Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 15:05:41 Player: Boris Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (63) 315 Value Destroyed (1969) 1969 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (-683) -683 TOTAL SCORE: 5181 Bonus ------- Follower Combat Kills 472 Met Imprinter 300 Was Imprinted 300 Friendly Fire -1755 Cogmind --------- Core Integrity 0/850 Matter 250/300 Energy 19/100 System Corruption 16% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Improved Sensor Array Mobile Refinery Mk. CCLXVII > --- WEAPON (3) ------- HERF Cannon > --- INVENTORY (5) ---- YI-UF0's Bottomless Matter Pit (1414) CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Seismic Detector Matter Filter Light Armor Plating Reflective Plating EM Disruption Field > --- WEAPON ----------- HERF Cannon Heavy Assault Rifle Coil Gun > --- INVENTORY -------- Improved Ion Engine Compact Wheel YI-UF0's Bottomless Matter Pit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Zionite Weapon Casing Mobile Refinery Mk. CCLXVII High-powered Shock Rifle Heavy Laser Wave Gun Particle Cannon Heavy Assault Rifle Flak Cannon Plasma Cutter Makeshift Spear CR-A16's Pointy Stick [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher YI-UF0's Doublenader Special Weapon Plasma Cutter Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 5 | . . . 1 . . . 4 Weapon 1 | . . . 1 . . . . Parts Attached 101 | 6 16 6 13 9 5 16 30 Power 10 | 1 2 . 3 1 . 1 2 Engine 8 | 1 2 . 3 1 . . 1 Core . | . . . . . . . . Reactor 2 | . . . . . . 1 1 Propulsion 26 | 2 10 2 2 . 1 4 5 Treads 13 | . 4 . 2 . 1 4 2 Leg 5 | 2 1 1 . . . . 1 Wheel 7 | . 5 1 . . . . 1 Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 28 | 1 2 3 1 2 2 4 13 Device 15 | . 1 2 1 . 1 3 7 Storage 3 | 1 1 . . 1 . . . Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 9 | . . 1 . 1 1 1 5 Artifact . | . . . . . . . . Weapon 37 | 2 2 1 7 6 2 7 10 Energy Gun 9 | . 1 . 4 1 . 3 . Energy Cannon 4 | . . . 1 . . . 3 Ballistic Gun 11 | 2 . . 2 1 1 2 3 Ballistic Cannon 5 | . 1 1 . . . . 3 Launcher 2 | . . . . 1 . 1 . Special Weapon 3 | . . . . 2 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . 1 1 . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . . 2 1 . 3 Corrupted Parts 3 | . . . . . . 2 1 System Corruption 15 | . . . . . . 12 3 Parts Lost 30 | . 5 1 1 . . 3 20 Power 5 | . 2 . 1 . . . 2 Propulsion 7 | . 1 1 . . . . 5 Utility 11 | . . . . . . 1 10 Weapon 7 | . 2 . . . . 2 3 Highest Loss Streak 16 | . 3 1 1 . . 2 16 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 93 | . 78 99 99 100 96 99 82 Engine 8 | . 10 14 10 11 11 3 . Reactor 2 | . . . . . . 7 5 Treads 13 | . 15 14 10 11 11 11 22 Wheel 8 | . 4 13 11 11 11 11 . Device 13 | . . 13 22 16 11 12 19 Storage 10 | . 14 14 11 11 11 11 5 Protection 5 | . . . . 5 8 9 10 Energy Gun 13 | . . 9 22 21 12 18 7 Ballistic Gun 8 | . 21 . 9 . 11 11 5 Ballistic Cannon 2 | . 3 18 . . . . 2 Piercing Weapon 2 | . . . . 1 9 1 1 Naked Turns 27 | . . . . . . . 27 Heaviest Build 79 | 12 50 54 59 63 63 73 79 Greatest Support 91 | 20 40 20 16 16 16 28 91 Greatest Overweight (x) 4 | . 4 4 3 3 3 4 1 Average Overweight (x) 2 | . 1 3 2 3 3 3 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 16 20 20 20 20 20 18 Most Carried 20 | 5 14 20 20 20 20 20 17 Average Carried 16 | 3 10 15 19 19 19 19 13 Final Capacity 20 | 8 20 20 20 20 20 20 5 Final Carried 20 | 5 11 20 20 20 20 18 2 Class Distribution -------------------- 30% | Scavenger-Tank 25% | Scavenger-Mutant 24% | Mutant 20% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 3371 | 274 261 295 124 302 155 1202 758 Remotely . | . . . . . . . . Salvage Created 2707 | 149 331 264 335 223 . 