Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 11:42:08 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (1677) 1677 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3717 Bonus ------- None Cogmind --------- Core Integrity 491/550 Matter 145/300 Energy 75/100 System Corruption 0% Temperature Warning (368) Movement Treading (250) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON (3) ------- Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (20) --- Carbon-fiber Leg Airjet Advanced Heat Sink High-capacity Matter Pod (200) Signal Interpreter Recoil Stabilizer Medium Armor Plating Hardened Light Armor Plating Shield Generator Hacking Suite System Shield Tractor Beam Improved Medium Laser Improved Medium Laser Ion Cannon Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Rocket Launcher Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Carbon-fiber Leg Airjet Advanced Heat Sink High-capacity Matter Pod Signal Interpreter Recoil Stabilizer Medium Armor Plating Hardened Light Armor Plating Shield Generator System Shield Tractor Beam Improved Medium Laser Improved Medium Laser Ion Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Advanced EMP Blaster Grenade Launcher Datajack [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Spread Laser Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 51 | 11 8 20 12 Power 5 | 1 . 2 2 Engine 4 | 1 . 2 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 26 | 6 2 12 6 Treads 15 | 2 2 5 6 Leg 11 | 4 . 7 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 2 2 2 2 Device 3 | 1 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware 1 | . . 1 . Protection 2 | . . . 2 Artifact . | . . . . Weapon 12 | 2 4 4 2 Energy Gun 7 | 2 3 1 1 Energy Cannon . | . . . . Ballistic Gun 3 | . . 2 1 Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 3 | . . 2 1 Power 2 | . . 1 1 Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 99 98 99 Engine 10 | . 14 11 7 Treads 26 | . 9 31 35 Leg 9 | . 18 11 . Device 6 | . 14 7 . Storage 11 | . 14 11 9 Hackware 4 | . . 3 9 Protection 2 | . . . 9 Energy Gun 13 | . 26 13 2 Ballistic Gun 10 | . . 6 24 Launcher 1 | . 1 1 . Naked Turns . | . . . . Heaviest Build 66 | 12 50 52 66 Greatest Support 80 | 40 40 80 80 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 17 | 7 12 20 20 Most Carried 20 | 4 12 20 20 Average Carried 13 | 1 6 15 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 2 12 17 20 Class Distribution -------------------- 63% | Mutant 30% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1492 | 254 160 566 512 Remotely . | . . . . Salvage Created 2224 | 10 271 837 1106 Parts 143 | 3 18 66 56 Haulers Intercepted 7 | . 1 2 4 Recyclers Shooed 4 | . 1 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 46 | . 9 20 17 Guns 36 | . 4 15 17 AOE 10 | . 5 5 . Classes Destroyed 11 | 1 3 6 1 Worker 3 | . . 1 2 Builder 2 | . . 2 . Tunneler 2 | 1 1 . . Hauler 7 | . 1 2 4 Recycler 5 | . . 2 3 Operator 1 | . . . 1 Watcher 2 | . . 2 . Swarmer 13 | . 3 4 6 Grunt 24 | . 6 11 7 Duelist 2 | . . 1 1 Sentry 7 | . . 4 3 Best Kill Streak 6 | 1 5 5 6 Combat Bots Only 4 | . 4 4 3 Max Kills in Single Turn 3 | 1 2 3 3 Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1976 | 24 381 688 883 Core 241 | . 69 113 59 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 61 | . . 61 . Core Remaining (%) 81 | 100 72 71 . Volleys Fired 153 | 4 34 64 51 Largest 3 | 2 2 2 3 Hottest 130 | 80 130 130 107 Shots Fired 345 | 8 64 120 153 Gun 336 | 8 61 114 153 Cannon . | . . . . Launcher 9 | . 3 6 . Special . | . . . . Kinetic 195 | . . 62 133 Thermal 118 | 4 42 52 20 Explosive 9 | . 3 6 . Electromagnetic 23 | 4 19 . . Robot Hit Streak 24 | 2 8 15 24 Robot Miss Streak 7 | 3 7 5 5 Penetration Max . | . . . . Secondary Targets 4 | . . 1 3 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 256 | 4 38 103 111 Core Hits 179 | 1 32 99 47 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Burn 1 | . . . 1 Corrupt 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4743 | 74 765 1810 2094 Guns 3745 | 48 496 1422 1779 Cannons . | . . . . Explosions 989 | 26 269 388 306 Melee . | . . . . Ramming 9 | . . . 9 Kinetic 2203 | . . 709 1494 Thermal 1692 | 49 400 713 530 Explosive 598 | . 210 388 . Electromagnetic 241 | 25 155 . 61 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 52 | 7 . . 45 Projectiles . | . . . . Explosions 52 | 7 . . 45 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 24 | 24 . . . Shots 1 | 1 . . . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 581 | 48 162 165 581 Average Temperature 74 | 28 55 40 109 Received Heat Transfer 882 | . 174 249 459 Effects 13 | . . . 13 Energy Bleed 1 | . . . 