Cogmind - Beta 12 *** ADVENTURER MODE // 2023.08.07 @ 03:04:43 Player: Rudolf Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (113) 565 Value Destroyed (3988) 3988 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 8986 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Walking (90) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Antigrav-FC Exoskeleton > --- UTILITY (8) ------ Scrap Engine Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Target Analyzer Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Scrap Engine Improved Cooling System High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Hardlight Generator Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Cooled Pulse Rifle Precision Assault Rifle Mini Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Light Treads Enhanced Optical Array Improved Signal Interpreter Target Analyzer Improved Utility Shielding Hardened Medium Armor Plating Gauss Rifle Gauss Rifle Advanced Assault Cannon Heavy Mace [Rating: 73] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Constructs Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Improved Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Mini Assault Cannon Energy Gun Beamcaster Energy Cannon EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Welding Torch Impact Weapon Heavy Mace Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 2 2 2 . . 4 Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 6 | . . . 1 2 . . . 3 Weapon 2 | . . . . . 1 . . 1 Parts Attached 140 | 6 20 12 25 20 4 23 12 18 Power 11 | 1 1 2 2 . 1 2 . 2 Engine 8 | 1 . 2 2 . . 2 . 1 Core 3 | . 1 . . . 1 . . 1 Reactor . | . . . . . . . . . Propulsion 38 | 2 4 2 10 8 1 9 1 1 Treads 32 | 2 4 1 9 7 1 6 1 1 Leg 1 | . . 1 . . . . . . Wheel . | . . . . . . . . . Hover 3 | . . . 1 1 . 1 . . Flight 2 | . . . . . . 2 . . Utility 41 | 1 9 1 4 4 1 5 7 9 Device 16 | . 4 1 3 . 1 3 2 2 Storage 11 | 1 4 . . 1 . 1 1 3 Processor 4 | . . . . 1 . 1 . 2 Hackware 5 | . . . . 1 . . 4 . Protection 5 | . 1 . 1 1 . . . 2 Artifact . | . . . . . . . . . Weapon 50 | 2 6 7 9 8 1 7 4 6 Energy Gun 24 | 1 5 4 4 2 . 4 1 3 Energy Cannon 3 | . . . 1 1 . . 1 . Ballistic Gun 11 | 1 1 . 2 4 1 1 1 . Ballistic Cannon 7 | . . 1 2 . . 1 . 3 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon 2 | . . 1 . . . . 1 . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 10 | . . . 1 2 . 7 . . Parts Lost 34 | . 1 2 3 3 . 2 . 23 Power 4 | . . 1 . . . . . 3 Propulsion 14 | . . . 3 2 . 1 . 8 Utility 5 | . . . . 1 . . . 4 Weapon 11 | . 1 1 . . . 1 . 8 Highest Loss Streak 6 | . 1 2 2 2 . 2 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 97 98 97 99 96 99 99 67 Engine 7 | . 6 12 10 9 4 5 7 1 Core 2 | . 7 1 . . 2 1 . 2 Treads 25 | . 27 28 30 26 30 29 30 8 Device 13 | . 15 28 21 12 7 6 6 8 Storage 5 | . 7 . . 6 7 7 7 5 Processor 7 | . . . . 8 7 13 15 14 Hackware 3 | . . . . 5 7 7 7 5 Protection 3 | . 3 . 11 11 7 1 . . Energy Gun 10 | . 19 14 10 9 7 6 7 6 Ballistic Gun 6 | . 7 . 8 6 11 7 6 2 Ballistic Cannon 3 | . . 11 2 . . 6 7 3 Naked Turns . | . . . . . . . . . Heaviest Build 81 | 13 16 17 23 30 29 65 65 81 Greatest Support 82 | 40 40 40 66 66 80 82 82 82 Greatest Overweight (x) 7 | . . . . . . . . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 25 5 5 8 8 20 20 20 Average Capacity 8 | 7 6 5 5 7 8 10 20 9 Most Carried 18 | 6 8 5 5 8 8 15 18 15 Average Carried 7 | 4 5 4 4 6 7 8 14 6 Final Capacity 20 | 8 5 5 5 8 8 20 20 5 Final Carried 15 | 6 5 5 5 8 8 15 15 4 Scrap Engine Consumption 33 | . . . . . . . . 33 Constructs Created 8 | . . . . . . . . 8 Constructs Modified 4 | . . . . . . . . 