Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.13 @ 13:23:26 Player: ldi (hl). (hl) Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (123) 615 Value Destroyed (3984) 3984 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1108) 1108 TOTAL SCORE: 11907 Bonus ------- High Alert Combat Kills 245 Follower Combat Kills 421 Registered with UFD 300 Met Data Miner 300 Friendly Fire -158 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Micro Fission Core Improved Heat Sink Hardlight Generator Hacking Suite Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Target Analyzer Improved Medium Armor Plating Experimental Thermal Shield Hardlight Generator > --- WEAPON ----------- Advanced Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Advanced Heat Sink Phase Shifter Makeshift Light Armor Plating Wave Gun [Rating: 80] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Junk Cannon Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Slots Evolved 10 | . . . 2 2 . . . 4 . . . . 2 . . Power . | . . . . . . . . . . . . . . . . Propulsion 3 | . . . . 1 . . . 1 . . . . 1 . . Utility 6 | . . . 1 1 . . . 3 . . . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . Parts Attached 131 | 6 4 2 18 4 26 1 5 20 . 7 . 3 26 9 . Power 12 | 1 1 . 3 . 3 . . 1 . 1 . . 1 1 . Engine 8 | 1 . . 3 . 3 . . 1 . . . . . . . Core 3 | . 1 . . . . . . . . 1 . . . 1 . Reactor 1 | . . . . . . . . . . . . . 1 . . Propulsion 40 | 2 3 . 6 1 8 . 1 5 . 2 . 1 6 5 . Treads 13 | . . . 1 . 6 . 1 1 . . . . 4 . . Leg 18 | 2 3 . 5 . . . . 1 . . . 1 1 5 . Wheel 3 | . . . . 1 2 . . . . . . . . . . Hover 4 | . . . . . . . . 3 . . . . 1 . . Flight 2 | . . . . . . . . . . 2 . . . . . Utility 43 | 1 . 1 4 2 7 . 1 9 . 4 . 1 11 2 . Device 19 | . . 1 2 . 5 . 1 4 . . . 1 4 1 . Storage 4 | 1 . . . 2 . . . . . . . . 1 . . Processor 7 | . . . 1 . . . . 3 . 1 . . 1 1 . Hackware 3 | . . . . . 1 . . 1 . . . . 1 . . Protection 10 | . . . 1 . 1 . . 1 . 3 . . 4 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 36 | 2 . 1 5 1 8 1 3 5 . . . 1 8 1 . Energy Gun 16 | . . . 2 1 7 1 2 1 . . . . 2 . . Energy Cannon 4 | . . . . . . . . . . . . 1 3 . . Ballistic Gun 9 | 2 . . 2 . . . . 1 . . . . 3 1 . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . 1 . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . 2 . 1 . . . . 3 1 . . Parts Lost 68 | . 1 1 9 8 2 . . 12 8 1 . 3 7 14 2 Power 9 | . 1 . 3 1 . . . . 1 1 . . . 2 . Propulsion 23 | . . . 4 2 . . . 6 2 . . 2 . 5 2 Utility 19 | . . . . 1 2 . . 4 2 . . 1 4 5 . Weapon 17 | . . 1 2 4 . . . 2 3 . . . 3 2 . Highest Loss Streak 8 | . 1 1 5 8 1 . . 8 8 1 . 3 3 8 2 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 83 85 77 86 88 100 99 79 39 46 60 45 85 81 5 Engine 5 | . 5 . 4 8 7 9 9 5 . . . . . . . Core 1 | . 7 14 1 . . . . . . . . . . 3 . Treads 15 | . . . . . 20 27 27 15 . . . . 12 9 . Leg 5 | . 28 28 19 17 . . . . . . . 5 6 9 5 Device 12 | . . . 2 9 16 18 18 17 6 6 6 5 11 8 . Storage 8 | . 14 14 11 16 9 9 9 3 . . . . 2 4 . Processor 4 | . . . 3 . . . . 3 20 23 26 26 16 17 . Hackware 1 | . . . . . 3 . . 1 . . . . 2 4 . Protection 5 | . . . 2 8 1 9 9 6 1 6 13 7 7 1 . Energy Gun 17 | . . . 18 17 25 27 26 14 3 . . . 2 10 . Ballistic Gun 3 | . 28 15 7 8 . . . 1 . . . . 