Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 22:27:22 Player: Olafz Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (0) 0 Value Destroyed (100) 100 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (21256) 21256 TOTAL SCORE: 28956 Bonus ------- Pacifist 10378 Registered with UFD 300 Win 3000 Win Speed 7578 Cogmind --------- Core Integrity 1600/1600 Matter 35/300 Energy 23/240 System Corruption 0% Temperature Cool (8) Movement Flying (33) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Deep Structural Scanner Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced ECM Suite Graphene Brace Hacking Suite Advanced Hacking Suite Improved System Shield Authchip [Propulsion] A0-MCA's Component Scanner Improved System Guard > --- WEAPON (2) ------- Shock Maul > --- INVENTORY (10) --- Particle Reactor Quantum Reactor Field Propulsion Array Impulse Thruster Array Improved Propulsion Shielding Improved System Guard Greatsword Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Field Propulsion Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Deep Structural Scanner Enhanced Optical Array Long-range Sensor Array Experimental Signal Interpreter Advanced ECM Suite Graphene Brace Hacking Suite Advanced Hacking Suite Improved System Shield Authchip [Propulsion] A0-MCA's Component Scanner Improved System Guard > --- WEAPON ----------- Shock Maul > --- INVENTORY -------- Particle Reactor Quantum Reactor Field Propulsion Array Impulse Thruster Array Improved Propulsion Shielding Improved System Guard Greatsword [Rating: 159] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Hacking Suite Device Deep Structural Scanner Storage Medium Storage Unit Processor A0-MCA's Component Scanner Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Shock Maul Impact Weapon Shock Maul Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . . . 4 2 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . Propulsion 6 | . . . . 1 . . . 2 . . 1 . 2 Utility 11 | . . . 2 1 . . . 2 2 2 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 56 | . 2 . . 2 4 1 10 9 5 9 7 2 5 Power 9 | . . . . . 1 . 1 1 1 1 1 2 1 Engine 1 | . . . . . . . 1 . . . . . . Core 3 | . . . . . 1 . . 1 1 . . . . Reactor 5 | . . . . . . . . . . 1 1 2 1 Propulsion 12 | . . . . . 3 . 1 2 . 2 3 . 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . . . . . 3 . 1 2 . 2 3 . 1 Utility 34 | . 2 . . 2 . 1 8 5 4 6 3 . 3 Device 15 | . 2 . . . . 1 4 3 1 2 1 . 1 Storage 1 | . . . . . . . 1 . . . . . . Processor 7 | . . . . . . . 2 . 3 1 1 . . Hackware 7 | . . . . 2 . . 1 . . 2 1 . 1 Protection 4 | . . . . . . . . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . Weapon 1 | . . . . . . . . 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . Parts Lost 4 | . . . . 1 1 . . 1 . 1 . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 4 | . . . . 1 1 . . 1 . 1 . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . 1 1 . . 1 . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 74 | . 16 28 22 29 39 59 78 88 91 88 81 78 77 Core 3 | . . . . . 2 9 7 5 5 4 . . . Reactor 1 | . . . . . . . . . . . 4 8 8 Flight 20 | . . . . . 12 27 27 33 29 20 15 13 16 Device 16 | . 16 28 22 18 9 14 17 14 20 15 15 17 16 Storage 3 | . . . . . . . 1 6 5 5 4 4 4 Processor 12 | . . . . . . . 11 13 17 16 19 17 16 Hackware 8 | . . . . 11 15 9 11 . . 9 14 13 12 Protection 3 | . . . . . . . . 8 5 8 2 . 1 Impact Weapon 2 | . . . . . . . . 4 5 5 4 4 4 Peak Build Rating 159 | . 2 2 2 8 20 23 38 58 72 104 129 137 159 Average Rating 66 | . 1 2 2 5 13 21 32 53 67 90 121 135 154 On Entrance 42 | . . 2 2 2 7 20 23 36 58 72 104 129 137 Naked Turns 9 | . 9 . . . . . . . . . . . . Heaviest Build 45 | . 2 2 2 2 6 7 17 24 24 31 38 36 45 Greatest Support 62 | 3 3 3 3 3 15 15 15 25 25 33 46 46 62 Greatest Overweight (x) 1 | . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 5 5 5 6 10 10 10 10 10 10 Most Carried 10 | . . . . . 3 3 9 10 10 10 10 10 10 Average Carried 6 | . . . . . 1 3 5 7 9 8 9 9 9 Final Capacity 10 | 5 5 5 5 5 5 5 10 10 10 10 10 10 10 Final Carried 10 | . . . . . 3 3 9 10 10 10 10 9 10 Class Distribution -------------------- 27% | Hacker-Ninja 12% | Hacker-Sprinter 10% | Scout 10% | Hacker-Scout 9% | Mutant 8% | Sprinter 7% | Infiltrator-Ninja 4% | Hacker-Mutant 4% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Sprinter | -8/Recycling Hacker-Sprinter | -8/Scraptown Derelict-Sprinter | -6/Factory Infiltrator-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Matter Collected 476 | 119 91 . . . 