Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.14 @ 19:09:32 Player: CrossedViper Result: Destroyed by EQ-053 with Nova Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (273) 1365 Value Destroyed (14572) 14572 Prototype IDs (227) 4540 Alien Tech Used (6) 1200 Bonus (17292) 17292 TOTAL SCORE: 48869 Bonus ------- High Alert Combat Kills 118 Follower Combat Kills 349 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 86 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Met Warlord at Command 2000 Friendly Fire -561 Cogmind --------- Core Integrity 0/1600 Matter 202/300 Energy 87/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Experimental Gyrokinetic Inverter > --- UTILITY (14) ----- Spectral Analyzer Experimental Targeting Computer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Vortex Chain Reactor Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Experimental Cooling System Advanced Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Spectral Analyzer Experimental Targeting Computer Armor Integrity Analyzer Precision Matter Filter Advanced Weapon Cycler Heavy Regenerative Plating Heavy Regenerative Plating Beam Splitter > --- WEAPON ----------- Helical Railgun Helical Railgun Perforator > --- INVENTORY -------- Improved Quantum Reactor Vortex Chain Reactor Biometal Heavy Treads Advanced Coolant Injector Quantum Capacitor Layered Heavy Armor Plating Experimental Focal Shield High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Matter Drive HERF Cannon Graviton Cannon Graviton Cannon Rocket Array Plasma Cutter [Rating: 217] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Vortex Chain Reactor Propulsion Enhanced Flexi-carbon Leg Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Armored Huge Wheel Hover Unit Experimental Gyrokinetic Inverter Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Deep Network Scanner Protection Improved Medium Armor Plating Artifact Matter Drive Weapon KE Penetrator Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Mace Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Utility 12 | . . . . 2 1 . . . . 2 . . . . . . . . . 2 2 . 2 . . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 278 | 4 2 7 16 11 10 5 2 9 13 18 13 1 10 8 15 2 6 4 . 3 8 8 4 8 22 12 57 Power 23 | . . 1 3 . 1 . . . 1 1 . . 1 . 2 . . 1 . . . . . . 2 2 8 Engine 8 | . . 1 3 . 1 . . . 1 1 . . . . . . . . . . . . . . . . 1 Core 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . 1 . 1 . . 1 . . . . . . 2 2 7 Propulsion 40 | 2 . . 2 3 2 1 1 1 2 4 1 . 1 3 1 . . 2 . . . . . 2 1 4 7 Treads 32 | 2 . . 2 3 1 1 1 1 2 4 1 . 1 . . . . . . . . . . 2 1 4 6 Leg 6 | . . . . . . . . . . . . . . 3 1 . . 2 . . . . . . . . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | . 1 3 . 5 5 2 . 4 4 7 8 . 3 1 8 . 3 1 . 2 3 5 3 3 16 3 22 Device 45 | . . . . 3 2 . . 3 1 4 3 . 1 . 3 . 1 . . . . 1 2 1 7 1 12 Storage 8 | . . 2 . . 1 . . . . . 1 . . . 2 . . . . . . 2 . . . . . Processor 6 | . . . . . . 1 . . . . 1 . . . 1 . . 1 . . . . 1 . . 1 . Hackware 5 | . . . . . 1 . . . . . . . . . . . . . . 2 . 1 . 1 . . . Protection 43 | . 1 1 . 2 1 1 . 1 3 3 3 . 2 1 2 . 2 . . . 3 1 . 1 7 1 7 Artifact 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Weapon 103 | 2 1 3 11 3 2 2 1 4 6 6 4 1 5 4 4 2 3 . . 1 5 3 1 3 3 3 20 Energy Gun 23 | . . 1 7 . . . . . . 1 1 1 2 . . . . . . 1 . 2 . . 2 2 3 Energy Cannon 28 | . . . 2 1 . 2 . . 2 1 2 . 2 . 2 . . . . . 3 1 1 2 1 1 5 Ballistic Gun 39 | 2 1 2 2 2 2 . . 4 3 1 . . . 3 2 1 2 . . . 2 . . 1 . . 9 Ballistic Cannon 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 Launcher 7 | . . . . . . . 1 . 1 2 . . . 1 . 1 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 7 . . . . 1 1 1 . . . . . . . . . . . 2 . 1 3 . 2 Parts Lost 81 | . . 1 3 . . . 1 . 6 12 3 . 6 1 1 . 3 . . 1 . . 2 5 3 4 29 Power 11 | . . . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . 1 7 Propulsion 11 | . . . . . . . 1 . . 3 1 . 1 . . . . . . . . . . 1 . . 4 Utility 24 | . . . . . . . . . . 5 1 . 3 . . . 2 . . . . . . 1 1 1 10 Weapon 35 | . . 1 2 . . . . . 5 4 1 . 2 1 . . 1 . . 1 . . 2 3 2 2 8 Highest Loss Streak 8 | . . 1 1 . . . 1 . 3 5 3 . 5 1 1 . 3 . . 1 . . 1 2 3 2 8 Average Slot Usage (%) 84 | . 67 85 99 99 91 91 92 85 94 81 89 93 91 91 96 100 99 96 94 91 91 86 82 76 65 79 72 Engine 3 | . . 10 10 9 7 7 7 7 6 6 6 6 2 . . . . . . . . . . . . . 1 Reactor 3 | . . . . . . . . . . . . . 3 6 4 5 5 5 5 5 4 4 4 4 4 11 6 Treads 10 | . 28 22 22 18 11 7 7 7 17 19 19 20 19 12 . . . . . . . . . 6 8 8 7 Leg 3 | . . . . . . . . . . . . . . 7 23 23 23 23 23 21 19 19 17 3 . . . Wheel 1 | . . . . . 4 7 7 7 2 . . . . . . . . . . . . . . . . . . Device 7 | . . . . 9 7 7 7 7 5 10 7 6 5 6 8 11 7 7 5 5 4 4 7 6 6 5 11 Storage 11 | . . 16 22 18 15 15 15 15 15 13 9 6 6 6 9 11 11 11 11 10 9 9 8 8 8 8 7 Processor 10 | . . . . . . 4 7 7 7 6 9 13 13 13 11 11 11 14 17 15 14 14 16 17 13 15 14 Hackware 1 | . . . . . . . . . . . . . . . . . . . . 8 9 9 8 8 8 8 1 Protection 7 | . 10 5 . 8 11 9 7 7 8 7 10 13 12 12 6 5 8 5 5 5 10 4 4 4 4 8 8 Energy Gun 4 | . . . 19 12 7 2 . . . 3 8 5 6 6 2 . . . . 1 . 1 4 3 4 5 2 Energy Cannon 4 | . . . 2 1 . 10 15 1 8 2 6 13 16 13 2 2 . . . . 6 9 5 9 4 7 2 Ballistic Gun 10 | . 28 31 21 21 23 17 10 20 19 5 . . . 2 18 19 22 23 23 18 10 6 4 1 . . 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 208 | 3 3 41 58 65 87 87 80 80 84 90 144 144 143 143 138 106 106 113 113 113 134 158 175 193 163 194 208 Greatest Support 160 | 3 3 40 40 40 60 28 28 28 81 81 78 78 78 84 112 112 112 112 106 106 106 106 106 120 145 160 160 Greatest Overweight (x) 6 | . . 