Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 12:30:58 Player: Eji Result: Destroyed by as-16819 with Assembled Blade Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (3) 15 Value Destroyed (56) 56 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 471 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 209/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (150) Ox2 Location -10/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Medium Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heat Sink Propulsion Shielding EM Pulse Gun Medium Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Targeting Computer > --- WEAPON ----------- EM Pulse Gun Datajack > --- INVENTORY -------- Medium Laser Grenade Launcher Mining Claw [Rating: 7] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Storage Medium Storage Unit Processor Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Scr Mat Min Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 17 | 5 8 4 Power 2 | 1 1 . Engine 2 | 1 1 . Core . | . . . Reactor . | . . . Propulsion 4 | 2 2 . Treads . | . . . Leg 2 | . 2 . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 2 | . 2 . Device . | . . . Storage 1 | . 1 . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 3 4 Energy Gun 2 | 1 1 . Energy Cannon 1 | . . 1 Ballistic Gun 2 | 1 . 1 Ballistic Cannon . | . . . Launcher 2 | . 1 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon 1 | . . 1 Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 1 | . . 1 Utility . | . . . Weapon 5 | . . 5 Highest Loss Streak 7 | . . 7 Average Slot Usage (%) 81 | . 81 82 Engine 13 | . 14 9 Leg 14 | . 14 17 Wheel 10 | . 13 . Storage 3 | . 1 14 Processor 10 | . 10 14 Energy Gun 15 | . 17 6 Ballistic Gun 1 | . 1 3 Launcher 3 | . 4 1 Slashing Weapon 1 | . . 6 Special Melee Weapon 5 | . 5 7 Naked Turns . | . . . Heaviest Build 17 | 6 16 17 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 3 | . 2 3 Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 4 8 8 Average Capacity 4 | 4 4 8 Most Carried 8 | 4 5 8 Average Carried 3 | 2 3 5 Final Capacity 8 | 4 8 8 Final Carried 5 | 4 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Resources | -11 -10 -10 ----------- Run | Scr Mat Min Matter Collected 317 | 255 36 26 Remotely . | . . . Salvage Created 116 | 50 62 4 Parts 3 | 2 1 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -10 ------- Run | Scr Mat Min Combat Hostiles Destroyed 4 | 1 . 3 Guns 1 | 1 . . AOE 3 | . . 3 Classes Destroyed 4 | 1 2 1 Recycler 1 | . 1 . Watcher 1 | . 1 . Grunt 1 | 1 . . Assembled 3 | . . 3 Best Kill Streak 3 | 1 1 3 Combat Bots Only 3 | 1 . 3 Max Kills in Single Turn 2 | 1 1 2 Gunslinging . | . . . Exploded 2 | . . 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Scr Mat Min Damage Taken 871 | 46 49 776 Core 267 | 12 . 255 Absorbed by Shields . | . . . Core Remaining (%) 95 | 95 . . Volleys Fired 25 | 5 10 10 Largest 2 | 2 2 1 Hottest 80 | 70 80 60 Shots Fired 27 | 6 11 10 Gun 20 | 6 10 4 Cannon 3 | . . 3 Launcher 4 | . 1 3 Special . | . . . Kinetic 9 | 5 . 4 Thermal 10 | 1 6 3 Explosive 4 | . 1 3 Electromagnetic 4 | . 4 . Robot Hit Streak 7 | 4 7 3 Robot Miss Streak 6 | 1 3 6 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 18 | 4 7 7 Core Hits 12 | 2 3 7 Critical Hits . | . . . Critical Kills . | . . . Critical Parts Destroyed . | . . . Melee Attacks 6 | . 2 4 Impact . | . . . Slashing 3 | . . 3 Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 469 | 34 100 335 Guns 120 | 34 56 30 Cannons . | . . . Explosions 291 | . 44 247 Melee 58 | . . 58 Ramming . | . . . Kinetic 64 | 34 . 30 Thermal 36 | . 36 . Explosive 291 | . 44 247 Electromagnetic 20 | . 20 . Impact . | . . . Slashing 58 | . . 58 Piercing . | . . . Highest Corruption 5 | . 5 5 Average Corruption 4 | . 4 5 Corruption Purged . | . . . Effects 10 | . 7 3 Message Errors 2 | . 1 1 Matter Fused 2 | . 2 . Heat Flow Errors 2 | . 2 . Energy Discharges 1 | . 1 . Data Loss (major) 1 | . . 1 Targeting Errors 2 | . 1 1 Overload Shots . | . . . Overflow Damage 37 | . . 37 Projectiles . | . . . Explosions 12 | . . 12 Melee 25 | . . 25 Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 118 | . 40 78 Shots 4 | . 1 3 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 250 | 30 250 80 Average Temperature 56 | 13 70 46 Received Heat Transfer 330 | 24 6 300 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 111 | . 111 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -10 ------- Run | Scr Mat Min Peak Influence 71 | 20 71 27 Initial 27 | . 13 27 Average 35 | 4 48 15 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -10 --------- Run | Scr Mat Min Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 21 | 1 8 12 Peak Tracking Total 6 | 1 3 6 Tactical Retreats 1 | . . 1 Traps | -11 -10 -10 ------- Run | Scr Mat Min Traps Triggered 4 | . 