Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 20:20:39

Player: doughoff

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (20)       4000
Robots Destroyed (287)     1435
Value Destroyed (11154)    11154
Prototype IDs (57)         1140
Alien Tech Used (2)        400
Bonus (2220)               2220
              TOTAL SCORE: 24349

 Bonus
-------
High Alert Combat Kills    560
Follower Combat Kills      1060
Met Zhirov                 300
Scanned by Researcher      500
Friendly Fire              -200

 Cogmind 
---------
Core Integrity             1381/1450
Matter                     48/300
Energy                     200/400
System Corruption          8%
Temperature                Cool (0)
Movement                   Rolling (175) Ox5
Location                   -2/Research

 Parts 
-------
>              --- POWER (3) --------
               Quantum Reactor
               Quantum-Antimatter Reactor
>              --- PROPULSION (6) ---
               Armored-XBT Exoskeleton
       Compact Wheel
>              --- UTILITY (10) -----
         Large Storage Unit
               Structural Scanner
    Long-range Sensor Array
      Advanced Signal Interpreter
  Experimental Actuator Array
      Advanced Force Field
>              --- WEAPON (4) -------
               Directed Construct/G
               Lance
               Kinetic Spear
               Kinetic Spear
>              --- INVENTORY (15) ---
      Advanced Power Amplifier
      Advanced Thermal Generator
               2N-1CE's Frost Array
  Experimental Coolant Injector
               Spectral Analyzer
               EM Disruption Field
               Antimissile System
               System Guard
         Heavy Shock Bomb Launcher
               Ragnarok Missile Launcher
      Advanced Remote Datajack
      Advanced Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Quantum-Antimatter Reactor
>               --- PROPULSION -------
                Armored-XBT Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
  High-capacity Storage Unit
                Structural Scanner
     Long-range Sensor Array
       Advanced Signal Interpreter
                Transmission Jammer
       Advanced Hacking Suite
>               --- WEAPON -----------
                Kinetic Penetrator Construct/G
                Centrium Greatsword
                Kinetic Spear
>               --- INVENTORY --------
        Compact Wheel
       Advanced Power Amplifier
       Advanced Thermal Generator
       Advanced Heat Sink
                2N-1CE's Frost Array
   Experimental Coolant Injector
                Spectral Analyzer
     Long-range Sensor Array
                Hardlight Generator
                Antimissile System
                System Mapper
       Improved System Shield
                System Guard
                Plasma Rifle
          Heavy Shock Bomb Launcher
                Gamma Bomb Array
      Precision Grenade Launcher
       Advanced Remote Datajack
       Advanced Remote Datajack
                Kinetic Spear
[Rating: 139]

 Favorites 
-----------
Power                      Constructs
  Engine                   Ion Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
  Wheel                    Compact Wheel
  Hover Unit               Improved Airjet
  Flight Unit              Improved VTOL Module
Utility                    Huge Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Constructs
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Constructs
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   4   .   .   .   .   2   .   2   .   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   .   1   .   .   .   2   .   .   .   .   .   .   2   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             319  | 6   18  .   28  2   2   6   28  23  34  6   47  8   8   4   2   19  19  3   41  15  
  Power                    23   | 1   4   .   2   .   .   1   3   3   2   .   1   .   1   1   .   1   2   .   .   1   
    Engine                 11   | 1   4   .   2   .   .   .   1   1   2   .   .   .   .   .   .   .   .   .   .   .   
    Core                   10   | .   .   .   .   .   .   1   2   2   .   .   1   .   1   .   .   1   2   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Propulsion               47   | 2   3   .   9   .   .   2   8   8   6   3   .   .   .   .   .   .   4   .   .   2   
    Treads                 26   | 2   3   .   8   .   .   2   7   3   .   .   .   .   .   .   .   .   1   .   .   .   
    Leg                    9    | .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   .   .   2   .   .   .   
    Wheel                  6    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 5    | .   .   .   .   .   .   .   1   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  117  | 1   3   .   8   .   .   .   4   6   6   2   27  4   3   2   .   10  5   3   27  6   
    Device                 73   | .   1   .   3   .   .   .   3   1   1   1   19  3   2   1   .   5   3   2   23  5   
    Storage                7    | 1   1   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   
    Processor              12   | .   .   .   1   .   .   .   .   2   .   .   4   1   .   .   .   2   .   1   1   .   
    Hackware               10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   2   .   2   .   
    Protection             15   | .   1   .   3   .   .   .   1   3   5   .   .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   132  | 2   8   .   9   2   2   3   13  6   20  1   19  4   4   1   2   8   8   .   14  6   
    Energy Gun             13   | .   .   .   .   2   1   .   1   .   3   .   2   .   .   .   .   .   2   .   2   .   
    Energy Cannon          17   | .   4   .   2   .   .   .   .   1   4   1   2   .   .   .   .   3   .   .   .   .   
    Ballistic Gun          26   | 2   1   .   4   .   .   1   7   2   8   .   .   .   .   .   .   .   .   .   1   .   
    Ballistic Cannon       22   | .   2   .   2   .   .   1   2   1   2   .   8   2   1   .   .   .   1   .   .   .   
    Launcher               24   | .   1   .   1   .   1   1   2   1   3   .   2   1   2   1   1   1   1   .   4   1   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   3   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        10   | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   2   2   .   2   .   
    Piercing Weapon        11   | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   2   .   .   2   5   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   .   1   .   .   3   1   14  .   2   .   .   3   .   2   .   .   5   3   
  Corrupted Parts          3    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      15   | .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   10  .   
Parts Lost                 63   | .   .   .   5   .   .   1   10  3   2   .   1   1   1   .   1   12  1   1   22  2   
  Power                    7    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   3   .   
