Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.28 @ 17:28:45 Player: kway_side Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (170) 850 Value Destroyed (5386) 5386 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (203) 203 TOTAL SCORE: 11039 Bonus ------- High Alert Combat Kills 203 Cogmind --------- Core Integrity 0/1000 Matter 39/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Antigrav System Mini Assault Cannon Heavy Flak Cannon Mining Laser Lance Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Aerolev Unit Cooled Airjet Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Gravity Neutralizer Triangulator Enhanced Optical Array IFF Parser Advanced Cloaking Device Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Heavy Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Cold Fusion Reactor Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Antigrav System Advanced Terrain Scanner Transmission Jammer Hardlight Generator Heavy Flak Cannon Rocket Array Mining Laser Lance [Rating: 100] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Shield Generator Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Slots Evolved 10 | . . 2 2 2 . 2 2 . . Power 1 | . . . . . . . 1 . . Propulsion 3 | . . 1 . 1 . 1 . . . Utility 5 | . . 1 1 1 . 1 1 . . Weapon 1 | . . . 1 . . . . . . Parts Attached 116 | . 7 19 21 25 9 13 2 1 19 Power 11 | . 1 2 . 2 1 1 . . 4 Engine 7 | . 1 2 . 2 1 1 . . . Core 1 | . . . . . . . . . 1 Reactor 3 | . . . . . . . . . 3 Propulsion 43 | . 3 7 8 9 4 5 . 1 6 Treads 27 | . 2 5 8 9 3 . . . . Leg 6 | . 1 1 . . . . . . 4 Wheel . | . . . . . . . . . . Hover 9 | . . . . . 1 5 . 1 2 Flight 1 | . . 1 . . . . . . . Utility 35 | . 3 5 7 4 2 7 2 . 5 Device 16 | . 1 2 . 2 1 4 2 . 4 Storage 2 | . 1 . . . . 1 . . . Processor 5 | . . . 2 1 . 2 . . . Hackware 2 | . 1 . . . . . . . 1 Protection 10 | . . 3 5 1 1 . . . . Artifact . | . . . . . . . . . . Weapon 27 | . . 5 6 10 2 . . . 4 Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 7 | . . 2 1 3 1 . . . . Ballistic Cannon 13 | . . 2 4 3 1 . . . 3 Launcher 4 | . . . 1 2 . . . . 1 Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 13 | . . 3 . 3 2 1 1 . 3 Parts Lost 46 | . . . . 8 9 4 . 1 24 Power 5 | . . . . . 1 1 . . 3 Propulsion 19 | . . . . 2 5 2 . 1 9 Utility 16 | . . . . 3 2 1 . . 10 Weapon 6 | . . . . 3 1 . . . 2 Highest Loss Streak 12 | . . . . 3 8 2 . 1 12 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 6 14 24 24 24 23 13 12 14 12 Power . | 1 1 . . 1 1 . . . 1 Propulsion 7 | 4 3 5 11 12 11 2 1 1 2 Utility 4 | . 2 6 4 4 3 3 4 5 2 Weapon 8 | 1 7 11 7 6 7 7 7 8 5 Tool/Special . | . . . . . . . . . . Unused Backups 55 | . 7 17 8 11 1 7 . . 4 Power 6 | . 4 . . 1 1 . . . . Propulsion 15 | . 1 4 3 4 . 3 . . . Utility 17 | . . 8 4 3 . 1 . . 1 Weapon 17 | . 2 5 1 3 . 3 . . 3 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 99 99 95 98 97 82 64 56 64 Engine 9 | . 14 10 8 7 7 5 5 . . Treads 23 | . 23 30 26 29 28 . . . . Leg 1 | . 4 1 . . . . . . 6 Hover 3 | . . . . . . 25 17 14 14 Device 4 | . . 7 . 2 6 6 17 17 14 Storage 9 | . 14 11 9 7 7 6 5 5 5 Processor 8 | . . . 10 21 15 22 11 11 7 Hackware 5 | . 12 11 . . . . . . 