Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 20:22:33 Player: sentrybuster Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (257) 1285 Value Destroyed (12494) 12494 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (2144) 2144 TOTAL SCORE: 22963 Bonus ------- High Alert Combat Kills 2144 Cogmind --------- Core Integrity 0/1600 Matter 270/300 Energy 23/100 System Corruption 36% Temperature Cool (18) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Improved Utility Shielding Cooled Proton Cannon Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Advanced Heavy Siege Treads Centrium Leg High-density Centrium Wheel > --- UTILITY ---------- Dimensional Manipulator Long-range Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Advanced Target Analyzer Nanoactuators Improved Remote Force Field Improved System Restoration Module > --- WEAPON ----------- Molecular Scythe Plasma Lance Plasma Lance > --- INVENTORY -------- Advanced Matter Compressor Experimental Melee Analysis Suite Smartbomb Launcher [Rating: 167] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Centrium Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Cooled Field Propulsion Drive Utility Advanced Signal Interpreter Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Layered Heavy Armor Plating Weapon Plasma Lance Energy Gun Gamma Rifle Energy Cannon Cooled Proton Cannon Ballistic Gun Autogun Launcher Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . . 1 . 1 1 . . . . Utility 10 | . . 2 1 1 1 1 2 1 . 1 Weapon 4 | . . . . 1 . . . . 2 1 Parts Attached 339 | 5 3 25 12 34 16 59 18 15 50 102 Power 24 | 1 . 3 1 2 . 4 1 1 2 9 Engine 8 | 1 . 3 1 2 . 1 . . . . Core 2 | . . . . . . 1 1 . . . Reactor 14 | . . . . . . 2 . 1 2 9 Propulsion 75 | 2 . 4 3 7 5 17 5 3 3 26 Treads 27 | 2 . 4 2 3 2 6 . 2 . 6 Leg 35 | . . . 1 3 3 11 . . . 17 Wheel 10 | . . . . 1 . . 5 . 2 2 Hover 1 | . . . . . . . . . 1 . Flight 2 | . . . . . . . . 1 . 1 Utility 174 | 1 1 6 6 20 8 31 7 6 37 51 Device 104 | . . 1 1 7 7 21 3 3 31 30 Storage 11 | 1 . 1 1 . . . . . 2 6 Processor 21 | . . 1 2 4 . 1 1 2 2 8 Hackware 3 | . . . . . . . . 1 . 2 Protection 35 | . 1 3 2 9 1 9 3 . 2 5 Artifact . | . . . . . . . . . . . Weapon 66 | 1 2 12 2 5 3 7 5 5 8 16 Energy Gun 4 | 1 . . . . . . . 1 1 1 Energy Cannon 3 | . . . . . . . . . . 3 Ballistic Gun 7 | . 2 5 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . . . . . . 4 Special Weapon . | . . . . . . . . . . . Impact Weapon 17 | . . 7 . 3 1 1 1 . . 4 Slashing Weapon 20 | . . . 2 2 1 3 2 2 6 2 Piercing Weapon 8 | . . . . . 1 1 1 2 1 2 Special Melee Weapon 3 | . . . . . . 2 1 . . . Unidentified Prototypes 27 | . . . . 1 . 2 2 5 4 13 Parts Lost 128 | . 1 10 7 7 7 23 . 1 13 59 Power 15 | . . 2 1 1 . 2 . . 1 8 Propulsion 33 | . . 3 2 3 2 10 . . 2 11 Utility 54 | . . 3 3 3 3 9 . . 7 26 Weapon 26 | . 1 2 1 . 2 2 . 1 3 14 Highest Loss Streak 12 | . 1 4 4 2 5 8 . 1 12 10 Average Slot Usage (%) 88 | . 98 91 87 95 95 91 92 83 88 77 Engine 3 | . 14 10 9 6 6 1 . . . . Reactor 2 | . . . . . . 3 1 . 7 7 Treads 9 | . 28 20 25 13 5 4 5 3 3 4 Leg 6 | . . . . 4 17 21 3 . . 6 Wheel 5 | . . . . . . . 17 19 16 4 Device 10 | . . 9 8 11 12 9 11 14 16 8 Storage 6 | . 14 11 9 7 6 5 5 4 3 6 Processor 18 | . . 10 8 21 20 18 21 19 16 24 Protection 4 | . 13 6 8 4 5 5 8 4 3 . Ballistic Gun 1 | . 15 11 . . . . . . . . Impact Weapon 4 | . . 