Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 10:25:12 Player: btmk16 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (230) 1150 Value Destroyed (7652) 7652 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (3913) 3913 TOTAL SCORE: 21395 Bonus ------- High Alert Combat Kills 108 Follower Combat Kills 21 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -16 Cogmind --------- Core Integrity 1544/1600 Matter 171/300 Energy 103/350 System Corruption 0% Temperature Cool (12) Movement Flying (20) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Combat Linear Gravjet Impulse Thruster Impulse Thruster Electron Diverter Electron Diverter Cooled Q-thruster Cooled Q-thruster > --- UTILITY (12) ----- Advanced Coolant Injector 0b10 Alert Chip Graphene Brace Thermal Shield Thermal Shield Hacking Suite > --- WEAPON (3) ------- Fusion Bomb Launcher Enhanced Force Lance > --- INVENTORY (5) ---- Experimental Shock Absorption System Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Impulse Thruster Impulse Thruster Electron Diverter Electron Diverter Cooled Q-thruster Cooled Q-thruster > --- UTILITY ---------- Advanced Coolant Injector 0b10 Alert Chip Improved Powered Armor Graphene Brace Thermal Shield Thermal Shield Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Fusion Bomb Launcher Enhanced Force Lance > --- INVENTORY -------- Quantum Reactor Experimental Shock Absorption System Enhanced Nova Cannon [Rating: 139] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg VSS Leg Hover Unit Combat Linear Gravjet Flight Unit Field Propulsion Drive Utility 0b10 Alert Chip Device Improved Heat Sink Storage Huge Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Precision Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . 2 . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . . . 1 . 2 . 1 . . . 1 1 . Utility 10 | . . . 1 . . . 1 2 . . 1 . . 2 . 1 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . Parts Attached 255 | . 10 . 37 . . 1 22 62 5 8 17 16 . 16 21 27 13 Power 26 | . 2 . 2 . . 1 3 3 1 . . 1 . 2 4 6 1 Engine 12 | . 2 . 2 . . 1 3 3 1 . . . . . . . . Core 7 | . . . . . . . . . . . . 1 . 1 3 2 . Reactor 7 | . . . . . . . . . . . . . . 1 1 4 1 Propulsion 70 | . 3 . 10 . . . 7 16 2 4 3 6 . 7 2 8 2 Treads 45 | . 3 . 10 . . . 7 12 2 4 2 5 . . . . . Leg 2 | . . . . . . . . . . . 1 1 . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . 2 . Flight 21 | . . . . . . . . 4 . . . . . 7 2 6 2 Utility 88 | . 3 . 7 . . . 8 21 2 1 8 5 . 7 11 9 6 Device 40 | . 1 . 3 . . . . 9 . 1 4 4 . 2 5 6 5 Storage 6 | . 1 . 1 . . . 2 1 . . . . . 1 . . . Processor 8 | . . . 1 . . . 1 1 . . . . . 2 2 . 1 Hackware 4 | . . . . . . . . . . . . . . . 3 1 . Protection 30 | . 1 . 2 . . . 5 10 2 . 4 1 . 2 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 71 | . 2 . 18 . . . 4 22 . 3 6 4 . . 4 4 4 Energy Gun 15 | . . . 5 . . . . 4 . . 2 1 . . 2 1 . Energy Cannon 5 | . . . 4 . . . . . . . 1 . . . . . . Ballistic Gun 24 | . 2 . 7 . . . 3 10 . . 1 1 . . . . . Ballistic Cannon 3 | . . . . . . . . 2 . 1 . . . . . . . Launcher 11 | . . . 2 . . . . 2 . 1 . 1 . . . 3 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . 1 4 . 1 2 1 . . 1 . . Piercing Weapon 3 | . . . . . . . . . . . . . . . 1 . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . 1 . 3 . . . 1 5 . . . . . . 1 4 . Corrupted Parts 3 | . . . 1 . . . . . . . . 2 . . . . . System Corruption 3 | . . . 1 . . . . . . . . 2 . . . . . Parts Lost 70 | . 1 . 6 . . . 3 15 . 8 3 11 . . . 17 6 Power 4 | . . . 1 . . . . 1 . . . 1 . . . . 1 Propulsion 23 | . . . 1 . . . 1 2 . 3 2 7 . . . 7 . Utility 26 | . . . . . . . . 9 . 1 1 1 . . . 9 5 Weapon 17 | . 1 . 4 . . . 2 3 . 4 . 2 . . . 1 . Highest Loss Streak 6 | . 1 . 2 . . . 1 3 . 3 3 6 . . . 5 3 To Critical Strikes 2 | . . . . . . . 1 . . . 1 . . . . . . Average Slot Usage (%) 94 | . 