Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.08 @ 18:44:52 Player: LustLizard Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (59) 295 Value Destroyed (2029) 2029 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 6811 Bonus ------- Follower Combat Kills 48 Friendly Fire -41 Cogmind --------- Core Integrity 813/1000 Matter 292/300 Energy 470/470 System Corruption 3% Temperature Warning (357) Movement Flying (127) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Neutrino-Deuterium Core > --- PROPULSION (4) --- Flying NPA Exoskeleton > --- UTILITY (8) ------ Armored Scrap Engine Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Improved Sensor Array Matter Filter Hardened Medium Armor Plating EM Disruption Field Advanced Shield Generator Heavy Ion Cannon Grenade Launcher Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Neutrino-Deuterium Core > --- PROPULSION ------- Flying NPA Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Heavy Ion Cannon Hpw. Charged Tesla Construct/G Ballistic Shock Construct/G > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Large Storage Unit Improved Sensor Array Improved Sensor Array Matter Filter Hardened Medium Armor Plating EM Disruption Field Advanced Shield Generator Improved Arc Projector Improved EM Pulse Cannon Heavy Ion Cannon Grenade Launcher Rocket Launcher Mining Claw [Rating: 84] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Constructs Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Constructs Utility Visual Processing Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Ion Cannon Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Slots Evolved 10 | . . . 2 . . 4 2 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 1 . . 1 . . . Utility 6 | . . . 1 . . 3 2 . . Weapon 1 | . . . . . . . . 1 . Parts Attached 76 | 7 10 6 7 14 1 14 5 10 2 Power 9 | 1 2 1 2 2 . . . 1 . Engine 8 | 1 1 1 2 2 . . . 1 . Core 1 | . 1 . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 4 2 2 3 . 7 . . . Treads 8 | 1 2 2 . 2 . 1 . . . Leg 5 | . . . . . . 5 . . . Wheel 6 | 1 2 . 2 1 . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 25 | 1 2 . 1 4 . 5 5 7 . Device 14 | . . . 1 3 . 4 2 4 . Storage 2 | 1 1 . . . . . . . . Processor 6 | . 1 . . . . . 2 3 . Hackware . | . . . . . . . . . . Protection 3 | . . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 3 2 3 2 5 1 2 . 2 2 Energy Gun 8 | . . . 2 3 1 . . 1 1 Energy Cannon 4 | . . . . . . 2 . 1 1 Ballistic Gun 6 | 3 2 1 . . . . . . . Ballistic Cannon 3 | . . 2 . 1 . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . . . Parts Lost 17 | . . 5 . 1 . 4 1 . 6 Power 1 | . . 1 . . . . . . . Propulsion 6 | . . 2 . . . 3 . . 1 Utility 2 | . . . . . . 1 1 . . Weapon 8 | . . 2 . 1 . . . . 5 Highest Loss Streak 6 | . . 3 . 1 . 3 1 . 6 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 96 85 94 100 100 86 75 70 68 Engine 7 | . 9 6 11 11 11 7 5 4 . Core 1 | . 4 1 . . . . . 2 5 Treads 12 | . 13 24 22 22 22 7 6 2 . Leg 3 | . . . . . . 14 6 . . Wheel 6 | . 14 2 11 11 11 2 . . . Device 11 | . . . 5 10 11 19 16 18 17 Storage 9 | . 14 14 11 11 11 7 6 5 5 Processor 10 | . 11 14 11 11 11 7 13 11 17 Protection 1 | . . . . . . 3 6 2 . Energy Gun 7 | . . . 7 20 22 4 . 4 9 Energy Cannon 5 | . . . . . . 10 13 10 5 Ballistic Gun 5 | . 27 18 . . . . . . . Ballistic Cannon 1 | . . 2 14 1 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 14 29 31 34 37 35 53 56 72 70 Greatest Support 67 | 16 23 46 16 20 16 67 67 67 54 Greatest Overweight (x) 4 | . 2 . 2 2 2 4 . 1 1 Average Overweight (x) 1 | . . . 