Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.20 @ 13:55:36 Player: ChromeKnight Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (32) 160 Value Destroyed (819) 819 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 2310 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/400 Matter 290/300 Energy 144/160 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Melee Analysis Suite Melee Analysis Suite Light Armor Plating > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (10) --- Aluminum Leg Improved Aluminum Leg Experimental Sensor Array Maneuvering Thrusters Maneuvering Thrusters Improved Utility Shielding Improved Utility Shielding Light Armor Plating Scythe Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Melee Analysis Suite Light Armor Plating Drone Bay > --- WEAPON ----------- Scythe Scythe > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Experimental Sensor Array Maneuvering Thrusters Maneuvering Thrusters Improved Utility Shielding Improved Utility Shielding Light Armor Plating Scythe Scythe [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device ECM Suite Storage Small Storage Unit Processor Melee Analysis Suite Protection Core Shielding Weapon Mining Claw Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 42 | 6 2 3 23 8 Power 5 | 1 . . 4 . Engine 4 | 1 . . 3 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 13 | 2 . 2 6 3 Treads . | . . . . . Leg 13 | 2 . 2 6 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 1 . 1 11 5 Device 4 | . . 1 2 1 Storage 2 | 1 . . 1 . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 10 | . . . 7 3 Artifact . | . . . . . Weapon 6 | 2 2 . 2 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 4 | . 2 . 2 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 9 | . . . 8 1 Power 2 | . . . 2 . Propulsion 2 | . . . 2 . Utility 4 | . . . 3 1 Weapon 1 | . . . 1 . Highest Loss Streak 7 | . . . 7 1 Average Slot Usage (%) 89 | . 84 85 89 99 Engine 7 | . 14 14 4 . Core 4 | . . . 5 11 Leg 23 | . 28 28 21 22 Device 2 | . . . 5 . Storage 10 | . 14 14 6 11 Processor 5 | . . . 5 16 Protection 12 | . . . 23 15 Slashing Weapon 20 | . 19 28 16 22 Naked Turns . | . . . . . Heaviest Build 34 | 12 13 13 31 34 Greatest Support 23 | 20 20 20 20 23 Greatest Overweight (x) 4 | . . . 4 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 Average Capacity 6 | 5 6 6 5 10 Most Carried 10 | . 2 6 10 10 Average Carried 5 | . . 4 5 10 Final Capacity 10 | 6 6 6 10 10 Final Carried 10 | . 2 5 10 10 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 609 | 260 24 30 185 110 Remotely . | . . . . . Salvage Created 1355 | . 55 133 757 410 Parts 74 | . 2 4 49 19 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 22 | . . 1 14 7 Melee 22 | . . 1 14 7 Classes Destroyed 9 | . 1 3 5 . Worker 3 | . . 1 2 . Builder 1 | . . . 1 . Hauler 3 | . 1 . 2 . Recycler 2 | . . 1 . 1 Watcher 1 | . . . 1 . Swarmer 4 | . . . 3 1 Grunt 10 | . . 1 7 2 Duelist 2 | . . . 1 1 Sentry 6 | . . . 3 3 Best Kill Streak 4 | . 1 1 4 3 Combat Bots Only 3 | . . 1 3 3 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1688 | . 49 61 1115 463 Core 427 | . 12 13 321 81 Absorbed by Shields . | . . . . . Core Remaining (%) 95 | 100 . 90 . . Volleys Fired 4 | . 4 . . . Largest 2 | . 2 . . . Hottest 60 | . 60 . . . Shots Fired 8 | . 8 . . . Gun 8 | . 8 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 4 | . 4 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 4 | . 4 . . . Robot Hit Streak 4 | . 4 . . . Robot Miss Streak 1 | . 1 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 92 | . 5 7 55 25 Core Hits 36 | . 1 3 23 9 Critical Hits 3 | . . . 2 1 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks 127 | . . 9 74 44 Impact . | . . . . . Slashing 127 | . . 9 74 44 Piercing . | . . . . . Sneak Attacks 15 | . . 4 10 1 Combat Hostiles . | . . . . . Follow-up Attacks 11 | . . 1 6 4 Damage Inflicted 3017 | . 100 325 1762 830 Guns 69 | . 69 . . . Cannons . | . . . . . Explosions 31 | . 31 . . . Melee 2917 | . . 325 1762 830 Ramming . | . . . . . Kinetic 27 | . 27 . . . Thermal 31 | . 31 . . . Explosive . | . . . . . Electromagnetic 42 | . 42 . . . Impact . | . . . . . Slashing 2917 | . . 325 1762 830 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 355 | . . 71 227 57 Projectiles . | . . . . . Explosions . | . . . . . Melee 355 | . . 71 227 57 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 37 | . 