  Propulsion               16   | .   .   .   1   .   .   1   5   2   .   .   .   .   .   .   .   2   .   .   4   1   
  Utility                  20   | .   .   .   3   .   .   .   3   .   1   .   1   1   .   .   .   2   .   .   8   1   
  Weapon                   20   | .   .   .   .   .   .   .   1   1   1   .   .   .   1   .   1   7   .   1   7   .   
  Highest Loss Streak      13   | .   .   .   1   .   .   1   4   2   1   .   1   1   1   .   1   4   1   1   13  2   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     74   | .   97  100 95  100 77  99  89  93  86  55  55  57  61  68  70  48  59  71  56  52  
  Engine                   5    | .   13  14  10  11  11  3   1   1   6   6   1   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   7   5   5   .   .   3   5   8   9   5   4   9   14  5   .   
  Treads                   12   | .   28  28  29  33  33  32  30  31  .   .   .   3   5   5   5   1   1   2   .   2   
  Leg                      3    | .   .   .   .   .   .   .   .   3   30  1   .   1   .   .   .   3   9   1   1   .   
  Wheel                    1    | .   .   .   2   .   .   .   .   .   .   5   2   .   .   .   .   .   .   .   .   3   
  Device                   9    | .   7   .   7   .   .   .   10  5   4   11  13  22  16  12  17  7   8   14  14  20  
  Storage                  7    | .   14  14  11  11  11  11  9   7   7   7   5   5   5   5   5   5   5   4   4   4   
  Processor                3    | .   .   .   1   11  11  11  9   7   3   .   4   .   5   5   5   2   4   3   4   4   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   8   6   9   7   .   
  Protection               4    | .   4   14  11  11  11  11  4   6   9   .   .   .   .   2   .   .   .   .   .   .   
  Energy Gun               2    | .   .   .   .   7   .   1   .   .   .   6   4   .   .   .   .   .   4   6   2   1   
  Energy Cannon            3    | .   7   .   2   .   .   .   .   .   1   7   4   4   5   5   5   2   .   2   .   1   
  Ballistic Gun            5    | .   12  .   9   4   .   10  13  7   9   3   .   .   .   5   5   .   .   .   2   .   
  Ballistic Cannon         4    | .   7   14  6   .   .   8   3   8   6   .   4   6   6   5   5   1   1   1   1   .   
  Launcher                 1    | .   .   14  2   10  .   1   1   1   .   .   .   1   3   .   3   .   .   .   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   3   2   .   .   2   .   .   1   4   2   4   2   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             125  | 11  55  54  103 96  96  96  99  121 125 123 123 87  79  86  86  85  101 102 108 92  
  Greatest Support         156  | 40  40  40  69  69  69  69  89  106 83  83  128 89  89  89  89  89  113 156 156 60  
  Greatest Overweight (x)  7    | .   1   1   5   1   1   2   1   1   7   6   1   .   .   .   .   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   1   1   1   1   1   .   1   2   .   .   .   .   .   .   .   .   .   1   
Largest Inventory Capacity 25   | 8   20  20  25  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  
  Average Capacity         22   | 7   18  20  21  25  25  25  25  25  25  25  21  20  20  20  20  20  20  20  20  16  
  Most Carried             25   | 2   20  20  23  24  25  25  25  25  25  25  20  18  18  20  18  20  16  17  20  15  
  Average Carried          17   | 1   13  20  19  23  24  24  23  24  24  10  15  16  15  15  16  16  14  15  18  12  
  Final Capacity           25   | 8   20  20  25  25  25  25  25  25  25  25  20  20  20  20  20  20  20  20  20  15  
  Final Carried            25   | 2   20  20  23  24  23  25  23  24  25  10  18  17  14  16  18  15  14  17  14  12  
Scrap Engine Consumption   271  | .   .   .   .   .   .   .   .   .   .   65  40  1   9   4   1   19  37  8   66  21  
  Constructs Created       16   | .   .   .   .   .   .   .   .   .   .   4   1   .   .   1   .   2   3   1   3   1   
  Constructs Modified      98   | .   .   .   .   .   .   .   .   .   .   23  12  5   .   2   .   6   12  4   24  10  

 Class Distribution 
--------------------
 41% | Mutant
 28% | Construct
  9% | Hacker-Construct
  4% | Tank
  3% | Assassin

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Storage
        Construct | -7/Recycling
        Construct | -5/Factory
        Construct | -5/Upper Caves
        Construct | -5/Upper Caves
        Construct | -5/Zhirov
        Construct | -4/Proximity Caves
           Mutant | -4/Factory
 Hacker-Construct | -4/Extension
 Hacker-Construct | -3/Research
 Hacker-Construct | -3/Testing
         Assassin | -2/Research

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  
Matter Collected           7799  | 182  534  11   761  116  .    372  892  785  1003 369  732  182  150  .    328  291  486  .    515  90   
  Remotely                 10    | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    
Salvage Created            12403 | .    556  22   1547 116  .    348  1069 650  814  2072 1298 194  464  .    205  526  70   .    1810 642  
  Parts                    593   | .    40   2    86   8    .    17   57   27   41   66   50   4    11   .    1    23   1    .    121  38   
Haulers Intercepted        12    | .    1    .    2    .    .    .    2    .    3    1    1    .    .    .    .    1    .    .    1    .    
Recyclers Shooed           12    | .    .    .    .    .    .    1    2    .    .    9    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      7     | .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    1    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Combat Hostiles Destroyed  220  | .   16  3   33  2   .   9   27  20  13  7   22  4   12  .   7   7   1   .   24  13  
  Melee                    39   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   5   1   .   18  9   
  Guns                     58   | .   3   .   13  .   .   2   18  4   6   7   3   .   .   .   1   .   .   .   1   .   
