . . . . . 1 . . . . . 1 . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . 1 Sentry 24 | . . 10 . . . 2 . . . 1 2 . 4 3 . . 2 . Hunter 4 | . . . . . . 2 . . 1 . . 1 . . . . . . Programmer 12 | . . . . . . 1 . . . 1 . . . 3 . . 4 3 Heavy 3 | . . . . . . . . . 1 . . . . 1 . 1 . . Behemoth 2 | . . . . . . . . . . . 1 . . . . . 1 . Compactor 4 | . . . . . . . 4 . . . . . . . . . . . Cetus Guard 7 | . . . . . . . . . . . . 7 . . . . . . Quarantine Guard 3 | . . . . . . . . . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 2 3 6 . . 1 10 2 . 3 7 10 5 2 8 . 3 7 5 Combat Bots Only 9 | . 3 6 . . 1 9 2 . 3 4 6 5 2 4 . 3 6 4 Max Kills in Single Turn 4 | 1 1 3 . . 1 4 1 . 2 2 3 4 2 3 . 2 2 2 Gunslinging 1 | . . . . . . . . . 1 1 . 1 . 1 . . 1 . Exploded 4 | . . . . . . 4 . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Damage Taken 11665 | 3 733 741 . . 180 1765 60 . 592 87 805 1132 143 452 . 21 1286 3665 Core 870 | . 127 90 . . 33 89 . . . . 45 79 16 24 . . 124 243 Absorbed by Shields 2344 | . . . . . . . . . . 78 336 468 48 57 . 9 471 877 Reduced by Siege Mode 665 | . . . . . . . . . 17 . 42 66 . . . . 121 419 Regen/Repaired (Parts) 226 | . . 78 . . . . . . . . . . . . . . . 148 Core Remaining (%) 81 | 100 49 . . . 69 . . . 89 . . . . 83 . 100 . . Volleys Fired 521 | 6 65 65 . . 4 63 23 . 18 14 54 42 14 45 . 6 51 51 Largest 4 | 2 2 4 . . 4 4 4 . 4 4 4 4 4 4 . 4 4 4 Hottest 240 | 40 85 92 . . 92 166 105 . 120 120 105 135 140 140 . 140 240 140 Shots Fired 1901 | 12 130 260 . . 16 247 90 . 70 56 204 168 56 180 . 24 192 196 Gun 1895 | 12 130 260 . . 16 246 90 . 70 56 200 168 56 180 . 24 192 195 Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . 1 . . . . 4 . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1837 | 12 118 260 . . 16 204 90 . 70 56 200 168 56 180 . 24 188 195 Thermal 58 | . 12 . . . . 42 . . . . . . . . . . 4 . Explosive 6 | . . . . . . 1 . . . . 4 . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 42 | 5 20 13 . . 5 20 14 . 10 5 39 25 14 12 . 11 42 40 Robot Miss Streak 6 | 2 4 6 . . 3 5 4 . 3 5 6 4 1 5 . 2 4 3 Penetration Max 2 | . . . . . . 2 . . . 1 1 1 1 1 . 1 1 1 Secondary Targets 46 | . . 2 . . . 11 1 . 1 1 3 12 . 5 . 1 7 2 Max Gunslinging Chain 1 | . . 1 . . . 1 1 . 1 1 1 1 . 1 . 1 1 1 Shots Hit Robots 1293 | 8 91 155 . . 9 184 71 . 47 25 146 131 38 104 . 14 134 136 Core Hits 635 | 6 39 68 . . 4 119 17 . 23 13 88 56 20 59 . 8 60 55 Critical Kills 39 | . . . . . . 4 . . . 1 1 1 5 11 . 1 9 6 Critical Parts Destroyed 43 | . . 1 . . . 3 . . 1 . 6 1 3 9 . . 9 10 Critical Strikes 91 | . 2 1 . . . 7 . . 1 1 7 3 12 20 . 1 19 17 Burn 2 | . 2 . . . . . . . . . . . . . . . . . Destroy 89 | . . 1 . . . 7 . . 1 1 7 3 12 20 . 1 19 17 Melee Attacks 17 | . . . . 1 . 4 . . . . . . . . . . . 12 Impact . | . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . 1 . 4 . . . . . . . . . . . . Piercing 12 | . . . . . . . . . . . . . . . . . . 12 Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 32398 | 103 1122 2514 15 . 249 4219 1667 . 1022 640 4491 2971 1113 4119 . 474 4453 3226 Guns 30678 | 93 1037 2458 . . 249 3927 1667 . 1022 640 3771 2923 1113 3704 . 474 4374 3226 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 1177 | . . . . . . 196 . . . . 650 . . 331 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 543 | 10 85 56 15 . . 96 . . . . 70 48 . 84 . . 79 . Kinetic 29724 | 93 861 2458 . . 249 3149 1667 . 1022 640 3771 2923 1113 3704 . 474 4374 3226 Thermal 954 | . 176 . . . . 778 . . . . . . . . . . . . Explosive 846 | . . . . . . 196 . . . . 650 . . . . . . . Electromagnetic 331 | . . . . . . . . . . . . . . 331 . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . 10 5 13 13 13 . . . . . . . 5 8 Average Corruption 6 | . . . . . 1 5 12 13 13 . . . . . . . 2 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 98 | . . . . . 1 26 13 6 13 . . . . . . . 5 34 Message Errors 16 | . . . . . 1 6 3 . . . . . . . . . . 6 Matter Fused 20 | . . . . . . 5 3 1 1 . . . . . . . 1 9 Heat Flow Errors 16 | . . . . . . 6 . 1 5 . . . . . . . 2 2 Energy Discharges 12 | . . . . . . 2 1 2 . . . . . . . . 2 5 Data Loss (minor) 17 | . . . . . . 2 3 2 4 . . . . . . . . 6 Data Loss (major) 5 | . . . . . . 1 2 . . . . . . . . . . 2 Misfires 3 | . . . . . . 1 . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . 1 . . . . . . . . . Weapon Failures 8 | . . . . . . 3 1 . 2 . . . . . . . . 2 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . Overflow Damage 48 | . . . . . . . . . . . 6 26 . 16 . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 10 | . . . . . . . . . . . . . . 10 . . . . Melee 38 | . . . . . . . . . . . 6 26 . 6 . . . . Knockbacks 6 | 1 . 1 . . . 1 . . . . . 1 . . . . 2 . Impact 6 | 1 . 1 . . . 1 . . . . . 1 . . . . 2 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 52 | 3 . . . . . . . . . . . . . 7 . . . 42 Shots 2 | . . . . . . . . . . . . . . 1 . . . 1 Rammed 56 | 3 18 9 1 . . 6 . . . . 4 1 . 9 . . 4 1 Targets Rammed 63 | 3 21 10 1 . . 7 . . . . 5 1 . 9 . . 5 1 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 7 | . 3 1 . . . 1 . . . . 1 . . . . . 1 . Highest Temperature 274 | . 24 273 . . 72 274 244 213 237 . . . . 208 . . 190 180 Average Temperature 56 | . 7 66 . . 31 44 122 117 65 . . . . 73 . . 52 34 Received Heat Transfer 2191 | . 378 270 . . . 438 . . 183 . 233 114 12 96 . . 251 216 Siege Activations 27 | . . . . . . . . . 2 . 4 5 3 1 . 2 4 6 Total Turns 465 | . . . . . . . . . 32 . 63 133 23 4 . 12 74 124 Longest Duration 54 | . . . . . . . . . 17 . 29 54 8 4 . 8 36 39 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . 1 2 . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . 3 . . . . 1 . . . . 1 . . . . . . . Heat Transferred 1776 | . 592 . . . . 1184 . . . . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Peak Influence 1196 | 20 308 282 70 . . 687 240 124 256 464 623 664 418 1196 520 632 883 735 Initial 520 | . 13 29 70 . . 73 240 119 86 134 134 313 234 146 520 367 355 496 Average 324 | 7 60 157 70 . . 350 189 119 191 234 331 494 380 687 520 519 536 535 Maximum Alert Level 4 | . 1 1 . . . 2 1 . 1 2 2 2 2 4 2 2 3 3 Low Security (%) 35 | 100 88 59 100 . . 37 59 100 39 50 15 . . 4 . . . . Level 1 25 | . 11 40 . . . 24 40 . 60 35 52 20 54 2 . 9 17 . Level 2 32 | . . . . . . 38 . . . 13 32 79 45 38 100 90 62 95 Level 3 5 | . . . . . . . . . . . . . . 49 . . 19 3 Level 4 . | . . . . . . . . . . . . . . 4 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 39 | . 3 4 . . . 12 . . 1 2 2 . . 9 . 1 3 2 Investigation 8 | . 2 2 . . . 2 . . . . . . . 2 . . . . Extermination 7 | . . . . . . 1 . . . 2 . . . 2 . . 1 1 Reinforcement 13 | . 1 2 . . . 5 . . 1 . 1 . . 2 . 1 . . Assault 5 | . . . . . . 1 . . . . 1 . . . . . 2 1 Garrison 6 | . . . . . . 3 . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 . . 1 . . . . Haulers Reinforced 5 | . . . . . . 5 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Distress Signals 11 | . . 1 . . . 3 . . . . 1 2 . 4 . . . . Communications Jammed 27 | . . . . . . . . . . . . . . 13 . . 13 1 Distress Signals 17 | . . . . . . . . . . . . . . 4 . . 12 1 Times Spotted 294 | . 27 39 . . 6 40 6 . 7 8 38 25 10 32 . 10 30 16 Peak Tracking Total 7 | . 5 7 . . 3 6 3 . 3 5 7 5 1 5 . 4 7 5 Tactical Retreats 9 | . 1 1 . . 1 . . . . . 2 1 . 1 . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Traps Triggered 7 | . 1 1 . . . 2 . . 1 . . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Machines Disabled 37 | . . 3 . . . 1 . . . 5 4 1 2 13 . . . 8 Max in Single Turn 9 | . . 1 . . . 1 . . . 4 2 . 1 9 . . . 2 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Network Hub 1 | . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Machines Accessed 26 | . 6 6 . . . 3 . 1 . 3 2 . . . 1 . . 4 Terminals 18 | . 6 5 . . . . . 1 . 1 2 . . . 1 . . 2 Fabricators 4 | . . . . . . 3 . . . 1 . . . . . . . . Repair Stations 2 | . . 1 . . . . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Total Hacks 74 | . 23 17 . . . 13 . 1 . 5 4 . . . 1 . . 10 Successful 48 | . 13 10 . . . 9 . 1 . 5 2 . . . 1 . . 7 Failed 24 | . 9 6 . . . 4 . . . . 2 . . . . . . 3 Catastrophic 5 | . 1 2 . . . . . . . . 1 . . . . . . 1 Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . Manual 112 | . 13 13 . . . 5 . . . . 18 . . 34 3 . 10 16 Terminals 48 | . 23 15 . . . . . 1 . 1 4 . . . 1 . . 3 Fabricators 15 | . . . . . . 13 . . . 2 . . . . . . . . Repair Stations 6 | . . 2 . . . . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . 2 . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . 3 Terminal Hacks 25 | . 11 7 . . . . . 1 . 1 2 . . . 1 . . 2 Record 2 | . 1 . . . . . . . . . . . . . . . . 1 Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . 1 2 . . . . . . 1 Open DSF 2 | . . . . . . . . 1 . . . . . . 1 . . . Unreport Threat 6 | . 4 2 . . . . . . . . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . . . . . . . . . Recall Reinforcements 2 | . 1 1 . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . . Fabricator Hacks 10 | . . . . . . 8 . . . 2 . . . . . . . . Load Schematic 5 | . . . . . . 4 . . . 1 . . . . . . . . Build 5 | . . . . . . 4 . . . 1 . . . . . . . . Repair Station Hacks 6 | . . 2 . . . . . . . . . . . . . . . 4 Scan Component 3 | . . 1 . . . . . . . . . . . . . . . 2 Repair 3 | . . 1 . . . . . . . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . . . . . 1 . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 4 | . 2 1 . . . 1 . . . . . . . . . . . . Terminals 3 | . 2 1 . . . . . . . . . . . . . . . . Botnet 3 | . 2 1 . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . Prioritize 1 | . . . . . . 1 . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 4 6 . . . 2 . 1 . 1 1 . . . . . . . Full Trace Events 3 | . 1 1 . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . . . . . . . . . . . Robots Built 6 | . . . . . . 6 . . . . . . . . . . . . Authchips 2 | . . . . . . 2 . . . . . . . . . . . . Time 222 | . . . . . . 222 . . . . . . . . . . . . Total Robot Build Rating 54 | . . . . . . 54 . . . . . . . . . . . . Part Schematics Acquired 36 | . . 1 . 15 . . . . . 1 16 . . . . . . 3 Parts Built 6 | . . . . . . 4 . . . 2 . . . . . . . . Authchips 2 | . . . . . . 1 . . . 1 . . . . . . . . Time 125 | . . . . . . 94 . . . 31 . . . . . . . . Total Part Build Rating 30 | . . . . . . 20 . . . 10 . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . . . . . . 1 Time 239 | . . 32 . . . . . . . . . . . . . . . 207 Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . 1 8 . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . 6 . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Total Allies 57 | . . . . 4 . 6 1 . . 1 22 . . 16 3 2 2 . Largest Group 14 | . . . . 4 4 3 2 . . 1 14 4 . 8 5 6 3 . Highest-Rated Group 592 | . . . . 149 149 177 83 . . 41 428 126 . 349 455 592 302 . Highest-Rated Ally 165 | . . . . 38 38 59 52 . . 41 41 39 . 165 139 139 103 . Zionite Dispatches 9 | . . . . . . . . . . . 3 . . 4 1 . 