2 Protection 4 | . . 3 13 5 7 2 . . . Ballistic Gun 10 | . 28 14 . 8 1 . . . . Ballistic Cannon 10 | . . 7 24 9 20 12 5 5 5 Peak Build Rating 100 | 6 12 21 27 47 50 68 62 63 100 Average Rating 29 | 6 11 20 25 37 46 59 56 56 66 On Entrance 32 | 6 6 12 20 27 43 36 50 57 63 Avg Prop Armor Cover (%) 7 | . . 6 . . . 6 . 10 11 Naked Turns . | . . . . . . . . . . Heaviest Build 122 | 13 93 106 115 122 115 41 35 35 65 Greatest Support 112 | 20 40 60 60 80 80 52 42 45 112 Greatest Overweight (x) 6 | . 2 2 1 1 1 3 . 1 6 Average Overweight (x) . | . 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 15 15 15 15 Average Capacity 22 | 8 22 25 25 25 25 15 15 15 15 Most Carried 25 | 7 20 25 25 25 25 15 14 15 15 Average Carried 20 | 6 14 24 24 24 23 13 12 14 12 Final Capacity 25 | 8 25 25 25 25 25 15 15 15 15 Final Carried 25 | 7 20 24 25 25 20 10 14 15 5 Class Distribution -------------------- 53% | Mutant 17% | Scavenger-Gunner 11% | Scavenger-Mutant 9% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Matter Collected 4350 | 211 210 1060 1186 788 377 168 101 . 249 Remotely . | . . . . . . . . . . Salvage Created 5052 | 11 385 1186 1327 1271 495 132 . . 245 Parts 304 | 2 27 75 54 100 26 7 . . 13 Haulers Intercepted 15 | . 1 3 4 4 2 . . . 1 Recyclers Shooed 2 | . . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Combat Hostiles Destroyed 122 | . 11 29 31 29 10 5 . . 7 Melee 3 | . . . . . 2 . . . 1 Guns 33 | . 11 14 . 8 . . . . . Cannons 63 | . . 14 26 9 8 5 . . 1 AOE 23 | . . 1 5 12 . . . . 5 Classes Destroyed 15 | 1 4 3 4 3 . . . . . Worker 11 | . . 2 1 6 . . . . 2 Builder 12 | . . . 1 9 . 1 . . 1 Tunneler 1 | 1 . . . . . . . . . Hauler 15 | . 1 3 4 4 2 . . . 1 Recycler 7 | . . . 3 3 1 . . . . Operator 2 | . 1 1 . . . . . . . Swarmer 29 | . 6 7 4 4 . 4 . . 4 Grunt 42 | . 5 12 16 4 3 . . . 2 Brawler 1 | . . . 1 . . . . . . Duelist 2 | . . 2 . . . . . . . Protector 2 | . . . . 2 . . . . . Sentry 22 | . . 8 8 2 4 . . . . Specialist 6 | . . . 2 4 . . . . . Hunter 3 | . . . . 2 1 . . . . Programmer 15 | . . . . 11 2 1 . . 1 Best Kill Streak 22 | 1 3 4 10 22 3 5 . . 8 Combat Bots Only 11 | . 3 4 6 11 3 4 . . 6 Max Kills in Single Turn 6 | 1 1 2 3 6 1 2 . . 3 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 2 2 . . . . 3 Melee 1 | . . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Hostile Shots Fired 1280 | . 60 144 143 217 397 60 . 2 257 Missed 444 | . 18 36 45 67 172 21 . 1 84 Hits 836 | . 42 108 98 150 225 39 . 1 173 Melee 2 | . . 1 . . . . . 1 . Projectile 834 | . 42 107 98 150 225 39 . . 173 AOE 2 | . . . . . 2 . . . . Critical Strikes 20 | . . 3 4 6 . 1 . . 6 Part Disruptions 1 | . . 1 . . . . . . . Damage Taken 10992 | . 382 1251 1465 2231 1636 655 . 32 3340 Core 1925 | . 79 204 130 157 130 191 . . 1034 Absorbed by Shields 899 | . . 203 . 160 420 . . . 116 Redirected to Shielding 5 | . . 5 . . . . . . . Regen/Repaired (Parts) 604 | . . 215 266 . . 50 . . 73 Core Remaining (%) 71 | 100 68 49 76 . 59 77 . . . Volleys Fired 328 | 3 36 99 77 65 18 15 . . 15 Largest 3 | 2 2 2 3 3 3 2 . . 2 Hottest 145 | 40 40 66 99 145 120 80 . . 91 Shots Fired 743 | 6 72 201 200 155 54 29 . 1 25 Gun 299 | 6 72 143 . 