9 9 8 5 3 3 . . 2 Slashing Weapon 8 | . . . 8 13 10 9 8 4 12 4 Piercing Weapon 2 | . . . . . 2 1 1 3 4 6 Naked Turns 120 | . . . . . . . . . . 120 Heaviest Build 107 | 9 20 36 44 56 48 71 64 81 107 100 Greatest Support 138 | 40 40 40 60 62 55 79 64 64 68 138 Greatest Overweight (x) 18 | . . 3 1 18 3 2 3 1 1 5 Average Overweight (x) . | . . . . . 1 . . . . 1 Largest Inventory Capacity 10 | 6 6 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 7 9 10 10 10 10 10 9 7 Most Carried 10 | 5 6 8 10 10 10 10 10 10 10 10 Average Carried 8 | 3 5 5 8 9 8 8 9 9 9 6 Final Capacity 10 | 6 6 8 10 10 10 10 10 10 4 4 Final Carried 10 | 5 6 8 7 9 9 10 10 10 2 3 Class Distribution -------------------- 34% | Assassin 31% | Scavenger-Mutant 17% | Gladiator 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Assassin | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Gladiator | -3/Research Gladiator | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4429 | 245 85 399 120 392 151 669 177 180 542 1469 Remotely . | . . . . . . . . . . . Salvage Created 15793 | 57 401 965 899 930 523 2736 669 1275 2056 5282 Parts 686 | 3 27 38 49 41 24 103 17 67 124 193 Haulers Intercepted 24 | . . 1 2 1 2 3 4 4 1 6 Recyclers Shooed 5 | . . 1 . 1 . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 190 | . 9 16 19 12 6 30 4 11 25 58 Melee 161 | . . 9 18 12 6 28 3 11 25 49 Guns 11 | . 7 4 . . . . . . . . AOE 11 | . 2 1 1 . . . . . . 7 Classes Destroyed 16 | 1 3 5 1 1 . . 1 . . 4 Worker 6 | . . 2 . . . 1 2 . 1 . Builder 1 | . . . . . . . . . . 1 Hauler 24 | . . 1 2 1 2 3 4 4 1 6 Recycler 18 | 1 1 2 . 2 . 5 . 1 . 6 Mechanic 1 | . . . . . . . . . . 1 Operator 6 | . . 2 1 . . 1 . 1 . 1 Drone 1 | . . . . . . . . . . 1 Watcher 12 | . 1 3 1 1 1 3 . . . 2 Swarmer 26 | . 3 4 6 . . 9 . . . 4 Grunt 57 | . 6 7 6 5 . 6 1 4 4 18 Brawler 3 | . . 1 . . . . . . . 2 Duelist 2 | . . . . . . . . . . 2 Sentry 29 | . . 4 6 2 1 7 . . 5 4 Demolisher 1 | . . . . . . . 1 . . . Hunter 15 | . . . 1 . 1 1 . . 3 9 Programmer 56 | . . . . 5 4 7 2 7 13 18 Best Kill Streak 7 | 1 4 6 4 3 2 4 2 4 6 7 Combat Bots Only 6 | . 3 5 4 3 2 4 1 4 6 6 Max Kills in Single Turn 3 | 1 3 1 1 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 2 1 1 . . . . . . 3 Melee 1 | . . 1 1 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 22617 | . 338 1296 1558 1638 1089 4055 408 719 2987 8529 Core 3242 | . 30 172 211 249 142 464 35 127 207 1605 Absorbed by Shields 2591 | . . . . . . 68 . . 805 1718 Core Remaining (%) 77 | 100 88 57 61 64 83 53 96 90 85 . Volleys Fired 72 | 3 26 27 . . . . . . 1 15 Largest 2 | 1 2 2 . . . . . . 1 1 Hottest 75 | 40 63 46 . . . . . . 75 46 Shots Fired 110 | 3 51 40 . . . . . . 1 15 Gun 95 | 3 51 40 . . . . . . 1 . Cannon 3 | . . . . . . . . . . 3 Launcher 12 | . . . . . . . . . . 12 Special . | . . . . . . . . . . . Kinetic 71 | . 31 40 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive 12 | . . . . . . . . . . 12 Electromagnetic 27 | 3 20 . . . . . . . 1 3 Robot Hit Streak 23 | 3 8 23 . . . . . . 2 10 Robot Miss Streak 4 | . 4 1 . . . . . . . 2 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 931 | 3 31 99 75 61 53 162 47 43 102 255 Core Hits 359 | 1 14 27 23 20 14 64 10 20 38 128 Critical Hits 56 | . . 1 1 2 1 11 3 6 5 26 Critical Kills 16 | . . . . . 1 4 . 3 . 8 Critical Parts Destroyed 34 | . . . 1 2 . 