1 . Heavy 1 | . . . . . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . . . 1 . . . Fire 3 | . . . . . . . . . . . 2 . . 1 . . . . Hero 1 | . . . . . . . . . . . . . . 1 . . . . Resource Resupply 1 | . . . . . . . . . . . 1 . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . Total Orders 4 | . . . . . . . . . . . 1 . . 3 . . . . STAY 1 | . . . . . . . . . . . . . . 1 . . . . DROP 3 | . . . . . . . . . . . 1 . . 2 . . . . Ally Attacks 376 | . . . . . 15 51 40 . . 5 92 12 . 109 . 35 17 . Total Damage 9602 | . . . . . 356 1810 734 . . 166 1938 214 . 1964 . 1325 1095 . Kills 69 | . . . . . 4 11 2 . . 2 23 1 . 15 . 7 4 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Robot Analysis Total 2 | . 1 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 2 1 . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . 2 . . 5 . . 1 3 Emergency Access 2 | . . . . . . . . . . . . . . 1 . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . 1 Component Stockpiles 2 | . . . . . . . . . . . 1 . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Component Schematics 1 | . . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Turns Passed 15462 | 112 1892 2015 295 1540 308 1504 278 114 340 539 2056 496 337 1227 42 284 791 1292 Spaces Moved 6963 | 55 885 842 184 953 178 499 85 71 133 240 937 168 154 604 22 133 330 490 Core 10 | 10 . . . . . . . . . . . . . . . . . . Treads 6953 | 45 885 842 184 953 178 499 85 71 133 240 937 168 154 604 22 133 330 490 Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 163 162 160 160 160 160 160 170 173 Average Speed 173 | 140 175 192 160 160 160 207 219 160 174 182 162 161 160 162 160 166 171 173 Slowest Speed 260 | 160 240 240 160 160 165 245 240 160 240 240 243 162 160 163 160 170 260 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . . . 4 Exploration Rate (%) 50 | 5 93 73 55 89 30 13 76 3 87 8 93 56 79 62 1 80 11 45 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 15 | . . . . 2 . . . . . . . . . 13 . . . . Known Exits Taken 2 | . . . . . . . . 1 . . . . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . . . 1 1 1 1 1 . . 1 . Scrap Searched 7 | . . . 2 4 1 . . . . . . . . . . . . . Spaces Dug 36 | . . . . . . 4 . . . . . . 3 . . . 2 27 Terrain Destroyed 411 | . . . . . . 12 1 . . 51 21 13 20 208 . . 8 77 Melee 16 | . . . . . . 4 . . . . . . . . . . . 12 Projectile 117 | . . . . . . 2 1 . . 3 1 13 20 45 . . 5 27 AOE 273 | . . . . . . 6 . . . 47 20 . . 163 . . . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac DSF Fac Ext Cet Arc Hub Fac DSF Res Qua Total 9200 | 75 1089 1087 184 968 195 809 136 71 200 308 1356 301 215 734 30 184 470 788 Wait 884 | . 82 90 . 4 1 119 . . 10 36 240 31 29 45 . 10 36 151 Move 6944 | 54 884 841 183 952 177 499 84 70 132 239 936 167 153 603 21 132 329 488 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 163 | 3 20 19 . 3 1 34 4 . 7 4 10 12 5 5 2 8 11 15 Fast Attach 73 | 8 1 3 . . 1 7 4 . 3 1 3 7 1 3 . 8 6 17 Attach 55 | . 1 4 . . . 14 4 . . 2 3 2 1 2 5 2 3 12 Detach 1 | . . . . . . . . . 1 . . . . . . . . . Swap 160 | . 5 19 . 4 5 29 2 1 15 5 12 14 4 12 . 5 11 17 Drop 238 | 1 10 36 . 4 6 33 15 . 14 4 17 25 8 10 2 13 18 22 Fire 521 | 6 65 65 . . 4 63 23 . 18 14 54 42 14 45 . 6 51 51 Melee 17 | . . . . 1 . 4 . . . . . . . . . . . 12 Ram 2 | 2 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush 61 | 1 21 10 1 . . 7 . . . . 5 1 . 9 . . 5 1 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . 2 Rewire 79 | . . . . . . . . . . 