Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.01 @ 20:22:33

Player: sentrybuster

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (257)     1285
Value Destroyed (12494)    12494
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (2144)               2144
              TOTAL SCORE: 22963

 Bonus
-------
High Alert Combat Kills    2144

 Cogmind 
---------
Core Integrity             0/1600
Matter                     270/300
Energy                     23/100
System Corruption          36%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
                 (None)
>            --- UTILITY (12) -----
                 (None)
>            --- WEAPON (6) -------
                 (None)
>            --- INVENTORY (4) ----
  Long-range Sensor Array
    Improved Utility Shielding
      Cooled Proton Cannon

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Biometal Medium Treads
      Advanced Heavy Siege Treads
               Centrium Leg
  High-density Centrium Wheel
>              --- UTILITY ----------
               Dimensional Manipulator
    Long-range Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
  Experimental Melee Analysis Suite
      Advanced Target Analyzer
               Nanoactuators
      Improved Remote Force Field
      Improved System Restoration Module
>              --- WEAPON -----------
               Molecular Scythe
               Plasma Lance
               Plasma Lance
>              --- INVENTORY --------
      Advanced Matter Compressor
  Experimental Melee Analysis Suite
               Smartbomb Launcher
[Rating: 167]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Quantum Reactor
Propulsion                 Centrium Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Centrium Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cooled Field Propulsion Drive
Utility                    Advanced Signal Interpreter
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Layered Heavy Armor Plating
Weapon                     Plasma Lance
  Energy Gun               Gamma Rifle
  Energy Cannon            Cooled Proton Cannon
  Ballistic Gun            Autogun
  Launcher                 Smartbomb Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               3    | .   .   .   1   .   1   1   .   .   .   .   
  Utility                  10   | .   .   2   1   1   1   1   2   1   .   1   
  Weapon                   4    | .   .   .   .   1   .   .   .   .   2   1   
Parts Attached             339  | 5   3   25  12  34  16  59  18  15  50  102 
  Power                    24   | 1   .   3   1   2   .   4   1   1   2   9   
    Engine                 8    | 1   .   3   1   2   .   1   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   1   .   .   .   
    Reactor                14   | .   .   .   .   .   .   2   .   1   2   9   
  Propulsion               75   | 2   .   4   3   7   5   17  5   3   3   26  
    Treads                 27   | 2   .   4   2   3   2   6   .   2   .   6   
    Leg                    35   | .   .   .   1   3   3   11  .   .   .   17  
    Wheel                  10   | .   .   .   .   1   .   .   5   .   2   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Flight                 2    | .   .   .   .   .   .   .   .   1   .   1   
  Utility                  174  | 1   1   6   6   20  8   31  7   6   37  51  
    Device                 104  | .   .   1   1   7   7   21  3   3   31  30  
    Storage                11   | 1   .   1   1   .   .   .   .   .   2   6   
    Processor              21   | .   .   1   2   4   .   1   1   2   2   8   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   2   
    Protection             35   | .   1   3   2   9   1   9   3   .   2   5   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   66   | 1   2   12  2   5   3   7   5   5   8   16  
    Energy Gun             4    | 1   .   .   .   .   .   .   .   1   1   1   
    Energy Cannon          3    | .   .   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          7    | .   2   5   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          17   | .   .   7   .   3   1   1   1   .   .   4   
    Slashing Weapon        20   | .   .   .   2   2   1   3   2   2   6   2   
    Piercing Weapon        8    | .   .   .   .   .   1   1   1   2   1   2   
    Special Melee Weapon   3    | .   .   .   .   .   .   2   1   .   .   .   