7 2 3 4 15 Melee Attacks 1174 | . . 86 99 99 65 234 61 71 168 291 Impact 295 | . . 86 38 26 21 50 33 . . 41 Slashing 637 | . . . 61 73 23 148 28 42 148 114 Piercing 241 | . . . . . 21 35 . 29 20 136 Sneak Attacks 81 | . . 10 5 6 6 20 8 6 2 18 Combat Hostiles 6 | . . . . . 1 3 1 . . 1 Follow-up Attacks 213 | . . . 8 14 23 47 15 4 32 70 Damage Inflicted 45059 | 39 508 1961 2648 2318 1742 6157 2176 3378 7041 17091 Guns 978 | 39 426 482 . . . . . . 31 . Cannons 33 | . . . . . . . . . . 33 Explosions 3243 | . 78 . . . . . . . . 3165 Melee 40737 | . . 1479 2637 2290 1742 6144 2176 3378 7010 13881 Ramming 68 | . 4 . 11 28 . 13 . . . 12 Kinetic 753 | . 271 482 . . . . . . . . Thermal 78 | . 78 . . . . . . . . . Explosive 3165 | . . . . . . . . . . 3165 Electromagnetic 258 | 39 155 . . . . . . . 31 33 Impact 7974 | . . 1479 917 418 663 1297 1319 . . 1881 Slashing 22920 | . . . 1720 1872 591 3728 857 2242 6499 5411 Piercing 9843 | . . . . . 488 1119 . 1136 511 6589 Highest Corruption 36 | . . . . 9 7 17 3 2 32 36 Average Corruption 8 | . . . . 6 6 13 2 1 11 8 Corruption Purged 17 | . . . . . . 3 . . . 14 Effects 306 | . . . . 55 10 77 5 2 76 81 Message Errors 61 | . . . . 11 2 12 1 . 14 21 Matter Fused 60 | . . . . 17 1 13 1 . 12 16 Heat Flow Errors 25 | . . . . 6 . 8 1 . 4 6 Energy Discharges 26 | . . . . 2 1 7 . . 6 10 Parts Rejected 5 | . . . . 1 . 1 . . 2 1 Data Loss (minor) 43 | . . . . 13 2 8 1 2 8 9 Data Loss (major) 9 | . . . . . 1 4 . . 3 1 Alerts 4 | . . . . . . 3 . . 1 . Misdirections 31 | . . . . . . 12 . . 14 5 Targeting Errors 42 | . . . . 5 3 9 1 . 12 12 Overload Shots . | . . . . . . . . . . . Overflow Damage 4105 | . . 220 335 415 93 627 413 134 515 1353 Projectiles . | . . . . . . . . . . . Explosions 201 | . . . . . . . . . . 201 Melee 3904 | . . 220 335 415 93 627 413 134 515 1152 Knockbacks 23 | . . 4 1 2 3 3 1 . . 9 Impact 21 | . . 4 1 2 2 3 1 . . 8 Kinetic . | . . . . . . . . . . . Secondary 2 | . . . . . 1 . . . . 1 Self-Inflicted Damage 100 | . 30 . . 7 . 3 . . . 60 Shots 2 | . 1 . . . . . . . . 1 Rammed 15 | . 2 . 5 3 . 4 . . . 1 Targets Rammed 17 | . 2 . 6 3 . 5 . . . 1 Kicked 1 | . . . . . . 1 . . . . Crushed 1 | . . . 1 . . . . . . . Highest Temperature 281 | . 77 21 . 228 . 236 131 281 278 201 Average Temperature 64 | . 35 6 . 84 . 65 68 129 114 92 Received Heat Transfer 2729 | . 144 402 531 384 18 504 9 87 76 574 Effects 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 37 | . . 13 . 4 3 8 5 . . 4 Impact Corruptions 81 | . . 13 9 7 8 16 15 . . 13 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged 11 | . . . . . . . . . . 11 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1441 | 5 219 326 400 557 341 598 340 197 369 1441 Initial 292 | . 3 55 29 145 252 105 292 62 93 220 Average 328 | 2 101 105 227 257 249 332 210 101 160 799 Maximum Alert Level 4 | . 1 1 2 2 1 2 1 . 1 4 Low Security (%) 45 | 100 93 85 34 50 15 27 61 100 79 . Level 1 26 | . 6 14 65 13 84 34 38 . 20 15 Level 2 15 | . . . . 35 . 38 . . . 17 Level 3 8 | . . . . . . . . . . 43 Level 4 4 | . . . . . . . . . . 22 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 55 | . 2 2 1 6 3 9 4 5 5 18 Investigation 4 | . . . . . . 2 . . 1 1 Extermination 24 | . . . . 4 2 4 2 2 4 6 Reinforcement 17 | . 2 2 1 1 1 2 2 3 . 3 Assault 10 | . . . . 1 . 1 . . . 8 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 8 | . . . . 