Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.05 @ 23:30:30 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (118) 590 Value Destroyed (5634) 5634 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2775) 2775 TOTAL SCORE: 12839 Bonus ------- Pacifist 200 High Alert Combat Kills 603 Follower Combat Kills 72 Entered Garrisons 400 Used RIF Installer 1500 Cogmind --------- Core Integrity 256/850 Matter 73/300 Energy 150/150 System Corruption 21% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit > --- WEAPON (3) ------- Heavy Machine Gun Enhanced Gauss Cannon Chainsword (fused) > --- INVENTORY (20) --- Light Nuclear Core Advanced Heat Sink High-capacity Storage Unit Matter Compressor (168) Advanced Sensor Array Advanced Terrain Scanner Weapon Cycler Relay Coupler [NC] (31) Relay Coupler [Swarmer] (49) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (31) Heavy Machine Gun Enhanced Gauss Cannon Heavy Rocket Launcher Improved Datajack Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Weapon Cycler Improved Light Armor Plating > --- WEAPON ----------- PD Laser > --- INVENTORY -------- Improved Deuterium Engine Advanced Treads Advanced Treads Advanced Treads Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Heavy Laser Improved Spread Laser Plasma Rifle Thermic Laser PD Laser Heavy Rocket Launcher Datajack Chainsword [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Improved Spread Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . . 2 2 2 . . Power . | . . . . . . . . . . Propulsion 3 | . . 1 . . . . 2 . . Utility 4 | . . 1 . . 2 1 . . . Weapon 1 | . . . . . . 1 . . . Parts Attached 186 | . . 9 23 8 30 56 11 32 17 Power 18 | . . 1 2 . 3 8 2 1 1 Engine 12 | . . . 2 . 3 4 2 1 . Core 6 | . . 1 . . . 4 . . 1 Reactor . | . . . . . . . . . . Propulsion 44 | . . 4 5 3 8 14 5 4 1 Treads 20 | . . . 4 3 1 4 3 4 1 Leg 20 | . . 4 1 . 6 7 2 . . Wheel 4 | . . . . . 1 3 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 45 | . . 2 7 . 8 12 2 7 7 Device 21 | . . . 4 . 2 8 1 2 4 Storage 7 | . . . 1 . 3 . . 2 1 Processor 3 | . . . 1 . 1 . . . 1 Hackware . | . . . . . . . . . . Protection 14 | . . 2 1 . 2 4 1 3 1 Artifact . | . . . . . . . . . . Weapon 79 | . . 2 9 5 11 22 2 20 8 Energy Gun 13 | . . . 1 . 2 3 2 5 . Energy Cannon 12 | . . 1 1 . 6 4 . . . Ballistic Gun 19 | . . 1 4 3 . 6 . 3 2 Ballistic Cannon 11 | . . . . . . 4 . 3 4 Launcher 4 | . . . . . . 1 . 3 . Special Weapon . | . . . . . . . . . . Impact Weapon 8 | . . . 3 2 3 . . . . Slashing Weapon 11 | . . . . . . 4 . 6 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 Unidentified Prototypes 2 | . . . 1 . . 1 . . . Parts Lost 58 | . . . 1 1 17 17 3 5 14 Power 7 | . . . . . 2 4 . 1 . Propulsion 24 | . . . 1 1 8 6 2 1 5 Utility 15 | . . . . . 3 2 1 3 6 Weapon 12 | . . . . . 4 5 . . 3 Highest Loss Streak 12 | . . . 1 1 11 12 1 2 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 89 | . 85 84 99 99 69 94 99 85 80 Engine 5 | . 14 10 10 11 4 2 5 6 3 Core 1 | . . . . . . 4 . . 2 Treads 13 | . . . 17 32 5 4 29 21 19 Leg 8 | . 28 33 14 . 3 15 2 . . Device 12 | . . . 8 11 13 14 13 13 14 Storage 8 | . 14 11 11 11 10 7 6 6 6 Processor 11 | . . . 10 11 10 15 13 9 8 Protection 5 | . . 7 3 . 2 6 6 8 3 Energy Gun 3 | . 14 1 . . . 4 8 7 . Energy Cannon 4 | . . 10 11 11 9 4 . . . Ballistic Gun 4 | . 14 11 8 9 1 5 . 2 . Ballistic Cannon 3 | . . . . . . 