Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.14 @ 13:44:50 Player: PerrySimm Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (128) 640 Value Destroyed (5169) 5169 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 12448 Bonus ------- High Alert Combat Kills 279 Met Data Miner 300 Cogmind --------- Core Integrity 0/1150 Matter 434/550 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (450) Ox8 Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Large Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- High-capacity Storage Unit Matter Compressor (250) Improved Particle Charger Improved Weapon Cycler Graphene Brace System Shield Advanced System Restoration Module Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Improved VSS Leg Enhanced Flexi-carbon Leg Enhanced Armored Leg Shield Leg Shield Leg Shield Leg > --- UTILITY ---------- High-capacity Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Improved Signal Interpreter Melee Analysis Suite Nanoactuators > --- WEAPON ----------- Heavy Mace Great Axe Heavy Pick Lance > --- INVENTORY -------- Neutrino Core Neutrino Core Light Antimatter Reactor Micro Antimatter Reactor Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Large Storage Unit Matter Compressor Improved Particle Charger Improved Weapon Cycler Hardened Heavy Armor Plating Graphene Brace System Shield Advanced System Restoration Module Heavy Plasma Cannon Heavy Flak Cannon Heavy Gauss Cannon [Rating: 109] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Armored Wheel Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Weapon Cycler Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Spear Energy Gun Heavy Laser Energy Cannon Disruptor Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Slots Evolved 12 | . . 2 2 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . 1 1 1 . . 1 . . . . . . . Utility 5 | . . . 1 1 . . 1 . . . . 1 1 . Weapon 2 | . . 1 . . . . . . . . . . 1 . Parts Attached 113 | 6 3 6 1 16 2 . 8 5 9 . 11 27 9 10 Power 22 | 1 . 2 . 3 . . 1 2 1 . 1 5 1 5 Engine 11 | 1 . 2 . 2 . . . 1 1 . 1 3 . . Core 8 | . . . . 1 . . 1 1 . . . 2 1 2 Reactor 3 | . . . . . . . . . . . . . . 3 Propulsion 41 | 2 2 2 . 8 . . 3 1 1 . 7 8 4 3 Treads 7 | . . 2 . . . . . 1 . . 4 . . . Leg 30 | 2 2 . . 8 . . 2 . 1 . 3 8 4 . Wheel 1 | . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . 3 Utility 21 | 1 1 . 1 2 . . 2 1 2 . 2 7 2 . Device 4 | . . . . 1 . . . 1 . . . 1 1 . Storage 4 | 1 . . . . . . . . . . . 2 1 . Processor 9 | . . . 1 1 . . 1 . 1 . 1 4 . . Hackware 2 | . . . . . . . 1 . . . 1 . . . Protection 2 | . 1 . . . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 29 | 2 . 2 . 3 2 . 2 1 5 . 1 7 2 2 Energy Gun 5 | . . 2 . 1 . . . . 1 . . 1 . . Energy Cannon 2 | . . . . . . . . . . . . 1 . 1 Ballistic Gun 7 | 2 . . . . . . . . 2 . . 3 . . Ballistic Cannon 6 | . . . . 2 . . 1 . 1 . . . 1 1 Launcher 3 | . . . . . 2 . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . . . Slashing Weapon 2 | . . . . . . . . . 1 . . 1 . . Piercing Weapon 3 | . . . . . . . 1 . . . . 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . . . 2 . . Parts Lost 62 | . . 2 1 . . . . 12 6 . 5 17 . 19 Power 13 | . . 1 . . . . . 2 1 . 1 4 . 4 Propulsion 23 | . . . 1 . . . . 5 2 . 1 5 . 9 Utility 9 | . . 1 . . . . . 2 1 . 2 1 . 2 Weapon 17 | . . . . . . . . 3 2 . 1 7 . 4 Highest Loss Streak 11 | . . 1 1 . . . . 