Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.15 @ 01:09:35

Player: VisuLies

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (17)      85
Value Destroyed (448)      448
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (233)                233
              TOTAL SCORE: 3246

 Bonus
-------
Follower Combat Kills      49
Aligned with FarCom        300
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             439/550
Matter                     300/300
Energy                     37/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (5) ------
         Small Storage Unit
  Experimental Sensor Array
               Power Shielding
               Utility Shielding
               Hacking Suite
>              --- WEAPON (2) -------
         Heavy Laser
>              --- INVENTORY (8) ----
               Power Shielding
      Hardened Medium Armor Plating
               Datajack
               Mining Laser

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
         Light Treads
               Flight Unit
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Power Shielding
               Utility Shielding
               Hacking Suite
>              --- WEAPON -----------
         Heavy Laser
         Light Assault Rifle
>              --- INVENTORY --------
               Power Shielding
      Hardened Medium Armor Plating
               Datajack
               Mining Laser
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             36   | 7   7   7   .   1   14  
  Power                    3    | 1   1   1   .   .   .   
    Engine                 3    | 1   1   1   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               15   | 3   2   3   .   1   6   
    Treads                 8    | .   .   3   .   1   4   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  3    | 3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   2   .   .   .   2   
  Utility                  9    | 1   3   .   .   .   5   
    Device                 1    | .   .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   1   .   .   .   .   
    Protection             6    | .   2   .   .   .   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   3   .   .   3   
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   3   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 12   | .   .   5   .   .   7   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               6    | .   .   2   .   .   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   4    | .   .   2   .   .   2   
  Highest Loss Streak      5    | .   .   5   .   .   4   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     96   | .   94  99  100 100 80  
  Engine                   12   | .   14  14  14  14  4   
  Treads                   20   | .   .   27  28  28  4   
  Wheel                    1    | .   6   .   .   .   .   
  Flight                   5    | .   21  .   .   .   11  
  Device                   1    | .   .   .   .   .   9   
  Storage                  13   | .   14  14  14  14  9   
  Hackware                 11   | .   2   14  14  14  9   
  Protection               3    | .   6   .   .   .   15  
  Ballistic Gun            25   | .   27  27  28  28  13  
Peak Build Rating          22   | 6   9   11  12  12  22  
  Average Rating           11   | 4   6   10  11  11  20  
  On Entrance              8    | .   6   9   11  12  11  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             17   | 13  15  15  14  14  17  
  Greatest Support         40   | 26  20  40  40  40  40  
  Greatest Overweight (x)  3    | 1   3   1   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   7   8   
  Average Carried          6    | 3   6   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   7   6   4   