3 10 4 7 Slashing Weapon 2 | . . . . . . 1 . 3 10 Naked Turns . | . . . . . . . . . . Heaviest Build 86 | 13 13 23 28 26 47 58 56 86 78 Greatest Support 172 | 20 20 30 60 60 60 66 110 172 141 Greatest Overweight (x) 21 | . . . 1 . 7 12 . . 21 Average Overweight (x) . | . . . . . 3 . . . . Largest Inventory Capacity 20 | . 8 8 10 10 15 15 15 20 20 Average Capacity 14 | . 8 8 9 10 10 15 15 19 20 Most Carried 20 | . 7 8 10 10 11 15 15 20 20 Average Carried 14 | . 6 7 9 9 7 14 13 18 19 Final Capacity 20 | 8 8 8 10 10 15 15 15 20 20 Final Carried 18 | 6 7 8 10 10 10 14 15 18 16 Class Distribution -------------------- 33% | Scavenger-Mutant 33% | Mutant 12% | Gunner 9% | Scavenger-Gunner 4% | Scavenger-Tank 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Bothacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Matter Collected 3442 | 200 . 102 306 209 244 763 217 1069 332 Remotely . | . . . . . . . . . . Salvage Created 6499 | . . 393 738 602 612 930 171 2630 423 Parts 242 | . . 27 45 33 17 44 6 50 20 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 4 | . . 3 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Combat Hostiles Destroyed 101 | . . 6 14 16 10 21 5 25 4 Melee 5 | . . . . . 2 1 . . 2 Guns 41 | . . 2 5 4 3 12 4 11 . Cannons 45 | . . 4 7 12 4 8 1 7 2 AOE 6 | . . . . . . . . 6 . Classes Destroyed 16 | . . 4 2 2 1 4 . 2 1 Worker 5 | . . . . . 1 3 . . 1 Builder 2 | . . . 2 . . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . . 1 . . 1 1 . . 1 Operator 3 | . . 1 1 . . . . . 1 Watcher 2 | . . . . . . 2 . . . Swarmer 15 | . . . . 3 . 6 . 6 . Grunt 48 | . . 3 9 10 8 3 4 10 1 Brawler 5 | . . . . 1 . . . 4 . Duelist 1 | . . . . . . 1 . . . Sentry 19 | . . 3 5 2 2 5 1 1 . Specialist 2 | . . . . . . . . . 2 Hunter 2 | . . . . . . . . 2 . Programmer 7 | . . . . . . 5 . 1 1 Heavy 1 | . . . . . . 1 . . . Behemoth 1 | . . . . . . . . 1 . Best Kill Streak 5 | . . 2 4 4 4 3 4 5 2 Combat Bots Only 5 | . . 2 3 4 4 3 4 5 2 Max Kills in Single Turn 2 | . . 1 1 2 1 2 1 2 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . . . . . . . . 2 . Melee 1 | . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Damage Taken 11852 | . 29 240 664 472 2286 3356 732 2289 1784 Core 1932 | . 9 23 110 11 500 685 98 146 350 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 118 | . . . . . . . . 118 . Core Remaining (%) 54 | 100 96 . . 64 9 2 . . . Volleys Fired 339 | . . 23 41 29 45 71 24 84 22 Largest 3 | . . 2 2 2 2 3 3 3 2 Hottest 190 | . . 91 124 91 143 177 171 190 114 Shots Fired 666 | . . 46 72 58 67 152 38 195 38 Gun 365 | . . 23 35 29 20 82 26 142 8 Cannon 295 | . . 23 37 29 47 69 12 48 30 Launcher 6 | . . . . . . 1 . 5 . Special . | . . . . . . . . . . Kinetic 319 | . . 23 29 29 12 98 12 78 38 Thermal 330 | . . 23 43 29 55 42 26 112 . Explosive 6 | . . . . . . 1 . 5 . Electromagnetic 11 | . . . . . . 11 . . . Robot Hit Streak 48 | . . 7 11 13 18 18 13 48 18 Robot Miss Streak 5 | . . 2 3 2 2 5 3 2 2 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 2 | . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Autonomous 6 | . . . . . . . . 6 . Shots Hit Robots 580 | . . 29 58 34 64 128 34 190 43 Core Hits 280 | . . 13 23 18 21 71 40 82 12 Critical Kills 3 | . . . . . 3 . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . Critical Strikes 34 | . . . 1 . 3 2 . 24 4 Burn 12 | . . . . . . 1 . 