  Cannons                  66   | .   13  .   16  .   .   4   3   8   6   .   11  1   1   .   1   .   .   .   1   1   
  AOE                      54   | .   .   3   4   2   .   3   6   2   .   .   6   3   11  .   5   2   .   .   4   3   
Classes Destroyed          17   | .   5   .   6   .   .   1   1   1   .   2   .   .   .   .   .   .   .   .   1   .   
  Worker                   12   | .   1   .   2   1   .   1   1   3   .   .   1   .   .   .   .   2   .   .   .   .   
  Builder                  10   | .   .   .   1   .   .   .   1   .   1   1   1   .   .   .   .   1   .   .   4   .   
  Tunneler                 4    | .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   12   | .   1   .   2   .   .   .   2   .   3   1   1   .   .   .   .   1   .   .   1   .   
  Recycler                 20   | .   .   .   2   .   .   1   1   .   .   15  1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  45   | .   6   3   3   .   .   3   3   8   1   1   3   .   5   .   .   .   .   .   4   5   
  Grunt                    107  | .   10  .   22  2   .   4   18  7   4   2   10  3   5   .   4   3   .   .   11  2   
  Brawler                  4    | .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   25   | .   .   .   6   .   .   .   4   1   6   2   3   .   1   .   .   2   .   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   .   2   .   
  Programmer               29   | .   .   .   .   .   .   .   .   4   1   .   6   .   1   .   2   2   .   .   7   6   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           9    | .   3   3   5   2   .   4   9   4   4   5   9   3   5   .   4   3   1   .   5   9   
  Combat Bots Only         9    | .   3   3   5   2   .   4   8   3   4   2   8   3   5   .   4   3   1   .   4   9   
Max Kills in Single Turn   3    | .   1   2   1   1   .   3   3   1   2   2   3   2   3   .   1   1   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   1   1   .   3   2   1   .   .   3   2   3   .   1   1   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  
Hostile Shots Fired        1866  | .    67   2    157  2    .    49   202  152  236  54   115  22   34   .    35   220  40   8    420  51   
  Missed                   569   | .    15   .    44   1    .    19   61   45   73   17   39   7    7    .    11   59   10   1    149  11   
Damage Taken               21857 | .    523  53   1459 18   .    444  2002 1347 1755 298  1557 290  685  .    418  3616 684  187  5986 535  
  Core                     2399  | .    55   .    187  .    .    48   176  69   115  35   128  17   112  .    70   519  90   .    709  69   
  Absorbed by Shields      1181  | .    .    .    .    .    .    .    120  264  .    8    .    44   .    .    .    .    92   .    256  397  
  Regen/Repaired (Parts)   3694  | .    .    .    .    .    .    .    .    .    .    182  404  285  280  211  .    540  432  26   1066 268  
Core Remaining (%)         63    | 100  .    78   .    .    .    41   68   .    .    68   .    .    .    .    61   .    47   .    45   .    
Volleys Fired              668   | .    58   2    111  11   .    33   94   41   55   73   54   12   18   .    19   18   20   .    41   8    
  Largest                  3     | .    2    1    2    2    .    2    2    3    3    3    3    2    3    .    3    3    2    .    3    1    
  Hottest                  282   | .    112  30   91   86   .    79   67   115  124  136  282  155  198  .    139  191  138  .    198  70   
Shots Fired                1266  | .    113  2    210  13   .    60   162  108  110  155  126  23   29   .    30   30   26   .    61   8    
  Gun                      654   | .    58   .    100  11   .    41   136  55   54   121  37   .    .    .    4    5    9    .    23   .    
  Cannon                   534   | .    55   .    101  .    .    18   19   52   56   34   81   21   20   .    16   19   8    .    29   5    
  Launcher                 63    | .    .    2    9    2    .    1    7    1    .    .    3    2    9    .    10   6    2    .    6    3    
  Special                  15    | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    7    .    3    .    
  Kinetic                  900   | .    93   .    170  .    .    50   155  104  85   113  41   14   12   .    10   5    4    .    44   .    
  Thermal                  191   | .    .    .    .    11   .    9    .    .    1    42   72   7    8    .    10   6    13   .    8    4    
  Explosive                59    | .    .    2    9    2    .    1    7    1    .    .    3    2    9    .    10   6    2    .    2    3    
  Electromagnetic          101   | .    20   .    31   .    .    .    .    3    24   .    5    .    .    .    .    13   .    .    4    1    
  Robot Hit Streak         25    | .    15   .    22   3    .    8    24   11   25   17   13   7    9    .    6    9    3    .    7    10   
  Robot Miss Streak        6     | .    4    .    5    2    .    2    4    4    4    4    6    4    5    .    2    3    5    .    6    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           976   | .    66   .    147  8    .    39   133  82   84   112  81   16   16   .    13   42   11   .    95   31   
  Core Hits                603   | .    26   3    67   6    .    18   74   35   50   72   60   13   46   .    23   25   7    .    59   19   
  Critical Kills           4     | .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         30    | .    .    .    5    .    .    1    2    4    1    1    2    .    .    .    .    2    .    .    7    5    
    Burn                   3     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                6     | .    .    .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  5     | .    .    .    3    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  9     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    7    .    
    Impale                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    
Melee Attacks              253   | .    .    .    .    .    .    .    .    16   5    .    7    .    .    .    .    63   1    1    119  41   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 127   | .    .    .    .    .    .    .    .    16   5    .    3    .    .    .    .    26   1    1    75   .    
