Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.08 @ 18:44:52

Player: LustLizard

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (59)      295
Value Destroyed (2029)     2029
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 6811

 Bonus
-------
Follower Combat Kills      48
Friendly Fire              -41

 Cogmind 
---------
Core Integrity             813/1000
Matter                     292/300
Energy                     470/470
System Corruption          3%
Temperature                Warning (357)
Movement                   Flying (127) Ox1
Location                   -5/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
           Neutrino-Deuterium Core
>          --- PROPULSION (4) ---
           Flying NPA Exoskeleton
>          --- UTILITY (8) ------
   Armored Scrap Engine
  Advanced Heat Sink
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
  Advanced Heat Sink
           Coolant Injector
     Large Storage Unit
  Improved Sensor Array
  Improved Sensor Array
           Matter Filter
  Hardened Medium Armor Plating
           EM Disruption Field
  Advanced Shield Generator
     Heavy Ion Cannon
           Grenade Launcher
           Rocket Launcher
           Mining Claw

 Peak State 
------------
>          --- POWER ------------
           Neutrino-Deuterium Core
>          --- PROPULSION -------
           Flying NPA Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Heat Sink
     Large Storage Unit
           Visual Processing Unit
  Improved Signal Interpreter
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
>          --- WEAPON -----------
     Heavy Ion Cannon
           Hpw. Charged Tesla Construct/G
           Ballistic Shock Construct/G
>          --- INVENTORY --------
  Advanced Heat Sink
           Coolant Injector
     Large Storage Unit
  Improved Sensor Array
  Improved Sensor Array
           Matter Filter
  Hardened Medium Armor Plating
           EM Disruption Field
  Advanced Shield Generator
  Improved Arc Projector
  Improved EM Pulse Cannon
     Heavy Ion Cannon
           Grenade Launcher
           Rocket Launcher
           Mining Claw
[Rating: 84]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Constructs
Utility                    Visual Processing Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Slots Evolved              10   | .   .   .   2   .   .   4   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   1   .   .   1   .   .   .   
  Utility                  6    | .   .   .   1   .   .   3   2   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             76   | 7   10  6   7   14  1   14  5   10  2   
  Power                    9    | 1   2   1   2   2   .   .   .   1   .   
    Engine                 8    | 1   1   1   2   2   .   .   .   1   .   
    Core                   1    | .   1   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   4   2   2   3   .   7   .   .   .   
    Treads                 8    | 1   2   2   .   2   .   1   .   .   .   
    Leg                    5    | .   .   .   .   .   .   5   .   .   .   
    Wheel                  6    | 1   2   .   2   1   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  25   | 1   2   .   1   4   .   5   5   7   .   
    Device                 14   | .   .   .   1   3   .   4   2   4   .   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              6    | .   1   .   .   .   .   .   2   3   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   22   | 3   2   3   2   5   1   2   .   2   2   
    Energy Gun             8    | .   .   .   2   3   1   .   .   1   1   
    Energy Cannon          4    | .   .   .   .   .   .   2   .   1   1   
    Ballistic Gun          6    | 3   2   1   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   .   1   .   .   .   
Parts Lost                 17   | .   .   5   .   1   .   4   1   .   6   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   2   .   .   .   3   .   .   1   
  Utility                  2    | .   .   .   .   .   .   1   1   .   .   
  Weapon                   8    | .   .   2   .   1   .   .   .   .   5   
  Highest Loss Streak      6    | .   .   3   .   1   .   3   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   96  85  94  100 100 86  75  70  68  
  Engine                   7    | .   9   6   11  11  11  7   5   4   .   
  Core                     1    | .   4   1   .   .   .   .   .   2   5   
  Treads                   12   | .   13  24  22  22  22  7   6   2   .   
  Leg                      3    | .   .   .   .   .   .   14  6   .   .   
  Wheel                    6    | .   14  2   11  11  11  2   .   .   .   
  Device                   11   | .   .   .   5   10  11  19  16  18  17  
  Storage                  9    | .   14  14  11  11  11  7   6   5   5   
  Processor                10   | .   11  14  11  11  11  7   13  11  17  
  Protection               1    | .   .   .   .   .   .   3   6   2   .   
  Energy Gun               7    | .   .   .   7   20  22  4   .   4   9   
  Energy Cannon            5    | .   .   .   .   .   .   10  13  10  5   
  Ballistic Gun            5    | .   27  18  .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   2   14  1   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  29  31  34  37  35  53  56  72  70  
  Greatest Support         67   | 16  23  46  16  20  16  67  67  67  54  
  Greatest Overweight (x)  4    | .   2   .   2   2   2   4   .   1   1   
  Average Overweight (x)   1    | .   .   .   1   1   2   1   .   .   1   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   15  15  15  15  15  15  15  15  
  Most Carried             15   | 6   15  15  15  15  15  15  15  15  15  
  Average Carried          13   | 4   8   14  14  14  14  13  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  
  Final Carried            15   | 6   15  14  15  14  15  14  15  15  13  
Scrap Engine Consumption   38   | .   .   .   .   .   .   11  4   23  .   
  Constructs Created       4    | .   .   .   .   .   .   1   1   2   .   
  Constructs Modified      8    | .   .   .   .   .   .   2   .   5   1   