4 Class Distribution -------------------- 29% | Mutant 27% | Hacker-Gunner 20% | Scavenger-Mutant 12% | Hacker-Mutant 4% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Tank | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -7/Recycling Hacker-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Matter Collected 3236 | 202 376 209 229 369 142 693 347 669 Remotely . | . . . . . . . . . Salvage Created 4516 | . 1061 242 504 629 176 1062 117 725 Parts 228 | . 53 11 35 35 10 49 5 30 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 8 | . 7 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 88 | . 10 6 17 14 3 20 2 16 Guns 62 | . 10 5 15 10 3 10 1 8 Cannons 26 | . . 1 2 4 . 10 1 8 Classes Destroyed 15 | . 8 2 . . 1 4 . . Worker 6 | . 3 1 1 . . 1 . . Builder 3 | . 2 . . . . 1 . . Tunneler 2 | . 1 1 . . . . . . Hauler 1 | . 1 . . . . . . . Recycler 7 | . 7 . . . . . . . Operator 1 | . . . . . 1 . . . Watcher 5 | . 1 . 1 1 . 2 . . Swarmer 15 | . 3 . 8 4 . . . . Grunt 45 | . 7 3 7 7 3 10 . 8 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . 2 . . Sentry 14 | . . 2 2 3 . 5 2 . Demolisher 1 | . . 1 . . . . . . Hunter 5 | . . . . . . 1 . 4 Programmer 5 | . . . . . . 1 . 4 Best Kill Streak 7 | . 4 3 4 5 3 7 1 6 Combat Bots Only 6 | . 3 3 4 5 3 4 1 6 Max Kills in Single Turn 2 | . 2 1 2 2 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Damage Taken 7820 | . 506 498 903 751 146 768 247 4001 Core 1570 | . 53 128 185 83 . 71 39 1011 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 37 | . 5 . 12 17 3 . . . Regen/Repaired (Parts) 585 | . 179 . 200 . . 182 . 24 Core Remaining (%) 69 | 100 . 27 53 84 . . 84 . Volleys Fired 293 | . 66 22 40 38 6 58 5 58 Largest 4 | . 2 2 2 2 3 3 3 4 Hottest 171 | . 105 130 119 138 131 151 131 171 Shots Fired 622 | . 124 38 76 76 15 161 15 117 Gun 469 | . 124 27 70 62 15 103 10 58 Cannon 153 | . . 11 6 14 . 58 5 59 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 333 | . 47 11 40 24 9 116 10 76 Thermal 240 | . 77 27 36 38 6 29 . 27 Explosive . | . . . . . . . . . Electromagnetic 49 | . . . . 14 . 16 5 14 Robot Hit Streak 87 | . 30 33 12 43 16 24 37 87 Robot Miss Streak 3 | . 3 1 3 2 . 1 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 2 . 4 1 2 . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . Shots Hit Robots 488 | . 95 35 54 66 13 115 13 97 Core Hits 206 | . 40 14 26 23 7 52 6 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 20 | . 2 1 2 5 . 3 . 7 Burn 9 | . 1 . 2 4 . 1 . 1 Destroy 1 | . 1 . . . . . . . Blast 9 | . . 1 . . . 2 . 6 Corrupt 1 | . . . . 1 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9587 | . 1215 555 981 1461 265 2654 291 2165 Guns 6604 | . 1215 396 863 1042 265 1625 169 1029 Cannons 2902 | . . 159 118 360 . 1029 106 1130 Explosions 59 | . . . . 59 . . . . Melee . | . . . . . . . . . Ramming 22 | . . . . . . . 16 6 Kinetic 5124 | . 476 159 498 287 141 1930 189 1444 Thermal 3551 | . 739 396 483 814 124 504 . 491 Explosive . | . . . . . . . . . Electromagnetic 890 | . . . . 360 . 220 86 224 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 1 . . . . . 6 Average Corruption 1 | . 1 1 . . . . . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 20 | . 4 5 . . . . . 11 Message Errors 4 | . 1 . . . . . . 3 Matter Fused 5 | . 1 2 . . . . . 2 Heat Flow Errors 3 | . 1 1 . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . 1 Misfires 2 | . 1 1 . . . . . . Alerts 1 | . . . . . . . . 1 Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . 3 . . . 11 . 12 Projectiles 26 | . . 3 . . . 11 . 12 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 24 | . . 3 5 . . 5 1 10 Impact 1 | . . . . . . . 1 . Kinetic 23 | . . 3 5 . . 5 . 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 38 | . . . . 38 . . . . Shots 1 | . . . . 1 . . . . Rammed 1 | . . . . . . . 1 . Targets Rammed 2 | . . . . . . . 1 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 409 | . 