Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.11 @ 07:08:12 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (133) 665 Value Destroyed (4491) 4491 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (749) 749 TOTAL SCORE: 10945 Bonus ------- High Alert Combat Kills 149 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 16/850 Matter 273/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Experimental Hacking Suite > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) 0b10 Decoder Chip [Generic] Improved Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Medium Treads Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Experimental Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Gauss Rifle Coil Gun Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Light Fission Core Wheel Cooling System High-capacity Matter Pod Improved Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Scout] Advanced Targeting Computer Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating Hacking Suite Improved System Shield System Restoration Module Coil Gun Coil Gun Coil Gun Coil Gun Improved Grenade Launcher Power Maul [Rating: 69] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Huge Storage Unit Device Improved Sensor Array Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . 2 . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . Utility 3 | . . . 2 . . . . . 1 . . . Weapon 4 | . . 2 . 1 . . . . 1 . . . Parts Attached 175 | 7 14 26 22 26 3 . 10 6 20 8 6 27 Power 14 | 1 2 5 . 1 1 . . . 1 1 . 2 Engine 8 | 1 2 4 . 1 . . . . . . . . Core 6 | . . 1 . . 1 . . . 1 1 . 2 Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 5 6 5 2 . . 1 . 4 1 . 3 Treads 6 | . . 2 1 . . . . . 1 . . 2 Leg . | . . . . . . . . . . . . . Wheel 23 | 2 5 4 4 2 . . 1 . 3 1 . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 55 | 2 2 7 6 8 2 . 5 5 5 3 . 10 Device 16 | 1 1 1 1 2 2 . . 3 . 1 . 4 Storage 5 | 1 1 2 1 . . . . . . . . . Processor 6 | . . . . 1 . . 4 . . . . 1 Hackware 3 | . . . 1 . . . . . 1 . . 1 Protection 25 | . . 4 3 5 . . 1 2 4 2 . 4 Artifact . | . . . . . . . . . . . . . Weapon 77 | 2 5 8 11 15 . . 4 1 10 3 6 12 Energy Gun 3 | . 1 2 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 61 | 2 2 5 11 13 . . 2 1 8 2 5 10 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 4 | . 2 1 . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 8 | . . . . 2 . . 1 . 2 1 1 1 Slashing Weapon 1 | . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . 3 . 1 . . . Parts Lost 57 | . 6 6 6 11 . . . . 4 2 . 22 Power 6 | . 1 1 . 1 . . . . . 1 . 2 Propulsion 11 | . 2 1 2 . . . . . 1 1 . 4 Utility 16 | . 1 2 2 5 . . . . 2 . . 4 Weapon 24 | . 2 2 2 5 . . . . 1 . . 12 Highest Loss Streak 8 | . 6 3 3 8 . . . . 2 2 . 8 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 96 96 100 91 92 92 91 92 95 99 64 69 Engine 3 | . 13 9 9 6 6 . . . . . . . Core 3 | . . 1 . . . 7 7 7 6 5 6 5 Wheel 16 | . 27 20 15 16 15 15 15 15 15 20 20 8 Device 6 | . 12 4 7 . 11 15 13 6 6 5 6 5 Storage 7 | . 14 11 9 7 7 7 7 7 6 6 6 3 Processor 4 | . . . . . 7 7 6 7 6 6 6 8 Hackware 3 | . . . 9 6 . . . . 1 6 6 8 Protection 6 | . . 6 10 12 2 . 2 7 10 6 6 3 Ballistic Gun 32 | . 22 39 36 31 38 38 31 38 37 34 4 20 Impact Weapon 2 | . . . . 5 . . 2 . 2 4 . 2 Peak Build Rating 69 | 7 8 21 32 46 49 47 56 55 65 61 61 69 Average Rating 42 | 5 7 17 26 39 47 47 48 53 61 60 40 46 On Entrance 37 | . 7 8 21 26 46 47 47 52 54 58 61 61 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 131 | 15 20 47 108 114 115 106 113 114 125 120 118 131 Greatest Support 40 | 20 20 20 26 40 40 40 40 38 40 34 32 32 Greatest Overweight (x) 5 | 1 1 3 4 2 2 2 2 2 4 3 3 5 Average Overweight (x) 2 | . . 