5 2 . Peak Build Rating 80 | 6 8 18 15 17 31 29 33 47 39 32 32 38 80 75 10 Average Rating 30 | 4 6 9 12 15 23 29 29 38 21 25 32 30 67 58 6 On Entrance 22 | . 6 8 8 15 7 29 29 30 39 15 32 32 32 75 10 Naked Turns 69 | . . . . . . . . 33 . . . . . . 36 Heaviest Build 67 | 12 14 16 21 46 41 38 38 56 11 6 3 3 67 59 . Greatest Support 106 | 20 20 20 20 20 60 60 60 80 20 11 11 11 106 106 3 Greatest Overweight (x) 14 | . . . 1 3 3 . . 14 . . . . 4 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 5 5 5 5 15 15 5 Average Capacity 12 | 6 8 8 8 12 15 15 15 11 5 5 5 5 10 14 5 Most Carried 15 | . 4 6 8 11 15 15 15 15 4 5 5 5 13 10 5 Average Carried 10 | . 2 5 6 9 13 15 14 10 4 4 5 4 6 7 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 5 5 5 5 15 5 5 Final Carried 15 | . 4 6 8 11 15 15 15 4 4 5 5 5 10 5 5 Class Distribution -------------------- 54% | Scavenger-Tank 24% | Mutant 11% | Scavenger-Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Tank | -8/Materials Commander-Gunner | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Matter Collected 2120 | 160 215 136 305 87 285 28 40 245 . 55 . 30 439 95 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5238 | . 220 20 374 343 1075 409 . 1159 99 . . . 1066 473 . Parts 245 | . 17 4 28 15 48 13 . 46 1 . . . 54 19 . Haulers Intercepted 3 | . 1 . . 1 1 . . . . . . . . . . Recyclers Shooed 7 | . . . . 2 3 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . . 3 2 . 5 . 21 . Prevented 3 | . . . . . . . . . . 3 . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Combat Hostiles Destroyed 96 | . 5 10 12 4 15 2 . 19 2 . . . 19 8 . Melee 7 | . . . . . . . . 5 2 . . . . . . Guns 54 | . 5 . 10 3 11 2 . 11 . . . . 7 5 . Cannons 13 | . . . 2 . . . . . . . . . 10 1 . AOE 15 | . . 10 . . 2 . . 2 . . . . 1 . . Classes Destroyed 15 | . 5 1 4 1 . . . 3 . . . . 1 . . Worker 6 | . 1 . 1 1 2 . . 1 . . . . . . . Builder 8 | . . . 1 . 1 3 . 2 . . . . 1 . . Hauler 3 | . 1 . . 1 1 . . . . . . . . . . Recycler 9 | . . . . 1 3 3 . 1 . . . . 1 . . Mechanic 2 | . . . 1 . . . . 1 . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . Watcher 3 | . . . 1 . . . . 1 . . . . 1 . . Swarmer 27 | . 3 3 7 . 2 . . 4 1 . . . 6 1 . Grunt 31 | . 2 . 4 . 7 . . 6 . . . . 6 6 . Duelist 1 | . . . . . . . . 1 . . . . . . . Sentry 20 | . . . 1 4 7 2 . 3 1 . . . 2 . . Specialist 4 | . . . . . . . . 4 . . . . . . . Hunter 4 | . . . . . . . . . . . . . 3 1 . Programmer 3 | . . . . . . . . 1 . . . . 2 . . Assembled 7 | . . 7 . . . . . . . . . . . . . Best Kill Streak 8 | . 5 6 4 1 3 6 . 8 1 . . . 7 5 . Combat Bots Only 7 | . 5 6 3 1 3 2 . 5 1 . . . 7 5 . Max Kills in Single Turn 3 | . 1 2 3 1 2 1 . 3 1 . . . 2 1 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . 2 . . 2 . . . . 1 . . Melee 1 | . . . . . . . . 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Hostile Shots Fired 951 | . 37 9 79 76 65 12 . 245 85 10 . 29 167 89 48 Missed 301 | . 10 1 22 20 23 3 . 80 31 5 . 13 56 18 19 Damage Taken 10001 | . 288 323 713 744 585 132 . 2313 571 87 . 284 2082 1421 458 Core 2421 | . 24 36 185 138 151 46 . 294 269 47 . 214 366 293 358 Absorbed by Shields 96 | . . . . . 8 . . 36 . . . . 52 . . Redirected to Shielding 53 | . . . . . . . . . . . . 12 41 . . Ignored by Resistances 92 | . . . . . . . . . . . . 8 23 61 . Regen/Repaired (Parts) 69 | . . . . . . . . 