Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.10 @ 10:26:04 Player: Fracture Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (18) 90 Value Destroyed (430) 430 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 2560 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 124/125 System Corruption 0% Temperature Cool (9) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- High-capacity Matter Pod (200) Advanced Weight Redist. System Kinecellerator Core Shielding Shield Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Kinecellerator > --- WEAPON ----------- (None) > --- INVENTORY -------- High-capacity Matter Pod Advanced Weight Redist. System Shield Generator Storm Laser [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 18 | 7 4 . 1 . 5 1 Power 5 | 1 2 . . . 1 1 Engine 5 | 1 2 . . . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 2 | 2 . . . . . . Treads 2 | 2 . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 . 1 . 3 . Device 3 | 1 1 . . . 1 . Storage 2 | 1 . . . . 1 . Processor 1 | . . . 1 . . . Hackware 1 | . . . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 4 | 2 1 . . . 1 . Energy Gun 1 | . 1 . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . 1 3 . 3 . 1 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . 1 . . 1 . . Weapon 3 | . . 2 . . . 1 Highest Loss Streak 3 | . 1 3 . 3 . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 54 | . 99 94 55 33 43 52 Engine 10 | . 14 14 11 5 10 9 Treads 4 | . 28 25 11 2 . . Device 3 | . 13 14 11 2 . . Storage 14 | . 14 14 11 11 15 11 Processor 9 | . . . 11 11 11 11 Hackware 4 | . . . . . 5 11 Energy Gun 1 | . 5 12 . . . . Ballistic Gun 3 | . 22 12 . . . . Impact Weapon 2 | . . . . . 1 9 Naked Turns . | . . . . . . . Heaviest Build 14 | 13 14 12 9 9 12 11 Greatest Support 40 | 40 40 40 20 20 3 3 Greatest Overweight (x) 3 | 3 . . . 2 3 3 Average Overweight (x) 1 | 1 . . . 1 2 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 5 4 3 2 2 8 6 Average Carried 3 | 1 2 3 2 2 3 4 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 5 | 1 3 3 2 2 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 624 | 232 288 49 . . 50 5 Remotely . | . . . . . . . Salvage Created 646 | 20 419 104 . . . 103 Parts 39 | 4 30 4 . . . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 14 | . 10 2 . . . 2 Guns 12 | . 10 2 . . . . Classes Destroyed 7 | 1 5 . . . . 1 Worker 1 | . 1 . . . . . Tunneler 1 | 1 . . . . . . Recycler 1 | . 1 . . . . . Watcher 1 | . 1 . . . . . Swarmer 6 | . 6 . . . . . Grunt 7 | . 4 2 . . . 1 Duelist 1 | . . . . . . 1 Best Kill Streak 5 | 1 5 2 . . . 1 Combat Bots Only 4 | . 4 2 . . . 1 Max Kills in Single Turn 2 | 1 2 1 . . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1290 | . 459 152 26 140 . 513 Core 464 | . 45 10 . 50 . 359 Absorbed by Shields . | . . . . . . . Core Remaining (%) 89 | 100 . 78 . . . . Volleys Fired 44 | 1 35 8 . . . . Largest 2 | 2 2 2 . . . . Hottest 60 | 40 60 60 . . . . Shots Fired 88 | 2 70 16 . . . . Gun 88 | 2 70 16 . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 66 | 2 56 8 . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 22 | . 14 8 . . . . Robot Hit Streak 11 | 1 11 8 . . . . Robot Miss Streak 5 | . 5 1 . . . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 66 | 1 41 12 . . . 12 Core Hits 30 | 1 23 5 . . . 1 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 2 | . . . . . . 2 Smash 2 | . . . . . . 2 Melee Attacks 15 | . . . . . . 15 Impact 15 | . . . . . . 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1080 | 10 466 130 . . . 474 Guns 542 | 10 404 128 . . . . Cannons . | . . . . . . . Explosions 62 | . 62 . . . . . Melee 474 | . . . . . . 474 Ramming 2 | . . 2 . . . . Kinetic 324 | 10 268 46 . . . . Thermal 62 | . 62 . . . . . Explosive . | . . . . . . . Electromagnetic 218 | . 136 82 . . . . Impact 474 | . . . . . . 474 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 74 | . 14 . . . . 60 Projectiles . | . . . . . . . Explosions 14 | . 14 . . . . . Melee 60 | . . . . . . 60 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . 46 . . . . . Shots 1 | . 1 . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 106 | . 106 12 . . . . Average Temperature 31 | . 35 7 . . . . Received Heat Transfer 474 | . 108 84 9 75 . 198 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . . . . 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 50 | . 50 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 234 | 5 234 89 37 14 . . Initial 24 | . 3 24 22 14 . . Average 71 | 2 108 75 23 1 . . Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 88 | 100 79 100 100 100 . . Level 1 11 | . 20 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 24 | . 13 4 1 2 . 4 Peak Tracking Total 5 | . 5 2 3 2 . 3 Tactical Retreats 2 | . 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 1 . . 1 . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 11 | . 5 2 . . 4 . Successful 10 | . 5 1 . . 4 . Failed 1 | . . 1 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . . 3 . Terminals 7 | . 5 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 5 1 . . 4 . Record 4 | . 3 1 . . . . Part Schematic 4 | . . . . . 4 . Prototype ID Bank 1 | . 1 . . . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 19 | . . . . . 