607 798 Parts 147 | 9 19 19 17 10 . 24 49 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 8 | 1 . 1 . . . . 6 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 1 25 . Prevented 14 | . . . . . . 14 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 43 | . 9 5 6 1 . 11 11 Guns 27 | . 4 2 4 1 . 10 6 Cannons 14 | . 5 3 2 . . . 4 AOE 1 | . . . . . . . 1 Classes Destroyed 13 | 2 1 3 2 1 . 2 2 Worker 7 | . . 1 . . . . 6 Tunneler 4 | 2 . 1 . 1 . . . Recycler 6 | 1 . 2 . 1 . . 2 Mechanic 1 | . . . . . . 1 . Watcher 1 | . . . 1 . . . . Swarmer 11 | . . 3 . . . 4 4 Grunt 15 | . 9 . 1 . . 4 1 Brawler 2 | . . . . . . 2 . Duelist 1 | . . . 1 . . . . Sentry 7 | . . 2 4 . . 1 . Demolisher 1 | . . . . 1 . . . Specialist 2 | . . . . . . . 2 Programmer 4 | . . . . . . . 4 Best Kill Streak 6 | 2 3 6 2 1 . 6 6 Combat Bots Only 6 | . 3 3 2 1 . 6 6 Max Kills in Single Turn 5 | 1 1 2 1 1 . 2 5 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 5424 | . 723 322 254 222 . 830 3073 Core 1244 | . 131 99 78 . . 71 865 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 160 | . . . . . . . 160 Regen/Repaired (Parts) 124 | . . . 124 . . . . Core Remaining (%) 56 | 100 . 8 . . . 62 . Volleys Fired 179 | 7 53 21 22 9 . 33 34 Largest 3 | 2 2 2 3 3 . 3 3 Hottest 219 | 40 40 75 174 180 . 183 219 Shots Fired 404 | 14 85 42 66 19 . 84 94 Gun 322 | 14 65 17 63 14 . 82 67 Cannon 76 | . 20 25 3 1 . . 27 Launcher . | . . . . . . . . Special 6 | . . . . 4 . 2 . Kinetic 268 | 14 85 25 19 4 . 45 76 Thermal 133 | . . 17 47 15 . 39 15 Explosive . | . . . . . . . . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 14 | 5 9 14 10 9 . 11 10 Robot Miss Streak 7 | 2 2 2 4 2 . 3 7 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 . . . . 4 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 273 | 8 59 27 45 19 . 58 57 Core Hits 159 | 7 25 11 13 7 . 21 75 Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . 2 . . . . . 1 Critical Strikes 13 | . 3 2 1 2 . 4 1 Burn 6 | . . . 1 1 . 4 . Destroy 3 | . 2 . . . . . 1 Blast 3 | . 1 2 . . . . . Impale 1 | . . . . 1 . . . Melee Attacks 16 | . . . . 7 1 . 8 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 16 | . . . . 7 1 . 8 Sneak Attacks 7 | . . . . 7 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5125 | 75 634 437 567 561 . 1146 1705 Guns 3155 | 75 408 126 505 144 . 1124 773 Cannons 1236 | . 212 311 62 . . . 651 Explosions 232 | . . . . . . . 232 Melee 395 | . . . . 395 . . . Ramming 63 | . 14 . . . . . 49 Kinetic 3055 | 75 620 311 77 42 . 689 1241 Thermal 1271 | . . 126 490 124 . 457 74 Explosive . | . . . . . . . . Electromagnetic 341 | . . . . . . . 341 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 395 | . . . . 395 . . . Highest Corruption 16 | . . . . . . 12 16 Average Corruption 6 | . . . . . . 10 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 15 | . . . . . . . 15 Message Errors 2 | . . . . . . . 2 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . . 63 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 63 | . . . . 63 . . . Knockbacks 17 | . 3 3 . . . . 11 Impact . | . . . . . . . . Kinetic 16 | . 3 2 . . . . 11 Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 Shots . | . . . . . . . . Rammed 7 | . 2 . . . . . 5 Targets Rammed 7 | . 2 . . . . . 5 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 422 | . 25 117 132 306 . 422 262 Average Temperature 83 | . 10 49 48 140 . 128 110 Received Heat Transfer 1467 | . 411 45 81 . . 318 612 Effects 5 | . . . . . . 5 . Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 2 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . . . 6 . . 3 . Heat Transferred 3457 | . . 275 1369 407 . 