5 2 . 4 11 . 8 To Critical Strikes 4 | . . . 1 . . . . . 1 . . . . 2 Average Backups 8 | 2 4 6 7 7 7 7 6 5 3 8 7 12 15 15 Power 1 | . 1 . 1 1 1 1 1 . 1 2 1 1 2 3 Propulsion 1 | 1 2 4 3 . 1 1 . . . . . 2 2 1 Utility 3 | . . . . 2 2 2 2 2 1 4 4 4 6 7 Weapon 2 | . 1 1 2 2 3 3 3 2 . 2 1 3 3 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 20 | . . . 2 7 . . 2 . . . 1 2 . 6 Power 2 | . . . . 1 . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . 1 . 1 Utility 10 | . . . . 4 . . . . . . . 1 . 5 Weapon 4 | . . . . 2 . . 2 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 99 96 73 98 100 100 98 68 52 60 63 93 94 77 Engine 4 | . 14 10 9 5 7 7 . 2 5 6 5 8 . . Core 2 | . . . . 1 . . 5 2 . . . 1 9 5 Treads 2 | . . 19 12 3 . . . . . . 3 5 . . Leg 21 | . 28 13 9 33 38 38 36 24 6 6 6 25 29 14 Device 2 | . . . . 6 7 7 4 4 2 . . . 4 2 Storage 7 | . 14 11 9 7 7 7 6 6 6 6 5 10 10 10 Processor 13 | . . . 7 14 15 15 19 10 8 13 12 16 21 20 Hackware 1 | . . . . . . . 1 2 . . . 3 . . Protection 2 | . 13 8 . . . . . . 3 6 6 . . . Energy Gun 3 | . . 10 9 10 1 . . . 5 6 5 . . . Ballistic Gun 4 | . 28 22 18 4 . . . . 2 . . 7 . . Ballistic Cannon 3 | . . . . 7 8 7 13 6 . . . . . . Launcher 1 | . . . . . 11 15 4 5 . . . . . . Slashing Weapon 1 | . . . . . . . . . . 6 6 1 5 4 Piercing Weapon 3 | . . . . . . . 1 1 5 6 6 1 8 9 Peak Build Rating 109 | 6 7 11 13 47 47 46 63 67 50 39 47 81 108 109 Average Rating 51 | 5 6 10 11 33 45 46 55 54 39 39 39 67 100 84 On Entrance 38 | . 6 7 10 12 47 46 46 63 43 39 39 47 63 108 Avg Prop Armor Cover (%) 6 | . . 5 5 7 . . 4 4 8 . 4 12 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 89 | 14 15 18 17 33 33 30 30 40 45 44 44 64 89 87 Greatest Support 143 | 20 20 40 40 93 93 93 111 91 16 15 51 121 143 138 Greatest Overweight (x) 27 | 1 . . . . . . . 1 2 2 2 1 . 27 Average Overweight (x) . | . . . . . . . . . 1 2 1 . . 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 15 20 20 Average Capacity 10 | 7 8 8 8 8 8 8 8 8 8 8 7 14 19 19 Most Carried 20 | 4 6 8 8 8 8 8 8 8 8 8 8 15 20 20 Average Carried 9 | 2 4 7 7 7 7 8 7 6 4 8 7 13 16 16 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 5 15 20 15 Final Carried 20 | 4 6 8 8 8 8 8 8 7 8 8 5 13 20 8 Class Distribution -------------------- 30% | Mutant 18% | Gunner 16% | Gladiator 11% | Scavenger-Gunner 8% | Hacker-Mutant 6% | Hacker-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Hacker-Gunner | -5/Factory Gladiator | -4/Factory Gladiator | -4/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Matter Collected 4430 | 240 188 240 29 380 110 34 325 527 177 . 122 1214 228 616 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5094 | . 289 523 56 377 76 60 334 316 521 . 292 1262 228 760 Parts 264 | . 21 29 7 19 8 1 19 18 19 . 8 79 12 24 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . 8 . . 20 16 . 5 . . 21 Prevented 5 | . . . . . . . . 5 . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Combat Hostiles Destroyed 108 | . 8 12 4 10 4 3 4 11 8 . 5 22 3 14 Melee 29 | . . . . . . . . . 6 . 5 3 3 12 Guns 44 | . 8 12 4 3 . . . . 2 . . 15 . . Cannons 21 | . . . . 7 2 . 3 6 . . . 1 . 2 AOE 12 | . . . . . 2 3 1 4 . . . 2 . . Classes Destroyed 16 | . 3 1 . 4 . . 3 1 1 . 1 1 . 1 Worker 2 | . . . . . . . 1 . . . . 1 . . Builder 7 | . . . . . . . 2 . . . . 4 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 8 | . 2 1 . 1 . . 3 . . . . 