19 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3433 | 184 445 111 38 34 2128 493 Spaces Moved 1906 | 106 205 55 24 29 1252 235 Core 1580 | 68 . . . 25 1252 235 Treads 326 | 38 205 55 24 4 . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 100 100 150 Average Speed 168 | 158 160 160 160 118 168 188 Slowest Speed 200 | 200 160 160 160 160 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 31 15 4 17 89 34 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 4 1 Spaces Dug . | . . . . . . . Terrain Destroyed 3 | . 3 . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2031 | 120 263 63 24 28 1273 260 Wait 27 | . 11 . . . 9 7 Move 1900 | 105 204 54 23 28 1251 235 Hop . | . . . . . . . Pick Up 21 | 7 6 . . . 6 2 Fast Attach 1 | 1 . . . . . . Attach 13 | 6 1 . 1 . 4 1 Detach 1 | . . . . . 1 . Swap 4 | . 3 . . . 1 . Drop 4 | . 3 . . . 1 . Fire 44 | 1 35 8 . . . . Melee 15 | . . . . . . 15 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 12) 630 | -10/Materials | Entered Mines 719 | -10/Mines | Discovered new exit (range 3) 741 | -10/Mines | Entered Materials 741 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 742 | -9/Materials | Discovered new exit (range 14) 767 | -9/Materials | Lost 3 parts (1n2w) 779 | -9/Materials | Entered Mines 786 | -9/Mines | Met a Derelict bent on vengeance 803 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 813 | -9/Mines | Entered Zion 826 | -7/Zion | Lost 3 parts (1p1n1u) 1162 | -7/Zion | Found Prototype Energy Gun 1229 | -7/Zion | Discovered new exit (range 12) 2027 | -7/Zion | Given A8's code to call for help 2243 | -7/Zion | Learned location of Warlord (-5) 2941 | -7/Zion | Entered Proximity Caves 3117 | -6/Proximity Caves | Learned Factory terminal intel 3211 | -6/Proximity Caves | Learned location of 1 exit from Factory 3343 | -6/Proximity Caves | Core integrity fell below 50% 3394 | -6/Proximity Caves | Core integrity fell below 20% 3434 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03249_ Searching scrap... 03249_ Found Launcher Guidance Computer. 03249_ Found 26 Matter. 03302_ Lgt. Ion Engine severed. 03305_ L-41 Fighter suffers critical hit (Smash). 03305_ Destroyed Imp. Melee Analysis Suite. 03305_ L-41 Fighter system corrupted by crushing effect. 03308_ Destroyed Imp. Deuterium Engine. 03308_ L-41 Fighter system corrupted by crushing effect. 03309_ L-41 Fighter system terminally corrupted. 03313_ Acquired Core Shielding. 03357_ G-50 Soldier suffers critical hit (Smash). 03357_ Destroyed Lgt. Angular Momentum Engine. 03357_ G-50 Soldier system corrupted by crushing effect. 03358_ G-50 Soldier system terminally corrupted. 03363_ Acquired Lgt. Ion Engine. 03383_ Hvy. Mace destroyed. 03389_ Critical hit (Burn: +37). 03413_ Acquired 4 matter. 03428_ Acquired 1 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????######???????????####?? | | ???###??????????????????#### ######???? ??? | | ?## ???????????????????# ### #????? | | ?# ?????????????????????# #????? | | ## ?????????????###??????# #????? | | ??????######## ######## ##### #### #????? | | #??????# #%#???# #?????????????? | | ##?????# %#???# #?????????????? | | ###???# "" " # ###?# ????????????? | | #???# """""" #%! #?# ??????????? | | #???# " " ## ### ### ????????? | | ##### #?# #?# #??? ??????? | | # "" """" #?? #?# #???? ????? | | ## # """"" ## #?? #?# #????? ??? | | ##### # " ### #??? ? #?????? #? | | ##??# # # #??? ####??????? ## ? | | #??# # #??? ##???????????#?? ? | | #??# #####%! ########????#?????????????????? | | ## #?## #### % ########??????????????????????? | | ### #### % ###????????????????????? | | #?###?# % ##???????????????????? | | #?????# ####%% ####### ##??????????????????? | | #?????# #??# ### % #??????????????????? | | ###???# ##??#% ## @ #??????????????????? | | ##??# ##??### ##% g %##??????????????????? | | ##?# #????# #% ## %%#???????????????????? | | #?# #?????# %##### ##???????????????????? | | # ## #????# #### ##???###????????????????????? | | # #??# ???###???????????????????????????? | | # #??? ?????????????????????????????????? | | #??# ?????????????????????????????????? | | ##?# ?????????????????????????????????? | | #?## ?????????????????????????????????? | | #??# ??????????????????????????????????? | | ##?? ??????????????????????????????????? | | ##??? ??????????????????????????????????? | | #### ##??? ??????????????????????????????????? | | ???? #??? ?????????????????????????????????? | | ???? ## #??????????????????????????????????? | | #### #???????????????????????????????????? | | ??????????????????????????????????????? | | ## ????????????????????????????????????????? | | ##?# ???????????????????????????????????????? | | ##??# ??????????????????????????????????????? | | #??? #?????????????????????????????????????? | | #?? #?????????????????????????????????????? | | # ? ??????????????????????????????????????? | | ? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Imp. Core Shielding | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Bore Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Robot Respite Tourist Challenges ------------ None Game ------ Seed LargeDiametricThermoblaster Manual? 0 Play Time 00:42:32 Cumulative 1.8 hours Start 2022.04.09 @ 21:52:17 End 2022.04.10 @ 10:26:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4e56d8e5-0a57-4c0a-9edc-49f50e96d349