1 1 1 3 3 2 2 2 1 2 1 6 2 1 . . 1 1 1 1 1 1 2 1 2 2 Average Overweight (x) 1 | . . . . 1 1 2 2 2 . . 1 1 1 1 . . . . 1 1 1 1 1 1 . 1 . Largest Inventory Capacity 38 | 4 4 16 16 16 18 18 18 18 18 18 38 24 24 24 38 18 18 18 18 18 18 20 20 20 20 20 20 Average Capacity 18 | 4 4 12 16 16 16 18 18 18 18 18 21 24 24 24 20 18 18 18 18 18 18 19 20 20 20 20 19 Most Carried 24 | 4 4 8 16 16 16 16 15 18 18 14 21 24 24 24 23 18 18 18 18 18 18 20 20 20 20 18 20 Average Carried 17 | 2 4 6 14 15 15 14 14 17 14 10 14 23 23 23 18 18 16 17 17 16 17 18 17 18 18 15 18 Final Capacity 24 | 4 4 16 16 16 18 18 18 18 18 18 24 24 24 24 18 18 18 18 18 18 18 20 20 20 20 20 4 Final Carried 24 | 4 4 8 16 16 16 15 15 18 11 11 21 24 24 23 18 18 18 17 18 18 18 20 17 19 15 17 2 Class Distribution -------------------- 18% | Scavenger-Gunner 16% | Hacker-Mutant 13% | Gunner 12% | Scavenger-Mutant 8% | Tank 6% | Derelict-Mutant 6% | Derelict-Gunner 5% | Hacker-Gunner 4% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Tank | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Gunner | -5/Warlord Scavenger-Gunner | -4/Proximity Caves Hacker-Gunner | -4/Factory Hacker-Tank | -3/Research Hacker-Mutant | -3/Testing Hacker-Mutant | -2/Research Hacker-Gunner | -2/Quarantine Hacker-Mutant | -2/Section 7 Hacker-Mutant | -1/Access Scavenger-Gunner | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Matter Collected 8021 | 200 58 249 527 432 256 309 73 180 529 276 343 59 72 124 418 328 109 . 77 100 84 116 19 90 344 125 2524 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 15986 | . 77 364 1212 889 395 361 281 110 604 559 277 130 349 412 505 591 224 40 . 173 183 426 373 1133 1425 1040 3853 Parts 610 | . 6 17 84 43 25 14 10 10 23 25 8 9 13 10 28 11 4 4 . 7 4 11 8 49 64 32 91 Haulers Intercepted 9 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . 1 1 2 . Recyclers Shooed 8 | . . . 2 1 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 122 | . . . . . . 12 4 . 22 . 5 9 . 10 . 10 1 48 1 . . . . . . . . Prevented 12 | . . . . . . 2 . . . . 2 . . 1 . . . 6 1 . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 231 | . 2 8 23 17 8 6 9 1 12 11 7 5 3 11 8 11 5 1 . 2 2 5 5 16 23 14 16 Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Guns 110 | . 2 7 19 15 8 5 . 1 9 7 1 2 . 1 8 9 2 1 . 2 . . 1 . 3 2 5 Cannons 69 | . . . 2 1 . 1 2 . 1 1 6 3 . 2 . . . . . . 1 4 2 15 16 12 . AOE 26 | . . . 1 . . . 7 . 2 3 . . . 8 . 2 3 . . . . . . . . . . Classes Destroyed 23 | . 2 2 7 . 1 3 1 1 . . . . . . . . . . . . . . . . . . 6 Worker 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Builder 5 | . . . 1 1 1 . . . . 1 . . . . . . . . . . . . . . 1 . . Hauler 9 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . 1 1 2 . Recycler 9 | . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . 5 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Operator 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . Watcher 7 | . . . 2 1 . . . . . . . . . . . . . . . . . 3 . 1 . . . Swarmer 52 | . 2 . 6 4 4 . 2 . 3 . 3 4 . 1 3 1 . 1 . . . 3 2 . 13 . . Grunt 84 | . . 5 12 10 2 3 5 . 6 4 1 . . 6 1 6 5 . . . . . 3 6 6 3 . Brawler 4 | . . . . . . . 1 . . 1 . . . . . 2 . . . . . . . . . . . Duelist 5 | . . . . . . 1 . . . 1 . . . 2 . 1 . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sentry 30 | . . 3 4 3 1 . 1 . . 1 1 . . . 4 1 . . . 2 2 . . 3 . 2 2 Hunter 16 | . . . . . 1 . . . 3 2 1 . . . . . . . . . . 2 . 1 . 6 . Programmer 19 | . . . . . . 1 . . . 2 1 1 . 2 . . . . . . . . . 6 3 3 . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Grunt 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Enhanced Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Zionite 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Marauder 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 10 | . 3 2 10 6 5 4 9 2 3 2 5 4 2 8 4 6 5 1 . 1 1 5 3 7 9 3 3 Combat Bots Only 9 | . 2 2 8 5 4 4 9 1 3 2 5 4 2 8 4 6 5 1 . 1 1 5 3 5 9 3 3 Max Kills in Single Turn 4 | . 1 1 3 2 2 2 4 1 2 1 1 2 1 3 1 2 3 1 . 1 1 1 1 2 1 1 1 Gunslinging 1 | . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . Exploded 4 | . . . 1 . . . 4 . 2 1 . . . 3 . 1 3 . . . . . . . . . . Melee 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Damage Taken 37644 | . 116 490 895 939 528 365 370 140 1619 1973 534 178 613 201 915 336 401 179 264 255 225 180 1261 2389 2932 2910 16436 Core 3010 | . 23 45 155 129 24 28 30 23 102 155 50 . . 36 207 28 36 . 23 . 57 . 37 72 218 140 1392 Absorbed by Shields 151 | . . . . . . . . . . . . . . . . . . . . . . . 151 . . . . Reduced by Siege Mode 308 | . . . . . . . . . . . . . . . . . . . . . . . . 15 30 18 245 Core Remaining (%) 79 | 100 90 . 50 76 . . . . 70 . . . . 71 . . . . 70 100 . 95 . . 72 . . Volleys Fired 999 | . 12 34 59 46 21 17 8 7 45 70 16 8 9 11 27 17 4 3 . 5 7 18 31 52 106 51 315 Largest 4 | . 2 3 4 4 4 4 4 4 4 2 4 3 4 3 4 4 4 4 . 4 4 2 4 3 1 4 4 Hottest 369 | . 40 60 203 174 134 192 192 119 197 134 262 193 290 220 186 126 126 129 . 171 247 174 294 338 113 369 247 Shots Fired 2284 | . 24 100 222 184 84 68 19 28 161 95 32 17 23 20 81 61 8 12 . 19 22 26 47 105 102 117 607 Gun 1701 | . 24 100 206 174 84 52 6 28 120 88 10 5 12 7 72 59 6 12 . 19 10 8 31 16 33 30 489 Cannon 568 | . . . 16 10 . 16 10 . 40 4 22 12 11 9 9 . . . . . 12 18 16 89 69 87 118 Launcher 15 | . . . . . . . 3 . 1 3 . . . 4 . 2 2 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1264 | . 24 100 116 116 63 43 6 28 120 68 14 7 . 5 64 59 6 12 . 16 10 . 1 . . . 386 Thermal 544 | . . . 32 10 . 16 10 . 