77 1 . . . . Cannon 424 | . . 58 195 65 53 29 . 1 23 Launcher 15 | . . . 5 8 . . . . 2 Special 5 | . . . . 5 . . . . . Kinetic 706 | 6 72 201 195 125 54 29 . 1 23 Thermal 22 | . . . . 22 . . . . . Explosive 15 | . . . 5 8 . . . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | 2 13 16 17 25 7 5 . . 6 Robot Miss Streak 7 | 1 3 4 2 2 3 4 . . 7 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . 2 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . Shots Hit Robots 494 | 3 50 136 133 108 33 13 . . 18 Core Hits 307 | 1 26 46 65 97 17 6 . . 49 Critical Kills 2 | . 1 1 . . . . . . . Critical Parts Destroyed 2 | . 2 . . . . . . . . Critical Strikes 21 | . 3 2 9 4 1 2 . . . Destroy 4 | . 3 1 . . . . . . . Blast 17 | . . 1 9 4 1 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14992 | 27 564 2619 3611 4871 1090 564 . . 1646 Guns 3174 | 27 545 1677 . 912 13 . . . . Cannons 7185 | . . 871 2879 1389 1035 473 . . 538 Explosions 4335 | . . 70 723 2524 . . . . 1018 Melee . | . . . . . . . . . . Ramming 298 | . 19 1 9 46 42 91 . . 90 Kinetic 9910 | 27 545 2548 2879 1852 1048 473 . . 538 Thermal 621 | . . 27 81 513 . . . . . Explosive 4120 | . . . 642 2460 . . . . 1018 Electromagnetic 43 | . . 43 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . 1 . 9 9 3 . 12 20 Average Corruption 4 | . . 1 . 5 9 2 . 5 15 Corruption Purged 2 | . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . Effects 109 | . . 20 . 35 21 7 . 4 22 Message Errors 30 | . . 3 . 11 8 1 . 2 5 Matter Fused 29 | . . 6 . 8 5 4 . 1 5 Heat Flow Errors 9 | . . 1 . 4 2 . . . 2 Energy Discharges 13 | . . 4 . 5 1 1 . . 2 Data Loss (minor) 11 | . . 1 . 5 3 . . . 2 Data Loss (major) 4 | . . 1 . 1 . 1 . . 1 Misfires 6 | . . 3 . 1 1 . . 1 . Alerts 1 | . . 1 . . . . . . . Misdirections 5 | . . . . . . . . . 5 Weapon Failures 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 188 | . . . 52 68 13 46 . . 9 Projectiles 117 | . . . 14 44 13 46 . . . Explosions 71 | . . . 38 24 . . . . 9 Melee . | . . . . . . . . . . Knockbacks 58 | . . 6 32 7 4 4 . . 5 Impact 4 | . . . 1 1 1 1 . . . Kinetic 51 | . . 5 30 6 3 3 . . 4 Secondary 3 | . . 1 1 . . . . . 1 Self-Inflicted Damage 550 | . . 108 . 87 . 42 . . 313 Shots 17 | . . 3 . 4 . . . . 10 Rammed 20 | . 3 . 1 2 1 10 . . 3 Targets Rammed 25 | . 3 1 1 2 3 10 . . 5 Kicked 2 | . . . . . . . . . 2 Crushed 3 | . . 1 . . 2 . . . . Highest Temperature 357 | . 22 204 357 224 236 65 . . 248 Average Temperature 65 | . 9 38 119 58 79 25 . . 61 Received Heat Transfer 2567 | . 96 302 747 262 530 . . . 630 Effects 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 637 | . . . 50 587 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Maximum Alert Level 2 | . . 2 2 2 1 . . . . Low Security (%) 65 | 100 100 58 41 54 4 100 100 100 100 Level 1 23 | . . 33 46 5 95 . . . . Level 2 10 | . . 8 12 39 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 536 | 5 91 444 454 536 328 128 . 2 109 Initial 234 | . . 24 180 198 234 128 . . 1 Average 143 | . 12 140 251 239 263 54 . . 26 Influence Increases 4368 | 5 306 965 1036 961 420 268 . 2 405 Destroy 0b10 Robot/C 2400 | . 220 580 620 540 200 100 . . 140 Destroy 0b10 Robot/NC 250 | 5 10 30 45 120 15 5 . . 