Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.23 @ 18:47:53 Player: Horse Result: Destroyed by LW-FAL(g) with Beamcaster Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (71) 355 Value Destroyed (1849) 1849 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (626) 626 TOTAL SCORE: 6290 Bonus ------- Pacifist 200 High Alert Combat Kills 49 Follower Combat Kills 77 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 95/100 System Corruption 1% Temperature Cool (9) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Transport Network Coupler Salvage Targeting Computer > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (15) --- High-capacity Matter Pod (200) Transmission Jammer Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Autogun Makeshift Sword Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Signal Interpreter Transport Network Coupler Salvage Targeting Computer Transmission Jammer Insulated Plating Insulated Plating > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Cooled Ion Engine Deuterium Engine Light Angular Momentum Engine Armored Treads Armored Wheel Armored Wheel High-capacity Matter Pod Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Barrage Gun Scythe Scythe [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Hardened Light Armor Plating Device Disposable Heat Sink Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Barrage Gun Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 6 | . . 2 2 2 . . . . Weapon . | . . . . . . . . . Parts Attached 71 | 6 4 29 9 3 6 9 . 5 Power 6 | 1 . 2 1 . . 2 . . Engine 6 | 1 . 2 1 . . 2 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 25 | 4 . 17 . . . 3 . 1 Treads 12 | 2 . 8 . . . 1 . 1 Leg . | . . . . . . . . . Wheel 13 | 2 . 9 . . . 2 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 2 5 6 3 4 2 . 2 Device 9 | . 1 2 2 2 1 1 . . Storage 3 | 1 1 . 1 . . . . . Processor 3 | . . . 1 1 1 . . . Hackware . | . . . . . . . . . Protection 10 | . . 3 2 . 2 1 . 2 Artifact . | . . . . . . . . . Weapon 15 | . 2 5 2 . 2 2 . 2 Energy Gun 7 | . 2 3 . . 2 . . . Energy Cannon 3 | . . . 2 . . 1 . . Ballistic Gun 3 | . . 2 . . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 19 | . . . 1 . 3 6 . 9 Power 3 | . . . . . . 3 . . Propulsion 3 | . . . . . . 1 . 2 Utility 9 | . . . 1 . 3 . . 5 Weapon 4 | . . . . . . 2 . 2 Highest Loss Streak 9 | . . . 1 . 3 4 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 94 98 97 90 96 99 92 59 Engine 8 | . 14 10 9 7 7 6 . . Treads 2 | . . 5 . . . . . 4 Wheel 15 | . 28 16 18 15 15 14 15 3 Device 14 | . 10 10 18 22 15 20 23 3 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 11 | . . . 9 14 21 23 23 23 Protection 13 | . . 21 16 7 13 9 7 1 Energy Gun 13 | . 26 21 7 . 12 12 . . Energy Cannon 3 | . . . 10 15 2 . 7 1 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 10 18 35 58 59 59 44 33 33 Greatest Support 40 | 40 26 40 24 24 24 24 24 24 Greatest Overweight (x) 2 | . . 1 2 2 2 1 1 1 Average Overweight (x) . | . . . 1 2 1 1 1 1 Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 12 | 6 9 10 12 15 15 15 15 15 Most Carried 15 | 8 10 10 15 15 15 15 10 10 Average Carried 11 | 4 8 9 11 14 12 13 10 7 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 8 10 10 15 15 15 10 10 7 Class Distribution -------------------- 77% | Mutant 16% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1122 | 201 . 595 90 . 75 124 . 37 Remotely . | . . . . . . . . . Salvage Created 2581 | . . 1012 723 . 262 443 . 141 Parts 137 | . . 56 42 . 15 16 . 8 Haulers Intercepted 7 | . . 4 3 . . . . . Recyclers Shooed 2 | . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 54 | . . . . . 23 17 . 14 Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 49 | . . 16 10 . 9 11 . 3 Melee 2 | . . . . . . . . 2 Guns 31 | . . 13 3 . 5 10 . . Cannons 11 | . . . 5 . 4 1 . 