 Class Distribution 
--------------------
 87% | Mutant
  6% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat 
Matter Collected           742  | 226 144 183 .   12  177 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            584  | 29  144 183 .   35  193 
  Parts                    40   | 4   15  8   .   5   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  13   | .   4   4   .   2   3   
  Guns                     13   | .   4   4   .   2   3   
Classes Destroyed          6    | 1   4   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  5    | .   3   .   .   2   .   
  Grunt                    7    | .   1   2   .   .   4   
  Sentry                   2    | .   .   2   .   .   .   
Best Kill Streak           5    | 1   5   2   .   2   2   
  Combat Bots Only         2    | .   2   2   .   2   2   
Max Kills in Single Turn   1    | 1   1   1   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Hostile Shots Fired        144  | .   31  42  .   21  50  
  Missed                   31   | .   5   7   .   7   12  
Damage Taken               1490 | .   219 523 .   114 634 
  Core                     254  | .   68  49  .   26  111 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Shielding  35   | .   .   .   .   .   35  
Core Remaining (%)         71   | 100 .   .   .   42  .   
Volleys Fired              79   | 1   23  19  .   3   33  
  Largest                  2    | 2   2   2   .   2   2   
  Hottest                  123  | 40  40  50  .   43  123 
Shots Fired                134  | 2   46  33  .   6   47  
  Gun                      132  | 2   46  32  .   6   46  
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 1    | .   .   1   .   .   .   
  Special                  1    | .   .   .   .   .   1   
  Kinetic                  126  | 2   46  32  .   6   40  
  Thermal                  7    | .   .   .   .   .   7   
  Explosive                1    | .   .   1   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         12   | 1   4   12  .   2   8   
  Robot Miss Streak        4    | 1   4   2   .   2   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   .   .   1   
    Max Gunslinging Chain  1    | .   .   .   .   .   1   
Shots Hit Robots           87   | 1   25  26  .   3   32  
  Core Hits                35   | 1   10  10  .   2   12  
  Critical Kills           1    | .   .   .   .   .   1   
  Critical Parts Destroyed 2    | .   1   .   .   .   1   
  Critical Strikes         3    | .   1   .   .   .   2   
    Destroy                3    | .   1   .   .   .   2   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           953  | 10  282 303 .   47  311 
  Guns                     927  | 10  282 278 .   47  310 
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               25   | .   .   25  .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  1    | .   .   .   .   .   1   
  Kinetic                  890  | 10  282 278 .   47  273 
  Thermal                  37   | .   .   .   .   .   37  
  Explosive                25   | .   .   25  .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      17   | .   .   17  .   .   .   
  Shots                    1    | .   .   1   .   .   .   
  Rammed                   1    | .   .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        73   | .   12  25  .   4   73  
  Average Temperature      14   | .   6   8   .   2   30  
  Received Heat Transfer   513  | .   18  234 .   .   261 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         74   | .   .   .   .   .   74  
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             163  | 5   163 128 .   104 132 
  Initial                  63   | .   3   63  .   .   40  
  Average                  57   | 1   117 32  .   79  86  
Maximum Alert Level        .    | .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 
  Level 1                  .    | .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   .   3   
  Investigation            4    | .   2   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           .    | .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              26   | .   8   4   .   4   10  
  Peak Tracking Total      4    | .   3   2   .   4   4   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          6    | .   3   .   1   .   2   
  Terminals                4    | .   3   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                19   | .   12  .   1   .   6   
  Successful               7    | .   4   .   1   .   2   
  Failed                   12   | .   8   .   .   .   4   
    Catastrophic           2    | .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   11  .   1   .   2   
  Terminals                15   | .   12  .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   1   .   1   
  Alert Level              1    | .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   3   .   .   .   1   
  Terminals                4    | .   3   .   .   .   1   
    Botnet                 3    | .   2   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   3   .   .   .   2   
  Full Trace Events        5    | .   3   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   3   3   
  Highest-Rated Group      40   | .   .   .   .   40  40  
  Highest-Rated Ally       16   | .   .   .   .   16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   11  12  
  Total Damage             191  | .   .   .   .   82  109 
  Kills                    3    | .   .   .   .   2   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               2415 | 65   395  1231 342  68   314  
Spaces Moved               1435 | 55   268  728  213  33   138  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   1031 | .    .    726  213  33   59   
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   86   | 54   32   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   317  | .    236  2    .    .    79   
  Fastest Speed            50   | 50   80   117  160  160  117  
  Average Speed            147  | 85   113  159  160  160  155  
  Slowest Speed            285  | 95   285  160  160  160  197  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    39   99   62   12   12   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    1    
Terrain Destroyed          9    | .    .    8    .    .    1    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      8    | .    .    8    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Total                      1605 | 67  319 765 215 45  194 
  Wait                     17   | .   9   8   .   .   .   
  Move                     1430 | 54  267 727 212 32  138 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  20   | 5   5   3   1   4   2   
  Fast Attach              12   | 6   3   1   .   .   2   
  Attach                   15   | .   1   4   .   .   10  
  Detach                   8    | .   2   .   .   .   6   
  Swap                     9    | 1   3   2   .   1   2   
  Drop                     14   | .   6   1   2   5   .   
  Fire                     79   | 1   23  19  .   3   33  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
   66 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  347 | -10/Materials | Discovered new exit (range 16)
  461 | -10/Materials | Entered Mines
  516 | -10/Mines     | Lost 5 parts (1p2n2w)
  624 | -10/Mines     | Discovered new exit (range 5)
 1042 | -10/Mines     | Learned Materials trap positions
 1294 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1298 | -10/Mines     | Found Prototype Device
 1348 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1348 | -10/Mines     | Discovered new exit (range 5)
 1574 | -10/Mines     | Discovered new exit (range 3)
 1692 | -10/Mines     | Entered Exiles
 1732 | -10/Exiles    | Met 8R-AWN
 1758 | -10/Exiles    | Met EX-HEX
 1806 | -10/Exiles    | Met EX-BIN
 1824 | -10/Exiles    | Aligned with FarCom system
 1825 | -10/Exiles    | Given EX-Vault access code
 1864 | -10/Exiles    | Opened EX-Vault
 1871 | -10/Exiles    | Found 0b10 Alert Chip
 1904 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1960 | -10/Exiles    | Met EX-DEC
 2021 | -10/Exiles    | Discovered new exit (range 10)
 2034 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 2034 | -10/Exiles    | Entered Mines
 2041 | -9/Mines      | Core integrity fell below 50%
 2044 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2057 | -9/Mines      | Discovered new exit (range 14)
 2102 | -9/Mines      | Entered Materials
 2102 | -8/Materials  | Accompanied by 3 allies
 2102 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2103 | -8/Materials  | Loaded intel: 16 trap records
 2104 | -8/Materials  | Identified Exp. Sensor Array
 2290 | -8/Materials  | Lost 3 allies
 2326 | -8/Materials  | Lost 4 parts (1p2n1w)
 2416 | -8/Materials  | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Carbon-fiber Leg.
K-01 Serf collects debris.
R-06 Scavenger collects Particle Gun.
Acquired 10 matter.
K-01 Serf collects debris.
Penetrated by Slug.
Flight Unit destroyed.
K-01 Serf collects debris.
R-06 Scavenger inserts Particle Gun into recycling
  unit.
Connecting with Recycling Unit...
ALERT: Suspicious activity at Recycling Unit M002.
  Dispatching Investigation squad.
Slug penetrates Wall. <x2>
Penetrated by Slug.
Critical hit (Destroy).
Lgt. Treads destroyed.
Slug penetrates Wall.
Penetrated by Slug.
Lgt. Assault Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????#  """ ?????????????????????????? |
| ?????????????????#  "T" #########????????????????? |
| ?????????????????#      +^      #????????????????? |
| ?????????????????#   !  #h##### #????????????????? |
| ?????????????????#      # #???# #????????????????? |
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| ????????????????????#####;##### ######?#?????????? |
| ????????????????????#  g      +          #???????? |
| ????????????????????#    g    #          #???????? |
| ????????????????????# """ g   #% #########???????? |
| ????????????????????# """     #  #????????????#??? |
| ??????????Y?????????# """ " " / %+???????????# ??? |
| ????????????????????#    r"Y" #  #???????????# ??? |
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| ???????????????#        #  ?  ] T !             #? |
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| ????????????????????????# ##  """   #??????#       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Power Shielding            33
Propulsion Shielding       33
Utility Shielding          33
Evasion (%)                44
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicNuclearShifter
  Manual?         0
Play Time         00:17:02
  Cumulative      43.5 hours
  Start           2025.02.15 @ 00:55:57
  End             2025.02.15 @ 01:09:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          77
  Rogue           77
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8e0e5970-e317-4924-98c7-427770abf624