Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.22 @ 09:09:27 Player: Beleaguer Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (45) 225 Value Destroyed (1231) 1231 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7076 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 171/300 Energy 98/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Power Amplifier Weight Redist. System Improved Trap Scanner Advanced Signal Interpreter Improved Transmission Jammer ECM Suite Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Improved Remote Datajack > --- INVENTORY -------- Light Deuterium Engine VTOL Module Improved Armor Integrity Analyzer Advanced ECM Suite Improved Arc Projector [Rating: 103] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility ECM Suite Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Slots Evolved 14 | . . 2 . 2 2 . 2 2 2 2 Power 2 | . . . . 1 . . . 1 . . Propulsion 4 | . . 1 . . 1 . . 1 1 . Utility 8 | . . 1 . 1 1 . 2 . 1 2 Weapon . | . . . . . . . . . . . Parts Attached 101 | 7 6 10 1 21 8 8 13 10 11 6 Power 12 | 1 1 . . 3 1 . 1 2 1 2 Engine 6 | 1 1 . . 2 . . 1 . 1 . Core 4 | . . . . 1 1 . . 2 . . Reactor 2 | . . . . . . . . . . 2 Propulsion 31 | 2 . 2 . 9 3 2 2 3 7 1 Treads . | . . . . . . . . . . . Leg 8 | 2 . 2 . 4 . . . . . . Wheel . | . . . . . . . . . . . Hover 7 | . . . . . . . . . 6 1 Flight 16 | . . . . 5 3 2 2 3 1 . Utility 32 | 2 2 5 . 3 3 4 6 3 3 1 Device 24 | 1 2 3 . 3 2 2 5 2 3 1 Storage 2 | 1 . 1 . . . . . . . . Processor 4 | . . 1 . . 1 1 1 . . . Hackware 1 | . . . . . . . . 1 . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 26 | 2 3 3 1 6 1 2 4 2 . 2 Energy Gun 12 | 1 1 1 . 2 1 1 3 1 . 1 Energy Cannon 3 | . 1 1 . . . . . . . 1 Ballistic Gun 5 | 1 1 . 1 2 . . . . . . Ballistic Cannon 2 | . . 1 . 1 . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 3 | . . . . 1 . 1 1 . . . Unidentified Prototypes 1 | . . . . 1 . . . . . . Parts Lost 41 | . . 1 . 17 . . 2 . 6 15 Power 8 | . . . . 3 . . . . 3 2 Propulsion 14 | . . . . 6 . . 2 . 1 5 Utility 8 | . . . . 2 . . . . 2 4 Weapon 11 | . . 1 . 6 . . . . . 4 Highest Loss Streak 13 | . . 1 . 4 . . 2 . 2 13 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 99 100 81 66 61 90 84 78 51 Engine 5 | . 14 11 11 7 . . 4 3 2 . Core 4 | . . . . 3 5 7 6 9 9 3 Leg 11 | . 28 33 33 12 . . . . . . Hover 3 | . . . . . . . . . 2 21 Flight 9 | . . . . 10 23 22 26 19 13 . Device 16 | . 14 11 11 16 13 7 20 26 28 7 Storage 4 | . 14 11 11 5 . . . . . . Processor 6 | . . 10 11 9 14 8 13 5 5 4 Hackware 1 | . . . . . . . . 4 5 3 Energy Gun 7 | . 14 9 11 10 2 7 8 5 5 2 Ballistic Gun 2 | . 9 4 11 4 . . . . . . Ballistic Cannon 1 | . . 6 . 1 . . . . . . Special Weapon 1 | . . . . . . . . 2 5 2 Peak Build Rating 103 | 7 9 16 14 25 29 34 44 88 103 94 Average Rating 39 | 4 7 14 13 17 24 23 38 66 97 69 On Entrance 30 | . 7 8 14 13 17 22 34 44 88 86 Naked Turns . | . . . . . . . . . . . Heaviest Build 39 | 13 17 25 24 31 13 17 23 35 36 39 Greatest Support 45 | 20 20 30 30 30 13 23 23 36 45 44 Greatest Overweight (x) 5 | . . . . 5 . . 1 . 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 10 8 5 5 5 5 5 5 Most Carried 9 | 3 8 8 9 9 5 5 5 5 5 5 Average Carried 5 | 1 5 7 8 6 2 4 4 4 4 4 Final Capacity 10 | 8 8 10 10 5 5 5 5 5 5 5 Final Carried 9 | 2 8 7 9 4 3 5 3 5 5 1 Class Distribution -------------------- 40% | Mutant 27% | Sprinter 18% | Infiltrator-Mutant 7% | Infiltrator-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -6/Factory Sprinter | -5/Factory Infiltrator-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Matter Collected 1249 | 282 109 239 10 279 . 