3 76 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) -6/Waste -6/Factory -6/DSF -5/Factory -5/Extension (discovered 3 exits: *Fac x2 / [*Cet]) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory -4/DSF -3/Research -3/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 345 | -10/Materials | Discovered new exit (range 16) 539 | -10/Materials | Discovered new exit (range 10) 617 | -10/Materials | Central database locked down 1254 | -10/Materials | Discovered new exit (range 15) 1443 | -10/Materials | Discovered new exit (range 16) 1880 | -10/Materials | Core integrity fell below 50% 2005 | -10/Materials | Entered another Materials area 2005 | -9/Materials | Evolved 2 slots: Weapon x2 2416 | -9/Materials | Build established: Scavenger-Tank 2728 | -9/Materials | Build established: Tank 3027 | -9/Materials | Discovered new exit (range 9) 3359 | -9/Materials | Central database locked down 3442 | -9/Materials | Discovered new exit (range 10) 3496 | -9/Materials | Discovered new exit (range 8) 3531 | -9/Materials | Build established: Scavenger-Gunner 3629 | -9/Materials | Repaired Hvy. Assault Rifle 3825 | -9/Materials | Discovered new exit (range 8) 4020 | -9/Materials | Entered Mines 4024 | -9/Mines | Met a Derelict bent on vengeance 4096 | -9/Mines | Identified exit to Materials 4136 | -9/Mines | Learned Materials stockpile data 4155 | -9/Mines | Discovered exit to Materials (range 12) 4305 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4315 | -9/Mines | Entered Zion 4648 | -7/Zion | Learned 12 Factory zone layouts 5005 | -7/Zion | Build established: Gunner 5120 | -7/Zion | Learned location of Quarantine (-3) 5494 | -7/Zion | Imprinted 5496 | -7/Zion | Declared Zion's savior 5819 | -7/Zion | Discovered new exit (range 13) 5855 | -7/Zion | Entered Proximity Caves 5855 | -6/Proximity Caves | Accompanied by 4 allies 6122 | -6/Proximity Caves | Discovered new exit (range 8) 6163 | -6/Proximity Caves | System corruption reached 10% 6163 | -6/Proximity Caves | Entered Factory 6163 | -6/Factory | Accompanied by 2 allies 6163 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 6164 | -6/Factory | Identified exit to Factory 6164 | -6/Factory | Identified exit to Lower Caves 6207 | -6/Factory | Build established: Scavenger-Gunner 6628 | -6/Factory | Fabricated Coil Gun (x2) 6750 | -6/Factory | Fabricated C-57 Dissector (x3) 7115 | -6/Factory | Garrison activated, responded to threat 7180 | -6/Factory | Destroyed 9 combat bots 7387 | -6/Factory | Fabricated C-57 Dissector? 7521 | -6/Factory | Build established: Scavenger-Tank 7563 | -6/Factory | First assault squad dispatched 7632 | -6/Factory | Terminal network hard line cut 7661 | -6/Factory | Fabricated Coil Gun (x2) 7667 | -6/Factory | Sucked down chute 7667 | -6/Factory | Entered Waste 7668 | -6/Waste | Met a frightened Derelict 7682 | -6/Waste | EMP discharged 7682 | -6/Waste | System corruption reached 10% 7695 | -6/Waste | Spotted C-40 Crusher 7703 | -6/Waste | Allies destroyed C-40 Crusher 7715 | -6/Waste | 2 allies followed down the chute 7715 | -6/Waste | Destroyed C-40 Crusher 7719 | -6/Waste | Spotted C-40 Crusher 7727 | -6/Waste | Destroyed C-40 Crusher 7738 | -6/Waste | Allies destroyed C-40 Crusher 7755 | -6/Waste | Destroyed C-40 Crusher 7765 | -6/Waste | Found Damper Plating 7778 | -6/Waste | Spotted C-40 Crusher 7782 | -6/Waste | EMP discharged 7786 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7787 | -6/Waste | Destroyed C-40 Crusher 7882 | -6/Waste | EMP discharged 7913 | -6/Waste | Discovered new exit (range 12) 7945 | -6/Waste | Entered Factory 8057 | -6/Factory | Identified exit to DSF 8059 | -6/Factory | Entered DSF 8109 | -6/DSF | Additional patrols routed to DSF 8273 | -6/DSF | Discovered exit to Factory (range 16) 8399 | -6/DSF | Build established: Tank 8399 | -6/DSF | Entered Factory 8399 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8702 | -5/Factory | Build established: Scavenger-Tank 8894 | -5/Factory | Fabricated Coil Gun (x2) 8931 | -5/Factory | Discovered new exit (range 6) 8938 | -5/Factory | Entered Extension 8938 | -5/Extension | Accompanied by 1 ally 8998 | -5/Extension | Retrieved Zion intel report: Component Schematics 8999 | -5/Extension | Zion Fire squad teleported in 9020 | -5/Extension | Retrieved Zion intel report: Component Stockpiles 9021 | -5/Extension | Zion Fire squad teleported in 9265 | -5/Extension | Rescued a captive Derelict 9266 | -5/Extension | Rescued a captive Derelict 9286 | -5/Extension | Rescued a captive Derelict 9294 | -5/Extension | Rescued a captive Derelict 9638 | -5/Extension | Disrupted transfer network 9826 | -5/Extension | Spotted B-75 Beast 9845 | -5/Extension | Allies destroyed B-75 Beast 9899 | -5/Extension | Spotted B-75 Beast 9930 | -5/Extension | Destroyed B-75 Beast 10069 | -5/Extension | Zion Resource Resupply teleported in 10232 | -5/Extension | Terminal network hard line cut 10351 | -5/Extension | Energy Cycler disabled 10351 | -5/Extension | Rescued a captive Derelict 10351 | -5/Extension | Rescued a captive Derelict 10353 | -5/Extension | Rescued a captive Derelict 10354 | -5/Extension | Rescued a captive Derelict 10356 | -5/Extension | Rescued a captive Derelict 10357 | -5/Extension | Rescued a captive Derelict 10558 | -5/Extension | Discovered new exit (range 10) 10559 | -5/Extension | Discovered new exit (range 6) 10738 | -5/Extension | First assault squad dispatched 10768 | -5/Extension | Discovered new exit (range 15) 10994 | -5/Extension | Entered Cetus 10994 | -5/Cetus | Accompanied by 4 allies 11017 | -5/Cetus | Spotted Cetus Guard 11017 | -5/Cetus | Spotted Cetus Guard 11022 | -5/Cetus | Allies destroyed Cetus Guard 11023 | -5/Cetus | Spotted Cetus Guard 11030 | -5/Cetus | Destroyed Cetus Guard 11030 | -5/Cetus | Spotted Cetus Guard 11052 | -5/Cetus | Destroyed Cetus Guard 11052 | -5/Cetus | Destroyed Cetus Guard 11226 | -5/Cetus | Discovered new exit (range 16) 11280 | -5/Cetus | Spotted Cetus Guard 11281 | -5/Cetus | Spotted Cetus Guard 11289 | -5/Cetus | Destroyed Cetus Guard 11289 | -5/Cetus | Spotted Cetus Guard 11292 | -5/Cetus | Destroyed Cetus Guard 11293 | -5/Cetus | Spotted Cetus Guard 11310 | -5/Cetus | Destroyed Cetus Guard 11313 | -5/Cetus | Destroyed Cetus Guard 11331 | -5/Cetus | Discovered new exit (range 15) 11340 | -5/Cetus | Scared off Revision 17 11490 | -5/Cetus | Entered Archives 11594 | -5/Archives | Discovered new exit (range 16) 11624 | -5/Archives | Discovered new exit (range 16) 11647 | -5/Archives | Discovered new exit (range 16) 11827 | -5/Archives | Entered Hub_04(d) 11871 | -5/Hub_04(d) | Zion hero teleported in (ME-RLN) 11885 | -5/Hub_04(d) | Garrison activated, responded to threat 11942 | -5/Hub_04(d) | Zion Defense Resupply teleported in 12093 | -5/Hub_04(d) | ME-RLN assimilated hostile W-25 Informer 12195 | -5/Hub_04(d) | Zion Fire squad teleported in 12217 | -5/Hub_04(d) | Discovered new exit (range 14) 12243 | -5/Hub_04(d) | Zion Infowar Resupply teleported in 12381 | -5/Hub_04(d) | Discovered new exit (range 4) 12400 | -5/Hub_04(d) | Retrieved Zion intel report: Emergency Access 12491 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/0 12574 | -5/Hub_04(d) | Found Prototype Launcher 12574 | -5/Hub_04(d) | Identified Tesla Bomb Launcher 12636 | -5/Hub_04(d) | Spotted B-75 Beast 12650 | -5/Hub_04(d) | Allies destroyed B-75 Beast 12769 | -5/Hub_04(d) | Retrieved Zion intel