Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.18 @ 21:06:19 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (36) 180 Value Destroyed (969) 969 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3909 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 498/550 Matter 291/300 Energy 28/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit 0b10 Alert Chip Targeting Computer > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (20) --- Ion Engine Light Fission Core Light Fission Core Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Assault Rifle Autogun Light Cannon Light Cannon Light Cannon Grenade Launcher Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit 0b10 Alert Chip Targeting Computer > --- WEAPON ----------- EM Pulse Gun Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Light Fission Core Light Fission Core Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit Huge Storage Unit High-capacity Battery High-capacity Matter Pod High-capacity Matter Pod EM Pulse Gun Assault Rifle Autogun Light Cannon Light Cannon Light Cannon Grenade Launcher Hammer [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Improved Terrain Scanner Storage Large Storage Unit Processor Targeting Computer Weapon Light Cannon Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 32 | 8 15 2 1 4 2 Power 4 | 2 2 . . . . Engine 4 | 2 2 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 2 2 . 2 . Treads 1 | . . . . 1 . Leg 2 | 2 . . . . . Wheel 5 | . 2 2 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 2 3 . 1 . 1 Device 1 | 1 . . . . . Storage 4 | 1 2 . 1 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 8 . . 2 1 Energy Gun 3 | . 1 . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 1 . . 1 . Ballistic Cannon 4 | . 4 . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 12 | . 2 2 . 4 4 Power 1 | . . . . . 1 Propulsion 6 | . 1 2 . 2 1 Utility 1 | . 1 . . . . Weapon 4 | . . . . 2 2 Highest Loss Streak 4 | . 2 1 . 4 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 98 100 98 68 Engine 13 | . 14 14 14 14 7 Leg 8 | . 18 . . . . Wheel 17 | . 9 26 28 22 7 Device 4 | . 9 . . . . Storage 13 | . 14 14 14 14 9 Processor 9 | . 4 14 14 14 18 Energy Gun 2 | . 2 . . 5 10 Ballistic Gun 4 | . 8 . . 4 7 Ballistic Cannon 18 | . 11 28 28 17 . Impact Weapon 2 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 51 | 12 31 31 51 51 50 Greatest Support 26 | 20 20 26 26 26 16 Greatest Overweight (x) 3 | . 3 3 1 3 3 Average Overweight (x) 1 | . . 1 1 1 3 Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 15 | 7 13 15 18 20 20 Most Carried 20 | 8 15 15 18 20 19 Average Carried 13 | 5 11 13 15 16 18 Final Capacity 20 | 8 15 15 20 20 20 Final Carried 20 | 8 15 13 15 20 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 879 | 203 403 202 . 71 . Remotely . | . . . . . . Salvage Created 1035 | 28 529 278 . 143 57 Parts 77 | 4 47 18 . 7 1 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 30 | . 15 11 . 3 1 Melee 1 | . 1 . . . . Guns 12 | . 8 . . 3 1 Cannons 17 | . 6 11 . . . Classes Destroyed 6 | 1 4 . . . 1 Tunneler 2 | 1 . . . 1 . Hauler 1 | . 1 . . . . Watcher 3 | . 3 . . . . Swarmer 9 | . 6 3 . . . Grunt 20 | . 9 8 . 3 . Duelist 1 | . . . . . 1 Best Kill Streak 4 | 1 4 3 . 4 1 Combat Bots Only 3 | . 3 3 . 3 1 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 1373 | . 506 328 . 344 195 Core 210 | . 64 48 . 46 52 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 118 | . 118 . . . . Core Remaining (%) 68 | 100 . . . 36 . Volleys Fired 81 | 3 37 24 . 10 7 Largest 2 | 2 2 2 . 2 2 Hottest 80 | 40 70 70 . 75 80 Shots Fired 161 | 6 74 48 . 20 13 Gun 72 | 6 38 . . 15 13 Cannon 89 | . 36 48 . 5 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 136 | 6 67 48 . 12 3 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 25 | . 7 . . 8 10 Robot Hit Streak 13 | 2 6 5 . 12 13 Robot Miss Streak 4 | 3 4 2 . 