100 11 85 34 100 Remotely 82 | 82 . . . . . . . . . . Salvage Created 1519 | 96 271 323 . 489 . 110 11 85 34 100 Parts 78 | 3 11 13 . 28 . 8 2 9 1 3 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 2 | . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Combat Hostiles Destroyed 35 | . 7 11 . 12 . 1 . . 1 3 Guns 21 | . 7 . . 10 . 1 . . . 3 Cannons 12 | . . 10 . 2 . . . . . . AOE 1 | . . 1 . . . . . . . . Classes Destroyed 12 | 1 3 2 . 4 . . 1 1 . . Worker 1 | . . . . . . . 1 . . . Builder 1 | . . . . . . . . 1 . . Tunneler 1 | . . . . 1 . . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 2 | 1 . . . 1 . . . . . . Watcher 3 | . . . . 1 . . . 2 . . Swarmer 12 | . 3 2 . 4 . . . . . 3 Cutter 3 | . . . . 2 . . . . 1 . Grunt 14 | . 4 6 . 4 . . . . . . Brawler 1 | . . 1 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . Sentry 4 | . . 2 . 1 . 1 . . . . Best Kill Streak 4 | 1 3 4 . 3 . 1 1 2 1 3 Combat Bots Only 4 | . 3 4 . 3 . 1 . . 1 3 Max Kills in Single Turn 1 | 1 1 1 . 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Hostile Shots Fired 540 | . 29 54 . 114 2 51 51 . 41 198 Missed 232 | . 2 19 . 43 1 39 27 . 21 80 Damage Taken 5174 | . 322 475 . 1251 13 94 222 . 525 2272 Core 1837 | . 69 102 . 275 13 6 22 . 40 1310 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 66 | . . . . . . 66 . . . . Core Remaining (%) 85 | 100 72 . 74 50 . 97 97 100 96 . Volleys Fired 157 | 4 24 24 . 59 . 11 4 12 5 14 Largest 2 | 2 2 2 . 2 . 1 2 1 1 1 Hottest 140 | 70 106 109 . 96 . 75 140 65 65 81 Shots Fired 258 | 8 45 47 . 106 . 11 8 12 7 14 Gun 211 | 8 43 11 . 98 . 11 8 12 7 13 Cannon 47 | . 2 36 . 8 . . . . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 82 | 4 21 24 . 33 . . . . . . Thermal 144 | 4 22 11 . 59 . 11 8 12 7 10 Explosive . | . . . . . . . . . . . Electromagnetic 32 | . 2 12 . 14 . . . . . 4 Robot Hit Streak 11 | 3 11 10 . 8 . 2 3 4 7 9 Robot Miss Streak 9 | 1 3 9 . 7 . 5 4 1 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 174 | 5 31 33 . 71 . 5 6 9 3 11 Core Hits 102 | 2 14 29 . 30 . 3 9 4 3 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . Critical Strikes 12 | . 4 . . 8 . . . . . . Burn 11 | . 4 . . 7 . . . . . . Destroy 1 | . . . . 1 . . . . . . Melee Attacks 3 | . . . . 3 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 3508 | 79 428 873 . 1182 . 70 89 280 155 352 Guns 2388 | 79 419 69 . 1002 . 70 89 280 115 265 Cannons 862 | . . 645 . 180 . . . . . 37 Explosions 153 | . . 153 . . . . . . . . Melee . | . . . . . . . . . . . Ramming 105 | . 9 6 . . . . . . 40 50 Kinetic 1080 | 53 169 419 . 439 . . . . . . Thermal 1919 | 26 250 222 . 648 . 70 89 280 115 219 Explosive . | . . . . . . . . . . . Electromagnetic 404 | . . 226 . 95 . . . . . 83 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . 4 4 Average Corruption 2 | . . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 11 | . . . . . . . . . 6 5 Message Errors 3 | . . . . . . . . . 3 . Matter Fused 2 | . . . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 14 | . . 14 . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 14 | . . 14 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 16 | . . 9 . 6 . . . . . 1 Impact 1 | . . . . . . . . . . 1 Kinetic 15 | . . 9 . 6 . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 69 | . . 