Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 08:02:49 Player: sick0r Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (3148) 3148 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (735) 735 TOTAL SCORE: 6933 Bonus ------- High Alert Combat Kills 570 Follower Combat Kills 185 Friendly Fire -20 Cogmind --------- Core Integrity 0/700 Matter 291/300 Energy 100/100 System Corruption 19% Temperature Cool (9) Movement Walking (400) Ox4 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Carbon-fiber Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Microactuators Improved Light Armor Plating > --- WEAPON (2) ------- Makeshift Axe > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Improved Cooling System Huge Storage Unit High-capacity Matter Pod (200) Energy Filter Particle Charger Weapon Cycler Improved Medium Armor Plating System Shield Component Analysis Suite Improved Medium Laser Autogun Gauss Rifle Flak Gun Grenade Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Spiked Treads Armored Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating Reflective Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Light Treads Improved Cooling System Coolant Injector Huge Storage Unit High-capacity Matter Pod Improved Melee Analysis Suite Energy Filter Kinecellerator Weapon Cycler Microactuators Core Shielding System Shield Component Analysis Suite Improved Medium Laser Gatling Laser Beamcaster Minigun Gauss Rifle Grenade Launcher Remote Datajack Makeshift Axe [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Microactuators Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Slots Evolved 6 | . . . . 4 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 4 | . . . . 3 1 Weapon . | . . . . . . Parts Attached 119 | 4 17 8 2 13 75 Power 11 | . 3 . . 2 6 Engine 4 | . 3 . . . 1 Core 7 | . . . . 2 5 Reactor . | . . . . . . Propulsion 40 | 2 5 5 . 1 27 Treads 18 | . 2 . . . 16 Leg 3 | . . . . . 3 Wheel 19 | 2 3 5 . 1 8 Hover . | . . . . . . Flight . | . . . . . . Utility 29 | 1 3 . . 4 21 Device 6 | . . . . . 6 Storage 3 | 1 1 . . . 1 Processor 7 | . 2 . . 1 4 Hackware 2 | . . . . . 2 Protection 11 | . . . . 3 8 Artifact . | . . . . . . Weapon 39 | 1 6 3 2 6 21 Energy Gun 7 | 1 . . 2 1 3 Energy Cannon 7 | . 3 1 . 1 2 Ballistic Gun 16 | . 3 1 . 4 8 Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 6 | . . 1 . . 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 51 | . 2 3 . . 46 Power 5 | . 1 . . . 4 Propulsion 25 | . 1 3 . . 21 Utility 12 | . . . . . 12 Weapon 9 | . . . . . 9 Highest Loss Streak 7 | . 2 1 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 85 100 100 85 89 Engine 6 | . 13 14 14 6 1 Core 3 | . . . . 2 5 Treads 11 | . . . . . 20 Wheel 14 | . 26 28 28 27 3 Device 2 | . . . . . 4 Storage 9 | . 14 14 14 9 7 Processor 13 | . 5 14 14 14 16 Hackware 1 | . . . . . 2 Protection 4 | . . . . 7 6 Energy Gun 2 | . . . 27 2 2 Energy Cannon 5 | . 12 11 . 1 2 Ballistic Gun 8 | . 12 13 . 13 5 Ballistic Cannon 1 | . . . . . 2 Slashing Weapon 1 | . . 3 . . 2 Naked Turns . | . . . . . . Heaviest Build 107 | 6 90 90 93 93 107 Greatest Support 88 | 20 40 20 20 30 88 Greatest Overweight (x) 31 | . 26 8 4 3 31 Average Overweight (x) 3 | . 3 4 4 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 24 25 25 25 25 Most Carried 25 | 8 22 25 25 25 25 Average Carried 20 | 5 12 21 24 23 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 8 17 25 25 25 17 Class Distribution -------------------- 71% | Mutant 22% | Scavenger-Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -10 -8 -7 ----------- Run | Yrd Mat Min Sub Mat Fac Matter Collected 2579 | 240 532 216 20 131 1440 Remotely . | . . . . . . Salvage Created 3842 | . 498 223 . 194 2927 Parts 202 | . 37 10 . 12 143 Haulers Intercepted . | . . . . . . Recyclers Shooed 7 | . . 1 . . 6 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 4 | . . . 4 . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Combat Hostiles Destroyed 69 | . 13 7 . 3 46 Melee 12 | . . 2 . . 10 Guns 31 | . 5 2 . 1 23 Cannons 20 | . 8 3 . 2 7 AOE 6 | . . . . . 