1 1 . 2 2 . 2 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 15 | . 1 3 2 . 1 4 1 1 . 2 Communications Jammed 7 | . . . . . . 7 . . . . Distress Signals 7 | . . . . . . 7 . . . . Times Spotted 349 | . 17 34 32 27 8 63 4 16 37 111 Peak Tracking Total 10 | . 4 7 4 6 3 8 2 4 9 10 Tactical Retreats 33 | . 2 4 7 1 . 7 . . 2 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 11 | . . 2 . 2 . 2 1 . 3 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts 43 | . . . . . . 41 2 . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 4 | . . . . . . 3 1 . . . Reused 3 | . . . . . . 2 . . 1 . Traps Extracted 3 | . . . . . . 2 1 . . . Installed 2 | . . . . . . 1 . . 1 . Triggered 6 | . . 1 2 . . 2 . . 1 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 6 | . . . . 1 . 1 . . . 4 Max in Single Turn 1 | . . . . 1 . 1 . . . 1 Garrison Access 7 | . . . . 3 . 1 1 . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 51 | . 2 6 6 10 2 11 4 1 3 6 Terminals 29 | . 2 5 5 3 1 5 2 1 2 3 Fabricators 4 | . . . . 2 . 1 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . 1 . 2 1 4 . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 8 | . . . . 3 . 1 1 . 1 2 Total Hacks 111 | . 7 20 17 20 3 15 10 1 6 12 Successful 61 | . 7 12 13 11 1 4 6 . 3 4 Failed 50 | . . 8 4 9 2 11 4 1 3 8 Catastrophic 9 | . . . . 1 . 5 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 43 | . 6 13 9 5 2 3 3 . 1 1 Terminals 72 | . 7 19 13 7 2 7 5 1 5 6 Fabricators 8 | . . . . 5 . 1 2 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . 1 . 3 1 5 . . . 1 Scanalyzers 4 | . . . 4 . . . . . . . Garrison Access 16 | . . . . 5 . 2 3 . 1 5 Terminal Hacks 22 | . 2 6 4 2 . 1 2 . 2 3 Record 3 | . . . . . . . . . 1 2 Part Schematic 2 | . . . 1 . . . 1 . . . Robot Analysis 1 | . . . . . . . 1 . . . Alert Level 6 | . 1 2 . 1 . 1 . . 1 . Unreport Threat 3 | . 1 2 . . . . . . . . Locate Traps 3 | . . . 2 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 Fabricator Hacks 4 | . . . . 2 . . 2 . . . Load Schematic 2 | . . . . 1 . . 1 . . . Build 2 | . . . . 1 . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 7 | . . 1 . 2 1 2 . . . 1 Retrieve Components 7 | . . 1 . 2 1 2 . . . 1 Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 5 | . . . . 3 . . 1 . 1 . Seal Access 5 | . . . . 3 . . 1 . 1 . Unauthorized Hacks 19 | . 5 5 5 2 . 1 1 . . . Terminals 19 | . 5 5 5 2 . 1 1 . . . Track 8 | . 2 2 2 1 . 1 . . . . Botnet 8 | . 2 2 2 1 . . 1 . . . Operators 3 | . 1 1 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 44 | . 2 5 6 7 1 11 4 1 2 5 Full Trace Events 4 | . . . . . . 2 . . 1 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . Parts Built 3 | . . . . 1 . . 2 . . . Matter 380 | . . . . 146 . . 234 . . . Time 153 | . . . . 36 . . 117 . . . Total Part Build Rating 17 | . . . . 3 . . 14 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 29 | . . 1 . 4 9 5 . . . 10 Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . parse_system 1 | . . . . . . 1 . . . . Relay Couplers Released 7 | . . . . . 3 2 . . . 2 Machine Destruction 4 | . . . . . . 2 . . . 2 Programmers 3 | . . . . . 3 . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 1 | . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 16604 | 85 283 1340 1522 2693 594 2672 1123 1153 1951 3188 Spaces Moved 9688 | 43 114 605 735 1411 297 1506 883 606 1348 2140 Core 243 | 1 . 