1258 148 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 354 | 15 233 180 130 60 . . 354 Initial 170 | . 9 42 . 50 . . 170 Average 89 | 4 81 90 39 50 . . 167 Maximum Alert Level 1 | . 1 . . . . . 1 Low Security (%) 88 | 100 97 100 100 100 . . 60 Level 1 11 | . 2 . . . . . 39 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 . 2 . . 1 6 Investigation 4 | . . . 1 . . . 3 Extermination 1 | . . . . . . . 1 Reinforcement 6 | . 3 . 1 . . . 2 Assault 1 | . . . . . . 1 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 6 | . 2 . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 14 5 11 2 . 20 43 Peak Tracking Total 13 | . 7 3 3 2 . 8 13 Tactical Retreats 9 | . 3 . . . . 2 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 1 . . . . . 3 Indirectly 2 | . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . . 5 Max in Single Turn 4 | . . . . . . . 4 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 8 | . 3 . 3 . . . 2 Terminals 5 | . 3 . 2 . . . . Fabricators 1 | . . . . . . . 1 Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 22 | . 11 . 8 . . . 3 Successful 13 | . 7 . 4 . . . 2 Failed 8 | . 3 . 4 . . . 1 Catastrophic 2 | . 1 . 1 . . . . Database Lockouts 1 | . 1 . . . . . . Manual 26 | . 8 . 3 . . . 15 Terminals 17 | . 11 . 6 . . . . Fabricators 2 | . . . . . . . 2 Repair Stations 3 | . . . 2 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 5 . 2 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . Terminals 2 | . 2 . . . . . . Botnet 1 | . 1 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 2 . 3 . . . 2 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 58 | . . . . . . . 58 Total Part Build Rating 7 | . . . . . . . 7 Parts Repaired 1 | . . . 1 . . . . Time 13 | . . . 13 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 2 | . . . . . . 2 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 10 | . . . . 1 4 2 3 Largest Group 5 | . . . . 1 4 5 3 Highest-Rated Group 210 | . . . . 31 152 171 210 Highest-Rated Ally 70 | . . . . 31 39 39 70 Zionite Dispatches 2 | . . . . . . . 2 Light 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 1 | . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 Ally Attacks 88 | . . . . . . 39 49 Total Damage 2766 | . . . . . . 1821 945 Kills 16 | . . . . . . 8 8 Allies Corrupted 1 | . . . . . . 1 . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 6 | . . 3 . 1 1 1 . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Zionite Intel Received 3 | . . . . . . . 3 Trap Installations 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Active Garrisons 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 5197 | 118 493 522 754 461 1212 733 904 Spaces Moved 2952 | 73 222 304 416 276 806 369 486 Core 153 | 2 . . . . . . 151 Treads 377 | . 41 1 . . . 2 333 Legs 174 | 71 101 . . . . . 2 Wheels 2248 | . 80 303 416 276 806 367 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 110 140 130 145 145 145 50 Average Speed 145 | 118 143 142 144 145 145 158 146 Slowest Speed 400 | 120 240 320 145 145 145 400 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . . . . 2 . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 45 | 5 45 52 41 52 89 59 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 8 | . . 1 . 3 3 1 . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 8 | . . . . . . . 8 Melee 8 | . . . . . . . 8 Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3494 | 90 319 352 536 309 849 449 590 Wait 111 | . 15 7 46 . 30 9 4 Move 2941 | 72 221 303 415 275 801 368 486 Hop 2 | . . . . . 2 . . Pick Up 64 | 5 10 11 19 2 3 3 11 Fast Attach 30 | 6 3 2 2 4 3 4 6 Attach 32 | . 6 1 4 . 2 3 16 Detach 7 | . 2 1 . 1 1 . 2 Swap 39 | . 