1 1 2 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 8 14 14 14 14 13 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 14 15 14 15 14 15 15 13 Scrap Engine Consumption 38 | . . . . . . 11 4 23 . Constructs Created 4 | . . . . . . 1 1 2 . Constructs Modified 8 | . . . . . . 2 . 5 1 Class Distribution -------------------- 39% | Mutant 31% | Scavenger-Mutant 16% | Skirmisher 13% | Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Skirmisher | -6/Factory Construct | -5/Factory Construct | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ----------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Matter Collected 1571 | 216 420 217 80 237 141 105 65 90 . Remotely . | . . . . . . . . . . Salvage Created 2624 | . 514 175 322 579 57 314 148 307 208 Parts 159 | . 46 11 20 30 2 13 10 20 7 Haulers Intercepted 3 | . . . 1 1 . 1 . . . Recyclers Shooed 3 | . 2 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Combat Hostiles Destroyed 41 | . 11 4 3 9 1 5 2 3 3 Guns 26 | . 11 4 . 8 1 . . 1 1 Cannons 12 | . . . 3 . . 5 2 2 . AOE 1 | . . . . . . . . . 1 Classes Destroyed 12 | . 4 . 3 2 . 2 1 . . Worker 3 | . 2 . 1 . . . . . . Builder 3 | . 2 . . 1 . . . . . Hauler 3 | . . . 1 1 . 1 . . . Recycler 4 | . . . 2 1 . . . 1 . Operator 1 | . . . . 1 . . . . . Watcher 4 | . 1 . 2 . . . 1 . . Grunt 23 | . 11 4 2 4 . 2 . . . Brawler 1 | . . . . 1 . . . . . Duelist 3 | . . . . . . 1 . . 2 Sentry 9 | . . . 1 4 1 1 . 1 1 Hunter 2 | . . . . . . . 2 . . Programmer 3 | . . . . . . 1 . 2 . Best Kill Streak 6 | . 5 2 6 5 1 3 2 1 3 Combat Bots Only 4 | . 3 2 2 4 1 3 2 1 3 Max Kills in Single Turn 3 | . 2 1 2 3 1 1 1 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Damage Taken 4594 | . 587 474 237 550 15 718 320 210 1483 Core 576 | . 95 100 45 74 . 36 39 51 136 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 346 | . 132 . . . . 39 . 129 46 Core Remaining (%) 76 | 100 . 22 . . 70 94 95 . . Volleys Fired 196 | . 56 28 20 31 3 18 17 11 12 Largest 3 | . 2 2 2 2 2 2 2 3 3 Hottest 234 | . 40 40 121 121 121 130 130 234 234 Shots Fired 378 | . 112 43 40 53 6 36 34 30 24 Gun 230 | . 112 43 2 50 6 . . 5 12 Cannon 147 | . . . 38 2 . 36 34 25 12 Launcher 1 | . . . . 1 . . . . . Special . | . . . . . . . . . . Kinetic 203 | . 112 43 38 2 . . . 4 4 Thermal 159 | . . . 2 50 6 36 34 25 6 Explosive 1 | . . . . 1 . . . . . Electromagnetic 15 | . . . . . . . . 1 14 Robot Hit Streak 12 | . 10 11 7 12 4 11 5 10 9 Robot Miss Streak 5 | . 5 2 3 2 1 1 4 1 3 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 3 | . 2 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . Shots Hit Robots 251 | . 74 30 25 31 5 28 19 22 17 Core Hits 103 | . 32 10 11 17 2 8 6 10 7 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . . . . . Critical Strikes 10 | . 1 1 1 4 2 . . . 1 Burn 6 | . . . . 4 2 . . . . Destroy 2 | . 1 1 . . . . . . . Blast 1 | . . . 1 . . . . . . Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5308 | . 959 416 475 614 77 845 543 609 770 Guns 2334 | . 959 416 15 506 77 . . 80 281 Cannons 2611 | . . . 460 . . 845 543 529 234 Explosions 363 | . . . . 108 . . . . 255 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2051 | . 959 416 460 . . . . 80 136 Thermal 2908 | . . . 15 506 77 845 543 529 393 Explosive 108 | . . . . 108 . . . . . Electromagnetic 241 | . . . . . . . . . 241 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 3 3 Average Corruption 2 | . . . . . . . . 2 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . 5 2 Message Errors 1 | . . . . . . . . 1 . Matter Fused 1 | . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . 1 1 Misfires 1 | . . . . . . . . 