2 . 2 . . . . . 238 Treads 2548 | 42 114 603 735 985 . 37 . . . 32 Legs 2409 | . . . . 275 297 1469 99 . . 269 Wheels 4488 | . . . . 149 . . 784 606 1348 1601 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 90 90 87 50 Average Speed 124 | 157 160 160 161 150 153 129 96 91 99 108 Slowest Speed 950 | 160 160 200 180 950 210 200 150 100 100 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 4 27 48 43 40 10 46 19 18 17 44 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 94 | . . 2 3 9 3 21 5 14 31 6 Terrain Destroyed 207 | . 2 2 3 9 3 21 5 14 31 117 Melee 94 | . . 2 3 9 3 21 5 14 31 6 Projectile . | . . . . . . . . . . . AOE 113 | . 2 . . . . . . . . 111 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 12942 | 55 170 805 923 1876 368 1954 1086 1141 1852 2712 Wait 1675 | . 16 49 63 325 14 131 101 445 334 197 Move 9678 | 42 113 604 734 1410 296 1505 882 605 1347 2140 Hop . | . . . . . . . . . . . Pick Up 88 | 5 6 6 11 14 1 14 7 3 4 17 Fast Attach 192 | 5 2 9 6 13 7 25 13 11 18 83 Attach 65 | . 1 5 5 6 4 18 1 2 7 16 Detach 40 | . . 3 2 3 2 9 1 1 6 13 Swap 83 | . . 11 1 15 5 16 4 3 25 3 Drop 114 | . 4 5 9 13 . 14 23 11 4 31 Fire 72 | 3 26 27 . . . . . . 1 15 Melee 855 | . . 86 86 74 39 165 44 60 105 196 Ram 3 | . . . . 2 . . . . . 1 Kick 5 | . . . . . . 5 . . . . Crush 9 | . 2 . 6 1 . . . . . . Escape Stasis 18 | . . . . . . 10 8 . . . Rewire . | . . . . . . . . . . . Trap 45 | . . . . . . 42 2 . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 86 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 8) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x2 1011 | -9/Materials | Discovered new exit (range 17) 1350 | -9/Materials | Build established: Scavenger-Mutant 1462 | -9/Materials | Discovered new exit (range 18) 1611 | -9/Materials | Lost 4 parts (1p1n1u1w) 1709 | -9/Materials | Entered another Materials area 1709 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3005 | -8/Materials | Discovered new exit (range 3) 3185 | -8/Materials | Lost 4 parts (1p2n1w) 3229 | -8/Materials | Identified exit to Factory 3231 | -8/Materials | Entered Factory 3231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3536 | -7/Factory | Build established: Assassin 3947 | -7/Factory | Discovered new exit (range 18) 4774 | -7/Factory | Fabricated Actuator Array (x1) 4942 | -7/Factory | Local fabrication network quarantined 5460 | -7/Factory | Discovered new exit (range 11) 5471 | -7/Factory | Identified exit to Lower Caves 5631 | -7/Factory | First assault squad dispatched 5922 | -7/Factory | Identified exit to Factory 5924 | -7/Factory | Entered another Factory area 5924 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6369 | -6/Factory | Discovered new exit (range 13) 6392 | -6/Factory | Identified exit to Factory 6395 | -6/Factory | Lost 5 parts (2n2u1w) 6518 | -6/Factory | Entered another Factory area 6518 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6700 | -5/Factory | Lost 3 parts (1p1n1u) 7203 | -5/Factory | Discovered new exit (range 7) 7240 | -5/Factory | Identified exit to Upper Caves 7605 | -5/Factory | System corruption reached 10% 7641 | -5/Factory | Lost 8 parts (4n3u1w) 9160 | -5/Factory | Discovered new exit (range 22) 9173 | -5/Factory | Discovered new exit (range 20) 9184 | -5/Factory | Identified exit to Factory 9190 | -5/Factory | Entered another Factory area 9190 | -4/Factory | Evolved 2 slots: Utility x2 9403 | -4/Factory | Discovered new exit (range 14) 9415 | -4/Factory | Identified exit to Research 10029 | -4/Factory | Found Prototype Slashing Weapon 10029 | -4/Factory | Identified Centrium Greatsword 10032 | -4/Factory | Found Centrium Greatsword 10036 | -4/Factory | Found Centrium Greatsword 10262 | -4/Factory | Fabricated Nanoactuators (x2) 10313 | -4/Factory | Entered Research 10313 | -3/Research | Spotted B-86 Titan 10313 | -3/Research | Evolved 2 slots: Power x1, Utility x1 10325 | -3/Research | Build established: Gladiator 11261 | -3/Research | Found Prototype Slashing Weapon 11261 | -3/Research | Identified Molecular Scythe 11268 | -3/Research | Found Molecular Scythe 11430 | -3/Research | Discovered new exit (range 10) 11449 | -3/Research | Found Prototype Device 11449 | -3/Research | Identified Exp. Thermal Shield 11463 | -3/Research | Identified exit to Research 11466 | -3/Research | Entered another Research area 11466 | -2/Research | Evolved 2 slots: Weapon x2 11703 | -2/Research | Spotted B-90 Cyclops 12267 | -2/Research | Discovered new exit (range 12) 12347 | -2/Research | Identified exit to Access 12543 | -2/Research | System corruption reached 10% 13262 | -2/Research | System corruption reached 30% 13331 | -2/Research | Lost 12 parts (1p2n6u3w) 13417 | -2/Research | Entered Access 13417 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 13700 | -1/Access | Lost 5 parts (1p1n2u1w) 13712 | -1/Access | Build established: Scavenger-Mutant 13736 | -1/Access | Found Prototype Processor 13736 | -1/Access | Identified Exp. Melee Analysis Suite 13738 | -1/Access | Found Exp. Melee Analysis Suite 13741 | -1/Access | Found Exp. Melee Analysis Suite 13744 | -1/Access | Found Faulty Exp. Melee Analysis Suite 13747 | -1/Access | Found Faulty Exp. Melee Analysis Suite 13749 | -1/Access | Found Exp. Melee Analysis Suite 14122 | -1/Access | Found Prototype Hackware 14122 | -1/Access | Identified Exp. System Shield 14211 | -1/Access | First assault squad dispatched 14548 | -1/Access | Lost 3 parts (1p2u) 15305 | -1/Access | Lost 5 parts (1p1n2u1w) 15821 | -1/Access | Found Unknown Protection 15821 | -1/Access | Identified Adv. Powered Armor 15915 | -1/Access | Lost 10 parts (2p1n4u3w) 15918 | -1/Access | Core integrity fell below 50% 16082 | -1/Access | Found Prototype Processor 16082 | -1/Access | Identified Spectral Analyzer 16086 | -1/Access | Found Spectral Analyzer 16089 | -1/Access | Found Spectral Analyzer 16193 | -1/Access | Lost 4 parts (1p2n1u) 16368 | -1/Access | System corruption reached 10% 16404 | -1/Access | System corruption reached 30% 16434 | -1/Access | Lost 8 parts (1p1n4u2w) 16477 | -1/Access | Released all parts (8) 16482 | -1/Access | Core integrity fell below 20% 16508 | -1/Access | Lost 4 parts (1n1u2w) 16605 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 16477_ Released Lance. 16477_ Released Adv. Signal Interpreter. 16477_ Released Exp. Melee Analysis Suite. 16477_ Released Adv. Melee Analysis Suite. 16477_ Released Lrg. Storage Unit. 16477_ Released Centrium Leg. 16477_ Extracted 18 matter. 16487_ System corrupted: Heat flow error (+253). 16517_ System corrupted: Matter fused (-8). 16533_ #8W:MTD%C16B26RMQFTIGC 16549_ System corrupted: Energy discharge (-40). 