  Piercing                 123   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    37   .    .    44   41   
  Sneak Attacks            8     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    1    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    13   
Damage Inflicted           31400 | .    1050 169  2874 257  .    793  3079 2105 1987 2823 3639 1038 1704 .    1308 1771 457  .    4931 1415 
  Guns                     8750  | .    377  .    1081 121  .    414  2082 617  863  2135 551  .    .    .    84   55   58   .    312  .    
  Cannons                  9083  | .    667  .    1440 .    .    234  308  930  1059 676  2161 518  359  .    162  104  101  .    291  73   
  Explosions               7378  | .    .    169  349  104  .    145  686  167  .    .    920  520  1345 .    1062 706  196  .    577  432  
  Melee                    6064  | .    .    .    .    .    .    .    .    363  62   .    .    .    .    .    .    906  72   .    3751 910  
  Ramming                  125   | .    6    .    4    32   .    .    3    28   3    12   7    .    .    .    .    .    30   .    .    .    
  Kinetic                  13119 | .    765  .    1944 .    .    564  2390 1484 1442 1988 1175 326  274  .    136  55   32   .    544  .    
  Thermal                  3249  | .    .    .    .    168  .    84   .    .    .    823  1494 192  85   .    110  34   127  .    59   73   
  Explosive                7015  | .    .    169  349  57   .    145  686  114  .    .    920  520  1345 .    1062 706  196  .    314  432  
  Electromagnetic          1828  | .    279  .    577  .    .    .    .    116  480  .    43   .    .    .    .    70   .    .    263  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3596  | .    .    .    .    .    .    .    .    363  62   .    .    .    .    .    .    384  72   .    2715 .    
  Piercing                 2468  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    522  .    .    1036 910  
Highest Corruption         34    | .    1    1    1    1    1    1    .    3    8    8    5    5    7    7    8    25   25   .    34   8    
  Average Corruption       6     | .    1    1    1    1    1    1    .    2    6    8    2    5    5    7    7    15   25   .    12   2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  420   | .    8    5    9    3    5    2    .    18   53   114  26   24   8    4    14   18   48   .    54   7    
    Message Errors         92    | .    .    .    2    2    1    1    .    4    12   28   4    4    2    1    5    6    5    .    15   .    
    Matter Fused           118   | .    3    1    5    .    2    1    .    6    13   27   9    8    3    1    5    4    16   .    10   4    
    Heat Flow Errors       60    | .    2    .    1    .    1    .    .    3    11   15   4    5    1    1    1    2    6    .    6    1    
    Energy Discharges      39    | .    .    3    .    .    .    .    .    2    5    11   1    2    .    .    1    2    5    .    5    2    
    Parts Rejected         6     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    4    .    
    Parts Fused            2     | .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      39    | .    .    .    1    .    .    .    .    .    4    16   3    3    .    .    .    2    4    .    6    .    
    Data Loss (major)      25    | .    .    .    .    1    1    .    .    .    .    8    2    .    2    1    1    .    6    .    3    .    
    Misfires               13    | .    1    .    .    .    .    .    .    2    2    3    2    1    .    .    1    .    1    .    .    .    
    Alerts                 12    | .    .    1    .    .    .    .    .    1    4    2    .    1    .    .    .    1    1    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    2    2    1    .    .    .    .    .    1    .    2    .    
Overload Shots             9     | .    .    .    .    .    .    .    .    .    1    .    4    .    .    .    4    .    .    .    .    .    
Overflow Damage            637   | .    2    .    16   .    .    .    22   23   19   76   140  8    8    .    1    47   .    .    206  69   
  Projectiles              289   | .    2    .    16   .    .    .    19   9    19   76   140  7    .    .    1    .    .    .    .    .    
  Explosions               28    | .    .    .    .    .    .    .    3    .    .    .    .    1    8    .    .    .    .    .    16   .    
  Melee                    320   | .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    47   .    .    190  69   
Knockbacks                 55    | .    6    .    13   .    .    2    3    8    2    .    9    4    .    .    2    .    1    .    5    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  52    | .    5    .    13   .    .    2    3    7    2    .    8    4    .    .    2    .    1    .    5    .    
  Secondary                3     | .    1    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      681   | .    .    40   55   .    .    .    48   .    .    5    62   56   162  .    .    204  .    .    49   .    
  Shots                    31    | .    .    2    4    .    .    .    1    .    .    .    3    2    10   .    .    5    .    .    4    .    
  Rammed                   12    | .    2    .    1    1    .    .    1    3    .    2    2    .    .    .    .    .    .    .    .    .    
Targets Rammed             16    | .    2    .    1    2    .    .    1    4    1    2    2    .    .    .    .    .    1    .    .    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        382   | .    313  .    180  87   215  227  40   264  241  304  293  212  280  190  382  186  285  2    364  143  
  Average Temperature      87    | .    66   .    65   42   115  115  10   72   86   91   90   99   155  110  139  68   122  2    84   84   
  Received Heat Transfer   4046  | .    195  .    732  27   .    234  860  107  363  94   207  34   159  .    93   196  128  36   573  8    
  Effects                  5     | .    .    .    .    .    .    .    .    .    1    .    3    .    .    .    1    .    .    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              9     | .    1    .    2    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    2    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    .    .    .    .    .    2    11   .    .    .    .    .    .    .    .    .    
  Heat Transferred         4748  | .    .    .    .    359  .    259  .    .    .    1295 1841 222  200  .    200  100  148  .    124  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  
Peak Influence             1063 | .    193  167  664  349  .    170  552  451  531  224  464  .    .    .    .    1063 461  272  259  259  
  Initial                  900  | .    .    71   .    258  .    .    31   250  156  180  16   .    .    .    .    900  371  162  153  117  
  Average                  219  | .    78   105  317  263  .    108  281  292  386  64   102  .    .    .    .    861  380  167  171  111  
Maximum Alert Level        3    | .    .    .    2    1    .    .    2    2    2    1    2    .    .    .    .    3    2    1    1    1    
  Low Security (%)         60   | 100  100  100  40   15   .    100  36   7    6    97   96   .    .    .    .    .    .    94   70   95   
  Level 1                  24   | .    .    .    22   84   .    .    36   88   46   2    1    .    .    .    .    .    67   5    29   4    
  Level 2                  12   | .    .    .    37   .    .    .    26   4    47   .    1    .    .    .    .    26   32   .    .    .    