20 Destroy Leader 650 | . 52 186 158 138 74 20 . . 22 Successful Hack 164 | . 9 55 32 21 . 18 . . 29 Disable Machine 270 | . . 60 75 60 30 30 . . 15 Destroy Structure 169 | . . 9 46 82 11 5 . 2 14 Partial Spotted 15 | . . . . . . 15 . . . Lose Combat Pursuer 450 | . 15 45 60 . 90 75 . . 165 Influence Decreases 4354 | 5 248 594 1027 884 651 552 . . 393 Entered New Map 961 | . . 34 249 240 281 156 . . 1 Time Decay 2642 | 5 248 410 628 564 270 382 . . 135 Lost Part 398 | . . . . 80 90 14 . . 214 Lost Ally 10 | . . . . . 10 . . . . Purge Threat 343 | . . 150 150 . . . . . 43 Squads Dispatched 35 | . 1 5 4 12 3 2 2 . 6 Investigation 5 | . . 3 . . . . 1 . 1 Extermination 7 | . . . . 3 1 1 1 . 1 Reinforcement 15 | . 1 2 3 5 2 1 . . 1 Assault 1 | . . . . 1 . . . . . Garrison 7 | . . . 1 3 . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . 1 1 1 1 . . . Haulers Reinforced 2 | . . . . 1 . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Distress Signals 18 | . . 5 7 1 2 . . . 3 Communications Jammed 4 | . . . . . . 1 . . 3 Distress Signals 3 | . . . . . . 1 . . 2 Times Spotted 246 | . 26 45 53 46 21 14 . 6 35 Peak Tracking Total 17 | . 3 4 7 12 11 5 . 6 17 Tactical Retreats 19 | . 1 3 4 . 2 3 . 1 5 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Traps Triggered 13 | . . 3 1 2 . 6 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Machines Disabled 18 | . . 4 5 4 2 2 . . 1 Max in Single Turn 4 | . . 2 1 4 1 1 . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Machines Accessed 56 | . 6 12 9 8 2 12 1 . 6 Terminals 28 | . 5 8 5 4 1 1 . . 4 Fabricators 1 | . . . . . . 1 . . . Repair Stations 9 | . . 2 2 1 . 3 . . 1 Recycling Units 13 | . 1 1 1 2 1 5 1 . 1 Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . Total Hacks 173 | . 20 48 32 19 3 30 5 . 16 Successful 99 | . 7 33 23 9 1 18 1 . 7 Failed 74 | . 13 15 9 10 2 12 4 . 9 Catastrophic 12 | . . 1 3 6 1 1 . . . Database Lockouts . | . . . . . . . . . . Manual 69 | . 15 23 10 9 . 6 . . 6 Terminals 89 | . 18 34 12 11 1 2 . . 11 Fabricators 1 | . . . . . . 1 . . . Repair Stations 33 | . . 8 11 2 . 8 . . 4 Recycling Units 35 | . 2 2 3 5 2 15 5 . 1 Scanalyzers 10 | . . 4 6 . . . . . . Garrison Access 5 | . . . . 1 . 4 . . . Terminal Hacks 21 | . 3 10 3 1 1 . . . 3 Record 6 | . 1 2 1 . . . . . 2 Robot Analysis 3 | . 1 2 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . . 1 1 . . . . . . Unreport Threat 3 | . . 1 1 . . . . . 1 Recall Investigation 2 | . . 2 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . Network Status 1 | . . . . . . 1 . . . Repair Station Hacks 21 | . . 6 8 1 . 4 . . 2 Scan Component 12 | . . 3 4 1 . 3 . . 1 Repair 9 | . . 3 4 . . 1 . . 1 Recycling Unit Hacks 21 | . 1 2 2 4 . 10 1 . 1 Recycle Component 2 | . . . . . . 2 . . . Process 2 | . . . . . . 2 . . . Report Inventory 11 | . 1 1 1 2 . 4 1 . 1 Retrieve Matter 3 | . . . . 1 . 2 . . . Retrieve Components 3 | . . 1 1 1 . . . . . Scanalyzer 9 | . . 4 5 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 2 | . . . 2 . . . . . . Retrieve Study 5 | . . 4 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 26 | . 3 11 5 3 . 3 . . 1 Terminals 23 | . 