Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.11 @ 10:00:35 Player: gaery Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (2012) 2012 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4292 Bonus ------- None Cogmind --------- Core Integrity 405/550 Matter 287/300 Energy 236/265 System Corruption 0% Temperature Cool (88) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (6) ------ Medium Storage Unit Sensor Array Improved Targeting Computer System Shield > --- WEAPON (2) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (10) --- Light Deuterium Engine Small Storage Unit Hardened Light Armor Plating Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Light Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Sensor Array Improved Targeting Computer Hardened Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Ion Engine Light Deuterium Engine Small Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Light Cannon Grenade Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Parts Attached 38 | 5 10 16 1 6 Power 7 | 1 1 3 . 2 Engine 7 | 1 1 3 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 3 3 1 1 Treads . | . . . . . Leg 10 | 2 3 3 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 12 | 1 3 5 . 3 Device 4 | . 1 2 . 1 Storage 2 | 1 1 . . . Processor 2 | . 1 1 . . Hackware 1 | . . . . 1 Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 9 | 1 3 5 . . Energy Gun 2 | 1 . 1 . . Energy Cannon 2 | . 1 1 . . Ballistic Gun 2 | . . 2 . . Ballistic Cannon 2 | . 2 . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 5 | . . 1 . 4 Power 2 | . . 1 . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon . | . . . . . Highest Loss Streak 4 | . . 1 . 4 To Critical Strikes . | . . . . . Average Backups 9 | 3 7 9 10 9 Power 1 | . 1 1 1 1 Propulsion . | 1 1 . . . Utility 2 | . 1 3 4 3 Weapon 3 | 1 2 4 5 4 Tool/Special . | . . . . . Unused Backups 13 | . 4 3 . 6 Power 1 | . . . . 1 Propulsion 3 | . 3 . . . Utility 2 | . . 1 . 1 Weapon 7 | . 1 2 . 4 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 94 96 100 98 Engine 11 | . 14 10 11 9 Leg 22 | . 28 22 22 17 Device 9 | . 2 11 11 17 Storage 11 | . 14 11 11 9 Processor 8 | . 8 7 11 9 Hackware 1 | . . . . 8 Protection 7 | . . 11 11 9 Energy Gun 6 | . 12 6 . . Energy Cannon 4 | . 1 4 11 9 Ballistic Gun 5 | . . 6 11 9 Ballistic Cannon 5 | . 12 4 . . Peak Build Rating 23 | 5 10 18 17 23 Average Rating 14 | 3 8 15 17 22 On Entrance 9 | . 5 10 17 17 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 33 | 9 21 33 29 32 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . 1 1 1 1 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 Most Carried 10 | 5 10 10 10 10 Average Carried 9 | 3 7 9 9 9 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 5 10 10 10 8 Class Distribution -------------------- 79% | Mutant 12% | Hacker-Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1233 | 247 257 547 11 171 Remotely . | . . . . . Salvage Created 2578 | . 561 1196 . 821 Parts 175 | . 42 92 . 41 Haulers Intercepted 7 | . 2 4 . 1 Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 59 | . 17 28 . 14 Guns 25 | . 7 13 . 5 Cannons 32 | . 10 14 . 8 Classes Destroyed 11 | . 5 5 . 1 Worker 2 | . 1 1 . . Builder 1 | . . 1 . . Hauler 7 | . 2 4 . 1 Recycler 1 | . . 1 . . Mechanic 1 | . 1 . . . Watcher 5 | . . 4 . 1 Swarmer 17 | . 6 11 . . Grunt 26 | . 11 8 . 7 Brawler 1 | . . 1 . . Duelist 2 | . . . . 2 Sentry 13 | . . 8 . 5 Best Kill Streak 6 | . 5 4 . 6 Combat Bots Only 6 | . 3 3 . 6 Max Kills in Single Turn 2 | . 2 2 . 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 256 | . 61 106 . 89 Missed 96 | . 