  Level 3                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          44   | .    4    .    3    .    .    .    5    6    6    .    3    .    .    .    .    4    3    .    8    2    
  Investigation            9    | .    1    .    2    .    .    .    2    1    .    .    .    .    .    .    .    .    3    .    .    .    
  Extermination            14   | .    .    .    .    .    .    .    .    4    2    .    2    .    .    .    .    1    .    .    3    2    
  Reinforcement            14   | .    3    .    .    .    .    .    3    1    2    .    1    .    .    .    .    .    .    .    4    .    
  Assault                  3    | .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4    | .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Distress Signals           19   | .   3   .   5   .   .   .   4   1   2   .   .   .   .   .   1   1   .   .   1   1   
Communications Jammed      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Distress Signals         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Times Spotted              372  | .   27  1   53  2   .   11  39  29  30  4   31  4   12  .   17  24  18  6   47  17  
  Peak Tracking Total      10   | .   3   1   6   2   .   6   5   6   4   1   5   3   5   .   5   7   4   8   9   10  
  Tactical Retreats        17   | .   .   .   2   .   .   1   1   3   1   .   2   .   .   .   1   4   .   1   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Traps Triggered            16   | .   2   .   1   .   .   .   .   1   2   .   4   .   .   .   .   2   .   1   3   .   
  Indirectly               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Machines Disabled          22   | .   3   .   2   1   .   .   2   1   7   1   1   .   .   .   .   1   .   .   3   .   
  Max in Single Turn       1    | .   1   .   1   1   .   .   1   1   1   1   1   .   .   .   .   1   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Machines Accessed          48   | .   5   .   5   .   1   .   3   2   2   4   3   .   .   6   .   5   8   .   2   2   
  Terminals                26   | .   3   .   3   .   .   .   2   1   2   .   1   .   .   .   .   4   8   .   1   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   2   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Total Hacks                106  | .   12  .   9   .   1   .   4   2   4   11  11  .   .   19  .   12  16  .   3   2   
  Successful               56   | .   2   .   4   .   1   .   2   1   1   5   7   .   .   19  .   4   7   .   3   .   
  Failed                   49   | .   9   .   5   .   .   .   2   1   3   6   4   .   .   .   .   8   9   .   .   2   
    Catastrophic           14   | .   2   .   1   .   .   .   1   1   2   2   1   .   .   .   .   1   1   .   .   2   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   33   | .   6   .   7   .   .   .   4   1   1   .   2   .   .   .   .   9   .   .   2   1   
  Terminals                55   | .   5   .   6   .   .   .   3   1   4   .   7   .   .   .   .   10  16  .   2   1   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   7   .   3   .   .   .   1   .   .   11  .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   
Terminal Hacks             42   | .   1   .   2   .   1   .   1   .   1   .   5   .   .   19  .   3   7   .   2   .   
  Record                   8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   7   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     5    | .   .   .   1   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   1   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   4   .   2   .   .   .   1   1   2   3   3   .   .   .   .   5   5   .   1   2   
  Full Trace Events        4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   .   .   10  .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   
  Non-combat               6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   2   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   5   .   1   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  
Total Allies               28   | .    .    1    .    .    .    .    .    .    10   1    .    .    .    .    .    .    15   .    1    .    
  Largest Group            10   | .    .    1    1    .    .    .    .    .    10   2    .    .    .    .    .    .    6    .    1    .    
  Highest-Rated Group      270  | .    .    31   31   .    .    .    .    .    173  45   .    .    .    .    .    .    270  .    47   .    
  Highest-Rated Ally       51   | .    .    31   31   .    .    .    .    .    29   40   .    .    .    .    .    .    51   .    47   .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               173  | .    .    .    10   .    .    .    .    .    62   10   .    .    .    .    .    .    87   .    4    .    
  Total Damage             3740 | .    .    .    193  .    .    .    .    .    827  133  .    .    .    .    .    .    2469 .    118  .    
  Kills                    30   | .    .    .    1    .    .    .    .    .    12   3    .    .    .    .    .    .    13   .    1    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp Zhi Pro Fac Ext Res Tes Res 
Robot Analysis Total       6    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  
Turns Passed               21718 | 78   1821 630  1967 475  586  500  1187 1689 1649 3494 1519 664  314  154  400  748  945  272  1748 878  
Spaces Moved               10640 | 44   714  260  747  182  243  167  353  659  640  1019 1224 705  310  185  481  599  468  270  978  392  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   5439  | 42   714  260  662  182  243  167  353  584  .    43   214  396  310  185  481  143  33   194  110  123  
  Legs                     2337  | .    .    .    .    .    .    .    .    75   640  170  .    262  .    .    .    448  427  4    311  .    
  Wheels                   1476  | .    .    .    85   .    .    .    .    .    .    786  542  .    .    .    .    .    .    .    .    63   
  Hover                    733   | .    .    .    .    .    .    .    .    .    .    2    468  47   .    .    .    8    8    .    200  .    