1 AOE 1 | . . 1 . . . . . . Classes Destroyed 10 | . . 8 1 . . . . 1 Worker 5 | . . 5 . . . . . . Builder 1 | . . . 1 . . . . . Hauler 7 | . . 4 3 . . . . . Recycler 3 | . . 1 2 . . . . . Operator 1 | . . 1 . . . . . . Watcher 5 | . . 3 2 . . . . . Swarmer 21 | . . 4 5 . 7 4 . 1 Grunt 19 | . . 7 4 . 2 6 . . Sentry 8 | . . 5 1 . . 1 . 1 Programmer 1 | . . . . . . . . 1 Best Kill Streak 4 | . . 4 4 . 2 3 . 2 Combat Bots Only 4 | . . 4 3 . 2 3 . 2 Max Kills in Single Turn 2 | . . 2 2 . 1 1 . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Damage Taken 3808 | . . 628 355 60 742 956 . 1067 Core 758 | . . 56 . 60 81 177 . 384 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 41 | . . . . . . 31 . 10 Core Remaining (%) 96 | 100 100 86 100 . . . . . Volleys Fired 165 | . . 59 35 . 20 38 . 13 Largest 2 | . . 2 2 . 2 2 . 2 Hottest 155 | . . 112 150 . 150 155 . 103 Shots Fired 315 | . . 117 70 . 40 73 . 15 Gun 240 | . . 117 38 . 14 63 . 8 Cannon 75 | . . . 32 . 26 10 . 7 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 16 | . . 2 . . . 6 . 8 Thermal 299 | . . 115 70 . 40 67 . 7 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . . 7 12 . 7 8 . 9 Robot Miss Streak 9 | . . 3 3 . 4 9 . 4 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 194 | . . 70 43 . 18 52 . 11 Core Hits 100 | . . 36 23 . 11 26 . 4 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 9 1 . . . . . Burn 10 | . . 9 1 . . . . . Melee Attacks 8 | . . . . . . . . 8 Impact . | . . . . . . . . . Slashing 8 | . . . . . . . . 8 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3822 | . . 1258 897 . 422 944 . 301 Guns 2466 | . . 1093 366 . 172 769 . 66 Cannons 1037 | . . . 531 . 250 175 . 81 Explosions 165 | . . 165 . . . . . . Melee 154 | . . . . . . . . 154 Ramming . | . . . . . . . . . Kinetic 156 | . . . . . . 90 . 66 Thermal 3512 | . . 1258 897 . 422 854 . 81 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 154 | . . . . . . . . 154 Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 10 | . . . 10 . . . . . Projectiles 10 | . . . 10 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 417 | . . 417 132 . 191 194 . 21 Average Temperature 87 | . . 111 36 . 74 63 . 12 Received Heat Transfer 879 | . . 225 162 . 9 351 . 132 Effects 2 | . . 2 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . 2 2 . . . . . Combat Hostiles 4 | . . 2 2 . . . . . Parts Melted 16 | . . 11 1 . 3 1 . . Heat Transferred 7887 | . . 3541 1776 . 744 1715 . 111 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Peak Influence 484 | . 28 484 332 63 . . . . Initial 105 | . . 11 105 63 . . . . Average 226 | . 11 315 210 63 . . . . Maximum Alert Level 2 | . . 2 1 . . . . . Low Security (%) 39 | 100 100 8 51 100 . . . . Level 1 44 | . . 61 48 . . . . . Level 2 16 | . . 30 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 2 1 . . . . . Investigation 1 | . . 1 . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Distress Signals 4 | . . 2 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 80 | . 1 20 16 . 15 16 . 12 Peak Tracking Total 7 | . 1 5 4 . 6 5 . 7 Tactical Retreats 8 | . . . 1 . 3 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . . . 4 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 2 | . . 2 . . . . . . Max in Single Turn 2 | . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 16 | . 3 5 3 1 . . 4 . Terminals 10 | . 2 4 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 69 | . 5 19 11 2 . . 32 . Successful 57 | . 3 14 8 . . . 32 . Failed 12 | . 2 5 3 2 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 24 | . 2 12 10 . . . . . Terminals 29 | . 3 13 11 2 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . Scanalyzers 6 | . . 6 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 39 | . 1 2 4 . . . 32 . Record 11 | . . . . . . . 11 . Part Schematic 10 | . . . . . . . 