Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.14 @ 17:05:24 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2697) 2697 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 6165 Bonus ------- High Alert Combat Kills 213 Cogmind --------- Core Integrity 658/700 Matter 250/300 Energy 72/100 System Corruption 9% Temperature Cool (15) Movement Core (1100) Ox21 Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Micro Nuclear Core Carbon-fiber Leg Titanium Leg Cooling System Improved Cooling System Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Utility Shielding Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Shock Rifle Heavy EM Shotgun Lightning Gun Precision Beam Rifle Light EM Pulse Cannon Heavy Ion Cannon Advanced EMP Blaster Mini Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Utility Shielding Reflective Plating > --- WEAPON ----------- Precision Beam Rifle Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Cooling System Cooling System Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Armor Plating Shock Rifle Heavy EM Shotgun Lightning Gun Light EM Pulse Cannon Heavy Ion Cannon Plasma Cannon Advanced EMP Blaster Mini Grenade Launcher Chainsword [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 114 | 6 8 6 24 50 17 3 Power 14 | . 2 2 4 4 2 . Engine 11 | . 2 2 3 3 1 . Core 3 | . . . 1 1 1 . Reactor . | . . . . . . . Propulsion 24 | 2 2 . 4 13 3 . Treads 4 | 2 2 . . . . . Leg 20 | . . . 4 13 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 2 1 6 10 6 2 Device 10 | 1 1 . 3 1 2 2 Storage 6 | 1 1 1 . 3 . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 12 | . . . 3 6 3 . Artifact . | . . . . . . . Weapon 47 | 2 2 3 10 23 6 1 Energy Gun 27 | 1 . 2 6 14 4 . Energy Cannon 9 | . 2 . . 5 1 1 Ballistic Gun 6 | 1 . 1 4 . . . Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 4 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 2 3 . . Parts Lost 21 | . 2 . 5 7 2 5 Power 2 | . . . . 1 . 1 Propulsion 3 | . . . 1 . 1 1 Utility 4 | . 1 . 1 . . 2 Weapon 12 | . 1 . 3 6 1 1 Highest Loss Streak 5 | . 2 . 4 2 2 5 Average Slot Usage (%) 98 | . 91 99 99 98 98 85 Engine 6 | . 7 14 5 4 5 4 Core 3 | . . . 4 4 8 5 Treads 7 | . 26 28 4 . . . Leg 17 | . . . 17 26 22 18 Device 9 | . 13 4 11 9 7 7 Storage 22 | . 14 23 22 24 23 23 Protection 8 | . . . 11 10 13 4 Energy Gun 12 | . 8 21 10 12 13 5 Energy Cannon 3 | . 5 1 . 5 . 7 Ballistic Gun 4 | . 14 5 11 . . . Naked Turns . | . . . . . . . Heaviest Build 95 | 8 42 60 65 93 95 95 Greatest Support 49 | 40 40 40 40 49 49 45 Greatest Overweight (x) 3 | . 1 1 3 2 2 2 Average Overweight (x) 1 | . . 1 2 1 1 2 Largest Inventory Capacity 24 | 6 12 18 18 24 24 24 Average Capacity 18 | 5 10 15 18 21 24 24 Most Carried 24 | 6 12 18 18 24 24 24 Average Carried 17 | 3 9 14 16 21 23 24 Final Capacity 24 | 6 12 18 18 24 24 24 Final Carried 24 | 6 12 18 18 24 24 24 Class Distribution -------------------- 42% | Hauler-Mutant 34% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Matter Collected 1717 | 259 233 82 434 551 158 . Remotely 113 | 21 92 . . . . . Salvage Created 4240 | 97 323 134 515 2674 198 299 Parts 216 | 3 14 12 37 130 16 4 Haulers Intercepted 7 | . 1 . 2 4 . . Recyclers Shooed 7 | . 1 1 . 5 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Combat Hostiles Destroyed 65 | . 4 5 11 41 3 1 Melee 1 | . . . . . 1 . Guns 39 | . . 4 11 23 . 1 Cannons 14 | . 4 1 . 9 . . AOE 8 | . . . . 8 . . Classes Destroyed 12 | 1 2 1 2 4 1 1 Worker 6 | . . . 1 5 . . Hauler 7 | . 1 . 2 4 . . Recycler 9 | 1 2 . . 6 . . Operator 2 | . . . . 2 . . Watcher 2 | . . . . 1 1 . Swarmer 12 | . . 3 3 6 . . Grunt 35 | . 4 2 6 23 . . Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 14 | . . . 2 10 2 . Programmer 1 | . . . . . 1 . Compactor 1 | . . . . . . 1 Best Kill Streak 6 | 1 3 3 5 6 1 1 Combat Bots Only 5 | . 2 3 5 4 1 1 Max Kills in Single Turn 2 | 1 1 2 1 2 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Damage Taken 4596 | . 482 140 1068 2374 382 150 Core 610 | . 61 46 166 295 42 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 57 58 46 . . Volleys Fired 275 | 3 24 10 69 143 12 14 Largest 2 | 2 2 2 2 2 2 2 Hottest 160 | 70 80 80 100 133 141 160 Shots Fired 529 | 6 47 20 135 272 24 25 Gun 440 | 6 35 13 135 216 24 11 Cannon 84 | . 