Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.19 @ 23:13:01 Player: Bort Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1473) 1473 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 3654 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/550 Matter 181/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Terrain Scanner Ion Cannon Improved Assault Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Airjet > --- UTILITY ---------- Small Storage Unit Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON ----------- Advanced EMP Blaster Mini Grenade Launcher > --- INVENTORY -------- Light Treads Improved Heat Sink Terrain Scanner Transport Network Coupler Ion Cannon Heavy Battle Rifle Light Cannon [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 33 | 6 5 7 2 13 Power 9 | 1 1 1 . 6 Engine 8 | 1 1 1 . 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 8 | 2 . 3 . 3 Treads 3 | . . 3 . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover 3 | . . . . 3 Flight . | . . . . . Utility 7 | 1 2 3 . 1 Device 3 | . 2 1 . . Storage 1 | 1 . . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 9 | 2 2 . 2 3 Energy Gun 1 | 1 . . . . Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 2 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 16 | . . 1 . 15 Power 7 | . . . . 7 Propulsion 3 | . . . . 3 Utility 3 | . . 1 . 2 Weapon 3 | . . . . 3 Highest Loss Streak 12 | . . 1 . 12 To Critical Strikes . | . . . . . Average Backups 4 | 1 2 4 6 6 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 3 3 3 Weapon 2 | . 1 1 3 2 Tool/Special . | . . . . . Unused Backups 5 | 1 . . . 4 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | 1 . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 95 98 100 78 Engine 11 | . 14 11 11 10 Treads 20 | . . 29 33 14 Leg 6 | . 28 2 . . Hover 2 | . . . . 10 Device 7 | . 9 6 11 4 Storage 11 | . 14 11 11 8 Processor 9 | . . 14 11 9 Ballistic Gun 2 | . 4 . 7 1 Ballistic Cannon 3 | . . . 10 3 Launcher 14 | . 19 22 4 7 Peak Build Rating 28 | 6 11 15 16 28 Average Rating 14 | 3 9 13 15 19 On Entrance 9 | . 6 9 14 16 Naked Turns . | . . . . . Heaviest Build 32 | 13 13 16 21 32 Greatest Support 60 | 20 20 60 60 60 Greatest Overweight (x) 2 | . . . . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 5 5 8 8 8 Average Carried 4 | . 2 4 6 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 5 | . 5 5 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1007 | 260 97 222 214 214 Remotely . | . . . . . Salvage Created 1436 | . 205 329 110 792 Parts 102 | . 6 31 3 62 Haulers Intercepted 4 | . 1 1 . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 6 13 3 16 Guns 3 | . 2 . 1 . Cannons 6 | . . . 2 4 AOE 29 | . 4 13 . 12 Classes Destroyed 12 | . 3 5 . 4 Worker 8 | . 2 4 . 2 Builder 3 | . . 2 . 1 Tunneler 1 | . . . . 1 Hauler 4 | . 1 1 . 2 Recycler 2 | . . 1 . 1 Mechanic 1 | . . . . 1 Watcher 3 | . . 1 . 2 Swarmer 13 | . . 6 . 7 Grunt 19 | . 6 4 3 6 Protector 1 | . . . . 1 Sentry 4 | . . 3 . 1 Hunter 1 | . . . . 1 Best Kill Streak 14 | . 4 6 3 14 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 5 | . 3 4 1 5 Gunslinging . | . . . . . Exploded 4 | . 2 3 . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 219 | . 33 51 7 128 Missed 87 | . 15 19 3 50 Hits 132 | . 18 32 4 78 Melee 3 | . . . . 3 Projectile 129 | . 18 32 4 75 Critical Strikes 5 | . . . 1 4 Damage Taken 2314 | . 218 459 35 1602 Core 632 | . 41 37 . 554 Absorbed by Shields 116 | . . 73 14 29 Core Remaining (%) 91 | 100 83 . 90 . Volleys Fired 57 | . 8 16 4 29 Largest 2 | . 2 2 2 2 Hottest 90 | . 60 60 63 90 Shots Fired 105 | . 16 32 8 49 Gun 12 | . 8 . 