 Class Distribution 
--------------------
 39% | Mutant
 31% | Scavenger-Mutant
 16% | Skirmisher
 13% | Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory
       Skirmisher | -6/Factory
        Construct | -5/Factory
        Construct | -5/Upper Caves

 Resources                      | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-----------                Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Matter Collected           1571 | 216 420 217 80  237 141 105 65  90  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2624 | .   514 175 322 579 57  314 148 307 208 
  Parts                    159  | .   46  11  20  30  2   13  10  20  7   
Haulers Intercepted        3    | .   .   .   1   1   .   1   .   .   .   
Recyclers Shooed           3    | .   2   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      4    | .   .   .   .   .   .   .   .   .   4   
  Prevented                6    | .   .   .   .   .   .   .   .   .   6   

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Combat Hostiles Destroyed  41   | .   11  4   3   9   1   5   2   3   3   
  Guns                     26   | .   11  4   .   8   1   .   .   1   1   
  Cannons                  12   | .   .   .   3   .   .   5   2   2   .   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          12   | .   4   .   3   2   .   2   1   .   .   
  Worker                   3    | .   2   .   1   .   .   .   .   .   .   
  Builder                  3    | .   2   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   1   1   .   1   .   .   .   
  Recycler                 4    | .   .   .   2   1   .   .   .   1   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Watcher                  4    | .   1   .   2   .   .   .   1   .   .   
  Grunt                    23   | .   11  4   2   4   .   2   .   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   1   .   .   2   
  Sentry                   9    | .   .   .   1   4   1   1   .   1   1   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   
  Programmer               3    | .   .   .   .   .   .   1   .   2   .   
Best Kill Streak           6    | .   5   2   6   5   1   3   2   1   3   
  Combat Bots Only         4    | .   3   2   2   4   1   3   2   1   3   
Max Kills in Single Turn   3    | .   2   1   2   3   1   1   1   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -7   -6   -5   -5   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Rec  Fac  Fac  Fac  Upp  
Damage Taken               4594 | .    587  474  237  550  15   718  320  210  1483 
  Core                     576  | .    95   100  45   74   .    36   39   51   136  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   346  | .    132  .    .    .    .    39   .    129  46   
Core Remaining (%)         76   | 100  .    22   .    .    70   94   95   .    .    
Volleys Fired              196  | .    56   28   20   31   3    18   17   11   12   
  Largest                  3    | .    2    2    2    2    2    2    2    3    3    
  Hottest                  234  | .    40   40   121  121  121  130  130  234  234  
Shots Fired                378  | .    112  43   40   53   6    36   34   30   24   
  Gun                      230  | .    112  43   2    50   6    .    .    5    12   
  Cannon                   147  | .    .    .    38   2    .    36   34   25   12   
  Launcher                 1    | .    .    .    .    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  203  | .    112  43   38   2    .    .    .    4    4    
  Thermal                  159  | .    .    .    2    50   6    36   34   25   6    
  Explosive                1    | .    .    .    .    1    .    .    .    .    .    
  Electromagnetic          15   | .    .    .    .    .    .    .    .    1    14   
  Robot Hit Streak         12   | .    10   11   7    12   4    11   5    10   9    
  Robot Miss Streak        5    | .    5    2    3    2    1    1    4    1    3    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    2    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    
Shots Hit Robots           251  | .    74   30   25   31   5    28   19   22   17   
  Core Hits                103  | .    32   10   11   17   2    8    6    10   7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    1    1    .    .    .    .    .    .    .    
  Critical Strikes         10   | .    1    1    1    4    2    .    .    .    1    
    Burn                   6    | .    .    .    .    4    2    .    .    .    .    
    Destroy                2    | .    1    1    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5308 | .    959  416  475  614  77   845  543  609  770  
  Guns                     2334 | .    959  416  15   506  77   .    .    80   281  
  Cannons                  2611 | .    .    .    460  .    .    845  543  529  234  
  Explosions               363  | .    .    .    .    108  .    .    .    .    255  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2051 | .    959  416  460  .    .    .    .    80   136  
  Thermal                  2908 | .    .    .    15   506  77   845  543  529  393  
  Explosive                108  | .    .    .    .    108  .    .    .    .    .    
  Electromagnetic          241  | .    .    .    .    .    .    .    .    .    241  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    3    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    .    .    .    5    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    1    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    1    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    .    .    .    73   11   .    28   
