Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.30 @ 14:16:05 Player: Mojosoup Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (154) 770 Value Destroyed (4787) 4787 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 9366 Bonus ------- High Alert Combat Kills 129 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 422/550 Matter 123/300 Energy 160/160 System Corruption 2% Temperature Cool (0) Movement Treading (200) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (3) ------- Enhanced Autogun Gauss Rifle Flak Cannon > --- INVENTORY (20) --- Improved Ion Engine Light Treads Light Treads Light Treads Advanced Treads Advanced Treads Huge Storage Unit Large Matter Pod (150) Seismic Detector Advanced Targeting Computer Insulated Plating Insulated Plating Hacking Suite Relay Coupler [Sentry] (19) High-powered Tractor Beam Heavy Particle Cannon Advanced Assault Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Proton Missile Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Advanced Treads Advanced Treads Large Matter Pod Seismic Detector Advanced Targeting Computer Insulated Plating Insulated Plating High-powered Tractor Beam Advanced Beam Cannon Heavy Assault Rifle Improved Light Cannon Flak Cannon Flak Cannon Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 2 | . . . . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 67 | 7 14 1 10 7 9 9 7 3 Power 11 | 1 2 . . 1 2 2 2 1 Engine 9 | 1 2 . . . 2 2 2 . Core 2 | . . . . 1 . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 9 . 5 . 2 1 2 1 Treads 13 | 2 . . 5 . 2 1 2 1 Leg . | . . . . . . . . . Wheel 3 | . 3 . . . . . . . Hover 5 | . 5 . . . . . . . Flight 1 | . 1 . . . . . . . Utility 14 | 2 1 1 2 4 1 2 1 . Device 5 | 1 . 1 . 2 1 . . . Storage 3 | 1 1 . 1 . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 5 | . . . 1 1 . 2 1 . Artifact . | . . . . . . . . . Weapon 20 | 2 2 . 3 2 4 4 2 1 Energy Gun . | . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . Ballistic Gun 7 | 2 . . 2 . . 1 1 1 Ballistic Cannon 9 | . 2 . 1 2 . 3 1 . Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . Parts Lost 18 | . 3 . 2 1 2 4 4 2 Power 4 | . 1 . . . 1 1 1 . Propulsion 5 | . 2 . . . 1 1 . 1 Utility 3 | . . . . 1 . . 2 . Weapon 6 | . . . 2 . . 2 1 1 Highest Loss Streak 3 | . 2 . 1 1 2 2 3 2 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 5 7 10 16 18 19 19 19 17 Power . | . . 2 1 1 . . . . Propulsion 2 | 2 . . . 3 4 3 4 5 Utility 6 | 1 2 1 6 6 7 10 10 9 Weapon 6 | 1 4 6 7 7 8 5 4 3 Tool/Special . | . . . . . . . . . Unused Backups 37 | 2 10 1 6 3 1 1 1 12 Power 1 | . . . 1 . . . . . Propulsion 8 | 2 2 . . . . . . 4 Utility 13 | . 2 . 2 . 1 . . 8 Weapon 15 | . 6 1 3 3 . 1 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 98 99 97 99 99 98 99 96 Engine 9 | . 14 14 11 5 6 8 9 5 Core 1 | . . . . 3 2 . . 3 Treads 23 | . 19 . 24 27 26 26 27 26 Wheel 3 | . 4 28 7 . . . . . Device 8 | . 14 13 . 8 9 9 9 9 Storage 10 | . 14 14 11 9 9 9 9 9 Processor 4 | . . . . 9 9 9 9 9 Protection 6 | . . . 10 8 9 9 9 9 Energy Cannon 1 | . . . . . 7 1 . . Ballistic Gun 7 | . 14 . 10 9 . . 13 15 Ballistic Cannon 18 | . 13 28 21 18 18 24 13 9 Peak Build Rating 30 | 7 12 11 17 28 30 30 30 30 Average Rating 20 | 5 8 10 15 24 28 28 28 27 On Entrance 17 | . 7 10 11 17 28 29 29 27 Avg Prop Armor Cover (%) 2 | . 5 . 2 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 75 | 11 32 32 57 66 71 75 71 69 Greatest Support 60 | 40 40 20 60 60 60 60 60 60 Greatest Overweight (x) 5 | . 