Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.23 @ 07:46:06 Player: elricsfate Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3328) 3328 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8368 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 85/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit High-capacity Storage Unit Compact Matter Pod (150) Kinecellerator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Improved Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Battery Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Armor Integrity Analyzer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Magnetic Acceleration Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Light Fission Core Micro Fission Core Micro Fission Core Large Storage Unit Compact Matter Pod Kinecellerator Improved Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Heavy Ion Cannon High-powered Shotgun KE Penetrator Advanced Assault Cannon [Rating: 82] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 8 | . . . . 1 2 2 2 1 Weapon 1 | . . . . . . . . 1 Parts Attached 116 | 7 9 2 . 28 18 12 7 33 Power 21 | . 1 . . 8 2 4 1 5 Engine 12 | . 1 . . 6 1 2 . 2 Core 9 | . . . . 2 1 2 1 3 Reactor . | . . . . . . . . . Propulsion 33 | 4 2 2 . 7 7 2 2 7 Treads 21 | 2 . . . 2 7 2 2 6 Leg 6 | . 2 2 . 2 . . . . Wheel 6 | 2 . . . 3 . . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 33 | 1 2 . . 6 4 5 4 11 Device 11 | . 1 . . 1 2 2 . 5 Storage 5 | 1 1 . . 1 . 1 . 1 Processor 4 | . . . . . 1 . 2 1 Hackware . | . . . . . . . . . Protection 13 | . . . . 4 1 2 2 4 Artifact . | . . . . . . . . . Weapon 29 | 2 4 . . 7 5 1 . 10 Energy Gun 2 | 1 1 . . . . . . . Energy Cannon 3 | . . . . 1 . . . 2 Ballistic Gun 16 | 1 3 . . 4 5 1 . 2 Ballistic Cannon 8 | . . . . 2 . . . 6 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 53 | . . . . 12 . 1 3 37 Power 9 | . . . . 3 . . . 6 Propulsion 15 | . . . . 5 . . 1 9 Utility 16 | . . . . 1 . 1 1 13 Weapon 13 | . . . . 3 . . 1 9 Highest Loss Streak 28 | . . . . 6 . 1 3 28 Average Slot Usage (%) 96 | . 95 100 100 91 99 99 99 92 Engine 7 | . 11 11 11 12 7 6 5 3 Core 4 | . . . . 3 7 6 5 4 Treads 18 | . 21 . . 3 29 26 22 19 Leg 8 | . 7 44 44 21 . . . . Wheel 1 | . . . . 5 . . . . Device 8 | . 13 11 11 . 6 13 10 9 Storage 16 | . 14 11 11 17 15 19 17 14 Processor 6 | . . . . . 6 6 17 14 Protection 6 | . . . . 8 7 5 4 9 Energy Gun 1 | . 10 . . . . . . . Ballistic Gun 11 | . 16 22 22 7 15 13 10 2 Ballistic Cannon 3 | . . . . 8 . . . 9 Naked Turns . | . . . . . . . . . Heaviest Build 109 | 8 26 26 26 62 77 88 77 109 Greatest Support 116 | 40 40 52 52 52 112 116 116 116 Greatest Overweight (x) 15 | . . . . 15 5 . 1 4 Average Overweight (x) . | . . . . 1 . . . . Largest Inventory Capacity 18 | 6 12 10 10 16 16 16 16 18 Average Capacity 14 | 5 9 10 10 15 16 16 16 17 Most Carried 16 | 6 10 9 10 16 16 16 16 15 Average Carried 13 | 4 9 8 9 15 15 15 15 13 Final Capacity 16 | 6 10 10 10 16 16 16 16 4 Final Carried 16 | 6 10 9 10 16 16 16 16 4 Class Distribution -------------------- 65% | Mutant 14% | Skirmisher 13% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 3052 | 282 165 . 50 901 574 166 110 804 Remotely . | . . . . . . . . . Salvage Created 3205 | 99 260 60 . 924 573 230 180 879 Parts 171 | 4 15 3 . 59 31 15 13 31 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 3 | . . . . 2 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 62 | . 