Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.06 @ 11:45:16 Player: e.v.o Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1111) 1111 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3295 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 403 Friendly Fire -412 Cogmind --------- Core Integrity 532/550 Matter 197/300 Energy 280/280 System Corruption 0% Temperature Cool (80) Movement Hovering (116) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Weight Redist. System Hacking Suite > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Improved Assault Rifle > --- INVENTORY (10) --- Improved Hover Unit Improved Heat Sink Medium Armor Plating Improved Heavy Laser Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Weight Redist. System Hacking Suite > --- WEAPON ----------- Improved Medium Laser Improved Heavy Laser Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Hover Unit Medium Armor Plating Improved Medium Laser Improved Assault Rifle Improved Assault Rifle [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Hacking Suite Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . 1 . . Parts Attached 57 | 6 12 2 31 6 Power 11 | 1 4 . 5 1 Engine 10 | 1 3 . 5 1 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 17 | 2 2 . 10 3 Treads 13 | 2 2 . 9 . Leg . | . . . . . Wheel . | . . . . . Hover 3 | . . . . 3 Flight 1 | . . . 1 . Utility 9 | 1 2 1 4 1 Device 4 | . . 1 2 1 Storage 4 | 1 1 . 2 . Processor . | . . . . . Hackware 1 | . 1 . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 4 1 12 1 Energy Gun 10 | 2 1 . 6 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 5 | . 1 . 4 . Ballistic Cannon 2 | . 1 . 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 7 | . . . 7 . Parts Lost 2 | . 1 . . 1 Power . | . . . . . Propulsion 1 | . . . . 1 Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 1 | . 1 . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 99 | . 97 100 99 98 Engine 11 | . 12 11 11 9 Treads 22 | . 28 22 21 . Device 8 | . . 11 11 17 Storage 11 | . 14 11 11 9 Hackware 11 | . 12 11 11 9 Energy Gun 14 | . 12 . 20 18 Ballistic Gun 8 | . 10 11 7 9 Ballistic Cannon 4 | . 1 11 4 . Impact Weapon 2 | . . 11 . . Naked Turns . | . . . . . Heaviest Build 30 | 11 20 23 30 28 Greatest Support 40 | 40 40 40 40 27 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 Most Carried 10 | 4 10 8 10 9 Average Carried 8 | 2 7 7 9 6 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 4 9 7 10 6 Class Distribution -------------------- 46% | Mutant 27% | Scavenger-Gunner 21% | Commander-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1072 | 219 269 108 476 . Remotely . | . . . . . Salvage Created 1467 | . 375 151 941 . Parts 100 | . 30 4 66 . Haulers Intercepted 4 | . 1 . 3 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 27 | . 9 4 14 . Melee 2 | . . 2 . . Guns 17 | . 5 . 12 . Cannons 4 | . . 2 2 . AOE 4 | . 4 . . . Classes Destroyed 10 | . 6 . 4 . Worker 4 | . 1 . 3 . Hauler 4 | . 1 . 3 . Recycler 2 | . . . 2 . Operator 2 | . 1 . 1 . Watcher 4 | . 1 1 2 . Swarmer 7 | . 3 . 4 . Grunt 16 | . 6 4 6 . Protector 1 | . . . 1 . Sentry 4 | . . . 4 . Programmer 1 | . . . 1 . Best Kill Streak 5 | . 4 2 5 . Combat Bots Only 3 | . 3 2 3 . Max Kills in Single Turn 3 | . 3 1 2 . Gunslinging . | . . . . . Exploded 3 | . 3 . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 126 | . 30 21 62 13 Missed 36 | . 10 5 20 1 Damage Taken 1263 | . 381 203 496 183 Core 110 | . 40 40 12 18 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 42 | . 42 . . . Core Remaining (%) 90 | 100 84 . 87 . Volleys Fired 110 | . 32 13 59 6 Largest 3 | . 2 2 3 3 Hottest 156 | . 80 55 156 135 Shots Fired 272 | . 55 26 173 18 Gun 221 | . 47 13 143 18 Cannon 47 | . 4 13 30 . Launcher 4 | . 4 . . . Special . | . . . . . Kinetic 112 | . 23 26 57 6 Thermal 156 | . 28 . 116 12 Explosive 4 | . 4 . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | . 10 10 10 4 Robot Miss Streak 6 | . 4 3 6 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 145 | . 37 26 70 12 Core Hits 57 | . 