Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.24 @ 00:38:17 Player: Sebsebeleb Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1411) 1411 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 4069 Bonus ------- High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 248/300 Energy 88/100 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (3) ------- Plasma Cutter > --- INVENTORY (8) ---- Light Treads Light Treads Weight Redist. System Targeting Computer Improved Light Armor Plating High-powered Tractor Beam Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Backup Laser I Light EM Pulse Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Large Battery Weight Redist. System Targeting Computer Improved Light Armor Plating Ion Cannon [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Protection Improved Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Backup Laser I Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . 1 . . . . Utility 1 | . . 1 . . . . Weapon 1 | . . . . 1 . . Parts Attached 48 | 5 11 4 11 6 . 11 Power 7 | 1 1 . 2 1 . 2 Engine 4 | 1 1 . 2 . . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 14 | 2 2 1 2 2 . 5 Treads . | . . . . . . . Leg 10 | . 2 1 . 2 . 5 Wheel 4 | 2 . . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 4 3 2 2 . 1 Device 9 | . 2 3 2 1 . 1 Storage 2 | . 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 15 | 2 4 . 5 1 . 3 Energy Gun 5 | 1 2 . 2 . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 4 | 1 1 . 1 1 . . Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . 1 . 1 . . 1 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 36 | . 6 . 11 . 1 18 Power 5 | . 1 . 1 . . 3 Propulsion 13 | . 1 . 4 . 1 7 Utility 6 | . 1 . 2 . . 3 Weapon 12 | . 3 . 4 . . 5 Highest Loss Streak 11 | . 2 . 11 . 1 11 Average Slot Usage (%) 80 | . 81 90 75 84 98 66 Engine 8 | . 9 11 10 13 9 2 Core 3 | . . . . 3 9 6 Leg 16 | . 14 25 19 6 18 18 Wheel 5 | . 13 . 3 9 7 . Device 8 | . 2 13 13 9 9 9 Storage 13 | . 23 18 11 9 9 9 Protection 3 | . . . . 8 9 3 Energy Gun 7 | . 6 11 11 7 9 2 Energy Cannon 4 | . . . 2 9 9 5 Ballistic Gun 6 | . 11 . . 4 9 5 Launcher 1 | . . 11 1 . . 3 Naked Turns . | . . . . . . . Heaviest Build 26 | 6 19 17 25 26 26 26 Greatest Support 39 | 20 26 39 39 30 30 30 Greatest Overweight (x) 2 | . . . 1 2 . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 8 8 Average Capacity 7 | 4 6 8 8 8 8 8 Most Carried 8 | 4 7 7 8 8 7 8 Average Carried 6 | 2 5 6 6 6 7 7 Final Capacity 8 | 4 8 8 8 8 8 8 Final Carried 7 | 4 6 7 6 7 7 6 Class Distribution -------------------- 53% | Mutant 25% | Scavenger-Tank 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Gar Mat Matter Collected 999 | 255 289 60 148 100 . 147 Remotely . | . . . . . . . Salvage Created 1545 | 50 486 88 70 117 171 563 Parts 86 | 2 28 4 4 8 11 29 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 33 | 1 12 1 3 2 3 11 Guns 19 | 1 12 . 2 . 3 1 Cannons 6 | . . . . 2 . 4 AOE 8 | . . 1 1 . . 6 Classes Destroyed 8 | 1 3 1 2 1 . . Operator 1 | . 1 . . . . . Watcher 4 | . 2 1 . . . 1 Swarmer 2 | . 2 . . . . . Grunt 22 | 1 10 . . . 1 10 Sentry 6 | . . 1 1 1 2 1 Demolisher 1 | . . . 1 . . . Hunter 1 | . . . . 1 . . Assembled 1 | . . . 1 . . . Best Kill Streak 7 | 1 7 2 1 2 3 3 Combat Bots Only 6 | 1 6 1 1 2 3 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . 1 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Damage Taken 3495 | 56 547 57 808 16 201 1810 Core 872 | 11 99 8 187 . 30 537 Absorbed by Shields 44 | . . . 44 . . . Core Remaining (%) 67 | 95 56 . 51 . . . Volleys Fired 148 | 5 61 5 13 11 9 44 Largest 3 | 2 2 2 2 3 3 3 Hottest 112 | 60 63 73 89 106 106 112 Shots Fired 231 | 10 77 9 16 18 25 76 Gun 161 | 10 77 4 14 7 16 33 Cannon 49 | . . . . 11 9 29 Launcher 19 | . . 5 2 . . 12 Special 2 | . . . . . . 2 Kinetic 109 | 5 52 . 8 4 9 31 Thermal 49 | . 17 4 6 3 7 12 Explosive . | . . . . . . . Electromagnetic 73 | 5 8 5 2 11 9 33 Robot Hit Streak 10 | 4 10 7 8 7 8 9 Robot Miss Streak 5 | 2 4 2 2 3 2 5 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 144 | 7 51 7 12 9 17 41 Core Hits 81 | 2 21 3 10 5 9 31 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2697 | 83 624 118 308 189 230 1145 Guns 1190 | 83 624 32 165 31 109 146 Cannons 722 | . . . . 158 121 443 Explosions 758 | . . 86 143 . . 529 Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 825 | 25 437 . 