5 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 8 15 18 20 20 20 20 20 Most Carried 20 | 8 10 15 20 20 20 20 20 18 Average Carried 15 | 5 7 12 17 18 19 19 19 17 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 Final Carried 20 | 7 9 15 18 19 20 20 18 18 Class Distribution -------------------- 38% | Scavenger-Gunner 31% | Mutant 13% | Gunner 12% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Matter Collected 3993 | 400 428 87 626 354 676 799 494 129 Remotely 10 | . . 10 . . . . . . Salvage Created 4844 | 251 566 122 915 589 655 676 941 129 Parts 267 | 22 34 7 54 31 25 43 44 7 Haulers Intercepted 11 | . 1 . 6 . . 4 . . Recyclers Shooed 6 | 1 1 1 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Combat Hostiles Destroyed 95 | . 15 5 16 10 15 10 20 4 Guns 25 | . 7 . 3 1 . . 10 4 Cannons 66 | . 8 5 13 9 12 10 9 . AOE 4 | . . . . . 3 . 1 . Classes Destroyed 16 | 3 5 . 1 4 2 . 1 . Worker 13 | 2 2 . 3 2 . 3 1 . Builder 3 | . . . . 1 . 2 . . Tunneler 7 | 6 . . . . . 1 . . Hauler 11 | . 1 . 6 . . 4 . . Recycler 14 | 1 2 1 2 1 . 5 2 . Mechanic 1 | . . . . . 1 . . . Operator 1 | . . . . 1 . . . . Watcher 9 | . 2 . 1 4 . 2 . . Swarmer 22 | . 7 5 3 . 4 . 3 . Grunt 49 | . 5 . 10 7 5 9 11 2 Brawler 3 | . . . . 1 1 . 1 . Duelist 1 | . . . . . . . 1 . Sentry 11 | . . . 3 1 3 . 4 . Demolisher 1 | . . . . . 1 . . . Hunter 5 | . . . . 1 1 1 . 2 Subdweller 3 | . 3 . . . . . . . Best Kill Streak 12 | 4 5 4 4 11 4 7 12 2 Combat Bots Only 10 | . 3 4 3 3 4 2 10 2 Max Kills in Single Turn 2 | 1 2 1 2 2 2 2 2 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . 2 . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Hostile Shots Fired 422 | . 94 13 59 47 40 68 71 30 Missed 117 | . 31 5 12 8 12 21 22 6 Hits 305 | . 63 8 47 39 28 47 49 24 Melee 7 | . . . . . . . 7 . Projectile 298 | . 63 8 47 39 28 47 42 24 AOE 2 | . . . . . 2 . . . Critical Strikes 16 | . 1 . 4 5 . 3 1 2 Damage Taken 4246 | . 662 85 576 591 393 736 815 388 Core 287 | . 126 8 25 30 17 59 9 13 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 . 46 93 . . . . . Volleys Fired 382 | 22 61 10 44 32 102 52 44 15 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 155 | 40 66 66 86 103 155 155 105 90 Shots Fired 824 | 44 119 20 130 96 135 132 117 31 Gun 270 | 44 54 . 42 32 . . 77 21 Cannon 544 | . 65 20 88 64 125 132 40 10 Launcher 10 | . . . . . 10 . . . Special . | . . . . . . . . . Kinetic 719 | 44 119 20 130 96 37 125 117 31 Thermal 95 | . . . . . 88 7 . . Explosive 3 | . . . . . 3 . . . Electromagnetic 7 | . . . . . 7 . . . Robot Hit Streak 29 | 6 8 4 14 11 14 13 29 9 Robot Miss Streak 5 | 4 5 3 3 3 2 5 3 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . . . . 1 1 Shots Hit Robots 499 | 30 70 10 78 64 51 86 85 25 Core Hits 245 | 16 36 6 41 32 26 33 39 16 Critical Kills 1 | 1 . . . . . . . . Critical Parts Destroyed 3 | 1 . . . 1 . . 1 . Critical Strikes 18 | 2 1 . 4 3 1 3 4 . Destroy 4 | 2 . . . 1 . . 1 . Blast 14 | . 1 . 4 2 1 3 3 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10701 | 253 1166 207 1477 1341 1492 2415 1917 433 Guns 2386 | 253 286 . 202 335 . . 1029 281 Cannons 7815 | . 865 207 1237 1006 1176 2403 769 152 Explosions 435 | . . . . . 316 . 119 . Melee . | . . . . . . . . . Ramming 65 | . 15 . 38 . . 12 . . Kinetic 9518 | 253 1151 207 1439 1341 593 2303 1798 433 Thermal 683 | . . . . . 583 100 . . Explosive 435 | . . . . . 316 . 119 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . 1 1 . . . . 2 2 Average Corruption 1 | . 1 1 . . . . 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 11 | . . 5 . . . . 5 1 Message Errors 2 | . . 1 . . . . 