1 . . Swarmer 32 | . 3 . 4 4 3 . . 8 . . . 6 . 4 Grunt 41 | . 5 10 . 2 . 3 . 2 6 . 2 4 2 5 Brawler 3 | . . . . . . . . 1 1 . 1 . . . Duelist 1 | . . . . . . . . . . . . . . 1 Sentry 12 | . . 2 . 2 . . 2 . . . 1 3 . 2 Specialist 2 | . . . . . . . . . . . . 2 . . Hunter 9 | . . . . 1 1 . 1 . . . . 4 . 2 Programmer 6 | . . . . 1 . . 1 . . . . 3 1 . Mutant 1 | . . . . . . . . . 1 . . . . . Best Kill Streak 6 | . 5 3 4 3 3 3 6 4 2 . 3 5 2 4 Combat Bots Only 5 | . 4 3 4 3 3 3 1 4 2 . 3 5 1 4 Max Kills in Single Turn 3 | . 1 1 2 2 3 2 2 2 1 . 1 2 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . Exploded 2 | . . . . . 2 2 1 2 . . . 2 . . Melee 1 | . . . . . . . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Hostile Shots Fired 1210 | . 44 62 15 72 12 2 47 269 74 . 47 279 10 277 Missed 394 | . 9 26 8 27 5 1 21 108 15 . 7 89 1 77 Hits 816 | . 35 36 7 45 7 1 26 161 59 . 40 190 9 200 Melee 41 | . . . . . . . . 1 3 . 2 . . 35 Projectile 775 | . 35 36 7 45 7 1 26 160 56 . 38 190 9 165 AOE 4 | . . . . . . . . . . . . 4 . . Critical Strikes 34 | . . . 1 . . . . 5 5 . 4 2 . 17 Part Disruptions 4 | . . . . . . . 1 . 1 . . 2 . . Damage Taken 11962 | . 298 341 43 297 80 16 332 2425 812 . 676 2934 197 3511 Core 2280 | . 62 42 6 21 13 . 88 235 101 . 45 514 . 1153 Absorbed by Shields . | . . . . . . . . . . . . . . . Redirected to Shielding 51 | . 23 28 . . . . . . . . . . . . Ignored by Resistances 3402 | . 87 103 14 100 24 4 99 681 229 . 179 832 54 996 Regen/Repaired (Parts) 390 | . . . . . . . . . . . . 390 . . Core Remaining (%) 78 | 100 75 89 98 . . 95 . . . . 44 48 . . Volleys Fired 224 | . 23 30 6 23 5 2 15 28 14 . 5 64 . 9 Largest 3 | . 2 3 3 3 3 3 3 3 2 . 1 3 . 2 Hottest 171 | . 40 105 105 171 106 106 110 123 94 . 75 147 . 134 Shots Fired 511 | . 46 89 14 66 12 6 30 56 22 . 5 151 . 14 Gun 348 | . 46 89 14 34 . . . . 22 . 5 138 . . Cannon 126 | . . . . 32 5 2 27 33 . . . 13 . 14 Launcher 37 | . . . . . 7 4 3 23 . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 357 | . 46 60 12 34 5 2 27 33 10 . . 116 . 12 Thermal 105 | . . 29 2 32 . . . . 12 . 5 23 . 2 Explosive 27 | . . . . . 7 4 3 13 . . . . . . Electromagnetic 22 | . . . . . . . . 10 . . . 12 . . Robot Hit Streak 35 | . 31 35 5 12 6 5 13 18 13 . 2 12 . 20 Robot Miss Streak 7 | . 2 5 2 7 1 1 3 1 1 . 1 2 . 1 Penetration Max 1 | . . . . 1 . . . . . . . 1 . 1 Secondary Targets 8 | . 1 2 2 . . . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 . . Shots Hit Robots 484 | . 39 62 10 43 7 5 23 48 43 . 23 115 12 54 Core Hits 254 | . 16 23 5 34 5 5 18 24 21 . 9 52 5 37 Critical Kills 5 | . . . . . . . . . . . . 5 . . Critical Parts Destroyed 6 | . . . . . . . . . . . . 6 . . Critical Strikes 41 | . . . 1 1 . . 3 5 5 . 5 14 1 6 Burn 2 | . . . 1 . . . . . 1 . . . . . Destroy 11 | . . . . . . . . . . . . 11 . . Blast 10 | . . . . 1 . . 3 5 . . . . . 1 Smash 1 | . . . . . . . . . . . . 1 . . Sever 5 | . . . . . . . . . . . 4 1 . . Impale 12 | . . . . . . . . . 4 . 1 1 1 5 Melee Attacks 132 | . . . . . . . . . 26 . 23 16 13 54 Impact 13 | . . . . . . . . . . . . 10 2 1 Slashing 25 | . . . . . . . . . . . 17 4 1 3 Piercing 94 | . . . . . . . . . 26 . 6 2 10 50 Sneak Attacks 4 | . . . . . . . . . . . . . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . 6 3 2 4 Damage Inflicted 13587 | . 486 918 125 961 290 408 942 1700 972 . 729 3462 600 1994 Guns 4753 | . 486 918 125 400 . . . . 