Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 09:56:44 Player: Arcismati Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (91) 455 Value Destroyed (2662) 2662 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-19) -19 TOTAL SCORE: 6718 Bonus ------- Friendly Fire -19 Cogmind --------- Core Integrity 421/850 Matter 8/300 Energy 0/100 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Remote Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Advanced Signal Interpreter Improved Core Shielding Heavy Riot Gun Beam Rifle Particle Gun Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Machine Gun Improved Grenade Launcher > --- INVENTORY -------- Stasis Canceller Improved Core Shielding Remote Shield Heavy Riot Gun Beam Rifle Particle Gun Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Hardened Medium Armor Plating Weapon Heavy Missile Launcher Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . 2 . . 2 . . . Weapon 2 | . . . . 1 . . . 1 Parts Attached 94 | 8 11 2 22 18 15 7 2 9 Power 18 | 1 3 . 3 5 3 1 . 2 Engine 12 | 1 2 . 2 3 3 1 . . Core 6 | . 1 . 1 2 . . . 2 Reactor . | . . . . . . . . . Propulsion 16 | 3 1 . 7 3 1 1 . . Treads 1 | . . . 1 . . . . . Leg 3 | . . . 3 . . . . . Wheel 12 | 3 1 . 3 3 1 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 2 2 1 6 5 4 3 . 4 Device 14 | 1 1 1 6 1 2 . . 2 Storage 5 | 1 1 . . 2 . 1 . . Processor 6 | . . . . 1 2 1 . 2 Hackware . | . . . . . . . . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 33 | 2 5 1 6 5 7 2 2 3 Energy Gun 7 | 1 . . 4 1 1 . . . Energy Cannon 3 | . . . . 2 . 1 . . Ballistic Gun 15 | 1 5 1 2 1 1 . 1 3 Ballistic Cannon 2 | . . . . . 2 . . . Launcher 4 | . . . . . 2 1 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . 1 . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 51 | . 2 . 15 3 3 14 . 14 Power 10 | . 1 . 2 . . 3 . 4 Propulsion 11 | . 1 . 4 1 . 4 . 1 Utility 12 | . . . 3 1 2 3 . 3 Weapon 18 | . . . 6 1 1 4 . 6 Highest Loss Streak 14 | . 2 . 7 2 2 7 . 14 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 9 | 5 8 9 8 10 13 6 7 7 Power 1 | 1 1 . . 1 3 . . . Propulsion 1 | 3 4 4 2 2 1 . . . Utility 2 | . . . 1 2 3 1 3 3 Weapon 3 | . 1 4 3 2 4 3 3 3 Tool/Special . | . . . . . . . . . Unused Backups 13 | . 2 . 1 3 5 . . 2 Power 2 | . 1 . . 1 . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . . . 2 . . 1 Weapon 6 | . 1 . . 1 3 . . 1 Tool/Special 1 | . . . . 1 . . . . Average Slot Usage (%) 83 | . 97 97 83 94 95 63 64 53 Engine 10 | . 8 11 5 14 10 13 15 6 Core 2 | . 4 . 1 2 4 . . 1 Wheel 13 | . 27 22 11 15 15 6 7 4 Device 11 | . 14 30 27 12 9 . . 2 Storage 9 | . 14 11 11 13 7 7 7 6 Processor 9 | . . . . 5 19 10 7 13 Protection 2 | . . . . 4 5 1 7 4 Energy Gun 2 | . 2 . 9 4 . . . . Energy Cannon 4 | . . . . 8 5 5 7 2 Ballistic Gun 8 | . 25 22 11 13 3 . 4 4 Ballistic Cannon 2 | . . . . . 5 6 . . Launcher 3 | . . . . . 5 6 4 4 Peak Build Rating 46 | 9 12 14 17 27 40 37 36 46 Average Rating 24 | 5 10 13 12 22 34 30 34 32 On Entrance 19 | . 9 10 14 12 27 35 29 36 Naked Turns . | . . . . . . . . . Heaviest Build 253 | 11 19 22 26 56 63 253 62 62 Greatest Support 32 | 32 26 26 32 32 26 28 28 28 Greatest Overweight (x) 82 | 3 . . 7 2 2 82 2 9 Average Overweight (x) 1 | . . . . 1 1 2 1 2 Largest Inventory Capacity 35 | 8 10 10 10 15 15 35 15 15 Average Capacity 13 | 7 8 10 10 12 15 16 15 15 Most Carried 15 | 8 10 10 10 14 15 15 9 9 Average Carried 9 | 5 8 9 8 10 14 6 7 7 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 Final Carried 15 | 8 10 10 9 14 15 9 7 6 Class Distribution -------------------- 42% | Gunner 21% | Mutant 20% | Scavenger-Mutant 8% | Bomber 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Bomber | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Matter Collected 2276 | 289 143 . 639 371 500 253 . 81 Remotely . | . . . . . . . . . Salvage Created 3081 | 68 281 . 