  Flight                   653   | .    .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    .    .    72   357  206  
  Fastest Speed            50    | 50   160  240  155  240  240  240  240  164  207  122  53   53   73   73   73   73   59   59   59   137  
  Average Speed            150   | 155  224  240  207  240  240  240  242  218  207  213  88   71   73   73   73   76   79   59   107  160  
  Slowest Speed            610   | 160  240  240  320  240  240  320  246  245  610  470  122  73   73   73   73   150  120  106  204  249  
  Overloaded Moves         1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    96   60   69   31   65   30   40   13   90   98   20   95   55   62   66   15   38   7    70   10   
  Regions Visited          20
    Branch Regions         12
  Pre-discovered Areas     8     | .    1    .    1    .    1    .    1    .    .    .    .    1    .    3    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    .    1    .    .    .    .    1    .    .    1    1    1    1    1    1    .    1    1    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    1    1    .    1    1    .    .    .    .    .    .    1    .    .    .    
Scrap Searched             4     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    1    .    .    .    .    .    
Spaces Dug                 126   | .    .    16   28   .    .    14   .    .    .    .    6    .    .    .    4    27   .    .    28   3    
Terrain Destroyed          713   | .    .    16   42   12   .    14   75   23   5    14   63   91   140  .    75   47   11   .    37   48   
  Melee                    57    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    27   .    .    23   3    
  Projectile               86    | .    .    .    .    .    .    .    2    5    5    11   27   9    6    .    9    2    2    .    8    .    
  AOE                      569   | .    .    16   42   12   .    14   73   18   .    2    32   82   134  .    66   18   9    .    6    45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Rec  Fac  Upp  Upp  Zhi  Pro  Fac  Ext  Res  Tes  Res  
Total                      14785 | 51   817  265  972  204  248  211  531  814  857  2223 1531 835  371  204  510  762  1015 378  1399 587  
  Wait                     2483  | .    3    2    30   7    .    4    28   20   65   1068 150  110  27   3    6    51   485  101  186  137  
  Move                     10619 | 43   713  259  746  181  242  166  352  658  639  1018 1223 704  309  184  480  597  467  269  977  392  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  185   | 2    19   1    27   1    .    1    15   22   19   5    27   1    .    7    3    7    6    3    17   2    
  Fast Attach              92    | 6    3    .    7    .    .    1    6    8    15   1    14   .    2    .    .    6    8    1    7    7    
  Attach                   83    | .    1    .    6    .    2    1    10   4    5    5    6    1    3    2    1    7    6    1    14   8    
  Detach                   33    | .    .    .    .    .    1    1    .    .    5    4    .    .    3    1    .    4    3    1    5    5    
  Swap                     146   | .    14   .    15   2    .    4    12   11   14   .    27   7    3    3    1    7    5    1    20   .    
  Drop                     205   | .    4    1    29   .    1    .    13   30   33   27   21   .    4    4    .    11   8    .    15   4    
  Fire                     668   | .    58   2    111  11   .    33   94   41   55   73   54   12   18   .    19   18   20   .    41   8    
  Melee                    222   | .    .    .    .    .    .    .    .    16   5    .    7    .    .    .    .    53   1    1    115  24   
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
  Crush                    10    | .    2    .    1    2    .    .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Rewire                   30    | .    .    .    .    .    2    .    .    .    1    20   .    .    2    .    .    .    5    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: [*Fac] / *Rec)
-7/Recycling
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / Upp x2 / *Ext x2)
-4/Extension
-3/Research
-3/Testing
-2/Research

 History 
---------
  Turn | Location           | Event
    33 | -11/Scrapyard      | Discovered new exit (range 15)
    79 | -11/Scrapyard      | Entered Materials
   138 | -10/Materials      | Discovered new exit (range 15)
   308 | -10/Materials      | Build established: Mutant
   692 | -10/Materials      | Discovered new exit (range 12)
   781 | -10/Materials      | Discovered new exit (range 14)
  1027 | -10/Materials      | Central database locked down
  1140 | -10/Materials      | Discovered new exit (range 5)
  1900 | -10/Materials      | Entered Mines
  2497 | -10/Mines          | Discovered new exit (range 8)
  2502 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2530 | -10/Mines          | Entered Materials
  2530 | -9/Materials       | Accompanied by 1 ally
  2530 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  3220 | -9/Materials       | Discovered new exit (range 8)
  3260 | -9/Materials       | Identified exit to Mines
  3807 | -9/Materials       | Discovered new exit (range 16)
  4130 | -9/Materials       | First assault squad dispatched
  4141 | -9/Materials       | Discovered new exit (range 4)
  4497 | -9/Materials       | Entered Mines
  4960 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4962 | -9/Mines           | Discovered new exit (range 5)
  4972 | -9/Mines           | Entered Exiles
  5029 | -9/Exiles          | Met 8R-AWN
  5067 | -9/Exiles          | Met EX-HEX
  5163 | -9/Exiles          | Met EX-DEC
  5180 | -9/Exiles          | Learned location of Zion (-6)
  5277 | -9/Exiles          | Visited The Gauntlet
  5537 | -9/Exiles          | Discovered new exit (range 10)
  5558 | -9/Exiles          | Entered Mines
  5618 | -8/Mines           | Core integrity fell below 50%
  6023 | -8/Mines           | Discovered new exit (range 13)
  6058 | -8/Mines           | Entered Materials
  6058 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6297 | -8/Materials       | Destroyed 8 combat bots
  6300 | -8/Materials       | Lost 4 parts (2n1u1w)
  7106 | -8/Materials       | Lost 4 parts (1p2n1u)
  7190 | -8/Materials       | Discovered new exit (range 6)
  7245 | -8/Materials       | Entered Factory
  7245 | -7/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  7525 | -7/Factory         | Fabricated Imp. Shield Generator?