  Unidentified Prototypes  27   | .   .   .   .   1   .   2   2   5   4   13  
Parts Lost                 128  | .   1   10  7   7   7   23  .   1   13  59  
  Power                    15   | .   .   2   1   1   .   2   .   .   1   8   
  Propulsion               33   | .   .   3   2   3   2   10  .   .   2   11  
  Utility                  54   | .   .   3   3   3   3   9   .   .   7   26  
  Weapon                   26   | .   1   2   1   .   2   2   .   1   3   14  
  Highest Loss Streak      12   | .   1   4   4   2   5   8   .   1   12  10  
Average Slot Usage (%)     88   | .   98  91  87  95  95  91  92  83  88  77  
  Engine                   3    | .   14  10  9   6   6   1   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   3   1   .   7   7   
  Treads                   9    | .   28  20  25  13  5   4   5   3   3   4   
  Leg                      6    | .   .   .   .   4   17  21  3   .   .   6   
  Wheel                    5    | .   .   .   .   .   .   .   17  19  16  4   
  Device                   10   | .   .   9   8   11  12  9   11  14  16  8   
  Storage                  6    | .   14  11  9   7   6   5   5   4   3   6   
  Processor                18   | .   .   10  8   21  20  18  21  19  16  24  
  Protection               4    | .   13  6   8   4   5   5   8   4   3   .   
  Ballistic Gun            1    | .   15  11  .   .   .   .   .   .   .   .   
  Impact Weapon            4    | .   .   9   9   8   5   3   3   .   .   2   
  Slashing Weapon          8    | .   .   .   8   13  10  9   8   4   12  4   
  Piercing Weapon          2    | .   .   .   .   .   2   1   1   3   4   6   
Naked Turns                120  | .   .   .   .   .   .   .   .   .   .   120 
Heaviest Build             107  | 9   20  36  44  56  48  71  64  81  107 100 
  Greatest Support         138  | 40  40  40  60  62  55  79  64  64  68  138 
  Greatest Overweight (x)  18   | .   .   3   1   18  3   2   3   1   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   1   
Largest Inventory Capacity 10   | 6   6   8   10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   6   7   9   10  10  10  10  10  9   7   
  Most Carried             10   | 5   6   8   10  10  10  10  10  10  10  10  
  Average Carried          8    | 3   5   5   8   9   8   8   9   9   9   6   
  Final Capacity           10   | 6   6   8   10  10  10  10  10  10  4   4   
  Final Carried            10   | 5   6   8   7   9   9   10  10  10  2   3   

 Class Distribution 
--------------------
 34% | Assassin
 31% | Scavenger-Mutant
 17% | Gladiator
 14% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
         Assassin | -7/Factory
         Assassin | -6/Factory
         Assassin | -5/Factory
         Assassin | -4/Factory
        Gladiator | -3/Research
        Gladiator | -2/Research
 Scavenger-Mutant | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Matter Collected           4429  | 245  85   399  120  392  151  669  177  180  542  1469 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15793 | 57   401  965  899  930  523  2736 669  1275 2056 5282 
  Parts                    686   | 3    27   38   49   41   24   103  17   67   124  193  
Haulers Intercepted        24    | .    .    1    2    1    2    3    4    4    1    6    
Recyclers Shooed           5     | .    .    1    .    1    .    .    .    .    .    3    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  190  | .   9   16  19  12  6   30  4   11  25  58  
  Melee                    161  | .   .   9   18  12  6   28  3   11  25  49  
  Guns                     11   | .   7   4   .   .   .   .   .   .   .   .   
  AOE                      11   | .   2   1   1   .   .   .   .   .   .   7   
Classes Destroyed          16   | 1   3   5   1   1   .   .   1   .   .   4   
  Worker                   6    | .   .   2   .   .   .   1   2   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   24   | .   .   1   2   1   2   3   4   4   1   6   
  Recycler                 18   | 1   1   2   .   2   .   5   .   1   .   6   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Operator                 6    | .   .   2   1   .   .   1   .   1   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  12   | .   1   3   1   1   1   3   .   .   .   2   
  Swarmer                  26   | .   3   4   6   .   .   9   .   .   .   4   
  Grunt                    57   | .   6   7   6   5   .   6   1   4   4   18  
  Brawler                  3    | .   .   1   .   .   .   .   .   .   .   2   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   2   
  Sentry                   29   | .   .   4   6   2   1   7   .   .   5   4   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   15   | .   .   .   1   .   1   1   .   .   3   9   
  Programmer               56   | .   .   .   .   5   4   7   2   7   13  18  
Best Kill Streak           7    | 1   4   6   4   3   2   4   2   4   6   7   
  Combat Bots Only         6    | .   3   5   4   3   2   4   1   4   6   6   
Max Kills in Single Turn   3    | 1   3   1   1   1   1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   1   1   .   .   .   .   .   .   3   
  Melee                    1    | .   .   1   1   1   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    -2    -1    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   Res   Acc   
Damage Taken               22617 | .     338   1296  1558  1638  1089  4055  408   719   2987  8529  
  Core                     3242  | .     30    172   211   249   142   464   35    127   207   1605  
  Absorbed by Shields      2591  | .     .     .     .     .     .     68    .     .     805   1718  
Core Remaining (%)         77    | 100   88    57    61    64    83    53    96    90    85    .     
