Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 10:55:53 Player: Commkeen Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (2295) 2295 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1651) 1651 TOTAL SCORE: 8006 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 989 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 647/850 Matter 286/300 Energy 36/100 System Corruption 6% Temperature Cool (59) Movement Core (950) Ox18 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON (3) ------- EM Shotgun Force Rifle > --- INVENTORY (18) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Medium Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer Transmission Jammer Improved ECM Suite Relay Coupler [Programmer] (75) Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Heavy Riot Gun Beamcaster Precision Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Medium Storage Unit Weight Redist. System Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Targeting Computer Transmission Jammer Improved ECM Suite Relay Coupler [Programmer] EM Shotgun Heavy Assault Rifle [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Minigun Energy Gun Heavy Riot Gun Ballistic Gun Minigun Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 3 | . . 2 1 . . . . . Utility 4 | . . . 1 1 . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 83 | 6 7 34 20 5 . 2 3 6 Power 12 | 1 1 3 4 1 . . 1 1 Engine 8 | 1 1 3 1 1 . . 1 . Core 4 | . . . 3 . . . . 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 4 18 10 1 . . 2 . Treads 10 | . . . 7 1 . . 2 . Leg 27 | 2 4 18 3 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | 1 1 2 3 2 . . . 2 Device 2 | . . . 1 . . . . 1 Storage 4 | 1 . 1 1 1 . . . . Processor 4 | . 1 1 . 1 . . . 1 Hackware 1 | . . . 1 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 23 | 2 1 11 3 1 . 2 . 3 Energy Gun 8 | . 1 2 . . . 2 . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 9 2 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 38 | . 2 14 12 . . . . 10 Power 4 | . 1 1 1 . . . . 1 Propulsion 19 | . . 7 7 . . . . 5 Utility 2 | . . . 2 . . . . . Weapon 13 | . 1 6 2 . . . . 4 Highest Loss Streak 7 | . 1 3 7 . . . . 6 Average Slot Usage (%) 96 | . 96 97 86 96 100 99 99 97 Engine 6 | . 14 10 2 4 7 7 6 1 Core 1 | . . . 6 2 . . . 4 Treads 26 | . . . 28 38 38 38 38 31 Leg 10 | . 28 42 6 . . . . . Device 1 | . . . 2 . . . . 6 Storage 13 | . 14 11 10 15 15 15 15 13 Processor 13 | . 12 11 9 13 15 15 15 20 Energy Gun 6 | . 3 3 . . . 8 15 11 Ballistic Gun 14 | . 23 17 14 20 23 13 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 11 12 42 51 67 67 70 71 72 Greatest Support 132 | 20 20 40 132 132 132 132 132 132 Greatest Overweight (x) 12 | 1 . 1 12 . . . . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 18 | 6 6 12 16 18 18 18 18 18 Average Capacity 15 | 5 6 11 12 17 18 18 18 18 Most Carried 18 | . 6 12 16 18 18 18 18 18 Average Carried 14 | . 4 9 9 17 18 17 18 17 Final Capacity 18 | 6 6 12 16 18 18 18 18 18 Final Carried 18 | . 6 12 16 18 18 18 18 17 Class Distribution -------------------- 24% | Mutant 23% | Gunner 21% | Messiah-Gunner 17% | Scavenger-Mutant 10% | Messiah-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Messiah-Gunner | -6/Proximity Caves Messiah-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 1646 | 260 147 464 433 112 . . 82 148 Remotely . | . . . . . . . . . Salvage Created 2858 | . 420 1118 661 40 . . . 619 Parts 161 | . 24 69 35 3 . . . 30 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 65 | . 11 29 15 1 . . . 9 Melee 1 | . . . 1 . . . . . Guns 64 | . 11 29 14 1 . . . 9 Classes Destroyed 9 | . 3 2 1 1 . . . 2 Worker 3 | . . . . . . . . 3 Builder 1 | . . . . . . . . 1 Recycler 2 | . . 2 . . . . . . Watcher 1 | . 1 . . . . . . . Swarmer 17 | . 3 11 3 . . . . . Grunt 34 | . 8 14 7 . . . . 5 Brawler 1 | . . . 1 . . . . . Sentry 10 | . . 4 4 . . . . 2 Programmer 3 | . . . . 1 . . . 2 Best Kill Streak 8 | . 3 8 3 1 . . . 3 Combat Bots Only 8 | . 3 8 3 1 . . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 . . . 2 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 5704 | . 