53 8 110 . 95 . . . . Remotely . | . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Hostile Shots Fired 122 | . 8 2 . 4 34 . . 13 9 23 27 . 2 Missed 69 | . 4 1 . 1 20 . . 8 6 13 16 . . Damage Taken 1014 | . 35 6 . 55 177 . . 159 70 216 243 . 53 Core 409 | . 17 6 . 53 99 . . 32 42 90 70 . . Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 124 | . . . . . . . . 61 . 49 14 . . Core Remaining (%) 93 | 100 . 90 100 . . . 72 96 95 92 94 100 100 Volleys Fired . | . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . Core Hits 1 | . . . . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 41 | . . . . . . . . 4 6 11 11 . 9 Impact 41 | . . . . . . . . 4 6 11 11 . 9 Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18 | . . . . 18 . . . . . . . . . Guns . | . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 18 | . . . . 18 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 1 2 . . . . Average Corruption 2 | . . . . . 3 3 3 1 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 8 | . . . . . 2 1 . . 5 . . . . Message Errors 3 | . . . . . 1 . . . 2 . . . . Matter Fused 1 | . . . . . 1 . . . . . . . . Energy Discharges 2 | . . . . . . . . . 2 . . . . Data Loss (minor) 2 | . . . . . . 1 . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 9 | . . . . 9 . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed 2 | . . . . 1 1 . . . . . . . . Targets Rammed 2 | . . . . 1 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 9 | . . . . . 9 . . . . . . . . Average Temperature 8 | . . . . . 8 . . . . . . . . Received Heat Transfer 117 | . . . . 9 81 . . . . . 18 . 9 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Peak Influence 523 | . 45 17 26 40 425 177 . 159 271 359 523 294 290 Initial 294 | . . 17 6 10 12 177 . . 77 132 83 294 176 Average 166 | . 5 17 11 14 170 177 . 79 151 192 355 294 211 Maximum Alert Level 2 | . . . . . 2 . . . 1 1 2 1 1 Low Security (%) 68 | 100 100 100 100 100 53 100 . 100 64 67 3 . 65 Level 1 26 | . . . . . 44 . . . 35 32 54 100 34 Level 2 4 | . . . . . 1 . . . . . 42 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . . . . . 4 . . 2 . 1 5 . 1 Investigation 4 | . . . . . 2 . . 1 . . 1 . . Extermination 2 | . . . . . . . . . . 1 . . 1 Reinforcement 6 | . . . . . 2 . . 1 . . 3 . . Assault 1 | . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Distress Signals 4 | . . . . . 1 . . . . 1 2 . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 107 | . 5 3 1 1 33 . . 10 12 12 24 . 6 Peak Tracking Total 24 | . 5 3 1 1 24 . . 6 7 8 12 . 3 Tactical Retreats 22 | . . . . . 4 . . 2 4 4 6 . 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 1 . . 2 1 2 . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Machines Accessed 20 | . . . 1 . 3 . 4 2 3 3 2 . 2 Terminals 13 | . . . 1 . 3 . . 2 2 3 . . 2 Fabricators 2 | . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 58 | . . . 3 . 6 . 27 5 4 6 3 . 4 Successful 45 | . . . 3 . 3 . 27 3 3 3 1 . 2 Failed 13 | . . . . . 3 . . 2 1 3 2 . 2 Catastrophic 2 | . . . . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 16 | . . . 1 . 4 . . 4 3 3 . . 1 Terminals 27 | . . . 3 . 6 . . 5 3 6 . . 4 Fabricators 2 | . . . . . . . . . 1 . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 34 | . . . 2 . 2 . 27 1 . 1 . . 1 Record 24 | . . . . . . . 24 . . . . . . Robot Analysis 2 | . . . . . . . 2 . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Open Door 3 | . . . . . 2 . . . . . . . 1 Level Access Points 1 | . . . . . . . . . . 1 . . . Locate Traps 1 | . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 . 1 . . Network Status 2 | . . . . . . . . . 1 . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . 1 . 1 . . 2 2 2 . . 1 Terminals 9 | . . . 1 . 1 . . 2 2 2 . . 1 Botnet 9 | . . . 1 . 1 . . 2 2 2 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 13 | . . . 1 . 3 . . 2 2 3 1 . 1 Full Trace Events 3 | . . . . . 1 . . 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . . . . . . . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Turns Passed 2384 | 12 51 80 74 40 158 68 473 254 256 418 211 9 280 Spaces Moved 5714 | 23 95 149 147 69 394 230 1533 651 728 721 484 19 471 Core 635 | 23 95 149 147 69 152 . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5079 | . . . . . 