  Projectiles              84   | .    .    .    .    .    .    73   11   .    .    
  Explosions               28   | .    .    .    .    .    .    .    .    .    28   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    5    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    5    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    .    25   .    .    .    .    63   
  Shots                    2    | .    .    .    .    1    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        516  | .    33   42   90   516  135  135  244  390  438  
  Average Temperature      109  | .    9    19   40   148  69   28   58   170  284  
  Received Heat Transfer   1608 | .    363  291  120  183  .    228  .    18   405  
  Effects                  8    | .    .    .    .    6    .    .    .    1    1    
    Shutdowns              2    | .    .    .    .    2    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    .    .    .    
    Matter Decay           2    | .    .    .    .    2    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    1    .    .    .    .    .    
  Parts Melted             7    | .    .    .    1    2    2    1    1    .    .    
  Heat Transferred         4838 | .    .    .    37   1517 333  1073 740  703  435  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Peak Influence             290  | .   235 65  195 290 54  118 126 140 .   
  Initial                  61   | .   .   15  25  3   54  .   7   61  .   
  Average                  60   | .   70  41  104 142 30  10  69  51  .   
Maximum Alert Level        1    | .   1   .   .   1   .   .   .   .   .   
  Low Security (%)         93   | 100 88  100 100 62  100 100 100 100 .   
  Level 1                  6    | .   11  .   .   37  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   2   .   .   2   .   2   2   2   .   
  Investigation            2    | .   2   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   2   .   1   .   
  Reinforcement            4    | .   .   .   .   2   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Distress Signals           7    | .   3   .   2   2   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              75   | .   24  4   9   11  1   8   6   5   7   
  Peak Tracking Total      7    | .   3   2   4   4   1   4   3   1   7   
  Tactical Retreats        2    | .   1   .   .   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Traps Triggered            4    | .   1   .   .   1   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
----------                 Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Machines Disabled          5    | .   4   .   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Machines Accessed          26   | .   8   .   4   5   5   2   .   2   .   
  Terminals                23   | .   7   .   4   5   5   1   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   
Total Hacks                91   | .   32  .   16  15  12  10  .   6   .   
  Successful               44   | .   19  .   7   9   5   2   .   2   .   
  Failed                   46   | .   12  .   9   6   7   8   .   4   .   
    Catastrophic           4    | .   2   .   .   .   1   1   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   
  Manual                   54   | .   23  .   13  7   4   5   .   2   .   
  Terminals                80   | .   28  .   16  15  12  6   .   3   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   3   .   
  Repair Stations          4    | .   4   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   4   .   .   .   
Terminal Hacks             25   | .   8   .   3   7   5   1   .   1   .   
  Record                   1    | .   .   .   .   .   .   .   .   1   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           4    | .   2   .   .   1   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   1   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   1   .   .   .   .   
  Unreport Threat          4    | .   2   .   1   .   1   .   .   .   .   
  Locate Traps             5    | .   1   .   1   2   .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   4   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   7   .   4   2   .   1   .   .   .   
  Terminals                14   | .   7   .   4   2   .   1   .   .   .   
    Assimilate             6    | .   3   .   2   1   .   .   .   .   .   
    Botnet                 8    | .   4   .   2   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   .   4   4   5   2   .   2   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   1   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   .   .   .   .   
  Time                     58   | .   58  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
------------               Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
--------                   Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Total Allies               3    | .   .   .   1   1   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   1   1   .   
  Highest-Rated Group      32   | .   .   .   10  10  .   .   32  32  .   
  Highest-Rated Ally       32   | .   .   .   10  10  .   .   32  32  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   .   .   1   1   .   
  Total Damage             62   | .   .   .   .   .   .   .   26  36  .   