27 . . . . . . 19 23 Shots 1 | . . 1 . . . . . . . . Rammed 12 | . . . . . . . . . 4 8 Targets Rammed 16 | . 2 2 . . . . . . 4 8 Kicked 4 | . 2 2 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 466 | 18 219 126 . 232 . 81 140 170 187 466 Average Temperature 101 | 10 77 59 . 76 . 38 71 70 88 235 Received Heat Transfer 744 | . 129 117 . 369 9 30 . . 18 72 Effects 15 | . . . . . . . . . . 15 Shutdowns 6 | . . . . . . . . . . 6 Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Fried 5 | . . . . . . . . . 5 . Impact Corruptions 1 | . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 9 | . 5 . . 3 . . . . . 1 Heat Transferred 4383 | 74 962 435 . 1961 . 114 134 333 111 259 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Peak Influence 303 | 5 193 234 60 303 170 134 129 76 118 280 Initial 135 | . 3 21 60 23 135 77 54 53 32 61 Average 80 | . 77 66 60 71 155 103 108 51 79 135 Maximum Alert Level 1 | . . 1 . 1 . . . . . 1 Low Security (%) 96 | 100 100 98 100 90 100 100 100 100 100 85 Level 1 3 | . . 1 . 9 . . . . . 14 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . 3 . 3 . 2 2 1 3 3 Investigation 6 | . . 3 . 1 . . 1 . . 1 Extermination 1 | . . . . . . . . . . 1 Reinforcement 7 | . . . . 2 . . 1 . 3 1 Assault 2 | . . . . . . 2 . . . . Garrison 1 | . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Distress Signals 6 | . . . . 2 . 2 1 . 1 . Communications Jammed 1 | . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . 1 . Times Spotted 134 | . 11 17 . 31 8 8 6 8 21 24 Peak Tracking Total 9 | . 3 4 . 9 3 5 3 3 6 8 Tactical Retreats 31 | . 1 2 . 7 2 3 3 3 5 5 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Traps Triggered 6 | . . 1 . 2 2 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 3 | . . . . 3 . . . . . . Reused 2 | . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Machines Accessed 27 | . 3 2 . 3 3 4 3 5 2 2 Terminals 17 | . 2 2 . 2 3 2 1 2 2 1 Fabricators 3 | . . . . . . . 1 2 . . Repair Stations 1 | . . . . . . 1 . . . . Recycling Units 4 | . 1 . . 1 . 1 . . . 1 Scanalyzers 2 | . . . . . . . 1 1 . . Garrison Access . | . . . . . . . . . . . Total Hacks 52 | . 10 6 . 5 5 6 7 6 2 5 Successful 26 | . 7 1 . 3 1 3 4 3 . 4 Failed 26 | . 3 5 . 2 4 3 3 3 2 1 Catastrophic 4 | . . 1 . . 1 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 32 | . 7 6 . 4 5 3 1 2 2 2 Fabricators 4 | . . . . . . . 1 3 . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 8 | . 3 . . 1 . 1 . . . 3 Scanalyzers 6 | . . . . . . . 5 1 . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 14 | . 5 1 . 2 1 1 1 1 . 2 Record 1 | . . . . . . . 1 . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . Open Door 1 | . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 2 | . 1 . . . . . . . . 1 Alert Level 1 | . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 Registered Components 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . . . Scan Component 1 | . . . . . . 1 . . . . Repair 1 | . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 2 . . 1 . . . . . 2 Recycle Component 1 | . . . . . . . . . . 1 Process 1 | . . . . . . . . . . 1 Report Inventory 2 | . 1 . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 1 | . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 21 | . 2 2 . 1 3 3 2 4 2 2 Full Trace Events 4 | . . 2 . . . . 1 . . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 139 | . . . . . . . . 139 . . Total Part Build Rating 18 | . . . . . . . . 