Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.14 @ 11:59:47 Player: 5taquitos Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (77) 385 Value Destroyed (3283) 3283 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 8410 Bonus ------- High Alert Combat Kills 162 Cogmind --------- Core Integrity 0/1150 Matter 279/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (6) ------- (None) > --- INVENTORY (15) --- Light Quantum Reactor Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Focal Shield Point Defense System Improved Dynamic Insulation System > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle Matter Neutralizer Matter Neutralizer > --- INVENTORY -------- Neutrino Core Neutrino Core Light Antimatter Reactor Medium Treads Medium Treads Medium Treads Medium Treads Armored Huge Wheel Drone Bay Plasma Rifle Plasma Rifle Long-range Missile Launcher [Rating: 104] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Airjet Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Matter Neutralizer Ballistic Gun Assault Rifle Launcher Long-range Missile Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 1 . . . . Utility 5 | . . 1 1 1 1 1 . Weapon 4 | . . . . 1 . 1 2 Parts Attached 104 | 6 3 7 26 2 6 24 30 Power 11 | 1 . . 2 . 1 3 4 Engine 5 | 1 . . 2 . 1 1 . Core 4 | . . . . . . 2 2 Reactor 2 | . . . . . . . 2 Propulsion 25 | 2 . 4 11 . . 2 6 Treads 10 | 2 . . 4 . . . 4 Leg 2 | . . 1 1 . . . . Wheel 4 | . . . . . . 2 2 Hover 7 | . . 3 4 . . . . Flight 2 | . . . 2 . . . . Utility 28 | 1 2 1 4 1 3 8 8 Device 22 | . . 1 4 . 3 8 6 Storage 3 | 1 1 . . . . . 1 Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 2 | . 1 . . . . . 1 Artifact . | . . . . . . . . Weapon 40 | 2 1 2 9 1 2 11 12 Energy Gun 30 | 1 . . 7 1 2 10 9 Energy Cannon 5 | . . 2 . . . 1 2 Ballistic Gun 4 | 1 1 . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 5 . . 2 . Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 44 | . . . 6 . 2 4 32 Power 6 | . . . . . . . 6 Propulsion 11 | . . . 4 . . . 7 Utility 11 | . . . 1 . . 3 7 Weapon 16 | . . . 1 . 2 1 12 Highest Loss Streak 20 | . . . 6 . 2 2 20 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 91 | . 98 96 95 100 99 86 82 Engine 8 | . 14 11 9 7 13 10 . Core 2 | . . . . . . . 9 Treads 11 | . 28 17 7 30 26 2 . Leg 1 | . . 9 2 . . . . Wheel 4 | . . . . . . 9 9 Hover 4 | . . 2 22 . . . . Device 19 | . . 11 19 23 25 26 18 Storage 7 | . 14 11 9 7 6 5 7 Processor 3 | . . . . 7 6 5 4 Protection 3 | . 13 11 6 . . . 2 Energy Gun 16 | . . . 15 23 19 20 19 Energy Cannon 4 | . . 20 1 . . 1 9 Ballistic Gun 2 | . 26 1 . . . . . Peak Build Rating 104 | 6 10 20 41 46 62 89 104 Average Rating 55 | 5 9 13 29 45 59 78 93 On Entrance 33 | . 6 10 20 41 46 62 84 Naked Turns . | . . . . . . . . Heaviest Build 99 | 13 35 39 42 44 62 78 99 Greatest Support 112 | 40 40 40 112 112 112 112 112 Greatest Overweight (x) 12 | 2 . 12 11 . . 1 6 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 15 15 Most Carried 15 | 7 12 15 15 14 15 15 15 Average Carried 13 | 4 8 13 14 13 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 12 15 15 13 13 15 1 Class Distribution -------------------- 40% | Mutant 34% | Gunner 19% | Pyromaniac-Executioner 4% | Pyromaniac-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Pyromaniac-Executioner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Matter Collected 1364 | 278 116 . 384 30 50 262 244 Remotely . | . . . . . . . . Salvage Created 3570 | 69 116 . 773 69 312 848 1383 Parts 143 | 1 9 . 47 4 2 24 56 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 4 | . 1 . . 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 63 | . 5 . 18 3 4 17 16 Guns 45 | . 5 . 17 3 4 13 3 Cannons 11 | . . . . . . 1 10 AOE 1 | . . . 1 . . . . Classes Destroyed 13 | 1 2 . 4 . 3 2 1 Builder 3 | . . . . . . 1 2 Tunneler 2 | . . . 1 . . . 1 Hauler 1 | . . . 1 . . . . Recycler 3 | 1 . . . . . . 2 Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . . . 1 Watcher 3 | . . . . . 1 . 2 Swarmer 18 | . 3 . 7 3 . 5 . Grunt 24 | . 2 . 6 . 3 9 4 Duelist 1 | . . . 1 . . . . Sentry 5 | . . . 4 . . . 1 Hunter 5 | . . . . . . 1 4 Programmer 10 | . . . . . 1 2 7 Best Kill Streak 12 | 1 3 . 4 2 2 12 6 Combat Bots Only 11 | . 3 . 3 2 2 11 5 Max Kills in Single Turn 2 | 1 1 . 1 1 1 2 1 Gunslinging 1 | . . . . . . 1 . Exploded 1 | . . . 1 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Hostile Shots Fired 609 | . 21 5 128 13 25 105 312 Missed 202 | . 10 3 45 2 5 35 102 Damage Taken 7582 | . 112 17 1157 167 368 1267 4494 Core 1730 | . 11 . 294 17 58 181 1169 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 158 | . . . . . . 81 77 Regen/Repaired (Parts) 238 | . . . . . . 55 183 Core Remaining (%) 87 | 100 95 100 46 97 93 81 . Volleys Fired 200 | 6 17 . 74 7 22 31 43 Largest 6 | 2 2 . 2 3 3 4 6 Hottest 423 | 60 43 . 118 174 174 177 423 Shots Fired 581 | 12 28 . 135 21 56 122 207 Gun 500 | 12 28 . 132 21 56 114 137 Cannon 77 | . . . 3 . . 8 66 Launcher 4 | . . . . . . . 4 Special . | . . . . . . . . Kinetic 46 | 6 28 . 12 . . . . Thermal 470 | 6 . . 99 21 47 122 175 Explosive 4 | . . . . . . . 4 Electromagnetic 61 | . . . 24 . 9 . 28 Robot Hit Streak 19 | 4 7 . 19 4 13 11 6 Robot Miss Streak 7 | 3 5 . 5 6 2 4 7 Penetration Max . | . . . . . . . . Secondary Targets 11 | . . . 6 . . 5 . Max Gunslinging Chain 2 | . . . 1 . . 2 . Shots Hit Robots 343 | 7 16 . 83 10 41 75 111 Core Hits 144 | 2 11 . 33 5 14 30 49 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 15 | . . . 1 . 2 6 6 Burn 14 | . . . 1 . 2 6 5 Meltdown 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9641 | 78 210 . 1694 180 943 2303 4233 Guns 6916 | 78 210 . 1530 180 943 2053 1922 Cannons 1604 | . . . 42 . . 200 1362 Explosions 1103 | . . . 122 . . 35 946 Melee . | . . . . . . . . Ramming 18 | . . . . . . 15 3 Kinetic 332 | 36 210 . 86 . . . . Thermal 7812 | 42 . . 1213 180 780 2253 3344 Explosive 646 | . . . . . . . 646 Electromagnetic 833 | . . . 395 . 163 35 240 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 . 1 . 3 1 3 Average Corruption 1 | . 2 . 1 . 2 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 1 . 6 . 6 2 2 Message Errors 2 | . . . 2 . . . . Matter Fused 5 | . 1 . 2 . 2 . . Heat Flow Errors 3 | . . . . . 2 1 . Energy Discharges 1 | . . . . . 1 . . Data Loss (minor) 1 | . . . . . 1 . . Data Loss (major) 2 | . . . 1 . . . 1 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . 1 . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 94 | . . . . . . 14 80 Projectiles 31 | . . . . . . 14 17 Explosions 63 | . . . . . . . 63 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 48 | . . . 40 . . 7 1 Shots 1 | . . . 1 . . . . Rammed 3 | . . . . . . 2 1 Targets Rammed 3 | . . . . . . 2 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 781 | . 14 . 284 27 339 408 781 Average Temperature 130 | . 10 . 94 11 104 184 184 Received Heat Transfer 1696 | . 42 . 513 . 153 363 625 Effects 30 | . . . 4 . 3 2 21 Shutdowns 7 | . . . . . . 1 6 Energy Bleed 5 | . . . . . 1 . 4 Interference 7 | . . . 4 . . 1 2 Matter Decay 2 | . . . . . 1 . 1 Damage (minor) 2 | . . . . . 1 . 1 Damage (major) 5 | . . . . . . . 5 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 6 | . . . . . . 3 3 Combat Hostiles 6 | . . . . . . 3 3 Parts Melted 46 | . . . 2 . 8 16 20 Heat Transferred 13820 | 100 . . 2320 370 1480 4335 5215 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Peak Influence 474 | 5 183 126 430 246 164 466 474 Initial 228 | . 3 76 52 127 120 57 228 Average 179 | 3 96 111 264 167 91 181 235 Maximum Alert Level 2 | . . . 