Cogmind - Beta 12 X4 *** ADVENTURER MODE // 2022.12.19 @ 17:23:03

Player: Deus

Result: Destroyed by B-75 Beast with Heavy Machine Gun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (109)     545
Value Destroyed (4345)     4345
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1291)               1291
              TOTAL SCORE: 10561

 Bonus
-------
High Alert Combat Kills    57
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      234

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Warlord

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (7) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Large Storage Unit
        Vortex Rail
  Heavy Machine Gun
        KE Penetrator
        Mass Driver

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
           Matter Filter
  Improved Kinecellerator
  Improved Weapon Cycler
  Hardened Heavy Armor Plating
  Improved Component Analysis Suite
>          --- WEAPON -----------
           Lightning Gun
           Variable Charge Gun
           Spear
>          --- INVENTORY --------
           Neutrino Core
           Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
  Improved Coolant Injector
     Large Storage Unit
           Matter Compressor
  Hardened Light Armor Plating
  Improved Medium Armor Plating
           Variable Charge Gun
           Flak Gun
           Flak Gun
           Flak Gun
           Mass Driver
[Rating: 84]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Flexi-carbon Leg
  Treads                   Improved Medium Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Slug Cannon
  Energy Gun               Variable Charge Gun
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Slug Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Flamer
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Slots Evolved              10   | .   .   2   2   2   2   2   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   2   .   1   2   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             154  | 1   4   15  14  17  17  47  19  7   13  
  Power                    19   | .   .   2   4   2   2   5   1   2   1   
    Engine                 11   | .   .   1   2   2   1   4   .   1   .   
    Core                   8    | .   .   1   2   .   1   1   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | .   2   8   3   2   5   8   5   4   5   
    Treads                 2    | .   .   .   .   .   .   .   .   2   .   
    Leg                    34   | .   .   4   3   2   5   8   5   2   5   
    Wheel                  6    | .   2   4   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  39   | 1   1   .   4   3   3   18  5   1   3   
    Device                 18   | 1   .   .   1   1   2   12  1   .   .   
    Storage                4    | .   1   .   .   .   .   1   2   .   .   
    Processor              2    | .   .   .   .   .   .   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   
    Protection             14   | .   .   .   3   2   1   4   1   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   1   5   3   10  7   16  8   .   4   
    Energy Gun             13   | .   .   2   .   2   2   5   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          16   | .   1   2   2   1   1   8   1   .   .   
    Ballistic Cannon       10   | .   .   .   1   2   2   1   3   .   1   
    Launcher               6    | .   .   1   .   3   2   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        7    | .   .   .   .   2   .   2   2   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   1   
Parts Lost                 52   | .   .   2   1   2   6   11  13  1   16  
  Power                    11   | .   .   1   1   1   .   2   3   .   3   
  Propulsion               21   | .   .   1   .   .   3   2   6   1   8   
  Utility                  14   | .   .   .   .   1   2   6   3   .   2   
  Weapon                   6    | .   .   .   .   .   1   1   1   .   3   
  Highest Loss Streak      16   | .   .   1   1   1   3   3   10  1   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 91  100 99  93  96  69  66  89  
  Engine                   7    | .   14  10  5   15  7   7   .   1   8   
  Core                     1    | .   .   .   3   .   4   2   1   1   .   
  Leg                      25   | .   17  3   36  38  32  28  22  16  21  
  Wheel                    2    | .   10  32  .   .   .   .   .   .   .   
  Device                   9    | .   14  11  8   1   11  20  6   3   .   
  Storage                  9    | .   14  11  9   7   6   6   13  11  11  
  Hackware                 1    | .   .   .   .   .   .   .   4   5   5   
  Protection               8    | .   .   .   19  20  8   7   .   .   10  
  Energy Gun               4    | .   1   13  1   3   12  6   1   .   .   
  Ballistic Gun            6    | .   26  8   16  6   .   8   2   .   .   
  Ballistic Cannon         4    | .   .   .   .   2   5   .   6   17  14  
Naked Turns                6    | .   .   .   .   .   .   .   .   .   6   
Heaviest Build             91   | 13  29  32  46  64  74  91  86  76  82  
  Greatest Support         98   | 20  32  58  54  71  90  98  97  60  95  
  Greatest Overweight (x)  1    | .   .   1   1   .   1   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 8   10  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   11  15  15  15  15  15  15  15  15  
  Average Carried          13   | 5   8   14  14  14  13  14  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   11  15  15  15  14  14  15  15  5   