6 Classes Destroyed 13 | . 5 1 . 2 5 Worker 7 | . 3 1 . . 3 Builder 2 | . . . . . 2 Recycler 10 | . . . . 1 9 Operator 1 | . 1 . . . . Watcher 6 | . 3 . . . 3 Swarmer 22 | . 6 3 . . 13 Grunt 27 | . 7 3 . 2 15 Brawler 3 | . . . . . 3 Duelist 4 | . . . . 1 3 Sentry 6 | . . . . . 6 Hunter 1 | . . . . . 1 Programmer 5 | . . . . . 5 Assembled 1 | . . 1 . . . Best Kill Streak 9 | . 4 4 . 4 9 Combat Bots Only 9 | . 3 3 . 3 9 Max Kills in Single Turn 3 | . 2 1 . 1 3 Gunslinging . | . . . . . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Hostile Shots Fired 683 | . 55 40 2 14 572 Missed 185 | . 15 10 1 3 156 Damage Taken 6573 | . 458 325 12 190 5588 Core 1008 | . 122 89 12 78 707 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . . 17 35 Ignored by Resistances 116 | . . . . . 116 Regen/Repaired (Parts) 595 | . 120 . . . 475 Core Remaining (%) 65 | 100 . . 10 85 . Volleys Fired 232 | . 57 20 . 18 137 Largest 2 | . 2 2 . 2 2 Hottest 140 | . 80 80 . 140 128 Shots Fired 449 | . 106 40 1 36 266 Gun 311 | . 57 20 1 28 205 Cannon 131 | . 49 20 . 8 54 Launcher 4 | . . . . . 4 Special 3 | . . . . . 3 Kinetic 271 | . 57 20 . 21 173 Thermal 171 | . 49 20 1 15 86 Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 18 | . 6 4 2 6 18 Robot Miss Streak 7 | . 4 7 . 4 6 Penetration Max 1 | . . . . . 1 Secondary Targets 3 | . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 314 | . 60 19 1 20 214 Core Hits 163 | . 27 10 . 12 114 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 10 | . . . . . 10 Burn 3 | . . . . . 3 Destroy 2 | . . . . . 2 Blast 2 | . . . . . 2 Sever 3 | . . . . . 3 Melee Attacks 52 | . . 11 . . 41 Impact . | . . . . . . Slashing 52 | . . 11 . . 41 Piercing . | . . . . . . Sneak Attacks 4 | . . . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks 1 | . . . . . 1 Damage Inflicted 7798 | . 916 399 20 314 6149 Guns 3199 | . 354 86 20 171 2568 Cannons 1768 | . 562 158 . 143 905 Explosions 1286 | . . . . . 1286 Melee 1545 | . . 155 . . 1390 Ramming . | . . . . . . Kinetic 2673 | . 354 86 . 71 2162 Thermal 2675 | . 562 158 20 243 1692 Explosive 811 | . . . . . 811 Electromagnetic 94 | . . . . . 94 Impact . | . . . . . . Slashing 1545 | . . 155 . . 1390 Piercing . | . . . . . . Highest Corruption 19 | . . 1 1 . 19 Average Corruption 5 | . . 1 1 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 99 | . . 1 2 . 96 Message Errors 24 | . . 1 1 . 22 Matter Fused 20 | . . . . . 20 Heat Flow Errors 16 | . . . . . 16 Energy Discharges 13 | . . . . . 13 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 4 | . . . . . 4 Misfires 7 | . . . 1 . 6 Alerts 6 | . . . . . 6 Weapon Failures 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 257 | . 13 2 . . 242 Projectiles 22 | . 13 . . . 9 Explosions 48 | . . . . . 48 Melee 187 | . . 2 . . 185 Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 4 | . . . . . 4 Secondary 1 | . . . . . 1 Self-Inflicted Damage 196 | . . . . . 196 Shots 5 | . . . . . 5 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 443 | . 279 142 . 328 443 Average Temperature 89 | . 77 54 . 121 95 Received Heat Transfer 1848 | . 210 30 6 90 1512 Effects 5 | . . . . . 5 Energy Bleed 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 2 . . . 5 Heat Transferred 5140 | . 1184 333 37 481 3105 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Peak Influence 1047 | . 223 215 . 132 1047 Initial 5 | . . . . 5 . Average 320 | . 55 96 . 74 518 Maximum Alert Level 3 | . 1 1 . . 3 Low Security (%) 52 | 100 98 77 . 100 22 Level 1 6 | . 1 22 . . 5 Level 2 26 | . . . . . 48 Level 3 13 | . . . . . 23 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 20 | . 1 . . 3 16 Investigation 3 | . . . . . 3 Extermination 5 | . . . . . 5 Reinforcement 5 | . 1 . . 2 2 Assault 3 | . . . . . 3 Garrison 4 | . . . . 1 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Distress Signals 4 | . 3 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 120 | . 26 14 2 10 68 Peak Tracking Total 5 | . 5 4 2 3 5 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Traps Triggered 8 | . 