1 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . 1 . . Heat Transferred 2493 | 100 580 910 903 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | 1 1 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 450 | 5 251 416 450 Initial 93 | . 3 45 93 Average 142 | . 95 195 133 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 72 | 100 88 50 81 Level 1 25 | . 11 44 15 Level 2 2 | . . 4 2 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 2 2 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 3 | . 1 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 6 | . 2 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 16 31 24 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . 1 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 1 . 6 Max in Single Turn 6 | . 1 . 6 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 18 | . 4 9 5 Terminals 14 | . 3 6 5 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 2 | . 1 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 56 | . 16 24 16 Successful 25 | . 7 12 6 Failed 31 | . 9 12 10 Catastrophic 7 | . 1 2 4 Database Lockouts . | . . . . Manual 13 | . 3 4 6 Terminals 47 | . 14 17 16 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 3 | . 2 1 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 16 | . 5 5 6 Record 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Level Access Points 3 | . 1 1 1 Branch Access Points 1 | . . . 1 Scanalyzer Index 1 | . 1 . . Alert Level 4 | . 1 2 1 Unreport Threat 3 | . . 1 2 Locate Traps 1 | . 1 . . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 2 | . 1 1 . Report Inventory 2 | . 1 1 . Scanalyzer 4 | . . 4 . Insert Component 2 | . . 2 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks 1 | . 1 . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Reject 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 4 7 4 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . 2 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 2 | . . 2 . Part Schematics Acquired 2 | . . 2 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3128 | 144 783 1236 965 Spaces Moved 1507 | 85 433 542 447 Core 4 | 4 . . . Treads 986 | 40 94 405 447 Legs 517 | 41 339 137 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 160 160 Average Speed 159 | 135 146 167 168 Slowest Speed 250 | 160 240 190 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 38 | 4 57 49 42 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 59 | . 5 39 15 Melee . | . . . . Projectile . | . . . . AOE 59 | . 5 39 15 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1925 | 103 522 751 549 Wait 138 | . 28 96 14 Move 1504 | 84 432 541 447 Hop . | . . . . Pick Up 38 | . 12 16 10 Fast Attach 16 | 9 2 2 3 Attach 15 | 2 2 9 2 Detach 9 | 4 3 2 . Swap 20 | . 4 9 7 Drop 31 | . 5 12 14 Fire 153 | 4 34 64 51 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 14) 353 | -10/Materials | Identified exit to Materials 928 | -10/Materials | Entered another Materials area 928 | -9/Materials | Evolved 2 slots: Propulsion x2 977 | -9/Materials | Identified exit to Materials 1043 | -9/Materials | Repaired Aluminum Leg 2164 | -9/Materials | Entered another Materials area 2164 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2468 | -8/Materials | Build established: Tank 2610 | -8/Materials | Discovered new exit (range 15) 2701 | -8/Materials | Identified exit to Factory 3129 | -8/Materials | Self-destructed Last Messages --------------- 03115_ Overheating: Energy bleed (-44). 03116_ Overheating: Matter decay (-46). 03117_ Overheating: System interference. 03117_ Imp. Assault Rifle temporarily disabled. 03117_ K-01 Serf collects debris. 03117_ R-06 Scavenger collects Lgt. Armor Plating. 03118_ Overheating: Imp. Assault Rifle damaged (-59). 03118_ Overheating: Arm. Treads damaged (-85). 03118_ Overheating: Imp. Assault Rifle damaged (-43). 03119_ Overheating: Matter decay (-36). 03120_ Arm. Treads broken. 03120_ Overheating: Short circuit. 03125_ Slammed into R-06 Scavenger. 03126_ Overheating: Broken Arm. Treads damaged (-146). 03127_ Deuterium Engine broken. 03127_ Overheating: Short circuit. 03128_ Arm. Treads broken. 03128_ Overheating: Short circuit. 03128_ Dropped Broken Deuterium Engine. 03128_ Dropped Broken Arm. Treads. 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"???????????? | | ???????????????? | | ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed DamperInsulationHumpback Manual? 0 Play Time 00:47:52 Cumulative 8.8 hours Start 2022.09.19 @ 10:45:54 End 2022.09.19 @ 11:42:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 16 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f89cbd07-1f48-44a5-8cce-2d0f07ff75fa