4 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Scr Mat Min Machines Disabled . | . . . Max in Single Turn . | . . . Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -10 --------- Run | Scr Mat Min Machines Accessed 3 | . 3 . Terminals 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 7 | . 7 . Successful 7 | . 7 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 5 | . 5 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 2 | . 2 . Alert Level 1 | . 1 . Dispatch Records 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 5 | . 5 . Recycle Component 3 | . 3 . Process 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled 3 | . 3 . Recycled Matter 54 | . 54 . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Scr Mat Min Used RIF Installer . | . . . Robots Hacked 2 | . 2 . Non-combat 2 | . 2 . Combat . | . . . Robot Hacks Applied 2 | . 2 . parse_system 2 | . 2 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Scr Mat Min Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Scr Mat Min Robot Analysis Total . | . . . Derelict Logs Recovered 1 | . . 1 Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Scr Mat Min Turns Passed 553 | 107 360 86 Spaces Moved 465 | 121 307 37 Core 56 | 46 5 5 Treads . | . . . Legs 168 | . 136 32 Wheels 241 | 75 166 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 120 Average Speed 93 | 68 98 130 Slowest Speed 200 | 80 150 200 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 20 | 6 38 17 Regions Visited 2 Branch Regions 1 Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 1 | . . 1 Spaces Dug . | . . . Terrain Destroyed 15 | . 3 12 Melee . | . . . Projectile . | . . . AOE 15 | . 3 12 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Scr Mat Min Total 553 | 139 356 58 Wait . | . . . Move 463 | 120 306 37 Hop . | . . . Pick Up 28 | 9 17 2 Fast Attach . | . . . Attach 16 | 5 7 4 Detach 3 | . 2 1 Swap 1 | . 1 . Drop 11 | . 11 . Fire 25 | 5 10 10 Melee 6 | . 2 4 Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 75 | -11/Scrapyard | Discovered new exit (range 8) 108 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 13) 468 | -10/Materials | Entered Mines 476 | -10/Mines | Learned Materials emergency access door positions 499 | -10/Mines | Assembled infested the area 543 | -10/Mines | Core integrity fell below 50% 550 | -10/Mines | Core integrity fell below 20% 554 | -10/Mines | Destroyed by as-16819 with Assembled Blade Last Messages --------------- Datajack destroyed. Aluminum Leg destroyed. System corrupted: Grenade Launcher targeting data glitched. Destroyed Asb. Hover Unit. as-14161 destroyed. Ion Engine destroyed. Destroyed Asb. Blade. Destroyed Asb. Hover Unit. The unstable cave ceiling collapses. Destroyed Asb. F-torch. as-29405 destroyed. as-80806 destroyed. Grenade Launcher destroyed. Destroyed Grenade Launcher. The unstable cave ceiling collapses. B K#PUBX9F# >X1JDA| E The unstable cave ceiling collapses. Assault Rifle destroyed. Mining Claw destroyed. [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????????????############??????????????????? | | ???????????????????# ###????????????????? | | ???????????????????# ##???????????????? | | ???????????????????? #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #????????????????? | | ?????????????????????# ####???###???? ????? | | ?????????????????????## ! #?????# #### ????? | | ??????????????????????#### #????# ????? | | ???????????????????###???# ##### ??????? | | ??????????????????## #??# ## ##????????? | | ??????????????????# !### #????????? | | ?????????????????## #????????? | | ????????????????## ##????????? | | ????????????????# #?????????? | | ????????????????# ???? | | ????????????????## a ##### ???? | | ?????????????????### a##????# ## # #???? | | ???????????????????## ! ##?????? #?????????? | | ????????????????????## @ ##??????? #?????????? | | ?????????????????????# aa ##??????? #?????????? | | ????????????????????## a #???????? ????????? | | ???????????????????## #?????????###???????? | | ???????????????????# ##??????????????????? | | ???????????????????# = #??????????????????? | | ???????????????????# ## #??????????????? | | ???????????????????## a #??????????????? | | ????????????????????## # ## #??????????????? | | ?????????????????????##### ##??? #?????????????? | | ????????????????????????? ##????? ?????????????? | | ???????????????????????? ! #????????????????????? | | ??????????????????????? ###????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Storm Trooper Challenges ------------ None Game ------ Seed SurgeArchitectProjector Manual? 0 Play Time 00:21:49 Cumulative 1.0 hours Start 2020.12.31 @ 11:56:26 End 2020.12.31 @ 12:30:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 0 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 90cb794e-b4a4-4d21-b574-6aabd4f5661e