4 1 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -8 -7 ---------- Run | Yrd Mat Min Sub Mat Fac Machines Disabled 32 | . 2 1 . . 29 Max in Single Turn 10 | . 1 . . . 10 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Machines Accessed 15 | . 4 1 . 1 9 Terminals 8 | . 3 . . 1 4 Fabricators . | . . . . . . Repair Stations 5 | . 1 . . . 4 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 45 | . 10 1 . 2 32 Successful 25 | . 7 1 . 1 16 Failed 20 | . 3 . . 1 16 Catastrophic 3 | . 1 . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 6 . . 2 12 Fabricators . | . . . . . . Repair Stations 23 | . 4 . . . 19 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 7 | . 3 1 . 1 2 Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 2 | . 1 . . . 1 Recall Investigation 1 | . . . . 1 . Recall Reinforcements 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 17 | . 4 . . . 13 Scan Component 9 | . 2 . . . 7 Repair 8 | . 2 . . . 6 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 . . 1 7 Full Trace Events 3 | . . . . . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 7 | . 2 . . . 5 Time 290 | . 52 . . . 238 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 ------------ Run | Yrd Mat Min Sub Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -8 -7 -------- Run | Yrd Mat Min Sub Mat Fac Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 31 | . . 31 31 . . Highest-Rated Ally 31 | . . 31 31 . . Total Orders . | . . . . . . Ally Attacks 26 | . . 26 . . . Total Damage 316 | . . 316 . . . Kills 8 | . . 8 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -8 -7 ------- Run | Yrd Mat Min Sub Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -8 -7 ------------- Run | Yrd Mat Min Sub Mat Fac Turns Passed 7693 | 39 1624 1194 307 420 4109 Spaces Moved 3640 | 36 935 707 216 299 1447 Core 24 | 12 6 . . . 6 Treads 901 | . 2 . . . 899 Legs 1 | . . . . . 1 Wheels 2714 | 24 927 707 216 299 541 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 140 140 110 110 Average Speed 169 | 70 144 140 140 115 218 Slowest Speed 1600 | 80 1350 200 140 125 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 3 99 94 22 37 38 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 96 | . . . . . 96 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 92 | . . . . . 92 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -8 -7 --------- Run | Yrd Mat Min Sub Mat Fac Total 4702 | 48 1106 860 221 341 2126 Wait 514 | . 69 100 . . 345 Move 3635 | 35 934 706 215 298 1447 Hop . | . . . . . . Pick Up 119 | 9 26 12 2 6 64 Fast Attach 10 | 3 1 . . 1 5 Attach 74 | 1 15 3 . 3 52 Detach 1 | . . . . . 1 Swap 35 | . 1 5 2 9 18 Drop 33 | . 3 3 2 6 19 Fire 232 | . 57 20 . 18 137 Melee 49 | . . 11 . . 38 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 13) 40 | -11/Scrapyard | Entered Materials 273 | -10/Materials | Discovered new exit (range 9) 309 | -10/Materials | Build established: Mutant 789 | -10/Materials | Discovered new exit (range 13) 968 | -10/Materials | Repaired Beam Cannon 995 | -10/Materials | Repaired Assault Rifle 1102 | -10/Materials | Discovered new exit (range 16) 1293 | -10/Materials | Discovered new exit (range 15) 1499 | -10/Materials | Discovered new exit (range 16) 1664 | -10/Materials | Identified exit to Mines 1664 | -10/Materials | Entered Mines 1684 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1758 | -10/Mines | Core integrity fell below 50% 1814 | -10/Mines | Learned Materials garrison access intel 1820 | -10/Mines | Excavation squad dispatched 1820 | -10/Mines | A large section of the Mines collapsed 1875 | -10/Mines | Escorted by a lone wolf Derelict 2070 | -10/Mines | Excavation squad dispatched 2099 | -10/Mines | Discovered new exit (range 13) 2128 | -10/Mines | Identified exit to Materials 2214 | -10/Mines | Discovered exit to Materials (range 8) 2233 | -10/Mines | Discovered new exit (range 6) 2239 | -10/Mines | Identified exit to Subcaves 2447 | -10/Mines | Learned 4 Materials zone layouts 2496 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2499 | -10/Mines | Core integrity fell below 