69 . . . . . . . Core Remaining (%) 54 | 100 . 76 53 . . . 39 . . . . 3 . . . Volleys Fired 257 | . 14 11 35 27 41 12 . 38 . . . . 55 24 . Largest 3 | . 2 2 3 3 3 3 . 3 . . . . 3 3 . Hottest 248 | . 40 40 163 184 189 183 . 191 . . . . 248 248 . Shots Fired 660 | . 28 12 94 79 116 36 . 104 . . . . 130 61 . Gun 562 | . 28 2 71 79 115 36 . 101 . . . . 75 55 . Cannon 84 | . . . 23 . . . . . . . . . 55 6 . Launcher 14 | . . 10 . . 1 . . 3 . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 157 | . 28 2 39 24 . . . 4 . . . . 52 8 . Thermal 489 | . . . 55 55 115 36 . 97 . . . . 78 53 . Explosive 14 | . . 10 . . 1 . . 3 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 18 | . 5 1 6 9 10 6 . 17 . . . . 18 14 . Robot Miss Streak 7 | . 2 7 4 3 3 3 . 4 . . . . 3 2 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 7 | . 3 . 1 . 1 . . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . 1 . . 1 . . . . . . . Shots Hit Robots 438 | . 19 2 49 49 69 17 . 88 12 . . . 88 45 . Core Hits 202 | 1 13 14 18 12 37 8 . 43 3 . . . 38 15 . Critical Kills 1 | . 1 . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . 2 . . Critical Strikes 30 | . 1 . 1 . 5 3 . 8 6 . . . 3 3 . Burn 18 | . . . 1 . 5 3 . 5 . . . . 1 3 . Destroy 3 | . 1 . . . . . . . . . . . 2 . . Sever 9 | . . . . . . . . 3 6 . . . . . . Melee Attacks 39 | . . . . . . . . 24 15 . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 39 | . . . . . . . . 24 15 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11353 | 5 259 607 844 806 1522 360 . 2827 423 . . 8 2593 1099 . Guns 6806 | . 259 14 664 806 1338 360 . 1444 . . . . 1019 902 . Cannons 1855 | . . . 180 . . . . . . . . . 1478 197 . Explosions 1545 | . . 593 . . 168 . . 704 . . . . 80 . . Melee 1096 | . . . . . . . . 673 423 . . . . . . Ramming 51 | 5 . . . . 16 . . 6 . . . 8 16 . . Kinetic 1637 | . 259 14 280 197 . . . 75 . . . . 740 72 . Thermal 7081 | . . 57 564 609 1338 360 . 1369 . . . . 1757 1027 . Explosive 1488 | . . 536 . . 168 . . 704 . . . . 80 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1096 | . . . . . . . . 673 423 . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . 1 1 1 1 1 2 2 2 Average Corruption 1 | . . . . . 2 2 . 1 1 1 1 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 46 | . . . . . 14 15 . 1 1 2 . 2 3 6 2 Message Errors 7 | . . . . . 3 1 . . 1 . . . 1 1 . Matter Fused 10 | . . . . . 2 4 . 1 . . . 1 . 1 1 Heat Flow Errors 5 | . . . . . 3 1 . . . . . . . 1 . Energy Discharges 11 | . . . . . 1 6 . . . . . 1 2 1 . Parts Rejected 2 | . . . . . . 1 . . . 1 . . . . . Data Loss (minor) 6 | . . . . . 3 2 . . . . . . . . 1 Data Loss (major) 2 | . . . . . 1 . . . . 1 . . . . . Misfires 1 | . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 302 | . . 66 13 . 11 . . 107 . . . . 105 . . Projectiles 62 | . . . 13 . . . . . . . . . 49 . . Explosions 240 | . . 66 . . 11 . . 107 . . . . 56 . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 3 | . . . 3 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 3 | . . . 3 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 409 | . . 189 . . 7 . . 141 . . . 3 69 . . Shots 10 | . . 7 . . . . . 2 . . . . 1 . . Rammed 6 | . . . . . 2 . . 1 . . . 2 1 . . Targets Rammed 12 | 1 . . 2 . 2 . . 1 . . . 2 4 . . Kicked 6 | 1 . . 2 . . . . . . . . . 3 . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 586 | . 5 18 586 231 246 162 . 195 . . . . 243 533 . Average Temperature 105 | . 3 8 155 101 66 44 . 88 . . . . 73 169 . Received Heat Transfer 2459 | . 117 49 171 297 257 63 . 562 135 9 . 9 183 553 54 Effects 10 | . . . 9 . . . . . . . . . . 1 . Energy Bleed 3 | . . . 2 . . . . . . . . . . 1 . Interference 1 | . . . 1 . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . Damage (major) 3 | . . . 3 . . . . . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 7 | . . . . 1 2 . . 1 . . . . 1 2 . Combat Hostiles 7 | . . . . 1 2 . . 1 . . . . 1 2 . Parts Melted 40 | . . . 1 3 10 4 . 7 . . . . 12 3 . Heat Transferred 14077 | . . 50 1332 1406 3182 888 . 2849 . . . . 2405 1965 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Peak Influence 627 | . 140 255 285 157 627 269 . 300 . . . . 622 . . Initial 178 | . . 4 23 57 13 178 . . . . . . 126 . . Average 180 | . 44 91 120 83 340 79 . 143 . . . . 412 . . Maximum Alert Level 2 | . . 1 1 . 2 1 . 1 . . . . 2 . . Low Security (%) 64 | 100 100 77 89 100 28 79 . 74 . . . . 7 . . Level 1 19 | . . 22 10 . 23 20 . 25 . . . . 36 . . Level 2 15 | . . . . . 48 . . . . . . . 56 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 1 1 4 . . 9 . . . . 4 . . Investigation 5 | . . . 1 . 1 . . 2 . . . . 1 . . Extermination 2 | . . . . . . . . 1 . . . . 1 . . Reinforcement 6 | . 1 . . . 1 . . 3 . . . . 1 . . Assault 2 | . . . . . 1 . . . . . . . 1 . . Garrison 5 | . . . . 1 1 . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Distress Signals 5 | . . . . . 2 . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 204 | . 8 14 17 12 30 2 . 28 9 5 . 13 38 17 11 Peak Tracking Total 9 | . 6 7 4 7 7 2 . 4 5 3 . 5 6 9 9 Tactical Retreats 21 | . . 2 1 . 4 . . 2 3 . . 4 3 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Traps Triggered . | . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Machines Disabled 8 | . . 4 . . 1 . . 1 . . . . 2 . . Max in Single Turn 4 | . . 4 . . . . . 1 . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Machines Accessed 37 | . 2 . 3 1 12 6 2 3 . 2 4 . 2 . . Terminals 25 | . 2 . 3 1 10 6 . 1 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . . . . . . . Total Hacks 129 | . 5 . 8 2 36 20 8 7 . 7 32 . 4 . . Successful 86 | . 1 . 4 . 22 9 8 2 . 7 32 . 1 . . Failed 42 | . 4 . 4 2 14 10 . 5 . . . . 3 . . Catastrophic 6 | . 1 . . . 2 1 . 1 . . . . 1 . . Database Lockouts 1 | . . . . . . 1 . . . . . . . . . Manual 35 | . 2 . 4 . 20 9 . . . . . . . . . Terminals 75 | . 5 . 8 2 32 20 . 4 . . . . 4 . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 2 . . 2 . . . . . . . Terminal Hacks 76 | . 1 . 4 . 16 6 8 1 . 7 32 . 1 . . Record 19 | . . . . . . . 2 . . 6 11 . . . . Part Schematic 14 | . . . . . . 1 . . . . 13 . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . Robot Analysis 8 | . . . . . 2 . 6 . . . . . . . . Prototype ID Bank 10 | . . . 1 . 3 3 . . . . 3 . . . . Open Door 5 | . . . . . 4 . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 3 | . 1 . . . 1 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . Zone Layout 6 | . . . 1 . 3 1 . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . . . Refit 1 | . . . . . . . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 4 3 . . . . . . . . . Terminals 7 | . . . . . 