40 24 15 10 . 5 9 . . . . 3 7 1 2 89 69 105 97 Explosive 15 | . . . . . . . 3 . 1 3 . . . 4 . 2 2 . . . . . . . . . . Electromagnetic 461 | . . . 74 58 21 9 . . . . 3 . 23 6 8 . . . . . 5 25 44 16 33 12 124 Robot Hit Streak 94 | . 6 13 10 16 15 12 4 9 13 13 10 6 11 7 12 10 5 5 . 10 18 10 21 25 45 33 94 Robot Miss Streak 8 | . 1 2 3 2 5 8 5 3 5 2 7 5 2 3 6 4 2 2 . 1 1 1 2 2 3 2 5 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 Secondary Targets 18 | . . . 3 4 3 2 . . 2 . . . . . 1 1 1 . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 . . 1 . . . . . 1 1 1 . . . . . . . . . 1 Capacitor 158 | . . . . . . . . . . . . . . . . . . . . . . . . . 80 . 78 Shots Hit Robots 1654 | . 18 67 93 122 52 44 11 17 103 65 25 10 23 16 52 31 6 7 . 14 17 20 41 75 76 93 556 Core Hits 755 | . 5 18 45 38 27 27 17 8 33 29 15 8 11 34 23 30 20 2 . 6 4 11 15 32 36 35 226 Critical Hits 100 | . 1 . 1 2 . 4 . 2 7 2 . . . . 1 3 . . . . 3 1 . 3 1 3 66 Critical Kills 9 | . . . 1 . . . . . 1 . . . . . . 3 . . . . 1 1 . . . 2 . Critical Parts Destroyed 57 | . 1 . . 2 . 4 . . 6 2 . . . . 1 . . . . . 1 . . 3 1 1 35 Melee Attacks 12 | . . . . . . . . . . 2 . . 10 . . . . . . . . . . . . . . Impact 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43768 | . 119 662 2076 2343 930 915 748 358 1657 1873 595 270 423 1245 1026 1198 729 224 . 349 577 851 959 3258 2866 3420 14097 Guns 24885 | . 119 657 1619 2004 835 632 32 358 1108 1338 153 82 94 150 1023 725 215 224 . 349 220 96 362 220 832 826 10612 Cannons 14587 | . . . 128 67 . 283 165 . 394 35 442 188 212 256 . . . . . . 357 755 597 3038 2034 2593 3043 Explosions 3584 | . . . 309 225 95 . 551 . 155 423 . . . 839 . 473 514 . . . . . . . . . . Melee 182 | . . . . . . . . . . 77 . . 105 . . . . . . . . . . . . . . Ramming 530 | . . 5 20 47 . . . . . . . . 12 . 3 . . . . . . . . . . 1 442 Kinetic 17001 | . 119 657 553 1012 501 540 32 358 1108 996 211 76 . 126 956 725 215 224 . 322 220 . 33 . . . 8017 Thermal 14155 | . . . 458 292 95 283 165 . 394 377 272 194 . 198 . . . . . 27 204 . 41 3038 2034 3188 2895 Explosive 3042 | . . . 87 . . . 551 . 155 423 . . . 839 . 473 514 . . . . . . . . . . Electromagnetic 8858 | . . . 958 992 334 92 . . . . 112 . 306 82 67 . . . . . 153 851 885 220 832 231 2743 Impact 77 | . . . . . . . . . . 77 . . . . . . . . . . . . . . . . . Slashing 105 | . . . . . . . . . . . . . 105 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 3 . . . . . . 1 1 2 2 2 . . . . . . . . . 6 11 . . Average Corruption 3 | . . . 2 . . . . . . 1 1 1 2 2 . . . . . . . . . 3 9 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 122 | . . . 29 . . . . . . . 5 7 10 4 . . . . . . . . . 15 52 . . Message Errors 25 | . . . 7 . . . . . . . 2 3 1 . . . . . . . . . . 6 6 . . Matter Fused 21 | . . . 7 . . . . . . . . . . . . . . . . . . . . 2 12 . . Heat Flow Errors 11 | . . . 4 . . . . . . . . 1 2 . . . . . . . . . . 2 2 . . Energy Discharges 20 | . . . 1 . . . . . . . 2 1 3 3 . . . . . . . . . 4 6 . . Data Loss (minor) 11 | . . . 1 . . . . . . . 1 1 3 1 . . . . . . . . . . 4 . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Targeting Errors 19 | . . . 9 . . . . . . . . . 1 . . . . . . . . . . . 9 . . Weapon Failures 7 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 622 | . . . 37 49 45 . . . 10 30 5 1 . 28 . . 4 . . . . 29 33 130 79 90 52 Projectiles 434 | . . . . . . . . . 10 . 5 1 . 20 . . . . . . . 29 33 130 79 90 37 Explosions 164 | . . . 37 49 45 . . . . 21 . . . 8 . . 4 . . . . . . . . . . Melee 24 | . . . . . . . . . . 9 . . . . . . . . . . . . . . . . 15 Knockbacks 29 | . . . . . . . . . . 1 3 2 . . . . . . . . . . . . . . 23 Impact 8 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 7 Kinetic 21 | . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . 16 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 441 | . . . 94 109 55 . 15 . . . . . . 70 . 20 78 . . . . . . . . . . Shots 15 | . . . 2 2 1 . 1 . . . . . . 4 . 1 4 . . . . . . . . . . Rammed 43 | . . . 3 4 . . . . . . . . 3 . . . . . . . . . . . . 1 32 Targets Rammed 45 | . . 1 3 4 . . . . . . . . 3 . 1 . . . . . . . . . . 1 32 Kicked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 470 | . . 63 395 198 197 191 189 91 470 90 414 346 430 158 104 5 47 . . 33 174 75 142 287 461 453 308 Average Temperature 111 | . . 18 148 119 87 123 88 28 141 32 197 157 207 79 29 3 30 . . 17 84 33 59 94 117 127 89 Received Heat Transfer 5247 | . 12 204 288 378 60 108 81 . 366 381 30 . 78 54 162 81 147 9 75 36 45 . 465 288 189 108 1602 Effects 17 | . . . 3 . . . . . 1 . 1 1 8 . . . . . . . . . . . 2 1 . Shutdowns 3 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . Damage (minor) 4 | . . . 1 . . . . . . . 1 1 . . . . . . . . . . . . 1 . . Siege Activations 15 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 9 Total Turns 307 | . . . . . . . . . . . . . . . . . . . . . . . . 19 54 13 221 Longest Duration 55 | . . . . . . . . . . . . . . . . . . . . . . . . 19 28 13 55 Robots Corrupted 27 | . . . 1 2 . . . . . . . . 3 . . . . . . . 1 2 2 1 4 . 11 Combat Hostiles 24 | . . . 1 1 . . . . . . . . 3 . . . . . . . 1 1 2 1 4 . 10 Parts Fried 83 | . . . 5 10 . 1 . . . . 1 . 6 . 1 . . . . . . 14 5 3 8 . 29 Impact Corruptions 4 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . . . . . . 2 . . . . 1 1 . . . . . . . . . . . . 5 7 . Heat Transferred 12267 | . . . 662 261 100 444 296 . 703 666 407 222 . 100 . . . . . 37 125 . 25 2516 1739 3034 930 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Peak Influence 486 | . 198 326 455 451 341 . . . . 340 . . . . 