109 12 48 194 Thermal 544 | . 144 32 56 19 61 232 Explosive . | . . . . . . . Electromagnetic 1324 | 58 43 86 143 158 121 715 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . 1 1 . . . Average Corruption 1 | . . 1 1 . . . Corruption Purged . | . . . . . . . Effects 1 | . . . 1 . . . Message Errors 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . 29 . 18 Projectiles 29 | . . . . 29 . . Explosions 18 | . . . . . . 18 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 136 | . . 36 20 . . 80 Shots 11 | . . 3 2 . . 6 Rammed 3 | . . . . . . 3 Targets Rammed 3 | . . . . . . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 506 | 64 62 18 62 28 436 506 Average Temperature 122 | 32 18 13 25 15 214 173 Received Heat Transfer 1291 | 30 251 9 74 . 72 855 Effects 7 | . . . . . 4 3 Shutdowns 5 | . . . . . 3 2 Matter Decay 1 | . . . . . . 1 Damage (major) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . 2 . . . 2 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . . . 1 Heat Transferred 1695 | . 580 75 137 74 259 570 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Peak Influence 583 | 20 376 153 79 113 183 583 Initial 89 | . 13 74 59 . 73 89 Average 135 | 5 186 103 46 63 85 239 Maximum Alert Level 2 | . 1 . . . . 2 Low Security (%) 74 | 100 54 100 100 100 100 38 Level 1 23 | . 45 . . . . 53 Level 2 1 | . . . . . . 7 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 5 1 . 1 . 3 Investigation 3 | . 2 . . . . 1 Extermination . | . . . . . . . Reinforcement 7 | . 3 1 . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Distress Signals 5 | . 1 2 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | 1 20 5 15 6 3 39 Peak Tracking Total 11 | 1 7 5 11 2 4 7 Tactical Retreats 11 | . 2 . . . 1 8 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . 1 . 2 Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Gar Mat Machines Disabled 2 | . . . . 1 . 1 Max in Single Turn 1 | . . . . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Machines Accessed 10 | . 4 1 . 2 . 3 Terminals 4 | . 2 . . . . 2 Fabricators . | . . . . . . . Repair Stations 3 | . 1 1 . 1 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access 1 | . . . . 1 . . Total Hacks 43 | . 18 5 . 4 . 16 Successful 29 | . 12 2 . 4 . 11 Failed 14 | . 6 3 . . . 5 Catastrophic 3 | . 2 . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 16 | . 8 . . . . 8 Fabricators . | . . . . . . . Repair Stations 14 | . 6 5 . 3 . . Recycling Units 4 | . 4 . . . . . Scanalyzers 8 | . . . . . . 8 Garrison Access 1 | . . . . 1 . . Terminal Hacks 10 | . 5 . . . . 5 Record 3 | . 1 . . . . 2 Prototype ID Bank 1 | . 1 . . . . . Alert Level 1 | . . . . . . 1 Locate Traps 1 | . 1 . . . . . Maintenance Status 1 | . . . . . . 1 Transport Status 1 | . 1 . . . . . Registered Components 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . 3 2 . 3 . . Scan Component 4 | . 1 2 . 1 . . Repair 2 | . 1 . . 1 . . Refit 2 | . 1 . . 1 . . Recycling Unit Hacks 4 | . 4 . . . . . Process 2 | . 2 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . . . . 6 Insert Component 3 | . . . . . . 3 Analyze 3 | . . . . . . 3 Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 3 1 . . . 3 Full Trace Events 6 | . 3 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . . . . 3 Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 58 | . 32 . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter 156 | . 156 . . . . . Retrieved Matter 156 | . 156 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . . 3 Part Schematics Acquired 3 | . . . . . . 3 Parts Damaged 1 | . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Gar Mat Turns Passed 1893 | 89 423 130 265 201 326 459 Spaces Moved 1222 | 86 240 77 197 127 252 243 Core 29 | 16 . . . . . 13 Treads . | . . . . . . . Legs 848 | . 123 77 112 54 252 230 Wheels 345 | 70 117 . 85 73 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 80 90 120 120 Average Speed 110 | 74 100 120 106 107 120 123 Slowest Speed 150 | 80 120 120 120 150 120 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 6 47 8 31 12 50 23 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 17 | . . 3 . . . 14 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 17 | . . 3 . . . 14 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Gar Mat Total 1564 | 99 356 104 235 176 258 336 Wait 102 | . 