Volleys Fired              72    | 3     26    27    .     .     .     .     .     .     1     15    
  Largest                  2     | 1     2     2     .     .     .     .     .     .     1     1     
  Hottest                  75    | 40    63    46    .     .     .     .     .     .     75    46    
Shots Fired                110   | 3     51    40    .     .     .     .     .     .     1     15    
  Gun                      95    | 3     51    40    .     .     .     .     .     .     1     .     
  Cannon                   3     | .     .     .     .     .     .     .     .     .     .     3     
  Launcher                 12    | .     .     .     .     .     .     .     .     .     .     12    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  71    | .     31    40    .     .     .     .     .     .     .     .     
  Thermal                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosive                12    | .     .     .     .     .     .     .     .     .     .     12    
  Electromagnetic          27    | 3     20    .     .     .     .     .     .     .     1     3     
  Robot Hit Streak         23    | 3     8     23    .     .     .     .     .     .     2     10    
  Robot Miss Streak        4     | .     4     1     .     .     .     .     .     .     .     2     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           931   | 3     31    99    75    61    53    162   47    43    102   255   
  Core Hits                359   | 1     14    27    23    20    14    64    10    20    38    128   
  Critical Hits            56    | .     .     1     1     2     1     11    3     6     5     26    
  Critical Kills           16    | .     .     .     .     .     1     4     .     3     .     8     
  Critical Parts Destroyed 34    | .     .     .     1     2     .     7     2     3     4     15    
Melee Attacks              1174  | .     .     86    99    99    65    234   61    71    168   291   
  Impact                   295   | .     .     86    38    26    21    50    33    .     .     41    
  Slashing                 637   | .     .     .     61    73    23    148   28    42    148   114   
  Piercing                 241   | .     .     .     .     .     21    35    .     29    20    136   
  Sneak Attacks            81    | .     .     10    5     6     6     20    8     6     2     18    
    Combat Hostiles        6     | .     .     .     .     .     1     3     1     .     .     1     
  Follow-up Attacks        213   | .     .     .     8     14    23    47    15    4     32    70    
Damage Inflicted           45059 | 39    508   1961  2648  2318  1742  6157  2176  3378  7041  17091 
  Guns                     978   | 39    426   482   .     .     .     .     .     .     31    .     
  Cannons                  33    | .     .     .     .     .     .     .     .     .     .     33    
  Explosions               3243  | .     78    .     .     .     .     .     .     .     .     3165  
  Melee                    40737 | .     .     1479  2637  2290  1742  6144  2176  3378  7010  13881 
  Ramming                  68    | .     4     .     11    28    .     13    .     .     .     12    
  Kinetic                  753   | .     271   482   .     .     .     .     .     .     .     .     
  Thermal                  78    | .     78    .     .     .     .     .     .     .     .     .     
  Explosive                3165  | .     .     .     .     .     .     .     .     .     .     3165  
  Electromagnetic          258   | 39    155   .     .     .     .     .     .     .     31    33    
  Impact                   7974  | .     .     1479  917   418   663   1297  1319  .     .     1881  
  Slashing                 22920 | .     .     .     1720  1872  591   3728  857   2242  6499  5411  
  Piercing                 9843  | .     .     .     .     .     488   1119  .     1136  511   6589  
Highest Corruption         36    | .     .     .     .     9     7     17    3     2     32    36    
  Average Corruption       8     | .     .     .     .     6     6     13    2     1     11    8     
  Corruption Purged        17    | .     .     .     .     .     .     3     .     .     .     14    
  Effects                  306   | .     .     .     .     55    10    77    5     2     76    81    
    Message Errors         61    | .     .     .     .     11    2     12    1     .     14    21    
    Matter Fused           60    | .     .     .     .     17    1     13    1     .     12    16    
    Heat Flow Errors       25    | .     .     .     .     6     .     8     1     .     4     6     
    Energy Discharges      26    | .     .     .     .     2     1     7     .     .     6     10    
    Parts Rejected         5     | .     .     .     .     1     .     1     .     .     2     1     
    Data Loss (minor)      43    | .     .     .     .     13    2     8     1     2     8     9     
    Data Loss (major)      9     | .     .     .     .     .     1     4     .     .     3     1     
    Alerts                 4     | .     .     .     .     .     .     3     .     .     1     .     