409 162 171 333 36 166 7 243 Average Temperature 78 | . 99 68 36 111 17 40 5 145 Received Heat Transfer 2380 | . 393 183 405 513 126 342 102 316 Effects 2 | . 2 . . . . . . . Energy Bleed 2 | . 2 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . 1 2 1 . . 1 . . Heat Transferred 7746 | . 1776 938 1221 1628 222 962 . 999 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Peak Influence 456 | . 182 115 310 362 202 456 138 203 Initial 105 | . . 5 1 56 78 78 105 57 Average 127 | . 53 43 182 182 155 257 76 89 Maximum Alert Level 2 | . . . 1 1 1 2 . 1 Low Security (%) 75 | 100 100 100 54 61 51 27 100 96 Level 1 22 | . . . 45 38 48 59 . 3 Level 2 2 | . . . . . . 12 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 1 1 2 2 1 7 . 4 Investigation 8 | . 1 1 1 1 1 1 . 2 Extermination 4 | . . . . . . 2 . 2 Reinforcement 3 | . . . 1 1 . 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Distress Signals 8 | . 3 1 1 2 . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 157 | . 13 23 33 21 4 25 4 34 Peak Tracking Total 11 | . 4 10 6 5 3 5 2 11 Tactical Retreats 5 | . . . 1 . . . . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Traps Triggered 6 | . 3 . 2 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Machines Disabled 9 | . 1 . . 1 . 5 . 2 Max in Single Turn 1 | . 1 . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Machines Accessed 34 | . 8 1 5 4 2 6 5 3 Terminals 24 | . 5 . 3 3 2 5 4 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 . . 1 . . Recycling Units 5 | . 2 . 1 1 . . 1 . Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 99 | . 25 1 16 10 9 11 16 11 Successful 51 | . 13 1 8 5 8 5 6 5 Failed 48 | . 12 . 8 5 1 6 10 6 Catastrophic 11 | . 4 . 1 1 . 3 2 . Database Lockouts . | . . . . . . . . . Manual 28 | . 4 . 5 3 . 3 11 2 Terminals 74 | . 16 . 10 9 9 9 15 6 Fabricators . | . . . . . . . . . Repair Stations 13 | . 6 . 5 . . 2 . . Recycling Units 6 | . 3 . 1 1 . . 1 . Scanalyzers 5 | . . . . . . . . 5 Garrison Access . | . . . . . . . . . Terminal Hacks 32 | . 7 1 3 4 8 3 5 1 Record 3 | . . . . . 3 . . . Part Schematic 2 | . . . . . 2 . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 3 | . . 1 . . . 2 . . Level Access Points 1 | . . . . . . . 1 . Branch Access Points 6 | . 1 . 1 1 1 . 1 1 Alert Level 2 | . . . . . . 1 1 . Locate Traps 3 | . 2 . . . 1 . . . Dispatch Records 3 | . 1 . . 1 . . 1 . Maintenance Status 3 | . 2 . . . . . 1 . Recall Investigation 1 | . 1 . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 10 | . 4 . 4 . . 2 . . Scan Component 5 | . 2 . 2 . . 1 . . Repair 5 | . 2 . 2 . . 1 . . Recycling Unit Hacks 5 | . 2 . 1 1 . . 1 . Report Inventory 5 | . 2 . 1 1 . . 1 . Scanalyzer 4 | . . . . . . . . 4 Insert Component 2 | . . . . . . . . 2 Analyze 2 | . . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 . 4 2 2 6 5 3 Full Trace Events 7 | . 1 . 1 1 1 . 1 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 2 . 2 . . 1 . . Time 160 | . 52 . 70 . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . . 2 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . 6 . . . . . . Total Damage 85 | . . 85 . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Turns Passed 6766 | 95 1312 597 897 688 259 1097 703 1118 Spaces Moved 3526 | 60 648 315 426 325 144 509 406 693 Core 77 | 16 . . . . . . . 61 Treads 3047 | 44 648 315 426 325 144 509 406 230 Legs 402 | . . . . . . . . 402 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 162 158 158 78 Average Speed 153 | 130 160 160 160 162 162 159 158 128 Slowest Speed 400 | 160 160 160 160 165 162 163 158 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 84 45 38 32 3 73 55 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 6 | . 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 20 | . . . . 