Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.29 @ 17:02:21

Player: Granite

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (419)      419
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 2564

 Bonus
-------
Pacifist                   200

 Cogmind 
---------
Core Integrity             0/550
Matter                     261/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (4) ----
  Small Storage Unit
        Shotgun

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Large Storage Unit
>          --- WEAPON -----------
     Heavy EM Pulse Gun
           Beam Rifle
>          --- INVENTORY --------
     Light Ion Engine
     Small Storage Unit
           EM Pulse Gun
           Autogun
           Plasma Cutter
[Rating: 12]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   2   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             38   | 6   3   15  9   5   
  Power                    7    | 1   1   2   2   1   
    Engine                 7    | 1   1   2   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   2   5   5   2   
    Treads                 8    | 2   2   4   .   .   
    Leg                    1    | .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 7    | .   .   .   5   2   
  Utility                  7    | 1   .   3   2   1   
    Device                 2    | .   .   2   .   .   
    Storage                5    | 1   .   1   2   1   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   5   .   1   
    Energy Gun             4    | 1   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          3    | 1   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 14   | .   .   1   1   12  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   1   6   
  Utility                  3    | .   .   1   .   2   
  Weapon                   2    | .   .   .   .   2   
  Highest Loss Streak      12   | .   .   1   1   12  
Average Slot Usage (%)     85   | .   83  88  92  69  
  Engine                   12   | .   13  11  11  15  
  Treads                   20   | .   26  30  4   .   
  Leg                      5    | .   .   11  1   .   
  Flight                   10   | .   .   .   36  30  
  Device                   4    | .   .   3   11  7   
  Storage                  10   | .   14  11  6   7   
  Energy Gun               11   | .   14  17  .   .   
  Ballistic Gun            9    | .   14  4   22  7   
Naked Turns                3    | .   .   .   .   3   
Heaviest Build             30   | 10  10  30  30  16  
  Greatest Support         60   | 40  40  60  40  16  
  Greatest Overweight (x)  2    | .   2   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   6   10  10  4   
  Average Capacity         7    | 5   6   9   4   4   
  Most Carried             7    | 3   6   7   6   4   
  Average Carried          3    | 1   3   4   3   2   
  Final Capacity           10   | 6   6   10  4   4   
  Final Carried            6    | 3   3   6   3   2   