16560_ K-01 Serf cleans the Anti-Orbital Battery. 16564_ LZQSX46KEJ7TGMVAXPBD 16583_ TICVB0A:BU06 82:7VIWMHHK 16593_ Acquired Prototype Flight Unit. 16593_ Identified Cld. Nuclear Pulse Thruster. 16593_ Malfunction: System corrupted (+4). 16594_ Dropped Faulty Cld. Nuclear Pulse Thruster. 16600_ System corrupted: Matter fused (-7). 16605_ Cld. Proton Cannon destroyed. Map ----- +----------------------------------------------------+ | ?# " ? | | ?# ! ########??+##################### | | ??# !* #???????? #?????????????? | | ??# !!= #???????? #?????????????? | | #######???# #???????? #?????????????? | | ??? ??# #???????? #?????????????? | | ? ??# #?????????" #?????????????? | | " ?# #?????????" #?????????????? | | """?# #?????????? #?????????????? | | """# #?????????? #?????????????? | | " # #??????????? ??????????????? | | + #??????????? ??????????????? | | # #???????????? ???????????????? | | # #???????????? ???????????????? | | ?# ##########???#/#???????????????? | | ?# #???# #########???????? | | ??# #???# # | #???????? | | ########??# ##### # #???????? | | ??????????# + #???????? | | ??????????# ########+##### ##+############## | | ??????##### = = #????# g ## #??# | | ????# *![% #????#g g ## #### | | ????# ########/#######?# b ## # | | ????????# *%! #?# ## #"" " | | ????????# [ #?#!b = ## #"" """" | | ????????# #?# @l ## #"" """"" | | ????????# #?######### #G """"" | | ????????# " #?????????# #"" """" | | ????????#""" #?????????# #"" " | | ????????# """ %########### #"" | | ????????# " !!!+%% # | | ????????# |%%########### # / | | ????????# !=#?????????# #####+##### | | ????????# ! [#?????????# #???# #???? | | ????????# !*%#?????????## #???# #???? | | ????????############+#??????????# #???# #???? | | ?????????########??#%#??????????# ##### ##### | | ?????????# ?#"#??????????# | | ?????????# ?# #??????????# ######### | | ?????????# # #??????????# #????????? | | ?????????# # ####+####+## #?????????? | | ?????????# " + ^ #??????????? | | ?????????# """ ## #??????????? | | ?????????# """ ?# #??????????? | | ?????????# " ??# #??????????? | | ?????????############ """"" #??????????? | | ??????????# ! # """""""" #??????????? | | ??????????# # """""""" !#??????????? | | ??????????# " =# """"" #??????????? | | ??????????# """ / #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 16 EM Shielding 4 Corruption Prevention 12 Armor Coverage 750 Resistance: KI 30 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 50 Phase Shifting 15 Evasion (%) 57 Targeting Accuracy 6 Melee Accuracy 52 Target Analysis 8 Recoil Reduction 3 Energy Filtering 30 Force Boost 4 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Actuator Array | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Scanalyzed Hvy. Mace | -8/Materials | Scanalyzed Nanoactuators | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Actuator Array | x1 | -7/Factory Nanoactuators | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Melee Specialist Challenges ------------ None Game ------ Seed CloakBladeMegatreads Manual? 0 Play Time 02:14:09 Cumulative 197.4 hours Start 2021.05.01 @ 17:46:33 End 2021.05.01 @ 20:22:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 299 Rogue 295 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 80 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5fe99bec-1f81-4cdb-8ed5-4b556952cbf2