4 . 7 . 9 Melee . | . . . . . . . . . Projectile 17 | . . . . 1 . 7 . 9 AOE 3 | . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 --------- Run | Jun Mat Min Mat Mat Fac Sto Rec Fac Total 4335 | 77 801 373 568 410 158 667 452 829 Wait 204 | . 41 8 57 . . 44 19 35 Move 3518 | 59 647 314 425 324 143 508 405 693 Hop . | . . . . . . . . . Pick Up 90 | 12 14 6 8 15 3 15 6 11 Fast Attach 43 | . 6 3 16 4 . 10 . 4 Attach 43 | 6 6 3 3 7 2 3 1 12 Detach 5 | . . 1 . . . . 1 3 Swap 54 | . 8 6 6 9 2 10 11 2 Drop 83 | . 13 10 13 13 2 19 3 10 Fire 293 | . 66 22 40 38 6 58 5 58 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . . . 1 Crush 1 | . . . . . . . 1 . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -7/Recycling -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 36 | -11/Junkyard | Discovered new exit (range 16) 96 | -11/Junkyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 5) 589 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Identified exit to Mines 789 | -10/Materials | Repaired Lgt. Treads 817 | -10/Materials | Repaired Lgt. Treads 1085 | -10/Materials | Discovered new exit (range 8) 1408 | -10/Materials | Entered Mines 1409 | -10/Mines | Assembled infested the area 1413 | -10/Mines | Escorted by a lone wolf Derelict 1433 | -10/Mines | Learned location of Storage (-7) 1450 | -10/Mines | Core integrity fell below 50% 1573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1582 | -10/Mines | Identified exit to Materials 1637 | -10/Mines | Met a Derelict shopkeep closing up shop 2002 | -10/Mines | Discovered exit to Materials (range 2) 2005 | -10/Mines | Entered Materials 2005 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2328 | -9/Materials | Discovered new exit (range 5) 2539 | -9/Materials | Build established: Scavenger-Mutant 2564 | -9/Materials | Identified exit to Mines 2631 | -9/Materials | Discovered new exit (range 15) 2706 | -9/Materials | Repaired Deuterium Engine 2876 | -9/Materials | Repaired Imp. Treads? 2902 | -9/Materials | Entered another Materials area 2902 | -8/Materials | Evolved 2 slots: Utility x2 3452 | -8/Materials | Discovered new exit (range 4) 3456 | -8/Materials | Identified exit to Factory 3590 | -8/Materials | Entered Factory 3590 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3620 | -7/Factory | Identified exit to Storage 3620 | -7/Factory | Identified exit to Lower Caves 3849 | -7/Factory | Entered Storage 3952 | -7/Storage | Repaired Arm. Treads 4011 | -7/Storage | Build established: Scavenger-Tank 4327 | -7/Storage | Build established: Scavenger-Gunner 4461 | -7/Storage | Garrison activated, responded to threat 4661 | -7/Storage | Build established: Hacker-Gunner 4772 | -7/Storage | Used back door to open Recycling access 4772 | -7/Storage | Discovered new exit (range 5) 4777 | -7/Storage | Identified exit to Recycling 4946 | -7/Storage | Entered Recycling 4946 | -7/Recycling | Found Scrap Engine 5237 | -7/Recycling | Identified exit to Factory 5649 | -7/Recycling | Entered Factory 5649 | -5/Factory | Evolved 4 slots: Utility x3, Weapon x1 6146 | -5/Factory | Lost 6 parts (3n3w) 6334 | -5/Factory | Identified exit to Upper Caves 6334 | -5/Factory | Identified exit to Extension 6371 | -5/Factory | Core integrity fell below 50% 6374 | -5/Factory | Lost 6 parts (1p1n1u3w) 6432 | -5/Factory | Lost 3 parts (1p1n1w) 6569 | -5/Factory | Core integrity fell below 20% 6586 | -5/Factory | Build established: Hacker-Mutant 6767 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06640_ Acquired 11 matter. 06640_ Acquired 1 matter. 06641_ Acquired 4 matter. 06642_ DS&JJSMZ7R 06642_ Acquired 1 matter. 06643_ Acquired 3 matter. 06649_ ALERT: Rogue bot located, Programmers report to Factory Zone 7W. 06685_ Acquired 62 matter. 06688_ >: