Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.12 @ 21:29:26

Player: Minty

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (2277)     2277
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 4729

 Bonus
-------
High Alert Combat Kills    152

 Cogmind 
---------
Core Integrity             0/550
Matter                     271/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Target Analyzer
           Hacking Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Deuterium Engine
     Light Deuterium Engine
     Light Nuclear Core
           Trap Scanner
  Improved Signal Interpreter
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Target Analyzer
           Hacking Suite
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Deuterium Engine
     Light Deuterium Engine
           Aluminum Leg
           Trap Scanner
  Improved Signal Interpreter
  Improved Terrain Scanner
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Hacking Suite
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             59   | .   14  9   8   28  
  Power                    10   | .   3   2   1   4   
    Engine                 10   | .   3   2   1   4   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | .   3   3   5   7   
    Treads                 .    | .   .   .   .   .   
    Leg                    18   | .   3   3   5   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | .   2   1   1   7   
    Device                 6    | .   .   .   1   5   
    Storage                1    | .   1   .   .   .   
    Processor              1    | .   .   .   .   1   
    Hackware               3    | .   1   1   .   1   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | .   6   3   1   10  
    Energy Gun             13   | .   1   2   .   10  
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          7    | .   5   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   .   1   
Parts Lost                 20   | .   .   2   2   16  
  Power                    3    | .   .   1   .   2   
  Propulsion               4    | .   .   .   .   4   
  Utility                  5    | .   .   .   1   4   
  Weapon                   8    | .   .   1   1   6   
  Highest Loss Streak      14   | .   .   2   1   14  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     95   | .   96  97  99  90  
  Engine                   10   | .   14  10  11  7   
  Leg                      23   | .   28  22  22  22  
  Device                   5    | .   .   .   10  11  
  Storage                  11   | .   14  11  11  9   
  Processor                1    | .   .   .   .   4   
  Hackware                 13   | .   11  21  11  9   
  Energy Gun               15   | .   .   17  22  23  
  Ballistic Gun            13   | .   27  14  10  1   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             29   | 12  21  26  27  29  
  Greatest Support         30   | 20  20  20  20  30  
  Greatest Overweight (x)  5    | .   1   1   1   5   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 10   | .   10  10  10  10  
  Average Capacity         9    | .   8   10  10  10  
  Most Carried             10   | .   10  10  10  10  
  Average Carried          9    | .   8   8   9   9   
  Final Capacity           10   | 8   10  10  10  10  
  Final Carried            10   | 6   10  10  10  6   