 Class Distribution 
--------------------
 35% | Mutant
 12% | Scavenger-Tank
 11% | Scavenger-Mutant
  9% | Derelict-Mutant
  8% | Hacker-Gunner
  8% | Scavenger-Gunner
  8% | Hacker-Mutant
  3% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
   Scavenger-Tank | -5/Factory
    Hacker-Mutant | -5/Upper Caves
  Derelict-Gunner | -5/Upper Caves
  Derelict-Mutant | -5/Warlord

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  
Matter Collected           3514 | 208  176  236  345  256  271  1068 301  335  318  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4233 | 113  258  866  459  300  428  1308 370  48   83   
  Parts                    230  | 5    13   45   34   23   13   66   25   3    3    
Haulers Intercepted        3    | .    1    1    1    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      24   | .    .    .    .    .    .    .    21   3    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Combat Hostiles Destroyed  97   | .   6   15  8   15  11  29  7   4   2   
  Melee                    6    | .   .   .   .   .   .   1   5   .   .   
  Guns                     61   | .   6   13  8   2   6   25  1   .   .   
  Cannons                  13   | .   .   .   .   4   1   1   1   4   2   
  AOE                      14   | .   .   1   .   9   3   1   .   .   .   
Classes Destroyed          12   | 2   4   2   1   1   .   1   1   .   .   
  Worker                   4    | .   1   1   .   1   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   1   1   1   .   .   .   .   .   .   
  Recycler                 3    | 1   .   1   .   1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   .   .   .   .   
  Swarmer                  33   | .   3   .   .   14  4   8   .   4   .   
  Grunt                    29   | .   3   9   3   .   3   9   .   .   2   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   
  Sentry                   13   | .   .   6   4   .   2   .   1   .   .   
  Hunter                   10   | .   .   .   1   .   1   4   4   .   .   
  Programmer               9    | .   .   .   .   1   1   6   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           10   | 2   4   5   3   5   6   10  2   4   1   
  Combat Bots Only         9    | .   4   3   3   4   6   9   2   4   1   
Max Kills in Single Turn   3    | 1   1   1   1   3   3   3   1   1   1   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   1   .   2   3   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  
Damage Taken               9822 | .    197  486  451  599  1311 2263 1651 148  2716 
  Core                     1347 | .    37   119  45   61   77   296  277  23   412  
  Absorbed by Shields      43   | .    .    .    .    43   .    .    .    .    .    
  Redirected to Shielding  201  | .    .    .    108  65   28   .    .    .    .    
  Regen/Repaired (Parts)   323  | .    .    .    .    .    .    .    .    .    323  
Core Remaining (%)         87   | 100  85   70   91   91   90   .    .    .    .    
Volleys Fired              229  | 3    22   46   30   25   29   49   10   9    6    
  Largest                  3    | 2    2    2    2    2    3    3    3    3    3    
  Hottest                  281  | 60   40   126  86   91   187  281  144  144  205  
Shots Fired                506  | 6    44   90   60   42   59   138  25   27   15   
  Gun                      411  | 6    44   88   60   25   52   129  3    .    4    
  Cannon                   81   | .    .    .    .    10   3    9    22   27   10   
  Launcher                 13   | .    .    2    .    7    4    .    .    .    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    1    
  Kinetic                  310  | 3    44   36   57   27   5    77   24   27   10   
  Thermal                  165  | 3    .    52   3    8    44   53   1    .    1    
  Explosive                13   | .    .    2    .    7    4    .    .    .    .    
  Electromagnetic          18   | .    .    .    .    .    6    8    .    .    4    
  Robot Hit Streak         67   | 2    20   55   67   10   20   18   8    3    5    
  Robot Miss Streak        5    | 1    1    2    1    2    4    4    1    5    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        7    | .    2    .    .    .    1    4    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    .    
Shots Hit Robots           410  | 4    37   79   50   23   48   109  42   10   8    
  Core Hits                264  | 4    14   31   19   31   32   107  19   3    4    
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    1    1    .    
  Critical Strikes         11   | .    .    3    .    .    2    2    3    1    .    
    Burn                   5    | .    .    3    .    .    1    1    .    .    .    
    Destroy                4    | .    .    .    .    .    .    1    2    1    .    
    Corrupt                1    | .    .    .    .    .    1    .    .    .    .    
    Impale                 1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              38   | .    .    .    .    4    .    8    25   .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 38   | .    .    .    .    4    .    8    25   .    1    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2    | .    .    .    .    .    .    .    2    .    .    