1 . Matter Fused 3 | . . . . . . . 3 . Heat Flow Errors 4 | . . 3 . . . . 1 . Energy Discharges 1 | . . 1 . . . . . . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 132 | . 9 . . 14 54 54 1 . Projectiles 100 | . 9 . . 14 23 54 . . Explosions 32 | . . . . . 31 . 1 . Melee . | . . . . . . . . . Knockbacks 78 | . 19 . 9 9 3 29 6 3 Impact . | . . . . . . . . . Kinetic 66 | . 12 . 9 7 3 26 6 3 Secondary 12 | . 7 . . 2 . 3 . . Self-Inflicted Damage 36 | . . . 1 . 8 . 27 . Shots 2 | . . . . . 1 . 1 . Rammed 13 | . 4 1 6 . . 2 . . Targets Rammed 15 | . 4 1 6 . . 4 . . Kicked . | . . . . . . . . . Crushed 2 | . . . . . . 2 . . Highest Temperature 248 | . 102 248 242 246 175 196 140 33 Average Temperature 54 | . 25 72 68 71 32 63 37 8 Received Heat Transfer 1686 | . 108 . 309 423 81 468 225 72 Effects 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred 1147 | . . . . . 999 148 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Maximum Alert Level 3 | . . . . . 3 1 2 2 Low Security (%) 65 | 100 100 100 100 100 34 . 38 . Level 1 25 | . . . . . 27 100 41 89 Level 2 8 | . . . . . 31 . 19 10 Level 3 1 | . . . . . 6 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 751 | 15 77 135 166 169 751 380 503 431 Initial 365 | . . 11 27 15 99 365 146 321 Average 164 | 2 22 59 49 60 333 334 248 344 Influence Increases 3274 | 45 374 170 528 360 672 392 603 130 Destroy 0b10 Robot/C 1840 | . 240 100 320 200 300 200 400 80 Destroy 0b10 Robot/NC 310 | 45 35 5 60 45 20 85 15 . Destroy Leader 350 | . 56 20 64 58 . 52 100 . Successful Hack 59 | . 26 . 19 . . 7 7 . Disable Machine 180 | . . . 45 30 45 15 45 . Anti-Garrison Action 300 | . . . . . 250 . . 50 Destroy Structure 130 | . 2 . 5 12 57 33 21 . Lose Combat Pursuer 105 | . 15 45 15 15 . . 15 . Influence Decreases 2843 | 45 344 130 560 245 74 794 457 194 Entered New Map 902 | . . 19 43 23 54 386 203 174 Time Decay 1621 | 45 324 111 347 212 . 368 214 . Lost Part 170 | . 20 . 20 10 20 40 40 20 Purge Threat 150 | . . . 150 . . . . . Squads Dispatched 17 | . 3 . 4 3 . 2 5 . Investigation 6 | . 2 . 2 . . 2 . . Extermination . | . . . . . . . . . Reinforcement 8 | . 1 . 2 2 . . 3 . Assault . | . . . . . . . . . Garrison 3 | . . . . 1 . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Distress Signals 5 | . 2 . 1 1 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 141 | . 27 8 27 17 16 18 24 4 Peak Tracking Total 7 | . 7 4 5 4 4 3 6 2 Tactical Retreats 6 | . 1 2 1 1 . . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Traps Triggered 10 | . 2 . 1 . 5 1 1 . Indirectly 1 | . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . 1 . . . . . Triggered . | . . . . . . . . . Most Traps Carried 3 | . . 3 3 . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Machines Disabled 16 | . . . 3 2 6 1 3 1 Max in Single Turn 1 | . . . 1 1 1 1 1 1 Garrison Relay 4 | . . . . . 3 . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Machines Accessed 23 | . 6 1 5 4 . 5 2 . Terminals 19 | . 6 . 5 2 . 5 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 67 | . 24 1 16 9 . 14 3 . Successful 27 | . 7 1 8 5 . 4 2 . Failed 37 | . 16 . 7 3 . 10 1 . Catastrophic 7 | . 2 . . . . 4 1 . Database Lockouts 3 | . 1 . 1 1 . . . . Manual 30 | . 5 . 10 4 . 9 2 . Terminals 61 | . 24 . 16 5 . 14 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 2 | . . . . 1 . . 1 . Terminal Hacks 23 | . 7 1 8 2 . 4 1 . Part Schematic 1 | . . . . . . . 1 . Robot Analysis 6 | . 1 . 4 . . 1 . . Prototype ID Bank 4 | . 2 . 1 1 . . . . Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . Emergency Access Points 1 | . . . 