95 100 99 100 100 100 100 99 100 96 85 83 88 85 93 72 67 Engine 7 | . 13 14 10 11 11 11 9 7 6 6 5 . . . . . . Treads 21 | . 25 28 21 22 22 22 27 22 33 33 25 19 17 4 . . . Flight 2 | . . . . . . . . . . . . . . 21 32 24 23 Device 8 | . 10 14 7 . . . . 10 6 6 9 10 11 13 8 9 16 Storage 7 | . 14 14 11 11 11 11 9 7 6 6 5 5 5 5 4 2 . Processor 11 | . . . 10 11 11 11 18 15 13 13 11 11 11 13 13 7 4 Protection 7 | . . . 3 11 11 11 9 10 13 12 6 5 5 8 5 2 3 Energy Gun 4 | . 20 . 8 . . . . 3 6 . 1 5 5 1 . 1 . Energy Cannon 1 | . . . 6 . . . . . . . 5 4 . . . . . Ballistic Gun 13 | . 7 28 18 33 33 33 26 13 13 2 3 5 5 1 . . . Ballistic Cannon 1 | . . . . . . . . 3 . 4 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . 3 5 . 5 5 3 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 11 33 33 43 43 43 43 102 119 113 117 135 127 116 116 47 62 44 Greatest Support 134 | 20 40 40 46 46 46 46 66 69 110 110 116 134 84 84 50 65 44 Greatest Overweight (x) 37 | . 1 . 1 . . . 1 37 1 1 1 3 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . 1 . . 1 1 1 . . . . Largest Inventory Capacity 25 | . 15 15 15 15 15 15 25 25 25 25 25 25 25 25 15 15 5 Average Capacity 20 | . 14 15 15 15 15 15 19 25 25 25 25 25 25 18 15 11 5 Most Carried 25 | . 15 15 15 15 15 15 25 25 25 25 25 25 25 25 15 15 5 Average Carried 19 | . 12 14 14 15 14 15 18 24 23 24 24 24 25 17 14 10 4 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 15 15 5 5 Final Carried 25 | 6 15 15 15 15 15 15 25 24 25 25 25 25 25 15 15 5 2 Class Distribution -------------------- 20% | Skirmisher 17% | Mutant 13% | Tank 12% | Gunner 9% | Scavenger-Gunner 6% | Scavenger-Mutant 4% | Hacker-Scout 4% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Gunner | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Matter Collected 6178 | 199 197 255 858 . . 124 1046 1644 . 152 447 438 6 130 221 273 188 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 10437 | . 574 131 2068 . . 378 1716 2526 . 304 475 1099 . 130 507 341 188 Parts 542 | . 29 7 137 . . 19 96 131 . 12 26 30 . 6 16 25 8 Haulers Intercepted 19 | . 1 . 6 . . . 6 4 . . . . . . 2 . . Recyclers Shooed 4 | . 1 . 1 . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 27 | . . . . . . . . . . . . 27 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Combat Hostiles Destroyed 163 | . 13 3 41 . . 3 26 37 . 11 7 20 . . . 2 . Melee 6 | . . . . . . . . . . . 2 2 . . . 2 . Guns 109 | . 13 3 29 . . 3 26 22 . 1 2 10 . . . . . Cannons 28 | . . . 8 . . . . 11 . . 3 6 . . . . . AOE 20 | . . . 4 . . . . 4 . 10 . 2 . . . . . Classes Destroyed 16 | . 5 1 3 . . 1 . 2 . 2 1 . . . . 1 . Worker 10 | . . 1 2 . . 1 . 5 . . . . . . . 1 . Builder 8 | . 1 . 3 . . 1 . 1 . . . . . . 1 . 1 Tunneler 1 | . . . . . . . . . . . 1 . . . . . . Hauler 19 | . 1 . 6 . . . 6 4 . . . . . . 2 . . Recycler 17 | . . . 1 . . 2 1 8 . . . . . 1 2 1 1 Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 12 | . 2 . 3 . . . 2 2 . . . . . . 1 1 1 Swarmer 30 | . 3 3 7 . . . 3 10 . 3 . 1 . . . . . Grunt 74 | . 10 . 22 . . 2 15 12 . 3 . 10 . . . . . Brawler 4 | . . . 2 . . . 1 . . . . 1 . . . . . Duelist 4 | . . . . . . 1 . . . 1 . 2 . . . . . Sentry 27 | . . . 10 . . . 7 6 . . 2 2 . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . Hunter 4 | . . . . . . . . 1 . 2 . 1 . . . . . Programmer 18 | . . . . . . . . 8 . . 5 3 . . . 2 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . Best Kill Streak 10 | . 5 2 10 . . 3 4 5 . 3 2 6 . 1 2 1 3 Combat Bots Only 6 | . 5 2 6 . . 2 4 4 . 3 2 6 . . . 1 . Max Kills in Single Turn 3 | . 1 1 3 . . 1 2 2 . 3 1 2 . 1 1 1 1 Gunslinging 2 | . . . 2 . . . 1 . . . . . . . . . . Exploded 3 | . . . 3 . . . . 2 . 3 . 2 . . . . . Melee 1 | . . . . . . . . . . . 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Damage Taken 12201 | . 578 76 1242 . . 103 1244 2951 . 1148 919 1504 . . . 