Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.05 @ 10:51:00 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (155) 775 Value Destroyed (7216) 7216 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3988) 3988 TOTAL SCORE: 18899 Bonus ------- High Alert Combat Kills 631 Follower Combat Kills 592 Entered Garrisons 800 Used RIF Installer 2000 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -635 Cogmind --------- Core Integrity 0/1000 Matter 14/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Launcher Guidance Computer Relay Coupler [NC] (22) Relay Coupler [Swarmer] (33) Relay Coupler [Sentry] (19) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Guided Plasma Cannon Ragnarok Missile Launcher Improved Remote Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Energy Well Advanced Transmission Jammer Layered Medium Armor Plating Layered Medium Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Energy Well Advanced Energy Well Tactical Coordination Suite Authchip [R/NC] Relay Coupler [Grunt] Recalibrator Neutron Cannon Guided Plasma Cannon Heavy Missile Launcher Advanced Datajack Improved Remote Datajack Improved Remote Datajack Great Axe [Rating: 106] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Relay Coupler [Grunt] Protection Hardened Heavy Armor Plating Weapon Power Maul Energy Gun Small Laser Energy Cannon Guided Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Power Maul Slashing Weapon Great Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Slots Evolved 10 | . . . . . 4 . . 2 . . . 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . Utility 8 | . . . . . 2 . . 2 . . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 180 | . 9 . . . 31 26 2 1 13 4 26 13 5 1 22 4 6 17 Power 14 | . 1 . . . 5 1 . . 2 . 2 . . . 2 1 . . Engine 6 | . . . . . 1 1 . . 2 . 1 . . . 1 . . . Core 6 | . 1 . . . 4 . . . . . . . . . . 1 . . Reactor 2 | . . . . . . . . . . . 1 . . . 1 . . . Propulsion 34 | . 2 . . . 9 8 1 . 2 . 6 . . . 4 . . 2 Treads 28 | . 2 . . . 9 8 1 . 2 . 6 . . . . . . . Leg 6 | . . . . . . . . . . . . . . . 4 . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 61 | . 2 . . . 9 2 1 . 4 3 8 5 4 . 10 2 3 8 Device 18 | . . . . . 2 1 . . 2 . 1 1 2 . 7 1 1 . Storage 5 | . 1 . . . . . . . . . . 1 . . 1 . . 2 Processor 8 | . . . . . 5 . . . 1 . . . 1 . . . 1 . Hackware 13 | . . . . . . . . . 1 1 5 1 . . . . 1 4 Protection 17 | . 1 . . . 2 1 1 . . 2 2 2 1 . 2 1 . 2 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 71 | . 4 . . . 8 15 . 1 5 1 10 8 1 1 6 1 3 7 Energy Gun 2 | . 2 . . . . . . . . . . . . . . . . . Energy Cannon 17 | . . . . . 1 1 . 1 1 . 3 3 . . 4 . . 3 Ballistic Gun 15 | . 2 . . . 5 6 . . 1 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . 2 . . . . . . . . . . . . Launcher 10 | . . . . . 2 . . . 2 . . 2 1 . . . . 3 Special Weapon 12 | . . . . . . 1 . . . . 6 2 . . . 1 1 1 Impact Weapon 4 | . . . . . . . . . . . 1 1 . 1 1 . . . Slashing Weapon 8 | . . . . . . 5 . . 1 . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 7 | . . . . . 1 . . . . . . 1 1 . 3 1 . . Parts Lost 53 | . 1 . . . 9 9 . . 1 1 2 . . . 9 6 . 15 Power 7 | . . . . . 2 1 . . 1 . . . . . 1 1 . 1 Propulsion 15 | . . . . . 3 5 . . . . . . . . 2 . . 5 Utility 22 | . . . . . 3 1 . . . 1 1 . . . 5 5 . 6 Weapon 9 | . 1 . . . 1 2 . . . . 1 . . . 1 . . 3 Highest Loss Streak 13 | . 1 . . . 4 8 . . 1 1 1 . . . 3 3 . 13 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 88 100 100 100 91 98 100 84 86 85 81 85 85 86 82 86 86 78 Engine 4 | . 11 . . . . 8 9 7 6 7 6 . . . 1 . . . Core 2 | . 2 14 14 14 7 . . . . . . . . . . . 5 3 Reactor 1 | . . . . . . . . . . . . 6 6 6 3 5 . . Treads 21 | . . 28 28 28 33 35 36 30 24 23 26 20 20 20 12 . . . Leg 5 | . 27 . . . . . . . . . . . . . 8 26 23 17 Device 8 | . . . . . 4 5 9 7 7 11 2 12 19 20 20 20 17 12 Storage 9 | . 14 14 14 14 9 9 9 7 7 7 7 6 6 6 8 13 11 9 Processor 5 | . . . . . 