10 . Robot Schematic 8 | . . . . . . . 8 . Robot Analysis 2 | . . . 2 . . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . Terminal Index 1 | . . . 1 . . . . . Unreport Threat 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 6 | . . 6 . . . . . . Insert Component 3 | . . 3 . . . . . . Analyze 3 | . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 1 6 4 . . . . . Terminals 11 | . 1 6 4 . . . . . Track 2 | . . 1 1 . . . . . Botnet 6 | . 1 2 3 . . . . . Detonate 1 | . . 1 . . . . . . Disrupt 1 | . . 1 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 2 5 3 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . . . 10 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 278 | . . . . . . . . 278 Kills 3 | . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Turns Passed 3000 | 67 158 948 442 169 372 578 82 184 Spaces Moved 1946 | 44 166 563 249 136 252 401 79 56 Core 2 | 2 . . . . . . . . Treads 146 | 16 . 84 . . . 1 . 45 Legs . | . . . . . . . . . Wheels 1798 | 26 166 479 249 136 252 400 79 11 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 105 120 105 105 105 105 Average Speed 112 | 113 90 114 112 120 105 105 105 221 Slowest Speed 250 | 160 90 240 120 120 120 250 105 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 35 | 3 42 51 23 3 43 66 68 17 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 3 | . . . . . 1 2 . . Spaces Dug 2 | . . . 2 . . . . . Terrain Destroyed 50 | . . 39 11 . . . . . Melee . | . . . . . . . . . Projectile 11 | . . . 11 . . . . . AOE 39 | . . 39 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Total 2433 | 57 174 755 344 143 314 477 78 91 Wait 157 | . . 65 27 . 33 24 . 8 Move 1938 | 43 165 562 248 135 251 400 78 56 Hop . | . . . . . . . . . Pick Up 52 | 8 4 15 14 3 4 3 . 1 Fast Attach 15 | 4 1 7 3 . . . . . Attach 24 | . 2 4 3 2 4 5 . 4 Detach 3 | . . 3 . . . . . . Swap 32 | 2 1 18 3 1 2 4 . 1 Drop 39 | . 1 22 11 2 . 3 . . Fire 165 | . . 59 35 . 20 38 . 13 Melee 8 | . . . . . . . . 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 49 | -11/Scrapyard | Discovered new exit (range 14) 68 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 9) 226 | -10/Materials | Entered another Materials area 226 | -9/Materials | Evolved 2 slots: Utility x2 309 | -9/Materials | Build established: Mutant 519 | -9/Materials | Discovered new exit (range 15) 617 | -9/Materials | Discovered new exit (range 15) 1155 | -9/Materials | Discovered new exit (range 3) 1174 | -9/Materials | Entered another Materials area 1174 | -8/Materials | Evolved 2 slots: Utility x2 1594 | -8/Materials | Discovered new exit (range 6) 1616 | -8/Materials | Entered Factory 1616 | -7/Factory | Evolved 2 slots: Utility x2 1668 | -7/Factory | Discovered new exit (range 10) 1712 | -7/Factory | Identified exit to Lower Caves 1729 | -7/Factory | Discovered new exit (range 15) 1757 | -7/Factory | Identified exit to Factory 1785 | -7/Factory | Entered Lower Caves 1866 | -7/Lower Caves | Lost 3 parts (3u) 1962 | -7/Lower Caves | Encountered a Warlord checkpoint 2143 | -7/Lower Caves | Discovered new exit (range 10) 2149 | -7/Lower Caves | Identified exit to Lower Caves 2157 | -7/Lower Caves | Entered another Lower Caves area 2158 | -7/Lower Caves | Encountered a Warlord checkpoint 2335 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2649 | -7/Lower Caves | Build established: Scavenger-Mutant 2716 | -7/Lower Caves | Lost 4 parts (1p1n2w) 2730 | -7/Lower Caves | Discovered new exit (range 5) 2733 | -7/Lower Caves | Identified exit to Data Miner 2735 | -7/Lower Caves | Entered Data Miner 2735 | -7/Data Miner | Discovered new exit (range 6) 2755 | -7/Data Miner | Met Data Miner 2785 | -7/Data Miner | Learned location of Section 7 (-3) 2785 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2795 | -7/Data Miner | Received