Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.09 @ 15:54:03 Player: VFX Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (32) 160 Value Destroyed (670) 670 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1790 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 291/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Walking (400) Ox4 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit > --- WEAPON (2) ------- Autogun > --- INVENTORY (25) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Light Treads Heat Sink Structural Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Sensor Array EM Shotgun Spread Laser Spread Laser Spread Laser Advanced Beam Cannon Heavy Assault Rifle Autogun Autogun Improved Light Cannon Grenade Launcher Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner > --- WEAPON ----------- Advanced Beam Cannon Improved Light Cannon > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Treads Heat Sink Structural Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Sensor Array EM Shotgun Spread Laser Heavy Assault Rifle Autogun Autogun Autogun Grenade Launcher Mining Laser Mace [Rating: 15] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Huge Storage Unit Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 26 | 6 6 14 Power 3 | 1 . 2 Engine 3 | 1 . 2 Core . | . . . Reactor . | . . . Propulsion 7 | 2 1 4 Treads . | . . . Leg 7 | 2 1 4 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 4 | 1 3 . Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 2 2 8 Energy Gun 3 | 1 . 2 Energy Cannon 2 | . . 2 Ballistic Gun 3 | 1 . 2 Ballistic Cannon 1 | . . 1 Launcher 1 | . . 1 Special Weapon 1 | . 1 . Impact Weapon 1 | . 1 . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes 1 | . . 1 Parts Lost 12 | . . 12 Power 3 | . . 3 Propulsion 5 | . . 5 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Backups 13 | 3 8 17 Power 2 | . 1 3 Propulsion 3 | 1 4 3 Utility 1 | . . 2 Weapon 6 | . 3 8 Tool/Special . | . . . Unused Backups 23 | . 5 18 Power 5 | . 1 4 Propulsion 5 | . 3 2 Utility 5 | . . 5 Weapon 8 | . 1 7 Tool/Special . | . . . Average Slot Usage (%) 95 | . 93 97 Engine 12 | . 14 11 Leg 37 | . 28 42 Device 9 | . 8 9 Storage 12 | . 14 11 Energy Gun 8 | . 8 8 Energy Cannon 1 | . . 1 Ballistic Gun 8 | . 9 8 Ballistic Cannon 1 | . . 2 Special Weapon 2 | . 5 . Impact Weapon 2 | . 4 . Peak Build Rating 15 | 6 9 15 Average Rating 10 | 4 7 12 On Entrance 5 | . 6 9 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 94 | 12 87 94 Greatest Support 40 | 20 20 40 Greatest Overweight (x) 4 | 3 4 4 Average Overweight (x) 1 | . . 2 Largest Inventory Capacity 25 | 8 25 25 Average Capacity 20 | 7 13 25 Most Carried 23 | 6 10 23 Average Carried 13 | 3 8 17 Final Capacity 25 | 8 25 25 Final Carried 22 | 6 10 22 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 775 | 243 124 408 Remotely . | . . . Salvage Created 1028 | . 157 871 Parts 66 | . 13 53 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 27 | . 7 20 Guns 19 | . 7 12 Cannons 4 | . . 4 AOE 4 | . . 4 Classes Destroyed 6 | . 2 4 Worker 2 | . . 2 Tunneler 1 | . . 1 Recycler 2 | . . 2 Swarmer 13 | . 5 8 Grunt 11 | . 2 9 Sentry 3 | . . 3 Best Kill Streak 5 | . 4 5 Combat Bots Only 4 | . 4 4 Max Kills in Single Turn 3 | . 1 3 Gunslinging 1 | . . 1 Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 163 | . 63 100 Missed 52 | . 26 26 Hits 111 | . 37 74 Projectile 111 | . 37 74 Critical Strikes 4 | . . 4 Damage Taken 2062 | . 406 1656 Core 577 | . 136 441 Absorbed by Shields . | . . . Regen/Repaired (Parts) 82 | . . 82 Core Remaining (%) 72 | 100 45 . Volleys Fired 83 | . 35 48 Largest 2 | . 2 2 Hottest 101 | . 100 101 Shots Fired 156 | . 69 87 Gun 132 | . 68 64 Cannon 14 | . . 14 Launcher 3 | . . 3 Special 7 | . 1 6 Kinetic 73 | . 34 39 Thermal 49 | . 35 14 Explosive 3 | . . 3 Electromagnetic 31 | . . 31 Robot Hit Streak 15 | . 15 12 Robot Miss Streak 3 | . 2 3 Penetration Max . | . . . Secondary Targets 3 | . 1 2 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 96 | . 43 53 Core Hits 48 | . 13 35 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 4 | . 4 . Burn 3 | . 3 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1709 | . 571 1138 Guns 1150 | . 571 579 Cannons 225 | . . 225 Explosions 334 | . . 334 Melee . | . . . Ramming . | . . . Kinetic 680 | . 274 406 Thermal 562 | . 297 265 Explosive 191 | . . 191 Electromagnetic 276 | . . 276 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 11 | . 1 11 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 8 | . 4 4 Message Errors 2 | . 2 . Matter Fused 4 | . 2 2 Heat Flow Errors 2 | . . 2 Overload Shots . | . . . Overflow Damage 7 | . . 