4 . Cannon 31 | . . . 4 27 Launcher 62 | . 8 32 . 22 Special . | . . . . . Kinetic 25 | . 4 . 8 13 Thermal 18 | . 4 . . 14 Explosive 52 | . 8 32 . 12 Electromagnetic 10 | . . . . 10 Robot Hit Streak 9 | . 4 9 4 4 Robot Miss Streak 4 | . 2 2 1 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 50 | . 8 17 6 19 Core Hits 104 | . 13 37 4 50 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4862 | . 772 1625 124 2341 Guns 144 | . 71 . 73 . Cannons 313 | . . . 51 262 Explosions 4381 | . 701 1625 . 2055 Melee . | . . . . . Ramming 24 | . . . . 24 Kinetic 239 | . 38 . 124 77 Thermal 231 | . 33 . . 198 Explosive 3565 | . 701 1625 . 1239 Electromagnetic 803 | . . . . 803 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 191 | . 8 71 . 112 Projectiles 12 | . . . . 12 Explosions 179 | . 8 71 . 100 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 493 | . . 161 . 332 Shots 17 | . . 6 . 11 Rammed 6 | . . . . 6 Targets Rammed 6 | . . . . 6 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 121 | . 21 7 21 121 Average Temperature 34 | . 13 3 14 40 Received Heat Transfer 683 | . 93 90 32 468 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . . 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 421 | . 75 . . 346 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 85 | 100 100 74 100 74 Level 1 11 | . . 25 . 14 Level 2 2 | . . . . 10 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 460 | . 96 303 105 460 Initial 105 | . . 31 105 19 Average 83 | . 35 119 37 121 Influence Increases 1585 | . 208 535 70 772 Destroy 0b10 Robot/C 740 | . 120 260 60 300 Destroy 0b10 Robot/NC 115 | . 15 45 . 55 Destroy Leader 154 | . 32 64 10 48 Successful Hack 2 | . 2 . . . Disable Machine 75 | . . 15 . 60 Anti-Garrison Action 150 | . . . . 150 Destroy Structure 304 | . 39 136 . 129 Lose Combat Pursuer 45 | . . 15 . 30 Influence Decreases 1155 | . 132 341 290 392 Entered New Map 241 | . . 45 165 31 Time Decay 762 | . 132 294 125 211 Lost Part 152 | . . 2 . 150 Squads Dispatched 2 | . . . . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 11 16 3 32 Peak Tracking Total 14 | . 5 3 3 14 Tactical Retreats 3 | . . 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 7 | . . 2 . 5 Max in Single Turn 3 | . . 1 . 3 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 1 1 . 1 Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 3 | . 1 1 . 1 Successful 3 | . 1 1 . 1 Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 2 | . 1 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Record 1 | . 1 . . . Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . 1 . . Insert Component 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 507 | . 76 431 . . Optics 229 | . . 229 . . Sensors 278 | . 76 202 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1922 | 64 365 650 377 466 Spaces Moved 1241 | 59 271 374 221 316 Core 41 | 28 . . . 13 Treads 673 | . . 329 221 123 Legs 347 | 31 271 45 . . Wheels . | . . . . . Hover 180 | . . . . 180 Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 50 Average Speed 132 | 86 120 155 160 107 Slowest Speed 180 | 120 120 160 160 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 4 47 38 51 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug 22 | . . 22 . . Terrain Destroyed 442 | . 59 228 . 155 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 441 | . 59 228 . 154 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1409 | 72 293 412 237 395 Wait 18 | . 2 4 5 7 Move 1237 | 58 270 373 220 316 Hop . | . . . . . Pick Up 41 | 7 7 8 3 16 Fast Attach . | . . . . . Attach 22 | 6 1 3 . 12 Detach . | . . . . . Swap 14 | . 4 4 2 4 Drop 14 | 1 1 4 3 5 Fire 57 | . 