1812 624 Core 1299 | . 146 6 206 . . 30 139 195 . 59 63 134 . . . 265 56 Absorbed by Shields 235 | . . . . . . . . 43 . . 192 . . . . . . Redirected to Shielding 21 | . . . 21 . . . . . . . . . . . . . . Regen/Repaired (Parts) 156 | . 107 . 49 . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 39 . . . 41 74 72 . 93 . . 80 100 100 81 96 Volleys Fired 510 | . 50 11 109 . . 12 86 121 . 24 11 50 . . . 32 4 Largest 3 | . 2 2 3 . . 3 3 3 . 3 3 3 . . . 1 1 Hottest 199 | . 90 40 181 . . 69 71 145 . 131 199 199 . . . 94 52 Shots Fired 1227 | . 99 22 274 . . 36 258 306 . 40 33 123 . . . 32 4 Gun 1022 | . 99 22 218 . . 36 258 250 . 11 22 86 . . . 20 . Cannon 167 | . . . 53 . . . . 52 . 16 11 35 . . . . . Launcher 38 | . . . 3 . . . . 4 . 13 . 2 . . . 12 4 Special . | . . . . . . . . . . . . . . . . . . Kinetic 850 | . 30 22 151 . . 36 258 269 . 24 11 49 . . . . . Thermal 289 | . 69 . 100 . . . . 6 . . 22 72 . . . 20 . Explosive 38 | . . . 3 . . . . 4 . 13 . 2 . . . 12 4 Electromagnetic 50 | . . . 20 . . . . 27 . 3 . . . . . . . Robot Hit Streak 27 | . 17 5 25 . . 21 26 27 . 12 11 13 . . . 7 1 Robot Miss Streak 5 | . 4 5 5 . . 2 3 3 . 1 1 4 . . . . 1 Penetration Max 1 | . . . . . . . . 1 . . . 1 . . . . . Secondary Targets 15 | . 1 . 6 . . 1 7 . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . 2 . . 1 1 . . . . . . . . . . Shots Hit Robots 907 | . 66 11 195 . . 24 195 229 . 29 44 85 . 1 12 10 6 Core Hits 373 | . 30 5 74 . . 10 69 95 . 23 15 38 . . 5 5 4 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 5 | . . . 1 . . . 2 . . . . 2 . . . . . Critical Strikes 18 | . 2 . 4 . . . 2 2 . . 4 3 . . . . 1 Burn 5 | . 2 . 3 . . . . . . . . . . . . . . Destroy 6 | . . . 1 . . . 2 . . . 1 2 . . . . . Blast 2 | . . . . . . . . 2 . . . . . . . . . Sever 4 | . . . . . . . . . . . 3 1 . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 134 | . . . . . . . 6 9 . . 23 6 . 9 29 36 16 Impact . | . . . . . . . . . . . . . . . . . . Slashing 71 | . . . . . . . 6 9 . . 23 6 . 9 18 . . Piercing 63 | . . . . . . . . . . . . . . . 11 36 16 Sneak Attacks 20 | . . . . . . . . 2 . . 1 6 . 1 5 2 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 . . . . . . Damage Inflicted 21693 | . 812 136 3465 . . 369 2938 5112 . 1943 1641 2918 . 92 962 683 622 Guns 12394 | . 812 136 2399 . . 369 2933 3473 . 206 501 1537 . . . 28 . Cannons 3199 | . . . 755 . . . . 1022 . 365 375 682 . . . . . Explosions 2547 | . . . 290 . . . . 454 . 1372 . 350 . . . . 81 Melee 3524 | . . . . . . . . 160 . . 765 349 . 92 962 655 541 Ramming 29 | . . . 21 . . . 5 3 . . . . . . . . . Kinetic 10871 | . 190 136 1638 . . 369 2933 4026 . 514 265 800 . . . . . Thermal 4134 | . 622 . 1394 . . . . 60 . . 611 1419 . . . 28 . Explosive 2489 | . . . 232 . . . . 454 . 1372 . 350 . . . . 81 Electromagnetic 646 | . . . 180 . . . . 409 . 57 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1893 | . . . . . . . . 160 . . 765 349 . 92 527 . . Piercing 1631 | . . . . . . . . . . . . . . . 435 655 541 Highest Corruption 29 | . . . 1 1 1 1 . 1 . . 5 12 12 . . 29 . Average Corruption 5 | . . . 1 1 1 1 . 1 . . 2 10 12 . . 17 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 113 | . . . 14 . 1 3 . 1 . . 2 64 7 . . 21 . Message Errors 23 | . . . 3 . 1 . . 1 . . 1 13 1 . . 3 . Matter Fused 26 | . . . 5 . . 1 . . . . . 15 2 . . 3 . Heat Flow Errors 13 | . . . . . . 1 . . . . . 11 . . . 1 . Energy Discharges 18 | . . . 2 . . 1 . . . . . 9 1 . . 5 . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 8 | . . . 1 . . . . . . . . 4 1 . . 2 . Data Loss (major) 4 | . . . 2 . . . . . . . . . 1 . . 1 . Misfires 6 | . . . . . . . . . . . . 5 . . . 1 . Alerts 5 | . . . 1 . . . . . . . 1 1 1 . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . 3 . Weapon Failures 6 | . . . . . . . . . . . . 5 . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 997 | . . . 