2 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 103 | 2 46 28 . 15 12 Core Hits 53 | 1 26 15 . 7 4 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 6 | . 2 3 . 1 . Blast 4 | . . 3 . 1 . Smash 2 | . 2 . . . . Melee Attacks 23 | . 23 . . . . Impact 23 | . 23 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . 2 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1688 | 26 689 490 . 336 147 Guns 532 | 26 208 . . 151 147 Cannons 871 | . 308 490 . 73 . Explosions 112 | . . . . 112 . Melee 173 | . 173 . . . . Ramming . | . . . . . . Kinetic 1157 | 26 464 490 . 145 32 Thermal 112 | . . . . 112 . Explosive . | . . . . . . Electromagnetic 246 | . 52 . . 79 115 Impact 173 | . 173 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 67 | . 67 . . . . Projectiles 13 | . 13 . . . . Explosions . | . . . . . . Melee 54 | . 54 . . . . Knockbacks 7 | . 3 4 . . . Impact 1 | . 1 . . . . Kinetic 6 | . 2 4 . . . Secondary . | . . . . . . Self-Inflicted Damage 29 | . . . . 29 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 215 | . 90 135 . 215 22 Average Temperature 56 | . 29 55 . 131 11 Received Heat Transfer 636 | . 150 189 . 189 108 Effects 4 | . . . . 4 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 2 | . 2 . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 150 | . . . . 150 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 255 | 5 177 255 . 81 31 Initial 31 | . 3 25 . . 31 Average 74 | 1 66 143 . 26 27 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 86 . 100 100 Level 1 3 | . . 13 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 3 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 48 | . 31 11 . 3 3 Peak Tracking Total 4 | . 4 3 . 3 3 Tactical Retreats 4 | . 4 . . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 12 | . 9 1 2 . . Terminals 7 | . 6 1 . . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 26 2 2 . . Successful 14 | . 12 . 2 . . Failed 16 | . 14 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 15 2 1 . . Terminals 16 | . 14 2 . . . Fabricators . | . . . . . . Repair Stations 5 | . 5 . . . . Recycling Units 7 | . 7 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . 1 . 2 . . Record 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 4 . . . . Scan Component 2 | . 2 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 5 . . . . Terminals 3 | . 3 . . . . Assimilate 2 | . 2 . . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Reject 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 9 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 5 | . 2 2 . 1 . Largest Group 3 | . 2 3 3 2 1 Highest-Rated Group 55 | . 20 55 55 41 10 Highest-Rated Ally 31 | . 10 31 31 31 10 Total Orders 14 | . 8 4 . 2 . STAY 7 | . 4 2 . 1 . FOLLOW 7 | . 4 2 . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 3953 | 80 1779 800 581 659 54 Spaces Moved 2604 | 49 861 617 543 512 22 Core 9 | 9 . . . . . Treads . | . . . . . . Legs 599 | 40 559 . . . . Wheels 1996 | . 302 617 543 512 22 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 95 105 105 145 Average Speed 118 | 107 142 101 105 114 145 Slowest Speed 330 | 120 330 125 105 145 145 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 5 97 97 88 76 6 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 5 | . 5 . . . . Terrain Destroyed 7 | . 5 . . 2 . Melee 5 | . 5 . . . . Projectile . | . . . . . . AOE 2 | . . . . 2 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3262 | 67 1305 741 555 563 31 Wait 472 | . 346 97 . 29 . Move 2599 | 48 860 616 542 511 22 Hop . | . . . . . . Pick Up 40 | 8 15 1 7 9 . Fast Attach 10 | 7 3 . . . . Attach 11 | . 3 2 . 4 2 Detach . | . . . . . . Swap 11 | 1 9 . 1 . . Drop 15 | . 9 1 5 . . Fire 81 | 3 37 24 . 10 7 Melee 23 | . 