  7852 | -7/Factory         | Build established: Tank
  8379 | -7/Factory         | Build established: Scavenger-Mutant
  8805 | -7/Factory         | Build established: Mutant
  8918 | -7/Factory         | Discovered new exit (range 4)
  8928 | -7/Factory         | Identified exit to Storage
  8934 | -7/Factory         | Entered Storage
  9414 | -7/Storage         | Found Prototype Launcher
  9415 | -7/Storage         | Identified Rocket Array
  9908 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 10149 | -7/Storage         | Discovered new exit (range 15)
 10185 | -7/Storage         | Lost 3 allies
 10438 | -7/Storage         | Build established: Commander-Tank
 10489 | -7/Storage         | Lost 4 allies
 10534 | -7/Storage         | First assault squad dispatched
 10558 | -7/Storage         | Discovered new exit (range 3)
 10583 | -7/Storage         | Entered Recycling
 10583 | -7/Recycling       | Accompanied by 2 allies
 10607 | -7/Recycling       | Found Scrap Engine
 11109 | -7/Recycling       | Discovered new exit (range 15)
 11116 | -7/Recycling       | Build established: Construct
 14077 | -7/Recycling       | Entered Factory
 14077 | -5/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 14844 | -5/Factory         | Discovered new exit (range 5)
 14951 | -5/Factory         | Identified exit to Factory
 15205 | -5/Factory         | Found Prototype Launcher
 15206 | -5/Factory         | Identified Tesla Bomb Launcher
 15357 | -5/Factory         | Identified exit to Upper Caves
 15596 | -5/Factory         | Entered Upper Caves
 15599 | -5/Upper Caves     | Destroyed 8 combat bots
 15622 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16233 | -5/Upper Caves     | Discovered new exit (range 15)
 16244 | -5/Upper Caves     | Identified exit to Upper Caves
 16260 | -5/Upper Caves     | Entered another Upper Caves area
 16262 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 16303 | -5/Upper Caves     | Discovered exit to Factory (range 13)
 16552 | -5/Upper Caves     | Discovered new exit (range 16)
 16572 | -5/Upper Caves     | Identified exit to Zhirov
 16574 | -5/Upper Caves     | Entered Zhirov
 16574 | -5/Zhirov          | Discovered new exit (range 3)
 16577 | -5/Zhirov          | Identified exit to Proximity Caves
 16588 | -5/Zhirov          | Met Zhirov
 16604 | -5/Zhirov          | Found Alien Artifact
 16614 | -5/Zhirov          | Found Alien Artifact
 16618 | -5/Zhirov          | Identified Transdimensional Reconstructor
 16618 | -5/Zhirov          | Warped through subspace
 16642 | -5/Zhirov          | Learned location of Quarantine (-2)
 16642 | -5/Zhirov          | Learned location of Testing (-3)
 16642 | -5/Zhirov          | Learned location of Command (-1)
 16649 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 16728 | -5/Zhirov          | Entered Proximity Caves
 16730 | -4/Proximity Caves | Spotter reported a threat
 16732 | -4/Proximity Caves | Spotter reported a threat
 16882 | -4/Proximity Caves | Spotter reported a threat
 16892 | -4/Proximity Caves | Spotter reported a threat
 16925 | -4/Proximity Caves | Learned Research stockpile data
 16934 | -4/Proximity Caves | Spotted B-86 Titan
 16944 | -4/Proximity Caves | Spotter reported a threat
 16944 | -4/Proximity Caves | Spotter reported a threat
 17016 | -4/Proximity Caves | Spotter reported a threat
 17020 | -4/Proximity Caves | Spotter reported a threat
 17082 | -4/Proximity Caves | Spotter reported a threat
 17128 | -4/Proximity Caves | Entered Factory
 17128 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 17157 | -4/Factory         | Identified Integrated Reactor
 17157 | -4/Factory         | Installed Integrated Reactor, increased core energy generation (+10)
 17235 | -4/Factory         | Lost 4 parts (1p3w)
 17335 | -4/Factory         | Discovered new exit (range 13)
 17378 | -4/Factory         | Search patrols dispatched
 17425 | -4/Factory         | Garrison activated, responded to threat
 17457 | -4/Factory         | System corruption reached 10%
 17544 | -4/Factory         | Identified exit to Upper Caves
 17544 | -4/Factory         | Identified exit to Extension
 17628 | -4/Factory         | Search patrols dispatched
 17675 | -4/Factory         | Spotted B-86 Titan
 17801 | -4/Factory         | Crushed by falling debris
 17832 | -4/Factory         | Lost 3 parts (1u2w)
 17876 | -4/Factory         | Entered Extension
 18087 | -4/Extension       | Rescued a captive Derelict
 18088 | -4/Extension       | Rescued a captive Derelict
 18106 | -4/Extension       | Build established: Mutant
 18108 | -4/Extension       | Rescued a captive Derelict
 18108 | -4/Extension       | Rescued a captive Derelict
 18168 | -4/Extension       | Rescued a captive Derelict
 18224 | -4/Extension       | Lost 3 allies
 18334 | -4/Extension       | Rescued a captive Derelict
 18353 | -4/Extension       | Rescued a captive Derelict
 18354 | -4/Extension       | Rescued a captive Derelict
 18477 | -4/Extension       | Core integrity fell below 50%
 18520 | -4/Extension       | Rescued a captive Derelict
 18521 | -4/Extension       | Lost 4 allies
 18521 | -4/Extension       | Rescued a captive Derelict
 18738 | -4/Extension       | Build established: Hacker-Construct
 18804 | -4/Extension       | Spotted B-86 Titan
 18808 | -4/Extension       | Spotted B-86 Titan
 18820 | -4/Extension       | Discovered new exit (range 3)
 18821 | -4/Extension       | Entered Research
 18821 | -3/Research        | Evolved 2 slots: Utility x2
 18846 | -3/Research        | Lost 3 allies
 19082 | -3/Research        | Discovered new exit (range 11)
 19088 | -3/Research        | Identified exit to Testing
 19093 | -3/Research        | Entered Testing