313 . 43 2468 . . Cannons 2565 | . . . . 561 73 31 563 712 . . . 126 . 499 Explosions 2356 | . . . . . 217 377 379 980 . . . 403 . . Melee 3897 | . . . . . . . . . 659 . 686 458 600 1494 Ramming 16 | . . . . . . . . 8 . . . 7 . 1 Kinetic 5731 | . 486 513 109 575 73 31 563 712 139 . . 2062 . 468 Thermal 1724 | . . 405 16 386 . . . . 174 . 43 669 . 31 Explosive 1482 | . . . . . 217 377 379 509 . . . . . . Electromagnetic 737 | . . . . . . . . 471 . . . 266 . . Impact 502 | . . . . . . . . . . . . 306 152 44 Slashing 641 | . . . . . . . . . . . 527 114 . . Piercing 2754 | . . . . . . . . . 659 . 159 38 448 1450 Highest Corruption 7 | . . . . . . . . . 1 1 5 7 3 3 Average Corruption 2 | . . . . . . . . . 1 1 1 3 2 3 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 49 | . . . . . . . . . . 2 10 17 . 20 Message Errors 15 | . . . . . . . . . . . 5 3 . 7 Matter Fused 11 | . . . . . . . . . . 1 2 3 . 5 Heat Flow Errors 4 | . . . . . . . . . . . . 3 . 1 Energy Discharges 6 | . . . . . . . . . . . 2 2 . 2 Parts Rejected 3 | . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 3 | . . . . . . . . . . . . 2 . 1 Data Loss (major) 2 | . . . . . . . . . . . . 2 . . Alerts 4 | . . . . . . . . . . 1 . . . 3 Weapon Failures 1 | . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 531 | . . . . . 30 23 26 9 41 . 50 198 80 74 Projectiles 85 | . . . . . 16 . 26 2 . . . . 41 . Explosions 116 | . . . . . 14 23 . 7 . . . 72 . . Melee 330 | . . . . . . . . . 41 . 50 126 39 74 Knockbacks 20 | . . . . 6 . . 4 2 . . . . 2 6 Impact 1 | . . . . . . . . . . . . . 1 . Kinetic 16 | . . . . 6 . . 3 1 . . . . . 6 Secondary 3 | . . . . . . . 1 1 . . . . 1 . Self-Inflicted Damage 138 | . . . . . . . 6 61 . . . 71 . . Shots 8 | . . . . . . . 1 5 . . . 2 . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 5 | . . . . . . . . 3 . . . 1 . 1 Kicked 4 | . . . . . . . . 3 . . . 1 . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 328 | . 5 235 27 328 77 86 98 225 46 . 120 304 . 163 Average Temperature 87 | . 2 86 13 112 32 45 34 62 15 . 46 119 . 30 Received Heat Transfer 2964 | . 159 213 . 75 18 9 42 934 547 . 378 90 9 490 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Robots Corrupted 3 | . . . . . . . . 1 . . . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 . . . 1 . . Parts Fried 4 | . . . . . . . . . . . . 1 3 . Impact Corruptions 8 | . . . . . . . . . . . . 6 2 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 7 | . . 2 . 3 . . . . . . 1 1 . . Heat Transferred 3136 | . . 925 111 777 . . . . 407 . 74 792 . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Maximum Alert Level 3 | . 1 . . . . . . . . . . 3 1 . Low Security (%) 67 | 100 97 100 100 100 . . 100 . . . . . 96 . Level 1 . | . 2 . . . . . . . . . . . 3 . Level 2 25 | . . . . . . . . . . . . 80 . . Level 3 6 | . . . . . . . . . . . . 19 . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 918 | . 200 158 109 75 . . 81 . . . . 918 202 . Initial 918 | . . 56 49 18 . . 33 . . . . 918 202 . Average 231 | . 102 53 65 21 . . 17 . . . . 622 102 . Influence Increases 4333 | . 297 313 90 307 115 70 209 470 190 . 110 1712 85 365 Destroy 0b10 Robot/C 2120 | . 160 240 80 200 80 60 80 220 140 . 80 440 60 280 Destroy 0b10 Robot/NC 105 | . 10 5 . 15 . . 35 . . . 5 30 5 . Destroy Leader 406 | . 34 62 10 62 20 10 46 10 20 . 10 102 10 10 Successful Hack 68 | . 3 5 . 26 . . . . . . . 