1019 543 605 289 183 93 Parts 163 | 5 21 . 41 33 47 4 6 6 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 3 | . . . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . 3 4 . Prevented 3 | . . . . . . 1 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 63 | . 7 . 17 15 9 7 4 4 Melee 1 | . . . . . . . . 1 Guns 40 | . 7 . 17 9 1 1 2 3 Cannons 14 | . . . . 5 6 2 1 . AOE 8 | . . . . 1 2 4 1 . Classes Destroyed 14 | 2 4 . 2 . 4 2 . . Worker 8 | . 1 . 2 2 3 . . . Builder 4 | . . . . . 4 . . . Tunneler 2 | 1 . . . 1 . . . . Hauler 1 | . . . 1 . . . . . Recycler 6 | 1 . . 2 1 2 . . . Operator 1 | . . . . . 1 . . . Watcher 6 | . 1 . 1 1 3 . . . Swarmer 15 | . 3 . . 8 . . . 4 Grunt 34 | . 4 . 12 7 2 5 4 . Brawler 1 | . . . . . . 1 . . Duelist 1 | . . . . . . 1 . . Sentry 9 | . . . 5 . 4 . . . Hunter 1 | . . . . . 1 . . . Programmer 2 | . . . . . 2 . . . Best Kill Streak 8 | 1 3 . 4 4 8 3 4 4 Combat Bots Only 4 | . 3 . 4 4 2 3 4 4 Max Kills in Single Turn 3 | 1 1 . 1 2 3 2 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . 1 1 2 1 . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 583 | . 34 4 201 69 88 73 9 105 Missed 182 | . 6 2 65 17 49 14 4 25 Hits 401 | . 28 2 136 52 39 59 5 80 Melee 19 | . . . . . . 19 . . Projectile 382 | . 28 2 136 52 39 40 5 80 Critical Strikes 13 | . 1 . 2 2 . 7 . 1 Part Disruptions 1 | . . . . . . 1 . . Damage Taken 6468 | . 340 29 1603 728 642 1599 90 1437 Core 1199 | . 93 15 293 30 85 236 18 429 Absorbed by Shields 102 | . . . 97 . . . . 5 Regen/Repaired (Parts) 74 | . . . 74 . . . . . Core Remaining (%) 66 | 100 62 . 23 94 . . 51 . Volleys Fired 248 | 9 30 . 96 39 37 13 6 18 Largest 3 | 2 2 . 2 3 3 3 3 2 Hottest 160 | 60 60 . 130 160 154 148 135 99 Shots Fired 516 | 18 60 . 183 104 89 26 15 21 Gun 371 | 18 60 . 183 70 13 3 6 18 Cannon 116 | . . . . 34 58 17 6 1 Launcher 29 | . . . . . 18 6 3 2 Special . | . . . . . . . . . Kinetic 301 | 9 57 . 97 56 45 13 6 18 Thermal 169 | 9 3 . 86 48 23 . . . Explosive 29 | . . . . . 18 6 3 2 Electromagnetic 17 | . . . . . 3 7 6 1 Robot Hit Streak 13 | 4 8 . 13 5 13 4 4 6 Robot Miss Streak 6 | 4 2 . 4 4 6 5 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 317 | 8 45 . 125 53 50 16 7 13 Core Hits 167 | 3 19 . 42 32 41 15 10 5 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 2 | 1 . . . 1 . . . . Critical Strikes 8 | 1 . . 4 1 2 . . . Burn 3 | . . . 3 . . . . . Destroy 3 | 1 . . 1 1 . . . . Blast 2 | . . . . . 2 . . . Melee Attacks 1 | . . . . . 1 . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1 | . . . . . 1 . . . Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6595 | 77 399 . 1777 1136 1885 630 326 365 Guns 3439 | 77 399 . 1770 619 209 32 89 244 Cannons 1633 | . . . . 413 854 248 92 26 Explosions 1380 | . . . . 104 730 350 134 62 Melee 58 | . . . . . 58 . . . Ramming 85 | . . . 7 . 34 . 11 33 Kinetic 2915 | 43 377 . 859 545 586 172 89 244 Thermal 1891 | 34 22 . 911 487 437 . . . Explosive 1380 | . . . . 104 730 350 134 62 Electromagnetic 266 | . . . . . 40 108 92 26 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 58 | . . . . . 58 . . . Highest Corruption 11 | . . . . . 3 11 11 . Average Corruption 7 | . . . . . 2 9 11 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . . . . . 7 23 2 . Message Errors 10 | . . . . . 2 8 . . Matter Fused 6 | . . . . . 1 5 . . Heat Flow Errors 6 | . . . . . 1 4 1 . Energy Discharges 5 | . . . . . 1 4 . . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 2 | . . . . . . 1 1 . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 215 | . . . . . 82 . 1 132 Projectiles 39 | . . . . . 39 . . . Explosions 138 | . . . . . 6 . . 132 Melee 38 | . . . . . 37 . 1 . Knockbacks 4 | . . . . . 4 . . . Impact . | . . . . . . . . . Kinetic 4 | . . . . . 4 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 580 | . . . 3 58 218 118 5 178 Shots 11 | . . . . 