1 . Alerts 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 112 | . . . . . . 73 11 . 28 Projectiles 84 | . . . . . . 73 11 . . Explosions 28 | . . . . . . . . . 28 Melee . | . . . . . . . . . . Knockbacks 5 | . . . 5 . . . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . 5 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 88 | . . . . 25 . . . . 63 Shots 2 | . . . . 1 . . . . 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 516 | . 33 42 90 516 135 135 244 390 438 Average Temperature 109 | . 9 19 40 148 69 28 58 170 284 Received Heat Transfer 1608 | . 363 291 120 183 . 228 . 18 405 Effects 8 | . . . . 6 . . . 1 1 Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Matter Decay 2 | . . . . 2 . . . . . Short Circuit 1 | . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Melted 7 | . . . 1 2 2 1 1 . . Heat Transferred 4838 | . . . 37 1517 333 1073 740 703 435 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Peak Influence 290 | . 235 65 195 290 54 118 126 140 . Initial 61 | . . 15 25 3 54 . 7 61 . Average 60 | . 70 41 104 142 30 10 69 51 . Maximum Alert Level 1 | . 1 . . 1 . . . . . Low Security (%) 93 | 100 88 100 100 62 100 100 100 100 . Level 1 6 | . 11 . . 37 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 2 . . 2 . 2 2 2 . Investigation 2 | . 2 . . . . . . . . Extermination 3 | . . . . . . 2 . 1 . Reinforcement 4 | . . . . 2 . . 1 1 . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Distress Signals 7 | . 3 . 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 75 | . 24 4 9 11 1 8 6 5 7 Peak Tracking Total 7 | . 3 2 4 4 1 4 3 1 7 Tactical Retreats 2 | . 1 . . 1 . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Traps Triggered 4 | . 1 . . 1 . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ---------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Machines Disabled 5 | . 4 . . 1 . . . . . Max in Single Turn 1 | . 1 . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Machines Accessed 26 | . 8 . 4 5 5 2 . 2 . Terminals 23 | . 7 . 4 5 5 1 . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 91 | . 32 . 16 15 12 10 . 6 . Successful 44 | . 19 . 7 9 5 2 . 2 . Failed 46 | . 12 . 9 6 7 8 . 4 . Catastrophic 4 | . 2 . . . 1 1 . . . Database Lockouts 1 | . 1 . . . . . . . . Manual 54 | . 23 . 13 7 4 5 . 2 . Terminals 80 | . 28 . 16 15 12 6 . 3 . Fabricators 3 | . . . . . . . . 3 . Repair Stations 4 | . 4 . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . 4 . . . Terminal Hacks 25 | . 8 . 3 7 5 1 . 1 . Record 1 | . . . . . . . . 1 . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 4 | . 2 . . 1 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 2 | . . . . 2 . . . . . Branch Access Points 3 | . 1 . 1 1 . . . . . Alert Level 2 | . 1 . . . 1 . . . . Unreport Threat 4 | . 2 . 1 . 1 . . . . Locate Traps 5 | . 1 . 1 2 . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . 1 . Repair Station Hacks 4 | . 4 . . . . . . . . Scan Component 2 | . 2 . . . . . . . . Repair 2 | . 2 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 7 . 4 2 . 1 . . . Terminals 14 | . 7 . 4 2 . 1 . . . Assimilate 6 | . 3 . 2 1 . . . . . Botnet 8 | . 4 . 2 1 . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 22 | . 5 . 4 4 5 2 . 2 . Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . 2 . . . . . . . . Time 58 | . 58 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------------ Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Total Allies 3 | . . . 1 1 . . 1 . . Largest Group 1 | . . . 1 1 . . 1 1 . Highest-Rated Group 32 | . . . 10 10 . . 32 32 . Highest-Rated Ally 32 | . . . 10 10 . . 32 32 . Total Orders . | . . . . . . . . . . Ally Attacks 2 | . . . . . . . 