7 3 7 5 . 9 8 Drop 53 | . . 3 21 6 6 7 10 Fire 179 | 7 53 21 22 9 . 33 34 Melee 16 | . . . . 7 1 . 8 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush 4 | . 2 . . . . . 2 Escape Stasis . | . . . . . . . . Rewire 13 | . . . . . . 13 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Identified exit to Mines 204 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 533 | -10/Materials | Lost 3 parts (1p2w) 544 | -10/Materials | Core integrity fell below 50% 612 | -10/Materials | Entered Mines 620 | -10/Mines | Discovered new exit (range 8) 680 | -10/Mines | Learned Materials terminal intel 718 | -10/Mines | Identified exit to Materials 742 | -10/Mines | Learned Materials terminal intel 943 | -10/Mines | Core integrity fell below 20% 1134 | -10/Mines | Entered Materials 1134 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1135 | -9/Materials | Loaded intel: 12 terminal locations 1303 | -9/Materials | Repaired Lgt. Treads 1447 | -9/Materials | Build established: Scavenger-Gunner 1849 | -9/Materials | Discovered new exit (range 13) 1888 | -9/Materials | Entered Mines 1959 | -9/Mines | Assembled infested the area 1964 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1989 | -9/Mines | Received a Mining Laser from a helpful Derelict 2021 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2045 | -9/Mines | Discovered new exit (range 15) 2049 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2086 | -9/Mines | Destroyed YI-UF0 2092 | -9/Mines | Found Prototype Storage 2092 | -9/Mines | Identified YI-UF0's Bottomless Matter Pit 2096 | -9/Mines | Found Prototype Launcher 2096 | -9/Mines | Identified YI-UF0's Doublenader 2274 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2284 | -9/Mines | Learned Materials emergency access door positions 2349 | -9/Mines | Entered Zion 2387 | -7/Zion | Build established: Scavenger-Tank 2458 | -7/Zion | Discovered new exit (range 13) 2585 | -7/Zion | Learned location of Warlord (-5) 2621 | -7/Zion | Learned Factory security intel 2786 | -7/Zion | Found Prototype Device 2786 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2806 | -7/Zion | Learned Factory emergency access door positions 2828 | -7/Zion | Build established: Scavenger-Mutant 2900 | -7/Zion | Found CR-A16's Pointy Stick 2997 | -7/Zion | Learned location of Recycling (-7) 3125 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3138 | -7/Zion | Given A8's code to call for help 3180 | -7/Zion | Learned location of Quarantine (-2) 3249 | -7/Zion | Imprinted 3251 | -7/Zion | Declared Zion's savior 3561 | -7/Zion | Entered Proximity Caves 3561 | -6/Proximity Caves | Accompanied by 4 allies 3649 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3952 | -6/Proximity Caves | Learned 4 Factory zone layouts 3975 | -6/Proximity Caves | Build established: Scavenger-Tank 4268 | -6/Proximity Caves | Discovered new exit (range 8) 4292 | -6/Proximity Caves | System corruption reached 10% 4294 | -6/Proximity Caves | Entered Factory 4294 | -6/Factory | Accompanied by 1 ally 4294 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x4 4575 | -6/Factory | Retrieved Zion intel report: Active Terminals 4606 | -6/Factory | Retrieved Zion intel report: Trap Installations 4669 | -6/Factory | Crushed by falling debris 4717 | -6/Factory | Lost 3 parts (2u1w) 4906 | -6/Factory | Retrieved Zion intel report: Active Garrisons 4907 | -6/Factory | Zion Light squad teleported in 4911 | -6/Factory | Fabricated HERF Cannon? 