12 18 14 7 12 2 . . 5 6 5 . 4 5 Hackware 4 | . . . . . . . . . 2 7 14 13 . . . . 5 11 Protection 7 | . 3 14 14 14 4 3 3 7 7 8 7 12 12 13 8 8 5 4 Energy Gun 1 | . 13 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . 6 3 1 5 6 6 1 2 . . Ballistic Gun 6 | . 14 28 28 28 17 9 9 6 . 3 . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 5 . . . . 3 4 2 Impact Weapon 1 | . . . . . . . . . . . 5 6 5 5 3 . . . Slashing Weapon 2 | . . . . . . 4 9 7 5 7 . . . . 4 2 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 11 34 34 34 34 50 51 51 55 57 73 73 75 80 80 77 74 41 49 Greatest Support 135 | 20 40 40 40 40 83 104 104 104 129 129 135 135 135 135 135 112 112 112 Greatest Overweight (x) 1 | . 1 . . . 1 . . . . . . . . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 12 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 13 | . 10 14 14 14 14 14 14 15 14 14 14 12 14 15 13 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 5 Class Distribution -------------------- 44% | Scavenger-Mutant 32% | Mutant 22% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Bothacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Matter Collected 3824 | 191 170 120 . . 734 693 20 . 315 180 466 215 58 138 300 193 . 31 Remotely 194 | . . . . . 194 . . . . . . . . . . . . . Salvage Created 6654 | . 526 127 . . 1395 837 40 . 854 143 539 1054 46 158 356 393 . 186 Parts 314 | . 37 11 . . 66 48 3 . 35 7 30 30 6 4 18 14 . 5 Haulers Intercepted 7 | . 2 . . . 2 . 1 . 1 . . 1 . . . . . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 36 | . . . . . . . . . . . . . 8 2 . 26 . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Combat Hostiles Destroyed 123 | . 11 4 . . 17 21 . . 26 2 7 11 1 5 4 9 . 5 Melee 9 | . . . . . . 5 . . . . . . . . 4 . . . Guns 42 | . 11 4 . . 12 12 . . 1 2 . . . . . . . . Cannons 32 | . . . . . . 4 . . 11 . 6 7 1 1 . 1 . 1 AOE 27 | . . . . . 3 . . . 14 . . 3 . 4 . . . 3 Classes Destroyed 18 | . 4 . . . 6 2 . . . 1 1 2 . 1 . . . 1 Worker 10 | . 1 1 . . 5 . . . . . . 3 . . . . . . Builder 1 | . . . . . . . . . . 1 . . . . . . . . Hauler 7 | . 2 . . . 2 . 1 . 1 . . 1 . . . . . . Recycler 6 | . . . . . 2 . . . . . . 4 . . . . . . Operator 4 | . . . . . 1 . . . 1 . . 2 . . . . . . Watcher 4 | . . . . . 1 . . . . . . 3 . . . . . . Swarmer 31 | . 3 2 . . . 6 . . 18 . 2 . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 48 | . 8 2 . . 10 9 . . 6 2 2 . . 3 . 2 . 4 Brawler 3 | . . . . . . . . . . . . . . 1 . 2 . . Duelist 3 | . . . . . . 1 . . 1 . . . . . . 1 . . Sentry 15 | . . . . . 3 4 . . 1 . 3 2 . 1 . 1 . . Demolisher 2 | . . . . . . . . . . . . 2 . . . . . . Specialist 3 | . . . . . 2 . . . . . . . . . . 1 . . Hunter 3 | . . . . . 2 . . . . . . . . . . 1 . . Programmer 8 | . . . . . . . . . . . 1 4 1 . . 1 . 1 Behemoth 2 | . . . . . . 1 . . . . 1 . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . . . . . . 4 . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 16 | . 4 3 . . 5 6 1 . 16 1 2 5 1 4 1 4 . 3 Combat Bots Only 16 | . 3 2 . . 4 6 . . 16 1 2 4 1 4 1 4 . 3 Max Kills in Single Turn 3 | . 1 1 . . 1 1 1 . 3 1 1 2 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 1 . . . 3 . . 2 . 2 . . . 2 Melee 1 | . . . . . . 1 . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Damage Taken 12827 | . 420 188 . . 1938 1713 10 . 872 618 1283 558 15 248 1842 1120 . 2002 Core 2089 | . 67 14 . . 370 77 . . 81 16 77 35 . 52 191 106 . 1003 Absorbed by Shields 419 | . . . . . . . . . . . 287 . . . . . . 132 Redirected to Shielding 44 | . . . . . . . . . . . . . . . . . . 44 Regen/Repaired (Parts) 120 | . . . . . . . . . . . . 120 . . . . . . Core Remaining (%) 62 | 100 . . . 67 . . 18 . . . 75 . . . . 54 . . Volleys Fired 463 | . 39 16 . . 85 58 . 3 42 32 59 47 4 10 6 35 . 27 Largest 2 | . 2 2 . . 2 2 . 1 2 1 1 1 1 1 1 1 . 1 Hottest 120 | . 60 46 . . 120 120 . 90 120 120 120 120 120 120 120 120 . 120 Shots Fired 627 | . 