Damage Inflicted           9313 | 37   396  1214 725  1024 1140 2939 1287 303  248  
  Guns                     5641 | 37   396  1125 725  209  716  2326 63   .    44   
  Cannons                  1556 | .    .    .    .    182  39   217  611  303  204  
  Explosions               1372 | .    .    89   .    623  385  275  .    .    .    
  Melee                    734  | .    .    .    .    .    .    121  613  .    .    
  Ramming                  10   | .    .    .    .    10   .    .    .    .    .    
  Kinetic                  4218 | 15   396  293  673  354  52   1289 639  303  204  
  Thermal                  3148 | 22   .    832  52   37   679  1491 35   .    .    
  Explosive                1097 | .    .    89   .    623  385  .    .    .    .    
  Electromagnetic          106  | .    .    .    .    .    24   38   .    .    44   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 734  | .    .    .    .    .    .    121  613  .    .    
Highest Corruption         17   | .    2    .    .    3    .    14   17   17   17   
  Average Corruption       11   | .    1    .    .    2    .    9    16   17   17   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  133  | .    1    .    .    14   .    40   52   26   .    
    Message Errors         27   | .    .    .    .    2    .    9    11   5    .    
    Matter Fused           43   | .    .    .    .    6    .    16   14   7    .    
    Heat Flow Errors       14   | .    1    .    .    3    .    1    7    2    .    
    Energy Discharges      17   | .    .    .    .    1    .    8    6    2    .    
    Parts Rejected         2    | .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      16   | .    .    .    .    1    .    3    9    3    .    
    Data Loss (major)      4    | .    .    .    .    1    .    .    1    2    .    
    Misfires               4    | .    .    .    .    .    .    1    1    2    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        4    | .    .    .    .    .    .    1    1    2    .    
Overload Shots             8    | .    .    .    .    .    .    8    .    .    .    
Overflow Damage            25   | .    .    .    .    .    .    7    .    18   .    
  Projectiles              18   | .    .    .    .    .    .    .    .    18   .    
  Explosions               7    | .    .    .    .    .    .    7    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 17   | .    .    .    .    1    3    8    .    4    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    .    1    3    7    .    4    1    
  Secondary                1    | .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      8    | .    .    .    .    .    8    .    .    .    .    
  Shots                    1    | .    .    .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        515  | 20   219  406  81   322  487  515  294  160  444  
  Average Temperature      142  | 15   66   104  23   120  204  151  94   68   222  
  Received Heat Transfer   2578 | .    87   333  171  48   408  213  90   27   1201 
  Effects                  30   | .    .    1    .    .    12   7    .    .    10   
    Shutdowns              14   | .    .    1    .    .    5    5    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    .    1    
    Interference           2    | .    .    .    .    .    1    1    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    .    .    2    
    Damage (minor)         1    | .    .    .    .    .    1    .    .    .    .    
    Damage (major)         8    | .    .    .    .    .    4    .    .    .    4    
    Damage (core)          1    | .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    .    1    1    .    .    .    
  Combat Hostiles          3    | .    .    1    .    .    1    1    .    .    .    
  Parts Melted             27   | .    .    10   .    .    14   3    .    .    .    
  Heat Transferred         5680 | 50   .    2035 111  74   1406 1954 50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Peak Influence             505  | 10  272 505 366 348 296 260 .   .   .   
  Initial                  181  | .   5   97  181 112 68  56  .   .   .   
  Average                  162  | 9   162 333 267 152 163 88  .   .   .   
Maximum Alert Level        2    | .   1   2   1   1   1   1   .   .   .   
  Low Security (%)         64   | 100 52  12  18  75  61  89  .   .   .   
  Level 1                  32   | .   47  57  81  24  38  10  .   .   .   
  Level 2                  3    | .   .   29  .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   2   2   5   7   .   .   .   
  Investigation            3    | .   .   .   1   .   .   2   .   .   .   
  Extermination            5    | .   .   .   .   1   .   4   .   .   .   
  Reinforcement            6    | .   .   1   1   1   2   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Distress Signals           8    | .   1   2   .   1   .   1   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              168  | .   11  20  11  25  13  44  7   6   31  
  Peak Tracking Total      12   | .   5   5   3   4   5   5   3   4   12  
  Tactical Retreats        17   | .   3   1   .   2   .   5   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Traps Triggered            9    | .   3   1   .   .   1   3   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   15  