23 37 . 36 Hits 160 | . 38 69 . 53 Melee 3 | . . . . 3 Projectile 157 | . 38 69 . 50 Critical Strikes 5 | . . 2 . 3 Damage Taken 1594 | 8 322 609 . 655 Core 344 | 8 88 103 . 145 Absorbed by Shields . | . . . . . Ignored by Resistances 473 | . 97 188 . 188 Core Remaining (%) 77 | 96 61 . 74 . Volleys Fired 180 | . 54 83 . 43 Largest 2 | . 2 2 . 2 Hottest 91 | . 90 90 . 91 Shots Fired 352 | . 105 160 1 86 Gun 176 | . 41 91 1 43 Cannon 175 | . 64 68 . 43 Launcher 1 | . . 1 . . Special . | . . . . . Kinetic 185 | . 58 83 1 43 Thermal 166 | . 47 76 . 43 Explosive 1 | . . 1 . . Electromagnetic . | . . . . . Robot Hit Streak 39 | . 14 14 . 39 Robot Miss Streak 3 | . 3 3 . 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 233 | . 57 105 . 71 Core Hits 110 | . 31 49 . 30 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . 1 4 . 1 Burn 4 | . . 4 . . Meltdown 1 | . . . . 1 Blast 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4206 | 16 909 1907 . 1374 Guns 1924 | . 349 1015 . 560 Cannons 2170 | . 517 839 . 814 Explosions 24 | . . 24 . . Melee . | . . . . . Ramming 88 | 16 43 29 . . Kinetic 1959 | . 517 882 . 560 Thermal 2135 | . 349 972 . 814 Explosive 24 | . . 24 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . 2 2 . Average Corruption 1 | . . 1 2 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . . 21 1 . Message Errors 5 | . . 5 . . Matter Fused 4 | . . 4 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 3 | . . 3 . . Data Loss (major) 1 | . . 1 . . Misfires 3 | . . 2 1 . Alerts 1 | . . 1 . . Weapon Failures 3 | . . 3 . . Overload Shots . | . . . . . Overflow Damage 18 | . . 18 . . Projectiles 18 | . . 18 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 4 | . 3 1 . . Impact . | . . . . . Kinetic 3 | . 2 1 . . Secondary 1 | . 1 . . . Self-Inflicted Damage 8 | 8 . . . . Shots . | . . . . . Rammed 1 | 1 . . . . Targets Rammed 17 | 1 10 6 . . Kicked 16 | . 10 6 . . Crushed . | . . . . . Highest Temperature 258 | . 180 258 . 61 Average Temperature 45 | . 40 115 . 22 Received Heat Transfer 711 | . 138 168 . 405 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 1 . 1 Combat Hostiles 2 | . . 1 . 1 Parts Melted 3 | . . 2 . 1 Heat Transferred 4685 | . 800 2405 . 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 1 | . . . . 1 Low Security (%) 99 | 100 100 100 100 99 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 211 | . 138 182 15 211 Initial 15 | . . 13 15 . Average 63 | . 69 70 2 54 Influence Increases 1718 | . 449 858 . 411 Destroy 0b10 Robot/C 1180 | . 340 560 . 280 Destroy 0b10 Robot/NC 85 | . 20 55 . 10 Destroy Leader 324 | . 64 176 . 84 Successful Hack 59 | . 6 32 . 21 Disable Machine 9 | . . 9 . . Destroy Structure 16 | . 4 11 . 1 Lose Combat Pursuer 45 | . 15 15 . 15 Influence Decreases 1537 | . 410 848 49 230 Entered New Map 60 | . . 26 34 . Time Decay 1427 | . 410 812 15 190 Lost Part 50 | . . 10 . 40 Squads Dispatched 9 | . 3 3 . 3 Investigation 8 | . 3 3 . 2 Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 2 . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 23 40 . 32 Peak Tracking Total 11 | . 5 5 . 11 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 6 | . 3 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 17 | . 4 9 . 4 Terminals 14 | . 3 7 . 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 38 | . 7 22 . 9 Successful 17 | . 3 10 . 4 Failed 21 | . 4 12 . 5 Catastrophic 7 | . . 4 . 3 Database Lockouts . | . . . . . Manual 14 | . 2 6 . 6 Terminals 29 | . 6 14 . 9 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers 8 | . . 8 . . Garrison Access . | . . . . . Terminal Hacks 11 | . 