Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.18 @ 19:55:21

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (54)      270
Value Destroyed (1278)     1278
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (25)                 25
              TOTAL SCORE: 2753

 Bonus
-------
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             317/400
Matter                     268/300
Energy                     46/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Treading (180) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
                Core Shielding
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Shock Rifle
                Shock Rifle
>               --- INVENTORY (18) ---
          Light Treads
          Light Treads
         Combat Airjet
  High-capacity Battery (400)
          Large Matter Pod (150)
                Transport Network Coupler
       Advanced Targeting Computer
                Weapon Shielding
          Light Armor Plating
                Hacking Suite
     Long-range Tractor Beam
                Shock Rifle
          Heavy Particle Cannon
          Heavy Assault Rifle
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Core Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Plasma Cutter
                Plasma Cutter
>               --- INVENTORY --------
          Light Treads
          Light Treads
         Combat Airjet
  High-capacity Battery
          Large Matter Pod
                Transport Network Coupler
       Advanced Targeting Computer
                Core Shielding
                Weapon Shielding
          Light Armor Plating
                Hacking Suite
          Heavy Particle Cannon
          Heavy Assault Rifle
                Autogun
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
                Mining Laser
[Rating: 16]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Protection               Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             56   | 4   20  4   28  
  Power                    5    | .   3   .   2   
    Engine                 4    | .   2   .   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   4   1   5   
    Treads                 12   | 2   4   1   5   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | .   4   1   12  
    Device                 .    | .   .   .   .   
    Storage                5    | .   3   1   1   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             10   | .   .   .   10  
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 2   9   2   9   
    Energy Gun             4    | .   2   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 2   5   1   2   
    Ballistic Cannon       2    | .   1   .   1   
    Launcher               1    | .   .   1   .   
    Special Weapon         5    | .   1   .   4   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 15   | .   5   1   9   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   1   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   10   | .   4   .   6   
  Highest Loss Streak      5    | .   3   1   5   
Average Slot Usage (%)     95   | .   96  92  96  
  Engine                   6    | .   7   .   9   
  Core                     3    | .   4   6   .   
  Treads                   25   | .   27  28  21  
  Storage                  25   | .   27  28  21  
  Protection               7    | .   .   .   21  
  Energy Gun               1    | .   3   .   1   
  Ballistic Gun            16   | .   22  26  5   
  Special Weapon           5    | .   .   .   14  
Naked Turns                .    | .   .   .   .   
Heaviest Build             63   | 3   42  52  63  
  Greatest Support         40   | 3   40  40  40  
  Greatest Overweight (x)  3    | .   2   1   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 18   | 4   16  18  18  
  Average Capacity         16   | 4   15  16  17  
  Most Carried             18   | 4   16  18  18  
  Average Carried          15   | 2   14  16  17  
  Final Capacity           18   | 4   16  18  18  
  Final Carried            18   | 4   16  18  18  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           1489 | 252 667 200 370 
  Remotely                 .    | .   .   .   .   
Salvage Created            1981 | 63  877 194 847 
  Parts                    136  | 5   59  14  58  
Haulers Intercepted        3    | .   2   .   1   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  41   | .   18  9   14  
  Guns                     26   | .   16  5   5   
  Cannons                  9    | .   .   .   9   
  AOE                      6    | .   2   4   .   
Classes Destroyed          12   | 2   5   2   3   
  Worker                   2    | .   2   .   .   
  Tunneler                 3    | 1   .   1   1   
  Hauler                   3    | .   2   .   1   
  Recycler                 4    | 1   .   1   2   
  Operator                 1    | .   .   .   1   
  Watcher                  4    | .   3   .   1   
  Swarmer                  9    | .   3   3   3   
  Grunt                    24   | .   15  1   8   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Demolisher               1    | .   .   1   .   
  Assembled                4    | .   .   4   .   
Best Kill Streak           5    | 2   5   4   3   
  Combat Bots Only         5    | .   5   4   3   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              1    | .   1   .   .   
  Exploded                 2    | .   2   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2296 | .    899  249  1148 
  Core                     231  | .    111  37   83   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         70   | 100  .    40   .    
Volleys Fired              177  | 3    83   19   72   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 40   100  40   100  
Shots Fired                324  | 6    160  31   127  
  Gun                      242  | 6    159  25   52   
  Cannon                   12   | .    .    .    12   
  Launcher                 6    | .    .    6    .    