7 1 . 18 11 4 3 18 Guns 41 | . 7 1 . 11 11 4 3 4 Cannons 21 | . . . . 7 . . . 14 Classes Destroyed 13 | 2 3 1 . 6 1 . . . Worker 11 | 1 . . . 8 1 1 . . Builder 1 | . . . . 1 . . . . Hauler 2 | . . . . 1 1 . . . Recycler 2 | 1 . . . 1 . . . . Mechanic 1 | . . . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 . . 2 1 . . . Swarmer 7 | . 2 . . 3 . . . 2 Grunt 25 | . 5 . . 8 6 . . 6 Brawler 2 | . . . . 1 . . . 1 Sentry 13 | . . 1 . 5 1 1 1 4 Hunter 5 | . . . . 1 2 . . 2 Programmer 10 | . . . . . 2 3 2 3 Best Kill Streak 6 | 1 3 1 . 6 3 2 2 5 Combat Bots Only 5 | . 2 1 . 4 2 2 2 5 Max Kills in Single Turn 2 | 1 1 1 . 2 2 2 1 1 Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 11226 | . 390 136 . 2121 1049 185 709 6636 Core 1670 | . 82 15 . 297 67 . 54 1155 Absorbed by Shields 531 | . . . . . . 68 120 343 Core Remaining (%) 84 | 100 67 . 96 46 90 100 94 . Volleys Fired 239 | 4 25 3 . 92 42 7 15 51 Largest 3 | 2 2 2 . 2 2 2 2 3 Hottest 167 | 70 70 46 . 108 56 56 56 167 Shots Fired 478 | 8 50 6 . 155 84 14 25 136 Gun 284 | 8 50 6 . 70 84 14 25 27 Cannon 194 | . . . . 85 . . . 109 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 430 | 4 29 6 . 138 84 14 25 130 Thermal 48 | 4 21 . . 17 . . . 6 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 6 12 16 . 9 17 11 9 12 Robot Miss Streak 9 | . 1 1 . 5 9 8 4 7 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 360 | 6 41 4 . 112 73 11 23 90 Core Hits 236 | 3 14 2 . 46 56 21 26 68 Critical Hits 10 | . . . . 2 . . . 8 Critical Kills 4 | . . . . 1 . . . 3 Critical Parts Destroyed 5 | . . . . 1 . . . 4 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7616 | 85 502 71 . 2477 1174 303 569 2435 Guns 4057 | 85 502 71 . 877 1158 303 569 492 Cannons 3374 | . . . . 1600 . . . 1774 Explosions 165 | . . . . . . . . 165 Melee . | . . . . . . . . . Ramming 20 | . . . . . 16 . . 4 Kinetic 6591 | 34 251 71 . 2093 1158 303 569 2112 Thermal 840 | 51 251 . . 384 . . . 154 Explosive . | . . . . . . . . . Electromagnetic 165 | . . . . . . . . 165 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . . . . . 2 2 4 13 Average Corruption 2 | . . . . . 1 1 3 2 Corruption Purged . | . . . . . . . . . Effects 37 | . . . . . 10 4 3 20 Message Errors 10 | . . . . . 4 2 . 4 Matter Fused 1 | . . . . . . . 1 . Heat Flow Errors 7 | . . . . . . 1 1 5 Energy Discharges 4 | . . . . . 2 . . 2 Data Loss (minor) 6 | . . . . . 1 1 1 3 Misdirections 1 | . . . . . . . . 1 Targeting Errors 8 | . . . . . 3 . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 119 | . . . . 76 . . . 43 Projectiles 119 | . . . . 76 . . . 43 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 28 | . . . . 13 . . . 15 Impact . | . . . . . . . . . Kinetic 24 | . . . . 11 . . . 13 Secondary 4 | . . . . 2 . . . 2 Self-Inflicted Damage 2 | . . . . . . . . 2 Shots . | . . . . . . . . . Rammed 4 | . . . . . 3 . . 1 Targets Rammed 4 | . . . . . 3 . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 438 | . 96 1 . 438 99 276 282 328 Average Temperature 104 | . 23 1 . 146 25 107 83 129 Received Heat Transfer 2297 | . 192 36 . 864 324 . 147 734 Effects 20 | . . . . 15 . 3 . 2 Shutdowns 6 | . . . . 6 . . . . Energy Bleed 4 | . . . . 3 . . . 1 Interference 4 | . . . . 1 . 3 . . Matter Decay 1 | . . . . 1 . . . . Short Circuit 3 | . . . . 2 . . . 1 Damage (major) 2 | . . . . 2 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 1702 | 148 740 . . 629 . . . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 329 | 10 186 96 37 329 256 107 86 259 Initial 141 | . 6 36 37 14 141 52 . 14 Average 77 | 2 62 53 37 109 124 38 22 82 Maximum Alert Level 1 | . . . . 1 1 . . 1 Low Security (%) 93 | 100 100 100 100 80 92 100 100 93 Level 1 6 | . . . . 19 7 . . 6 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 2 . . 3 5 4 1 8 Investigation 5 | . 1 . . 2 . 1 . 1 Extermination 9 | . . . . . 2 3 1 3 Reinforcement 6 | . 1 . . 1 3 . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 7 | . 2 . . 2 1 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 132 | . 14 2 . 38 24 4 9 41 Peak Tracking Total 14 | . 5 2 . 8 5 2 4 14 Tactical Retreats 9 | . 2 . . 6 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 7 | . 1 . . 1 1 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 6 | . . . . 1 . . . 5 Max in Single Turn 4 | . . . . 1 . . . 4 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 7 | . 2 . . 2 . 1 1 1 Terminals 3 | . . . . 1 . 1 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 21 | . 6 . . 8 . 2 1 4 Successful 12 | . 5 . . 4 . . 1 2 Failed 8 | . 1 . . 3 . 2 . 2 Catastrophic 2 | . . . . 1 . 1 . . Database Lockouts 1 | . . . . 1 . . . . Manual . | . . . . . . . . . Terminals 7 | . . . . 4 . 2 1 . Fabricators . | . . . . . . . . . Repair Stations 9 | . 5 . . . . . . 4 Recycling Units 1 | . 1 . . . . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 3 | . . . . 2 . . 1 . Record 3 | . . . . 2 . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . . . . . . 2 Scan Component 3 | . 2 . . . . . . 1 Repair 3 | . 2 . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 4 | . . . . 2 . 1 . 1 Full Trace Events 3 | . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . . . . 1 Time 87 | . 52 . . . . . . 35 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 6569 | 114 675 81 393 1345 1230 1089 558 1084 Spaces Moved 3454 | 65 322 58 310 666 614 644 299 476 Core 30 | 6 . . . 2 . . . 22 Treads 2190 | 42 219 . . 19 514 644 299 453 Legs 815 | . 103 58 310 344 . . . . Wheels 419 | 17 . . . 301 100 . . 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 160 160 50 Average Speed 147 | 128 147 120 120 130 155 160 160 157 Slowest Speed 800 | 160 160 120 120 800 160 160 180 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 3 63 9 73 37 17 19 10 15 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . . 2 . . . . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . . . 11 . . . 29 Melee . | . . . . . . . . . Projectile 40 | . . . . 11 . . . 29 AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 4502 | 86 475 63 331 991 810 692 352 702 Wait 522 | . 93 . 21 149 104 7 27 121 Move 3446 | 64 321 57 309 665 613 643 298 476 Hop . | . . . . . . . . . Pick Up 108 | 10 16 1 1 33 15 12 4 16 Fast Attach 17 | 2 3 . . 6 1 1 3 1 Attach 61 | 3 3 2 . 11 6 4 3 29 Detach 1 | . . . . . . . . 1 Swap 39 | 2 3 . . 12 11 7 1 3 Drop 65 | 1 11 . . 23 15 11 1 3 Fire 239 | 4 25 3 . 92 42 7 15 51 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 3 | . . . . . 3 . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Repaired Med. Laser 301 | -10/Materials | Repaired Assault Rifle 323 | -10/Materials | Build established: Mutant 648 | -10/Materials | Discovered new exit (range 14) 770 | -10/Materials | Discovered new exit (range 9) 790 | -10/Materials | Entered another Materials area 790 | -9/Materials | Evolved 2 slots: Propulsion x2 856 | -9/Materials | Discovered new exit (range 3) 871 | -9/Materials | Entered Mines 913 | -9/Mines | Learned Materials trap positions 980 | -9/Mines | Learned location of Recycling (-7) 993 | -9/Mines | Met a Derelict bent on vengeance 1211 | -9/Mines | Discovered new exit (range 14) 1264 | -9/Mines | Entered Materials 1264 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1265 | -8/Materials | Loaded intel: 14 trap records 2025 | -8/Materials | Lost 6 parts (1p3n1u1w) 2148 | -8/Materials | Central database locked down 2344 | -8/Materials | Build established: Scavenger-Mutant 2527 | -8/Materials | Discovered new exit (range 16) 2531 | -8/Materials | Core integrity fell below 50% 2609 | -8/Materials | Entered Factory 2609 | -7/Factory | Evolved 2 slots: Utility x2 3169 | -7/Factory | Build established: Mutant 3177 | -7/Factory | Discovered new exit (range 3) 3189 | -7/Factory | Identified exit to Lower Caves 3817 | -7/Factory | Discovered new exit (range 9) 3832 | -7/Factory | Identified exit to Factory 3839 | -7/Factory | Entered another Factory area 3839 | -6/Factory | Evolved 2 slots: Utility x2 4685 | -6/Factory | Discovered new exit (range 9) 4925 | -6/Factory | Identified exit to Factory 4928 | -6/Factory | Entered another Factory area 4928 | -5/Factory | Evolved 2 slots: Utility x2 5227 | -5/Factory | Build established: Skirmisher 5422 | -5/Factory | Discovered new exit (range 20) 5483 | -5/Factory | Identified exit to Factory 5486 | -5/Factory | Entered another Factory area 5486 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5503 | -4/Factory | Lost 3 parts (1n1u1w) 5903 | -4/Factory | Repaired Broken Imp. Medium Treads 6536 | -4/Factory | System corruption reached 10% 6541 | -4/Factory | Core integrity fell below 50% 6556 | -4/Factory | Core integrity fell below 20% 6570 | -4/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06552_ Lyr. Light Armor Plating destroyed. 06553_ Slug penetrates Wall. 06553_ Penetrated by Slug. 06554_ Slug penetrates P-70 Sage. 06554_ Slug penetrates G-67 Veteran. 06554_ Adv. Sensor Array destroyed. 06554_ Hcp. Battery destroyed. 06555_ Acquired 22 matter. 06556_ Penetrated by Slug. 06556_ Slug penetrates Wall. 06557_ Acquired Wheel. 06557_ Mic. Fission Core destroyed. 06557_ Slug penetrates P-70 Sage. 06558_ Wheel destroyed. 06559_ R-10 Processor collects Imp. Heat Sink. 06560_ Imp. Weapon Cycler destroyed. 06565_ R-10 Processor collects Antigrav System. 06569_ Slammed into G-67 Veteran. 06569_ Subcomponent Replicator disabled. 06569_ Slug penetrates Subcomponent Replicator. 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""" ????????## " # | | ????????????????????? ???? ?????????# # # | | ???????????????????????????"" ?????????### # | | ???????????????????????????"" ??????????? # | | ????????????????????????????" ??????????? | | ????????????????????????????? ??????????? | | ????????????????????????????? ???????????? ? | | ??????????????????????????????????????????? ###??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 31 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 50 Armor Integrity Analysis 50 Recoil Reduction 4 Kinecelleration 40 Item Schematics ----------------- Lyr. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PulseDimensionalScrap Manual? 0 Play Time 01:28:39 Cumulative 15.4 hours Start 2021.08.21 @ 21:25:02 End 2021.08.23 @ 07:46:06 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81b2f938-cefc-47f8-8b23-cf57b88d0dc6