 Class Distribution 
--------------------
 49% | Scavenger-Gunner
 23% | Mutant
 16% | Hacker-Gunner
  4% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  
Matter Collected           1188 | 200  341  290  155  202  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2797 | .    444  657  606  1090 
  Parts                    153  | .    36   39   39   39   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           2    | .    .    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  66   | .   11  13  19  23  
  Guns                     63   | .   11  11  19  22  
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          11   | .   5   3   .   3   
  Worker                   3    | .   1   .   1   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   1   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 3    | .   .   2   1   .   
  Mechanic                 2    | .   .   1   .   1   
  Operator                 4    | .   2   1   .   1   
  Watcher                  3    | .   1   2   .   .   
  Swarmer                  21   | .   3   3   11  4   
  Grunt                    43   | .   8   9   8   18  
  Sentry                   2    | .   .   1   .   1   
Best Kill Streak           7    | .   6   6   7   7   
  Combat Bots Only         6    | .   5   6   6   4   
Max Kills in Single Turn   2    | .   2   2   2   2   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        384  | .    63   45   72   204  
  Missed                   80   | .    22   10   19   29   
Damage Taken               3720 | .    430  573  500  2217 
  Core                     908  | .    104  171  72   561  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         65   | 100  58   .    39   .    
Volleys Fired              178  | .    44   32   30   72   
  Largest                  3    | .    2    3    3    3    
  Hottest                  165  | .    46   135  135  165  
Shots Fired                456  | .    88   92   88   188  
  Gun                      456  | .    88   92   88   188  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  172  | .    88   48   30   6    
  Thermal                  284  | .    .    44   58   182  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         14   | .    10   7    14   14   
  Robot Miss Streak        7    | .    4    3    7    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        15   | .    2    4    5    4    
    Max Gunslinging Chain  1    | .    1    1    1    1    
Shots Hit Robots           281  | .    58   50   56   117  
  Core Hits                119  | .    22   24   24   49   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         19   | .    2    1    6    10   
    Burn                   17   | .    .    1    6    10   
    Destroy                2    | .    2    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5418 | .    842  1202 936  2438 
  Guns                     5015 | .    839  854  933  2389 
  Cannons                  .    | .    .    .    .    .    
  Explosions               348  | .    .    348  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  55   | .    3    .    3    49   
  Kinetic                  1576 | .    839  428  232  77   
  Thermal                  3787 | .    .    774  701  2312 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    .    
  Average Corruption       1    | .    1    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  5    | .    5    .    .    .    
    Matter Fused           1    | .    1    .    .    .    
    Heat Flow Errors       1    | .    1    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    
    Misfires               1    | .    1    .    .    .    
    Weapon Failures        1    | .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            82   | .    .    82   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               82   | .    .    82   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      187  | .    .    187  .    .    
  Shots                    2    | .    .    2    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             19   | .    1    .    3    15   
  Kicked                   18   | .    1    .    3    14   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        463  | .    255  341  333  463  
  Average Temperature      127  | .    101  101  89   162  
  Received Heat Transfer   1428 | .    192  117  147  972  
  Effects                  4    | .    .    .    .    4    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    1    
  Parts Melted             20   | .    .    2    3    15   
  Heat Transferred         8501 | .    .    1249 1961 5291 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             563  | .   338 411 563 555 
  Initial                  141  | .   .   57  103 141 
  Average                  267  | .   109 254 360 349 
Maximum Alert Level        2    | .   1   2   2   2   
  Low Security (%)         36   | .   80  17  19  25  
  Level 1                  39   | .   19  78  33  27  
  Level 2                  24   | .   .   3   46  46  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          15   | .   4   5   .   6   
  Investigation            7    | .   2   3   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   2   2   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 2    | .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           7    | .   3   1   .   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              96   | .   19  19  19  39  
  Peak Tracking Total      12   | .   5   7   4   12  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            4    | .   1   1   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          5    | .   .   3   .   2   
  Max in Single Turn       3    | .   .   3   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          9    | .   2   3   .   4   
  Terminals                6    | .   2   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   2   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   5   12  .   12  
  Successful               19   | .   3   8   .   8   
  Failed                   10   | .   2   4   .   4   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   4   5   .   4   
  Terminals                18   | .   5   6   .   7   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   5   
  Scanalyzers              6    | .   .   6   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   2   .   2   
  Prototype ID Bank        1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   
  Recall Investigation     2    | .   1   1   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   4   
  Process                  2    | .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   1   
Scanalyzer                 6    | .   .   6   .   .   
  Insert Component         3    | .   .   3   .   .   
  Analyze                  3    | .   .   3   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   .   2   
  Terminals                2    | .   1   .   .   1   
    Botnet                 1    | .   1   .   .   .   
    Search                 1    | .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   
    Tunnel                 1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   2   3   .   3   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          31   | .   .   .   .   31  
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   3   
Parts Scanalyzed           3    | .   .   3   .   .   
  Part Schematics Acquired 3    | .   .   3   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1914 | .   489 467 426 532 
Spaces Moved               755  | 1   232 181 161 180 
  Core                     6    | .   .   .   .   6   
  Treads                   .    | .   .   .   .   .   
  Legs                     749  | 1   232 181 161 174 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 190 120 
  Average Speed            154  | 120 128 184 190 127 
  Slowest Speed            300  | 120 190 190 190 300 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       26   | 2   38  21  57  14  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   .   1   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          37   | .   .   37  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      37   | .   .   37  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1138 | .   339 243 218 338 
  Wait                     42   | .   15  18  1   8   
  Move                     751  | .   231 180 160 180 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  37   | .   15  2   7   13  
  Fast Attach              13   | .   7   1   .   5   
  Attach                   14   | .   .   3   2   9   
  Detach                   4    | .   2   .   .   2   
  Swap                     32   | .   7   5   6   14  
  Drop                     48   | .   17  2   9   20  
  Fire                     178  | .   44  32  30  72  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   .   .   .   1   
  Kick                     18   | .   1   .   3   14  
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  443 | -10/Materials | Discovered new exit (range 10)
  490 | -10/Materials | Entered another Materials area
  490 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  539 | -9/Materials  | Discovered new exit (range 12)
  889 | -9/Materials  | Discovered new exit (range 14)
  944 | -9/Materials  | Build established: Hacker-Gunner
  957 | -9/Materials  | Entered Mines
 1136 | -9/Mines      | Core integrity fell below 50%
 1279 | -9/Mines      | Build established: Scavenger-Gunner
 1352 | -9/Mines      | Discovered new exit (range 5)
 1383 | -9/Mines      | Entered Materials
 1383 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1796 | -8/Materials  | Garrison activated, responded to threat
 1839 | -8/Materials  | Core integrity fell below 50%
 1896 | -8/Materials  | Core integrity fell below 20%
 1915 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01907_ K-01 Serf collects debris.
01908_ Aluminum Leg destroyed.
01908_ K-01 Serf collects debris.
01909_ Slammed into G-47 Trooper.
01911_ K-01 Serf collects debris. <x2>
01913_ Connecting with Recycling Unit...
>>Recycling(Process)
Analyzing inventory...
  Recycling at 100% efficiency:
    Target Analyzer (1)
    Lgt. Deuterium Engine (12)
    Aluminum Leg (16)
    Aluminum Leg (2)
>>Recycling(Process)
Analyzing inventory...
>>Force(Tunnel)
DISCOVERED[-5/Extension]
01913_ ALERT: Suspicious activity at Recycling Unit M001. Dispatching
  Investigation squad.
01914_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????????            T[ #???????????????????? |
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| ???????????????????????#   "" #??????????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Target Analysis            5
Offensive Hacking          20

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -9/Materials | Scanalyzed
          Heat Sink | -9/Materials | Scanalyzed
 Signal Interpreter | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssaultEncryptedHammer
  Manual?         0
Play Time         00:15:34
  Cumulative      586.4 hours
  Start           2024.01.12 @ 21:18:12
  End             2024.01.12 @ 21:29:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          509
  Rogue           236
  Adventurer      123
  Explorer        150
Win Type          -
  Total           25
  Types           19/0/4/1/0/0/0/1/0
Lore%             78
Gallery%          90
Achievement%      75
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5f75ebd-65ab-4ba0-a1ef-39c93dd2f702