    Misdirections          31    | .     .     .     .     .     .     12    .     .     14    5     
    Targeting Errors       42    | .     .     .     .     5     3     9     1     .     12    12    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4105  | .     .     220   335   415   93    627   413   134   515   1353  
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     
  Explosions               201   | .     .     .     .     .     .     .     .     .     .     201   
  Melee                    3904  | .     .     220   335   415   93    627   413   134   515   1152  
Knockbacks                 23    | .     .     4     1     2     3     3     1     .     .     9     
  Impact                   21    | .     .     4     1     2     2     3     1     .     .     8     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary                2     | .     .     .     .     .     1     .     .     .     .     1     
Self-Inflicted Damage      100   | .     30    .     .     7     .     3     .     .     .     60    
  Shots                    2     | .     1     .     .     .     .     .     .     .     .     1     
  Rammed                   15    | .     2     .     5     3     .     4     .     .     .     1     
Targets Rammed             17    | .     2     .     6     3     .     5     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     1     .     .     .     .     
  Crushed                  1     | .     .     .     1     .     .     .     .     .     .     .     
Highest Temperature        281   | .     77    21    .     228   .     236   131   281   278   201   
  Average Temperature      64    | .     35    6     .     84    .     65    68    129   114   92    
  Received Heat Transfer   2729  | .     144   402   531   384   18    504   9     87    76    574   
  Effects                  1     | .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     1     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              37    | .     .     13    .     4     3     8     5     .     .     4     
  Impact Corruptions       81    | .     .     13    9     7     8     16    15    .     .     13    
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             .     | .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Sabotaged            11    | .     .     .     .     .     .     .     .     .     .     11    
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     1     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Peak Influence             1441 | 5    219  326  400  557  341  598  340  197  369  1441 
  Initial                  292  | .    3    55   29   145  252  105  292  62   93   220  
  Average                  328  | 2    101  105  227  257  249  332  210  101  160  799  
Maximum Alert Level        4    | .    1    1    2    2    1    2    1    .    1    4    
  Low Security (%)         45   | 100  93   85   34   50   15   27   61   100  79   .    
  Level 1                  26   | .    6    14   65   13   84   34   38   .    20   15   
  Level 2                  15   | .    .    .    .    35   .    38   .    .    .    17   
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    43   
  Level 4                  4    | .    .    .    .    .    .    .    .    .    .    22   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          55   | .    2    2    1    6    3    9    4    5    5    18   
  Investigation            4    | .    .    .    .    .    .    2    .    .    1    1    
  Extermination            24   | .    .    .    .    4    2    4    2    2    4    6    
  Reinforcement            17   | .    2    2    1    1    1    2    2    3    .    3    
  Assault                  10   | .    .    .    .    1    .    1    .    .    .    8    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    1    
Haulers Reinforced         8    | .    .    .    .    1    1    .    2    2    .    2    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           15   | .   1   3   2   .   1   4   1   1   .   2   
Communications Jammed      7    | .   .   .   .   .   .   7   .   .   .   .   
  Distress Signals         7    | .   .   .   .   .   .   7   .   .   .   .   
Times Spotted              349  | .   17  34  32  27  8   63  4   16  37  111 
  Peak Tracking Total      10   | .   4   7   4   6   3   8   2   4   9   10  
  Tactical Retreats        33   | .   2   4   7   1   .   7   .   .   2   10  

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            11   | .   .   2   .   2   .   2   1   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         43   | .   .   .   .   .   .   41  2   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   3   1   .   .   .   
  Reused                   3    | .   .   .   .   .   .   2   .   .   1   .   