1 . . . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . Maintenance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . 1 . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . Retrieve Study 2 | . . . . 2 . . . . Garrison Access Hacks 2 | . . . . 1 . . 1 . Unlock Access 2 | . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 18 | . 6 . 4 2 . 5 1 . Full Trace Events 3 | . 2 . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 12 | . . . . . 9 . . 3 Machine Destruction 12 | . . . . . 9 . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Active Infowar (turns) 2023 | 8 1327 280 . 408 . . . . Seismic 2023 | 8 1327 280 . 408 . . . . Robot Analysis Total 6 | . 1 . 4 . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Turns Passed 5968 | 225 1327 310 946 471 1277 852 451 109 Spaces Moved 2763 | 95 765 271 452 180 503 319 146 32 Core 11 | 4 7 . . . . . . . Treads 2105 | 91 473 . 361 180 503 319 146 32 Legs . | . . . . . . . . . Wheels 541 | . 179 271 91 . . . . . Hover 106 | . 106 . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 95 95 160 200 200 200 200 Average Speed 164 | 155 139 95 163 189 200 200 200 200 Slowest Speed 300 | 160 300 95 240 240 200 200 200 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 5 82 51 50 20 50 36 31 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 61 | . . . 2 10 2 31 16 . Melee . | . . . . . . . . . Projectile 47 | . . . 2 10 . 31 4 . AOE 14 | . . . . . 2 . 12 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Gar Mat Sto Gar Total 3530 | 135 921 303 574 243 652 421 230 51 Wait 172 | . 45 12 29 10 24 27 24 1 Move 2754 | 94 764 270 451 179 501 318 145 32 Hop . | . . . . . . . . . Pick Up 64 | 10 13 7 15 8 3 5 3 . Fast Attach 23 | 6 8 1 3 . 1 2 1 1 Attach 18 | 1 1 . 4 3 1 3 4 1 Detach 3 | . . . 2 . . . 1 . Swap 32 | . 5 . 4 4 9 6 3 1 Drop 60 | 2 20 2 15 7 5 4 5 . Fire 382 | 22 61 10 44 32 102 52 44 15 Melee . | . . . . . . . . . Ram 2 | . . 1 1 . . . . . Kick . | . . . . . . . . . Crush 13 | . 4 . 5 . . 4 . . Escape Stasis 6 | . . . . . 6 . . . Rewire . | . . . . . . . . . Trap 1 | . . . 1 . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage -8/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 226 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 395 | -10/Materials | Identified exit to Mines 723 | -10/Materials | Discovered new exit (range 16) 987 | -10/Materials | Discovered new exit (range 8) 1026 | -10/Materials | Derelicts attacked the area 1079 | -10/Materials | Discovered new exit (range 16) 1173 | -10/Materials | Core integrity fell below 50% 1553 | -10/Materials | Entered Mines 1588 | -10/Mines | Learned 8 Materials zone layouts 1607 | -10/Mines | Found a hidden stash of uninstalled traps 1694 | -10/Mines | Discovered new exit (range 3) 1768 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1863 | -10/Mines | Entered Materials 1863 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1864 | -9/Materials | Identified exit to Materials 2214 | -9/Materials | Discovered new exit (range 12) 2280 | -9/Materials | Build established: Scavenger-Tank 2375 | -9/Materials | Central database locked down 2809 | -9/Materials | Entered another Materials area 2809 | -8/Materials | Evolved 2 slots: Utility x2 3097 | -8/Materials | Build established: Gunner 3125 | -8/Materials | Central database locked down 3201 | -8/Materials | Garrison activated, responded to threat 3278 | -8/Materials | Identified exit to Garrison 3280 | -8/Materials | Entered Garrison 3300 | -8/Garrison | Installed