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Machines Disabled          3    | .   .   .   .   1   .   2   .   .   .   
  Max in Single Turn       2    | .   .   .   .   1   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Machines Accessed          28   | .   2   4   4   5   1   6   1   .   5   
  Terminals                18   | .   2   3   2   4   1   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   1   2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                72   | .   4   16  13  13  1   12  1   .   12  
  Successful               49   | .   2   13  7   7   1   6   1   .   12  
  Failed                   23   | .   2   3   6   6   .   6   .   .   .   
    Catastrophic           2    | .   .   1   .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   32   | .   4   11  6   4   .   6   .   .   1   
  Terminals                49   | .   4   14  7   11  1   12  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   2   6   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             36   | .   2   6   3   6   1   5   1   .   12  
  Record                   12   | .   .   .   .   1   .   1   .   .   10  
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   1   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   2   
  Open DSF                 3    | .   .   .   .   1   1   1   .   .   .   
  Branch Access Points     3    | .   .   1   1   .   .   1   .   .   .   
  Terminal Index           5    | .   1   1   1   1   .   1   .   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   1   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   2   4   .   .   .   .   .   .   
  Insert Component         3    | .   .   1   2   .   .   .   .   .   .   
  Analyze                  3    | .   .   1   2   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         6    | .   .   5   .   .   .   1   .   .   .   
  Terminals                6    | .   .   5   .   .   .   1   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   2   .   .   .   1   .   .   .   
    Disrupt                1    | .   .   1   .   .   .   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   .   .   
Hacking Detections         19   | .   2   3   4   3   1   6   .   .   .   
  Full Trace Events        2    | .   .   .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   1   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   1   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   2   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  
Turns Passed               7978 | 35   368  603  628  1084 614  2110 1116 519  901  
Spaces Moved               5321 | 19   258  398  437  910  419  1368 560  282  670  
  Core                     9    | .    .    .    .    .    .    .    .    .    9    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     4828 | 19   132  40   437  910  419  1368 560  282  661  
  Wheels                   484  | .    126  358  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  100  90   90   102  110  120  122  123  50   
  Average Speed            123  | 120  110  96   111  104  115  122  171  170  125  
  Slowest Speed            200  | 120  120  180  180  110  190  192  200  200  193  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    54   42   31   32   14   31   63   40   87   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    .    1    1    .    
Scrap Searched             6    | .    .    .    .    .    .    .    3    3    .    
Spaces Dug                 11   | .    .    .    .    8    .    2    .    .    1    
Terrain Destroyed          88   | .    .    21   .    26   10   7    5    16   3    
  Melee                    6    | .    .    .    .    3    .    2    .    .    1    
  Projectile               27   | .    .    .    .    .    .    4    5    16   2    
  AOE                      55   | .    .    21   .    23   10   1    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  
Total                      6242 | 26   302  531  522  999  493  1697 662  299  711  
  Wait                     336  | .    7    47   22   13   18   188  34   .    7    
  Move                     5312 | 18   257  397  436  909  418  1367 559  281  670  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 2    8    13   9    15   4    15   10   .    7    