8 16 4 29 Melee . | . . . . . Ram 6 | . . . . 6 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Met a group of wandering Federalists 88 | -10/Materials | Discovered new exit (range 16) 240 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 8) 430 | -10/Materials | Entered another Materials area 430 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 860 | -9/Materials | Discovered new exit (range 18) 1080 | -9/Materials | Entered Mines 1190 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1334 | -9/Mines | Learned Materials interactive machine intel 1370 | -9/Mines | Found a hidden stash of uninstalled traps 1396 | -9/Mines | Discovered new exit (range 11) 1457 | -9/Mines | Entered Materials 1457 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1458 | -8/Materials | Loaded intel: 19 interactive machine locations 1912 | -8/Materials | Core integrity fell below 50% 1919 | -8/Materials | Core integrity fell below 20% 1923 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01911_ U-05 Engineer lays Concrete. 01912_ Airjet destroyed. 01912_ Slammed into L-31 Rogue. 01912_ U-05 Engineer lays Concrete. 01913_ Slammed into L-31 Rogue. 01913_ Destabilizing: Core damaged (-22). 01914_ Slammed into Y-45 Defender. 01914_ U-05 Engineer lays Concrete. 01915_ G-50 Soldier IFF system glitched. 01915_ Slammed into Y-45 Defender. 01915_ U-05 Engineer lays Concrete. 01918_ Penetrated by Slug. 01918_ Sml. Storage Unit destroyed. 01918_ Knocked back. 01920_ U-05 Engineer lays Concrete. 01920_ G-50 Soldier suffers critical hit (Burn). 01920_ G-50 Soldier destroyed. 01921_ U-05 Engineer lays Concrete. 01922_ Critical hit (Burn: +37). 01922_ R-06 Scavenger collects Transport Network Coupler. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????? ??????????????????""????????"??? | | ??????????????? ??????????????????"Y????????T??? | | ??????????????? ??????????????????""????????"??? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????? ???????????????????????????????? | | ??????????????# #??????????????????????????????? | | ??????????????# #????#######???????????????????? | | ??????????????+ #???? #???????????????????? | | ??????????????# #???? !![ !#???????????????????# | | ??????????????# #???? !![ #??????????????????? | | ??????????????# #??## !![ #???????????????????? | | ??????????????# ### # #???????????????????? | | ?????????????##r#; ## #???????????????????? | | ?????????????# l ##;###### ### ????????? | | ?????????????# l g a ????????? | | ?????????????## % ]* @ g ?????? ?? | | ?????????????# ]% H ! ??????? | | ?????????????## Y!! #;;######+### ????? = | | ?????????????# % ## #?????????????#####? | | ?????????????## # #????????????? #?? | | ??????????????# # #????????????? #?? | | ????????????? # #????????????? #??! | | ????????????# %% # #?????????????# #?? | | ????????????# % [[ # #?????????????# #?? | | ????????????# =% # #?????????????# #??#? | | ?????#+##### =% * ################## #???? | | ????# =[[* * ##### | | ????# =[ [! %! | | ????# [ = ##### | | ????# ! #???# | | ???"" =% #?? | | ???"Y =%[ != #"S | | ???" == |%* #""" | | ????? "G" !%= # "" | | ????# = + | | ????# *%= # | | ????# % !%[ * # | | ????# ####### % ##########+######### ==# | | ????????????? = #????# #?## ! = #### | | ???????????? #????# #?# [ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Remodeling Challenges ------------ None Game ------ Seed KineticThunderMount Manual? 0 Play Time 00:23:34 Cumulative 5.0 hours Start 2025.10.18 @ 16:21:56 End 2025.10.19 @ 23:13:01 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44788948-6567-46f6-b152-a9a84c2b246d