73 29 . . 153 102 2 3 46 32 60 46 4 10 5 35 . 27 Gun 368 | . 73 29 . . 139 79 2 . 10 29 7 . . . . . . . Cannon 145 | . . . . . 4 23 . 3 23 3 16 44 2 3 5 5 . 14 Launcher 43 | . . . . . 10 . . . 13 . . 2 2 7 . . . 9 Special 71 | . . . . . . . . . . . 37 . . . . 30 . 4 Kinetic 353 | . 40 29 . . 139 97 2 . 10 29 7 . . . . . . . Thermal 166 | . 33 . . . 4 5 . 3 23 3 22 44 2 3 5 5 . 14 Explosive 30 | . . . . . . . . . 13 . . 2 2 7 . . . 6 Electromagnetic 25 | . . . . . 10 . . . . . 12 . . . . . . 3 Robot Hit Streak 28 | . 12 4 . . 15 28 . . 14 10 26 26 . 5 . 10 . 14 Robot Miss Streak 6 | . 2 4 . . 2 2 . . 1 6 1 . . 1 . 3 . . Penetration Max 1 | . . . . . . 1 . . 1 1 1 . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . . . . Shots Hit Robots 450 | . 50 15 . . 102 85 1 . 22 18 53 31 . 5 35 19 . 14 Core Hits 254 | . 26 10 . . 54 33 1 . 47 8 13 21 . 9 14 3 . 15 Critical Kills 8 | . . . . . . 2 . . 1 2 1 2 . . . . . . Critical Parts Destroyed 12 | . . . . . 1 2 . . 3 3 . 2 . . 1 . . . Critical Strikes 28 | . . . . . 1 7 . . 4 5 3 4 . . 4 . . . Destroy 16 | . . . . . 1 4 . . 4 5 2 . . . . . . . Blast 1 | . . . . . . 1 . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . 1 . . . . . . . Smash 5 | . . . . . . . . . . . . 4 . . 1 . . . Sever 5 | . . . . . . 2 . . . . . . . . 3 . . . Melee Attacks 150 | . . . . . . 35 2 4 24 6 8 12 1 . 56 1 . 1 Impact 35 | . . . . . . . . . . . 8 12 1 . 14 . . . Slashing 115 | . . . . . . 35 2 4 24 6 . . . . 42 1 . 1 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . 1 1 . . 1 3 7 . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . . . . 4 . . . Damage Inflicted 15559 | . 698 234 . . 2506 1954 59 . 2010 324 1014 2559 87 1024 1591 176 . 1323 Guns 3680 | . 662 234 . . 1487 1032 . . 87 133 45 . . . . . . . Cannons 4354 | . . . . . 104 514 . . 689 101 510 1433 87 107 129 176 . 504 Explosions 4249 | . . . . . 900 . . . 1234 . . 379 . 917 . . . 819 Melee 2952 | . . . . . . 408 59 . . 90 197 736 . . 1462 . . . Ramming 62 | . 36 . . . 15 . . . . . . 11 . . . . . . Kinetic 3770 | . 421 234 . . 1487 1363 . . 87 133 45 . . . . . . . Thermal 4220 | . 241 . . . 162 183 . . 689 101 408 1433 87 107 129 176 . 504 Explosive 3227 | . . . . . . . . . 1234 . . 379 . 917 . . . 697 Electromagnetic 1328 | . . . . . 842 . . . . . 364 . . . . . . 122 Impact 1121 | . . . . . . . . . . . 197 736 . . 188 . . . Slashing 1831 | . . . . . . 408 59 . . 90 . . . . 1274 . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . 3 3 3 . . 2 2 9 9 9 9 16 . 3 Average Corruption 5 | . . . . . 2 3 3 . . 1 2 6 9 9 9 10 . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 169 | . . . . . 4 24 4 . . 1 26 30 16 11 21 30 . 2 Message Errors 42 | . . . . . 1 7 2 . . . 2 10 2 7 1 10 . . Matter Fused 45 | . . . . . . 7 . . . . 7 6 7 2 8 7 . 1 Heat Flow Errors 18 | . . . . . . 1 . . . . 3 4 2 2 4 2 . . Energy Discharges 23 | . . . . . 1 2 . . . 1 5 6 1 . 4 3 . . Parts Fused 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 20 | . . . . . 1 3 . . . . 3 2 3 . 2 5 . 1 Data Loss (major) 10 | . . . . . . 1 . . . . 4 1 1 . 1 2 . . Misfires 4 | . . . . . . 1 2 . . . 1 . . . . . . . Alerts 5 | . . . . . 1 2 . . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1028 | . . . . . . . . . 88 50 48 545 42 54 181 . . 20 Projectiles 235 | . . . . . . . . . 52 . 11 117 42 . . . . 13 Explosions 136 | . . . . . . . . . 36 . . 39 . 54 . . . 7 Melee 657 | . . . . . . . . . . 50 37 389 . . 181 . . . Knockbacks 5 | . . . . . . 3 . . . . . 1 . . 1 . . . Impact 2 | . . . . . . . . . . . . 1 . . 1 . . . Kinetic 3 | . . . . . . 3 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 215 | . . . . . 5 . . . 78 . . 132 . . . . . . Shots 6 | . . . . . 1 . . . 3 . . 2 . . . . . . Rammed 5 | . . . . . 3 . . . . . . 2 . . . . . . Targets Rammed 17 | . 10 . . . 4 . . . . . . 3 . . . . . . Kicked 10 | . 10 . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 . . . . . . 