24 10 . Disable Machine 72 | . . . . . . . 18 . . . . 54 . . Destroy Structure 167 | . . 1 . 4 . . 30 . . . . 132 . . Advance Influence 900 | . . . . . . . . . . . . 900 . . Lose Combat Pursuer 495 | . 90 . . . 15 . . 240 30 . 15 30 . 75 Influence Decreases 4268 | . 140 332 179 301 170 10 259 470 200 . 75 1267 548 317 Entered New Map 586 | . . 101 89 31 26 . 27 5 4 . . 17 278 8 Time Decay 2901 | . 140 211 80 270 144 10 232 355 150 . 60 780 270 199 Search Patrol Dispatched 300 | . . . . . . . . . . . . 300 . . Lost Part 481 | . . 20 10 . . . . 110 46 . 15 170 . 110 Squads Dispatched 18 | . 1 2 . 4 . . 2 . . . . 8 1 . Investigation 4 | . 1 1 . . . . . . . . . 2 . . Extermination 6 | . . . . 2 . . 1 . . . . 2 1 . Reinforcement 7 | . . 1 . 2 . . 1 . . . . 3 . . Assault 1 | . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . 3 . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Distress Signals 10 | . 2 3 2 . . . . . . . . 3 . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 192 | . 15 16 5 18 5 2 7 27 9 . 17 46 5 20 Peak Tracking Total 9 | . 5 5 5 3 3 2 2 9 4 . 3 8 1 9 Tactical Retreats 21 | . 2 . . . 1 . . 11 2 . 1 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Traps Triggered 8 | . . 1 . 3 . . 2 1 . . . . 1 . Indirectly 1 | . . . . . . . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Machines Disabled 9 | . . . . . . . 2 . 1 . . 6 . . Max in Single Turn 2 | . . . . . . . 1 . 1 . . 2 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Machines Accessed 20 | . 3 1 . 2 . . 2 1 1 4 . 4 2 . Terminals 9 | . 2 1 . 1 . . 1 . 1 . . 2 1 . Fabricators 3 | . . . . 1 . . 1 . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 56 | . 5 3 . 5 . . 2 1 1 27 . 7 5 . Successful 42 | . 2 2 . 2 . . 1 1 1 27 . 5 1 . Failed 14 | . 3 1 . 3 . . 1 . . . . 2 4 . Catastrophic 5 | . 2 . . 1 . . 1 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 8 | . 1 3 . 2 . . 1 . . . . 1 . . Terminals 17 | . 4 3 . 3 . . 1 . 1 . . 3 2 . Fabricators 5 | . . . . 2 . . 1 . . . . 2 . . Repair Stations 2 | . . . . . . . . . . . . 2 . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 34 | . 1 2 . 1 . . . 1 1 27 . 1 . . Record 12 | . . . . . . . . . 1 11 . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . 1 . . 1 . . . . 2 . . Load Schematic 1 | . . . . . . . . . . . . 1 . . Build 3 | . . . . 1 . . 1 . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . Retrieve Study 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 3 1 . 2 . . 1 . 1 . . 3 2 . Full Trace Events 3 | . 1 . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . 9 . . . . Parts Built 4 | . . . . 2 . . 1 . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 328 | . . . . 53 . . 106 . . . . 169 . . Total Part Build Rating 24 | . . . . 12 . . 6 . . . . 6 . . Part Studies Acquired 1 | . . . . . . . . . . . . . 1 . Parts Repaired 1 | . . . . . . . . . . . . 1 . . Time 44 | . . . . . . . . . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Active Infowar (turns) 1984 | . . . . . . . . . . . . 345 549 1090 Optics 1977 | . . . . . . . . . . . . 338 549 1090 Sensors 129 | . . . . . . . . . . . . 129 . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . . 1 1 . 1 . . 1 Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Turns Passed 10370 | 122 325 528 173 916 496 24 737 1470 1107 242 1025 1566 549 1090 Spaces Moved 5769 | 59 171 240 92 636 359 15 455 1121 422 94 430 783 374 518 Core 15 | 7 . . . . . . . . . . . . . 