4 3 . . . . . . . . . Track 3 | . . . . . 2 1 . . . . . . . . . Botnet 4 | . . . . . 2 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 22 | . 2 . 3 1 8 4 . 2 . . . . 2 . . Full Trace Events 7 | . . . 1 . 1 2 . 2 . . . . 1 . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . 1 . . . . 13 . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . 2 . . . . . . . . . . Machine Destruction 2 | . . . . . 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Total Allies 11 | . . . . . 10 . . . . . . 1 . . . Largest Group 10 | . . . . . 10 . . . . . . 1 . . . Highest-Rated Group 173 | . . . . . 173 . . . . . . 96 . . . Highest-Rated Ally 96 | . . . . . 29 . . . . . . 96 . . . Total Orders 1 | . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . 1 . . . . . . . Ally Attacks 91 | . . . . . 80 . . . . . . 11 . . . Total Damage 1591 | . . . . . 1000 . . . . . . 591 . . . Kills 18 | . . . . . 12 . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Robot Analysis Total 8 | . . . . . 2 . 6 . . . . . . . . Derelict Logs Recovered 6 | . . 2 . . . . . . 1 1 . 1 . 1 . Drone Launches 2 | . . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . 2 . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Turns Passed 10050 | 59 301 476 618 657 978 1090 2666 966 168 190 28 309 790 675 79 Spaces Moved 6749 | 42 210 372 345 258 527 654 1657 525 232 357 83 569 361 400 157 Core 1169 | 3 . . . . . . . 122 167 50 . 527 70 73 157 Treads 3228 | . . . 24 . 327 654 1657 224 . . . . 187 155 . Legs 1449 | 39 210 372 321 248 . . . 27 . . . . 60 172 . Wheels 210 | . . . . 10 200 . . . . . . . . . . Hover 261 | . . . . . . . . 152 65 . . . 44 . . Flight 432 | . . . . . . . . . . 307 83 42 . . . Fastest Speed 34 | 50 120 120 120 125 105 160 160 50 50 34 34 34 50 50 50 Average Speed 125 | 115 120 120 128 216 142 160 160 108 52 38 34 48 150 132 50 Slowest Speed 750 | 120 120 120 190 330 160 160 160 750 60 50 34 50 260 240 50 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . 5 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 38 89 23 19 65 84 86 10 47 49 73 81 11 59 38 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . Known Exits Taken 5 | . . . 1 1 . . . . 1 . . 1 1 . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 . 1 1 . . 1 . Scrap Searched 9 | . . 1 . . . . 3 . . 3 . . . 2 . Spaces Dug 15 | . . 12 . . . . . . . . . . 3 . . Terrain Destroyed 189 | . . 118 . . 8 . . 21 . . . . 42 . . Melee . | . . . . . . . . . . . . . . . . Projectile 10 | . . . . . . . . . . . . . 10 . . AOE 179 | . . 118 . . 8 . . 21 . . . . 32 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Total 7712 | 49 229 389 441 296 669 670 1675 801 255 405 82 594 506 494 157 Wait 405 | 1 1 3 28 3 23 4 . 183 9 41 . 20 27 62 . Move 6726 | 41 209 371 344 257 526 653 1656 524 231 356 82 560 360 399 157 Hop 3 | . . . . . . . . . . . . 3 . . . Pick Up 70 | . 1 1 9 4 23 . 5 5 . 1 . 1 20 . . Fast Attach 66 | 6 1 1 9 2 6 1 3 11 . 7 . 3 12 4 . Attach 46 | . . . 8 1 11 . 1 6 . . . . 14 5 . Detach 16 | . . 1 2 . 5 . . 1 . . . 1 6 . . Swap 19 | . 3 1 1 1 9 . 1 3 . . . . . . . Drop 50 | . . . 3 1 21 . 9 5 . . . 3 8 . . Fire 257 | . 14 11 35 27 41 12 . 38 . . . . 55 24 . Melee 39 | . . . . . . . . 24 15 . . . . . . Ram 4 | . . . . . 2 . . . . . . 