1 . . . . . . Highest Temperature 377 | . 81 63 . . 143 212 . . 180 . 282 169 98 154 377 238 . 44 Average Temperature 65 | . 28 36 . . 40 84 . . 53 . 87 53 43 60 152 64 . 18 Received Heat Transfer 3091 | . 159 72 . . 882 465 . . 75 279 340 54 6 102 . 147 . 510 Effects 1 | . . . . . . . . . . . . . . . 1 . . . Shutdowns 1 | . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 3 . . . . . 1 . . . . . . . Combat Hostiles 3 | . . . . . 2 . . . . . 1 . . . . . . . Parts Fried 14 | . . . . . 7 . . . . . 3 3 . . 1 . . . Impact Corruptions 13 | . . . . . . . . . . . 1 9 . . 3 . . . Robots Melted 2 | . . . . . . . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . . . . . . . 1 . . . . . 1 Parts Melted 35 | . . . . . . . . . 6 . 5 16 . 3 1 1 . 3 Heat Transferred 8908 | . 525 . . . 390 400 . . 1478 240 875 3040 160 240 400 400 . 760 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 2 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Peak Influence 1044 | . 193 176 . . 360 979 500 232 1044 630 999 582 . . . . 26 179 Initial 548 | . . 70 . . . 234 477 227 162 548 325 522 . . . . 9 18 Average 393 | . 77 101 . . 190 575 480 228 646 530 665 368 . . . . 16 43 Maximum Alert Level 3 | . . . . . 1 3 2 1 3 2 3 2 . . . . . . Low Security (%) 31 | . 100 100 . 100 62 . . . 23 . . . . . . . 100 100 Level 1 19 | . . . . . 37 4 . 100 1 . 21 56 . . . . . . Level 2 31 | . . . . . . 65 100 . 7 100 30 43 . . . . . . Level 3 18 | . . . . . . 29 . . 66 . 48 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . . . 5 . . . . 3 . 4 . . . 1 . . Investigation 4 | . 1 . . . 1 . . . . 2 . . . . . . . . Extermination 3 | . . . . . . . . . . . . 3 . . . . . . Reinforcement 5 | . . . . . 4 . . . . . . 1 . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Distress Signals 8 | . 2 . . . 5 . . . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 200 | . 21 4 . . 29 21 2 . 20 5 29 18 2 4 4 12 1 28 Peak Tracking Total 16 | . 3 2 . . 5 6 . . 13 2 4 3 1 3 2 4 1 16 Tactical Retreats 10 | . 2 . . . 2 2 . . 2 1 . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Traps Triggered 12 | . 2 . . . 4 . . . . 1 2 2 . . . . . 1 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 1 . 2 . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Machines Disabled 23 | . . . . . 9 . . . 6 . 4 . . . 1 1 . 2 Max in Single Turn 4 | . . . . . 4 . . . 1 . 1 . . . 1 1 . 1 Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . Garrison Relay 7 | . . . . . . . . . 2 . 4 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Machines Accessed 27 | . 3 . 2 . 2 1 1 1 1 2 3 3 . . 4 . 3 1 Terminals 14 | . 3 . . . 1 1 . . 1 1 3 1 . . . . 2 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 1 . 1 1 . 1 . 1 . . . . 1 . Total Hacks 69 | . 6 . 2 . 5 2 1 1 1 3 5 6 . . 29 . 6 2 Successful 53 | . 4 . 2 . 3 1 1 1 . 2 1 4 . . 29 . 4 1 Failed 16 | . 2 . . . 2 1 . . 1 1 4 2 . . . . 2 1 Catastrophic 5 | . . . . . . . . . . 1 2 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 25 | . 6 . 1 . 4 . . . . 2 2 3 . . . 1 5 1 Terminals 28 | . 6 . . . 4 2 . . 1 1 5 2 . . . . 5 2 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . 1 1 . 2 . 2 . . . . 1 . Terminal Hacks 41 | . 4 . 2 . 1 1 . . . . 1 1 . . 29 . 1 1 Record 12 | . . . 1 . . . . . . . . . . . 11 . . . Part Schematic 10 | . . . . . . . . . . . . . . . 10 . . . Robot Schematic 6 | . 1 . . . . . . . . . . . . . 5 . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . 3 . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 2 | . . . . . . 1 . . . . . . . . . . . 1 Terminal Index 2 | . . . . . 1 . . . . . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . 1 1 . 1 . 1 . . . . 1 . Unlock Access 4 | . . . . . 1 . . 1 . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . 1 . . . . 1 . . . . . . Unauthorized Hacks 4 | . . . . . 1 . . . . 1 . . . . . . 2 . Terminals 3 | . . . . . 1 . . . . . . . . . . . 2 . Assimilate 1 | . . . . . . . . . . . . . . . . . 