11 . Meltdown 1 | . . . . . 1 . . . . Blast 6 | . . . . . . 1 . 3 2 Smash 3 | . . . 1 . 2 . . . . Sever 12 | . . . . . . . . 10 2 Melee Attacks 169 | . . . 12 6 17 13 . 98 23 Impact 35 | . . . 12 6 17 . . . . Slashing 134 | . . . . . . 13 . 98 23 Piercing . | . . . . . . . . . . Sneak Attacks 9 | . . . 1 . . 4 . . 4 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 Damage Inflicted 17278 | . . 414 1343 661 1505 3059 848 7934 1514 Guns 5219 | . . 125 385 169 234 1276 618 2285 127 Cannons 5317 | . . 285 553 492 890 1407 211 857 622 Explosions 691 | . . . . . . . . 691 . Melee 6002 | . . . 401 . 360 375 . 4101 765 Ramming 49 | . . 4 4 . 21 1 19 . . Kinetic 4632 | . . 125 298 169 116 1755 211 1209 749 Thermal 5695 | . . 285 640 492 1008 719 618 1933 . Explosive 691 | . . . . . . . . 691 . Electromagnetic 209 | . . . . . . 209 . . . Impact 761 | . . . 401 . 360 . . . . Slashing 5241 | . . . . . . 375 . 4101 765 Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . . . . 2 11 21 Average Corruption 5 | . . . . . . . 2 4 8 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked 8 | . . . . . . 8 . . . Effects 73 | . . . . . . . 3 48 22 Message Errors 19 | . . . . . . . 1 13 5 Matter Fused 16 | . . . . . . . . 10 6 Heat Flow Errors 10 | . . . . . . . . 10 . Energy Discharges 11 | . . . . . . . 2 5 4 Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . 2 2 Data Loss (major) 5 | . . . . . . . . 4 1 Misfires 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . 1 Weapon Failures 3 | . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . Overflow Damage 570 | . . . 49 . 62 126 . 244 89 Projectiles 89 | . . . . . 19 65 . 5 . Explosions . | . . . . . . . . . . Melee 481 | . . . 49 . 43 61 . 239 89 Knockbacks 20 | . . . 3 . 2 6 3 4 2 Impact 4 | . . . 2 . 2 . . . . Kinetic 13 | . . . . . . 5 2 4 2 Secondary 3 | . . . 1 . . 1 1 . . Self-Inflicted Damage 172 | . . . . 101 . . . 71 . Shots 2 | . . . . 1 . . . 1 . Rammed 5 | . . . 1 . 3 . 1 . . Targets Rammed 11 | . . 1 1 . 7 1 1 . . Kicked 6 | . . 1 . . 4 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 340 | . . 235 282 48 236 320 340 302 54 Average Temperature 95 | . . 73 104 17 61 105 121 109 19 Received Heat Transfer 3156 | . . 102 300 165 1251 519 231 534 54 Effects 6 | . . . 2 . . 1 . 3 . Energy Bleed 3 | . . . . . . 1 . 2 . Interference 3 | . . . 2 . . . . 1 . Siege Activations 5 | . . . . . . . . 5 . Total Turns 152 | . . . . . . . . 152 . Longest Duration 48 | . . . . . . . . 48 . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions 4 | . . . 3 . 1 . . . . Robots Melted 2 | . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . 1 . . 1 . Parts Melted 15 | . . . 2 . 3 . . 10 . Heat Transferred 11221 | . . 518 1221 809 1739 1130 574 5230 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Peak Influence 1355 | . . 210 284 712 448 415 339 1355 814 Initial 711 | . . . 88 133 347 145 192 142 711 Average 336 | . . 110 169 364 342 147 234 628 683 Maximum Alert Level 4 | . . 1 1 3 2 2 1 4 3 Low Security (%) 41 | . 100 77 71 17 . 72 49 9 . Level 1 28 | . . 22 28 43 80 21 50 19 . Level 2 17 | . . . . 33 19 5 . 33 43 Level 3 10 | . . . . 4 . . . 25 56 Level 4 2 | . . . . . . . . 11 . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 19 | . . 2 3 . 1 8 1 . 4 Investigation 2 | . . 1 1 . . . . . . Extermination 7 | . . . . . . 5 1 . 1 Reinforcement 8 | . . 