1 5 2 . 3 Rammed 8 | . . . 1 . 1 . 1 5 Targets Rammed 8 | . . . 1 . 1 . 1 5 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 550 | 40 20 . 144 405 245 550 374 54 Average Temperature 104 | 23 8 . 35 162 77 158 166 14 Received Heat Transfer 1842 | . 174 18 810 342 93 360 45 . Effects 13 | . . . . 3 . 8 2 . Shutdowns 4 | . . . . 2 . 2 . . Energy Bleed 3 | . . . . . . 3 . . Interference 5 | . . . . . . 3 2 . Matter Decay 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . Impact Corruptions 2 | . . . . . 1 . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 4 1 . . . . Heat Transferred 3973 | 75 50 . 2405 814 629 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Maximum Alert Level 1 | . . . . 1 . . . . Low Security (%) 98 | 100 100 100 100 92 100 . . 100 Level 1 1 | . . . . 7 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 218 | 5 100 17 144 218 185 . . 107 Initial 88 | . . 17 . 27 88 . . 56 Average 74 | 1 65 10 85 96 69 . . 47 Influence Increases 2141 | 10 182 . 489 502 476 195 120 167 Destroy 0b10 Robot/C 1260 | . 140 . 340 300 180 140 80 80 Destroy 0b10 Robot/NC 140 | 10 10 . 30 25 65 . . . Destroy Leader 294 | . 32 . 104 42 86 10 10 10 Successful Hack 25 | . . . 13 . 12 . . . Disable Machine 45 | . . . . 30 . . . 15 Destroy Structure 212 | . . . 2 45 133 . . 32 Lose Combat Pursuer 165 | . . . . 60 . 45 30 30 Influence Decreases 2138 | 10 140 42 424 373 550 315 30 254 Entered New Map 248 | . . 25 . 38 106 45 . 34 Time Decay 1441 | 10 120 17 284 305 414 181 30 80 Lost Part 449 | . 20 . 140 30 30 89 . 140 Squads Dispatched 16 | . . . 3 1 11 . . 1 Investigation 6 | . . . 2 1 3 . . . Extermination 2 | . . . . . 2 . . . Reinforcement 5 | . . . 1 . 3 . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Distress Signals 7 | . . . 2 2 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 96 | . 9 2 20 25 16 10 6 8 Peak Tracking Total 5 | . 5 2 5 5 3 5 4 5 Tactical Retreats 8 | . . . . 3 . 2 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 6 | . . . . 1 4 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 4 | . . . . 2 . 1 . 1 Max in Single Turn 2 | . . . . 2 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 9 | . . . 3 3 2 1 . . Terminals 4 | . . . 2 2 . . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access . | . . . . . . . . . Total Hacks 20 | . . . 9 5 5 1 . . Successful 14 | . . . 7 2 4 1 . . Failed 6 | . . . 2 3 1 . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . 1 . . . . . . . Terminals 10 | . . . 7 3 . . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 2 | . . . . 2 . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . . . 5 . . 1 . . Open Door 1 | . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 3 3 2 . . . Full Trace Events 3 | . . . 2 . 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 31 | . . . . . 31 . . . Total Part Build Rating 4 | . . . . . 4 . . . Parts Repaired 1 | . . . 1 . . . . . Time 26 | . . . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Active Infowar (turns) 1637 | . . 45 411 . 1007 174 . . Optics 1181 | . . . . . 1007 174 . . Terrain 456 | . . 45 411 . . . . . ECM 485 | . . . . . 485 . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Turns Passed 3857 | 115 266 46 657 715 1007 784 92 175 Spaces Moved 2335 | 75 175 36 271 443 718 498 57 62 Core 59 | 41 . . 1 . . 10 . 7 Treads 12 | . . . 12 . . . . . Legs 46 | . . . 46 . . . . . Wheels 2218 | 34 175 36 212 443 718 488 57 55 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 90 90 100 105 115 115 115 Average Speed 120 | 93 87 90 113 119 116 145 124 160 Slowest Speed 4150 | 200 90 90 400 130 120 4150 130 500 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 6 36 8 47 41 24 70 9 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . . . . . 1 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 348 | . . . . 