4959 | -6/Factory | Found Prototype Protection 4959 | -6/Factory | Identified Zio. Weapon Casing 5018 | -6/Factory | Cargo convoy interrupted 5068 | -6/Factory | System corruption reached 10% 5107 | -6/Factory | Core integrity fell below 50% 5152 | -6/Factory | Lost 16 parts (2p5n7u2w) 5155 | -6/Factory | Core integrity fell below 20% 5166 | -6/Factory | Zion Recon squad teleported in 5198 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05169_ Z-Drone released from Z-Drone Bay. 05170_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05171_ Detecting system override signal. 05172_ Z-Drone retrieved by Z-Drone Bay. 05173_ ALERT: Suspicious activity at Terminal F006. Dispatching Investigation squad. 05173_ O-16 Technician resets terminal and reports anomaly. 05173_ O-16 Technician locks terminal. 05174_ Dropped Z-Drone Bay. 05175_ >> Lost connection to Z-Drone. 05177_ C-30 ARC bursts open, deploying its payload. 05177_ S-27 Virus unfolds itself. 05179_ P-60 Hacker resets K-01 Serf, system corruption cleaned. 05180_ K-01 Serf collects debris. 05181_ Detecting system override signal. 05185_ Triggered Alarm Trap. 05185_ An alarm sounds. 05185_ ALERT: Alarm triggered, dispatching investigation squad. 05188_ Acquired Flexi-carbon Leg. 05190_ System corrupted: Heat flow error (+173). Map ----- +----------------------------------------------------+ | ?"" "?????#[[[ # ???????????????? | | ?? ???????#[[ ######## ???^^???????????? | | ?? ???????#[[ ???????? * ????^????????????? | | ??????????# #???????? %=???^?????????????? | | ??????????# #????????????????????????????? | | ??????????? #????????????????????????????? | | ??????????????""" #????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###########???+??????????????????? | | ????????????????# #??????????????????????? | | +#######????????# #??????????????????????? | | #????????# ""T"" #??????????????????????? | | """"" #??????????""""" @#??????????????????????? | | """"" #??????????######s##??????????????????????? | | """ #???????????????#s#???????????????????????? | | #???????????????# #???????????????????????? | | #????############ #######?????????????????? | | | #????# T ???????????? | | #????# ##############?????????????????? | | +#####+#????# #??????????????????????????????? | | ### ###### #??????????????????????????????? | | ! #??????????????????????????????? | | ^^ +??????????????????????????????? | | " " " #??????????????????????????????? | | /#####^ " " " #?????????????????????????^????? | | ####???# " " " " #??????????????????????????????? | | ???????#^%"" " " #??????????????????????????????? | | ???????# " " " " #??????????????????????????????? | | ???????# " " " #??????????????????????????????? | | ???????# " " " #??????????????????????????????? | | ???????# " " " ??????????????????????????????? | | ??????? " " " ??????????????????????????????? | | ??????? ??????????????????????????????? | | ?????? ? ???????????????????????????????? | | ?????? ? ??????????????????????????????????? | | ?????? ????????????????????????????????????? | | ???????##### ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 55 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- HERF Cannon | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Gravmag System | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Matter Filter | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive S-27 Virus | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ HERF Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedIntegratedSlayer Manual? 0 Play Time 00:46:36 Cumulative 245.9 hours Start 2022.04.23 @ 14:11:00 End 2022.04.23 @ 15:05:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 73 Adventurer 15 Explorer 0 Win Type - Total 13 Types 4/0/5/1/2/0/1/0/0 Lore% 80 Gallery% 85 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a4c84f8-14f5-4233-943a-ebe71b687ac4