2 5 . 4 Prototype ID Bank 1 | . . 1 . . Branch Access Points 3 | . 1 1 . 1 Alert Level 1 | . . . . 1 Locate Traps 2 | . . 1 . 1 Patrol Status 1 | . . 1 . . Registered Components 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . 5 . . Insert Component 2 | . . 2 . . Analyze 2 | . . 2 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 2 8 . 3 Full Trace Events 7 | . 1 4 . 2 Feedback Events 2 | . . 2 . . Corruption 2 | . . 2 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . 2 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 2 . . Part Schematics Acquired 2 | . . 2 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2079 | . 694 880 . 505 Sensors 505 | . . . . 505 Structural 144 | . 144 . . . Machine Analysis 1430 | . 550 880 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3681 | 79 949 1993 155 505 Spaces Moved 1784 | 62 576 880 80 186 Core 15 | 15 . . . . Treads . | . . . . . Legs 1769 | 47 576 880 80 186 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 190 190 Average Speed 166 | 103 125 190 190 190 Slowest Speed 190 | 120 190 190 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 5 68 70 29 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . 8 . . Melee . | . . . . . Projectile . | . . . . . AOE 8 | . . 8 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2156 | 77 699 1040 84 256 Wait 45 | . 27 11 . 7 Move 1780 | 61 575 879 79 186 Hop . | . . . . . Pick Up 57 | 10 15 22 2 8 Fast Attach . | . . . . . Attach 21 | 5 4 7 . 5 Detach . | . . . . . Swap 21 | . 6 13 1 1 Drop 35 | . 8 19 2 6 Fire 180 | . 54 83 . 43 Melee . | . . . . . Ram 1 | 1 . . . . Kick 16 | . 10 6 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 12) 697 | -10/Materials | Identified exit to Mines 775 | -10/Materials | Discovered new exit (range 16) 1029 | -10/Materials | Entered another Materials area 1029 | -9/Materials | Evolved 2 slots: Utility x2 1209 | -9/Materials | Discovered new exit (range 15) 1696 | -9/Materials | Discovered new exit (range 5) 1807 | -9/Materials | Discovered new exit (range 13) 1898 | -9/Materials | Build established: Scavenger-Mutant 2077 | -9/Materials | Discovered new exit (range 16) 2202 | -9/Materials | Build established: Mutant 2414 | -9/Materials | Discovered new exit (range 10) 2639 | -9/Materials | Discovered new exit (range 7) 2692 | -9/Materials | Identified exit to Mines 2692 | -9/Materials | Identified exit to Storage 3022 | -9/Materials | Entered Mines 3028 | -9/Mines | Learned Materials security intel 3138 | -9/Mines | Discovered new exit (range 15) 3177 | -9/Mines | Entered Materials 3177 | -8/Materials | Evolved 2 slots: Utility x2 3509 | -8/Materials | Build established: Hacker-Mutant 3682 | -8/Materials | Self-destructed Last Messages --------------- C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. W-25 Informer destroyed. K-01 Serf collects debris. L-31 Rogue destroyed. Aluminum Leg destroyed. K-01 Serf collects debris. Destroyed Welding Torch. U-05 Engineer destroyed. K-01 Serf collects debris. L-31 Rogue destroyed. K-01 Serf destroyed. K-01 Serf collects debris. Hrd. Light Armor Plating destroyed. Cooling System destroyed. K-01 Serf collects debris. Hrd. Light Armor Plating severed. K-01 Serf collects debris. R-06 Scavenger collects Lgt. Nuclear Core. 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Light Armor Plating | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantClaymoresClaws Manual? 0 Play Time 00:42:43 Cumulative 16.5 hours Start 2026.03.09 @ 13:59:16 End 2026.03.11 @ 10:00:35 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 87f203e0-fcdf-4529-9d18-5e5edeeba530