2 . . . Kick 6 | 1 . . 2 . . . . . . . . . 3 . . Crush 2 | . . . . . . . . 1 . . . . 1 . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 308 | -10/Materials | Discovered new exit (range 16) 361 | -10/Materials | Entered Mines 362 | -10/Mines | Assembled infested the area 368 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 385 | -10/Mines | Learned location of Storage (-8) 632 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 634 | -10/Mines | Found Prototype Device 634 | -10/Mines | Identified Exp. Sensor Array 777 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 823 | -10/Mines | Discovered new exit (range 6) 837 | -10/Mines | Entered Materials 837 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 917 | -9/Materials | Lost 3 parts (2n1w) 1277 | -9/Materials | Lost 5 parts (2p2n1w) 1365 | -9/Materials | Identified exit to Mines 1379 | -9/Materials | Identified exit to Materials 1455 | -9/Materials | Entered another Materials area 1455 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1456 | -8/Materials | Identified exit to Storage 1577 | -8/Materials | Build established: Scavenger-Tank 2058 | -8/Materials | Garrison activated, responded to threat 2112 | -8/Materials | Entered Storage 2137 | -8/Storage | Lost 8 parts (1p2n1u4w) 2364 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2650 | -8/Storage | Build established: Commander-Gunner 2777 | -8/Storage | Garrison activated, responded to threat 2829 | -8/Storage | Lost 4 allies 2912 | -8/Storage | First assault squad dispatched 2943 | -8/Storage | Core integrity fell below 50% 2995 | -8/Storage | Lost 3 allies 3064 | -8/Storage | Used back door to open Recycling access 3064 | -8/Storage | Discovered new exit (range 5) 3090 | -8/Storage | Entered Recycling 3269 | -8/Recycling | Build established: Scavenger-Tank 3368 | -8/Recycling | Discovered new exit (range 7) 4117 | -8/Recycling | Scanned before Scraplab entrance 4140 | -8/Recycling | Entered Scraplab 4154 | -8/Recycling | Discovered new exit (range 3) 4180 | -8/Recycling | Entered Scraptown 4180 | -8/Scraptown | System corruption cleaned by C-Scrubber 4584 | -8/Scraptown | Discovered new exit (range 5) 4788 | -8/Scraptown | Visited Comm Corps 4884 | -8/Scraptown | Visited SPCMW 5038 | -8/Scraptown | Visited Spacefarers 5123 | -8/Scraptown | Visited Junk Repository 5182 | -8/Scraptown | Visited Shadow of the Wyrm 5200 | -8/Scraptown | Visited UFD Registry 5200 | -8/Scraptown | Registered with UFD as "Carbonbot" 5292 | -8/Scraptown | Visited Junk Cannon Lab 5305 | -8/Scraptown | Found Prototype Special Weapon 5305 | -8/Scraptown | Identified Junk Cannon 5406 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5412 | -8/Scraptown | Found DCF Scrap (28 items) 5457 | -8/Scraptown | Visited Analyses Database 5599 | -8/Scraptown | Visited Derelict Rescue Squad 5614 | -8/Scraptown | Found DRS Beacon 5698 | -8/Scraptown | Visited Curators Association 5746 | -8/Scraptown | Visited A0-MCA Data Center 5756 | -8/Scraptown | Given a B+ rating by A0-MCA 5841 | -8/Scraptown | Visited Cyclists 6617 | -8/Scraptown | Visited Infowarlord's Domain 6629 | -8/Scraptown | Found Exp. Sensor Array 6736 | -8/Scraptown | Discovered new exit (range 5) 6801 | -8/Scraptown | Found Scrap Suit 6846 | -8/Scraptown | Entered Factory 6846 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 7473 | -6/Factory | Lost 8 parts (4n3u1w) 7478 | -6/Factory | Released all parts (7) 7737 | -6/Factory | Build established: Mutant 7783 | -6/Factory | Lost 3 parts (2n1u) 7810 | -6/Factory | Discovered new exit (range 3) 7812 | -6/Factory | Entered Lower Caves 7838 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7860 | -6/Lower Caves | Core integrity fell below 50% 7899 | -6/Lower Caves | Spotted B-75 Beast 7901 | -6/Lower Caves | Encountered a Warlord checkpoint 7914 | -6/Lower Caves | Identified exit to Lower Caves 7931 | -6/Lower Caves | Lost 8 parts (1p2n2u3w) 7980 | -6/Lower Caves | Entered another Lower Caves area 8053 | -6/Lower Caves | Learned 4 Factory zone layouts 8102 | -6/Lower Caves | Identified exit to Factory 8102 | -6/Lower Caves | Learned 8 Factory zone layouts 8102 | -6/Lower Caves | Learned Factory security intel 8102 | -6/Lower Caves | Learned Factory terminal intel 8165 | -6/Lower Caves | Discovered new exit (range 13) 8170 | -6/Lower Caves | Entered Data Miner 8170 | -6/Data Miner | Discovered new exit (range 6) 8176 | -6/Data Miner | Met Data Miner 8185 | -6/Data Miner | Learned location of Section 7 (-2) 8185 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8190 | -6/Data Miner | Received God Mode back door access code from Data Miner 8198 | -6/Data Miner | Entered Proximity Caves 8199 | -5/Proximity Caves | Activated DRS Beacon 8209 | -5/Proximity Caves | Escorted by Enhanced Grunt 8218 | -5/Proximity Caves | Core integrity fell below 20% 8245 | -5/Proximity Caves | Lost 3 parts (2n1u) 8247 | -5/Proximity Caves | Found Prototype Device 8247 | -5/Proximity Caves | Identified Exp. Thermal Shield 8498 | -5/Proximity Caves | Learned Factory terminal intel 8506 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8507 | -5/Proximity Caves | Entered Factory 8507 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8508 | -5/Factory | Identified exit to Factory 8511 | -5/Factory | Loaded intel: 28 terminal locations 8538 | -5/Factory | Identified exit to Upper Caves 8538 | -5/Factory | Identified exit to Extension 8807 | -5/Factory | First assault squad dispatched 9212 | -5/Factory | Destroyed 7 combat bots 9218 | -5/Factory | Lost 3 parts (2u1w) 9297 | -5/Factory | Entered Upper Caves 9468 | -5/Upper Caves | Build established: Scavenger-Gunner 9537 | -5/Upper Caves | Lost 8 parts (1p4n2u1w) 9916 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9929 | -5/Upper Caves | Core integrity fell below 50% 9933 | -5/Upper Caves | Released all parts (9) 9962 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 9970 | -5/Upper Caves | Discovered new exit (range 5) 9972 | -5/Upper Caves | Entered another Upper Caves area 10000 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10028 | -5/Upper Caves | Core integrity fell below 20% 10035 | -5/Upper Caves | Ambushed by research squad 10051 | -5/Upper Caves | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 09935_ Acquired Flexi-carbon Leg. 09963_ Searching scrap... 09963_ Found Adv. Shield Generator. 09963_ Found Mak. Laser. 09963_ Found Drone Bay. 09963_ Found 67 Matter. 09964_ Acquired 23 matter. 09970_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 09977_ Slug penetrates Wall. 10000_ System corrupted: Matter fused (-10). 