1 . Botnet 1 | . . . . . 1 . . . . . . . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . Reprogram 1 | . . . . . . . . . . 1 . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . 2 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 3 . . . 1 1 . 1 1 2 2 2 . . . . 3 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . 1 . . . . . . . . . . . . . 5 . . . Robots Built 1 | . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . 1 . . . . . . Time 40 | . . . . . . . . . . . . 40 . . . . . . Total Robot Build Rating 1 | . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Used RIF Installer 4 | . . . . . . 1 . . 1 . 2 . . . . . . . Hotswap 1 | . . . . . . . . . . . 1 . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . . 1 . . . . . . . Structural Interface 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked 16 | . . . . . . . . . . . 13 . . . . . . 3 Non-combat 1 | . . . . . . . . . . . . . . . . . . 1 Combat 15 | . . . . . . . . . . . 13 . . . . . . 2 Robot Hacks Applied 17 | . . . . . . . . . . . 14 . . . . . . 3 overwrite_iff 6 | . . . . . . . . . . . 4 . . . . . . 2 streamctrl_high 1 | . . . . . . . . . . . 1 . . . . . . . formatsys_high 10 | . . . . . . . . . . . 9 . . . . . . 1 Relay Couplers Released 41 | . . . . . . . . . 8 4 20 4 . . . . . 5 Machine Destruction 29 | . . . . . . . . . 8 . 16 . . . . . . 5 Programmers 12 | . . . . . . . . . . 4 4 4 . . . . . . Attached 11 | . . . . . . . . . . 1 5 . . . . . 1 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 2 . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Total Allies 24 | . . 1 . . . . . . . 2 15 1 . . . 2 . 3 Largest Group 5 | . . 1 . . . . . . . 2 5 2 . . . 2 . 1 Highest-Rated Group 160 | . . 31 . . . . . . . 24 160 32 . . . 59 . 112 Highest-Rated Ally 112 | . . 31 . . . . . . . 12 32 16 . . . 30 . 112 Total Orders 1 | . . . . . . . . . . . . 1 . . . . . . AID 1 | . . . . . . . . . . . . 1 . . . . . . Ally Attacks 140 | . . 5 . . . . . . . 10 102 4 . . . 15 . 4 Total Damage 2631 | . . 22 . . . . . . . 102 2112 44 . . . 292 . 59 Kills 20 | . . 1 . . . . . . . 1 15 . . . . 3 . . Allies Corrupted 2 | . . . . . . . . . . . 2 . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 2 . . . . . . . . 2 . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Turns Passed 13375 | . 1034 518 397 270 1195 1844 200 168 867 550 1615 1806 516 283 671 930 160 351 Spaces Moved 6707 | 1 469 288 248 154 427 883 115 67 409 233 809 1003 307 163 202 588 123 218 Core 70 | . . . . . . . . . . . . . . . . . . 70 Treads 5224 | . 5 288 248 154 427 883 115 67 409 233 809 1003 307 163 113 . . . Legs 1413 | 1 464 . . . . . . . . . . . . . 89 588 123 148 Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 160 160 160 160 160 165 165 165 166 160 160 160 160 120 120 120 50 Average Speed 157 | 120 181 160 160 160 161 163 165 165 165 166 166 160 160 160 153 120 120 97 Slowest Speed 240 | 120 240 160 160 160 240 166 165 165 166 166 170 160 160 160 240 120 120 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 1 80 75 59 40 53 81 15 2 59 9 92 33 47 38 82 78 5 28 Regions Visited 18 Branch Regions 7 Pre-discovered Areas 6 | . . 1 1 1 . . . . . . . . . . 1 2 . . Known Exits Taken 8 | . . 1 . 1 1 . . 1 . 1 . 1 1 . . . 1 . Unknown Exits Taken 7 | 1 1 . 1 . . . 1 . . . . . . 1 1 1 . . Scrap Searched 10 | . . 1 . 1 . . . . . . . . 2 1 . 5 . . Spaces Dug 99 | . . . . . . 10 1 7 6 5 . 32 38 . . . . . Terrain Destroyed 222 | . . . . . 3 12 1 7 46 7 . 51 38 39 . . . 18 Melee 32 | . . . . . . 10 1 4 6 5 . 5 1 . . . . . Projectile 10 | . . . . . . 1 . 3 . . . 6 . . . . . . AOE 177 | . . . . . 3 . . . 40 . . 40 37 39 . . . 18 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Gar Total 8614 | . 577 320 249 178 774 1124 123 113 510 358 995 1127 325 173 458 747 134 329 Wait 897 | . 28 11 . 23 210 103 . 38 11 72 56 46 5 . 158 96 2 38 Move 6690 | . 