1 2 . 1 2 . . 2 Assault 1 | . . . . . . . . . 1 Garrison 1 | . . . . . . 1 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Distress Signals 7 | . . 2 3 . 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 153 | . 4 14 22 15 16 34 8 29 11 Peak Tracking Total 9 | . 4 5 5 5 9 8 4 6 4 Tactical Retreats 10 | . . . 1 . 1 1 . 3 4 Traps | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Traps Triggered 3 | . . . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Machines Disabled 14 | . . . 2 3 . 1 . 7 1 Max in Single Turn 2 | . . . 1 2 . 1 . 2 1 Garrison Relay 2 | . . . . 1 . . . 1 . Phase Generator 2 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Machines Accessed 18 | . . 1 6 3 1 2 1 2 2 Terminals 16 | . . 1 5 3 1 2 . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Total Hacks 48 | . . 7 18 7 5 3 1 3 4 Successful 17 | . . 3 6 2 3 . 1 . 2 Failed 31 | . . 4 12 5 2 3 . 3 2 Catastrophic 7 | . . 1 2 1 . . . 2 1 Database Lockouts . | . . . . . . . . . . Manual 23 | . . 6 9 . 4 2 . . 2 Terminals 46 | . . 7 17 7 5 3 . 3 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . . . 1 . . Terminal Hacks 11 | . . 2 4 2 2 . . . 1 Branch Access Points 2 | . . 1 . . 1 . . . . Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . Zone Layout 3 | . . 1 . . 1 . . . 1 Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . 1 . . Unlock Access 2 | . . . 1 . . . 1 . . Unauthorized Hacks 4 | . . 1 1 . 1 . . . 1 Terminals 4 | . . 1 1 . 1 . . . 1 Botnet 4 | . . 1 1 . 1 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . . 1 Used 3 | . . 1 1 . . . . . 1 Hacking Detections 16 | . . 1 6 2 1 2 . 2 2 Full Trace Events 5 | . . 1 2 1 . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Used RIF Installer 3 | . . . . 2 . . . 1 . Coupler Efficiency 1 | . . . . . . . . 1 . Alert ID Control 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 10 | . . . . 5 . . . 5 . Machine Destruction 10 | . . . . 5 . . . 5 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 -------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Total Allies 2 | . . . . . . . . 2 . Largest Group 2 | . . . . . . . . 2 . Highest-Rated Group 142 | . . . . . . . . 142 . Highest-Rated Ally 80 | . . . . . . . . 80 . Total Orders . | . . . . . . . . . . Ally Attacks 14 | . . . . . . . . 14 . Total Damage 549 | . . . . . . . . 549 . Kills 2 | . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Turns Passed 8472 | . 72 332 751 583 750 2889 498 1884 713 Spaces Moved 3861 | 1 59 179 367 250 254 1314 285 816 336 Core 75 | . . . . . 72 1 . . 2 Treads 2211 | . . . 212 250 55 259 285 816 334 Legs 1424 | 1 59 179 155 . 19 1011 . . . Wheels 151 | . . . . . 108 43 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 105 | 120 120 120 120 160 110 105 145 145 148 Average Speed 158 | 120 120 120 146 160 202 165 145 153 159 Slowest Speed 1100 | 120 120 120 190 160 400 650 145 155 1100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 29 | 2 16 17 57 48 26 35 5 77 8 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . Unknown Exits Taken 4 | 1 1 . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 27 | . . . 3 . 3 21 . . . Terrain Destroyed 301 | . . . 3 53 6 24 . 204 11 Melee 11 | . . . 3 . 3 5 . . . Projectile 27 | . . . . . 3 3 . 10 11 AOE 263 | . . . . 53 . 16 . 194 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -7 -6 -6 -6 --------- Run | Jun Mat Mat Sto Gar Mat Fac Fac Gar Fac Total 5447 | . 