7 . . . . 57 . 66 . 29 . 62 109 180 487 Projectiles 47 | . . . . . . . . 44 . . . 3 . . . . . Explosions 120 | . . . 7 . . . . 13 . 66 . . . . . . 34 Melee 830 | . . . . . . . . . . . . 26 . 62 109 180 453 Knockbacks 14 | . . . . . . . . 11 . 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . . 9 . 3 . . . . . . . Secondary 2 | . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 246 | . . . 41 . . . . 73 . 43 . . . . . . 89 Shots 6 | . . . 2 . . . . 1 . 2 . . . . . . 1 Rammed 7 | . . . 5 . . . 1 1 . . . . . . . . . Targets Rammed 8 | . . . 6 . . . 1 1 . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . Highest Temperature 447 | . 420 . 229 . . 199 202 447 . 6 300 439 . . 18 262 51 Average Temperature 79 | . 153 . 33 . . 53 44 76 . 3 111 166 . . 5 82 26 Received Heat Transfer 2915 | . 291 . 450 . . 81 639 534 . 180 98 534 . . . 81 27 Effects 10 | . 2 . . . . . . 2 . . . 5 . . . 1 . Shutdowns 4 | . 1 . . . . . . 1 . . . 2 . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . . . . . 1 . Damage (minor) 2 | . . . . . . . . 1 . . . 1 . . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 20 | . 7 2 1 . . . . 1 . . 3 6 . . . . . Heat Transferred 7508 | . 1796 . 3048 . . . . 111 . . 666 1850 . . . 37 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Peak Influence 600 | . 194 188 600 218 . 105 248 361 180 357 190 . . 99 193 434 341 Initial 218 | . . 75 29 218 . . 40 71 176 126 182 . . 43 51 38 187 Average 156 | . 89 129 330 218 . 22 133 123 176 219 66 . . 56 97 165 266 Maximum Alert Level 2 | . . . 2 1 . . 1 1 . 1 . . . . . 2 1 Low Security (%) 74 | . 100 100 18 . . 100 98 75 100 54 100 . . 100 100 72 24 Level 1 19 | . . . 48 100 . . 1 24 . 45 . . . . . 26 75 Level 2 5 | . . . 33 . . . . . . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 . . . . . . . Squads Dispatched 41 | . 3 . 7 . . . 6 12 . 1 3 . . . 1 5 3 Investigation 15 | . 2 . 4 . . . 3 2 . . . . . . 1 2 1 Extermination 11 | . . . . . . . . 8 . . 2 . . . . 1 . Reinforcement 13 | . 1 . 3 . . . 2 1 . 1 1 . . . . 2 2 Assault . | . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . 1 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Distress Signals 12 | . . . 3 . . . 2 2 . . . . . 1 . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 277 | . 21 6 54 . . 4 37 57 . 15 10 19 . 1 5 38 10 Peak Tracking Total 15 | . 5 3 5 . . 3 4 5 . 4 2 7 . 2 4 15 6 Tactical Retreats 25 | . 2 . 1 . . 1 1 4 . 1 . 1 . 1 2 10 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Traps Triggered 13 | . 2 . 4 . . . 2 2 . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Machines Disabled 13 | . . 1 . . . . 1 7 . 1 . 1 . . . . 2 Max in Single Turn 4 | . . 1 . . . . 1 4 . 1 . 1 . . . . 1 Garrison Access 3 | . . . . . . . 1 1 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Machines Accessed 56 | . 7 . 9 . 1 . 6 11 2 . 3 1 . 1 6 8 1 Terminals 41 | . 6 . 8 . . . 4 7 2 . 2 . . . 4 7 1 Fabricators 2 | . . . . . . . . 2 . . . . . . . . . Repair Stations 4 | . 1 . 1 . . . . . . . 1 . . 1 . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . Scanalyzers 2 | . . . . . . . 1 1 . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . . . . . . 1 . Total Hacks 134 | . 15 . 22 . 1 . 21 27 3 . 5 1 . 4 14 19 2 Successful 59 | . 7 . 8 . 1 . 7 16 2 . 2 1 . . 6 9 . Failed 72 | . 7 . 13 . . . 13 11 1 . 3 . . 4 8 10 2 Catastrophic 18 | . 1 . 2 . . . 3 3 . . 1 . . 2 2 2 2 Database Lockouts 3 | . 1 . 1 . . . 1 . . . . . . . . . . Manual 45 | . 4 . 9 . 1 . 12 12 . . 2 . . . 3 2 . Terminals 99 | . 13 . 19 . . . 12 18 3 . 4 . . . 10 18 2 Fabricators 6 | . . . . . . . . 6 . . . . . . . . . Repair Stations 10 | . 2 . 3 . . . . . . . 1 . . 4 . . . Recycling Units 4 | . . . . . . . . . . . . . . . 4 . . Scanalyzers 5 | . . . . . . . 4 1 . . . . . . . . . Garrison Access 8 | . . . . . . . 5 2 . . . . . . . 1 . Terminal Hacks 39 | . 