Relay Interface Framework 3363 | -8/Garrison | Triggered checkpoint 3417 | -8/Garrison | Garrison Relay disabled 3516 | -8/Garrison | Build established: Scavenger-Gunner 3559 | -8/Garrison | Triggered checkpoint 3676 | -8/Garrison | Triggered checkpoint 3720 | -8/Garrison | Garrison Relay disabled 3824 | -8/Garrison | Triggered checkpoint 3839 | -8/Garrison | Discovered new exit (range 14) 3986 | -8/Garrison | Build established: Gunner 4307 | -8/Garrison | Triggered checkpoint 4398 | -8/Garrison | Build established: Scavenger-Gunner 4416 | -8/Garrison | Triggered checkpoint 4489 | -8/Garrison | Garrison Relay disabled 4531 | -8/Garrison | Discovered new exit (range 12) 4557 | -8/Garrison | Entered Materials 4700 | -8/Materials | Discovered new exit (range 15) 4978 | -8/Materials | Discovered new exit (range 15) 5236 | -8/Materials | Discovered new exit (range 14) 5393 | -8/Materials | Identified exit to Storage 5409 | -8/Materials | Entered Storage 5722 | -8/Storage | Garrison activated, responded to threat 5793 | -8/Storage | Destroyed 10 combat bots 5858 | -8/Storage | Identified exit to Garrison 5860 | -8/Storage | Entered Garrison 5871 | -8/Garrison | Lost 3 parts (1p1u1w) 5886 | -8/Garrison | Triggered checkpoint 5944 | -8/Garrison | Triggered checkpoint 5950 | -8/Garrison | Garrison Relay disabled 5969 | -8/Garrison | Self-destructed Last Messages --------------- 05899_ Lgt. Treads+ destroyed. 05902_ Penetrated by Slug. 05909_ H-55 Commando destroyed. 05915_ Acquired 12 matter. 05919_ Acquired Gauss Rifle. 05921_ Acquired 21 matter. 05944_ Beams of light sweep through the air. An alarm sounds. 05947_ G-47 Trooper knocked back. 05950_ Garrison Relay disabled. 05950_ Relay Coupler [Swarmer] tumbles out of relay unit. 05950_ Relay Coupler [Demolisher] tumbles out of relay unit. 05950_ Relay Coupler [Specialist] tumbles out of relay unit. 05953_ Slug penetrates G-47 Trooper. 05958_ G-47 Trooper destroyed. 05958_ Switching to secondary target: G-47 Trooper. 05958_ Slug penetrates G-47 Trooper. 05960_ System corrupted: Gauss Rifle jammed. 05960_ G-47 Trooper destroyed. 05963_ Acquired 55 matter. 05965_ Acquired 41 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ??????????????#######???????????????????? | | ??????????????#"" ""#???????????????????? | | ??????????######@!!#####????????????????? | | ??????????# = ! ^^ #????????????????? | | ??????????# = = #????????????????? | | ??????????# ### #####????????????????? | | ??????????# #?# #????????????????????? | | ??????????# #?#####????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# ###????????????????????????? | | ??????????# ! #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# ###????????????????????????? | | ??????????# #??????????????????????????? | | ??????????# #######################????? | | ??????????# #????? | | ??????????# #????? | | ??????????########### #####???????????? | | ????????????????????# #???????????????? | | ????????????????????#####???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EM 15 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Adv. Terrain Scanner | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntisysSpreadConstruct Manual? 0 Play Time 00:45:25 Cumulative 236.3 hours Start 2026.01.20 @ 17:11:45 End 2026.01.30 @ 14:16:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 175 Rogue 49 Adventurer 47 Explorer 79 Win Type - Total 35 Types 25/2/7/1/0/0/0/0/0/0 Lore% 58 Gallery% 70 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc40c45a-7a03-46ce-af07-038c597997ee