20 7 29 1 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . 1 1 . . Critical Strikes 14 | . 5 2 6 1 Burn 10 | . 3 . 6 1 Destroy 1 | . 1 . . . Blast 1 | . 1 . . . Smash 2 | . . 2 . . Melee Attacks 8 | . . 8 . . Impact 8 | . . 8 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3167 | . 782 483 1698 204 Guns 2223 | . 445 133 1441 204 Cannons 461 | . 36 189 236 . Explosions 301 | . 301 . . . Melee 161 | . . 161 . . Ramming 21 | . . . 21 . Kinetic 1079 | . 204 322 466 87 Thermal 1605 | . 277 . 1211 117 Explosive 301 | . 301 . . . Electromagnetic . | . . . . . Impact 161 | . . 161 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 73 | . 30 27 16 . Projectiles 16 | . . . 16 . Explosions 30 | . 30 . . . Melee 27 | . . 27 . . Knockbacks 8 | . 1 4 3 . Impact 1 | . . 1 . . Kinetic 7 | . 1 3 3 . Secondary . | . . . . . Self-Inflicted Damage 161 | . 161 . . . Shots 4 | . 4 . . . Rammed 5 | . . . 5 . Targets Rammed 6 | . . . 6 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 234 | . 210 11 234 80 Average Temperature 55 | . 61 3 59 31 Received Heat Transfer 531 | . 117 108 198 108 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 2 | . . 2 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 9 | . 3 . 6 . Heat Transferred 4033 | . 1036 . 2664 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Peak Influence 712 | . 291 190 712 305 Initial 291 | . . 54 . 291 Average 193 | . 153 85 253 277 Maximum Alert Level 3 | . 1 . 3 1 Low Security (%) 62 | 100 66 100 50 . Level 1 25 | . 33 . 27 100 Level 2 11 | . . . 21 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 1 9 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 5 | . 2 1 2 . Assault 1 | . . . 1 . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 14 7 35 9 Peak Tracking Total 9 | . 4 3 8 9 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 9 | . 1 . 8 . Max in Single Turn 1 | . 1 . 1 . Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 20 | . 5 4 8 3 Terminals 15 | . 4 3 7 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . 1 . Total Hacks 54 | . 12 9 18 15 Successful 39 | . 9 6 11 13 Failed 15 | . 3 3 7 2 Catastrophic 4 | . 2 . 2 . Database Lockouts . | . . . . . Manual 22 | . 5 8 6 3 Terminals 33 | . 8 8 15 2 Fabricators . | . . . . . Repair Stations 5 | . 4 1 . . Recycling Units 1 | . . . . 1 Scanalyzers 12 | . . . . 12 Garrison Access 3 | . . . 3 . Terminal Hacks 10 | . 2 1 7 . Robot Analysis 1 | . 1 . . . Open Door 3 | . . . 3 . Garrison Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 10 | . . . . 10 Insert Component 6 | . . . . 6 Analyze 4 | . . . . 4 Garrison Access Hacks . | . . . . . Unauthorized Hacks 15 | . 3 5 4 3 Terminals 11 | . 3 4 2 2 Track 2 | . . 1 1 . Assimilate 2 | . 2 . . . Botnet 2 | . . 1 . 1 Detonate 1 | . . 1 . . Disrupt 1 | . . . 1 . Operators 3 | . 1 1 . 1 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Mechanics 1 | . . 1 . . Recycling Units 1 | . . . . 1 Mask 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Restock 1 | . . . 1 . Reprogram 1 | . . . 1 . Data Cores Recovered 1 | . 1 . . . Used 1 | . 1 . . . Hacking Detections 13 | . 4 3 5 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 2 . . . Time 64 | . 64 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 4 | . . . . 4 Part Schematics Acquired 4 | . . . . 4 Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 5 | . . . 5 . Machine Destruction 2 | . . . 2 . Programmers 3 | . . . 3 . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 11 | . . . 11 . Largest Group 11 | . . . 11 3 Highest-Rated Group 125 | . . . 125 21 Highest-Rated Ally 37 | . . . 37 8 Total Orders . | . . . . . Ally Attacks 101 | . . . 92 9 Total Damage 912 | . . . 867 45 Kills 15 | . . . 15 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 2846 | 97 662 496 1490 101 Spaces Moved 1409 | 54 295 252 744 64 Core 4 | 4 . . . . Treads 1341 | 50 295 252 744 . Legs . | . . . . . Wheels . | . . . . . Hover 64 | . . . . 64 Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 112 Average Speed 157 | 154 160 160 160 112 Slowest Speed 240 | 160 160 160 240 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 4 63 18 78 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . . 2 3 . Terrain Destroyed 58 | . 48 2 8 . Melee 2 | . . 2 . . Projectile 8 | . . . 8 . AOE 48 | . 48 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 1795 | 66 431 305 913 80 Wait 119 | . 67 31 21 . Move 1405 | 53 294 251 743 64 Hop . | . . . . . Pick Up 40 | 6 15 . 18 1 Fast Attach 19 | 5 2 . 12 . Attach 11 | 1 2 2 2 4 Detach . | . . . . . Swap 27 | . 8 . 17 2 Drop 48 | 1 11 . 33 3 Fire 110 | . 32 13 59 6 Melee 8 | . . 8 . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . . 6 . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 7) 309 | -10/Materials | Build established: Mutant 362 | -10/Materials | Repaired Lgt. Nuclear Core 389 | -10/Materials | Repaired Med. Laser 565 | -10/Materials | Discovered new exit (range 3) 718 | -10/Materials | Discovered new exit (range 15) 760 | -10/Materials | Entered another Materials area 760 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 772 | -9/Materials | Discovered new exit (range 13) 1256 | -9/Materials | Entered Storage 1268 | -9/Storage | Learned location of Armory (-3) 1462 | -9/Storage | Garrison activated, responded to threat 1614 | -9/Storage | Build established: Scavenger-Gunner 2096 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2385 | -9/Storage | Garrison activated, responded to threat 2417 | -9/Storage | Build established: Commander-Gunner 2462 | -9/Storage | Lost 4 allies 2689 | -9/Storage | Discovered new exit (range 16) 2746 | -9/Storage | Entered Materials 2746 | -8/Materials | Accompanied by 3 allies 2746 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2847 | -8/Materials | Self-destructed Last Messages --------------- 02763_ Acquired Imp. Heat Sink. 02788_ Connecting with Recycling Unit... >>Trojan(Mask) Trojan loaded successfully. Testing... Masking routine running. 02801_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Operators) Trojan loaded successfully. Testing... Operator tracking enabled and active. 02809_ Mercenary 2d destroyed. 02813_ G-47 Trooper suffers critical hit (Burn). 02813_ Mercenary 2e destroyed. 02846_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? #???????????? | | ?????????????????????????????????# +???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????? ??????????# #???????????? | | ?????????????????????# #?????????# #???????????? | | ??????????????????#+## #?????????# #???????????? | | ??????????????????# #?????????# ########????? | | ??????????????????# #??########% %# #????? | | ??????????????????# #??# #[ [# ""#????? | | ??????????????????# #??# g # # T"#????? | | ??????????????????# #??# g + + ""#????? | | ??????????????????# ####g"Y" # # #????? | | ??????????????????# lg @g """ # # #????? | | ??????????????????# g#### g # ##########??? | | ??????????????????# #??######## # #??? | | ??????????????????# #?????????# # #??? | | ??????????????????# #?????????# # #??? | | ??????????????????# ?????????# + """ #??? | | ??????????????????# ?????????# # """"" #??? | | ??????????????????# ?????????# # """"" ????? | | ??????????????????# ?????????# # """"" ????? | | ??????????????????# ?????????# # """ ?????? | | ??????????????????# ?????????# # ??????? | | ??????????????????# #??######## #+####??????? | | ?????????????????? ???# + #???????????? | | ??????????????????#### ???# "S* # = #???????????? | | ?????????????????????? ???# """ # = #???????????? | | ?????????????????????? ???# "" # #???????????? | | ??????????????????????????# #####???????????? | | ??????????????????????????# ] = #???????????????? | | ??????????????????????????########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Imp. Heavy Laser | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefDispersionNanosword Manual? 0 Play Time 00:29:26 Cumulative 78.6 hours Start 2024.06.06 @ 11:16:07 End 2024.06.06 @ 11:45:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 131 Rogue 106 Adventurer 25 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1093ee02-29af-40b4-af3f-d7af69e200a7