5 . 6 . 1 . 3 8 2 . 1 1 . . 5 7 . Record 2 | . . . . . . . . . . . . . . . 2 . . Part Schematic 3 | . . . 1 . . . . . . . . . . . 1 1 . Robot Analysis 6 | . 1 . . . . . 3 1 . . . . . . . 1 . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 . . . . . Open DSF 3 | . . . . . . . . . 1 . 1 . . . 1 . . Level Access Points 2 | . . . . . . . . 1 . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . 1 . . . . . . 1 . . . . . . . 1 . Fabricator Index 2 | . . . . . . . . 1 . . . . . . . 1 . Alert Level 2 | . . . 2 . . . . . . . . . . . . . . Unreport Threat 3 | . . . 1 . . . . 2 . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . Hauler Manifests 3 | . 1 . . . . . . 1 . . . . . . . 1 . Zone Layout 3 | . 1 . . . . . . 1 1 . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . . . . . . . . . . Scan Component 2 | . 1 . 1 . . . . . . . . . . . . . . Repair 2 | . 1 . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . . Scanalyzer 3 | . . . . . . . 3 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 2 | . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . 1 1 . . . . . . . 1 . Seal Access 3 | . . . . . . . 1 1 . . . . . . . 1 . Unauthorized Hacks 8 | . . . . . . . . 6 . . 1 . . . . 1 . Terminals 3 | . . . . . . . . 1 . . 1 . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . Botnet 2 | . . . . . . . . 1 . . 1 . . . . . . Fabricators 5 | . . . . . . . . 5 . . . . . . . . . Report 1 | . . . . . . . . 1 . . . . . . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . Fabnet 2 | . . . . . . . . 2 . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 3 . 8 . . . 5 9 2 . 2 . . 1 4 7 1 Full Trace Events 10 | . 1 . 1 . . . 2 2 . . . . . . 1 2 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 1 . . . . . . . 1 1 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . . . . . . . . . . Time 58 | . 26 . 32 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 1 . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 1 . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . 6 6 2 2 2 . . . . Autooverrided 2 | . . . . . . . . . . 1 . 1 . . . . . Robots Rewired 1 | . . . . . . . . 1 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Total Allies 8 | . . 4 . . . . . 1 . 1 . 1 . . . 1 . Largest Group 4 | . . 4 1 . . . . 1 . . . 1 . . . 1 . Highest-Rated Group 71 | . . 71 16 . . . . 12 . . . 60 . . . 26 . Highest-Rated Ally 60 | . . 31 16 . . . . 12 . . . 60 . . . 26 . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . . . . . . 2 . . . . . Ally Attacks 24 | . . 15 2 . . . . 4 . 2 . 1 . . . . . Total Damage 310 | . . 192 17 . . . . 61 . 12 . 28 . . . . . Kills 5 | . . 5 . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Robot Analysis Total 6 | . 1 . . . . . 3 1 . . . . . . . 1 . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . . . . Drone Launches 2 | . . . . . . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Turns Passed 17931 | . 1152 539 2764 26 354 312 2270 4978 245 473 1440 1499 188 311 465 787 128 Spaces Moved 9625 | 1 595 310 1378 17 221 162 924 1718 111 172 500 504 73 369 906 1447 217 Core 2 | . . . . . . . . 2 . . . . . . . . . Treads 6661 | . 536 310 1378 17 221 162 924 1716 111 172 500 504 73 37 . . . Legs 60 | 1 59 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . . 1 Flight 2901 | . . . . . . . . . . . . . . 332 906 1447 216 Fastest Speed 15 | 120 120 160 160 160 160 160 160 225 145 156 235 157 240 26 23 17 15 Average Speed 146 | 120 156 160 162 160 160 160 193 233 214 221 236 237 240 47 23 26 21 Slowest Speed 1900 | 120 240 160 240 160 160 160 240 1900 225 236 238 400 240 240 27 113 156 Overloaded Moves 24 | . . . . . . . . . . . . . . . . 9 15 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . 1 . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . 4 . Exploration Rate (%) 42 | 2 97 65 94 5 63 39 71 45 3 94 9 86 14 9 18 38 7 Regions Visited 17 Branch Regions 6 Pre-discovered Areas 2 | . . . . 1 . . . . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . . . 1 1 . . . . . 1 . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 . Scrap Searched 3 | . . . . . . 1 . . . . . 1 1 . . . . Spaces Dug 137 | . . . . . . . 6 16 . . 3 . . 8 13 71 20 Terrain Destroyed 598 | . . . 44 . . . 6 74 . 129 6 39 . 8 13 224 55 Melee 60 | . . . . . . . 6 5 . . 3 . . 8 13 21 4 Projectile 56 | . . . . . . . . 12 . . 3 23 . . . 18 . AOE 482 | . . . 44 . . . . 57 . 129 . 16 . . . 185 51 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac DSF Fac Upp Upp Fac Res Res Acc Total 12332 | . 720 332 1699 16 222 189 1235 2448 121 228 705 703 87 494 1126 1748 259 Wait 1475 | . 42 10 109 . . 12 151 470 . 14 145 119 15 84 131 168 5 Move 9602 | . 594 309 1377 16 220 161 923 1717 110 171 499 503 72 368 905 1441 216 Hop 1 | . . . . . . . . . . . . . . . . 1 . Pick Up 118 | . 14 1 20 . 1 1 22 23 3 7 3 4 . . 15 4 . Fast Attach 90 | . 4 . 16 . . . 2 16 . 1 7 10 . 3 9 14 8 Attach 71 | . 2 . 5 . . . 4 16 2 5 3 2 . 10 8 10 4 Detach 29 | . 3 . . . . . . 1 . . 2 . . 6 5 10 2 Swap 96 | . 4 . 17 . . 1 17 30 3 2 7 4 . 3 4 3 1 Drop 170 | . 7 1 40 . 1 2 23 33 3 4 7 5 . 11 22 8 3 Fire 510 | . 50 11 109 . . 12 86 121 . 24 11 50 . . . 32 4 Melee 130 | . . . . . . . 6 9 . . 21 6 . 9 27 36 16 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 8 | . . . 6 . . . 1 1 . . . . . . . . . Escape Stasis 21 | . . . . . . . . . . . . . . . . 21 . Rewire 11 | . . . . . . . . 11 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x4 / [*Sto] / [*Low]) -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Discovered new exit (range 10) 227 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 570 | -10/Materials | Discovered new exit (range 10) 662 | -10/Materials | Discovered new exit (range 3) 862 | -10/Materials | Core integrity fell below 50% 969 | -10/Materials | Repaired Lgt. Treads 1120 | -10/Materials | Discovered new exit (range 14) 1153 | -10/Materials | Entered Mines 1156 | -10/Mines | Received a Mining Laser from a helpful Derelict 1199 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1609 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1684 | -10/Mines | Discovered new exit (range 5) 1692 | -10/Mines | Entered Materials 1692 | -9/Materials | Accompanied by 1 ally 1692 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2299 | -9/Materials | Build established: Scavenger-Gunner 2311 | -9/Materials | Discovered new exit (range 15) 2463 | -9/Materials | Discovered new exit (range 9) 3045 | -9/Materials | Discovered new exit (range 6) 3231 | -9/Materials | Central database locked down 3500 | -9/Materials | Repaired Imp. Ion Engine 3527 | -9/Materials | Discovered new exit (range 15) 3858 | -9/Materials | Build established: Gunner 3946 | -9/Materials | Discovered new exit (range 16) 4080 | -9/Materials | Core integrity fell below 50% 4456 | -9/Materials | Entered Mines 4457 | -9/Mines | Learned location of Storage (-7) 4474 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4476 | -9/Mines | Discovered new exit (range 5) 4482 | -9/Mines | Entered Exiles 4526 | -9/Exiles | Met 8R-AWN 4548 | -9/Exiles | Met EX-HEX 4591 | -9/Exiles | Met EX-BIN 4612 | -9/Exiles | Aligned with FarCom system 4614 | -9/Exiles | Given EX-Vault access code 4660 | -9/Exiles | Opened EX-Vault 4672 | -9/Exiles | Found 0b10 Alert Chip 4710 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4751 | -9/Exiles | Met EX-DEC 4823 | -9/Exiles | Discovered new exit (range 10) 4836 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 4836 | -9/Exiles | Entered Mines 5062 | -8/Mines | Discovered new exit (range 10) 5131 | -8/Mines | Build established: Skirmisher 5148 | -8/Mines | Entered Materials 5148 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5777 | -8/Materials | Garrison activated, responded to threat 6124 | -8/Materials | Discovered new exit (range 4) 6597 | -8/Materials | Discovered new exit (range 11) 6789 | -8/Materials | Central database locked down 7418 | -8/Materials | Entered Factory 7418 | -7/Factory | Evolved 2 slots: Utility x2 8353 | -7/Factory | Discovered new exit (range 12) 8665 | -7/Factory | Build established: Scavenger-Skirmisher 9385 | -7/Factory | Discovered new exit (range 7) 9492 | -7/Factory | Discovered new exit (range 10) 9664 | -7/Factory | Build established: Assassin 9734 | -7/Factory | Garrison activated, responded to threat 9983 | -7/Factory | Lost 3 parts (3u) 10442 | -7/Factory | Build established: Tank 11050 | -7/Factory | Identified exit to Factory 11221 | -7/Factory | Discovered new exit (range 10) 12396 | -7/Factory | Entered another Factory area 12396 | -6/Factory | Evolved 2 slots: Propulsion x2 12639 | -6/Factory | Identified exit to DSF 12641 | -6/Factory | Entered DSF 12683 | -6/DSF | Additional patrols routed to DSF 12736 | -6/DSF | Lost 3 parts (1n2w) 12814 | -6/DSF | Lost 3 parts (2n1w) 12872 | -6/DSF | Discovered new exit (range 15) 12995 | -6/DSF | Build established: Mutant 13018 | -6/DSF | Sterilization system engaged 13038 | -6/DSF | Ambient heat levels rising (+10) 13053 | -6/DSF | Ambient heat levels rising (+10) 13068 | -6/DSF | Ambient heat levels rising (+10) 13083 | -6/DSF | Ambient heat levels rising (+10) 13098 | -6/DSF | Ambient heat levels rising (+10) 13113 | -6/DSF | Ambient heat levels rising (+10) 13114 | -6/DSF | Entered Factory 13114 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13628 | -5/Factory | Lost 3 parts (2n1u) 13912 | -5/Factory | Discovered new exit (range 12) 14169 | -5/Factory | Build established: Scavenger-Mutant 14554 | -5/Factory | Entered Upper Caves 14580 | -5/Upper Caves | System corruption reached 10% 14767 | -5/Upper Caves | Learned Factory non-interactive machine intel 15136 | -5/Upper Caves | Build established: Gunner 15523 | -5/Upper Caves | Learned location of Warlord (-5) 15699 | -5/Upper Caves | Build established: Scavenger-Gunner 15733 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15854 | -5/Upper Caves | Discovered new exit (range 9) 15927 | -5/Upper Caves | Lost 6 parts (3n1u2w) 16053 | -5/Upper Caves | Entered another Upper Caves area 16222 | -5/Upper Caves | Discovered new exit (range 7) 16241 | -5/Upper Caves | Entered Factory 16241 | -4/Factory | Evolved 2 slots: Utility x2 16242 | -4/Factory | Loaded intel: 205 non-interactive machine locations 16253 | -4/Factory | Build established: Scavenger-Mutant 16527 | -4/Factory | Discovered new exit (range 14) 16552 | -4/Factory | Entered Research 16552 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 16559 | -3/Research | Found Enh. Force Lance 16631 | -3/Research | Discovered new exit (range 4) 16794 | -3/Research | Discovered new exit (range 9) 16808 | -3/Research | Identified exit to DSF 16845 | -3/Research | Build established: Hacker-Scout 16981 | -3/Research | Identified exit to Research 17017 | -3/Research | Entered another Research area 17017 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 17052 | -2/Research | Found Imp. Powered Armor 17383 | -2/Research | Lost 4 parts (2n2u) 17421 | -2/Research | Spotted B-90 Cyclops 17466 | -2/Research | Crushed by falling debris 17516 | -2/Research | Crushed by falling debris 17516 | -2/Research | System corruption reached 10% 17517 | -2/Research | Crushed by falling debris 17530 | -2/Research | Identified exit to Quarantine 17548 | -2/Research | Lost 5 parts (1n4u) 17607 | -2/Research | Crushed by falling debris 17638 | -2/Research | Lost 3 parts (3u) 17728 | -2/Research | Found Fusion Bomb Launcher 17767 | -2/Research | Search patrols dispatched 17768 | -2/Research | Found Prototype Device 17768 | -2/Research | Identified Exp. Shock Absorption System 17798 | -2/Research | Discovered new exit (range 15) 17804 | -2/Research | Entered Access 17804 | -1/Access | Evolved 2 slots: Utility x2 17832 | -1/Access | Spotted B-99 Colossus 17849 | -1/Access | Spotted B-99 Colossus 17849 | -1/Access | Spotted B-99 Colossus 17877 | -1/Access | Lost 3 parts (3u) 17909 | -1/Access | Build established: Sprinter 17928 | -1/Access | Discovered new exit (range 4) 17932 | *** | Escaped! Last Messages --------------- 17883_ Destroyed Lgt. Antimatter Reactor. 