Traps Extracted            3    | .   .   .   .   .   .   2   1   .   .   .   
  Installed                2    | .   .   .   .   .   .   1   .   .   1   .   
  Triggered                6    | .   .   1   2   .   .   2   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          6    | .   .   .   .   1   .   1   .   .   .   4   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   .   1   
  Garrison Access          7    | .   .   .   .   3   .   1   1   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          51   | .   2   6   6   10  2   11  4   1   3   6   
  Terminals                29   | .   2   5   5   3   1   5   2   1   2   3   
  Fabricators              4    | .   .   .   .   2   .   1   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   .   1   .   2   1   4   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   3   .   1   1   .   1   2   
Total Hacks                111  | .   7   20  17  20  3   15  10  1   6   12  
  Successful               61   | .   7   12  13  11  1   4   6   .   3   4   
  Failed                   50   | .   .   8   4   9   2   11  4   1   3   8   
    Catastrophic           9    | .   .   .   .   1   .   5   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   6   13  9   5   2   3   3   .   1   1   
  Terminals                72   | .   7   19  13  7   2   7   5   1   5   6   
  Fabricators              8    | .   .   .   .   5   .   1   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   1   .   3   1   5   .   .   .   1   
  Scanalyzers              4    | .   .   .   4   .   .   .   .   .   .   .   
  Garrison Access          16   | .   .   .   .   5   .   2   3   .   1   5   
Terminal Hacks             22   | .   2   6   4   2   .   1   2   .   2   3   
  Record                   3    | .   .   .   .   .   .   .   .   .   1   2   
  Part Schematic           2    | .   .   .   1   .   .   .   1   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              6    | .   1   2   .   1   .   1   .   .   1   .   
  Unreport Threat          3    | .   1   2   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   .   .   2   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           4    | .   .   .   .   2   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   1   .   .   1   .   .   .   
  Build                    2    | .   .   .   .   1   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   .   1   .   2   1   2   .   .   .   1   
  Retrieve Components      7    | .   .   1   .   2   1   2   .   .   .   1   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   3   .   .   1   .   1   .   
  Seal Access              5    | .   .   .   .   3   .   .   1   .   1   .   
Unauthorized Hacks         19   | .   5   5   5   2   .   1   1   .   .   .   
  Terminals                19   | .   5   5   5   2   .   1   1   .   .   .   
    Track                  8    | .   2   2   2   1   .   1   .   .   .   .   
    Botnet                 8    | .   2   2   2   1   .   .   1   .   .   .   
    Operators              3    | .   1   1   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   2   5   6   7   1   11  4   1   2   5   
  Full Trace Events        4    | .   .   .   .   .   .   2   .   .   1   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   3   .   .   .   1   .   .   .   
  Parts Built              3    | .   .   .   .   1   .   .   2   .   .   .   
    Matter                 380  | .   .   .   .   146 .   .   234 .   .   .   
    Time                   153  | .   .   .   .   36  .   .   117 .   .   .   