  Kills                    2    | .   .   .   .   .   .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------                    Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Robot Analysis Total       4    | .   2   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
-------------              Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Turns Passed               4615 | 60  770 170 470 499 430 840 311 947 118 
Spaces Moved               2970 | 52  497 53  308 296 322 503 168 706 65  
  Core                     15   | 15  .   .   .   .   .   .   .   .   .   
  Treads                   541  | .   2   53  .   1   .   30  168 287 .   
  Legs                     243  | .   .   .   .   .   .   243 .   .   .   
  Wheels                   1670 | 37  495 .   308 295 322 213 .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   501  | .   .   .   .   .   .   17  .   419 65  
  Fastest Speed            50   | 50  95  160 115 130 130 119 136 57  127 
  Average Speed            126  | 85  101 160 126 130 130 147 136 124 127 
  Slowest Speed            400  | 100 160 160 130 240 130 400 136 206 127 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   .   .   .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       33   | 4   96  14  33  48  84  13  6   20  14  
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   .   1   1   .   .   1   1   .   
  Unknown Exits Taken      4    | 1   .   1   .   .   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          22   | .   .   .   .   9   .   2   5   1   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               9    | .   .   .   .   .   .   2   5   1   1   
  AOE                      13   | .   .   .   .   9   .   .   .   .   4   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -7  -6  -5  -5  
---------                  Run  | Jun Mat Min Mat Sto Rec Fac Fac Fac Upp 
Total                      3477 | 64  657 98  352 359 328 567 219 754 79  
  Wait                     126  | .   72  2   6   6   1   8   17  14  .   
  Move                     2957 | 51  496 52  307 295 321 502 167 701 65  
  Hop                      2    | .   .   .   .   .   .   .   .   2   .   
  Pick Up                  57   | 5   13  7   6   4   1   11  5   5   .   
  Fast Attach              24   | 7   3   .   .   3   .   7   2   2   .   
  Attach                   28   | .   1   6   4   1   1   5   3   5   2   
  Detach                   4    | 1   .   .   .   .   .   .   .   3   .   
  Swap                     24   | .   6   .   3   10  .   2   .   3   .   
  Drop                     56   | .   10  3   6   9   1   14  5   8   .   
  Fire                     196  | .   56  28  20  31  3   18  17  11  12  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   3    | .   .   .   .   .   .   .   3   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 4 exits: [*Mat] / Min / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: [*Fac] / [*Low])
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   28 | -11/Junkyard   | Discovered new exit (range 16)
   61 | -11/Junkyard   | Entered Materials
  207 | -10/Materials  | Discovered new exit (range 4)
  314 | -10/Materials  | Build established: Mutant
  395 | -10/Materials  | Discovered new exit (range 9)
  461 | -10/Materials  | Repaired Assault Rifle
  495 | -10/Materials  | Repaired Imp. Treads
  587 | -10/Materials  | Identified exit to Mines
  607 | -10/Materials  | Discovered new exit (range 17)
  620 | -10/Materials  | Central database locked down
  743 | -10/Materials  | Discovered new exit (range 18)
  831 | -10/Materials  | Entered Mines
  862 | -10/Mines      | Core integrity fell below 50%
  900 | -10/Mines      | Lost 3 parts (1p1n1w)
  907 | -10/Mines      | Discovered new exit (range 13)
 1001 | -10/Mines      | Entered Materials
 1001 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1229 | -9/Materials   | Discovered new exit (range 12)
 1282 | -9/Materials   | Identified exit to Mines
 1282 | -9/Materials   | Identified exit to Storage
 1412 | -9/Materials   | Discovered new exit (range 10)
 1471 | -9/Materials   | Entered Storage
 1471 | -9/Storage     | Accompanied by 1 ally
 1488 | -9/Storage     | Identified exit to Recycling
 1890 | -9/Storage     | Used back door to open Recycling access
 1944 | -9/Storage     | Build established: Scavenger-Mutant
 1970 | -9/Storage     | Entered Recycling
 1972 | -9/Recycling   | Found Scrap Engine
 2352 | -9/Recycling   | Discovered new exit (range 18)
 2400 | -9/Recycling   | Entered Factory
 2400 | -7/Factory     | Evolved 4 slots: Propulsion x1, Utility x3
 2801 | -7/Factory     | Lost 3 parts (2n1u)
 3095 | -7/Factory     | Discovered new exit (range 3)
 3204 | -7/Factory     | Discovered new exit (range 12)
 3240 | -7/Factory     | Entered another Factory area
 3240 | -6/Factory     | Evolved 2 slots: Utility x2
 3335 | -6/Factory     | Discovered new exit (range 11)
 3384 | -6/Factory     | Identified exit to Factory
 3523 | -6/Factory     | Garrison activated, responded to threat
 3551 | -6/Factory     | Entered another Factory area
 3551 | -5/Factory     | Accompanied by 1 ally
 3551 | -5/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3572 | -5/Factory     | Build established: Skirmisher
 4286 | -5/Factory     | Build established: Construct
 4487 | -5/Factory     | Discovered new exit (range 3)
 4489 | -5/Factory     | Identified exit to Upper Caves
 4498 | -5/Factory     | Entered Upper Caves
 4535 | -5/Upper Caves | Spotted B-75 Beast
 4581 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 4616 | -5/Upper Caves | Self-destructed