2 1 . 2 2 Low Security (%) 61 | 100 100 100 28 66 100 63 32 Level 1 29 | . . . 52 33 . 24 56 Level 2 8 | . . . 18 . . 11 10 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 . 1 . 3 3 6 Investigation 4 | . . . 1 . 1 1 1 Extermination 5 | . . . . . 2 1 2 Reinforcement 5 | . 1 . . . . 1 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . 1 . . . . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 108 | . 8 1 27 6 7 24 35 Peak Tracking Total 14 | . 3 3 4 3 3 9 14 Tactical Retreats 10 | . 1 1 4 1 1 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Traps Triggered 11 | . 1 . 2 . . 5 3 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Disabled 14 | . . . 3 . . 3 8 Max in Single Turn 5 | . . . 1 . . 1 5 Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Machines Accessed 24 | . . 1 5 1 6 4 7 Terminals 13 | . . 1 4 1 2 2 3 Fabricators 3 | . . . . . 2 1 . Repair Stations 4 | . . . . . 1 1 2 Recycling Units 1 | . . . . . . . 1 Scanalyzers 1 | . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 67 | . . 1 17 2 13 16 18 Successful 37 | . . 1 11 1 7 9 8 Failed 30 | . . . 6 1 6 7 10 Catastrophic 7 | . . . 2 1 1 1 2 Database Lockouts . | . . . . . . . . Manual 8 | . . 1 . . . 2 5 Terminals 31 | . . 1 8 2 4 8 8 Fabricators 6 | . . . . . 5 1 . Repair Stations 14 | . . . . . 2 7 5 Recycling Units 4 | . . . . . . . 4 Scanalyzers 9 | . . . 9 . . . . Garrison Access 3 | . . . . . 2 . 1 Terminal Hacks 9 | . . . 3 1 1 4 . Record 4 | . . . . . . 4 . Robot Analysis 2 | . . . 1 1 . . . Prototype ID Bank 1 | . . . 1 . . . . Zone Layout 2 | . . . 1 . 1 . . Fabricator Hacks 4 | . . . . . 4 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks 9 | . . . . . 1 5 3 Scan Component 6 | . . . . . 1 3 2 Repair 3 | . . . . . . 2 1 Recycling Unit Hacks 4 | . . . . . . . 4 Process 1 | . . . . . . . 1 Report Inventory 2 | . . . . . . . 2 Retrieve Matter 1 | . . . . . . . 1 Scanalyzer 8 | . . . 8 . . . . Insert Component 4 | . . . 4 . . . . Analyze 4 | . . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . . 1 . . . . 1 Terminals 2 | . . 1 . . . . 1 Botnet 2 | . . 1 . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 Used . | . . . . . . . . Hacking Detections 21 | . . 1 4 1 5 3 7 Full Trace Events 3 | . . . . . 1 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Built 3 | . . . . . 3 . . Authchips . | . . . . . . . . Time 157 | . . . . . 157 . . Total Part Build Rating 16 | . . . . . 16 . . Parts Repaired 3 | . . . . . . 2 1 Time 132 | . . . . . . 88 44 Parts Recycled . | . . . . . . . . Recycled Matter 7 | . . . . . . . 7 Retrieved Matter 7 | . . . . . . . 7 Retrieved Components . | . . . . . . . . Parts Scanalyzed 4 | . . . 4 . . . . Part Schematics Acquired 3 | . . . 3 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 3 | . . . . . . . 3 EXPLORE 3 | . . . . . . . 3 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 2 | . . . 1 1 . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Turns Passed 4252 | 121 272 312 880 181 726 765 995 Spaces Moved 2271 | 56 130 156 434 88 346 422 639 Core 13 | 3 . 4 2 . . . 4 Treads 911 | 53 130 132 109 88 346 44 9 Legs . | . . . . . . . . Wheels 1004 | . . . . . . 378 626 Hover 341 | . . 20 321 . . . . Flight 2 | . . . 2 . . . . Fastest Speed 50 | 50 160 112 108 160 160 115 115 Average Speed 135 | 156 160 168 130 160 160 119 117 Slowest Speed 650 | 160 160 650 600 160 160 160 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 15 | 4 24 16 30 3 10 13 20 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 2 | . . . . . . . 2 Terrain Destroyed 153 | . . . 10 . . 18 125 Melee . | . . . . . . . . Projectile 46 | . . . . . . 18 28 AOE 107 | . . . 10 . . . 97 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Total 3034 | 74 168 205 619 113 476 606 773 Wait 320 | . 