Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 23:50:24 Player: cl0y-b1cks Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (51) 255 Value Destroyed (1447) 1447 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (330) 330 TOTAL SCORE: 5252 Bonus ------- Pacifist 200 High Alert Combat Kills 23 Follower Combat Kills 132 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -525 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Matter Filter Heavy Armor Plating Skeleton Box > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Light Deuterium Engine Advanced Beam Rifle Gatling Laser Plasma Cannon Longsword +1 [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Makeshift Leg Hover Unit Hover Unit Utility Terrain Scan Processor Device Skeleton Box Storage Large Storage Unit Processor Terrain Scan Processor Protection Weapon Shielding Weapon YOLO Cannon Energy Gun Small Laser Energy Cannon YOLO Cannon Ballistic Gun Shotgun Impact Weapon Powered Hammer Slashing Weapon Longsword +1 Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . . . . . 1 . . Utility 4 | . . 2 . . . 1 1 . Weapon . | . . . . . . . . . Parts Attached 46 | 6 1 12 1 1 . 13 4 8 Power 12 | 1 . 1 1 . . 2 3 4 Engine 10 | 1 . 1 1 . . 1 3 3 Core 2 | . . . . . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . 4 . . . 4 . 1 Treads 7 | 2 . 2 . . . 3 . . Leg 2 | . . . . . . 1 . 1 Wheel . | . . . . . . . . . Hover 2 | . . 2 . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 4 . . . 4 1 . Device 4 | . . 1 . . . 2 1 . Storage 2 | 1 . 1 . . . . . . Processor 3 | . . 2 . . . 1 . . Hackware . | . . . . . . . . . Protection 2 | . 1 . . . . 1 . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 3 . 1 . 3 . 3 Energy Gun 5 | 2 . . . . . 2 . 1 Energy Cannon 2 | . . 1 . . . 1 . . Ballistic Gun 1 | . . 1 . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon 3 | . . 1 . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . 3 . 1 Parts Lost 29 | . . 4 . . . 8 1 16 Power 7 | . . . . . . 1 . 6 Propulsion 9 | . . 2 . . . 3 . 4 Utility 6 | . . . . . . 3 1 2 Weapon 7 | . . 2 . . . 1 . 4 Highest Loss Streak 13 | . . 4 . . . 6 1 13 Average Slot Usage (%) 87 | . 91 97 100 99 100 78 82 60 Engine 8 | . 14 11 11 11 11 4 6 8 Core 2 | . . . . . . 4 7 1 Treads 20 | . 28 13 22 22 22 17 23 16 Device 10 | . . 1 11 11 11 10 14 5 Storage 9 | . 14 11 11 11 11 9 7 7 Processor 10 | . . 18 11 11 11 13 7 7 Protection 7 | . 6 11 11 11 11 3 7 4 Energy Gun 2 | . 28 11 . . . . . . Energy Cannon 7 | . . 2 11 11 11 5 7 4 Ballistic Gun 2 | . . 4 11 3 . . . . Slashing Weapon 3 | . . 2 . 7 11 5 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 10 11 30 30 29 29 56 69 66 Greatest Support 60 | 40 40 40 40 40 40 60 60 60 Greatest Overweight (x) 8 | . . 3 . . . 8 1 7 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 10 Most Carried 10 | . . 5 7 10 7 7 7 7 Average Carried 5 | . . 2 5 7 7 4 5 5 Final Capacity 10 | 6 6 10 10 10 10 10 10 10 Final Carried 7 | . . 5 6 7 7 6 7 1 Class Distribution -------------------- 86% | Mutant 9% | Scavenger-Mutant 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Assassin | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Matter Collected 699 | 189 . 273 42 . . 89 75 31 Remotely . | . . . . . . . . . Salvage Created 1748 | . . 617 61 . . 290 169 611 Parts 87 | . . 26 8 . . 20 8 25 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Combat Hostiles Destroyed 40 | . . 9 2 . . 11 2 16 Melee 11 | . . . . . . 6 . 5 Guns 9 | . . 8 1 . . . . . Cannons 9 | . . 1 1 . . 4 . 3 AOE 11 | . . . . . . 1 2 8 Classes Destroyed 11 | . . 6 2 . . 2 . 1 Worker 1 | . . . . . . 1 . . Builder 1 | . . 1 . . . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 3 | . . 3 . . . . . . Swarmer 14 | . . 1 2 . . 6 1 4 Grunt 17 | . . 7 . . . 1 . 9 Brawler 2 | . . 1 . . . . . 1 Sentry 5 | . . . . . . 4 1 . Hunter 3 | . . . . . . . . 3 Zionite 1 | . . . 1 . . . . . Thug 2 | . . . . . . . 2 . Best Kill Streak 6 | . . 6 2 . . 4 1 6 Combat Bots Only 6 | . . 5 2 . . 3 1 6 Max Kills in Single Turn 3 | . . 1 2 . . 2 2 3 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 1 1 3 Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Damage Taken 4252 | . . 667 56 . . 753 234 2542 Core 1092 | . . 194 15 . . 183 . 700 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 78 | 100 100 . . . 47 66 . . Volleys Fired 87 | . 3 42 5 . . 17 7 13 Largest 2 | . 2 2 2 . . 1 1 1 Hottest 100 | . 90 91 91 . . 100 100 100 Shots Fired 117 | . 6 64 10 . . 17 7 13 Gun 70 | . 6 56 5 . . . . 3 Cannon 47 | . . 8 5 . . 17 7 10 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 33 | . . 28 5 . . . . . Thermal 84 | . 6 36 5 . . 17 7 13 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 3 12 3 . . 7 8 3 Robot Miss Streak 6 | . 1 3 3 . . 6 . 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 105 | . 4 51 7 . . 23 1 19 Core Hits 70 | . . 29 4 . . 12 5 20 Critical Hits 4 | . . 1 . . . 3 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . Melee Attacks 36 | . . 6 . . . 15 . 15 Impact 6 | . . . . . . . . 6 Slashing 30 | . . 6 . . . 15 . 9 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 4980 | . 25 821 127 . . 1662 434 1911 Guns 768 | . 25 657 46 . . . . 40 Cannons 1381 | . . 81 81 . . 709 78 432 Explosions 1520 | . . . . . . 222 356 942 Melee 1297 | . . 71 . . . 730 . 496 Ramming 14 | . . 12 . . . 1 . 1 Kinetic 475 | . . 429 46 . . . . . Thermal 3194 | . 25 309 81 . . 931 434 1414 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 151 | . . . . . . . . 151 Slashing 1146 | . . 71 . . . 730 . 345 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . . 3 1 3 Average Corruption 1 | . . . . . . 3 1 1 Corruption Purged . | . . . . . . . . . Effects 15 | . . . . . . 7 4 4 Message Errors 5 | . . . . . . 3 2 . Matter Fused 2 | . . . . . . 2 . . Heat Flow Errors 2 | . . . . . . 2 . . Energy Discharges 2 | . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . 3 Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 262 | . . . . . . 182 24 56 Projectiles 165 | . . . . . . 136 . 29 Explosions 41 | . . . . . . . 24 17 Melee 56 | . . . . . . 46 . 10 Knockbacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 176 | . . 5 . . . . 59 112 Shots 3 | . . . . . . . 1 2 Rammed 4 | . . 2 . . . 1 . 1 Targets Rammed 4 | . . 2 . . . 1 . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 296 | . 60 243 63 . . 192 121 296 Average Temperature 77 | . 34 81 30 . . 75 40 125 Received Heat Transfer 1350 | . . 282 . . . 189 42 837 Effects 2 | . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . 1 Interference 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . 2 . . . 2 . 2 Heat Transferred 3759 | . 74 755 148 . . 788 400 1594 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Peak Influence 448 | . 15 237 125 . . 141 140 448 Average Influence 83 | . 4 98 81 . . 76 65 186 Maximum Alert Level 2 | . . 1 . . . . . 2 Low Security (%) 91 | 100 100 70 100 . 100 100 100 65 Level 1 7 | . . 29 . . . . . 30 Level 2 . | . . . . . . . . 4 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 3 . . . 1 3 . Investigation 1 | . . . . . . . 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 4 | . . 3 . . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Distress Signals 4 | . . 4 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 1 23 3 . . 