468 287 247 153 427 881 114 67 408 232 807 1002 306 162 201 587 123 218 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 83 | . 13 3 1 1 6 9 2 . 4 4 16 2 2 . 8 5 2 5 Fast Attach 59 | . 7 . . . 11 7 . . 2 3 5 2 . . 10 3 1 8 Attach 45 | . . . . . 8 4 1 . 3 . 8 3 2 . 6 1 4 5 Detach 5 | . . . . . 1 . . . . . . . . . 1 . . 3 Swap 76 | . 2 . . . 12 15 1 1 8 1 13 8 3 1 6 . 1 4 Drop 100 | . 10 3 1 1 10 12 3 . 8 8 15 2 2 . 10 6 1 8 Fire 463 | . 39 16 . . 85 58 . 3 42 32 59 47 4 10 6 35 . 27 Melee 146 | . . . . . . 35 2 4 24 6 8 12 1 . 52 1 . 1 Ram . | . . . . . . . . . . . . . . . . . . . Kick 10 | . 10 . . . . . . . . . . . . . . . . . Crush 7 | . . . . . 4 . . . . . . 3 . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . 12 Rewire 21 | . . . . . . . . . . . 8 . . . . 13 . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Ext / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 15) 215 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 5) 804 | -10/Materials | Discovered new exit (range 9) 938 | -10/Materials | Discovered new exit (range 14) 1035 | -10/Materials | Entered Mines 1037 | -10/Mines | Discovered new exit (range 16) 1038 | -10/Mines | Received a Mining Laser from a helpful Derelict 1072 | -10/Mines | Met a Derelict bent on vengeance 1120 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1134 | -10/Mines | Found Prototype Device 1146 | -10/Mines | Learned location of Recycling (-9) 1433 | -10/Mines | Identified exit to Exiles 1472 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1553 | -10/Mines | Entered Exiles 1597 | -10/Exiles | Met 8R-AWN 1622 | -10/Exiles | Met EX-HEX 1667 | -10/Exiles | Met EX-BIN 1686 | -10/Exiles | Aligned with FarCom system 1688 | -10/Exiles | Given EX-Vault access code 1725 | -10/Exiles | Opened EX-Vault 1740 | -10/Exiles | Found Gui. Plasma Cannon 1773 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1825 | -10/Exiles | Learned location of Zion (-7) 1933 | -10/Exiles | Discovered new exit (range 14) 1950 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1950 | -10/Exiles | Entered Mines 1970 | -9/Mines | Identified exit to Materials 2128 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2220 | -9/Mines | Entered Materials 2220 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2602 | -8/Materials | Lost 3 parts (1n2u) 3004 | -8/Materials | Lost 4 parts (1p1n1u1w) 3012 | -8/Materials | Core integrity fell below 50% 3415 | -8/Materials | Identified exit to Garrison 3415 | -8/Materials | Entered Garrison 3474 | -8/Garrison | Triggered checkpoint 3632 | -8/Garrison | Build established: Scavenger-Mutant 3724 | -8/Garrison | Triggered checkpoint 3931 | -8/Garrison | Discovered new exit (range 12) 3947 | -8/Garrison | Spotted B-75 Beast 4051 | -8/Garrison | Core integrity fell below 20% 4051 | -8/Garrison | Destroyed B-75 Beast 4081 | -8/Garrison | Lost 8 parts (1p4n1u2w) 4294 | -8/Garrison | Triggered checkpoint 4386 | -8/Garrison | Discovered new exit (range 7) 4537 | -8/Garrison | Discovered new exit (range 15) 4696 | -8/Garrison | Triggered checkpoint 5052 | -8/Garrison | Triggered checkpoint 5231 | -8/Garrison | Installed Relay Interface Framework 5259 | -8/Garrison | Entered Materials 5432 | -8/Materials | Discovered new exit (range 15) 5459 | -8/Materials | Entered Factory 5459 | -7/Factory | Evolved 2 slots: Utility x2 5627 | -7/Factory | Identified exit to Garrison 5627 | -7/Factory | Entered Garrison 5954 | -7/Garrison | Triggered checkpoint 5959 | -7/Garrison | Destroyed 16 combat bots 6023 | -7/Garrison | Discovered new exit (range 5) 6166 | -7/Garrison | Discovered new exit (range 9) 6225 | -7/Garrison | Triggered checkpoint 6264 | -7/Garrison | H-XX Assembler disabled 6328 | -7/Garrison | Triggered checkpoint 6401 | -7/Garrison | Expanded RIF knowledge: Structural Interface 6427 | -7/Garrison | Garrison Relay disabled 6462 | -7/Garrison | Garrison Relay disabled 6494 | -7/Garrison | Entered Factory 6589 | -7/Factory | Build established: Mutant 6868 | -7/Factory | Identified exit to Garrison 6994 | -7/Factory | Garrison activated, responded to threat 7044 | -7/Factory | Entered Garrison 7044 | -7/Garrison | Accompanied by 2 allies 7330 | -7/Garrison | Triggered checkpoint 7384 | -7/Garrison | Garrison Relay disabled 7487 | -7/Garrison | Garrison Relay disabled 7673 | -7/Garrison | Triggered checkpoint 7678 | -7/Garrison | Triggered checkpoint 7695 | -7/Garrison | Build established: Bothacker-Mutant 7746 | -7/Garrison | Discovered new exit (range 7) 7784 | -7/Garrison | Triggered checkpoint 7854 | -7/Garrison | Expanded RIF knowledge: Hotswap 7879 | -7/Garrison | Garrison Relay disabled 7972 | -7/Garrison | Triggered checkpoint 8016 | -7/Garrison | Discovered new exit (range 14) 8140 | -7/Garrison | Triggered checkpoint 8162 | -7/Garrison | Garrison Relay disabled 8286 | -7/Garrison | Triggered checkpoint 8290 | -7/Garrison | Discovered new exit (range 14) 8389 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 8414 | -7/Garrison | Spotted B-75 Beast 8444 | -7/Garrison | Destroyed B-75 Beast 8659 | -7/Garrison | Entered Factory 8659 | -6/Factory | Accompanied by 2 allies 8659 | -6/Factory | Evolved 2 slots: Utility x2 8900 | -6/Factory | Fabricated M-13 Machinist (x1) 9050 | -6/Factory | Assembled infested ambush trap array 9189 | -6/Factory | Discovered new exit (range 4) 9945 | -6/Factory | Identified exit to Lower Caves 10465 | -6/Factory | Entered Lower Caves 10470 | -6/Lower Caves | Encountered a Warlord checkpoint 10473 | -6/Lower Caves | Identified Exp. Sensor Array 10476 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10508 | -6/Lower Caves | Identified exit to Lower Caves 10760 | -6/Lower Caves | Build established: Scavenger-Mutant 10786 | -6/Lower Caves | Learned Factory terminal intel 10981 | -6/Lower Caves | Entered another Lower Caves area 11195 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11259 | -6/Lower Caves | Discovered new exit (range 2) 11264 | -6/Lower Caves | Entered Data Miner 11265 | -6/Data Miner | Discovered new exit (range 6) 11293 | -6/Data Miner | Met Data Miner 11341 | -6/Data Miner | Learned location of Section 7 (-2) 11341 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11355 | -6/Data Miner | Received God Mode back door access code from Data Miner 11369 | -6/Data Miner | Data Conduit disabled 11610 | -6/Data Miner | Lost 3 parts (1p2u) 11706 | -6/Data Miner | Found Prototype Device 11706 | -6/Data Miner | Identified Exp. Thermal Shield 11935 | -6/Data Miner | Entered Proximity Caves 12133 | -5/Proximity Caves | Learned location of Armory (-4) 12172 | -5/Proximity Caves | Learned location of 1 exit from Factory 12233 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12243 | -5/Proximity Caves | Found Prototype Special Weapon 12321 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12391 | -5/Proximity Caves | Identified Molecular Deconstructor 12485 | -5/Proximity Caves | Lost 3 parts (3u) 12623 | -5/Proximity Caves | System corruption reached 10% 12722 | -5/Proximity Caves | Learned location of Warlord (-5) 12730 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 12857 | -5/Proximity Caves | Discovered new exit (range 8) 12865 | -5/Proximity Caves | Entered Factory 12865 | -5/Factory | Evolved 2 slots: Utility x2 12866 | -5/Factory | Identified exit to Extension 12867 | -5/Factory | Loaded intel: 28 terminal locations 13025 | -5/Factory | Identified exit to Garrison 13025 | -5/Factory | Entered Garrison 13040 | -5/Garrison | Triggered checkpoint 13170 | -5/Garrison | Triggered checkpoint 13209 | -5/Garrison | Garrison Relay disabled 13265 | -5/Garrison | Triggered checkpoint 13281 | -5/Garrison | Spotted B-75 Beast 13285 | -5/Garrison | Triggered checkpoint 13302 | -5/Garrison | Core integrity fell below 50% 13334 | -5/Garrison | Lost 13 parts (1p5n4u3w) 13356 | -5/Garrison | Core integrity fell below 20% 13375 | -5/Garrison | Found Prototype Launcher 13376 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13317_ Slug penetrates Wall. 13317_ Field strength at 11. 