 19112 | -3/Testing         | Found Prototype Hackware
 19160 | -3/Testing         | Found Prototype Slashing Weapon
 19345 | -3/Testing         | Crushed by falling debris
 19346 | -3/Testing         | Identified Centrium Greatsword
 19422 | -3/Testing         | Scanned by Researcher
 19621 | -3/Testing         | Found Prototype Processor
 19661 | -3/Testing         | System corruption reached 10%
 19933 | -3/Testing         | Found Prototype Device
 19936 | -3/Testing         | Identified 2N-1CE's Frost Array
 19975 | -3/Testing         | Found Unknown Launcher
 20001 | -3/Testing         | Crushed by falling debris
 20017 | -3/Testing         | Crushed by falling debris
 20042 | -3/Testing         | Identified System Mapper
 20114 | -3/Testing         | Identified Gamma Bomb Array
 20487 | -3/Testing         | Build established: Infiltrator-Construct
 20638 | -3/Testing         | Identified exit to Research
 20711 | -3/Testing         | Garrison activated, responded to threat
 20807 | -3/Testing         | System corruption reached 30%
 20840 | -3/Testing         | Core integrity fell below 50%
 20841 | -3/Testing         | Entered Research
 20841 | -2/Research        | Evolved 2 slots: Utility x2
 20868 | -2/Research        | Lost 13 parts (2p3n4u4w)
 20944 | -2/Research        | Found Prototype Device
 20944 | -2/Research        | Identified Exp. Actuator Array
 21072 | -2/Research        | Build established: Assassin
 21078 | -2/Research        | Found Unknown Device
 21078 | -2/Research        | Identified Quantum Capacitor
 21166 | -2/Research        | Found Prototype Launcher
 21167 | -2/Research        | Identified Ragnarok Missile Launcher
 21719 | -2/Research        | Self-destructed

 Last Messages 
---------------
21699_ Kinetic Spear follow-up attack on G-73 Enforcer.
21699_ G-73 Enforcer suffers critical hit (Impale).
21699_ G-73 Enforcer destroyed.
21699_ R-10 Processor collects Unknown Leg.
21701_ Armored-XBT Exoskeleton destroyed.
21701_ Armored-XBT Exoskeleton core remains intact and functional.
21702_ R-10 Processor collects Gamma Rifle.
21702_ Kinetic Spear follow-up attack on S-43 Plague.
21702_ S-43 Plague destroyed.
21706_ Destroyed Xenon Bombardment Thruster.
21706_ Lance follow-up attack on S-43 Plague.
21706_ S-43 Plague destroyed.
21709_ Scrap Engine constructs Quantum-Antimatter Reactor.
21709_ S-43 Plague destroyed.
21714_ Scrap Engine destroyed.
21714_ Lance follow-up attack on G-73 Enforcer.
21714_ G-73 Enforcer destroyed.
21717_ R-10 Processor collects Unknown Leg.
21717_ K-01 Serf collects debris.
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????? #     "???????????????????????? |
| ?????????????????? #      ???????????????????????? |
| ?????????????????? +      ???????????????????????? |
| ?????????????????? #            R????????????????? |
|  #      ?????????? #     ########????????????????? |
|  ####+###????  ??? #    u#     # ????????????????? |
|   ### ###???       #     #     # ????????????????? |
|        ##???###+#### u  R#![   # ????????????????? |
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| ??     #######   ###  =!!@%%*  # ????????????????? |
|   ##                   =!#%%   # ????????????????? |
| ####                   ![#*[ //# ????????????????? |
|    +                     #  ///# ????????????????? |
|    #   !!    """         #  ///# ????????????????? |
|    #   !!    """         #     ##????????????????? |
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|    #   """   """   ##   """   ##?????????????????? |
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|    ##              ##         ##???????????        |
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|      T ##?##        ##?????????????????????##   ## |
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|   ###+######"""     ##?????????????????????##      |
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| ? #      ###"""     ##?????????????????????##      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          64
Energy Capacity            931
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Armor Coverage             600
Core Shielding             40
Weapon Cycling             20
Evasion (%)                63
Targeting Accuracy         8
Melee Accuracy             16
Target Analysis            8
Recoil Reduction           5
Matter Filtering           50
Kinecelleration            40
Offensive Hacking          34
Defensive Hacking          12

 Item Schematics 
-----------------
        Assault Drone Bay | -5/Zhirov  | Free
           Exp. Heat Sink | -5/Zhirov  | Free
       Exp. Optical Array | -5/Zhirov  | Free
         Imp. Arc Thrower | -5/Zhirov  | Free
     Hvy. Hardcell Cannon | -3/Testing | Archive
         Adv. Energy Well | -3/Testing | Archive
    Exp. Flexi-carbon Leg | -3/Testing | Archive
           Fusion Reactor | -3/Testing | Archive
 Adv. Gravity Neutralizer | -3/Testing | Archive
    Hvy. Dispersion Rifle | -3/Testing | Archive
 Adv. Variable Charge Gun | -3/Testing | Archive

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Shield Generator | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
Alien Tech
Ooh, Shiny!
Subspace Traveler
The Science Guy
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              ReactiveRainbowProcessor
  Manual?         0
Play Time         03:29:39
  Cumulative      70.4 hours
  Start           2024.06.27 @ 20:56:34
  End             2024.06.28 @ 20:20:39
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           54
  Adventurer      7
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          42
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ec274f2-4c55-4e9c-9387-daedf2ddfd83