Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.01.30 @ 18:30:52 Player: Nexilim Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (48) 240 Value Destroyed (1348) 1348 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3188 Bonus ------- None Cogmind --------- Core Integrity 393/550 Matter 296/300 Energy 95/100 System Corruption 2% Temperature Cool (306) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit High-capacity Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- Particle Gun Ion Cannon Minigun > --- INVENTORY (14) --- Improved Ion Engine Improved Ion Engine Light Deuterium Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Beam Rifle Light Assault Rifle Minigun Minigun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Visual Processing Unit Targeting Computer > --- WEAPON ----------- Particle Gun Ion Cannon Minigun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Heat Sink Light Assault Rifle Minigun Minigun [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 31 | 6 4 6 15 Power 5 | 1 1 1 2 Engine 3 | 1 1 1 . Core 2 | . . . 2 Reactor . | . . . . Propulsion 10 | 2 2 2 4 Treads . | . . . . Leg 8 | . 2 2 4 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 1 1 2 Device . | . . . . Storage 3 | 1 . . 2 Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 2 7 Energy Gun 4 | . . . 4 Energy Cannon 1 | . . . 1 Ballistic Gun 6 | 2 . 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . . 11 Power 2 | . . . 2 Propulsion 4 | . . . 4 Utility . | . . . . Weapon 5 | . . . 5 Highest Loss Streak 6 | . . . 6 Average Slot Usage (%) 92 | . 86 94 92 Engine 6 | . 14 11 1 Core 3 | . . . 7 Leg 25 | . 16 30 25 Wheel 1 | . 11 . . Storage 14 | . 14 11 17 Processor 15 | . 2 19 18 Energy Gun 4 | . . . 10 Energy Cannon 1 | . . . 3 Ballistic Gun 16 | . 28 22 9 Naked Turns . | . . . . Heaviest Build 53 | 13 15 16 53 Greatest Support 39 | 26 26 39 39 Greatest Overweight (x) 2 | 1 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 14 | 6 6 6 14 Average Capacity 9 | 5 6 6 13 Most Carried 12 | 6 6 6 12 Average Carried 6 | 4 5 4 8 Final Capacity 14 | 6 6 6 14 Final Carried 12 | 6 6 6 12 Class Distribution -------------------- 58% | Mutant 34% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1009 | 192 264 294 259 Remotely . | . . . . Salvage Created 1662 | . 284 516 862 Parts 111 | . 26 40 45 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 8 10 18 Melee 1 | . . . 1 Guns 34 | . 8 10 16 Cannons 1 | . . . 1 Classes Destroyed 9 | . 4 4 1 Worker 2 | . . 2 . Tunneler 1 | . . 1 . Recycler 3 | . 1 1 1 Operator 2 | . . 1 1 Watcher 4 | . 2 . 2 Swarmer 11 | . 6 3 2 Grunt 18 | . 2 4 12 Duelist 2 | . . . 2 Sentry 5 | . . 3 2 Best Kill Streak 7 | . 7 6 5 Combat Bots Only 5 | . 4 4 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1700 | . 183 425 1092 Core 253 | . 60 36 157 Absorbed by Shields . | . . . . Core Remaining (%) 89 | 100 76 91 . Volleys Fired 121 | . 26 40 55 Largest 3 | . 2 2 3 Hottest 150 | . 40 43 150 Shots Fired 257 | . 52 80 125 Gun 245 | . 52 80 113 Cannon 12 | . . . 12 Launcher . | . . . . Special . | . . . . Kinetic 174 | . 52 80 42 Thermal 83 | . . . 83 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 28 | . 8 22 28 Robot Miss Streak 6 | . 4 2 6 Penetration Max . | . . . . Secondary Targets 7 | . 2 1 4 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 207 | . 35 68 104 Core Hits 106 | . 13 23 70 Critical Hits 3 | . 1 1 1 Critical Kills 3 | . 1 1 1 Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2741 | . 370 917 1454 Guns 2590 | . 370 917 1303 Cannons 114 | . . . 114 Explosions . | . . . . Melee . | . . . . Ramming 37 | . . . 37 Kinetic 1640 | . 370 917 353 Thermal 1064 | . . . 1064 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 5 | . . . 5 Message Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Targeting Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 4 | . . . 4 Shots . | . . . . Rammed 3 | . . . 3 Targets Rammed 9 | . . . 9 Kicked 6 | . . . 6 Crushed . | . . . . Highest Temperature 527 | . . 1 527 Average Temperature 228 | . . 1 236 Received Heat Transfer 828 | . 42 165 621 Effects 23 | . . . 23 Shutdowns 7 | . . . 7 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Matter Decay 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 2 | . . . 2 Damage (major) 6 | . . . 6 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 2039 | . . . 2039 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 384 | . 214 375 384 Average Influence 208 | . 118 223 249 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 41 | 100 78 37 25 Level 1 58 | . 21 62 74 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 2 4 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 1 | . . 1 . Assault . | . . . . Garrison 4 | . . . 4 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . 2 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | . 14 17 27 Peak Tracking Total 7 | . 7 5 5 Tactical Retreats 5 | . 2 2 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 1 2 3 Terminals 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access 1 | . . . 