18 . . Parts Repaired 1 | . . . . . . 1 . . . . Time 38 | . . . . . . 38 . . . . Parts Recycled 1 | . . . . . . . . . . 1 Recycled Matter 90 | . . . . . . . . . . 90 Retrieved Matter . | . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . parse_system 1 | . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Total Allies 2 | . . . . . . 2 . . . . Largest Group 2 | . . . . . . 2 . . . . Highest-Rated Group 62 | . . . . . . 62 . . . . Highest-Rated Ally 31 | . . . . . . 31 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 11 | . . . . . . 11 . . . . Total Damage 168 | . . . . . . 168 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Turns Passed 4330 | 87 499 583 161 711 86 257 242 771 374 559 Spaces Moved 6087 | 55 325 372 132 544 236 550 743 1627 755 748 Core 187 | 9 . . . 1 . . . . . 177 Treads . | . . . . . . . . . . . Legs 1044 | 46 325 372 132 169 . . . . . . Wheels . | . . . . . . . . . . . Hover 596 | . . . . . . . . . 25 571 Flight 4260 | . . . . 374 236 550 743 1627 730 . Fastest Speed 26 | 50 120 120 120 29 29 26 26 26 34 50 Average Speed 50 | 108 120 120 120 67 29 29 26 29 35 60 Slowest Speed 435 | 120 120 120 120 435 32 32 95 32 117 102 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 24 | . . . . 6 1 4 1 5 7 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 5 37 21 32 33 9 51 14 25 14 17 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 . . 1 . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 9 | . . 2 . . . . . 3 3 1 Melee . | . . . . . . . . . . . Projectile 7 | . . . . . . . . 3 3 1 AOE 2 | . . 2 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac Sto Fac Fac Fac Res Total 7106 | 74 387 460 134 775 250 634 780 1911 854 847 Wait 578 | . 17 39 . 129 2 51 4 234 64 38 Move 6030 | 54 324 371 131 531 233 541 740 1616 741 748 Hop 24 | . . . . 6 1 4 1 5 7 . Pick Up 115 | 9 10 8 2 19 5 12 10 16 14 10 Fast Attach . | . . . . . . . . . . . Attach 75 | 7 . 3 . 20 7 7 9 7 9 6 Detach 9 | . . . . . 1 2 2 3 1 . Swap 26 | . 6 7 1 1 1 1 4 3 2 . Drop 61 | . 4 6 . 7 . 5 6 15 8 10 Fire 157 | 4 24 24 . 59 . 11 4 12 5 14 Melee 3 | . . . . 3 . . . . . . Ram 11 | . . . . . . . . . 3 8 Kick 4 | . 2 2 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 88 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Identified exit to Mines 245 | -10/Materials | Discovered new exit (range 3) 316 | -10/Materials | Build established: Mutant 587 | -10/Materials | Entered another Materials area 587 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1153 | -9/Materials | Discovered new exit (range 8) 1161 | -9/Materials | Identified exit to Mines 1170 | -9/Materials | Entered Mines 1308 | -9/Mines | Discovered new exit (range 15) 1330 | -9/Mines | Identified exit to Materials 1331 | -9/Mines | Entered Materials 1331 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1495 | -8/Materials | Lost 3 parts (1p2n) 1617 | -8/Materials | Lost 4 parts (1n1u2w) 1991 | -8/Materials | Lost 4 parts (1p1n1u1w) 2039 | -8/Materials | Discovered new exit (range 8) 2042 | -8/Materials | Entered Factory 2042 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2066 | -7/Factory | Lost 3 parts (1p1n1w) 2068 | -7/Factory | Discovered new exit (range 15) 2128 | -7/Factory | Entered Storage 2175 | -7/Storage | Repaired Surge Thruster 2233 | -7/Storage | Met a pair of Derelict thieves 2304 | -7/Storage | Discovered new exit (range 16) 2354 | -7/Storage | Build established: Sprinter 2385 | -7/Storage | Entered Factory 