24 17 10 21 . 30 Move 1214 | 85 239 76 196 126 249 243 Hop . | . . . . . . . Pick Up 31 | 4 12 2 3 7 . 3 Fast Attach 23 | 5 3 1 4 3 . 7 Attach 16 | . 5 1 4 3 . 3 Detach 1 | . 1 . . . . . Swap 9 | . 3 2 3 . . 1 Drop 17 | . 8 . 2 5 . 2 Fire 148 | 5 61 5 13 11 9 44 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Discovered new exit (range 8) 90 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 387 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Repaired Autogun 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 617 | -9/Materials | Discovered new exit (range 14) 643 | -9/Materials | Entered Mines 647 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 766 | -9/Mines | Assembled infested the area 848 | -9/Mines | Lost 11 parts (1p4n2u4w) 856 | -9/Mines | Discovered new exit (range 3) 908 | -9/Mines | Entered Materials 908 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 964 | -8/Materials | Repaired Lrg. Battery 1101 | -8/Materials | Identified exit to Garrison 1109 | -8/Materials | Entered Garrison 1168 | -8/Garrison | Triggered checkpoint 1244 | -8/Garrison | Triggered checkpoint 1264 | -8/Garrison | Triggered checkpoint 1281 | -8/Garrison | Discovered new exit (range 10) 1292 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1340 | -8/Garrison | Build established: Scavenger-Tank 1426 | -8/Garrison | Discovered new exit (range 9) 1435 | -8/Garrison | Entered Materials 1636 | -8/Materials | Lost 5 parts (1p2n1u1w) 1854 | -8/Materials | Core integrity fell below 50% 1869 | -8/Materials | Core integrity fell below 20% 1894 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- energy each turn, consider turning it off when not vital. G-47 Trooper knocked back. G-47 Trooper destroyed. K-01 Serf collects debris. Imp. Sensor Array destroyed. K-01 Serf collects debris. Lgt. Cannon destroyed. K-01 Serf collects debris. Slammed into Y-45 Defender. K-01 Serf collects debris. Slammed into Y-45 Defender. K-01 Serf collects debris. Imp. Aluminum Leg destroyed. Imp. ECM Suite destroyed. K-01 Serf collects debris. K-01 Serf cleans the Atomic Centrifuge. Acquired Plasma Cutter. K-01 Serf collects debris. K-01 Serf cleans the Atomic Centrifuge. K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ???????????????? | | ??????????????????????? ?????#?????????? | | ???????????????????????? ???? ?????????? | | ???????????????????????? #???T ?????????? | | ???????????????????????? #??? ?????????? | | ???????????????????????? #??# #?????????? | | ???????????????????????? ?? #?????????? | | ???????????????????????? #?? ##????????? | | ????????????????????#???# #?# #????????? | | ???????????????????? ???#g#?# +????????? | | ???????????????????# ####/### #????????? | | ???????????????????# #! k # #????????? | | ???????????????????# # g # #????????? | | ???????????????????# #" @gY# #????????? | | ? ?????????????????# #T """Y# #????????? | | ?? ???????????????# #" """ + #????????? | | ? ########+#???# # """ # #????????? | | ? #?### ######## ##???????? | | ### ##### #???????? | | ?# %#"# ## !!?? | | ?/ [[#? | | ????####+##### ### ! #### [[#? | | ?????????????# #?# ##### #??????#? | | ?????????????# #?###+####??###/###???????? | | ?????????????# #?# % #????? ?????????? | | ?????????????# #?# #????? ?????????? | | ?????????????# #?# #????? ?????????? | | ?????????????# #?# #????? ?????????? | | ?????????????# #?# +????? ?????????? | | ?????????????# #?# # ?!?? ????????? | | ?????????????# #?##########???###????????? | | ?????????????#!#?????????????????????????? | | ?????????????#[#?????????????????????????? | | ?????????????# #?????????????????????????? | | ?????????????#%#?????????????????????????? | | ?????????????#=#?????????????????????????? | | ????????######=#??##################?????? | | ????????# ! #=#??# #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 19 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Heat Shielding 75 Armor Coverage 150 Evasion (%) 50 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Ion Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Part-time Mechanic Challenges ------------ None Game ------ Seed MassMeleeReconstructor Manual? 0 Play Time 00:51:56 Cumulative 4.3 hours Start 2021.05.23 @ 14:54:13 End 2021.05.24 @ 00:38:17 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed11e2b3-f10d-42c3-874f-3d01163cde78