  Fast Attach              39   | 1    .    6    2    1    1    12   6    6    4    
  Attach                   44   | .    .    2    3    4    9    12   8    1    5    
  Detach                   7    | .    .    .    .    .    2    1    2    1    1    
  Swap                     71   | .    4    7    9    12   7    23   5    .    4    
  Drop                     80   | 2    4    13   11   15   .    22   6    1    6    
  Fire                     229  | 3    22   46   30   25   29   49   10   9    6    
  Melee                    35   | .    .    .    .    4    .    8    22   .    1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / [*Sto])
-6/Factory
-5/Factory (discovered 3 exits: [*Fac] / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 3)
   36 | -11/Scrapyard  | Entered Materials
  212 | -10/Materials  | Discovered new exit (range 3)
  305 | -10/Materials  | Build established: Mutant
  328 | -10/Materials  | Discovered new exit (range 4)
  404 | -10/Materials  | Entered another Materials area
  404 | -9/Materials   | Evolved 2 slots: Propulsion x2
  437 | -9/Materials   | Discovered new exit (range 15)
  572 | -9/Materials   | Identified exit to Mines
  678 | -9/Materials   | Discovered new exit (range 9)
  983 | -9/Materials   | Discovered new exit (range 3)
 1007 | -9/Materials   | Entered another Materials area
 1007 | -8/Materials   | Evolved 2 slots: Utility x2
 1130 | -8/Materials   | Discovered new exit (range 16)
 1635 | -8/Materials   | Entered Factory
 1635 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 1891 | -7/Factory     | Discovered new exit (range 16)
 2695 | -7/Factory     | Discovered new exit (range 15)
 2719 | -7/Factory     | Entered another Factory area
 2719 | -6/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2895 | -6/Factory     | Spotted B-75 Beast
 2916 | -6/Factory     | Lost 3 parts (1n1u1w)
 2966 | -6/Factory     | Discovered new exit (range 4)
 3291 | -6/Factory     | Build established: Scavenger-Mutant
 3333 | -6/Factory     | Entered another Factory area
 3333 | -5/Factory     | Evolved 2 slots: Utility x2
 3588 | -5/Factory     | Discovered new exit (range 11)
 3915 | -5/Factory     | Build established: Scavenger-Gunner
 4190 | -5/Factory     | Identified exit to Upper Caves
 4487 | -5/Factory     | Lost 3 parts (1p2u)
 4694 | -5/Factory     | Build established: Scavenger-Tank
 4724 | -5/Factory     | System corruption reached 10%
 5148 | -5/Factory     | Destroyed 9 combat bots
 5443 | -5/Factory     | Entered Upper Caves
 5551 | -5/Upper Caves | Lost 10 parts (2p4n3u1w)
 5710 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5846 | -5/Upper Caves | Build established: Hacker-Mutant
 6336 | -5/Upper Caves | Spotted B-75 Beast
 6339 | -5/Upper Caves | Core integrity fell below 50%
 6357 | -5/Upper Caves | Destroyed B-75 Beast
 6386 | -5/Upper Caves | Build established: Hacker-Gunner
 6420 | -5/Upper Caves | Discovered new exit (range 9)
 6559 | -5/Upper Caves | Entered another Upper Caves area
 6837 | -5/Upper Caves | Learned Factory stockpile data
 7022 | -5/Upper Caves | Discovered new exit (range 10)
 7039 | -5/Upper Caves | Learned Factory security intel
 7078 | -5/Upper Caves | Entered Warlord
 7100 | -5/Warlord     | Build established: Derelict-Gunner
 7119 | -5/Warlord     | System corruption cleaned by Quarantine Array
 7301 | -5/Warlord     | Visited the Vortex Lab
 7310 | -5/Warlord     | Warlord's base attacked by MAIN.C
 7324 | -5/Warlord     | Found Prototype Energy Gun
 7442 | -5/Warlord     | Build established: Derelict-Mutant
 7511 | -5/Warlord     | Met Warlord
 7660 | -5/Warlord     | Warlord forces counterattacked
 7728 | -5/Warlord     | Opened side exit
 7743 | -5/Warlord     | Spotted Executioner
 7857 | -5/Warlord     | Spotted Striker
 7930 | -5/Warlord     | Spotted B-86 Titan
 7936 | -5/Warlord     | Spotted B-75 Beast
 7957 | -5/Warlord     | Core integrity fell below 20%
 7973 | -5/Warlord     | Released all parts (5)
 7977 | -5/Warlord     | Discovered new exit (range 13)
 7979 | -5/Warlord     | Destroyed by B-75 Beast with Heavy Machine Gun