 Last Messages 
---------------
04589_ Critical hit (Burn: +37). <x2>
04592_ Carbon-fiber Leg fries itself beyond repair.
04593_ Penetrated by Slug.
04594_ Y-72 Warden system terminally corrupted.
04594_ Adv. Heat Sink fried.
04595_ Axe fries itself beyond repair.
04595_ Hpw. Charged Tesla Construct/G destroyed.
04595_ Arm. Scrap Engine damaged due to network destabilization (-10).
04598_ Imp. Deuterium Engine fries itself beyond repair.
04598_ Corrupted Quantum Rifle self-destruct mechanism malfunctions.
04599_ Hvy. Ion Cannon destroyed.
04605_ Flying NPA Exoskeleton destroyed.
04605_ Flying NPA Exoskeleton core remains intact and functional.
04607_ Chain reaction triggered in Imp. Deuterium Engine.
04607_ L-41 Fighter destroyed.
04607_ Imp. Arc Projector destroyed.
04607_ Destroyed Imp. Arc Projector.
04608_ Critical hit (Burn: +37). <x2>
04612_ Overheating: Adv. Terrain Scan Processor damaged (-16).
04616_ Imp. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????#??##?#?????????????????????? |
| ?????????????????????#??###?#?????#??????????????? |
| ?????????????#?#?#?###?#?#?###??###??????????????? |
| ???????#?#??##?##???###?###??##?#?#?#????????????? |
| ??????##??###??####?#???#?##??##??##?????????????? |
| ???????#?#?????#?########??####???#?###??????????? |
| ????#??#################?#?##?####?###???????????? |
| ??#???##?##???###?##?##??#######??#?###??????????? |
| ?#??#??#??###?####?##??##?######??#??##??????????? |
| ??######??###########?##?#?#?#??#?#####?##???????? |
| ??#??#??##?#####?#######?#######??####???????????? |
| ??########?##########?#?#######??##????#?????????? |
| ?#####????##?###?#?#?######?##?#?#?###?###???????? |
| ???#################?#########"#####?##??????????? |
| ###?# ############ ####     ;# ###???###?##??????? |
| #####      ##?###   ##    lgg   #########?#??????? |
| ###?#      #####         @% %   $  #?######??????? |
| #####      ####           ; g   ## #?#??#?#??????? |
|                         ; ;*%[  g#?##??####??????? |
|                         # # [   g# ?##? ?????????? |
|          ##### ##       # ##;;+### #???  ?#??????? |
|           #?## ##         #      / ??? ? ????????? |
| #         #### ###        #      # "? ? ?????????? |
| #        #####  ###       #""""""# ?    ?????????? |
|      #########   ######## ########?"?  ??????????? |
|      #     ##     #######    ? ?? ????? ?????????? |
|                   ######            ? ???????????? |
|  ###   ##                        ?? ?????????????? |
|  ##### ###                       ?? ?????????????? |
|  ###?###?##        ######        ##??????????????? |
|    ########       ########     #?????????????????? |
|      ##?#?####    ## ?? #?#?  #??????????????????? |
|      #??####?#       ?? ?#???????????????????????? |
|   #########?###         ?#???????????????????????? |
|  ###?#### ?####        #?????????????????????????? |
|  #??????? ?#?####      #?????????????????????????? |
|  #??##?? ? ?? ?         #????????????????????????? |
|  ##????#?  ??????        ????????????????????????? |
|      ? #??? ??? ?        ????????????????????????? |
|    ?   ?#? ??????? ""    ????????????????????????? |
| #####????? ???" ?? "?   ?????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          38
Energy Capacity            470
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             225
Resistance: EM             25
Phase Shifting             5
Evasion (%)                58
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 B-36 Bruiser | -9/Storage | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisLinearCoupler
  Manual?         0
Play Time         00:41:09
  Cumulative      109.8 hours
  Start           2023.07.08 @ 18:05:06
  End             2023.07.08 @ 18:44:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          48
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 18c894cb-c0b7-47a6-a6ad-be6a85449d14