  Total Part Build Rating  17   | .   .   .   .   3   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     29   | .   .   1   .   4   9   5   .   .   .   10  
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   3   2   .   .   .   2   
  Machine Destruction      4    | .   .   .   .   .   .   2   .   .   .   2   
  Programmers              3    | .   .   .   .   .   3   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               16604 | 85   283  1340 1522 2693 594  2672 1123 1153 1951 3188 
Spaces Moved               9688  | 43   114  605  735  1411 297  1506 883  606  1348 2140 
  Core                     243   | 1    .    2    .    2    .    .    .    .    .    238  
  Treads                   2548  | 42   114  603  735  985  .    37   .    .    .    32   
  Legs                     2409  | .    .    .    .    275  297  1469 99   .    .    269  
  Wheels                   4488  | .    .    .    .    149  .    .    784  606  1348 1601 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  120  120  120  90   90   87   50   
  Average Speed            124   | 157  160  160  161  150  153  129  96   91   99   108  
  Slowest Speed            950   | 160  160  200  180  950  210  200  150  100  100  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28    | 4    27   48   43   40   10   46   19   18   17   44   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 94    | .    .    2    3    9    3    21   5    14   31   6    
Terrain Destroyed          207   | .    2    2    3    9    3    21   5    14   31   117  
  Melee                    94    | .    .    2    3    9    3    21   5    14   31   6    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      113   | .    2    .    .    .    .    .    .    .    .    111  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Total                      12942 | 55   170  805  923  1876 368  1954 1086 1141 1852 2712 
  Wait                     1675  | .    16   49   63   325  14   131  101  445  334  197  
  Move                     9678  | 42   113  604  734  1410 296  1505 882  605  1347 2140 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  88    | 5    6    6    11   14   1    14   7    3    4    17   
  Fast Attach              192   | 5    2    9    6    13   7    25   13   11   18   83   
  Attach                   65    | .    1    5    5    6    4    18   1    2    7    16   
  Detach                   40    | .    .    3    2    3    2    9    1    1    6    13   
  Swap                     83    | .    .    11   1    15   5    16   4    3    25   3    
  Drop                     114   | .    4    5    9    13   .    14   23   11   4    31   
  Fire                     72    | 3    26   27   .    .    .    .    .    .    1    15   
  Melee                    855   | .    .    86   86   74   39   165  44   60   105  196  
  Ram                      3     | .    .    .    .    2    .    .    .    .    .    1    
  Kick                     5     | .    .    .    .    .    .    5    .    .    .    .    
  Crush                    9     | .    2    .    6    1    .    .    .    .    .    .    
  Escape Stasis            18    | .    .    .    .    .    .    10   8    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     45    | .    .    .    .    .    .    42   2    .    1    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-4/Factory
-3/Research
-2/Research
-1/Access

 History 
---------
  Turn | Location      | Event
    16 | -11/Scrapyard | Discovered new exit (range 14)
    86 | -11/Scrapyard | Entered Materials
   317 | -10/Materials | Build established: Mutant
   358 | -10/Materials | Discovered new exit (range 8)
   369 | -10/Materials | Entered another Materials area
   369 | -9/Materials  | Evolved 2 slots: Utility x2
  1011 | -9/Materials  | Discovered new exit (range 17)
  1350 | -9/Materials  | Build established: Scavenger-Mutant
  1462 | -9/Materials  | Discovered new exit (range 18)
  1611 | -9/Materials  | Lost 4 parts (1p1n1u1w)
  1709 | -9/Materials  | Entered another Materials area
  1709 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  3005 | -8/Materials  | Discovered new exit (range 3)
  3185 | -8/Materials  | Lost 4 parts (1p2n1w)
  3229 | -8/Materials  | Identified exit to Factory
  3231 | -8/Materials  | Entered Factory
  3231 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
  3536 | -7/Factory    | Build established: Assassin
  3947 | -7/Factory    | Discovered new exit (range 18)
  4774 | -7/Factory    | Fabricated Actuator Array (x1)
  4942 | -7/Factory    | Local fabrication network quarantined
  5460 | -7/Factory    | Discovered new exit (range 11)