3 11 5 3 . . . . 1 Assimilate 4 | . 1 2 . 1 . . . . . Operators 3 | . . 3 . . . . . . . Skim 16 | . 2 6 5 2 . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . Decoy 1 | . . . . . . 1 . . . Reprogram 1 | . . . . . . 1 . . . Watchers 1 | . . . . . . 1 . . . Data Cores Recovered 2 | . 1 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 53 | . 5 11 9 7 2 12 1 . 6 Full Trace Events 6 | . . 3 1 . . . 1 . 1 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 3 1 . . . . . . Parts Repaired 9 | . . 3 4 . . 1 . . 1 Time 370 | . . 103 129 . . 78 . . 60 Parts Recycled 2 | . . . . . . 2 . . . Recycled Matter 250 | . . . . . . 250 . . . Retrieved Matter 356 | . . . . 106 . 250 . . . Retrieved Components 20 | . . 10 1 9 . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 7 | . . . . 7 . . . . . Programmers 7 | . . . . 7 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 2 | . . . . . 2 . . . . ROAM 1 | . . . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Active Infowar (turns) 3666 | . . . 363 1529 . 888 212 131 543 Optics 3666 | . . . 363 1529 . 888 212 131 543 Sensors 118 | . . . . 118 . . . . . IFF 691 | . . . . . . 239 212 24 216 Terrain 86 | . . . . . . . . . 86 Triangulation 426 | . . . . . . . 211 24 191 Cloaking 9 | . . . . . . . . . 9 Jamming 459 | . . . . . . 440 . . 19 Robot Analysis Total 3 | . 1 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . . Drone Recoveries 1 | . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Turns Passed 11921 | 46 2041 3407 2177 1796 594 972 212 131 545 Spaces Moved 5453 | 31 702 1304 836 700 247 844 180 143 466 Core 1 | . . . . . . . . . 1 Treads 3602 | . 514 1304 836 700 247 1 . . . Legs 343 | 31 188 . . . . . . . 124 Wheels . | . . . . . . . . . . Hover 1507 | . . . . . . 843 180 143 341 Flight . | . . . . . . . . . . Fastest Speed 42 | 120 120 200 200 200 200 42 48 48 43 Average Speed 172 | 120 266 215 200 200 200 67 48 85 74 Slowest Speed 350 | 120 320 320 200 200 200 260 48 111 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 94 91 64 20 44 22 6 93 15 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 154 | . . 4 39 88 10 5 . 1 7 Melee . | . . . . . . . . . . Projectile 32 | . . 1 5 7 10 5 . 1 3 AOE 122 | . . 3 34 81 . . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Total 7357 | 34 803 1747 1189 967 304 1218 306 151 638 Wait 1124 | . 33 243 192 123 7 287 118 7 114 Move 5446 | 30 701 1303 835 700 246 843 180 142 466 Hop . | . . . . . . . . . . Pick Up 129 | 1 16 31 22 22 4 21 5 1 6 Fast Attach 53 | . 3 12 9 7 5 9 1 1 6 Attach 58 | . . 5 8 9 6 13 1 . 16 Detach 11 | . . 5 2 . 1 . . . 3 Swap 54 | . 4 9 14 16 5 4 . . 2 Drop 129 | . 7 39 28 24 9 16 1 . 5 Fire 328 | 3 36 99 77 65 18 15 . . 15 Melee . | . . . . . . . . . . Ram 13 | . . . . . . 10 . . 3 Kick 2 | . . . . . . . . . 2 Crush 9 | . 3 1 1 1 3 . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / [*Low]) -7/Storage -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 47 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 962 | -10/Materials | Discovered new exit (range 7) 1024 | -10/Materials | Discovered new exit (range 15) 1784 | -10/Materials | Discovered new exit (range 6) 2088 | -10/Materials | Entered another Materials area 2088 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2428 | -9/Materials | Discovered new exit (range 6) 2830 | -9/Materials | Repaired Lgt. Treads+ 2858 | -9/Materials | Repaired Lgt. Armor Plating 2975 | -9/Materials | Discovered new exit (range 14) 3165 | -9/Materials | Build established: Scavenger-Mutant 3513 | -9/Materials | Build established: Mutant 4269 | -9/Materials | Discovered new exit (range 3) 4974 | -9/Materials | Identified exit to Mines 5117 | -9/Materials | Repaired Cld. Ion Engine 5201 | -9/Materials | Core integrity fell below 50% 5495 | -9/Materials | Entered another Materials area 5495 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5981 | -8/Materials | Build established: Gunner 6481 | -8/Materials | Build established: Tank 6527 | -8/Materials | Repaired Lgt. Treads+ 6579 | -8/Materials | Repaired Cld. Ion Engine 6817 | -8/Materials | Discovered new exit (range 3) 7141 | -8/Materials | Garrison activated, responded to threat 7346 | -8/Materials | Repaired Lgt. Treads+ 7374 | -8/Materials | Repaired Lgt. Treads+ 7565 | -8/Materials | Discovered new exit (range 17) 7620 | -8/Materials | Build established: Gunner 7672 | -8/Materials | Entered Factory 7672 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7748 | -7/Factory | Identified exit to DSF 7881 | -7/Factory | Discovered new exit (range 6) 7973 | -7/Factory | Build established: Scavenger-Gunner 7974 | -7/Factory | Discovered new exit (range 4) 8108 | -7/Factory | Discovered new exit (range 6) 8141 | -7/Factory | Garrison activated, responded to threat 8644 | -7/Factory | Cargo convoy interrupted 8685 | -7/Factory | Destroyed 11 combat bots 8685 | -7/Factory | Found Prototype Launcher 8775 | -7/Factory | Lost 3 parts (1n1u1w) 8814 | -7/Factory | Found Prototype Launcher 8814 | -7/Factory | Identified Rocket Array (x2) 9272 | -7/Factory | First assault squad dispatched 9468 | -7/Factory | Entered Storage 10036 | -7/Storage | Discovered new exit (range 14) 10062 | -7/Storage | Entered Factory 10062 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10063 | -6/Factory | Lost 8 parts (1p4n2u1w) 10286 | -6/Factory | Build established: Scavenger-Mutant 10748 | -6/Factory | Repaired Broken Antigrav System 10875 | -6/Factory | Discovered new exit (range 5) 11034 | -6/Factory | Entered another Factory area 11034 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11091 | -5/Factory | Build established: Mutant 11246 | -5/Factory | Sucked down chute 11246 | -5/Factory | Entered Waste 11249 | -5/Waste | Spotted C-40 Crusher 11253 | -5/Waste | Spotted C-40 Crusher 11255 | -5/Waste | Spotted C-40 Crusher 11255 | -5/Waste | Spotted C-40 Crusher 11259 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11261 | -5/Waste | EMP discharged 11268 | -5/Waste | Spotted C-40 Crusher 11336 | -5/Waste | Spotted C-40 Crusher 11361 | -5/Waste | EMP discharged 11361 | -5/Waste | System corruption reached 10% 11366 | -5/Waste | Discovered new exit (range 11) 11377 | -5/Waste | Entered Factory 11466 | -5/Factory | Repaired Aerolev Unit 11801 | -5/Factory | Lost 12 parts (1p4n6u1w) 11871 | -5/Factory | Core integrity fell below 50% 11901 | -5/Factory | Lost 4 parts (1p1n2u) 11916 | -5/Factory | Core integrity fell below 20% 11922 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 11906_ Penetrated by Slug. 11906_ Enh. Flexi-carbon Leg destroyed. 11906_ Knocked back. 11908_ Enh. Flexi-carbon Leg destroyed. 11910_ Fission Core blasted off. 11911_ System corrupted: Matter fused (-6). 11914_ A-15 Conveyor calls for reinforcements. 11914_ ALERT: Hostile activity reported, dispatching reinforcements to area. 11916_ R-10 Processor collects Fission Core. 11916_ Knocked back. 11917_ Acquired 11 matter. 11917_ Cold Fusion Reactor destroyed. 11917_ M-13 Machinist repairs G-50 Soldier. 11920_ Hvy. Flak Cannon destroyed. 11920_ Enh. Flexi-carbon Leg destroyed. 11920_ Enh. Optical Array destroyed. 11920_ Critical hit (Blast). 11920_ Knocked back. 11922_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #?????# # ???????????####/### ### | | #?????# ###########???????????# | | #?????# #???? ?????????????# | | ####### #???? ??????????????# | | # #??? ???????????????# | | # #?? ????????????????# | | # #?? ????""???????????# ########## | | # #? ??"""""??????????# # # | | # #? ? """""??????????# # """ "# | | " # # """"""" #?????# + """"" "# | | " # # #?????# # """"" "# | | " !+| + #?????# # T# | | " # #################?????# # """ "# | | " ! # #?????# """"" #?????# # """"" "# | | # #?????# """"" #?????# # """"" "# | | " # #?????# """ #?????# # # | | " # #?????# #?????# ########## | | "" # %#?????# #?????# #????????? | | "" # #?????# ] #?????#% #??####### | | "" # #?????# ! #?????# #? # | | # #?????# #?????# #? # | | ####### h############+########## # # | | h w w k # # | | A % + # | | %g %R # # | | g @ # # | | H R g #? # | | ##"##+#############/######+#########? # | | ????# ?????????? ??# * #????####### | | ????# ????????# # ""#??????????? | | ?????# ????????# #"""" ""#??????????? | | ????## ????????# #"""" ""#??????????? | | ?????? ???????# #"""" Y"#??????????? | | ???#???? ????????# #"""" ""#??????????? | | ?????????????????# #"""" ""#??????????? | | ??????????????????# #"""" ""#??????????? | | ???????????????????# # #??????????? | | ????????????????????###################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 30 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 4 Additional Mass Support 12 Armor Coverage 600 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 56 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -9/Materials Lgt. Armor Plating | 56% | -9/Materials Cld. Ion Engine | 36% | -9/Materials Lgt. Treads | 42% | -8/Materials Cld. Ion Engine | 66% | -8/Materials Lgt. Treads | 42% | -8/Materials Lgt. Treads | 52% | -8/Materials Antigrav System | 9% | -6/Factory | Broken Aerolev Unit | 8% | -5/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Infodabbler Challenges ------------ None Game ------ Seed GreatPulsarComputer Manual? 0 Play Time 02:24:46 Cumulative 161.0 hours Start 2026.08.28 @ 13:27:25 End 2026.08.28 @ 17:28:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 37 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3562d4a3-70c5-4210-9b01-e6338009ab66