37 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 52 | . 52 . . . Average Temperature 35 | . 35 . . . Received Heat Transfer 522 | . 6 36 387 93 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . 50 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 496 | . 67 65 496 373 Initial 152 | . . 25 1 152 Average 163 | . 44 38 258 211 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 60 | 100 100 100 27 49 Level 1 32 | . . . 55 50 Level 2 6 | . . . 16 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 9 | . 1 . 6 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 64 | . 3 2 45 14 Peak Tracking Total 8 | . 3 2 8 5 Tactical Retreats 12 | . 1 1 10 . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 6 | . 1 1 2 2 Terminals 6 | . 1 1 2 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 2 2 3 3 Successful 5 | . . . 2 3 Failed 5 | . 2 2 1 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 1 | . . . 1 . Terminals 10 | . 2 2 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . . . 1 3 Record 1 | . . . . 1 Part Schematic 1 | . . . . 1 Open Door 1 | . . . . 1 Registered Components 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . . . 1 . Terminals 1 | . . . 1 . Track 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 1 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 1 . Highest-Rated Group 31 | . . 31 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders 1 | . . . . 1 EXPLORE 1 | . . . . 1 Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 2 | . . . . 2 Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2048 | 41 240 514 844 409 Spaces Moved 1080 | 32 101 404 404 139 Core 12 | 8 . . 4 . Treads . | . . . . . Legs 1068 | 24 101 404 400 139 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 50 150 Average Speed 125 | 102 120 120 124 150 Slowest Speed 250 | 120 120 120 250 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 4 22 97 49 25 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 8 | . . . 2 6 Terrain Destroyed 13 | . 5 . 2 6 Melee 8 | . . . 2 6 Projectile . | . . . . . AOE 5 | . 5 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1560 | 37 212 417 610 284 Wait 284 | . 102 2 86 94 Move 1076 | 31 100 403 403 139 Hop . | . . . . . Pick Up 16 | . 2 . 14 . Fast Attach 28 | 6 2 1 14 5 Attach 2 | . . . 2 . Detach 1 | . . 1 . . Swap 12 | . . 2 7 3 Drop 26 | . 2 1 17 6 Fire 4 | . 4 . . . Melee 110 | . . 7 67 36 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 7) 282 | -10/Materials | Entered Mines 312 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 313 | -10/Mines | Build established: Mutant 315 | -10/Mines | Found Prototype Device 315 | -10/Mines | Identified Exp. Sensor Array 436 | -10/Mines | Learned Materials interactive machine intel 557 | -10/Mines | Discovered new exit (range 9) 697 | -10/Mines | Learned location of 1 exit from Materials 734 | -10/Mines | Discovered new exit (range 3) 740 | -10/Mines | Received a Mining Laser from a helpful Derelict 796 | -10/Mines | Entered Materials 796 | -9/Materials | Accompanied by 1 ally 796 | -9/Materials | Evolved 2 slots: Utility x2 797 | -9/Materials | Identified exit to Materials 798 | -9/Materials | Loaded intel: 17 interactive machine locations 1198 | -9/Materials | Core integrity fell below 50% 1234 | -9/Materials | Lost 7 parts (1p2n3u1w) 1247 | -9/Materials | Discovered new exit (range 7) 1350 | -9/Materials | Discovered new exit (range 11) 1469 | -9/Materials | Core integrity fell below 20% 1520 | -9/Materials | Build established: Scavenger-Mutant 1640 | -9/Materials | Entered Storage 2049 | -9/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- infiltrated, the entrance and inner tunnel may be permanently sealed to prevent passage and contain the threat. 01940_ U-05 Engineer builds a Wall. 01975_ G-34 Mercenary destroyed. 01997_ Lgt. Armor Plating destroyed. 01997_ Y-45 Defender destroyed. 02001_ Acquired Lgt. Armor Plating. 02002_ Acquired 10 matter. 02009_ Scythe follow-up attack on Y-45 Defender. 02009_ Y-45 Defender suffers critical hit. 02009_ W-16 Scout sends out distress signal. 02014_ Y-45 Defender destroyed. 02019_ Destroyed Flight Unit. 02032_ Destroyed Lgt. Ion Engine. 02032_ Destroyed Lgt. Assault Rifle. 02032_ Destroyed Flight Unit. 02034_ Scythe follow-up attack on S-10 Pest. 02034_ S-10 Pest destroyed. 02046_ K-01 Serf collects debris. 02048_ Dropped Aluminum Leg. 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