10000_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 10012_ Carbon-fiber Leg destroyed. 10014_ Slug penetrates Wall. 10015_ Flexi-carbon Leg destroyed. 10034_ Penetrated by Slug. 10035_ P-70 Sage: "UNIQUE TECHNOLOGY DETECTED, NEUTRALIZE FOR ANALYSIS." 10039_ Slug penetrates Wall. 10050_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????????????????# #????????????????? | | ?????????????????????????????? ####????????????? | | ?????????????????? ??????????? #????????????? | | ????????????????## ?????????? ?????????????? | | ???????????????## ?????????# ?????????????? | | ??????????????## ?????????# ??????????????? | | ??????????????# ?????????# #???????????? #? | | ??????????????? ????????# #?????????? ?? | | ???????????????? ????????# ###???? ? ???? | | ?????????????????# #??????## ##??? #????? | | ????????????????## #?????# #### #????? | | ????????????????# ##??## #?????? | | ????????????????# ##?# #????? | | ???????????????## ### #### ##### #????? | | ??????????????## ## #??# #???# #????? | | ??????????????# g@gg## #??# #???# #????? | | ?????????????????### p #??# #???# #????? | | ???????????????????## g #??# ##### ##???? | | ????????????????????## ##??# #???? | | ?????????????????????##### #???# #???? | | ?????????????????????????# #?##### ### #???? | | ?????????????????????????# ## # #?# ##??? | | ????????????????????????? ## # ### ##?? | | ???????????????????????? ### # ## #?? | | ??????????????????????? ##?# ### ##? | | ??????????????????????? ##### ## | | ??????????????????????# ##?# ### # | | ??????????????????????## ##?# ##### | | ???????????????????????####??# #???# | | ?????????????????????????????###### ##???#" " " | | ??????????????????????????????????#####????#" "" | | ???????????????????????????????????????????# "" "" | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# """" | | ???????????????????????????????????????????# """"" | | ???????????????????????????????????????????# "" | | ??????????????????????????????????????###??# | | ????????????????????????????????????### ##?## | | ????????????????????????????????????# ##?## | | ????????????????????????????????????# ##?### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 50 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 325 Resistance: TH 30 Propulsion Shielding 33 Weapon Shielding 15 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 5 Recoil Reduction 4 Salvage Targeting 4 Offensive Hacking 12 Item Schematics ----------------- Imp. Sensor Array | -8/Recycling | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Phase Gun | -6/Data Miner | Free Imp. Remote Datajack | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Heavy Treads | -6/Data Miner | Free Adv. Launcher Guidance Computer | -6/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerAbsorptionFocus Manual? 0 Play Time 01:18:39 Cumulative 633.8 hours Start 2024.08.13 @ 11:00:33 End 2024.08.13 @ 13:23:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 407 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/1/6/6/0/0/0/0/0 Lore% 64 Gallery% 80 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/SmallcapsGlow++ Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75b289d8-9261-4881-bae8-62c77730e5c1