41 149 87 35 36 Melee . | . . . . . . . . . Projectile 15 | . . . . 5 6 4 . . AOE 333 | . . . . 36 143 83 35 36 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total 2898 | 100 242 48 436 549 814 529 65 115 Wait 89 | . 7 8 30 21 4 1 . 18 Move 2327 | 74 174 35 270 442 717 497 56 62 Hop . | . . . . . . . . . Pick Up 65 | 9 7 2 6 16 17 5 . 3 Fast Attach 26 | 5 1 . 7 3 2 3 . 5 Attach 38 | 2 2 2 7 5 4 10 2 4 Detach . | . . . . . . . . . Swap 46 | 1 10 1 12 11 11 . . . Drop 50 | . 11 . 7 12 20 . . . Fire 248 | 9 30 . 96 39 37 13 6 18 Melee 1 | . . . . . 1 . . . Ram 8 | . . . 1 . 1 . 1 5 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Discovered new exit (range 14) 367 | -10/Materials | Discovered new exit (range 15) 382 | -10/Materials | Entered another Materials area 382 | -9/Materials | Evolved 2 slots: Utility x2 419 | -9/Materials | Discovered new exit (range 11) 428 | -9/Materials | Entered Storage 686 | -9/Storage | Build established: Scavenger-Mutant 730 | -9/Storage | Core integrity fell below 50% 918 | -9/Storage | Lost 7 parts (1p1n1u4w) 960 | -9/Storage | Repaired Aluminum Leg 1067 | -9/Storage | Discovered new exit (range 16) 1085 | -9/Storage | Entered Materials 1085 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1738 | -8/Materials | Discovered new exit (range 16) 1800 | -8/Materials | Entered Factory 1800 | -7/Factory | Evolved 2 slots: Utility x2 1822 | -7/Factory | Build established: Gunner 1981 | -7/Factory | Fabricated Particle Gun? 2732 | -7/Factory | Discovered new exit (range 5) 2807 | -7/Factory | Entered Lower Caves 2808 | -7/Lower Caves | Encountered a Warlord checkpoint 2850 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2888 | -7/Lower Caves | Lost 3 parts (1p2n) 2942 | -7/Lower Caves | Lost 7 parts (2p2n1u2w) 2982 | -7/Lower Caves | System corruption reached 10% 3036 | -7/Lower Caves | Learned location of 1 exit from Factory 3523 | -7/Lower Caves | Learned 8 Factory zone layouts 3531 | -7/Lower Caves | Discovered new exit (range 11) 3591 | -7/Lower Caves | Entered another Lower Caves area 3657 | -7/Lower Caves | Discovered new exit (range 15) 3683 | -7/Lower Caves | Entered Factory 3683 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3684 | -6/Factory | Identified exit to Factory 3858 | -6/Factory | Self-destructed Last Messages --------------- The unstable cave ceiling collapses. Acquired Autogun. U-05 Engineer builds a Wall. Autogun destroyed. Penetrated by Slug. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Earth. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Penetrated by Slug. U-05 Engineer lays Concrete. Slug penetrates Door. Stasis Canceller destroyed. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. ALERT: Security rotation in progress. Penetrated by Slug. U-05 Engineer lays Concrete. 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""??????????? | | ??????????????????????????? ????""??????????? | | ??????????????????????????? ??????"???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Coolant Potential 50 Energy Generation 25 Energy Capacity 455 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Item Schematics ----------------- Particle Gun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Particle Gun | x2 | -7/Factory Repaired ---------- Aluminum Leg | 17% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Fist Fight Just What I Needed Let's See Who's Tougher Oops Part-time Mechanic Power Corrupts Storm Trooper Tank Challenges ------------ None Game ------ Seed FlightTargetingStripper Manual? 0 Play Time 00:59:57 Cumulative 3.5 hours Start 2025.05.20 @ 02:09:26 End 2025.05.23 @ 09:56:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 2 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 28x22 Zoom Use 37% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3c4c2f4c-06d3-4a0e-97e7-c5bcf7650cf1