322 . . . . 124 158 319 325 289 330 486 280 Initial 228 | . . 83 74 191 205 . . . . 84 . . . . 51 . . . . . 64 88 179 177 24 196 228 Average 149 | . 103 187 197 210 232 . . . . 199 . . . . 184 . . . . 38 106 187 273 106 109 277 89 Maximum Alert Level 2 | . . 1 2 2 1 . . . . 1 . . . . 1 . . . . . . 1 1 1 1 2 1 Low Security (%) 68 | 100 100 57 58 47 1 . . . . 47 . . . . 64 . . . . 100 100 53 18 87 77 20 90 Level 1 29 | . . 42 25 46 98 . . . . 52 . . . . 35 . . . . . . 46 81 12 22 68 9 Level 2 2 | . . . 15 5 . . . . . . . . . . . . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 48 | . 1 2 5 3 2 . 1 . . 4 . . . . 5 . . . . 1 . 1 1 5 4 8 5 Investigation 9 | . 1 1 . 1 2 . . . . . . . . . . . . . . . . . . 1 . 2 1 Extermination 12 | . . . . . . . . . . 2 . . . . . . . . . 1 . . . 2 2 2 3 Reinforcement 16 | . . 1 3 2 . . . . . 2 . . . . . . . . . . . 1 1 2 2 1 1 Assault 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Distress Signals 14 | . . 1 . 3 1 . . . . . . . . . . . . 1 . . . . . 1 2 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 424 | . 11 15 38 24 14 6 10 5 17 21 7 5 4 13 10 11 5 8 5 4 2 10 11 29 35 27 77 Peak Tracking Total 22 | . 6 4 9 6 5 4 10 1 4 7 4 4 2 5 3 6 5 7 5 2 1 3 4 6 7 12 22 Tactical Retreats 28 | . 2 1 1 1 . . 2 3 4 4 . . . . . . . 1 . . . . 1 1 2 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Traps Triggered 10 | . . 1 6 . . . . . . . . . . . . . . . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Triggered 18 | . . . . . . . . . . . . 2 . . . . . 14 1 . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Disabled 31 | . . . 9 3 . . 1 . 1 1 . . . . . . . . . 1 . 3 . 4 6 1 1 Max in Single Turn 3 | . . . 1 3 . . 1 . 1 1 . . . . . . . . . 1 . 1 . 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Machines Accessed 58 | . 3 3 7 3 3 . . . . 1 . 1 4 . 1 . 1 3 . 2 1 4 . 6 5 5 5 Terminals 36 | . 2 3 7 2 2 . . . . 1 . . . . 1 . . . . 1 1 1 . 4 2 5 4 Fabricators 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Hacks 163 | . 7 11 21 11 9 . . . . 2 . 1 28 . 2 . 1 7 . 9 2 7 . 17 12 9 7 Successful 113 | . 3 6 12 7 5 . . . . 1 . 1 28 . . . 1 7 . 6 . 5 . 11 9 7 4 Failed 50 | . 4 5 9 4 4 . . . . 1 . . . . 2 . . . . 3 2 2 . 6 3 2 3 Catastrophic 5 | . 2 . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 7 8 10 10 4 . . . . 2 . . . . . . . 1 . 6 2 2 . 8 3 . 2 Terminals 97 | . 6 11 21 10 6 . . . . 2 . . . . 2 . . . . 5 2 1 . 12 4 9 6 Fabricators 12 | . . . . . 3 . . . . . . . . . . . . . . 4 . 5 . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 12 | . . . . . . . . . . . . . . . . . . . . . . . . 5 7 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Terminal Hacks 83 | . 2 5 9 4 3 . . . . . . 1 28 . . . 1 7 . 3 . . . 7 3 7 3 Record 12 | . . 1 . . . . . . . . . . 11 . . . . . . . . . . . . . . Part Schematic 10 | . . . . . 1 . . . . . . . 9 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . Open Door 11 | . . . 3 . . . . . . . . 1 . . . . 1 2 . . . . . . . 3 1 Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Branch Access Points 3 | . . 1 . . 1 . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 3 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 6 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . 2 . 1 . Unreport Threat 10 | . . . 2 1 . . . . . . . . . . . . . . . . . . . 4 2 1 . Dispatch Records 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 7 | . . . . . 2 . . . . . . . . . . . . . . 2 . 3 . . . . . Load Schematic 4 | . . . . . 1 . . . . . . . . . . . . . . 1 . 2 . . . . . Build 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . . . . . . . . . . . . . . . . . . . . 3 5 . . Insert Component 7 | . . . . . . . . . . . . . . . . . . . . . . . . 3 4 . . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Seal Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unauthorized Hacks 13 | . 1 1 3 3 . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . 1 Terminals 9 | . . 1 3 2 . . . . . 1 . . . . . . . . . . . . . 1 . . 1 Track 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . . 1 1 2 . . . . . 1 . . . . . . . . . . . . . . . . 1 Operators 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 36 | . 2 2 5 2 3 . . . . 1 . . . . 1 . . . . 2 1 3 . 5 4 2 3 Full Trace Events 5 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . 1 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . 1 . . . . . . . 9 . . . . . . . . . . . . . . Parts Built 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . . . . . Matter 463 | . . . . . 102 . . . . . . . . . . . . . . 285 . 76 . . . . . Time 88 | . . . . . 25 . . . . . . . . . . . . . . 38 . 25 . . . . . Total Part Build Rating 7 | . . . . . 1 . . . . . . . . . . . . . . 5 . 1 . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total Allies 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . 2 . . . . Largest Group 2 | . . . 2 . . . . . . . . . 1 1 . . . . . . . . 1 1 . . . Highest-Rated Group 147 | . . . 62 . . . . . . . . . 94 94 . . . . . . . . 147 147 . . . Highest-Rated Ally 147 | . . . 31 . . . . . . . . . 94 94 . . . . . . . . 147 147 . . . Total Orders 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . 21 . . . . . . . . . . 9 . . . . . . . . 5 13 . . . Total Damage 1065 | . . . 353 . . . . . . . . . . 264 . . . . . . . . 84 364 . . . Kills 11 | . . . 3 . . . . . . . . . . 2 . . . . . . . . 1 5 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Allies Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 118 | . 2 1 . . . . . . . . . . 115 . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . . . . . 1 1 1 2 . . 