12 7 . 51 . 14 Launcher 5 | . . . . 5 . . Special . | . . . . . . . Kinetic 149 | 3 24 10 112 . . . Thermal 330 | 3 23 10 23 222 24 25 Explosive 3 | . . . . 3 . . Electromagnetic 47 | . . . . 47 . . Robot Hit Streak 25 | 5 10 12 11 25 16 16 Robot Miss Streak 4 | . 2 2 4 4 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 385 | 5 33 15 96 188 26 22 Core Hits 169 | 3 17 8 27 98 7 9 Critical Hits 2 | . . . 1 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing 9 | . . . . . 9 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7016 | 55 393 217 1060 4096 538 657 Guns 4582 | 50 234 110 1057 2408 377 346 Cannons 1499 | . 141 107 . 940 . 311 Explosions 742 | . . . . 742 . . Melee 161 | . . . . . 161 . Ramming 32 | 5 18 . 3 6 . . Kinetic 1150 | 25 146 72 907 . . . Thermal 4502 | 25 229 145 150 2919 377 657 Explosive 392 | . . . . 392 . . Electromagnetic 779 | . . . . 779 . . Impact . | . . . . . . . Slashing 161 | . . . . . 161 . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 4 2 9 Average Corruption 2 | . . . . 3 1 7 Corruption Purged . | . . . . . . . Effects 10 | . . . . 2 5 3 Message Errors 5 | . . . . 1 3 1 Matter Fused 1 | . . . . 1 . . Heat Flow Errors 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 1 1 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 61 | . . . . 61 . . Projectiles 16 | . . . . 16 . . Explosions 45 | . . . . 45 . . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 99 | . . . 1 98 . . Shots 3 | . . . . 3 . . Rammed 5 | 2 2 . 1 . . . Targets Rammed 6 | 2 2 . 1 1 . . Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 223 | 20 147 45 15 90 212 223 Average Temperature 35 | 15 49 19 4 24 44 90 Received Heat Transfer 1752 | . 210 48 387 1017 90 . Effects 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . . 6 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 13 | . . . . 10 3 . Heat Transferred 9447 | 74 555 333 384 5874 827 1400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Peak Influence 826 | 5 77 80 271 826 460 98 Average Influence 208 | 2 17 58 94 337 365 89 Maximum Alert Level 3 | . . . 1 3 2 . Low Security (%) 59 | 100 100 100 76 39 . 100 Level 1 22 | . . . 23 27 62 . Level 2 12 | . . . . 21 37 . Level 3 4 | . . . . 11 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . . 5 1 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . . . 4 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Distress Signals 12 | . . . 3 9 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 9 6 26 82 7 2 Peak Tracking Total 8 | . 2 3 8 6 4 2 Tactical Retreats 11 | . 1 . . 10 . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Traps Triggered 7 | . 2 . . 2 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Machines Disabled 3 | . . . . 3 . . Max in Single Turn 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Machines Accessed 6 | . 3 . 1 2 . . Terminals 4 | . 2 . 1 1 . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 10 . 3 9 . . Successful 14 | . 7 . 1 6 . . Failed 8 | . 3 . 2 3 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 4 . 3 1 . . Terminals 10 | . 5 . 3 2 . . Fabricators . | . . . . . . . Repair Stations 12 | . 5 . . 7 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 . 1 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . 4 . . 5 . . Scan Component 5 | . 2 . . 3 . . Repair 4 | . 2 . . 2 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 6 . . . . . Terminals 2 | . 2 . . . . . Botnet 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 1 2 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 2 . . 2 . . Time 134 | . 52 . . 82 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Turns Passed 4983 | 108 652 586 970 2080 533 54 Spaces Moved 2098 | 56 300 299 333 856 250 4 Core 6 | 6 . . . . . . Treads 691 | 50 300 299 42 . . . Legs 1401 | . . . 291 856 250 4 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 180 180 150 153 183 Average Speed 174 | 148 169 180 203 164 174 183 Slowest Speed 210 | 160 180 180 210 186 185 183 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 53 67 26 60 9 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 51 | . . . . 