8 Treads 445 | . . 211 92 . . . . . . . 142 . . . Legs 5174 | 52 171 29 . 636 359 15 455 1121 422 94 288 783 374 375 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 135 | . . . . . . . . . . . . . . 135 Fastest Speed 50 | 50 120 120 160 120 128 128 117 105 190 260 120 120 117 114 Average Speed 147 | 115 120 155 160 122 128 128 125 121 228 260 218 132 123 172 Slowest Speed 1400 | 120 120 160 160 128 128 128 128 190 260 260 260 190 130 1400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 4 34 16 15 17 46 4 13 93 63 72 58 23 10 49 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . 1 . . . . 1 . . . 1 Known Exits Taken 11 | . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 15 | . . . . . 8 . . 2 2 . 2 . . 1 Spaces Dug 5 | . . . . . . . . . . . . 3 . 2 Terrain Destroyed 237 | . . . . 4 51 24 30 64 . . . 61 . 3 Melee 5 | . . . . . . . . . . . . 3 . 2 Projectile 30 | . . . . 4 1 2 5 8 . . . 9 . 1 AOE 202 | . . . . . 50 22 25 56 . . . 49 . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Total 7024 | 110 243 329 106 739 387 16 599 1176 500 93 478 1159 447 642 Wait 673 | 42 47 44 4 27 20 . 112 12 18 . 13 236 47 51 Move 5755 | 58 170 239 91 635 358 14 454 1120 421 93 429 782 373 518 Hop . | . . . . . . . . . . . . . . . Pick Up 62 | 4 . 4 2 10 1 . 4 2 8 . 2 18 5 2 Fast Attach 67 | 6 1 3 1 12 . . 3 3 4 . 10 15 8 1 Attach 42 | . . 3 . 4 . . 1 3 7 . 1 13 . 10 Detach 8 | . . 2 . 1 . . . . 1 . . 3 1 . Swap 22 | . 2 1 . 2 2 . 4 2 . . . 4 2 3 Drop 52 | . . 3 2 20 1 . 6 3 1 . 1 11 1 3 Fire 224 | . 23 30 6 23 5 2 15 28 14 . 5 64 . 9 Melee 109 | . . . . . . . . . 26 . 17 12 10 44 Ram 1 | . . . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . 3 . . . 1 . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / Upp) -4/Factory -4/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 6) 443 | -10/Materials | Discovered new exit (range 5) 448 | -10/Materials | Entered another Materials area 448 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 752 | -9/Materials | Build established: Tank 955 | -9/Materials | Discovered new exit (range 11) 976 | -9/Materials | Entered another Materials area 976 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1131 | -8/Materials | Discovered new exit (range 12) 1147 | -8/Materials | Identified exit to Factory 1149 | -8/Materials | Entered Factory 1149 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1279 | -7/Factory | Fabricated Imp. Shock Absorption System (x2) 1452 | -7/Factory | Build established: Scavenger-Gunner 1525 | -7/Factory | Allied Derelicts emerged from ambush trap array 1727 | -7/Factory | Allied Derelicts emerged from ambush trap array 2009 | -7/Factory | Identified exit to Storage 2009 | -7/Factory | Identified exit to Lower Caves 2065 | -7/Factory | Entered Lower Caves 2106 | -7/Lower Caves | Build established: Gunner 2513 | -7/Lower Caves | Learned location of Extension (-6) 2556 | -7/Lower Caves | Discovered new exit (range 4) 2560 | -7/Lower Caves | Identified exit to Lower Caves 2561 | -7/Lower Caves | Entered another Lower Caves area 2561 | -7/Lower Caves | Discovered new exit (range 13) 2584 | -7/Lower Caves | Identified exit to Factory 2585 | -7/Lower Caves | Entered Factory 2585 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2756 | -6/Factory | Fabricated Adv. Hacking Suite (x1) 3050 | -6/Factory | Discovered new exit (range 6) 3056 | -6/Factory | Identified exit to Lower Caves 3322 | -6/Factory | Entered Lower Caves 3450 | -6/Lower Caves | Build established: Hacker-Mutant 3742 | -6/Lower Caves | Spotted B-75 Beast 3825 | -6/Lower Caves | Found Prototype Device 3825 | -6/Lower Caves | Identified Heart of Steel 3836 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3930 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4111 | -6/Lower Caves | Build established: Gunner 4272 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4426 | -6/Lower Caves | Lost 5 parts (1p2n2w) 4605 | -6/Lower Caves | Build established: Mutant 4784 | -6/Lower Caves | Discovered new exit (range 5) 4790 | -6/Lower Caves | Identified exit to Lower Caves 4792 | -6/Lower Caves | Entered another Lower Caves area 5684 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5833 | -6/Lower Caves | Discovered new exit (range 10) 5856 | -6/Lower Caves | Learned Factory emergency access door positions 5896 | -6/Lower Caves | Identified exit to Data Miner 5899 | -6/Lower Caves | Entered Data Miner 5899 | -6/Data Miner | Discovered new exit (range 6) 5915 | -6/Data Miner | Identified exit to Proximity Caves 5951 | -6/Data Miner | Met Data Miner 6016 | -6/Data Miner | Learned location of Section 7 (-2) 6016 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6066 | -6/Data Miner | Received God Mode back door access code from Data Miner 6141 | -6/Data Miner | Entered Proximity Caves 6144 | -5/Proximity Caves | Spotter reported a threat 6144 | -5/Proximity Caves | Spotter reported a threat 6298 | -5/Proximity Caves | Spotter reported a threat 6332 | -5/Proximity Caves | Spotter reported a threat 6383 | -5/Proximity Caves | Spotter reported a threat 6436 | -5/Proximity Caves | Spotter reported a threat 6638 | -5/Proximity Caves | Learned Factory trap positions 6700 | -5/Proximity Caves | Spotter reported a threat 6701 | -5/Proximity Caves | Spotter reported a threat 6754 | -5/Proximity Caves | Spotter reported a threat 6760 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6802 | -5/Proximity Caves | Spotter reported a threat 6883 | -5/Proximity Caves | Spotter reported a threat 6936 | -5/Proximity Caves | Spotter reported a threat 7011 | -5/Proximity Caves | Discovered new exit (range 14) 7054 | -5/Proximity Caves | Core integrity fell below 50% 7107 | -5/Proximity Caves | Spotter reported a threat 7116 | -5/Proximity Caves | Lost 4 parts (1p2u1w) 7165 | -5/Proximity Caves | Identified exit to Factory 7166 | -5/Proximity Caves | Entered Factory 7166 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7167 | -5/Factory | Identified exit to Upper Caves 7168 | -5/Factory | Loaded intel: 116 trap records 7380 | -5/Factory | Repaired Hrd. Heavy Armor Plating 7466 | -5/Factory | Search patrols dispatched 7672 | -5/Factory | Build established: Hacker-Gunner 7747 | -5/Factory | Fabricated Enh. Armored Leg? 7766 | -5/Factory | Search patrols dispatched 8066 | -5/Factory | Search patrols dispatched 8322 | -5/Factory | Lost 3 parts (1p1n1w) 8547 | -5/Factory | Lost 11 parts (2p3n1u5w) 8550 | -5/Factory | Identified exit to Factory 8666 | -5/Factory | First assault squad dispatched 8679 | -5/Factory | Core integrity fell below 50% 8681 | -5/Factory | Incoming assault squad redirected 8732 | -5/Factory | Entered another Factory area 8732 