1 Total Hacks 21 | . 1 13 7 Successful 18 | . 1 11 6 Failed 3 | . . 2 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 4 | . 1 . 3 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 11 | . . 11 . Scanalyzers 2 | . . 2 . Garrison Access 2 | . . . 2 Terminal Hacks 4 | . 1 . 3 Record 4 | . 1 . 3 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 9 | . . 9 . Recycle Component 2 | . . 2 . Process 3 | . . 3 . Retrieve Components 4 | . . 4 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks 1 | . . . 1 Unlock Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 3 | . . 2 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled 2 | . . 2 . Recycled Matter 35 | . . 35 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged 1 | . . 1 . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1520 | 63 252 501 704 Spaces Moved 765 | 52 140 265 308 Core 16 | 16 . . . Treads . | . . . . Legs 631 | . 58 265 308 Wheels 118 | 36 82 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 120 120 Average Speed 126 | 88 102 120 149 Slowest Speed 180 | 100 150 120 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 27 31 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1076 | 68 199 369 440 Wait 91 | . 14 46 31 Move 762 | 51 139 264 308 Hop . | . . . . Pick Up 48 | 11 8 8 21 Fast Attach 4 | 1 1 . 2 Attach 20 | 5 1 2 12 Detach . | . . . . Swap 7 | . 2 4 1 Drop 14 | . 8 5 1 Fire 121 | . 26 40 55 Melee . | . . . . Ram . | . . . . Kick 9 | . . . 9 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 1 exit: Gar) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 785 | -9/Materials | Discovered new exit (range 16) 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 866 | -8/Materials | Garrison activated, responded to threat 926 | -8/Materials | Lost 3 parts (1p1n1w) 1030 | -8/Materials | Identified exit to Garrison 1146 | -8/Materials | Lost 6 parts (3n3w) 1197 | -8/Materials | Repaired Hcp. Storage Unit 1421 | -8/Materials | Build established: Scavenger-Gunner 1496 | -8/Materials | Garrison activated, responded to threat 1521 | -8/Materials | Self-destructed Last Messages --------------- 01499_ G-47 Trooper destroyed. 01500_ U-05 Engineer builds a Wall. 01503_ Power failure, Lgt. Nuclear Core shutdown. 01503_ Overheating: Short circuit. 01503_ Broken Aluminum Leg permanently disabled. 01503_ U-05 Engineer builds a Wall. 01507_ Overheating: Short circuit. 01507_ Broken Particle Gun permanently disabled. 01509_ Overheating: Aluminum Leg damaged (-16). 01510_ Lgt. Nuclear Core destroyed. 01511_ G-47 Trooper destroyed. 01512_ Acquired 28 matter. 01513_ P0#=QVMHSJH 01516_ Overheating: Energy bleed (-21). 01516_ R-06 Scavenger collects Aluminum Leg. 01518_ Overheating: System interference. 01518_ Ion Cannon temporarily disabled. 01518_ C-30 ARC bursts open, deploying its payload. 01518_ S-10 Pest unfolds itself. 01519_ R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ???????????????????????????????????# # | | ???????????????????????????????????# # | | ???????????????????????????????????# ## # | | ???????????????????????????????????# ## # | | ????????????????????################+#####"#/## # | | ????????????????????# # | | ????????????????????# #################### # | | ????????????######### ## ??????#####????# """ # | | ???????# ## ????# #????# "T" # | | ????????????######### ## ??# ###### " " # | | ????????????????????# ## # # | | ???????????????????## ## + # | | ???????????????????# # # ########### # | | ???????????????????+ + # #?????????# # | | ???????????????????# # # #?????????# # | | ???????????????????## ## # #?????????# # | | ????????????????????# ##?######## #?????????# + | | ????????????????????# #?????????# #?????????# %# | | ????????????????????# #??????#### #?????????#% # | | ????????????????????# #????? #?????????# # | | ????????????????????# #???? +?????????# # | | ??????????????????###+#### #?????????#%!# | | ??????????????????# * # u #?## #?????????#*!# | | ??????????????????# = #% #??# #?????????# !# | | ??????????????????#"" %#r #??# #?????????#%[# | | ??????????????????#"T [!@%s #??# #########?# # | | ??????????????????#"" !!#s%s#??# / ###= # | | ??????????????????# # #??? # # %! | | ??????????????????########? #??? # """ [#==% | | ??????????????????????????? #?????# "G> %%+= | | ???????????????????????????? #?????# """ *#% | | ???????????????????????????? #?????# ! # % | | ????????????????????????????? #?????######### * % | | ????????????????????????????? #????????########+## | | ??????????????????????????????#????????# *! % | | ???????????????????????????????????????# !%!% | | ???????????????????????????????????????# % % | | ???????????????????????????????????????# = * | | ???????????????????????????????????????# % | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 42 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingFocalReconfigurator Manual? 0 Play Time 00:18:32 Cumulative 5.6 hours Start 2020.01.30 @ 18:09:04 End 2020.01.30 @ 18:30:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: f8566483-068f-4ca0-a60d-c4259ec7cf75