242 230 1533 651 728 721 484 19 471 Fastest Speed 23 | 50 50 50 50 50 29 29 29 23 23 23 28 35 33 Average Speed 30 | 50 50 50 50 50 37 29 29 23 23 26 32 35 33 Slowest Speed 99 | 50 50 50 50 50 50 29 99 26 23 32 35 35 33 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . 3 3 . 12 . 2 6 . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . . Exploration Rate (%) 32 | 3 25 44 21 7 76 57 93 23 30 30 34 1 15 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 5 | . . . . . 1 . 4 . . . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 12 | . . 1 . . . . 11 . . . . . . Spaces Dug 40 | . . . . . . . . 4 6 11 10 . 9 Terrain Destroyed 40 | . . . . . . . . 4 6 11 10 . 9 Melee 40 | . . . . . . . . 4 6 11 10 . 9 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Fac Fac Res Res Acc Total 6244 | 22 96 153 146 73 400 227 1560 731 802 923 514 20 577 Wait 369 | . . 5 . 2 2 . . 57 61 153 2 . 87 Move 5653 | 22 94 148 146 69 387 223 1532 629 727 716 472 18 470 Hop 22 | . . . . . 3 3 . 9 . 2 5 . . Pick Up 29 | . . . . . 3 . 8 3 2 3 6 . 4 Fast Attach 28 | . 2 . . 2 4 1 6 4 1 5 2 . 1 Attach 16 | . . . . . . . 3 4 1 3 2 1 2 Detach 11 | . . . . . . . 6 2 . 2 1 . . Swap 12 | . . . . . . . 1 1 3 1 3 1 2 Drop 26 | . . . . . . . 4 . 1 9 10 . 2 Fire . | . . . . . . . . . . . . . . Melee 41 | . . . . . . . . 4 6 11 11 . 9 Ram 1 | . . . . . 1 . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . 18 . 18 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 13 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Discovered new exit (range 8) 64 | -10/Materials | Entered Mines 139 | -10/Mines | Discovered new exit (range 11) 144 | -10/Mines | Entered Materials 144 | -9/Materials | Evolved 2 slots: Utility x2 216 | -9/Materials | Discovered new exit (range 5) 218 | -9/Materials | Entered another Materials area 218 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 254 | -8/Materials | Discovered new exit (range 8) 258 | -8/Materials | Entered Storage 409 | -8/Storage | Learned location of Armory (-3) 416 | -8/Storage | Used back door to open Recycling access 416 | -8/Storage | Discovered new exit (range 4) 416 | -8/Storage | Entered Recycling 477 | -8/Recycling | Scanned before Scraplab entrance 482 | -8/Recycling | Entered Scraplab 484 | -8/Recycling | Discovered new exit (range 2) 484 | -8/Recycling | Entered Scraptown 485 | -8/Scraptown | System corruption cleaned by C-Scrubber 565 | -8/Scraptown | Discovered new exit (range 7) 585 | -8/Scraptown | Visited Red Mages 595 | -8/Scraptown | Visited Fellowship of the Rings 604 | -8/Scraptown | Visited Shadow of the Wyrm 612 | -8/Scraptown | Visited UFD Registry 612 | -8/Scraptown | Registered with UFD as "Waveroller" 616 | -8/Scraptown | Visited TADAMA 624 | -8/Scraptown | Visited Observation Area 635 | -8/Scraptown | Visited Bundlers 655 | -8/Scraptown | Visited IN-MT5's Study 701 | -8/Scraptown | Visited Analyses Database 708 | -8/Scraptown | Visited Science Guys 718 | -8/Scraptown | Visited Curators Association 727 | -8/Scraptown | Visited Scrap Suit Storage 735 | -8/Scraptown | Visited DA-N13 Charitable Foundation 736 | -8/Scraptown | Found DCF Scrap (26 items) 747 | -8/Scraptown | Visited Scrapoid Pod Storage 750 | -8/Scraptown | Visited Modified Component R&D 766 | -8/Scraptown | Visited A0-MCA Data Center 768 | -8/Scraptown | Given a B- rating by A0-MCA 772 | -8/Scraptown | Found A0-MCA's Component Scanner 779 | -8/Scraptown | Visited Chapter 10 789 | -8/Scraptown | Visited Cartography Club 804 | -8/Scraptown | Found Deep Structural Scanner 809 | -8/Scraptown | Learned location of Storage (-8) 809 | -8/Scraptown | Learned location of Recycling (-8) 809 | -8/Scraptown | Learned location of Extension (-5) 809 | -8/Scraptown | Learned location of Archives (-5) 809 | -8/Scraptown | Learned 8 Materials zone layouts 809 | -8/Scraptown | Learned 12 Materials zone layouts 809 | -8/Scraptown | Learned 4 Access zone layouts 809 | -8/Scraptown | Learned 8 Access zone layouts 809 | -8/Scraptown | Learned 4 Recycling zone layouts 809 | -8/Scraptown | Learned 16 Lower Caves zone layouts 809 | -8/Scraptown | Learned 24 Upper Caves zone layouts 809 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 809 | -8/Scraptown | Learned 4 Hub_04(d) zone layouts 809 | -8/Scraptown | Learned location of 3 exits from Lower Caves 809 | -8/Scraptown | Learned location of 2 exits from Upper Caves 809 | -8/Scraptown | Learned location of 3 exits from Upper