  5471 | -7/Factory    | Identified exit to Lower Caves
  5631 | -7/Factory    | First assault squad dispatched
  5922 | -7/Factory    | Identified exit to Factory
  5924 | -7/Factory    | Entered another Factory area
  5924 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6369 | -6/Factory    | Discovered new exit (range 13)
  6392 | -6/Factory    | Identified exit to Factory
  6395 | -6/Factory    | Lost 5 parts (2n2u1w)
  6518 | -6/Factory    | Entered another Factory area
  6518 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  6700 | -5/Factory    | Lost 3 parts (1p1n1u)
  7203 | -5/Factory    | Discovered new exit (range 7)
  7240 | -5/Factory    | Identified exit to Upper Caves
  7605 | -5/Factory    | System corruption reached 10%
  7641 | -5/Factory    | Lost 8 parts (4n3u1w)
  9160 | -5/Factory    | Discovered new exit (range 22)
  9173 | -5/Factory    | Discovered new exit (range 20)
  9184 | -5/Factory    | Identified exit to Factory
  9190 | -5/Factory    | Entered another Factory area
  9190 | -4/Factory    | Evolved 2 slots: Utility x2
  9403 | -4/Factory    | Discovered new exit (range 14)
  9415 | -4/Factory    | Identified exit to Research
 10029 | -4/Factory    | Found Prototype Slashing Weapon
 10029 | -4/Factory    | Identified Centrium Greatsword
 10032 | -4/Factory    | Found Centrium Greatsword
 10036 | -4/Factory    | Found Centrium Greatsword
 10262 | -4/Factory    | Fabricated Nanoactuators (x2)
 10313 | -4/Factory    | Entered Research
 10313 | -3/Research   | Spotted B-86 Titan
 10313 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 10325 | -3/Research   | Build established: Gladiator
 11261 | -3/Research   | Found Prototype Slashing Weapon
 11261 | -3/Research   | Identified Molecular Scythe
 11268 | -3/Research   | Found Molecular Scythe
 11430 | -3/Research   | Discovered new exit (range 10)
 11449 | -3/Research   | Found Prototype Device
 11449 | -3/Research   | Identified Exp. Thermal Shield
 11463 | -3/Research   | Identified exit to Research
 11466 | -3/Research   | Entered another Research area
 11466 | -2/Research   | Evolved 2 slots: Weapon x2
 11703 | -2/Research   | Spotted B-90 Cyclops
 12267 | -2/Research   | Discovered new exit (range 12)
 12347 | -2/Research   | Identified exit to Access
 12543 | -2/Research   | System corruption reached 10%
 13262 | -2/Research   | System corruption reached 30%
 13331 | -2/Research   | Lost 12 parts (1p2n6u3w)
 13417 | -2/Research   | Entered Access
 13417 | -1/Access     | Evolved 2 slots: Utility x1, Weapon x1
 13700 | -1/Access     | Lost 5 parts (1p1n2u1w)
 13712 | -1/Access     | Build established: Scavenger-Mutant
 13736 | -1/Access     | Found Prototype Processor
 13736 | -1/Access     | Identified Exp. Melee Analysis Suite
 13738 | -1/Access     | Found Exp. Melee Analysis Suite
 13741 | -1/Access     | Found Exp. Melee Analysis Suite
 13744 | -1/Access     | Found Faulty Exp. Melee Analysis Suite
 13747 | -1/Access     | Found Faulty Exp. Melee Analysis Suite
 13749 | -1/Access     | Found Exp. Melee Analysis Suite
 14122 | -1/Access     | Found Prototype Hackware
 14122 | -1/Access     | Identified Exp. System Shield
 14211 | -1/Access     | First assault squad dispatched
 14548 | -1/Access     | Lost 3 parts (1p2u)
 15305 | -1/Access     | Lost 5 parts (1p1n2u1w)
 15821 | -1/Access     | Found Unknown Protection
 15821 | -1/Access     | Identified Adv. Powered Armor
 15915 | -1/Access     | Lost 10 parts (2p1n4u3w)
 15918 | -1/Access     | Core integrity fell below 50%
 16082 | -1/Access     | Found Prototype Processor
 16082 | -1/Access     | Identified Spectral Analyzer
 16086 | -1/Access     | Found Spectral Analyzer
 16089 | -1/Access     | Found Spectral Analyzer
 16193 | -1/Access     | Lost 4 parts (1p2n1u)
 16368 | -1/Access     | System corruption reached 10%
 16404 | -1/Access     | System corruption reached 30%
 16434 | -1/Access     | Lost 8 parts (1p1n4u2w)
 16477 | -1/Access     | Released all parts (8)
 16482 | -1/Access     | Core integrity fell below 20%
 16508 | -1/Access     | Lost 4 parts (1n1u2w)
 16605 | -1/Access     | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
16477_ Released Lance.
16477_ Released Adv. Signal Interpreter.
16477_ Released Exp. Melee Analysis Suite.
16477_ Released Adv. Melee Analysis Suite.
16477_ Released Lrg. Storage Unit.
16477_ Released Centrium Leg.
16477_ Extracted 18 matter.
16487_ System corrupted: Heat flow error (+253).
16517_ System corrupted: Matter fused (-8).
16533_ #8W:MTD%C<NVPFUDIIF >16B26RMQFTIGC
16549_ System corrupted: Energy discharge (-40).
16560_ K-01 Serf cleans the Anti-Orbital Battery.