20% 2858 | -10/Mines | Entered Subcaves 2858 | -10/Subcaves | Accompanied by 1 ally 3077 | -10/Subcaves | Discovered new exit (range 15) 3125 | -10/Subcaves | Identified exit to Materials 3165 | -10/Subcaves | Entered Materials 3165 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3167 | -8/Materials | Loaded intel: 1 garrison access location 3208 | -8/Materials | Garrison activated, responded to threat 3433 | -8/Materials | Met 7R-MNS 3517 | -8/Materials | Discovered new exit (range 6) 3531 | -8/Materials | Identified exit to Factory 3585 | -8/Materials | Entered Factory 3585 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3586 | -7/Factory | Caught up to 7R-MNS 3708 | -7/Factory | Lost 7 parts (1p3n1u2w) 3798 | -7/Factory | Lost 5 parts (4n1w) 3863 | -7/Factory | Discovered new exit (range 7) 3877 | -7/Factory | Identified exit to Lower Caves 4083 | -7/Factory | Discovered new exit (range 11) 4274 | -7/Factory | Identified exit to Factory 4366 | -7/Factory | Repaired Corrupted Arm. Treads 4966 | -7/Factory | Lost 3 parts (1n1u1w) 5456 | -7/Factory | Garrison activated, responded to threat 5549 | -7/Factory | Destroyed 9 combat bots 5552 | -7/Factory | Lost 6 parts (3n2u1w) 5585 | -7/Factory | First assault squad dispatched 5674 | -7/Factory | Repaired Corrupted Lgt. Angular Momentum Engine 5701 | -7/Factory | Repaired Lgt. Treads 5761 | -7/Factory | Repaired Arm. Treads 5782 | -7/Factory | System corruption reached 10% 5813 | -7/Factory | Core integrity fell below 50% 5852 | -7/Factory | Lost 5 parts (1n2u2w) 6178 | -7/Factory | Build established: Scavenger-Mutant 6607 | -7/Factory | Repaired Broken Gauss Rifle 6938 | -7/Factory | Core integrity fell below 20% 7318 | -7/Factory | Lost 4 parts (3n1u) 7388 | -7/Factory | Build established: Scavenger-Gladiator 7694 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Energy discharge (-49). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. Knocked back. Great Axe destroyed. System corrupted by crushing effect (+2). Mic. Nuclear Core destroyed. System corrupted by crushing effect (+1). System corrupted: Substantial component data lost. Knocked back. Com. Wheel destroyed. System corrupted by crushing effect (+4). Com. Wheel destroyed. System corrupted by crushing effect (+1). B-48 Gladiator destroyed. Mic. Nuclear Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????##############??????????????????? | | ?????# #??????????????????? | | ?????# #??????????????????? | | ?????# // #??????????????????? | | ?????# /! #??????????????????? | | ?????# / #??????????????????? | | ?????# = #??????????????????? | | ?????# #??????????????????? | | ?????# #??????????????????? | | ?????# [ #??????????????????? | | ?????# #??????????????????? | | ?????# g #??????????????????? | | ?????# g /@= #??????????????????? | | ?????#+######g####### ??????????????? | | ?????# % ?????????????? | | ?????# % ?????????????? | | ?????# ?????????????? | | ?#######+####+####### ???????????????? | | ?# #??????????????????????? | | ?# """""" #??????????????????????? | | ?# """""" #??????????????????????? | | ?# """""" #???????? ?????????????? | | ?# """""" #???????? #????????????? | | ?# """""" #???????? #????????????? | | ?# """""" #???????? #????????????? | | ?# """""" #???????? #????????????? | | ?# """""" #???????? #????????????? | | ?# """""" #???????? #????????????? | | ?# ######### #????????????? | | ?# + #????????????? | | ?####################% #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ????????????????????# #????????????? | | ###########?????????# #????????????? | | # #?######### ###########??? | | # #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Core Shielding 20 Melee Speed Boost 40 Evasion (%) 50 Targeting Accuracy 13 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MachineInsulatedShredder Manual? 0 Play Time 01:09:56 Cumulative 26.5 hours Start 2024.04.20 @ 06:51:44 End 2024.04.20 @ 08:02:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 100 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3d7b35aa-5435-4855-9003-dbb52f522d03