7 Projectiles . | . . . Explosions 7 | . . 7 Melee . | . . . Knockbacks 1 | . . 1 Impact . | . . . Kinetic 1 | . . 1 Secondary . | . . . Self-Inflicted Damage 97 | . . 97 Shots 4 | . . 4 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 277 | . 172 277 Average Temperature 47 | . 56 41 Received Heat Transfer 510 | . 141 369 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . . 1 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1482 | . 1110 372 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . . 2 Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 168 | . 106 168 Initial . | . . . Average 37 | . 19 49 Influence Increases 799 | . 237 562 Destroy 0b10 Robot/C 540 | . 140 400 Destroy 0b10 Robot/NC 30 | . . 30 Destroy Leader 90 | . 20 70 Successful Hack 8 | . . 8 Disable Machine 15 | . . 15 Destroy Structure 26 | . 2 24 Lose Combat Pursuer 90 | . 75 15 Influence Decreases 690 | . 237 453 Time Decay 595 | . 237 358 Lost Part 95 | . . 95 Squads Dispatched 3 | . 1 2 Investigation 1 | . . 1 Extermination . | . . . Reinforcement 2 | . 1 1 Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . . 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 48 | . 19 29 Peak Tracking Total 4 | . 4 4 Tactical Retreats 6 | . 5 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 9 | . 3 6 Terminals 7 | . 3 4 Fabricators . | . . . Repair Stations 1 | . . 1 Recycling Units 1 | . . 1 Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 20 | . 4 16 Successful 14 | . 3 11 Failed 6 | . 1 5 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 14 | . 4 10 Fabricators . | . . . Repair Stations 3 | . . 3 Recycling Units 3 | . . 3 Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 8 | . 3 5 Record 5 | . 1 4 Prototype ID Bank 1 | . 1 . Dispatch Records 1 | . 1 . Transport Status 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks 3 | . . 3 Scan Component 2 | . . 2 Repair 1 | . . 1 Recycling Unit Hacks 3 | . . 3 Process 1 | . . 1 Retrieve Matter 1 | . . 1 Retrieve Components 1 | . . 1 Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 1 4 Full Trace Events 2 | . . 2 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . . 1 Time 26 | . . 26 Parts Recycled . | . . . Recycled Matter 152 | . . 152 Retrieved Matter 152 | . . 152 Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 2321 | . 641 1680 Structural 2321 | . 641 1680 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 3005 | 76 1072 1857 Spaces Moved 1124 | 50 491 583 Core 16 | 16 . . Treads . | . . . Legs 1108 | 34 491 583 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 260 Average Speed 214 | 123 165 263 Slowest Speed 400 | 200 400 400 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered 3 | . . 3 Exploration Rate (%) 34 | 3 57 43 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 7 | . 1 6 Terrain Destroyed 25 | . 1 24 Melee . | . . . Projectile 7 | . 1 6 AOE 18 | . . 18 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1560 | 61 685 814 Wait 258 | . 130 128 Move 1122 | 49 490 583 Hop . | . . . Pick Up 42 | 6 11 25 Fast Attach 10 | 6 2 2 Attach 15 | . 1 14 Detach 7 | . 2 5 Swap 7 | . 4 3 Drop 16 | . 10 6 Fire 83 | . 35 48 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 420 | -10/Materials | Core integrity fell below 50% 727 | -10/Materials | Discovered new exit (range 3) 1149 | -10/Materials | Entered another Materials area 1149 | -9/Materials | Evolved 2 slots: Propulsion x2 2601 | -9/Materials | Lost 6 parts (1p3n2w) 2804 | -9/Materials | Repaired Aluminum Leg 2998 | -9/Materials | Crushed by falling debris 2998 | -9/Materials | Core integrity fell below 50% 3001 | -9/Materials | Crushed by falling debris 3001 | -9/Materials | System corruption reached 10% 3007 | -9/Materials | Crushed by falling debris 3007 | -9/Materials | Smashed by cave-in Last Messages --------------- 02873_ System corrupted: Matter fused (-9). 02901_ Acquired Spread Laser. 02920_ K-01 Serf collects debris. 02938_ System corrupted: Heat flow error (+296). 02991_ U-05 Engineer builds a Wall. 02998_ The unstable cave ceiling collapses. 02998_ Crushed by falling debris. 02998_ Aluminum Leg destroyed. 02998_ System corrupted by crushing effect (+5). 02998_ Aluminum Leg destroyed. 02998_ System corrupted by crushing effect (+1). 02999_ U-05 Engineer builds a Wall. 03001_ The unstable cave ceiling collapses. 03001_ Crushed by falling debris. 03001_ Ion Engine destroyed. 03001_ System corrupted by crushing effect (+1). 03001_ Mining Laser destroyed. 03001_ System corrupted by crushing effect (+3). 03007_ The unstable cave ceiling collapses. 03007_ Crushed by falling debris. 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