11 8 20 Peak Tracking Total 9 | . 1 8 3 . . 5 2 9 Tactical Retreats 2 | . . . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Traps Triggered 3 | . . . . . . . 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Machines Disabled 5 | . . . . . . . 3 2 Max in Single Turn 1 | . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Machines Accessed 4 | . 1 . . . . . 3 . Terminals 2 | . 1 . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 8 | . 1 . . . . . 7 . Successful 1 | . . . . . . . 1 . Failed 7 | . 1 . . . . . 6 . Catastrophic 2 | . 1 . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . . 1 . . 4 . Terminals 5 | . 1 . . . . . 4 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks . | . . . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . . . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked 1 | . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Total Allies 8 | . . . 2 . . . 5 1 Largest Group 5 | . . . 2 1 . . 5 2 Highest-Rated Group 155 | . . . 48 31 . . 155 62 Highest-Rated Ally 31 | . . . 31 31 . . 31 31 Total Orders . | . . . . . . . . . Ally Attacks 58 | . . . 2 . . . 51 5 Total Damage 763 | . . . 20 . . . 650 93 Kills 7 | . . . 1 . . . 6 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Turns Passed 4029 | 69 110 423 259 1000 24 515 1260 369 Spaces Moved 2076 | 40 63 221 126 620 16 220 647 123 Core 20 | 3 . 1 . . . 3 . 13 Treads 1855 | 37 63 107 126 620 16 129 647 110 Legs 88 | . . . . . . 88 . . Wheels . | . . . . . . . . . Hover 113 | . . 113 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 56 160 160 160 160 163 183 Average Speed 166 | 151 160 122 160 160 160 170 181 201 Slowest Speed 450 | 160 160 240 160 160 160 450 183 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 20 27 35 90 7 17 16 31 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . . 5 . Terrain Destroyed 219 | . . . . . . 29 88 102 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . 4 5 AOE 210 | . . . . . . 29 84 97 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Gar Total 2448 | 45 66 295 174 630 15 317 712 194 Wait 168 | . . 6 41 4 . 40 51 26 Move 2068 | 39 62 220 125 619 15 219 646 123 Hop . | . . . . . . . . . Pick Up 15 | . . 3 1 2 . 4 2 3 Fast Attach 25 | 6 1 7 . 1 . 8 1 1 Attach 16 | . . 3 . . . 5 1 7 Detach 10 | . . 4 . 1 . 5 . . Swap 5 | . . 2 1 . . . 2 . Drop 10 | . . . 1 3 . 3 1 2 Fire 87 | . 3 42 5 . . 17 7 13 Melee 35 | . . 6 . . . 15 . 14 Ram 2 | . . 1 . . . . . 1 Kick . | . . . . . . . . . Crush 2 | . . 1 . . . 1 . . Escape Stasis . | . . . . . . . . . Rewire 5 | . . . . . . . 1 4 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 5) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 317 | -9/Materials | Build established: Mutant 448 | -9/Materials | Lost 4 parts (2n2w) 565 | -9/Materials | Discovered new exit (range 6) 603 | -9/Materials | Entered Mines 645 | -9/Mines | Met a Derelict bent on vengeance 647 | -9/Mines | Discovered new exit (range 14) 713 | -9/Mines | Core integrity fell below 50% 829 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 829 | -9/Mines | Discovered new exit (range 5) 862 | -9/Mines | Entered Exiles 862 | -9/Exiles | Accompanied by 1 ally 892 | -9/Exiles | Led the pair of lost Derelicts to a safe place 910 | -9/Exiles | Met 8R-AWN 938 | -9/Exiles | Met EX-HEX 1009 | -9/Exiles | Met EX-BIN 1038 | -9/Exiles | Aligned with FarCom system 1039 | -9/Exiles | Given EX-Vault access code 1138 | -9/Exiles | Opened EX-Vault 1152 | -9/Exiles | Found Prototype Slashing Weapon 1152 | -9/Exiles | Identified Longsword +1 1169 | -9/Exiles | Found Prototype Device 1177 | -9/Exiles | Found Prototype