 Last Messages 
---------------
07944_ Acquired 3 matter.
07944_ G-50 Soldier destroyed.
07945_ Knocked back.
07945_ Penetrated by Slug.
07945_ Broken Neutrino Core destroyed.
07948_ Enh. Armored Leg destroyed.
07955_ Mak. Armor Plating destroyed.
07955_ Critical hit (Burn: +50).
07964_ Carbon-fiber Leg destroyed.
07964_ Knocked back. <x2>
07972_ Mak. Armor Plating destroyed.
07973_ Flexi-carbon Leg destroyed.
07973_ Released Armor Integrity Analyzer.
07973_ Released Lrg. Storage Unit.
07973_ Released Imp. Hacking Suite.
07973_ Released Matter Compressor.
07973_ Released Mak. Armor Plating.
07973_ Dropped Corrupted Unknown Leg.
07974_ Acquired Lrg. Storage Unit.
07977_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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| """##### # ######   ###  " #      " #              |
| #""#???#### #???######   ""#      "##              |
| #""#???????##???????#   "#"       " #              |
| #""#???????????????##  ###"  !   ####              |
| ?""#???????????????#   #?##" %  "#???              |
| ?"?????????????????#   #?? ""%  "#???              |
| ???????????????????#  ##??  "   "#???              |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Coolant Potential          80
Energy Generation          32
Energy Capacity            515
Matter Stores              550
Matter Capacity            550
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               2
Additional Mass Support    9
Armor Coverage             975
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Propulsion Shielding       66
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                60
Armor Integrity Analysis   30
Matter Filtering           30
Kinecelleration            40
Offensive Hacking          22

 Item Schematics 
-----------------
  Lrg. Storage Unit | -9/Materials | Scanalyzed
 Med. Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GodNullFlakker
  Manual?         0
Play Time         02:42:44
  Cumulative      121.3 hours
  Start           2022.11.29 @ 20:48:27
  End             2022.12.19 @ 17:23:03
Sessions          24
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          82
  Rogue           3
  Adventurer      61
  Explorer        18
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          56
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           BRIGHTNESS(87)
Steam             1


RUN: 9d520449-360b-41ec-bf4a-149f1048e9d5