1 . 1 . 1 . . 3 . . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Turns Passed 20538 | 46 154 426 1117 639 740 637 298 1970 668 687 1131 808 600 439 351 415 264 731 207 267 234 377 269 1078 911 751 4323 Spaces Moved 10628 | 71 226 228 470 244 446 462 227 1141 332 253 575 414 260 222 183 282 200 524 148 144 136 216 127 492 375 329 1901 Core 369 | 71 226 48 . . . . . . . . . . . . . . . . . . . . . . . . 24 Treads 5764 | . . 180 470 244 116 . . . 207 253 575 414 260 123 . . . . . . . . . 375 375 329 1843 Legs 2176 | . . . . . . . . . . . . . . 99 183 282 200 524 148 144 136 216 127 117 . . . Wheels 2285 | . . . . . 330 462 227 1141 125 . . . . . . . . . . . . . . . . . . Hover 34 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 160 180 120 120 120 120 120 160 181 188 188 150 120 120 120 120 140 140 140 140 140 140 152 167 50 Average Speed 153 | 50 50 137 179 180 137 122 120 120 150 181 183 188 191 173 127 120 120 129 140 140 140 140 140 178 176 174 177 Slowest Speed 265 | 50 50 180 180 180 180 130 120 120 186 186 212 188 265 192 150 120 120 150 140 140 140 140 140 210 190 200 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Exploration Rate (%) 40 | 3 48 33 77 29 9 71 40 80 60 7 76 61 80 42 7 49 32 83 35 6 5 42 7 53 24 14 60 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 30 | . 1 . . 1 . . . 1 . . . . 27 . . . . . . . . . . . . . . Known Exits Taken 6 | . . 1 . . 1 . . . . . . . . 1 1 . . . 1 1 . . . . . . . Unknown Exits Taken 21 | 1 1 . 1 1 . 1 1 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 22 | . . . . . . 4 . 3 3 . 9 . . . . . 2 . 1 . . . . . . . . Spaces Dug 53 | . . . . . . . 6 . 9 8 . . 2 . 7 . . . . . 2 . 1 2 8 6 2 Terrain Destroyed 402 | . . . 27 18 2 . 9 1 12 34 . 2 2 72 20 63 63 4 . 4 5 . 1 8 14 17 24 Melee 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Projectile 129 | . . . . . . . . 1 3 8 . 2 . . 20 17 1 4 . 4 5 . 1 8 14 17 24 AOE 271 | . . . 27 18 2 . 9 . 9 26 . . . 72 . 46 62 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Sec Acc Com Total 13410 | 80 248 277 602 335 526 491 237 1730 398 384 625 430 324 252 249 316 217 571 148 197 162 266 172 614 603 431 2525 Wait 1049 | . 5 . 13 9 32 2 . 556 7 27 1 3 16 6 2 16 . 29 . 43 8 12 8 32 67 23 132 Move 10602 | 70 225 228 469 243 445 461 226 1140 331 252 574 413 259 221 182 281 199 523 147 143 135 215 126 491 374 328 1901 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 187 | 6 2 7 20 9 7 1 1 8 . 8 15 4 8 2 8 . 5 3 1 3 2 3 . 14 11 6 33 Fast Attach 106 | 2 1 3 9 4 3 1 . 3 2 8 3 . 4 2 3 . . 4 . . 5 3 . 3 9 8 26 Attach 124 | 2 . 3 4 6 5 3 1 2 7 10 8 . 3 3 6 . 4 . . 3 2 1 3 3 12 4 29 Detach 26 | . . . . 1 . 1 . 1 . 4 3 . . . 1 . 1 . . . . 2 . . 3 1 8 Swap 56 | . 1 1 3 1 2 1 1 4 4 . 2 1 3 3 6 2 2 . . . 1 4 1 3 5 . 5 Drop 192 | . 2 1 18 12 11 4 . 9 2 3 3 1 6 4 13 . 2 9 . . 2 8 . 16 16 7 43 Fire 999 | . 12 34 59 46 21 17 8 7 45 70 16 8 9 11 27 17 4 3 . 5 7 18 31 52 106 51 315 Melee 12 | . . . . . . . . . . 2 . . 10 . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Crush 43 | . . . 3 4 . . . . . . . . 3 . . . . . . . . . . . . 1 32 Escape Stasis 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . 2 . Rewire 6 | . . . . . . . . . . . . . 2 . . . . . . . . . 3 . . . 1 Trap 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / Min x2 / *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x4 / [*Low]) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -3/Testing -2/Research -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 2 exits: Sur x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 47 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 8) 201 | -10/Materials | Entered another Materials area 201 | -9/Materials | Evolved 2 slots: Weapon x2 209 | -9/Materials | Identified exit to Mines 209 | -9/Materials | Identified exit to Storage 485 | -9/Materials | Discovered new exit (range 10) 627 | -9/Materials | Entered Storage 749 | -9/Storage | Met a pair of Derelict thieves 940 | -9/Storage | Build established: Gunner 1560 | -9/Storage | Destroyed 8 combat bots 1587 | -9/Storage | Discovered new exit (range 11) 1744 | -9/Storage | Entered Materials 1744 | -8/Materials | Evolved 2 slots: Utility x2 2049 | -8/Materials | Build established: Tank 2319 | -8/Materials | Discovered new exit (range 7) 2383 | -8/Materials | Entered Factory 2383 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2645 | -7/Factory | Identified exit to Lower Caves 3016 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3123 | -7/Factory | Entered Lower Caves 3306 | -7/Lower Caves | Spotted B-75 Beast 3338 | -7/Lower Caves | Destroyed B-75 Beast 3552 | -7/Lower Caves | Discovered new exit (range 15) 3564 | -7/Lower Caves | Learned Factory garrison access intel 3626 | -7/Lower Caves | Build established: Gunner 3760 | -7/Lower Caves | Entered another Lower Caves area 3898 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3940 | -7/Lower Caves | Destroyed 9 combat bots 4043 | -7/Lower Caves | Discovered new exit (range 15) 4058 | -7/Lower Caves | Entered Zion 4170 | -7/Zion | Found Prototype Device 4178 | -7/Zion | Identified Phasing AFG 4395 | -7/Zion | Learned location of Warlord (-5) 4407 | -7/Zion | Learned Factory stockpile data 4426 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4597 | -7/Zion | Build established: Mutant 5071 | -7/Zion | Given the Hacking Drone Bay 5073 | -7/Zion | Found Prototype Device 5281 | -7/Zion | Discovered new exit (range 15) 5444 | -7/Zion | Build established: Derelict-Gunner 5602 | -7/Zion | Attacked by Zionites 