 Class Distribution 
--------------------
 49% | Mutant
 25% | Scavenger-Sprinter
 24% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Mutant | -9/Materials
 Scavenger-Sprinter | -9/Mines
 Scavenger-Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           754  | 242 18  368 115 11  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            667  | .   .   543 53  71  
  Parts                    46   | .   .   36  4   6   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  13   | .   .   8   3   2   
  Guns                     13   | .   .   8   3   2   
Classes Destroyed          7    | .   .   7   .   .   
  Builder                  4    | .   .   4   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  6    | .   .   2   3   1   
  Grunt                    4    | .   .   3   .   1   
  Sentry                   3    | .   .   3   .   .   
Best Kill Streak           4    | .   .   4   3   1   
  Combat Bots Only         3    | .   .   3   3   1   
Max Kills in Single Turn   3    | .   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1853 | .    74   774  74   931  
  Core                     627  | .    .    65   9    553  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         93   | 100  100  .    81   .    
Volleys Fired              59   | .    .    44   5    10   
  Largest                  2    | .    .    2    2    2    
  Hottest                  101  | .    .    101  46   43   
Shots Fired                106  | .    .    85   10   11   
  Gun                      105  | .    .    85   10   10   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  1    | .    .    .    .    1    
  Kinetic                  34   | .    .    14   10   10   
  Thermal                  28   | .    .    27   .    1    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          44   | .    .    44   .    .    
  Robot Hit Streak         8    | .    .    8    3    5    
  Robot Miss Streak        3    | .    .    3    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           63   | .    .    50   6    7    
  Core Hits                32   | .    .    24   3    5    
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1178 | .    .    1002 70   106  
  Guns                     997  | .    .    831  70   96   
  Cannons                  .    | .    .    .    .    .    
  Explosions               169  | .    .    169  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  325  | .    .    159  70   96   
  Thermal                  395  | .    .    385  .    10   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          456  | .    .    456  .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            16   | .    .    16   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               16   | .    .    16   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      72   | .    .    72   .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        414  | .    .    414  4    20   
  Average Temperature      124  | .    .    145  1    7    
  Received Heat Transfer   576  | .    42   237  .    297  
  Effects                  9    | .    .    9    .    .    
    Shutdowns              2    | .    .    2    .    .    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           3    | .    .    3    .    .    
    Short Circuit          1    | .    .    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    
  Heat Transferred         992  | .    .    955  .    37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             270  | .   15  270 110 122 
  Average Influence        71   | .   2   102 107 65  
Maximum Alert Level        1    | .   .   1   .   .   
  Low Security (%)         91   | 100 100 79  100 100 
  Level 1                  8    | .   .   20  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   2   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           4    | .   .   3   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              32   | .   2   18  2   10  
  Peak Tracking Total      8    | .   2   6   2   8   
  Tactical Retreats        3    | .   .   2   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          4    | .   .   3   .   1   
  Terminals                3    | .   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   .   10  .   3   
  Successful               9    | .   .   8   .   1   
  Failed                   4    | .   .   2   .   2   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   .   8   .   .   
  Terminals                10   | .   .   10  .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   
  Record                   1    | .   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   
  Locate Traps             1    | .   .   1   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   .   4   .   .   
  Terminals                4    | .   .   4   .   .   
    Botnet                 3    | .   .   3   .   .   
    Operators              1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   .   3   .   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1151 | 73  233 506 184 155 
Spaces Moved               684  | 41  142 213 154 134 
  Core                     9    | 6   3   .   .   .   
  Treads                   392  | 35  139 213 5   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   283  | .   .   .   149 134 
  Fastest Speed            31   | 50  150 160 31  31  
  Average Speed            106  | 143 159 160 35  32  
  Slowest Speed            160  | 160 160 160 160 114 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            2    | .   .   .   1   1   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       22   | 4   22  30  46  12  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          13   | .   .   13  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      13   | .   .   13  .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1006 | 55  149 294 272 236 
  Wait                     180  | .   .   3   93  84  
  Move                     676  | 40  141 212 151 132 
  Hop                      2    | .   .   .   1   1   
  Pick Up                  33   | 9   4   13  5   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 6   3   5   2   5   
  Detach                   3    | .   .   .   1   2   
  Swap                     17   | .   .   10  7   .   
  Drop                     14   | .   1   6   7   .   
  Fire                     59   | .   .   44  5   10  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 7)
  307 | -10/Materials | Entered another Materials area
  307 | -9/Materials  | Evolved 2 slots: Propulsion x2
  328 | -9/Materials  | Build established: Mutant
  801 | -9/Materials  | Discovered new exit (range 9)
  813 | -9/Materials  | Entered Mines
  861 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  928 | -9/Mines      | Learned Materials garrison access intel
  995 | -9/Mines      | Discovered new exit (range 8)
  997 | -9/Mines      | Entered Materials
  997 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
  998 | -8/Materials  | Loaded intel: 1 garrison access location
 1144 | -8/Materials  | Core integrity fell below 50%
 1150 | -8/Materials  | Core integrity fell below 20%
 1152 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Loading Materials garrison access intel (x1)...
01044_ K-01 Serf collects debris. <x2>
01051_ Connecting with Recycling Unit...
01051_ Current location identified: Materials
01068_ W-25 Informer sends out distress signal.
01116_ S-10 Pest destroyed.
01118_ Acquired Flight Unit.
01119_ Flight Unit destroyed.
01125_ Acquired 11 matter.
01125_ Sensor Array destroyed.
01125_ Acquired Flight Unit.
01127_ Flight Unit destroyed. <x2>
01131_ Lgt. Ion Engine destroyed.
01132_ Flight Unit destroyed. <x2>
01134_ Plasma Cutter destroyed.
01137_ Flight Unit destroyed.
01137_ G-47 Trooper destroyed.
01137_ Autogun destroyed.
01138_ Imp. Ion Engine destroyed.
01149_ Med. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ??????????????????????????????????                 |
| ????????#####################?????                 |
| ????????                    #?????                 |
| ???????                     #?????                 |
| ???????                     #?????                 |
| ???????                  ####?????                 |
| ????????????########### [#########                 |
| ???????"""??#        ##ss##      #                 |
| ????????G"??#    """ ## s##      #                 |
| ???????"""??#    "R" ##  ##"""   #                 |
| ????????????#    " " #    #"""   #                 |
| ????????????#        +  !@#"""   #                 |
| ????????????#    """ # Y%=+      #                 |
| ????????????#    """ #  g #"""   #                 |
| ????????????#    """ ##  ##"""   #                 |
| ????????????#        ##  ##"""   #                 |
| ??????????#############  ##      #                 |
| ??????????#         #?#  ##      #                 |
| ??????????# """ """ ###  #########                 |
| ??????????# """ """ #      #??????                 |
| ??????????# """ """ #      #??????                 |
| ??????????# """ """ +  g   #??????                 |
| ??????????#         #   T  +??????                 |
| ??????????#         #      #??????                 |
| ??????????#         #      #??????                 |
| ??????????############    ##??????                 |
| ?????????????????????#    #???????                 |
| ?????????????????????#    #???????                 |
| ?????????????????????#    #???????                 |
| ????????????##########    #???????                 |
| ????????????#       ##    #???????                 |
| ????????????# ""    ##    #???????                 |
| ????????????# "Y !  #### ##???????                 |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          17
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Evasion (%)                63
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OmegaAssaultSabre
  Manual?         0
Play Time         00:23:19
  Cumulative      7.3 hours
  Start           2020.06.29 @ 16:38:39
  End             2020.06.29 @ 17:02:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 386d9564-3060-4a60-a6e7-44c4434e51d6