1 2 2 2 2 2 2 3 3 2 2 Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 9 11 19 25 25 25 25 25 25 25 25 16 Most Carried 25 | 7 10 15 25 25 25 25 25 25 25 25 25 24 Average Carried 20 | 3 8 10 18 23 21 25 23 24 24 23 24 14 Final Capacity 25 | 8 10 15 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 7 10 15 22 21 25 25 22 25 25 23 23 4 Class Distribution -------------------- 21% | Gunner 20% | Scavenger-Tank 19% | Scavenger-Executioner 11% | Tank 9% | Executioner 7% | Skirmisher 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Skirmisher | -6/Proximity Caves Executioner | -6/Factory Scavenger-Executioner | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Executioner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Matter Collected 5848 | 432 400 866 788 827 105 60 100 189 559 669 . 853 Remotely . | . . . . . . . . . . . . . Salvage Created 5346 | 245 532 1175 971 918 65 39 . 171 297 274 . 659 Parts 335 | 16 31 90 62 54 8 7 . 3 20 19 . 25 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . Recyclers Shooed 2 | 1 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 65 | . . . . . 5 7 . 3 . 19 . 31 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Combat Hostiles Destroyed 101 | . 12 27 17 18 3 1 . 3 4 5 . 11 Guns 96 | . 9 25 17 18 3 1 . 3 4 5 . 11 AOE 5 | . 3 2 . . . . . . . . . . Classes Destroyed 14 | 3 4 2 2 2 . . . . . . . 1 Worker 5 | 2 . 2 1 . . . . . . . . . Builder 4 | . . . 2 . . . . . 2 . . . Tunneler 8 | 5 . 1 1 1 . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . Recycler 3 | 1 2 . . . . . . . . . . . Operator 4 | . 1 . 1 2 . . . . . . . . Watcher 6 | . 1 3 1 . . . . . 1 . . . Swarmer 19 | . 6 6 3 . 3 . . . . . . 1 Grunt 49 | . 6 16 6 13 . . . 2 . 2 . 4 Brawler 3 | . . . 1 . . . . . . . . 2 Duelist 1 | . . . . . . . . . . . . 1 Sentry 17 | . . 5 7 1 . . . 1 2 . . 1 Hunter 4 | . . . . 1 . . . . 1 2 . . Programmer 8 | . . . . 3 . 1 . . 1 1 . 2 Best Kill Streak 8 | 4 6 8 6 7 3 1 . 3 2 2 . 4 Combat Bots Only 7 | . 6 7 4 7 3 1 . 3 1 2 . 4 Max Kills in Single Turn 2 | 2 1 2 1 2 2 1 . 2 2 1 . 1 Gunslinging 1 | . . 1 . 1 1 . . 1 . . . . Exploded 2 | . 1 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Hostile Shots Fired 817 | . 86 136 66 177 8 2 . 56 87 25 . 174 Missed 237 | . 22 38 18 65 3 . . 21 25 4 . 41 Damage Taken 8869 | . 774 1188 668 1895 71 31 . 407 668 370 . 2797 Core 1469 | . 199 250 66 97 . . . 23 81 . . 753 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 65 | 100 20 37 88 . . . . 82 . . . . Volleys Fired 310 | 16 46 83 51 40 2 2 . 6 19 10 . 35 Largest 6 | 2 2 4 4 5 5 5 . 5 6 6 . 6 Hottest 186 | 40 60 92 92 137 137 137 . 140 170 168 . 186 Shots Fired 1110 | 32 88 258 204 166 9 10 . 30 108 61 . 144 Gun 1102 | 32 82 258 204 166 9 10 . 30 108 61 . 142 Cannon . | . . . . . . . . . . . . . Launcher 8 | . 6 . . . . . . . . . . 2 Special . | . . . . . . . . . . . . . Kinetic 1069 | 32 74 233 204 166 9 10 . 30 108 61 . 142 Thermal 5 | . . 5 . . . . . . . . . . Explosive 8 | . 6 . . . . . . . . . . 2 Electromagnetic 28 | . 8 20 . . . . . . . . . . Robot Hit Streak 18 | 7 10 11 18 9 7 4 . 4 8 4 . 9 Robot Miss Streak 10 | 2 3 10 6 7 2 4 . 5 9 7 . 3 Penetration Max 1 | . . . . 1 . . . . 1 1 . 1 Secondary Targets 17 | . 2 5 2 3 1 . . 1 . 1 . 2 Max Gunslinging Chain 2 | . 1 1 1 2 1 . . 1 . 1 . 1 Shots Hit Robots 625 | 20 55 146 106 103 4 3 . 16 50 29 . 93 Core Hits 282 | 9 26 58 47 57 4 2 . 13 16 14 . 36 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed 10 | 1 . 1 1 . . . . . 2 . . 5 Critical Strikes 11 | 1 . 2 1 . . . . . 2 . . 5 Destroy 11 | 1 . 2 1 . . . . . 2 . . 5 Melee Attacks 26 | . . . . 17 . . 1 . 8 . . . Impact 25 | . . . . 17 . . . . 8 . . . Slashing 1 | . . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11438 | 272 1010 2061 1643 1808 83 70 . 269 1032 577 . 2613 Guns 10587 | 272 679 1913 1643 1808 83 70 . 269 1032 577 . 2241 Cannons . | . . . . . . . . . . . . . Explosions 851 | . 331 148 . . . . . . . . . 372 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 10371 | 272 622 1754 1643 1808 83 70 . 269 1032 577 . 2241 Thermal 213 | . 43 170 . . . . . . . . . . Explosive 660 | . 288 . . . . . . . . . . 372 Electromagnetic 194 | . 57 137 . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 1 . . 3 3 3 3 . . 1 1 6 Average Corruption 1 | . 1 . . 1 3 3 3 . . 1 1 2 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 54 | . 5 . . 9 9 8 3 . . 4 . 16 Message Errors 10 | . . . . 3 . 1 2 . . 1 . 3 Matter Fused 13 | . 1 . . 2 3 3 . . . . . 4 Heat Flow Errors 7 | . 2 . . . 1 1 . . . . . 3 Energy Discharges 5 | . . . . 1 1 . 1 . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 Data Loss (minor) 7 | . . . . 2 1 2 . . . 1 . 1 Data Loss (major) 3 | . 1 . . . 2 . . . . . . . Misfires 4 | . 1 . . 1 . . . . . 1 . 1 Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 2 | . . . . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 7 | . 7 . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 7 | . 7 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 135 | . 46 . . 89 . . . . . . . . Shots 3 | . 2 . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 540 | . 188 291 170 165 252 166 . 321 304 255 . 540 Average Temperature 85 | . 52 59 38 51 86 62 . 176 116 114 . 210 Received Heat Transfer 2598 | . 351 465 342 570 . . . 153 96 18 . 603 Effects 20 | . . 3 . . . . . . . . . 17 Shutdowns 2 | . . . . . . . . . . . . 2 Energy Bleed 2 | . . . . . . . . . . . . 2 Interference 5 | . . 3 . . . . . . . . . 2 Matter Decay 2 | . . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 6 | . . . . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 150 | . . 150 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 1 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Peak Influence 593 | 40 303 593 538 295 . . . . 58 . . . Initial 232 | . 26 81 232 74 . . . . . . . . Average 190 | 18 139 369 318 95 . . . . 26 . . . Maximum Alert Level 2 | . 1 2 2 1 . . . . . . . . Low Security (%) 59 | 100 87 6 14 94 . . . . 100 . . . Level 1 29 | . 12 56 71 5 . . . . . . . . Level 2 10 | . . 37 14 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 3 2 6 . . . . 3 . . 1 Investigation 5 | . 1 2 1 . . . . . 1 . . . Extermination 3 | . . . . 2 . . . . 1 . . . Reinforcement 8 | . 1 1 1 4 . . . . 1 . . . Assault 1 | . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Distress Signals 6 | . 1 1 3 . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 160 | . 17 40 26 32 3 1 . 4 7 4 . 26 Peak Tracking Total 9 | . 5 6 4 9 3 1 . 3 2 2 . 7 Tactical Retreats 13 | . 1 3 . 1 . . . 1 . . . 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Traps Triggered 6 | . 2 . 1 2 . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Disabled 3 | . . 2 . 1 . . . . . . . . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Machines Accessed 33 | . 5 8 7 6 . . 1 1 1 . 4 . Terminals 26 | . 5 8 6 5 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Total Hacks 126 | . 25 25 18 22 . . 3 1 1 . 31 . Successful 78 | . 12 10 10 11 . . 3 1 . . 31 . Failed 48 | . 13 15 8 11 . . . . 1 . . . Catastrophic 8 | . 1 5 . 1 . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 66 | . 20 18 10 17 . . . . 1 . . . Terminals 90 | . 25 25 17 21 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . . . Terminal Hacks 63 | . 9 7 6 6 . . 3 1 . . 31 . Record 14 | . 1 . 1 . . . . 1 . . 11 . Part Schematic 16 | . . . . . . . 3 . . . 13 . Robot Schematic 4 | . . . . . . . . . . . 4 . Prototype ID Bank 12 | . 3 2 2 2 . . . . . . 3 . Branch Access Points 1 | . . . . 1 . . . . . . . . Alert Level 4 | . 1 2 1 . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . Locate Traps 5 | . 1 2 . 2 . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . Unauthorized Hacks 13 | . 3 3 3 4 . . . . . . . . Terminals 13 | . 3 3 3 4 . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 12 | . 3 3 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 1 . . . . . . . . Used 2 | . 1 . . 1 . . . . . . . . Hacking Detections 26 | . 5 8 6 5 . . . 1 1 . . . Full Trace Events 3 | . 1 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 3 . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . . . . . 18 . . . 13 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Total Allies 2 | . . . . 1 . . . . . . . 1 Largest Group 1 | . . . . 1 . . . . . . . 1 Highest-Rated Group 96 | . . . . 26 . . . . . . . 96 Highest-Rated Ally 96 | . . . . 26 . . . . . . . 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 7 | . . . . . . . . . . . . 7 Total Damage 148 | . . . . . . . . . . . . 148 Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 2 1 1 2 . 1 . 2 Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Turns Passed 12420 | 134 590 1310 1142 1774 524 463 1449 811 983 1996 127 1117 Spaces Moved 8634 | 85 478 867 659 1202 407 365 1154 646 602 1460 102 607 Core 257 | 7 . . . . . . . . . . . 250 Treads 47 | . . 38 . . . . . . . . . 9 Legs . | . . . . . . . . . . . . . Wheels 8330 | 78 478 829 659 1202 407 365 1154 646 602 1460 102 348 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 105 120 125 125 120 120 125 128 113 50 Average Speed 123 | 81 80 102 130 123 125 125 123 120 135 130 114 153 Slowest Speed 400 | 100 95 240 150 125 125 125 125 120 160 131 128 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 3 67 54 44 25 67 51 85 70 13 91 70 62 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 1 . 1 1 . . 1 . Known Exits Taken 6 | . . . . 1 . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . . . . . Scrap Searched 27 | . . . . . 3 1 5 3 . 10 . 5 Spaces Dug 25 | . . . . 17 . . . . 8 . . . Terrain Destroyed 110 | . 23 10 . 45 . . . . 10 1 . 21 Melee 25 | . . . . 17 . . . . 8 . . . Projectile 5 | . . . . . . . . . 2 1 . 2 AOE 79 | . 23 10 . 28 . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Dat Pro Total 9679 | 114 600 1127 814 1355 417 366 1184 664 699 1518 113 708 Wait 340 | . 45 113 58 46 . . . . 24 34 . 20 Move 8622 | 84 477 866 658 1201 406 364 1153 645 601 1459 101 607 Hop . | . . . . . . . . . . . . . Pick Up 96 | 7 10 17 15 13 4 . 8 4 13 3 . 2 Fast Attach 39 | 7 2 8 1 6 1 . . 2 3 1 4 4 Attach 66 | . 4 5 8 12 1 . 7 . 7 4 2 16 Detach 25 | . . 3 1 3 1 . 5 . 3 1 2 6 Swap 70 | . 8 13 13 8 1 . 3 4 10 3 . 7 Drop 84 | . 8 19 9 8 1 . 7 3 11 3 4 11 Fire 310 | 16 46 83 51 40 2 2 . 6 19 10 . 35 Melee 26 | . . . . 17 . . 1 . 8 . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 6 exits: *Fac x2 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 135 | -11/Scrapyard | Entered Materials 339 | -10/Materials | Build established: Mutant 487 | -10/Materials | Core integrity fell below 50% 523 | -10/Materials | Lost 6 parts (1p2n1u2w) 560 | -10/Materials | Discovered new exit (range 11) 690 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Weapon x2 869 | -9/Materials | Lost 3 parts (1p2w) 911 | -9/Materials | Discovered new exit (range 11) 1433 | -9/Materials | Build established: Gunner 1454 | -9/Materials | Discovered new exit (range 15) 1543 | -9/Materials | Destroyed 7 combat bots 1562 | -9/Materials | Core integrity fell below 50% 1917 | -9/Materials | Build established: Tank 2035 | -9/Materials | Entered another Materials area 2035 | -8/Materials | Evolved 2 slots: Utility x2 2332 | -8/Materials | Build established: Scavenger-Tank 2938 | -8/Materials | Discovered new exit (range 16) 3001 | -8/Materials | Lost 3 parts (1u2w) 3177 | -8/Materials | Entered Factory 3177 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3593 | -7/Factory | Discovered new exit (range 16) 3610 | -7/Factory | Identified exit to Storage 3610 | -7/Factory | Identified exit to Lower Caves 4141 | -7/Factory | Discovered new exit (range 4) 4458 | -7/Factory | Build established: Tank 4522 | -7/Factory | Discovered new exit (range 10) 4533 | -7/Factory | Cargo convoy interrupted 4758 | -7/Factory | Build established: Scavenger-Tank 4865 | -7/Factory | Lost 8 parts (1p3u4w) 4881 | -7/Factory | Destroyed 7 combat bots 4951 | -7/Factory | Entered Lower Caves 5124 | -7/Lower Caves | Build established: Gunner 5146 | -7/Lower Caves | Encountered a Warlord checkpoint 5156 | -7/Lower Caves | Learned location of Zion (-7) 5408 | -7/Lower Caves | Discovered new exit (range 15) 5475 | -7/Lower Caves | Entered another Lower Caves area 5495 | -7/Lower Caves | Learned Factory interactive machine intel 5924 | -7/Lower Caves | Discovered new exit (range 12) 5938 | -7/Lower Caves | Entered Zion 6008 | -7/Zion | System corruption cleaned by Quarantine Array 6102 | -7/Zion | Discovered new exit (range 16) 6301 | -7/Zion | Learned location of Data Miner (-6) 6378 | -7/Zion | Learned Factory emergency access door positions 6586 | -7/Zion | Met Imprinter 6698 | -7/Zion | Learned location of 1 exit from Factory 6727 | -7/Zion | Given the Hacking Drone Bay 6926 | -7/Zion | Found Prototype Processor 6928 | -7/Zion | Found Prototype Processor 6930 | -7/Zion | Found Prototype Hackware 6932 | -7/Zion | Found Prototype Processor 6934 | -7/Zion | Identified Exp. Core Analyzer 6935 | -7/Zion | Identified Exp. Target Analyzer 6937 | -7/Zion | Identified Exp. Terrain Scan Processor 7386 | -7/Zion | Identified exit to Proximity Caves 7387 | -7/Zion | Entered Proximity Caves 7389 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7474 | -6/Proximity Caves | Spotted B-75 Beast 7796 | -6/Proximity Caves | Build established: Skirmisher 7830 | -6/Proximity Caves | Identified exit to Factory 8198 | -6/Proximity Caves | Entered Factory 8198 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8199 | -6/Factory | Identified exit to Lower Caves 8201 | -6/Factory | Loaded intel: 52 interactive machine locations 8500 | -6/Factory | Build established: Executioner 8902 | -6/Factory | Identified Exp. Hacking Suite 9181 | -6/Factory | Entered Lower Caves 9487 | -6/Lower Caves | Build established: Scavenger-Executioner 9565 | -6/Lower Caves | Encountered a Warlord checkpoint 9566 | -6/Lower Caves | Learned Factory garrison access intel 10060 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 10143 | -6/Lower Caves | Identified exit to Data Miner 10640 | -6/Lower Caves | Discovered new exit (range 11) 11177 | -6/Lower Caves | Entered Data Miner 11180 | -6/Data Miner | Discovered new exit (range 6) 11190 | -6/Data Miner | Identified exit to Proximity Caves 11206 | -6/Data Miner | Met Data Miner 11229 | -6/Data Miner | Learned location of Section 7 (-2) 11229 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11252 | -6/Data Miner | Received God Mode back door access code from Data Miner 11304 | -6/Data Miner | Entered Proximity Caves 11490 | -5/Proximity Caves | Learned location of 1 exit from Factory 11791 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 11839 | -5/Proximity Caves | Learned 8 Factory zone layouts 11862 | -5/Proximity Caves | Lost 8 parts (3n1u4w) 11956 | -5/Proximity Caves | Lost 8 parts (1p1n2u4w) 12314 | -5/Proximity Caves | Spotted B-75 Beast 12315 | -5/Proximity Caves | Core integrity fell below 50% 12372 | -5/Proximity Caves | Escorted by Enhanced Grunt 12388 | -5/Proximity Caves | Build established: Hacker-Mutant 12410 | -5/Proximity Caves | Core integrity fell below 20% 12421 | -5/Proximity Caves | Self-destructed Last Messages --------------- 12094_ Acquired Adv. Targeting Computer. 12099_ Acquired Coil Gun. 12101_ Dropped 0b10 Decoder Chip [Scout]. 12108_ Acquired 30 matter. 12250_ Searching scrap... 12250_ Found Hardlight Generator. 12250_ Found Mak. Laser. 12250_ Found Adv. Drone Bay. 12250_ Found 33 Matter. 12314_ Imp. Sensor Array destroyed. 12362_ Searching scrap... 12362_ Found Slug Cannon. 12362_ Found 39 Matter. 12367_ Coil Gun destroyed. 12372_ Enhanced Grunt: "Protecting LRC-V3." 12373_ Mic. Nuclear Core destroyed. 12400_ S-27 Virus destroyed. 12405_ System corrupted: Matter fused (-10). 12415_ Slug penetrates Wall. 12419_ Coil Gun destroyed. Map ----- +----------------------------------------------------+ | ##????????????????? ???????????????????????? | | #????????????????? ???????? ??????????????? | | #???????????????? #????### ??????????????? | | ### ###????????? #??? ?????????????? | | ###??????? #?? ?????????????? | | ##?????? #?? ??????????????? | | % ##" ###### #? ????????????????? | | ### ###?"" ## #?????????????????? | | #?####?????" ?? # #??????????????????? | | ###??######## #?## #???????????????????? | | #### %] ### ### #???????????????????? | | "" # # %% ?????????????????????? | | "# #????????????????????????? | | "" ### #????????????????????? | | ######" % "###### #????????????????????? | | ??????## #### #####????????????????????? | | ##?????### ##????????????????????????? | | #???????## %##?????????????????????????? | | #??#####?## % ##??????????????????????????? | | #?# ##?#### ####?????????????????????????? | | ### ?????# ##s##????????????????????????? | | ## #???## s ##???????????????????????? | | #????# s% ###?????????????????????? | | #????# ### #?????????????????????? | | ### ????# ###?## #?????????????????????? | | ##???? ??????# ##????##@ #?????????????????????? | | #?????????? #???#### #?????????????????????? | | ##??????? #??## #?????????????????????? | | ##????? ###### #?## #?????????????????????? | | #?????#####??##### #?????????????????????? | | ########" ##???## ##??###????????????????? | | ## #?### ##?# ##???????????????? | | ### ## ## ##??????????????? | | #### ### ### #??????????????? | | ##??## ## ##?## ######??????????????? | | ##??### ##???## #???????????????????? | | ???## #?????# ##???????????????????? | | ??## #?????# #????????????????????? | | ??# ####?# #????????????????????? | | ??# # #????????????????????? | | ??# # % #" ######## ###????????????????????? | | ??###### # # #? "# #??????????????????????? | | ####?# # % ### # "# #??????????????????????? | | #### #### + "# #??????????????????????? | | ### ! # + "# ??????????????????????? | | ###/! ## #???# ??????????????????????? | | ### !!! # # #???? ??????????????????????? | | ##?## !!* % ####???? ??????????????????????? | | #??####### # ?????????????????????? | | # ##????# ## ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 26 Item Schematics ----------------- Med. Insulated Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Wave Gun | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Chainsword | -7/Zion | Archive Fission Core | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Energy Filter | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Beamcaster | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Impulse Thruster Array | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive C-35 Carver | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyCarbideDrive Manual? 0 Play Time 01:54:25 Cumulative 95.2 hours Start 2025.03.10 @ 18:25:57 End 2025.03.11 @ 07:08:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 112 Rogue 105 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 42 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d4d66be9-854e-4a43-ac4f-4f610362b99a