60 262 493 374 389 1909 347 1174 439 Wait 673 | . 1 28 25 71 22 389 13 95 29 Move 3852 | . 58 178 366 249 253 1313 284 815 336 Hop . | . . . . . . . . . . Pick Up 91 | . 1 9 7 4 6 27 8 24 5 Fast Attach 60 | . . 3 6 1 13 23 2 5 7 Attach 35 | . . 1 1 . 8 9 5 7 4 Detach 13 | . . 1 1 . 3 4 1 1 2 Swap 91 | . . 5 16 7 9 24 4 20 6 Drop 114 | . . 13 17 7 6 35 5 25 6 Fire 339 | . . 23 41 29 45 71 24 84 22 Melee 168 | . . . 12 6 17 13 . 98 22 Ram . | . . . . . . . . . . Kick 6 | . . 1 . . 4 1 . . . Crush 5 | . . . 1 . 3 . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 12) 73 | -10/Materials | Entered another Materials area 73 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 142 | -9/Materials | Identified exit to Mines 142 | -9/Materials | Identified exit to Storage 405 | -9/Materials | Entered Storage 598 | -9/Storage | Build established: Scavenger-Mutant 792 | -9/Storage | Identified exit to Garrison 1156 | -9/Storage | Entered Garrison 1186 | -9/Garrison | Triggered checkpoint 1218 | -9/Garrison | Installed Relay Interface Framework 1260 | -9/Garrison | Garrison Relay disabled 1385 | -9/Garrison | Discovered new exit (range 39) 1385 | -9/Garrison | Discovered new exit (range 58) 1385 | -9/Garrison | Discovered new exit (range 66) 1426 | -9/Garrison | Triggered checkpoint 1427 | -9/Garrison | Triggered checkpoint 1711 | -9/Garrison | Phase Generator disabled 1723 | -9/Garrison | Expanded RIF knowledge: Alert ID Control 1739 | -9/Garrison | Entered Materials 1739 | -8/Materials | Evolved 2 slots: Utility x2 1891 | -8/Materials | Lost 3 parts (1p2n) 1962 | -8/Materials | Core integrity fell below 50% 1980 | -8/Materials | Lost 11 parts (1p4n3u3w) 2039 | -8/Materials | Core integrity fell below 20% 2048 | -8/Materials | Lost 3 parts (2n1w) 2290 | -8/Materials | Build established: Mutant 2477 | -8/Materials | Discovered new exit (range 5) 2489 | -8/Materials | Entered Factory 2489 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2600 | -7/Factory | Core integrity fell below 50% 2628 | -7/Factory | Lost 12 parts (3p4n1u4w) 2945 | -7/Factory | Build established: Scavenger-Gunner 3778 | -7/Factory | Build established: Gunner 4182 | -7/Factory | Build established: Mutant 4271 | -7/Factory | Cargo convoy interrupted 4328 | -7/Factory | Garrison activated, responded to threat 4604 | -7/Factory | Core integrity fell below 20% 5336 | -7/Factory | Discovered new exit (range 17) 5378 | -7/Factory | Entered another Factory area 5378 | -6/Factory | Evolved 2 slots: Propulsion x2 5868 | -6/Factory | Identified exit to Garrison 5876 | -6/Factory | Entered Garrison 6050 | -6/Garrison | Triggered checkpoint 6233 | -6/Garrison | Spotted B-75 Beast 6301 | -6/Garrison | Destroyed B-75 Beast 6410 | -6/Garrison | Triggered checkpoint 6513 | -6/Garrison | Found embedded Infiltrators 6585 | -6/Garrison | Discovered new exit (range 5) 6716 | -6/Garrison | Phase Generator disabled 6760 | -6/Garrison | Triggered checkpoint 6794 | -6/Garrison | Garrison Relay disabled 6947 | -6/Garrison | Expanded RIF knowledge: Coupler Efficiency 6958 | -6/Garrison | Discovered new exit (range 12) 6960 | -6/Garrison | Spotted B-75 Beast 6964 | -6/Garrison | Spotted B-86 Titan 7160 | -6/Garrison | Triggered checkpoint 7196 | -6/Garrison | Triggered checkpoint 7312 | -6/Garrison | Triggered checkpoint 7373 | -6/Garrison | Discovered new exit (range 5) 7406 | -6/Garrison | Triggered checkpoint 7627 | -6/Garrison | System corruption reached 10% 7760 | -6/Garrison | Entered Factory 8357 | -6/Factory | Core integrity fell below 50% 8419 | -6/Factory | Build established: Bothacker-Mutant 8454 | -6/Factory | Crushed by falling debris 8460 | -6/Factory | First assault squad dispatched 8473 | -6/Factory | Self-destructed Last Messages --------------- 08441_ Critical hit (Blast). 