God Mode back door access code from Data Miner 2816 | -7/Data Miner | Identified exit to Proximity Caves 2817 | -7/Data Miner | Entered Proximity Caves 2819 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2852 | -6/Proximity Caves | Core integrity fell below 50% 2890 | -6/Proximity Caves | Escorted by Enhanced Grunt 2903 | -6/Proximity Caves | Lost 9 parts (2n5u2w) 2983 | -6/Proximity Caves | Attacked by a faux Warlord 2993 | -6/Proximity Caves | Core integrity fell below 20% 3001 | -6/Proximity Caves | Destroyed by LW-FAL(g) with Beamcaster Last Messages --------------- 02872_ Arm. Wheel destroyed. 02873_ Y-54 Guardian destroyed. 02877_ Acquired 37 matter. 02879_ Imp. Heat Sink fries itself beyond repair. 02882_ S-27 Virus destroyed. 02884_ Imp. Light Armor Plating fries itself beyond repair. 02886_ VTOL Module fries itself beyond repair. 02888_ S-27 Virus destroyed. 02890_ Enhanced Grunt: "Protecting LRC-V3." 02897_ Acquired Autogun. 02903_ Lgt. Nuclear Core fries itself beyond repair. 02904_ Autogun fries itself beyond repair. 02905_ Lgt. Nuclear Core fries itself beyond repair. 02912_ VTOL Module fries itself beyond repair. 02982_ P9-CER(M): "I've never seen anything like that down here. It must be an Unaware spy!" 02983_ P9-CER(M): "You are tresspassing on Warlord territory, MY territory! Guards, destroy it!" 02987_ DO-DEM(g) destroyed. 02990_ Enhanced Grunt critical meltdown. 02990_ Critical hit (Burn: +37). 02999_ G-50 Soldier system terminally corrupted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????? ?????????????????????????????? | | ???????????# ??????????????????????????????? | | ??????????# ??????????????????????????????? | | #????????## ???????????????????????????????? | | ##?????## ???????????????????????????????? | | #####?# #???????????????????????????????? | | #?# ##??????????????????????????????? | | # #?# ##?????????????????????????????? | | ## #?# #?????????????????????????????? | | ### #?# #?????##??????????????????????? | | #### ### # #??#!!??????????????????????? | | #%"### ## #?? ??????????????????????? | | # ##?### #??? #?? ??????????????????????? | | %%#???## #??? #?? ??????????????????????? | | ###???# ###? #?? #???#??????????????????? | | ??????# ## #??# ?? ##?????????????????? | | ???? ## #???? ### #?????????????????? | | ?# #???? !%= #?????????????????? | | ?### ##???#ggg #??????????????????? | | ???## ## ##?##%! ##??? ??????????? | | ????### #### #?#]@M ## #?????????? | | ??????####???## ### g #?????????? | | ??????????????## ## #?????????? | | ???????????????# ## #?????????? | | ??????????????# ### ## ?????????? | | ??????????????## #?# ##?# ##### ??????????? | | ???????????????###### ##??? #???????????????? | | ??????????????????# #????? #???????????????? | | ???????????????# #????? ;;??????????????? | | ??????????? ???? ;;% ?????????????? | | ????????# ## #????#; ????????????? | | ????????#### #####?# ????%! ????????????? | | ???????????####??????? ???? ??????????????? | | ??????????????????????##### ##??????????????????? | | ???????????????????????????# #???????????????????? | | ????????????????????????????##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Resistance: EM 15 Core Shielding 20 Evasion (%) 42 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Cooling System | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Adv. Datajack | -7/Data Miner | Free EM Disruption Field | -7/Data Miner | Free Robot Schematics ------------------ X-57 Shotgunner | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VariablePlasmaFemtoactuators Manual? 0 Play Time 00:41:53 Cumulative 947.9 hours Start 2022.11.23 @ 17:10:55 End 2022.11.23 @ 18:47:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 372 Rogue 372 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b6682df-347d-48a1-9a7d-2a574227893d