report: Component Stockpiles 12779 | -5/Hub_04(d) | Retrieved Zion intel report: Unaware Analyses 12815 | -5/Hub_04(d) | Retrieved Zion intel report: Depthwide Sectors/-1 12966 | -5/Hub_04(d) | Network Hub disabled 13054 | -5/Hub_04(d) | Entered Factory 13054 | -4/Factory | Accompanied by 2 allies (ME-RLN) 13054 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 13086 | -4/Factory | Zion Light squad teleported in 13096 | -4/Factory | Identified exit to DSF 13096 | -4/Factory | Entered DSF 13096 | -4/DSF | Accompanied by 5 allies (ME-RLN) 13122 | -4/DSF | ME-RLN assimilated hostile H-71 Marshal 13132 | -4/DSF | Additional patrols routed to DSF 13143 | -4/DSF | Discovered new exit (range 13) 13309 | -4/DSF | Sterilization system engaged 13329 | -4/DSF | Ambient heat levels rising (+10) 13344 | -4/DSF | Ambient heat levels rising (+10) 13359 | -4/DSF | Ambient heat levels rising (+10) 13374 | -4/DSF | Ambient heat levels rising (+10) 13380 | -4/DSF | Entered Research 13380 | -3/Research | Accompanied by 1 ally 13380 | -3/Research | Evolved 2 slots: Utility x2 13635 | -3/Research | Found Fusion Bomb Launcher 13652 | -3/Research | Retrieved Zion intel report: Active Terminals 13653 | -3/Research | Zion Heavy squad teleported in 13661 | -3/Research | First assault squad dispatched 13743 | -3/Research | P-80 Master assimilated allied TR-HLX(z) 14099 | -3/Research | Spotted B-90 Cyclops 14123 | -3/Research | Destroyed B-90 Cyclops 14137 | -3/Research | Discovered new exit (range 15) 14171 | -3/Research | Entered Quarantine 14173 | -3/Quarantine | Spotted Alpha 7 14214 | -3/Quarantine | Destroyed Alpha 7 14267 | -3/Quarantine | Found Prototype Processor 14267 | -3/Quarantine | Identified Exp. Target Analyzer 14270 | -3/Quarantine | Found Prototype Processor 14270 | -3/Quarantine | Identified Exp. Targeting Computer 14421 | -3/Quarantine | First assault squad dispatched 14433 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 14555 | -3/Quarantine | Build established: Scavenger-Gunner 14675 | -3/Quarantine | Repaired Adv. KE Penetrator 14705 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 14746 | -3/Quarantine | Found Alien Artifact 14746 | -3/Quarantine | Identified Core Reset Matrix 14746 | -3/Quarantine | Used Core Reset Matrix 14750 | -3/Quarantine | Detected hypermatrix surge 14750 | -3/Quarantine | Sensed 17 artifacts in vicinity 14759 | -3/Quarantine | Met incapacitated Sigix Warrior 14759 | -3/Quarantine | Lockdown squad dispatched 14763 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14766 | -3/Quarantine | Unlocked Sigix quarantine chamber 14885 | -3/Quarantine | Crushed by falling debris 14894 | -3/Quarantine | Crushed by falling debris 14928 | -3/Quarantine | Crushed by falling debris 14941 | -3/Quarantine | Crushed by falling debris 14977 | -3/Quarantine | Cryocooling Duct disabled 14977 | -3/Quarantine | Cryocooling Duct disabled 14992 | -3/Quarantine | Ambient heat levels rising (+40) 14992 | -3/Quarantine | Non-combat units ordered to evacuate 14992 | -3/Quarantine | Combat units ordered to evacuate 15022 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 15092 | -3/Quarantine | Quarantine Guard activated 15185 | -3/Quarantine | Spotted Quarantine Guard 15200 | -3/Quarantine | Destroyed Quarantine Guard 15337 | -3/Quarantine | Spotted Quarantine Guard 15348 | -3/Quarantine | Spotted Quarantine Guard 15365 | -3/Quarantine | Destroyed Quarantine Guard 15406 | -3/Quarantine | Spotted Quarantine Guard 15416 | -3/Quarantine | Destroyed Quarantine Guard 15454 | -3/Quarantine | Spotted Quarantine Guard 15463 | -3/Quarantine | Spotted Quarantine Guard 15463 | -3/Quarantine | Self-destructed Last Messages --------------- 15417_ System corrupted: Heat flow error (+262). 