735 1802 1362 88 . . 273 1444 Core 901 | . 167 311 220 . . . . 203 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 63 | 100 33 22 60 . . . 100 . Volleys Fired 262 | . 54 107 57 5 . . 8 31 Largest 3 | . 2 2 2 3 . . 3 3 Hottest 168 | . 70 76 50 78 . . 163 168 Shots Fired 495 | . 97 184 103 15 . . 19 77 Gun 495 | . 97 184 103 15 . . 19 77 Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 390 | . 87 146 103 15 . . 8 31 Thermal 77 | . 10 38 . . . . 8 21 Explosive . | . . . . . . . . . Electromagnetic 28 | . . . . . . . 3 25 Robot Hit Streak 25 | . 18 18 25 22 . . 16 20 Robot Miss Streak 8 | . 8 2 2 2 . . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 10 | . 1 8 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 394 | . 68 139 91 10 . . 16 70 Core Hits 173 | . 28 63 35 3 . . 8 36 Critical Hits 2 | . 1 . 1 . . . . . Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Melee Attacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4880 | . 585 1365 1056 185 . . 303 1386 Guns 4818 | . 585 1365 1054 185 . . 303 1326 Cannons . | . . . . . . . . . Explosions 60 | . . . . . . . . 60 Melee . | . . . . . . . . . Ramming 2 | . . . 2 . . . . . Kinetic 3385 | . 458 1021 1054 185 . . 115 552 Thermal 1083 | . 127 344 . . . . 146 466 Explosive . | . . . . . . . . . Electromagnetic 410 | . . . . . . . 42 368 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . 1 . . . . 6 Average Corruption 2 | . . . 1 . . . . 2 Corruption Purged . | . . . . . . . . . Effects 10 | . . . . . . . . 10 Message Errors 4 | . . . . . . . . 4 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 496 | . 80 194 22 48 . . 162 496 Average Temperature 77 | . 26 64 4 26 . . 74 163 Received Heat Transfer 2130 | . 375 675 603 . . . 90 387 Effects 3 | . . . . . . . . 3 Interference 1 | . . . . . . . . 1 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . 4 . . . . . 1 Heat Transferred 2371 | . 370 999 . . . . 259 743 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 464 | . 214 464 267 145 . . . 426 Average Influence 176 | . 93 249 120 56 . . . 321 Maximum Alert Level 2 | . 1 2 1 . . . . 2 Low Security (%) 63 | 100 95 46 87 100 . . . . Level 1 29 | . 4 35 12 . . . . 87 Level 2 7 | . . 18 . . . . . 12 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 2 3 . 2 . . 1 5 Investigation 4 | . . 1 . 1 . . . 2 Extermination 2 | . . . . 1 . . . 1 Reinforcement 6 | . 2 2 . . . . . 2 Assault 1 | . . . . . . . 1 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 7 | . . 4 2 . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 19 40 25 9 . . 19 25 Peak Tracking Total 14 | . 4 9 5 5 . . 8 14 Tactical Retreats 7 | . 1 2 2 . . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 4 | . 1 1 . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 21 | . 4 4 5 6 . . . 2 Terminals 10 | . 3 2 3 2 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 5 | . 1 1 . 1 . . . 2 Scanalyzers 4 | . . 1 2 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 55 | . 13 11 18 11 . . . 2 Successful 37 | . 8 8 13 7 . . . 1 Failed 18 | . 5 3 5 4 . . . 1 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . . . . . . . . 7 Terminals 36 | . 11 8 14 3 . . . . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 6 | . 2 1 . 1 . . . 2 Scanalyzers 9 | . . 2 4 3 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 22 | . 6 5 9 2 . . . . Record 1 | . . 1 . . . . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 4 | . 1 1 2 . . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 3 | . 2 . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 4 | . 1 1 2 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 4 | . 2 1 . 1 . . . . Report Inventory 3 | . 1 1 . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer 7 | . . 2 4 1 . . . . Insert Component 4 | . . 1 2 1 . . . . Analyze 3 | . . 1 2 . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . . . . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Tunnel 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 3 3 5 4 . . . 1 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Built 2 | . . . . 