1 1 . Total Damage 62 | . . . . . . . 26 36 . Kills 2 | . . . . . . . 1 1 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Robot Analysis Total 4 | . 2 . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 ------------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Turns Passed 4615 | 60 770 170 470 499 430 840 311 947 118 Spaces Moved 2970 | 52 497 53 308 296 322 503 168 706 65 Core 15 | 15 . . . . . . . . . Treads 541 | . 2 53 . 1 . 30 168 287 . Legs 243 | . . . . . . 243 . . . Wheels 1670 | 37 495 . 308 295 322 213 . . . Hover . | . . . . . . . . . . Flight 501 | . . . . . . 17 . 419 65 Fastest Speed 50 | 50 95 160 115 130 130 119 136 57 127 Average Speed 126 | 85 101 160 126 130 130 147 136 124 127 Slowest Speed 400 | 100 160 160 130 240 130 400 136 206 127 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 96 14 33 48 84 13 6 20 14 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 . 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . . 9 . 2 5 1 5 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . 2 5 1 1 AOE 13 | . . . . 9 . . . . 4 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp Total 3477 | 64 657 98 352 359 328 567 219 754 79 Wait 126 | . 72 2 6 6 1 8 17 14 . Move 2957 | 51 496 52 307 295 321 502 167 701 65 Hop 2 | . . . . . . . . 2 . Pick Up 57 | 5 13 7 6 4 1 11 5 5 . Fast Attach 24 | 7 3 . . 3 . 7 2 2 . Attach 28 | . 1 6 4 1 1 5 3 5 2 Detach 4 | 1 . . . . . . . 3 . Swap 24 | . 6 . 3 10 . 2 . 3 . Drop 56 | . 10 3 6 9 1 14 5 8 . Fire 196 | . 56 28 20 31 3 18 17 11 12 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 207 | -10/Materials | Discovered new exit (range 4) 314 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 9) 461 | -10/Materials | Repaired Assault Rifle 495 | -10/Materials | Repaired Imp. Treads 587 | -10/Materials | Identified exit to Mines 607 | -10/Materials | Discovered new exit (range 17) 620 | -10/Materials | Central database locked down 743 | -10/Materials | Discovered new exit (range 18) 831 | -10/Materials | Entered Mines 862 | -10/Mines | Core integrity fell below 50% 900 | -10/Mines | Lost 3 parts (1p1n1w) 907 | -10/Mines | Discovered new exit (range 13) 1001 | -10/Mines | Entered Materials 1001 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1229 | -9/Materials | Discovered new exit (range 12) 1282 | -9/Materials | Identified exit to Mines 1282 | -9/Materials | Identified exit to Storage 1412 | -9/Materials | Discovered new exit (range 10) 1471 | -9/Materials | Entered Storage 1471 | -9/Storage | Accompanied by 1 ally 1488 | -9/Storage | Identified exit to Recycling 1890 | -9/Storage | Used back door to open Recycling access 1944 | -9/Storage | Build established: Scavenger-Mutant 1970 | -9/Storage | Entered Recycling 1972 | -9/Recycling | Found Scrap Engine 2352 | -9/Recycling | Discovered new exit (range 18) 2400 | -9/Recycling | Entered Factory 2400 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 2801 | -7/Factory | Lost 3 parts (2n1u) 3095 | -7/Factory | Discovered new exit (range 3) 3204 | -7/Factory | Discovered new exit (range 12) 3240 | -7/Factory | Entered another Factory area 3240 | -6/Factory | Evolved 2 slots: Utility x2 3335 | -6/Factory | Discovered new exit (range 11) 3384 | -6/Factory | Identified exit to Factory 3523 | -6/Factory | Garrison activated, responded to threat 3551 | -6/Factory | Entered another Factory area 3551 | -5/Factory | Accompanied by 1 ally 3551 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3572 | -5/Factory | Build established: Skirmisher 4286 | -5/Factory | Build established: Construct 4487 | -5/Factory | Discovered new exit (range 3) 4489 | -5/Factory | Identified exit to Upper Caves 4498 | -5/Factory | Entered Upper Caves 4535 | -5/Upper Caves | Spotted B-75 Beast 4581 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4616 | -5/Upper Caves | Self-destructed Last Messages --------------- 04589_ Critical hit (Burn: +37). 