5906 | -7/Zion | Spotted 33-J8P(B) 5928 | -7/Zion | Destroyed 33-J8P(B) 6028 | -7/Zion | Entered Proximity Caves 6028 | -6/Proximity Caves | Identified Hacking Drone Bay 6266 | -6/Proximity Caves | Lost 3 parts (1p2w) 6361 | -6/Proximity Caves | Learned Factory terminal intel 6603 | -6/Proximity Caves | Discovered new exit (range 15) 6627 | -6/Proximity Caves | Learned 12 Factory zone layouts 6696 | -6/Proximity Caves | Entered Factory 6696 | -6/Factory | Evolved 2 slots: Utility x2 6699 | -6/Factory | Loaded intel: 22 terminal locations 6700 | -6/Factory | Loaded intel: 4 garrison access locations 6777 | -6/Factory | Lost 3 parts (1n1u1w) 6931 | -6/Factory | Lost 3 parts (1n1u1w) 6934 | -6/Factory | Identified exit to Factory 7044 | -6/Factory | Lost 5 parts (1n2u2w) 7063 | -6/Factory | Build established: Scavenger-Mutant 7255 | -6/Factory | Discovered new exit (range 15) 7316 | -6/Factory | Found Prototype Launcher 7319 | -6/Factory | Found Prototype Launcher 7322 | -6/Factory | Found Prototype Launcher 7325 | -6/Factory | Identified Rocket Array (x3) 7383 | -6/Factory | Entered Lower Caves 7671 | -6/Lower Caves | Build established: Scavenger-Gunner 8172 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8218 | -6/Lower Caves | Lost 3 parts (1n1u1w) 8417 | -6/Lower Caves | Discovered new exit (range 12) 8514 | -6/Lower Caves | Entered another Lower Caves area 8526 | -6/Lower Caves | Build established: Derelict-Mutant 8703 | -6/Lower Caves | Spotted B-75 Beast 9132 | -6/Lower Caves | Learned 12 Factory zone layouts 9194 | -6/Lower Caves | Discovered new exit (range 11) 9322 | -6/Lower Caves | Entered Data Miner 9322 | -6/Data Miner | Discovered new exit (range 6) 9358 | -6/Data Miner | Met Data Miner 9411 | -6/Data Miner | Learned location of Section 7 (-2) 9411 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9428 | -6/Data Miner | Received God Mode back door access code from Data Miner 9510 | -6/Data Miner | Destroyed Data Miner 9512 | -6/Data Miner | Interfaced with the Data Conduit 9624 | -6/Data Miner | Lost 5 parts (3u2w) 9675 | -6/Data Miner | Found Prototype Hackware 9680 | -6/Data Miner | Found Prototype Hackware 9922 | -6/Data Miner | Entered Proximity Caves 9922 | -5/Proximity Caves | Accompanied by 1 ally 9939 | -5/Proximity Caves | Build established: Scavenger-Tank 9944 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10201 | -5/Proximity Caves | Found Exp. Thermal Shield 10285 | -5/Proximity Caves | Destroyed 8 combat bots 10361 | -5/Proximity Caves | Entered Factory 10361 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10362 | -5/Factory | Identified exit to Upper Caves 10364 | -5/Factory | Loaded intel: 211 machine locations 10409 | -5/Factory | Garrison activated, responded to threat 10586 | -5/Factory | Garrison activated, responded to threat 10712 | -5/Factory | Entered Upper Caves 10813 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 11006 | -5/Upper Caves | Build established: Scavenger-Gunner 11045 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11096 | -5/Upper Caves | Discovered new exit (range 14) 11127 | -5/Upper Caves | Entered another Upper Caves area 11163 | -5/Upper Caves | Lost 3 parts (2u1w) 11310 | -5/Upper Caves | Identified System Mapper 11328 | -5/Upper Caves | Identified Deep Network Scanner 11372 | -5/Upper Caves | Discovered new exit (range 12) 11391 | -5/Upper Caves | Entered Warlord 11706 | -5/Warlord | Met Warlord 11718 | -5/Warlord | Opened Warlord's prototype stash 11723 | -5/Warlord | Found Vortex Chain Reactor 11727 | -5/Warlord | Found Exp. Targeting Computer 11731 | -5/Warlord | Warlord's base attacked by MAIN.C 11735 | -5/Warlord | Found Thermal Barrier 11759 | -5/Warlord | Found Spectral Analyzer 12073 | -5/Warlord | Opened side exit 12081 | -5/Warlord | Warlord forces counterattacked 12097 | -5/Warlord | Spotted Executioner 12101 | -5/Warlord | Discovered new exit (range 9) 12122 | -5/Warlord | Entered Proximity Caves 12122 | -4/Proximity Caves | Learned Research terminal intel 12123 | -4/Proximity Caves | Identified exit to Factory 12128 | -4/Proximity Caves | Learned Research stockpile data 12327 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12329 | -4/Proximity Caves | Entered Factory 12329 | -4/Factory | Evolved 2 slots: Utility x2 12330 | -4/Factory | Identified exit to Armory 12331 | -4/Factory | Loaded intel: 253 machine locations 12416 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 12440 | -4/Factory | Identified exit to Upper Caves 12440 | -4/Factory | Identified exit to Research 12596 | -4/Factory | Entered Research 12596 | -3/Research | Evolved 2 slots: Utility x2 12598 | -3/Research | Loaded intel: 100 machine locations 12599 | -3/Research | Loaded intel: 17 terminal locations 12764 | -3/Research | Discovered new exit (range 4) 12830 | -3/Research | Entered Testing 12831 | -3/Testing | Loaded intel: 99 machine locations 12867 | -3/Testing | Fabricated Hcp. Storage Unit (x1) 12898 | -3/Testing | Found Prototype Protection 12898 | -3/Testing | Identified SHELL Armor 13005 | -3/Testing | Found Prototype Energy Gun 13005 | -3/Testing | Identified Tachyon Dispersion Ray 13107 | -3/Testing | Found Centrium Heavy Armor Plating 13167 | -3/Testing | Found System Mapper 13197 | -3/Testing | Discovered new exit (range 8) 13207 | -3/Testing | Entered Research 13207 | -2/Research | Warlord forces began assault on 0b10 13207 | -2/Research | Evolved 2 slots: Utility x2 13208 | -2/Research | Loaded intel: 98 machine locations 13260 | -2/Research | Build