2385 | -6/Factory | Evolved 2 slots: Utility x2 2610 | -6/Factory | Discovered new exit (range 16) 2624 | -6/Factory | Identified exit to Factory 2627 | -6/Factory | Entered another Factory area 2627 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2849 | -5/Factory | Fabricated Enh. Quantum Rifle (x2) 3021 | -5/Factory | Garrison activated, responded to threat 3363 | -5/Factory | Build established: Infiltrator-Sprinter 3375 | -5/Factory | Discovered new exit (range 9) 3397 | -5/Factory | Identified exit to Factory 3398 | -5/Factory | Entered another Factory area 3398 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3676 | -4/Factory | Discovered new exit (range 13) 3701 | -4/Factory | Build established: Infiltrator-Mutant 3772 | -4/Factory | Entered Research 3772 | -3/Research | Evolved 2 slots: Utility x2 4245 | -3/Research | Core integrity fell below 50% 4278 | -3/Research | Core integrity fell below 20% 4281 | -3/Research | Lost 13 parts (2p5n3u3w) 4331 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04247_ Broken Gyrokinetic Inverter destroyed. 04248_ Adv. Hacking Suite destroyed. 04248_ U-05 Engineer builds a Door. 04250_ Broken Gyrokinetic Inverter destroyed. 04250_ R-10 Processor destroyed. 04252_ K-01 Serf collects debris. 04262_ System corrupted: Energy discharge (-19). 04270_ Slug penetrates Wall. 04272_ ALERT: Rogue bot located, Programmers report to Research Zone 1W. 04272_ Slug penetrates H-77 Assassin. 04272_ Penetrated by Slug. 04273_ Slug penetrates Wall. 04277_ Slug penetrates H-77 Assassin. 04279_ Penetrated by Slug. 04279_ Slug penetrates Wall. 04308_ Subatomic Condenser disabled. 04311_ Imp. Phase Shifter destroyed. 04311_ Door malfunctions. 04315_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????####+#########????????????????? | | ???????????????????# #????????????????? | | ######?????????????# #????????????????? | | #?????????????# """@ """ #????????????????? | | #?????????????# """ """ #????????????????? | | #?????????????# """ "" #????????????????? | | #?????????????# F"" #????????????????? | | " #?????????????# """ #????????????????? | | " #?????????????# """ #????????????????? | | " #?????????????# """ #????????????????? | | #????????????##Y """ ]!#????????????????? | | #????????????# ! #????????????????? | | /#????????????## * #????????????????? | | ###########???######/#######????????????????? | | # # ! ##########s######## ##????????????? | | # # ] / ????????? | | # # ####= ! ] ????????? | | + / """ #??# ????????? | | # # """ #??# ?????????? | | # # """ #??# ! ?????????? | | # # #??# ??????????? | | # # #??# ??????????? | | # ###########??################+####??????????? | | # ########????????????????????????????????????? | | + #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 45 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Phase Shifting 5 Evasion (%) 68 Offensive Hacking 14 Item Schematics ----------------- Adv. Beam Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Quantum Rifle | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Just What I Needed Challenges ------------ None Game ------ Seed ArmageddonElectronSpecial Manual? 0 Play Time 03:22:51 Cumulative 116.2 hours Start 2024.11.21 @ 15:09:44 End 2024.11.22 @ 09:09:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 28 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 27 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 482c3717-d442-4531-a3ef-2852230f7b5f