Energy Cannon 1208 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1259 | -9/Exiles | Met EX-DEC 1449 | -9/Exiles | Visited The Gauntlet 1843 | -9/Exiles | Discovered new exit (range 14) 1862 | -9/Exiles | Stole three prototypes: Longsword +1, Skeleton Box, YOLO Cannon 1862 | -9/Exiles | Entered Mines 1877 | -8/Mines | Discovered new exit (range 5) 1886 | -8/Mines | Entered Materials 1886 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2027 | -8/Materials | Identified Skeleton Box 2102 | -8/Materials | Lost 6 parts (1p2n2u1w) 2228 | -8/Materials | Identified YOLO Cannon 2349 | -8/Materials | Discovered new exit (range 4) 2401 | -8/Materials | Entered Factory 2401 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2403 | -7/Factory | FarCom data flow suspended 2763 | -7/Factory | Allied Derelicts emerged from ambush trap array 2841 | -7/Factory | Allied Derelicts emerged from ambush trap array 3632 | -7/Factory | Build established: Scavenger-Mutant 3659 | -7/Factory | Identified exit to Garrison 3661 | -7/Factory | Entered Garrison 3661 | -7/Garrison | Accompanied by 2 allies 3878 | -7/Garrison | Triggered checkpoint 3896 | -7/Garrison | Triggered checkpoint 3913 | -7/Garrison | Triggered checkpoint 3949 | -7/Garrison | Core integrity fell below 50% 3982 | -7/Garrison | Core integrity fell below 20% 4012 | -7/Garrison | Triggered checkpoint 4018 | -7/Garrison | Lost 13 parts (4p4n2u3w) 4026 | -7/Garrison | Build established: Mutant 4030 | -7/Garrison | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 03997_ G-47 Trooper destroyed. 03998_ G-47 Trooper overheating. 03999_ G-47 Trooper destroyed. 04000_ G-47 Trooper heat damages Aluminum Leg, Aluminum Leg. 04000_ ALERT: Garrison interior compromised. 04000_ G-47 Trooper overheating. 04005_ G-47 Trooper heat short circuits Broken Aluminum Leg. 04005_ Acquired Lgt. Nuclear Core. 04009_ Penetrated by Slug. 04012_ Beams of light sweep through the air. An alarm sounds. 04013_ C-30 ARC bursts open, deploying its payload. 04013_ B-48 Gladiator unfolds itself. 04013_ G-47 Trooper unfolds itself. 04014_ G-47 Trooper destroyed. 04015_ Slug penetrates Wall. 04020_ B-48 Gladiator destroyed. 04021_ Lgt. Nuclear Core destroyed. 04022_ Acquired 21 matter. 04028_ Longsword +1 destroyed. 04030_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????? ?? ?????????????????????????? | | ???????????? ? ?????????????????????????? | | ?????????????# ?# #?????????????????????????? | | ??????????? 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[=]"# | | ????????????????????????? ????# + *%! % | | ????????????????????????? ????# ######""" """# | | ????????????????????????? ????# #????# # | | ?????????????????????????#????# #????##### ##### | | ??????????????????????????????# #??####??###???? | | ??????????????????????????????# ## ##???????? | | ??????????????????????????????# """""""#???????? | | ??????????????????????????????# " #???????? | | ??????????????????????????????# #???????? | | ??????????????????????????????# " #???????? | | ??????????????????????????????######"""""#???????? | | ???????????????????????????????????? ##???????? | | ????????????????????????????????????#####????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 160 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 53 Melee Accuracy 5 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HoverHeavyHammer Manual? 0 Play Time 00:25:38 Cumulative 119.3 hours Start 2020.05.19 @ 18:58:57 End 2020.05.19 @ 23:50:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 47 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa2ce656-7365-410f-9f6a-5fd57e72e9d6