established: Hacker-Mutant 13317 | -2/Research | Research machine network offline 13411 | -2/Research | Discovered new exit (range 16) 13411 | -2/Research | Spotted B-90 Cyclops 13469 | -2/Research | Rewired B-90 Cyclops 13476 | -2/Research | Entered Quarantine 13476 | -2/Quarantine | Accompanied by 1 ally 13477 | -2/Quarantine | Loaded intel: 81 machine locations 13487 | -2/Quarantine | Found Alien Energy Cannon 13512 | -2/Quarantine | Found Alien Artifact 13588 | -2/Quarantine | Found Alien Artifact 13617 | -2/Quarantine | Found Quantum Capacitor 13907 | -2/Quarantine | Identified Subatomic Replicator 13907 | -2/Quarantine | System Mapper fried by hacking feedback 14229 | -2/Quarantine | Found Alien Artifact 14234 | -2/Quarantine | Found Alien Artifact 14237 | -2/Quarantine | Found Alien Artifact 14240 | -2/Quarantine | Found Alien Artifact 14252 | -2/Quarantine | Found Alien Artifact 14256 | -2/Quarantine | Found Alien Artifact 14259 | -2/Quarantine | Found Alien Artifact 14260 | -2/Quarantine | Identified Dimensional Node Initializer (x3) 14260 | -2/Quarantine | Initialized slip node 14309 | -2/Quarantine | Identified Transdimensional Reconstructor 14309 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 14414 | -2/Quarantine | Spotted Fortress 14545 | -2/Quarantine | Discovered new exit (range 6) 14554 | -2/Quarantine | Entered Section 7 14555 | -2/Section 7 | Loaded intel: 136 machine locations 14556 | -2/Section 7 | Spotted S7 Guard 14705 | -2/Section 7 | Found Alien Artifact 14832 | -2/Section 7 | System corruption reached 10% 14883 | -2/Section 7 | Destroyed S7 Guard 14908 | -2/Section 7 | Found Prototype Protection 14915 | -2/Section 7 | Found Alien Artifact 14929 | -2/Section 7 | Identified Hvy. Regenerative Plating 14939 | -2/Section 7 | Identified Matter Drive 14978 | -2/Section 7 | Identified Core Membrane 14978 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 15029 | -2/Section 7 | Found Alien Artifact 15074 | -2/Section 7 | Found Alien Artifact 15168 | -2/Section 7 | Identified Integrated Dissipator 15168 | -2/Section 7 | Identified Core Reset Matrix (x2) 15236 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15238 | -2/Section 7 | Found Integrated Dissipator 15239 | -2/Section 7 | Warped through subspace 15255 | -2/Section 7 | Found Core Reset Matrix 15264 | -2/Section 7 | Discovered new exit (range 15) 15264 | -2/Section 7 | Spotted B-90 Cyclops 15372 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 15373 | -2/Section 7 | Lost 3 parts (1u2w) 15386 | -2/Section 7 | Destroyed 9 combat bots 15465 | -2/Section 7 | Entered Access 15465 | -1/Access | Evolved 2 slots: Power x1, Utility x1 15466 | -1/Access | Loaded intel: 107 machine locations 16165 | -1/Access | Intercept squad dispatched 16204 | -1/Access | Spotted Tracker 16205 | -1/Access | Discovered new exit (range 7) 16206 | -1/Access | Spotted Tracker 16216 | -1/Access | Entered Command 16217 | -1/Command | Loaded intel: 52 machine locations 16351 | -1/Command | Disengaged cave seal 16351 | -1/Command | Derelicts emerged from the dark tunnel 16351 | -1/Command | Welcomed Warlord to Command 16392 | -1/Command | Disengaged cave seal 16392 | -1/Command | Derelicts emerged from the dark tunnel 16613 | -1/Command | Derelicts emerged from the dark tunnel 17056 | -1/Command | Spotted M Guard 17056 | -1/Command | Spotted Combat Programmer 17058 | -1/Command | Spotted M Guard 17058 | -1/Command | Spotted Combat Programmer 17064 | -1/Command | Warlord commented on Warlord statues 17088 | -1/Command | Combat Programmer assimilated allied CK-ZL6(d) 17096 | -1/Command | Combat Programmer assimilated allied TQ-HKP(d) 17100 | -1/Command | Combat Programmer assimilated allied LY-R5N(h) 17101 | -1/Command | Combat Programmer assimilated allied QM-0L7(g) 17108 | -1/Command | Destroyed M Guard 17111 | -1/Command | Destroyed M Guard 17116 | -1/Command | All MAIN.C guards destroyed 17134 | -1/Command | Lost 7 parts (2p2u3w) 17284 | -1/Command | Used Subatomic Replicator to replicate Hvy. Regenerative Plating 17782 | -1/Command | Met MAIN.C 17784 | -1/Command | Warlord shut down involuntarily 17791 | -1/Command | 0b10 Conduit disabled 17880 | -1/Command | Build established: Scavenger-Gunner 18206 | -1/Command | Spotted Alpha 7 18257 | -1/Command | Destroyed Alpha 7 18302 | -1/Command | Spotted Striker 18326 | -1/Command | Destroyed Striker 18584 | -1/Command | Found Quantum Capacitor 18883 | -1/Command | Build established: Scavenger-Mutant 18925 | -1/Command | Spotted Executioner 18936 | -1/Command | Destroyed Executioner 19037 | -1/Command | Spotted Alpha 7 19037 | -1/Command | Spotted Striker 19037 | -1/Command | Spotted Executioner 19037 | -1/Command | Spotted Executioner 19048 | -1/Command | Spotted B-99 Colossus 19051 | -1/Command | Destroyed Executioner 19053 | -1/Command | Destroyed Striker 19055 | -1/Command | Spotted Executioner 19088 | -1/Command | Destroyed Executioner 19144 | -1/Command | Lost 8 parts (3p2n2u1w) 19181 | -1/Command | Destroyed Alpha 7 19192 | -1/Command | Found Prototype Ballistic Gun 19283 | -1/Command | Destroyed Executioner 19291 | -1/Command | Spotted B-99 Colossus 19568 | -1/Command | Identified Multirail 19744 | -1/Command | Destroyed MAIN.C Shell 19747 | -1/Command | MAIN.C activated Command garrisons 19748 | -1/Command | Surrendered to MAIN.C 19748 | -1/Command | Loaded intel: 46 machine locations 19748 | -1/Command | Loaded intel: 103 trap records 19748 | -1/Command | Identified exit to Surface 19748 | -1/Command | Discovered exit to