Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.14 @ 23:23:13 Player: BatSpy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (50) 250 Value Destroyed (1454) 1454 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (588) 588 TOTAL SCORE: 5552 Bonus ------- Follower Combat Kills 402 Met Imprinter 300 Friendly Fire -114 Cogmind --------- Core Integrity 0/850 Matter 160/300 Energy 30/100 System Corruption 11% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Force Field Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flexi-carbon Leg > --- UTILITY ---------- 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Targeting Computer Phase Shifter Hacking Drone Bay Phasing AFG > --- WEAPON ----------- Heavy Assault Rifle > --- INVENTORY -------- Self-destruct Interrupter [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Trap Extractor Device Trap Extractor Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Mini Grenade Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 1 | . . . . . . 1 Parts Attached 55 | 9 9 9 2 2 4 20 Power 7 | 2 1 3 . . . 1 Engine 7 | 2 1 3 . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 11 | 4 1 2 . . 2 2 Treads 4 | 2 . 2 . . . . Leg 7 | 2 1 . . . 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 27 | 1 5 4 2 2 2 11 Device 18 | . 3 4 2 . 1 8 Storage 2 | 1 1 . . . . . Processor 6 | . 1 . . 2 1 2 Hackware 1 | . . . . . . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 10 | 2 2 . . . . 6 Energy Gun 2 | 1 . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . . . . . 3 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . 2 . . . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 28 | . 2 3 . . 2 21 Power 4 | . 1 . . . 1 2 Propulsion 6 | . 1 1 . . 1 3 Utility 10 | . . 2 . . . 8 Weapon 8 | . . . . . . 8 Highest Loss Streak 13 | . 2 1 . . 1 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 90 91 100 100 95 58 Engine 18 | . 10 18 22 22 21 6 Treads 13 | . . 10 22 22 13 . Leg 6 | . 24 7 . . 4 7 Device 15 | . 23 21 22 18 4 12 Processor 16 | . . 11 11 14 28 20 Energy Gun 1 | . 8 . . . . . Ballistic Gun 1 | . 8 . . . . 1 Launcher 19 | . 10 22 22 22 22 10 Naked Turns . | . . . . . . . Heaviest Build 41 | 13 14 26 26 20 36 41 Greatest Support 40 | 40 20 40 40 40 40 28 Greatest Overweight (x) 10 | . . 2 . . . 10 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 8 25 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 Most Carried 5 | 3 5 5 5 5 5 5 Average Carried 4 | . 2 3 4 5 4 3 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 5 | . 5 3 5 5 5 . Class Distribution -------------------- 59% | Scavenger-Mutant 33% | Mutant 4% | Derelict-Bomber 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1073 | 124 329 76 167 23 270 84 Remotely . | . . . . . . . Salvage Created 1130 | . 342 162 279 . 89 258 Parts 74 | . 29 12 17 . 2 14 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled 50 | . . 50 . . . . Retrieved Matter 347 | . . 347 . . . . Parts Self-Destructed 16 | . . . . . 16 . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 34 | . 12 7 6 . 3 6 Guns 11 | . 9 . . . . 2 AOE 23 | . 3 7 6 . 3 4 Classes Destroyed 13 | . 7 1 2 . 1 2 Worker 4 | . 1 . 1 . . 2 Builder 2 | . 1 . 1 . . . Tunneler 1 | . . . . . . 1 Hauler 1 | . 1 . . . . . Recycler 2 | . . . 2 . . . Operator 1 | . 1 . . . . . Watcher 5 | . 2 2 . . . 1 Swarmer 5 | . 5 . . . . . Grunt 20 | . 7 4 5 . 1 3 Brawler 1 | . . . 1 . . . Duelist 3 | . . . . . 2 1 Sentry 4 | . . 3 . . . 1 Hunter 1 | . . . . . . 1 Best Kill Streak 7 | . 5 2 6 . 2 7 Combat Bots Only 4 | . 3 2 3 . 2 4 Max Kills in Single Turn 3 | . 2 2 3 . 1 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 . 1 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 417 | . 67 21 11 . 33 285 Missed 143 | . 17 7 4 . 17 98 Damage Taken 3680 | . 503 194 130 . 318 2535 Core 1088 | . 106 33 30 . 56 863 Absorbed by Shields 133 | . 31 62 . . . 40 Core Remaining (%) 75 | 100 57 . . . 70 . Volleys Fired 91 | . 38 12 6 . 12 23 Largest 3 | . 2 2 2 . 2 3 Hottest 93 | . 70 60 60 . 60 93 Shots Fired 166 | . 76 24 12 . 24 30 Gun 84 | . 66 . . . . 18 Cannon . | . . . . . . . Launcher 82 | . 10 24 12 . 24 12 Special . | . . . . . . . Kinetic 48 | . 33 . . . . 15 Thermal 36 | . 33 . . . . 3 Explosive 82 | . 10 24 12 . 24 12 Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 14 7 2 . 8 5 Robot Miss Streak 8 | . 4 8 2 . 1 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 81 | . 44 8 3 . 8 18 Core Hits 115 | . 34 19 14 . 21 27 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 4 | . 2 . . . . 2 Burn 1 | . 1 . . . . . Destroy 3 | . 1 . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4346 | . 1117 793 643 . 901 892 Guns 629 | . 485 . . . . 144 Cannons . | . . . . . . . Explosions 3717 | . 632 793 643 . 901 748 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 280 | . 187 . . . . 93 Thermal 349 | . 298 . . . . 51 Explosive 3717 | . 632 793 643 . 901 748 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . . 10 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Message Errors 1 | . . . . . . 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 110 | . 17 91 . . 2 . Projectiles . | . . . . . . . Explosions 110 | . 17 91 . . 2 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 238 | . 29 70 37 . 73 29 Shots 9 | . 1 2 1 . 4 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 188 | . 188 45 48 . 33 . Average Temperature 35 | . 62 14 14 . 11 . Received Heat Transfer 517 | . 174 61 75 . 87 120 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1036 | . 962 . . . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 315 | . 273 278 315 . . 133 Initial 95 | . . 51 95 . . . Average 128 | . 117 193 150 . . 28 Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 74 | 100 73 55 76 . . 100 Level 1 25 | . 26 44 23 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 3 1 . . . 2 Investigation 2 | . 1 1 . . . . Extermination 1 | . . . . . . 1 Reinforcement 3 | . 2 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 4 | . 1 3 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 20 9 6 . 15 10 Peak Tracking Total 5 | . 3 3 3 . 4 5 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted 6 | . . . 6 . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 6 | . . . 6 6 4 . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 4 | . 1 3 . . . . Max in Single Turn 1 | . 1 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 6 5 . . . . Terminals 10 | . 5 5 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 10 8 . . . . Successful 9 | . 3 6 . . . . Failed 9 | . 7 2 . . . . Catastrophic 2 | . 2 . . . . . Database Lockouts . | . . . . . . . Manual 4 | . . . . 4 . . Terminals 14 | . 6 8 . . . . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 6 . . . . Record 1 | . . 1 . . . . Robot Analysis 2 | . . 2 . . . . Emergency Access Points 1 | . . 1 . . . . Alert Level 2 | . 1 1 . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 5 | . 4 1 . . . . Full Trace Events 2 | . 2 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 5 | . . . 3 2 . . Largest Group 5 | . . . 3 5 5 1 Highest-Rated Group 232 | . . . 40 232 232 96 Highest-Rated Ally 96 | . . . 16 96 96 96 Total Orders . | . . . . . . . Ally Attacks 73 | . . . . . 71 2 Total Damage 2074 | . . . . . 1863 211 Kills 11 | . . . . . 11 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total 2 | . . 2 . . . . Derelict Logs Recovered 3 | . . . . 2 1 . Drone Launches 1 | . . . . . . 1 Drone Recoveries 1 | . . . . . . 1 Decoded 0b10 Intel 23 | . . . . . . 23 Traps 6 | . . . . . . 6 Emergency Access 3 | . . . . . . 3 Patrols 2 | . . . . . . 2 Reinforcements 6 | . . . . . . 6 Guards 6 | . . . . . . 6 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6432 | 65 813 792 727 1584 1954 497 Spaces Moved 3930 | 38 557 440 436 986 1241 232 Core 111 | 7 . . . . . 104 Treads 2700 | 11 . 224 436 986 1043 . Legs 1119 | 20 557 216 . . 198 128 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 160 160 120 50 Average Speed 153 | 118 120 165 160 160 153 172 Slowest Speed 550 | 160 120 260 160 160 160 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 57 | 4 91 37 78 88 98 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 4 | . . . . 4 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 5 | . . . . 2 3 . Spaces Dug 71 | . 19 . 17 . 35 . Terrain Destroyed 501 | . 79 143 94 . 141 44 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 501 | . 79 143 94 . 141 44 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4183 | 58 633 481 453 994 1264 300 Wait 45 | . 9 14 8 . 3 11 Move 3924 | 37 556 439 435 985 1240 232 Hop . | . . . . . . . Pick Up 48 | 9 14 5 2 3 2 13 Fast Attach 5 | . . . . 1 2 2 Attach 32 | 6 4 5 . . . 17 Detach 1 | . 1 . . . . . Swap 18 | 3 5 4 2 1 2 1 Drop 19 | 3 6 2 . 4 3 1 Fire 91 | . 38 12 6 . 12 23 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 13) 757 | -10/Materials | Discovered new exit (range 13) 848 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Identified exit to Materials 879 | -10/Materials | Entered another Materials area 879 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1578 | -9/Materials | Build established: Scavenger-Mutant 1612 | -9/Materials | Discovered new exit (range 10) 1669 | -9/Materials | Identified exit to Mines 1671 | -9/Materials | Entered Mines 1678 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1687 | -9/Mines | Met a Derelict bent on vengeance 1732 | -9/Mines | Discovered new exit (range 6) 1740 | -9/Mines | Identified exit to Materials 1784 | -9/Mines | Discovered exit to Materials (range 9) 2034 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2258 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2364 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2368 | -9/Mines | Identified exit to Zion 2398 | -9/Mines | Entered Zion 2398 | -7/Zion | Accompanied by 3 allies 2461 | -7/Zion | Found Prototype Device 2558 | -7/Zion | Learned location of 1 exit from Proximity Caves 2726 | -7/Zion | Learned location of Warlord (-5) 2910 | -7/Zion | Learned Factory interactive machine intel 2957 | -7/Zion | Given A8's code to call for help 3176 | -7/Zion | Learned location of Quarantine (-3) 3261 | -7/Zion | Identified exit to Deep Caves 3483 | -7/Zion | Learned location of Armory (-3) 3642 | -7/Zion | Given the Hacking Drone Bay 3642 | -7/Zion | Found Prototype Device 3885 | -7/Zion | Discovered new exit (range 14) 3906 | -7/Zion | Identified exit to Proximity Caves 3942 | -7/Zion | Received a visual enhancement algorithm 3948 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3949 | -7/Zion | Enhanced Grunt warped into view, answering call for help 3982 | -7/Zion | Entered Proximity Caves 3982 | -6/Proximity Caves | Accompanied by 5 allies 3983 | -6/Proximity Caves | Identified exit to Factory 4526 | -6/Proximity Caves | Learned location of 1 exit from Factory 4635 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4707 | -6/Proximity Caves | Identified Phasing AFG 4746 | -6/Proximity Caves | Spotted B-75 Beast 4772 | -6/Proximity Caves | Allies destroyed B-75 Beast 5060 | -6/Proximity Caves | Build established: Mutant 5678 | -6/Proximity Caves | Build established: Scavenger-Mutant 5936 | -6/Proximity Caves | Entered Factory 5936 | -6/Factory | Accompanied by 1 ally 5936 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5937 | -6/Factory | Identified exit to Factory 5938 | -6/Factory | Loaded intel: 51 interactive machine locations 6223 | -6/Factory | Lost 6 parts (1p2n3w) 6300 | -6/Factory | Identified Hacking Drone Bay 6301 | -6/Factory | Core integrity fell below 50% 6368 | -6/Factory | Lost 13 parts (1p1n6u5w) 6382 | -6/Factory | Core integrity fell below 20% 6420 | -6/Factory | System corruption reached 10% 6433 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Acquired 5 matter. Penetrated by Slug. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. >> DECODED: Reinforcement location. Acquired Force Field. >> DECODED: Chute Trap location. >> DECODED: Reinforcement location. Acquired Enh. Optical Array. V&WM4C>8P:7Z9/C4WWRUYJK=LGV8E=N6J >> DECODED: Emergency access location. >> DECODED: Reinforcement location. Dropped Self-destruct Interrupter. Self-destruct Interrupter emitting active interruption sequence. Hacking Drone Bay destroyed. >> DECODED: Reinforcement location. Targeting Computer destroyed. System corrupted: Component data lost. Acquired Hacking Suite. 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