  Special                  64   | .    1    .    63   
  Kinetic                  236  | 6    153  25   52   
  Thermal                  64   | .    1    .    63   
  Explosive                6    | .    .    6    .    
  Electromagnetic          18   | .    6    .    12   
  Robot Hit Streak         49   | 2    14   14   49   
  Robot Miss Streak        7    | 1    7    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    2    1    2    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           221  | 3    103  19   96   
  Core Hits                112  | 2    53   19   38   
  Critical Hits            10   | .    3    .    7    
  Critical Kills           3    | .    .    .    3    
  Critical Parts Destroyed 7    | .    3    .    4    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3001 | 43   1110 525  1323 
  Guns                     1807 | 43   1011 209  544  
  Cannons                  226  | .    .    .    226  
  Explosions               389  | .    73   316  .    
  Melee                    .    | .    .    .    .    
  Ramming                  36   | .    .    .    36   
  Kinetic                  1807 | 43   951  209  604  
  Thermal                  543  | .    26   .    517  
  Explosive                316  | .    .    316  .    
  Electromagnetic          299  | .    133  .    166  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         4    | .    4    4    .    
  Average Corruption       3    | .    3    4    .    
  Corruption Purged        .    | .    .    .    .    
  Effects                  42   | .    24   18   .    
    Message Errors         6    | .    4    2    .    
    Matter Fused           15   | .    8    7    .    
    Heat Flow Errors       6    | .    3    3    .    
    Energy Discharges      3    | .    2    1    .    
    Parts Rejected         1    | .    1    .    .    
    Data Loss (minor)      8    | .    4    4    .    
    Targeting Errors       2    | .    2    .    .    
    Weapon Failures        1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    15   .    .    
  Projectiles              15   | .    15   .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      99   | .    21   78   .    
  Shots                    3    | .    1    2    .    
  Rammed                   6    | .    .    .    6    
Targets Rammed             6    | .    .    .    6    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        279  | .    230  279  68   
  Average Temperature      46   | .    44   75   25   
  Received Heat Transfer   878  | .    441  80   357  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             4    | .    .    .    4    
  Heat Transferred         1715 | .    50   .    1665 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             288  | 10  288 180 231 
  Initial                  90   | .   6   90  1   
  Average                  113  | 3   181 82  66  
Maximum Alert Level        1    | .   1   .   1   
  Low Security (%)         81   | 100 55  100 97  
  Level 1                  18   | .   44  .   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   6   1   4   
  Investigation            8    | .   6   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           6    | .   2   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              72   | .   33  9   30  
  Peak Tracking Total      5    | .   5   3   5   
  Tactical Retreats        8    | .   7   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            6    | .   5   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          13   | .   9   1   3   
  Terminals                7    | .   7   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                51   | .   38  1   12  
  Successful               34   | .   23  1   10  
  Failed                   16   | .   14  .   2   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        1    | .   1   .   .   
  Manual                   32   | .   29  .   3   
  Terminals                30   | .   30  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   .   6   
  Recycling Units          14   | .   8   .   6   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             13   | .   12  1   .   
  Part Schematic           2    | .   2   .   .   
  Robot Analysis           3    | .   3   .   .   
  Prototype ID Bank        3    | .   3   .   .   
  Open Door                1    | .   .   1   .   
  Branch Access Points     1    | .   1   .   .   
  Terminal Index           1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   
  Scan Component           2    | .   .   .   2   
  Repair                   2    | .   .   .   2   
Recycling Unit Hacks       5    | .   2   .   3   
  Retrieve Components      5    | .   2   .   3   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   9   .   3   
  Terminals                5    | .   5   .   .   
    Botnet                 4    | .   4   .   .   
    Operators              1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          7    | .   4   .   3   
    Reject                 2    | .   1   .   1   
    Recyclers              2    | .   1   .   1   
    Mask                   3    | .   2   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   7   .   3   
  Full Trace Events        6    | .   6   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   .   2   
  Time                     42   | .   .   .   42  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     7    | .   5   .   2   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   1   
  Highest-Rated Group      32   | .   .   32  16  
  Highest-Rated Ally       16   | .   .   16  16  
Total Orders               .    | .   .   .   .   