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8833 | -4/Factory | Build established: Gladiator 9249 | -4/Factory | Discovered new exit (range 6) 9255 | -4/Factory | Identified exit to Upper Caves 9281 | -4/Factory | Entered Upper Caves 9297 | -4/Upper Caves | Learned location of Armory (-3) 9386 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9876 | -4/Upper Caves | Lost 8 parts (2p5n1u) 10223 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 10306 | -4/Upper Caves | Core integrity fell below 50% 10354 | -4/Upper Caves | Core integrity fell below 20% 10371 | -4/Upper Caves | Lost 8 parts (1p3n1u3w) 10371 | -4/Upper Caves | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 10301_ Hvy. Flak Cannon severed. 10305_ VTOL Module destroyed. 10307_ G-67 Veteran destroyed. 10313_ Field Propulsion Array destroyed. 10315_ Hvy. Plasma Cannon severed. 10318_ G-67 Veteran suffers critical hit (Impale). 10318_ G-67 Veteran destroyed. 10326_ Adv. Heat Sink fries itself beyond repair. 10329_ Mic. Antimatter Reactor severed. 10340_ Critical hit (Burn: +50). 10340_ Lance destroyed. 10343_ Acquired Hvy. Flak Cannon. 10354_ The unstable cave ceiling collapses. 10354_ G-67 Veteran crushed by falling debris. 10356_ System corrupted: Hrd. Heavy Armor Plating rejected. 10356_ Slammed into L-61 Swordsman. 10365_ Imp. Fusion Compressor severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????###??????? | | ???????????????????????????????????????## ##?????? | | ??????????????????????????????####??#### #??###? | | ???????????? ???????????????# #### #??# #? | | ??????? ######### ## #### #? | | ??????? ## #? | | ??????? ## | | ??????? ###### ########## # | | ?????????????????????#????## #### #### | | ???????# ????????????????# #?# ##??## | | ????????? ????????????# ### ##????# | | ????????# ### ?????# ## ##?????# | | ?????? ##### ##?????## | | ?????????????# % #??????## | | ???????????????# ######## #??????# | | ?????????????????#"" "?#%#### ## #??????? | | ?????????????????#? "#[#??######## #??????? | | ?????????????????#" ? "#%##????????#######??????? | | ?????????????????#" ??"; ;#?????????????????????? | | ?????????????????### ### #??????????????????????? | | ???????????????# # !*]#??????????????????????? | | ???????????????# g*@#??????????????????????? | | ???????????????# %l#??????????????????????? | | ???????????????############??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 49 Energy Capacity 530 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Weapon Cycling 15 Melee Speed Boost 30 Evasion (%) 70 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Antigrav System | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Imp. Shock Absorption System | x2 | -7/Factory | Preloaded Adv. Hacking Suite | x1 | -6/Factory | Preloaded Enh. Armored Leg | x1 | -5/Factory Repaired ---------- Hrd. Heavy Armor Plating | 35% | -5/Factory Studied --------- Shield Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Bumper Bots Fancy Inventory For Emergencies Only Hydra Suspicious Challenges ------------ None Game ------ Seed SubdwellerSuperchargedMatter Manual? 0 Play Time 02:19:21 Cumulative 135.8 hours Start 2026.03.14 @ 11:08:08 End 2026.03.14 @ 13:44:50 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 90 Rogue 4 Adventurer 84 Explorer 2 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ecf19dfe-a169-403c-bf4e-ad620c9dcc6b