51 . . Melee . | . . . . . . . Projectile 12 | . . . . 12 . . AOE 39 | . . . . 39 . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Total 2922 | 72 401 332 509 1276 311 21 Wait 224 | . 54 . 42 123 5 . Move 2094 | 56 299 298 332 855 250 4 Hop . | . . . . . . . Pick Up 103 | 6 10 11 20 47 9 . Fast Attach 30 | 6 3 . 6 9 5 1 Attach 37 | . 3 2 13 14 5 . Detach . | . . . . . . . Swap 48 | . 2 4 5 28 7 2 Drop 97 | . 4 7 21 56 9 . Fire 275 | 3 24 10 69 143 12 14 Melee 9 | . . . . . 9 . Ram . | . . . . . . . Kick 2 | . . . 1 1 . . Crush 3 | 1 2 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min / [*Sto]) -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory -7/Waste History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 8) 579 | -10/Materials | Discovered new exit (range 12) 638 | -10/Materials | Repaired Lgt. Treads 665 | -10/Materials | Repaired Lgt. Treads 761 | -10/Materials | Entered Mines 924 | -10/Mines | Learned 2 Materials zone layouts 952 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1333 | -10/Mines | Discovered new exit (range 4) 1347 | -10/Mines | Entered Materials 1347 | -9/Materials | Evolved 2 slots: Utility x2 1348 | -9/Materials | Identified exit to Mines 1398 | -9/Materials | Discovered new exit (range 13) 1527 | -9/Materials | Lost 4 parts (1u3w) 2097 | -9/Materials | Build established: Scavenger-Mutant 2105 | -9/Materials | Discovered new exit (range 16) 2317 | -9/Materials | Entered another Materials area 2317 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3094 | -8/Materials | Repaired Broken Mni. Grenade Launcher 3131 | -8/Materials | Build established: Hauler-Mutant 3133 | -8/Materials | Repaired Electrolaser 3220 | -8/Materials | Discovered new exit (range 8) 3654 | -8/Materials | Discovered new exit (range 8) 4317 | -8/Materials | First assault squad dispatched 4394 | -8/Materials | Core integrity fell below 50% 4397 | -8/Materials | Entered Factory 4397 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4930 | -7/Factory | Sucked down chute 4930 | -7/Factory | Entered Waste 4945 | -7/Waste | EMP discharged 4965 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4965 | -7/Waste | Destroyed C-40 Crusher 4979 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4982 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4984 | -7/Waste | Self-destructed Last Messages --------------- 04957_ Broken Imp. Cloaking Device crushed. 04965_ Imp. Aluminum Leg crushed. 04965_ Imp. Cooling System crushed. 04965_ Lgt. Angular Momentum Engine crushed. 04965_ Critical hit. 04965_ Reflective Plating destroyed. 04965_ C-40 Crusher destroyed. 04968_ Overheating: Energy bleed (-18). 04968_ Acquired Imp. Cooling System. 04975_ System corrupted: Component data lost. 04976_ System corrupted: Plasma Cannon targeting data glitched. 04977_ Antimatter Reactor crushed. 04979_ 299 Matter crushed. 04979_ Dynamic Insulation System crushed. 04979_ Mic. Nuclear Core crushed. 04979_ Gatling Laser crushed. 04979_ Titanium Leg crushed. 04982_ Plasma Cannon crushed. 04982_ Carbon-fiber Leg crushed. 04982_ Imp. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ?????????????############?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# #?????? #?????????????? | | ?????????????# #### ###???????????? | | ?????????????# ==! ????????? | | ?????????????# *@CC C????????? | | ?????????????# =CC C????????? | | ?????????????# ????????? | | ?????????????# #### #####?????????? | | ?????????????# = #????? #?????????????? | | ?????????????# #???????#?????????????? | | ?????????????############?????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 28 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Power Shielding 33 Utility Shielding 66 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightVariableDoomcannon Manual? 0 Play Time 00:25:58 Cumulative 441.7 hours Start 2020.03.14 @ 16:39:25 End 2020.03.14 @ 17:05:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 768 Rogue 768 Adventurer 0 Explorer 0 Win Type - Total 33 Types 24/0/4/4/1/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52c9a77d-0490-45bb-a06b-4ccc13da6672