2 . . . . Matter 146 | . . . . 146 . . . . Time 73 | . . . . 73 . . . . Total Part Build Rating 6 | . . . . 6 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 4 | . . 1 2 1 . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . parse_system 2 | . . . 2 . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 17 | . . . . 3 . 11 . 3 Largest Group 11 | . . . . 3 . 11 11 4 Highest-Rated Group 349 | . . . . 93 . 349 349 210 Highest-Rated Ally 70 | . . . . 31 . 40 40 70 Zionite Dispatches 1 | . . . . . . . . 1 Light 1 | . . . . . . . . 1 Total Orders . | . . . . . . . . . Ally Attacks 160 | . . . . 28 . . 95 37 Total Damage 3307 | . . . . 490 . . 1918 899 Kills 31 | . . . . 5 . . 21 5 Allies Corrupted 1 | . . . . . . . 1 . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . 1 Active Terminals 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 7312 | 67 660 1194 866 834 141 1628 1037 885 Spaces Moved 4127 | 54 417 637 414 489 87 993 585 451 Core 15 | 11 . . 4 . . . . . Treads 2925 | . . . 320 489 87 993 585 451 Legs 1187 | 43 417 637 90 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 162 162 162 162 Average Speed 151 | 109 120 128 160 160 162 162 162 162 Slowest Speed 650 | 120 120 150 650 162 162 162 162 210 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 69 44 27 14 12 87 67 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 5 | . . . . . 1 . 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 3 | . . . . . . . . 3 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 3 | . . . . . . . . 3 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 4757 | 59 498 845 525 530 88 1013 659 540 Wait 215 | . 8 54 16 14 . 15 61 47 Move 4119 | 53 416 636 413 488 86 992 584 451 Hop . | . . . . . . . . . Pick Up 37 | . 9 6 8 9 1 1 . 3 Fast Attach 32 | 6 1 8 9 2 . 2 1 3 Attach 20 | . 2 8 6 1 . . . 3 Detach 1 | . . . 1 . . . . . Swap 31 | . 4 18 5 2 . . 2 . Drop 33 | . 4 8 3 9 1 3 3 2 Fire 262 | . 54 107 57 5 . . 8 31 Melee 6 | . . . 6 . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 552 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Discovered new exit (range 14) 728 | -10/Materials | Entered another Materials area 728 | -9/Materials | Evolved 2 slots: Propulsion x2 996 | -9/Materials | Lost 3 parts (1n2w) 1037 | -9/Materials | Build established: Scavenger-Mutant 1510 | -9/Materials | Core integrity fell below 50% 1517 | -9/Materials | Destroyed 8 combat bots 1555 | -9/Materials | Lost 3 parts (2n1w) 1781 | -9/Materials | Lost 3 parts (2n1w) 1860 | -9/Materials | Discovered new exit (range 16) 1922 | -9/Materials | Entered another Materials area 1922 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2120 | -8/Materials | Lost 7 parts (5n2w) 2182 | -8/Materials | Lost 4 parts (1p2n1u) 2335 | -8/Materials | Build established: Mutant 2727 | -8/Materials | Discovered new exit (range 10) 2788 | -8/Materials | Entered Factory 2788 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2880 | -7/Factory | Discovered new exit (range 14) 2909 | -7/Factory | Identified exit to Lower Caves 3061 | -7/Factory | Allied Derelicts emerged from ambush trap array 3361 | -7/Factory | Build established: Gunner 3507 | -7/Factory | Discovered exit to Lower Caves (range 14) 3565 | -7/Factory | Fabricated Adv. Signal Interpreter? 3622 | -7/Factory | Entered Lower Caves 3748 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3762 | -7/Lower Caves | Identified exit to Zion 3763 | -7/Lower Caves | Entered Zion 3809 | -7/Zion | Given A8's code to call for help 3869 | -7/Zion | Learned location of 1 exit from Factory 3931 | -7/Zion | Found Relay Coupler [Programmer] 4278 | -7/Zion | Gained Derelict followers 4598 | -7/Zion | Identified exit to Deep Caves 4838 | -7/Zion | Imprinted 4841 | -7/Zion | Declared Zion's savior 5125 | -7/Zion | Build established: Messiah-Gunner 5354 | -7/Zion | Discovered new exit (range 14) 5375 | -7/Zion | Identified exit to Proximity Caves 5391 | -7/Zion | Entered Proximity Caves 5391 | -6/Proximity Caves | Accompanied by 11 allies 5850 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5850 | -6/Proximity Caves | Learned Factory emergency access door positions 5997 | -6/Proximity Caves | Spotted B-75 Beast 6003 | -6/Proximity Caves | Allies destroyed B-75 Beast 6061 | -6/Proximity Caves | Learned Factory stockpile data 6249 | -6/Proximity Caves | Discovered new exit (range 13) 6408 | -6/Proximity Caves | Identified exit to Factory 6428 | -6/Proximity Caves | Entered Factory 6428 | -6/Factory | Accompanied by 4 allies 6428 | -6/Factory | Evolved 2 slots: Utility x2 6429 | -6/Factory | Identified exit to Factory 6686 | -6/Factory | Found Prototype Processor 6726 | -6/Factory | Build established: Messiah-Skirmisher 7249 | -6/Factory | Retrieved Zion intel report: Active Terminals 7250 | -6/Factory | Zion Light squad teleported in 7257 | -6/Factory | Lost 3 parts (1n2w) 7313 | -6/Factory | Self-destructed Last Messages --------------- 07300_ Fission Core destroyed. 07302_ K-01 Serf cleans the Subcomponent Replicator. 07302_ U-05 Engineer builds a Wall. 07302_ Subcomponent Replicator disabled. 07303_ Slug penetrates KZ-OU4(z). 07303_ KZ-OU4(z) destroyed. 07303_ Med. Treads destroyed. 07306_ K-01 Serf collects debris. 07307_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 07307_ Acquired Force Rifle. 07308_ S-27 Virus destroyed. 07309_ K-01 Serf cleans the Subcomponent Replicator. 07310_ P-60 Hacker fails to hack X6-44T(z). 07310_ Slug penetrates Wall. 07310_ X6-44T(z) destroyed. 07311_ Prc. Assault Rifle destroyed. 07312_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 07312_ U-05 Engineer builds a Door. 07312_ Arm. Treads destroyed. 07313_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """"""? ## %=#### ? ? ? ##?????????????? | | ? ## *=%###########+###?#??##????#????"??? | | ###+####### =!% #?#??###? #?""????? | | ##??###?? +?"?????? | | ###?##?? #???"" ?? | | #?###### # ???? ?? | | ########### ### # ???? ?? | | ######################## #???"" ? | | #############?? ? # #??? ?? ? | | ! ## ? # #####?###?#??? | | ## ""? # """"" ##########???? | | ## ?""" # """"" ########??#?#? | | ## """ + """ ##?#??#?####?? | | ## ? # k ####?##?#####? | | ##? # k """"" ######## #?##? | | ## ? #% """"" # ? | | ###?#?######% """ # """ ? | | ####?#?##### # """ % ? | | ! ##?#???##### """""!! + """ ? | | #############?####?#?### """""!%* # | | ################# " "!s ! # ""T"" | | ######### hp!% # """"" | | #######?# %""""" ############ | | #??###### g"""""s! | | ##?####?# """ w ! | | ####?##?# @ h =%* | | ##?###### k ##### g u uu #######+#### | | ######### ##?## gg ###+####?#?#? ? ?? | | ##/############ #######/#### ? ??#? ? | | ??# ?? #"" ?? ???# ? ?? | | ???##? """" ?"" ? ##????? ? | | !?????? """" * ?"?"??? ?##?#? ???? | | #######+####### ?????# ?"?"" #??"??? ?#??? ??? | | ##### ???##??????#???""" #""" ? ????#? ???? | | ##### ? ???##???##?? ???" #?? ?????#?? ???? | | #####? ? ?##????#??????"? # ????#??????? | | # ??#????#?? ????? # ? ?? ??????????? | | """ # ???#??????#?#???####+###???????#???????? | | """ # ? ? #????#?#?????????????#??????#???????? | | """ # ? ???????#??##????#? ??????????????????? | | """ #? ??#?????????#??????+??????????????????? | | """ # ?? ??????????????????????????????????????? | | """ # ? ??????????????????????????????????????? | | """ # ? ???????????????????????????????????????? | | # ? ???????????????????????????????????????? | | ##### ????????????????????????????+??????????????? | | ####?#?????+?????????????????????????????????????? | | # ??? ? ? ??????????????????????????????????????? | | # ? ???????????????????????????????????????? | | # ? ? ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 210 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Item Schematics ----------------- Adv. Signal Interpreter | -9/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Challenges ------------ None Game ------ Seed BombFlyingReactor Manual? 0 Play Time 01:08:02 Cumulative 27.3 hours Start 2020.06.13 @ 09:48:55 End 2020.06.13 @ 10:55:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 36 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d240bd0-fe72-4d86-b07f-c32ab5e330eb