08441_ Knocked back. 08445_ Slug penetrates H-61 Shepherd. 08449_ System corrupted: Component data lost. 08450_ K-01 Serf collects debris. 08451_ Slug penetrates K-01 Serf. 08454_ The unstable cave ceiling collapses. 08454_ Crushed by falling debris. 08454_ Coil Gun destroyed. 08454_ System corrupted by crushing effect (+5). 08454_ Adv. Visual Processing Unit destroyed. 08454_ System corrupted by crushing effect (+5). 08456_ Penetrated by Slug. 08456_ Neutrino Reactor explodes. 08460_ ALERT: Significant disruption in Zone 5S, assault force dispatched. 08461_ The unstable cave ceiling collapses. 08461_ U-05 Engineer builds a Wall. 08470_ Slug penetrates H-61 Shepherd. 08471_ Penetrated by Slug. 08471_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ???????????????????????????????????????? | | ?????????? "?????????????????????????????????????? | | ??????????R""????????????????????????????????????? | | ???????????" ???????????????????????????????????? | | ???????????? /??????????????????????????????????? | | ?????????????#"#???????############??????????????? | | ?????????######"######## #??????????????? | | ?????????# ## """ #??????????????? | | ?????????# ## """ #??????????????? | | ?????????# ^ ! ## @ """ #??????????????? | | ?????????# ! %[ ;% #??????????????? | | ?????????# ^ %%%= ######/#####??????????????? | | ?????????# """" "" ![/ % #?????????????????? | | ?????????# """" """ %["#### #?????????????????? | | ####?????# """" ""%H%!# ???? #?????????????????? | | #?????# """" "" %*%" ????? #?????????????????? | | """#?????# """"%"""" %# ?????#?????????????????? | | """#?????# """" " ""!## ???????????????????????? | | """#?????# % % #? ??????????????????????? | | """#?????#####"#+"###"#? ! ??????????????????????? | | """#????????#" % ####?? #?????????????????????? | | """#????????## #?????+##?????????????????????? | | #????????#" #?????????????????????????????? | | ##############%% #?????????????????????????????? | | """"" / *! #?????????????????????????????? | | "S""" ######## #?????????????????????????????? | | """ #??????# #?????????????????????????????? | | #??????# #?????????????????????????????? | | #??????# #?????????????????????????????? | | #####/#?????? #????????????????????????????? | | #??? ?????? #????????????????????????????? | | #??? ????? #????????????????????????????? | | #???"""""???+ #????????????????????????????? | | #??? ???# ! #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Resistance: TH 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 5 Energy Filtering 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RemoteShadingImmobilizer Manual? 0 Play Time 01:19:59 Cumulative 85.9 hours Start 2023.10.05 @ 22:07:36 End 2023.10.05 @ 23:30:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 49 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2de72c60-3a36-491a-916a-b99f8780c3fd