13318_ Stasis field depleted. 13335_ Destroyed Tesla Rifle. 13338_ Slug penetrates Wall. 13339_ P-70 Sage critical meltdown. 13339_ Unknown Hover Unit melted. 13339_ Imp. Target Analyzer melted. 13341_ Slug penetrates Wall. 13345_ System corrupted: Matter fused (-5). 13351_ Slug penetrates Wall. 13355_ Penetrated by Slug. 13355_ Adv. Heat Sink destroyed. 13366_ Dropped Adv. Energy Well. 13367_ Extracted 6 energy. 13367_ Dropped Adv. Energy Well. 13369_ Acquired Relay Coupler [Swarmer]. 13371_ Acquired Imp. Remote Datajack. 13375_ Acquired Prototype Launcher. 13375_ Relay Coupler [Grunt] destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????++??????????????????????? | | ?????????????????????????????????????????????????? | | ??????+??????????????????????????????????????????? | | ??????+??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????ssss?? ??????????????????????? | | ??????????+####++##""""## ##???????s????????????? | | ??+???????? ##???????????????????? | | ??????????? ? ???????????????????? | | ??+????????? ? ????????????????????? | | ????????????? ## #? #????????????????????? | | ???????????### # ## % ###??????????????????? | | ???????????# % % #??????????????????? | | ???????????# % #??????????????????? | | ???????????# g[ #??????????????????? | | ???????????# g [= ???????????????????? | | ????????????##g ##]!]#????????????????????? | | ????########## ##!!!#????????????????????? | | ##??# / !!!%!######???????????????? | | !#??# ! ]!!!; #???????????????? | | !???# #??### %]!! l !@!]##???????????????????? | | #???# #???# g!#/ ##=!##????????????????????? | | ##### #???# p # ## #?????????????????????? | | #?##### x ####### #?????????????????????? | | ##### #?# " x##?????# #?????????????????????? | | ????# #?# ### T#?????# #?????????????????????? | | ????# #???##" x##?????# #???????????????????+?? | | ????# #?? ### #??????# #?????????????????????? | | #####++###+### #??????# #????+????????????????? | | ^ h#??????? ?????????????????????? | | BB x#??????+ ???????????+?????+???? | | BB g#??????? #?????????????????????? | | ##### #########+#??????? #?????????????????+???? | | ????# #???????# #??????? ??????????????????????? | | ????# #???????# #??????? ??????????????????????? | | ????# #???????#h#??????? ??????????????????????? | | ????# #???????# #???????????????????????????????? | | ????# #???????# #??????????????????????????+????? | | ????# ######### #???????????????????????????????? | | ????# ##"""!"## #???????????????????????????????? | | ????# ###! ### #???????????????????????????????? | | ????# ! ! + #???????????????????????????????? | | ????# ###???????????????????????????????? | | ????# ## ##?????????????????????????????????? | | ????# ## #??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 21 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 750 Resistance: KI 25 Resistance: TH 30 Core Shielding 20 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Launcher Accuracy 20 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Relay Coupler Types 4 Relay Coupler Value 97 Authchip Count 2 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Imp. Dynamic Insulation System | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked A-27 Freighter | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ M-13 Machinist | x1 | -6/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CooledLobotomyHumpback Manual? 0 Play Time 01:36:51 Cumulative 442.3 hours Start 2023.05.04 @ 11:40:05 End 2023.05.05 @ 10:51:00 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/0/3/1/0/0/0/0/0 Lore% 82 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 74b45945-fb3f-4046-98fa-7fcf297fc96e