04592_ Carbon-fiber Leg fries itself beyond repair. 04593_ Penetrated by Slug. 04594_ Y-72 Warden system terminally corrupted. 04594_ Adv. Heat Sink fried. 04595_ Axe fries itself beyond repair. 04595_ Hpw. Charged Tesla Construct/G destroyed. 04595_ Arm. Scrap Engine damaged due to network destabilization (-10). 04598_ Imp. Deuterium Engine fries itself beyond repair. 04598_ Corrupted Quantum Rifle self-destruct mechanism malfunctions. 04599_ Hvy. Ion Cannon destroyed. 04605_ Flying NPA Exoskeleton destroyed. 04605_ Flying NPA Exoskeleton core remains intact and functional. 04607_ Chain reaction triggered in Imp. Deuterium Engine. 04607_ L-41 Fighter destroyed. 04607_ Imp. Arc Projector destroyed. 04607_ Destroyed Imp. Arc Projector. 04608_ Critical hit (Burn: +37). 04612_ Overheating: Adv. Terrain Scan Processor damaged (-16). 04616_ Imp. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#??##?#?????????????????????? | | ?????????????????????#??###?#?????#??????????????? | | ?????????????#?#?#?###?#?#?###??###??????????????? | | ???????#?#??##?##???###?###??##?#?#?#????????????? | | ??????##??###??####?#???#?##??##??##?????????????? | | ???????#?#?????#?########??####???#?###??????????? | | ????#??#################?#?##?####?###???????????? | | ??#???##?##???###?##?##??#######??#?###??????????? | | ?#??#??#??###?####?##??##?######??#??##??????????? | | ??######??###########?##?#?#?#??#?#####?##???????? | | ??#??#??##?#####?#######?#######??####???????????? | | ??########?##########?#?#######??##????#?????????? | | ?#####????##?###?#?#?######?##?#?#?###?###???????? | | ???#################?#########"#####?##??????????? | | ###?# ############ #### ;# ###???###?##??????? | | ##### ##?### ## lgg #########?#??????? | | ###?# ##### @% % $ #?######??????? | | ##### #### ; g ## #?#??#?#??????? | | ; ;*%[ g#?##??####??????? | | # # [ g# ?##? ?????????? | | ##### ## # ##;;+### #??? ?#??????? | | #?## ## # / ??? ? ????????? | | # #### ### # # "? ? ?????????? | | # ##### ### #""""""# ? ?????????? | | ######### ######## ########?"? ??????????? | | # ## ####### ? ?? ????? ?????????? | | ###### ? ???????????? | | ### ## ?? ?????????????? | | ##### ### ?? ?????????????? | | ###?###?## ###### ##??????????????? | | ######## ######## #?????????????????? | | ##?#?#### ## ?? #?#? #??????????????????? | | #??####?# ?? ?#???????????????????????? | | #########?### ?#???????????????????????? | | ###?#### ?#### #?????????????????????????? | | #??????? ?#?#### #?????????????????????????? | | #??##?? ? ?? ? #????????????????????????? | | ##????#? ?????? ????????????????????????? | | ? #??? ??? ? ????????????????????????? | | ? ?#? ??????? "" ????????????????????????? | | #####????? ???" ?? "? ?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 38 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: EM 25 Phase Shifting 5 Evasion (%) 58 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -9/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisLinearCoupler Manual? 0 Play Time 00:41:09 Cumulative 109.8 hours Start 2023.07.08 @ 18:05:06 End 2023.07.08 @ 18:44:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 48 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 18c894cb-c0b7-47a6-a6ad-be6a85449d14