15424_ Ended siege mode. 15425_ Dropped Arm. Heavy Treads. 15426_ Acquired 62 matter. 15432_ System corrupted: Substantial component data lost. 15434_ Acquired Quantum Reactor. 15436_ Dropped Arm. Heavy Treads. 15437_ Acquired Unknown Treads. 15437_ Identified Adv. Medium Treads. 15438_ Dropped Adv. Medium Treads. 15441_ Acquired Arm. Heavy Treads. 15452_ AT %GH>Y5N=OK#EG PGBEGIK&25JX:45PIFAOM 15453_ Acquired Adv. Matter Compressor. 15454_ Acquired 8 matter. 15456_ Slug penetrates Wall. 15456_ Slug penetrates Quarantine Guard. 15456_ Quarantine Guard suffers critical hit (Destroy). 15456_ Destroyed Adv. Medium Treads. 15460_ Slug penetrates Quarantine Guard. 15461_ Activated siege mode. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????/??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ??????????????????????#!! ??????????????????????? | | ??????????????#####???#%*! ??????????????????????? | | ??????????????# """#??#*] ??????????????????????? | | #####?????????#""R"#??#! ??????????????????????? | | #???????###"" "#### T?????????????????????? | | #???????# # "?????????????????????? | | #???????# #Y #?????????????????????? | | #???????# """ # ;?????????????????????? | | #???????# """ # #?????????????????????? | | % %#???????# """ "" # #?????????????????????? | | #???????# T" # ^ #?????????????????????? | | ##+########## ! "" ; ^#?????????????????????? | | ] ] + # ##????????????????????? | | = ]#############+##### ;#????????????????????? | | ! #???###### # ;?????????????????????? | | ! #???" # "" # #?????????????????????? | | #??"" # """ # #?????????????????????? | | #??"" # " " ; #?????????????????????? | | #? [+ """ + =*##????????????????????? | | #? ! # "" # @*;#????????????????????? | | # # # !=%##???##############???? | | # # #%]! ##### ???? | | + # # %=!Y! + ??? | | ################### = = + ??? | | #??????# ????# ! + ??? | | ######## """" ????# ??? | | # "!"""????####;##### ??? | | # """"" ????? ???##############???? | | # """"" +?? #???????????????????? | | + " """ # """ #???????????????????? | | #+##### # """"" # """!" " #???????????????????? | | ??# # """"" # """ #???????????????????? | | # # "!"""?# " " #???????????????????? | | ###### """" ?# " #???????????????????? | | #????# ?? #???????????????????? | | #????########??##??#####???????????????????? | | "" #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | "" #??????????????????????????????????????????? | | #??????????????????????????????????????????? | | "? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 120 Energy Generation 45 Energy Capacity 600 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 1600 Resistance: KI 30 Resistance: TH 20 Resistance: EM 90 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 10 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Salvage Targeting 4 Authchip Count 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Coil Gun | x2 | -6/Factory | Authchip C-57 Dissector | x3 | -6/Factory | Authchip C-57 Dissector | x3 | -6/Factory | Authchip Coil Gun | x2 | -6/Factory Coil Gun | x2 | -5/Factory | Authchip Alien Tech Used ----------------- Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed AbsorptionMediumScythe Manual? 0 Play Time 01:39:26 Cumulative 799.6 hours Start 2023.02.26 @ 15:23:51 End 2023.02.26 @ 16:58:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1220 Rogue 1220 Adventurer 0 Explorer 0 Win Type - Total 76 Types 46/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21957668-e640-4dd2-b7b1-b6bdd1b3531d