Ally Attacks               7    | .   .   4   3   
  Total Damage             90   | .   .   46  44  
  Kills                    2    | .   .   1   1   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       3    | .   3   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Mat  
Turns Passed               3777 | 42   1452 912  1371 
Spaces Moved               1811 | 41   730  495  545  
  Core                     99   | 41   58   .    .    
  Treads                   1712 | .    672  495  545  
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   50   160  160  
  Average Speed            164  | 50   155  169  179  
  Slowest Speed            220  | 50   200  180  220  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       57   | 3    98   93   34   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        2    | .    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 24   | .    .    24   .    
Terrain Destroyed          64   | .    .    64   .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      64   | .    .    64   .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      2247 | 55  910 538 744 
  Wait                     99   | .   28  12  59  
  Move                     1808 | 40  729 494 545 
  Hop                      .    | .   .   .   .   
  Pick Up                  59   | 6   32  4   17  
  Fast Attach              26   | 4   9   1   12  
  Attach                   11   | .   4   .   7   
  Detach                   5    | .   1   1   3   
  Swap                     19   | .   7   3   9   
  Drop                     37   | 2   17  4   14  
  Fire                     177  | 3   83  19  72  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    6    | .   .   .   6   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   43 | -11/Scrapyard | Entered Materials
   57 | -10/Materials | Discovered new exit (range 13)
  236 | -10/Materials | Discovered new exit (range 8)
  311 | -10/Materials | Build established: Mutant
  634 | -10/Materials | Discovered new exit (range 15)
  659 | -10/Materials | Identified exit to Materials
 1111 | -10/Materials | Lost 3 parts (1n2w)
 1123 | -10/Materials | Identified exit to Mines
 1123 | -10/Materials | Discovered exit to Materials (range 10)
 1310 | -10/Materials | Discovered exit to Materials (range 8)
 1381 | -10/Materials | Central database locked down
 1495 | -10/Materials | Entered Mines
 1508 | -10/Mines     | Met a Derelict bent on vengeance
 1519 | -10/Mines     | Learned location of Mines (-9)
 1542 | -10/Mines     | Discovered exit to Materials (range 11)
 1592 | -10/Mines     | Discovered exit to Materials (range 4)
 1737 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1858 | -10/Mines     | Assembled infested the area
 1908 | -10/Mines     | Core integrity fell below 50%
 1926 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2407 | -10/Mines     | Entered Materials
 2407 | -9/Materials  | Accompanied by 1 ally
 2407 | -9/Materials  | Evolved 2 slots: Utility x2
 2735 | -9/Materials  | Discovered new exit (range 14)
 2768 | -9/Materials  | Lost 5 parts (1n1u3w)
 2922 | -9/Materials  | Identified exit to Mines
 3505 | -9/Materials  | Repaired Hcp. Storage Unit
 3654 | -9/Materials  | Repaired Hrd. Light Armor Plating
 3778 | -9/Materials  | Self-destructed

 Last Messages 
---------------
03701_ Dropped Plasma Cutter.
03704_ K-01 Serf collects debris.
03705_ Acquired Shock Rifle.
03709_ K-01 Serf collects debris.
03709_ Dropped Core Shielding.
03710_ R-06 Scavenger collects Plasma Cutter.
03710_ Acquired Lrn. Tractor Beam.
03713_ K-01 Serf collects debris.
03714_ R-06 Scavenger collects Unknown Engine.
03717_ R-06 Scavenger collects Autogun.
03717_ K-01 Serf collects debris.
03721_ Destroyed Hover Unit.
03725_ R-06 Scavenger collects Heat Sink.
03728_ R-06 Scavenger collects Tractor Beam.
03732_ R-06 Scavenger collects Imp. Aluminum Leg.
03735_ R-06 Scavenger collects Sml. Storage Unit.
03751_ W-16 Scout sends out distress signal.
03755_ R-06 Scavenger collects Core Shielding.
03766_ Slammed into G-34 Mercenary. <x5>
03776_ G-34 Mercenary IFF system glitched.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightContainmentTrap
  Manual?         0
Play Time         00:24:37
  Cumulative      401.9 hours
  Start           2021.07.18 @ 09:52:15
  End             2021.07.18 @ 19:55:21
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          329
  Rogue           329
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             71
Gallery%          80
Achievement%      60
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 217b5899-e5e5-457a-891b-06778854b331