7 33 35 17 88 99 41 Move 2264 | 55 129 155 433 87 345 421 639 Hop . | . . . . . . . . Pick Up 74 | 7 8 6 23 . 9 13 8 Fast Attach 34 | 6 1 3 7 . . 10 7 Attach 41 | . 1 2 4 2 6 5 21 Detach 9 | . . . . . 1 4 4 Swap 29 | . 1 2 15 . . 9 2 Drop 60 | . 4 4 28 . 5 12 7 Fire 200 | 6 17 . 74 7 22 31 43 Melee . | . . . . . . . . Ram 3 | . . . . . . 2 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 600 | -9/Materials | Discovered new exit (range 11) 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1367 | -8/Materials | Lost 6 parts (4n1u1w) 1367 | -8/Materials | Core integrity fell below 50% 1518 | -8/Materials | Discovered new exit (range 16) 1586 | -8/Materials | Entered Factory 1586 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1684 | -7/Factory | Discovered new exit (range 12) 1767 | -7/Factory | Entered another Factory area 1767 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1887 | -6/Factory | Build established: Gunner 2236 | -6/Factory | Fabricated Lgt. Antimatter Reactor (x2) 2388 | -6/Factory | Fabricated Imp. Medium Laser? 2474 | -6/Factory | Discovered new exit (range 12) 2493 | -6/Factory | Entered another Factory area 2493 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2769 | -5/Factory | Repaired Imp. Heat Sink 2820 | -5/Factory | Repaired Imp. Particle Charger 3026 | -5/Factory | Destroyed 11 combat bots 3138 | -5/Factory | Discovered new exit (range 15) 3258 | -5/Factory | Entered another Factory area 3258 | -4/Factory | Evolved 2 slots: Weapon x2 3523 | -4/Factory | Build established: Pyromaniac-Executioner 3564 | -4/Factory | Repaired Arm. Huge Wheel 4150 | -4/Factory | Lost 11 parts (2p1n3u5w) 4218 | -4/Factory | Core integrity fell below 50% 4243 | -4/Factory | Core integrity fell below 20% 4253 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04227_ Phase Gun destroyed. 04227_ U-05 Engineer builds a Wall. 04229_ The unstable cave ceiling collapses. 04229_ Lgt. Antimatter Reactor destroyed. 04229_ Acquired 9 matter. 04229_ K-01 Serf collects debris. 04234_ U-05 Engineer lays Concrete. 04236_ K-01 Serf collects debris. 04236_ U-05 Engineer lays Concrete. 04236_ K-01 Serf collects debris. 04238_ U-05 Engineer builds a Wall. 04238_ Med. Treads destroyed. 04240_ K-01 Serf collects debris. 04240_ Med. Treads destroyed. 04240_ Critical hit (Burn: +37). 04241_ K-01 Serf destroyed. 04242_ Slug penetrates Wall. 04247_ Imp. Targeting Computer severed. 04248_ System corrupted: Substantial component data lost. 04252_ G-67 Veteran destroyed. 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"""" # #" ????? | | ??????????????# ;# #### #? ????? | | ????????????????"""" """" #####??# #? ?????? | | ?????????????????""" """" l#??????# #?? ???????? | | ??????????????????"" """" #??????? T??? ????????? | | ???????????????????" """"@ #??????? ????????????? | | ???????????????? #??????? #????????????? | | ????????????????#########+##??????? ?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 33 Energy Capacity 730 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 EM Shielding 3 Armor Coverage 150 Resistance: KI 20 Point Defense Rating 80 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 10 Particle Charging 20 Item Schematics ----------------- Hvy. Deuterium Engine | -8/Materials | Scanalyzed Imp. Medium Laser | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Antimatter Reactor | x2 | -6/Factory | Preloaded Imp. Medium Laser | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Respectable Loadout Challenges ------------ None Game ------ Seed ShrapnelDisruptorTorch Manual? 0 Play Time 01:24:10 Cumulative 25.6 hours Start 2024.12.14 @ 10:26:55 End 2024.12.14 @ 11:59:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 255f3d20-e9b5-4a3c-aa2f-f720ecbfda13