23 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 16) 941 | -10/Materials | Discovered new exit (range 8) 1290 | -10/Materials | Discovered new exit (range 13) 1460 | -10/Materials | Discovered new exit (range 7) 1784 | -10/Materials | Repaired Lgt. Cannon 1811 | -10/Materials | Repaired Lgt. Cannon 1860 | -10/Materials | Entered Mines 1860 | -10/Mines | Accompanied by 1 ally 1926 | -10/Mines | Discovered new exit (range 5) 1943 | -10/Mines | Learned location of Mines (-9) 2025 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2026 | -10/Mines | Discovered new exit (range 5) 2238 | -10/Mines | Discovered new exit (range 5) 2660 | -10/Mines | Entered Exiles 2660 | -10/Exiles | Accompanied by 3 allies 2686 | -10/Exiles | Met 8R-AWN 2690 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2729 | -10/Exiles | Met EX-HEX 2760 | -10/Exiles | Met EX-BIN 2772 | -10/Exiles | Aligned with FarCom system 2773 | -10/Exiles | Given EX-Vault access code 2797 | -10/Exiles | Opened EX-Vault 2805 | -10/Exiles | Found 0b10 Alert Chip 2809 | -10/Exiles | Found Cloak of Protection 2815 | -10/Exiles | Found AWS/Thermal 2839 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2930 | -10/Exiles | Met EX-DEC 2932 | -10/Exiles | Learned location of Zion (-7) 2999 | -10/Exiles | Discovered new exit (range 11) 3071 | -10/Exiles | Visited The Gauntlet 3241 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 3241 | -10/Exiles | Entered Mines 3241 | -9/Mines | Accompanied by 1 ally 3335 | -9/Mines | Discovered new exit (range 5) 3401 | -9/Mines | Received a Mining Laser from a helpful Derelict 3669 | -9/Mines | Core integrity fell below 50% 3701 | -9/Mines | Lost 4 parts (2n2w) 3713 | -9/Mines | Learned location of 1 exit from Materials 3900 | -9/Mines | Entered Materials 3900 | -8/Materials | Accompanied by 1 ally 3900 | -8/Materials | Evolved 4 slots: Utility x4 3901 | -8/Materials | Identified exit to Factory 3954 | -8/Materials | Self-destructed Last Messages --------------- 03742_ Acquired Assault Rifle. 03746_ Acquired Hcp. Matter Pod. 03775_ R-06 Scavenger collects Imp. Heat Sink. PARAMETERS=UTILITY+4 LOCATION=UNKNOWN GOAL=ESCAPE 03900_ Receiving FarCom transmissions... Loading 1 Materials exit... 03934_ C-30 ARC bursts open, deploying its payload. 03934_ L-31 Rogue unfolds itself. 03934_ G-47 Trooper unfolds itself. 03935_ Critical hit (Burn: +37). 03940_ Hvy. Assault Rifle destroyed. 03942_ Ion Engine destroyed. 03949_ Com. Wheel destroyed. 03949_ Core Shielding fried. 03949_ L-31 Rogue destroyed. 03949_ Switching to secondary target: G-47 Trooper. 03952_ G-47 Trooper misfires. 03952_ EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? +????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ????###########?????? #????????????????????? | | ????# #?????? #????????????????????? | | ????? #?????? #????????????????????? | | ????# """ """ #?????# #????????????????????? | | ????# """ """ #?????# u#????????????????????? | | ????# """ """ #?????# #????????????????????? | | ????# #?????+ +????????????????????? | | ????# #?????# #????????????????????? | | ????# #?????# ############?????????? | | ????#########+####### ????????? | | ?????????# g ????????? | | ?????????# @%= g % ????????? | | ?????????# o ######???????????????? | | ????????#####+####### #????????????????????? | | ????????# #?# #????????????????????? | | ????????#* #?# #????????????????????? | | ????????# #?# +????????????????????? | | ????????# #?# #????????????????????? | | ????????# """ """ #?# #????????????????????? | | ????????# """ """ #?# #????????????????????? | | ????????# """ """ #??# ##????????????????????? | | ????????# #??? #?????????????????????? | | ????????#########?#??? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpectralArmoredNukerbomber Manual? 0 Play Time 00:28:08 Cumulative 307.3 hours Start 2022.04.18 @ 20:22:56 End 2022.04.18 @ 21:06:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 254 Rogue 254 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a46c4304-ab32-44da-8b27-6e945f321840