16564_ LZQSX46KEJ7TGMVAXPBD
16583_ TICVB0A:BU06 82:7VIWMHHK
16593_ Acquired Prototype Flight Unit.
16593_ Identified Cld. Nuclear Pulse Thruster.
16593_ Malfunction: System corrupted (+4).
16594_ Dropped Faulty Cld. Nuclear Pulse Thruster.
16600_ System corrupted: Matter fused (-7).
16605_ Cld. Proton Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
|          ?#         "       ?                      |
|          ?#  !    ########??+##################### |
|         ??#  !*   #????????        #?????????????? |
|         ??#  !!=  #????????        #?????????????? |
| #######???#       #????????        #?????????????? |
| ???     ??#       #????????        #?????????????? |
|    ?    ??#       #?????????"      #?????????????? |
|        " ?#       #?????????"      #?????????????? |
|       """?#       #??????????      #?????????????? |
|        """#       #??????????      #?????????????? |
|         " #       #???????????     ??????????????? |
|           +       #???????????     ??????????????? |
|           #       #????????????   ???????????????? |
|           #       #????????????   ???????????????? |
|          ?#       ##########???#/#???????????????? |
|          ?#                #???# #########???????? |
|         ??#                #???# #   |   #???????? |
| ########??#                ##### #       #???????? |
| ??????????#                      +       #???????? |
| ??????????#       ########+##### ##+############## |
| ??????#####   = = #????#   g  ##    #??#           |
| ????#        *![% #????#g g   ##    ####           |
| ????# ########/#######?# b    ##       #           |
| ????????#    *%!     #?#      ##       #""     "   |
| ????????#     [      #?#!b =  ##       #""   """"  |
| ????????#            #?# @l   ##       #""  """""  |
| ????????#            #?#########       #G    """"" |
| ????????# "          #?????????#       #""   """"  |
| ????????#"""         #?????????#       #""    "    |
| ????????# """       %###########       #""         |
| ????????#  "      !!!+%%               #           |
| ????????#         |%%###########       #      /    |
| ????????#          !=#?????????#       #####+##### |
| ????????#       !   [#?????????#       #???# #???? |
| ????????#         !*%#?????????##      #???# #???? |
| ????????############+#??????????#      #???# #???? |
| ?????????########??#%#??????????#      ##### ##### |
| ?????????#        ?#"#??????????#                  |
| ?????????#        ?# #??????????#     #########    |
| ?????????#         # #??????????#     #?????????   |
| ?????????#         # ####+####+##     #??????????  |
| ?????????#     "   +  ^               #??????????? |
| ?????????#    """  ##                 #??????????? |
| ?????????#   """   ?#                 #??????????? |
| ?????????#    "   ??#                 #??????????? |
| ?????????############     """""       #??????????? |
| ??????????#    !    #    """"""""     #??????????? |
| ??????????#         #    """"""""    !#??????????? |
| ??????????#    "   =#     """""       #??????????? |
| ??????????#   """   /                 #????????    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          45
Energy Capacity            665
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
EM Shielding               4
Corruption Prevention      12
Armor Coverage             750
Resistance: KI             30
Resistance: TH             30
Resistance: EM             25
Core Shielding             30
Propulsion Shielding       66
Utility Shielding          66
Melee Speed Boost          50
Phase Shifting             15
Evasion (%)                57
Targeting Accuracy         6
Melee Accuracy             52
Target Analysis            8
Recoil Reduction           3
Energy Filtering           30
Force Boost                4
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
    Actuator Array | -8/Materials | Hacked
 Adv. Sensor Array | -8/Materials | Scanalyzed
         Hvy. Mace | -8/Materials | Scanalyzed
     Nanoactuators | -4/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Actuator Array | x1 | -7/Factory 
  Nanoactuators | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Touch This
Melee Specialist

 Challenges 
------------
None

 Game 
------
Seed              CloakBladeMegatreads
  Manual?         0
Play Time         02:14:09
  Cumulative      197.4 hours
  Start           2021.05.01 @ 17:46:33
  End             2021.05.01 @ 20:22:33
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          299
  Rogue           295
  Adventurer      0
  Explorer        4
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          80
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5fe99bec-1f81-4cdb-8ed5-4b556952cbf2