17888_ Connecting with Terminal... 17888_ Current location identified: Access 17888_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 17901_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A008. 17914_ Slug penetrates Wall. 17915_ Lgt. Quantum Reactor destroyed. 17915_ Destroyed Lgt. Quantum Reactor. 17916_ Imp. Powered Armor destroyed. 17916_ Penetrated by Slug. 17919_ Slug penetrates Wall. 17919_ Lrn. Tractor Beam destroyed. 17919_ Slug penetrates Wall. 17919_ Slug penetrates Reinforced Barrier. 17928_ Main Access Shell breached. 17928_ EXIT=FOUND 17928_ Slug penetrates Reinforced Barrier. 17932_ Slug penetrates Main Access Shell. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | # ??????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # ?????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | # ????????????????????????????????????????????? | | # ##########+####################+#???????????? | | # ???????????? | | # ????????????? | | # ########## ""##????????????????? | | ## """# #?# ""#?????????????????? | | ?# """# #?# ""#?????????????????? | | ?# R"# ### T#?????????????????? | | ?# """# # # ""#?????????????????? | | ?# ! !# [ ""#?????????????????? | | ?# ==# [ ""#?????????????????? | | ?# += [ """"""""""""?????????????????? | | ?######+#### # #???????????????? | | ???????????# # #??????????????# | | ???????????# # # " """" #??????????????# | | ???????????# ##hh " "?????????????????# | | ???????????#! ### " @" "???????????????### | | ???????????# * #?# " "" "???????????????# ! | | ???????????#! #?# " "???????????????? | | ??????????###+#####?# """"""???????# # ????# | | ??????????# #??# ?????????## # ##??# | | ??????????# #??#""""??????? #??# | | ??????????# #?????????????# ] #??# | | ??????????# #?????????????# #??# | | ??????########+###?????????????# #### | | pp #???????????????# + | | ??????######## #??????BB BB?# # | | ?????????????# #??????BB BB?# # | | ?????????????# #??????? ??# ! + | | ?????????????# #??????? ??# ] # | | ??????????#### #??????? ???# " # | | ??????????+ #??????? ???# "" # | | ??????????#### #???????# #????#"" = # | | ?????????????# #???????# #????#" =! # | | ?????????????# #???????# #????# =! # | | ?????????????# #???????# #????# ####### | | ??????????####+######### #????# #?????# | | ??????????# # #########"######?????# | | ??????????# # # #???????# | | ??????????# " # # +??????? | | ??????????# """" # # #???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 100 Energy Generation 29 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Power Amplification 20 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 20 Resistance: EX 75 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 6 Recoil Reduction 5 Matter Filtering 30 Offensive Hacking 32 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Imp. Assault Rifle | -8/Materials | Scanalyzed Lgt. Quantum Reactor | -3/Research | Hacked Adv. Cloaking Device | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapCatalystBox Manual? 0 Play Time 02:26:39 Cumulative 275.5 hours Start 2022.05.28 @ 15:26:52 End 2022.05.30 @ 10:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type 0 Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 79 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eaa0b65d-5e4f-4eae-8d82-170f2e691dfc