Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.28 @ 15:20:34 Player: LoftTara Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (10) 50 Value Destroyed (376) 376 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1546 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 100/100 System Corruption 33% Temperature Cool (0) Movement Walking (120) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Flight Unit Weight Redist. System Improved Sensor Array Core Shielding Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Sensor Array > --- WEAPON ----------- EM Pulse Gun Small Laser > --- INVENTORY -------- Ion Engine Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Heat Sink Core Shielding Mining Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon . | . . . . Parts Attached 26 | 6 7 9 4 Power 5 | 1 2 1 1 Engine 4 | 1 2 . 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 12 | 2 2 6 2 Treads . | . . . . Leg 8 | 2 2 2 2 Wheel . | . . . . Hover . | . . . . Flight 4 | . . 4 . Utility 4 | 1 1 1 1 Device 3 | . 1 1 1 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 5 | 2 2 1 . Energy Gun 2 | . 2 . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 14 | . 3 . 11 Power 3 | . 1 . 2 Propulsion 4 | . . . 4 Utility 2 | . . . 2 Weapon 5 | . 2 . 3 Highest Loss Streak 8 | . 2 . 8 To Critical Strikes . | . . . . Average Backups 5 | 2 4 5 6 Power 1 | . 1 2 1 Propulsion 1 | . 2 1 1 Utility 1 | . . . 3 Weapon . | 1 1 . . Tool/Special . | . . . . Unused Backups 3 | . . 1 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Tool/Special . | . . . . Average Slot Usage (%) 85 | . 93 99 65 Engine 9 | . 14 9 3 Core 2 | . . 1 5 Leg 21 | . 28 33 5 Flight 9 | . . 10 22 Device 7 | . 8 11 5 Storage 11 | . 14 11 8 Energy Gun 12 | . 9 22 9 Ballistic Gun 8 | . 18 . . Special Weapon 1 | . . . 4 Peak Build Rating 21 | 6 7 21 21 Average Rating 9 | 4 6 11 12 On Entrance 8 | . 6 7 21 Naked Turns . | . . . . Heaviest Build 14 | 12 14 14 13 Greatest Support 40 | 20 20 40 20 Greatest Overweight (x) 2 | 1 . 2 . Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 6 7 8 8 Average Carried 5 | 2 4 5 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 5 8 5 Class Distribution -------------------- 58% | Mutant 23% | Scavenger-Mutant 18% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Min Matter Collected 379 | 232 127 20 . Remotely . | . . . . Salvage Created 420 | . 329 91 . Parts 24 | . 22 2 . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Combat Hostiles Destroyed 10 | . 8 2 . Guns 10 | . 8 2 . Classes Destroyed 1 | . 1 . . Grunt 10 | . 8 2 . Best Kill Streak 6 | . 6 2 . Combat Bots Only 6 | . 6 2 . Max Kills in Single Turn 1 | . 1 1 . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Hostile Shots Fired 73 | . 68 5 . Missed 20 | . 18 2 . Hits 53 | . 50 3 . Projectile 53 | . 50 3 . Critical Strikes 1 | . 1 . . Damage Taken 1719 | . 559 32 1128 Core 562 | . 143 12 407 Absorbed by Shields . | . . . . Core Remaining (%) 71 | 100 42 . . Volleys Fired 62 | . 27 6 29 Largest 2 | . 2 2 1 Hottest 100 | . 80 100 100 Shots Fired 94 | . 53 11 30 Gun 78 | . 53 10 15 Cannon . | . . . . Launcher . | . . . . Special 16 | . . 1 15 Kinetic 40 | . 40 . . Thermal 24 | . 3 6 15 Explosive . | . . . . Electromagnetic 30 | . 10 5 15 Robot Hit Streak 32 | . 32 7 . Robot Miss Streak 3 | . 3 2 . Penetration Max . | . . . . Secondary Targets 3 | . 3 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 47 | . 40 7 . Core Hits 21 | . 17 4 . Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 447 | . 365 82 . Guns 445 | . 365 80 . Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 2 | . . 2 . Kinetic 265 | . 265 . . Thermal 53 | . 22 31 . Explosive . | . . . . Electromagnetic 127 | . 78 49 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 33 | . . . 33 Average Corruption 23 | . . . 23 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . . 8 Message Errors 1 | . . . 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 3 | . . . 3 Misfires 1 | . . . 1 Alerts 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 3 | . . 3 . Kicked 3 | . . 3 . Crushed . | . . . . Highest Temperature 414 | . 18 36 414 Average Temperature 158 | . 7 24 198 Received Heat Transfer 348 | . 330 18 . Effects 2 | . . . 2 Energy Bleed 1 | . . . 1 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 125 | . 50 75 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 110 | . 110 75 9 Initial 18 | . . 18 9 Average 23 | . 40 29 . Influence Increases 313 | . 211 96 6 Destroy 0b10 Robot/C 200 | . 160 40 . Destroy Leader 50 | . 40 10 . Successful Hack 11 | . 11 . . Select Force Hacks 30 | . . 30 . Disable Machine 15 | . . 15 . Destroy Structure 7 | . . 1 6 Influence Decreases 313 | . 166 115 32 Entered New Map 44 | . . 27 17 Time Decay 239 | . 136 88 15 Lost Part 30 | . 30 . . Squads Dispatched 5 | . 2 3 . Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 17 | . 12 5 . Peak Tracking Total 7 | . 7 3 . Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Min Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Machines Accessed 4 | . 3 1 . Terminals 3 | . 3 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 6 | . 5 1 . Successful 3 | . 2 1 . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 3 | . 2 1 . Terminals 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 1 1 . Terminals 1 | . 1 . . Assimilate 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Tunnel 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Min Active Infowar (turns) 152 | . . 30 122 Sensors 152 | . . 30 122 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . . 1 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Min Turns Passed 982 | 74 394 229 285 Spaces Moved 424 | 40 177 162 45 Core 15 | 15 . . . Treads . | . . . . Legs 255 | 25 177 53 . Wheels . | . . . . Hover . | . . . . Flight 154 | . . 109 45 Fastest Speed 31 | 50 120 31 31 Average Speed 86 | 98 120 61 31 Slowest Speed 180 | 120 120 180 31 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins 6 | . . . 6 Cave-ins Triggered 10 | . . . 10 Exploration Rate (%) 14 | 3 28 11 14 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 16 | . . 1 15 Terrain Destroyed 16 | . . 1 15 Melee . | . . . . Projectile 16 | . . 1 15 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Min Total 923 | 74 313 278 258 Wait 372 | 21 92 81 178 Move 421 | 39 176 161 45 Hop . | . . . . Pick Up 28 | 8 9 11 . Fast Attach 1 | . . 1 . Attach 18 | 6 4 4 4 Detach 1 | . . . 1 Swap 8 | . 3 4 1 Drop 9 | . 2 7 . Fire 62 | . 27 6 29 Melee . | . . . . Ram . | . . . . Kick 3 | . . 3 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 75 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 15) 469 | -10/Materials | Entered another Materials area 469 | -9/Materials | Evolved 2 slots: Propulsion x2 631 | -9/Materials | Discovered new exit (range 10) 698 | -9/Materials | Entered Mines 708 | -9/Mines | Learned Materials emergency access door positions 709 | -9/Mines | Met a Derelict bent on vengeance 807 | -9/Mines | Crushed by falling debris 835 | -9/Mines | Crushed by falling debris 835 | -9/Mines | Crushed by falling debris 835 | -9/Mines | System corruption reached 10% 839 | -9/Mines | Crushed by falling debris 839 | -9/Mines | Core integrity fell below 50% 870 | -9/Mines | Lost 8 parts (1p4n1u2w) 878 | -9/Mines | Crushed by falling debris 912 | -9/Mines | Crushed by falling debris 932 | -9/Mines | Crushed by falling debris 932 | -9/Mines | System corruption reached 30% 952 | -9/Mines | Crushed by falling debris 976 | -9/Mines | Crushed by falling debris 976 | -9/Mines | Core integrity fell below 20% 983 | -9/Mines | Lost 3 parts (1p1u1w) 984 | -9/Mines | Crushed by falling debris 984 | -9/Mines | Smashed by cave-in Last Messages --------------- Crushed by falling debris. Sml. Storage Unit destroyed. System corrupted by crushing effect (+4). System corrupted: Heat flow error (+103). The unstable cave ceiling collapses. Crushed by falling debris. Ion Engine destroyed. System corrupted by crushing effect (+3). System corrupted: FCS attempts to trigger EM Pulse Gun. System corrupted: EM Pulse Gun misfires. The unstable cave ceiling collapses. Crushed by falling debris. EM Pulse Gun destroyed. System corrupted by crushing effect (+3). The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Matter fused (-10). The unstable cave ceiling collapses. Crushed by falling debris. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????####??????????????????????????????????? | | ??????????## ##?????????????????????????????????? | | ??????????# #?????????????????????????????????? | | ?????????## #?????????????????????????????????? | | ????###### ##????????????????????????????????? | | ????# ##???????????????????????????????? | | ????# #???????????????????????????????? | | ##### ##### ##??????????????????????????????? | | # #???#### ###????????????????????????????? | | # #??????## ##???????????????????????????? | | # ####???????# ########???????????#????????? | | #??????????## ## ########???? ##???????? | | #???????????## ###@## ### #???????? | | ####????????????## ######### """ ??????????? | | ##???????????##??## #????### """ ??????????? | | ####### #???# #????????? """ ??????????? | | #??# ??????????""" ??????????? | | ### #?????? ??????????? ??????????? | | ##????????? #####??????????????????????? | | #####????????? ##??????????????????????????? | | ????????????# ###???????????????????????????? | | ????????????## #??????????????????????????????? | | ?????????????## # ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ??????????????# ???????????????????????????????? | | ???????????????##????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryXenonTelecube Manual? 0 Play Time 00:15:35 Cumulative 16.6 hours Start 2025.08.28 @ 15:07:07 End 2025.08.28 @ 15:20:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06c032e6-d65a-4ee2-b733-48cd480268fc