Surface (range 77) 19748 | -1/Command | Discovered exit to Surface (range 70) 19857 | -1/Command | Build established: Scavenger-Gunner 19984 | -1/Command | Found Prototype Ballistic Cannon 19984 | -1/Command | Identified Perforator 19991 | -1/Command | Found Vortex Chain Reactor 19998 | -1/Command | Found Beam Splitter 20010 | -1/Command | Found Vortex Chain Reactor 20012 | -1/Command | MAIN.C activated Command garrisons 20018 | -1/Command | Found Exp. Focal Shield 20051 | -1/Command | Unknown forces attacked Command 20051 | -1/Command | Spotted EQ-000 20055 | -1/Command | Spotted EQ-002 20058 | -1/Command | Spotted EQ-001 20081 | -1/Command | Destroyed EQ-000 20095 | -1/Command | Spotted EQ-007 20136 | -1/Command | Spotted EQ-029 20136 | -1/Command | Spotted EQ-018 20144 | -1/Command | Spotted EQ-032 20158 | -1/Command | Spotted EQ-019 20160 | -1/Command | Spotted EQ-026 20162 | -1/Command | Spotted EQ-024 20162 | -1/Command | Spotted EQ-020 20163 | -1/Command | Spotted EQ-021 20166 | -1/Command | Spotted EQ-011 20177 | -1/Command | Spotted EQ-037 20177 | -1/Command | Spotted EQ-022 20181 | -1/Command | Core integrity fell below 50% 20185 | -1/Command | Warped through subspace 20385 | -1/Command | Spotted EQ-064 20439 | -1/Command | Destroyed EQ-064 20468 | -1/Command | Spotted EQ-091 20471 | -1/Command | Spotted EQ-055 20472 | -1/Command | Spotted EQ-100 20473 | -1/Command | Spotted EQ-068 20475 | -1/Command | Warped through subspace 20475 | -1/Command | Spotted EQ-079 20475 | -1/Command | Spotted EQ-102 20476 | -1/Command | Spotted EQ-052 20478 | -1/Command | Spotted EQ-099 20482 | -1/Command | Spotted EQ-093 20483 | -1/Command | Spotted EQ-087 20484 | -1/Command | Spotted EQ-108 20487 | -1/Command | Spotted EQ-104 20491 | -1/Command | Spotted EQ-061 20495 | -1/Command | Core integrity fell below 20% 20496 | -1/Command | Spotted EQ-057 20532 | -1/Command | Spotted EQ-074 20533 | -1/Command | Lost 5 parts (1n3u1w) 20536 | -1/Command | Spotted EQ-095 20536 | -1/Command | Spotted EQ-105 20536 | -1/Command | Spotted EQ-027 20536 | -1/Command | Spotted EQ-082 20536 | -1/Command | Spotted EQ-056 20538 | -1/Command | Spotted EQ-053 20539 | -1/Command | Destroyed by EQ-053 with Nova Cannon Last Messages --------------- 20496_ Dropped Graviton Cannon. 20497_ Dropped Vortex Chain Reactor. 20497_ Dropped Lgt. Quantum Reactor. 20498_ Dropped Adv. Coolant Injector. 20500_ Exp. Cooling System destroyed. 20500_ Core Membrane filtered system corruption (1). 20502_ The unstable cave ceiling collapses. 20502_ Critical hit. 20502_ Biometal Heavy Treads destroyed. 20505_ The unstable cave ceiling collapses. 20508_ Acquired Exp. Gyrokinetic Inverter. 20509_ Dropped Centrium Heavy Treads. 20524_ Core Membrane filtered system corruption (1). 20534_ Door malfunctions. 20534_ Core Membrane filtered system corruption (1). 20534_ Matter Drive destroyed. 20537_ Penetrated by Slug. 20537_ Slug penetrates Wall. 20537_ Beam Splitter destroyed. 20538_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | =! ] # #?# #" ##???? | | [ ^* *] # ! ### = ## #????? | | ]] " "" " +^== ## #????? | | = # """ ### ## #???#? | | # "T # ; ## ##?## | | # [ "#;;;;#+##""#### ### | | ##"##"""## %% # Q = | | # # ! + [*! ! | | !! # / *=! ! # =%! Q [ | | ! + # [%= # [[= ;#"##"### ## | | """### # =%! 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" # ! #### # #? | | ????# ## # "#??# # #? | | ????# ######/## "#??# ##########? | | ????# #??## QT#??######?????????? | | ????# #??#; "#?????????????????? | | ????#* #??## ""#??#####??????????? | | ????# #???# =""#??# #??????????? | | #########+######## @ !%[ #### < #??????????? | | # # * #??????????? | | # # = =%= = #??????????? | | + # ###### #######;+##%[#########??????????? | | # # ## #= #############??????? | | # # ## Q # # #??????? | | ### # ## "" "" + # ^ #??????? | | #?# # ## """" """" # + ^ #??????? | | #?# # ## """" """" # # #??????? | | #?# # ## "" "" # # ^ #??????? | | #?###### ## = # # ^ #??????? | | ######## ## # # #??????? | | + # #############??????? | | ########+###################/##########??????????? | | ## #??????????? | | ## #??????????? | | ## "" #??????????? | | ## """" #??????????? | | ## """" #??????????? | | ## "" #??????????? | | ## #??????????? | | ## #??????????? | | # """"T"""" ####################### ###??????????? | | #"""""""""""#?????????????????????###????????????? | | #############????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 100 Energy Generation 79 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 3000 Resistance: KI 30 Resistance: TH 75 Resistance: EM 15 Propulsion Shielding 33 Weapon Cycling 25 Evasion (%) 53 Targeting Accuracy 12 Armor Integrity Analysis 33 Recoil Reduction 4 Matter Filtering 50 Particle Charging 25 Kinecelleration 30 Salvage Targeting 2 Offensive Hacking 59 Item Schematics ----------------- Hcp. Storage Unit | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Exp. Terrain Scan Processor | x1 | -4/Factory Hcp. Storage Unit | x1 | -3/Testing Alien Tech Used ----------------- Dimensional Node Initializer Matter Drive Core Membrane Integrated Dissipator High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentMiningChronowheel Manual? 0 Play Time 02:41:05 Cumulative 397.7 hours Start 2021.04.14 @ 16:21:58 End 2021.04.14 @ 19:09:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 307 Rogue 300 Adventurer 0 Explorer 7 Win Type - Total 17 Types 7/1/9/0/0/0/0/0/0 Lore% 80 Gallery% 93 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e3a8404-3b36-4c62-abe5-1cbe451408fc