Caves 809 | -8/Scraptown | Identified exit to Factory 957 | -8/Scraptown | Entered Factory 957 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 958 | -6/Factory | Identified exit to Factory 1077 | -6/Factory | Discovered exit to Factory (range 8) 1205 | -6/Factory | Discovered exit to Factory (range 15) 1211 | -6/Factory | Entered another Factory area 1211 | -5/Factory | Evolved 2 slots: Utility x2 1302 | -5/Factory | Discovered new exit (range 20) 1312 | -5/Factory | Identified exit to Upper Caves 1331 | -5/Factory | Crushed by falling debris 1463 | -5/Factory | Discovered new exit (range 18) 1467 | -5/Factory | Identified exit to Factory 1467 | -5/Factory | Entered another Factory area 1467 | -4/Factory | Evolved 2 slots: Utility x2 1791 | -4/Factory | Identified exit to Research 1885 | -4/Factory | Entered Research 1885 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1912 | -3/Research | Found Exp. Signal Interpreter 2051 | -3/Research | Discovered new exit (range 7) 2058 | -3/Research | Identified exit to Armory 2085 | -3/Research | Discovered new exit (range 11) 2091 | -3/Research | Identified exit to Research 2096 | -3/Research | Entered another Research area 2096 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2097 | -2/Research | Identified exit to Access 2105 | -2/Research | Entered Access 2105 | -1/Access | Evolved 2 slots: Propulsion x2 2303 | -1/Access | Spotted B-99 Colossus 2317 | -1/Access | Build established: Hacker-Ninja 2383 | -1/Access | Discovered new exit (range 6) 2385 | -1/Access | Identified exit to Surface 2385 | *** | Escaped! Last Messages --------------- Dropped Lrn. Sensor Array. Acquired Imp. System Guard. Acquired Imp. Propulsion Shielding. Dropped Mic. Antimatter Reactor. Acquired Quantum Reactor. Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. Component scanned: Multirail [B-99 Colossus]. ALERT: Rogue bot located, Programmers report to Access Zone 9E. Connecting with Terminal... >>Open(Door) Sealed Barrier opened. The Access Shell folds into the floor. EXIT=FOUND EXIT=IDENTIFIED: SURFACE [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# " #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# """ #???? | | ????????????????????????????????# " #???? | | ????????????????????????????????#######+######???? | | ????????????????????????????????????# #####???? | | ????????????????????????????????????# ???? | | ??????????????????????????????????### ?? | | ??????????????????????????????????### #####?? | | ??????????????????????????????????#### ####???? | | ??????????????????????????????????####p ####????## | | ??????????????????????????????????#### ####????## | | ??????????????????????????????????#### ####????## | | ??????????????????????????############ ####????## | | ?????????????????##################### ####?????? | | ?????????????????##################### ####?????? | | ?????????????????##################### ####?????? | | ?????????????????############# #######p ####?????? | | ?????????????????"""" ####?????? | | ??????????????BB?"""" ####?????? | | ??????????????BB?"""" ####?????? | | ????????????????????" ####?????? | | ????????????????????" 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"""" """T""" ####?????? | | ????????###################### #######k ####?????? | | ????????############################## ####?????? | | ????????############################## ####?????? | | ????????####### ###################### ########## | | ????????#### ############ ########## | | ????????#### * ############ ########## | | ????????#### Y# ####### ########## | | ????????#### + | | ????????#### # k | | ????????#### # #######+########### | | ????????######+###########"# ##### ####### | | ????????###### ### # ##### ####### | | ????????###### ### # ##### " ####### | | ????????###### ### + ##### """ ####??? | | ?????????????? ### # ##### """ ####??? | | ?????????????? ### [ # ##### = " ####??? | | ?????????????? ### # ##### ####??? | | ?????????????? ### # ##### ####??? | | ?????????????? + # ##### ####??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Power Amplification 20 Corruption Containment 12 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 65 Offensive Hacking 24 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Flier Challenges ------------ None Game ------ Seed HeavyMyomerLaser Manual? 0 Play Time 01:17:39 Cumulative 181.8 hours Start 2024.08.08 @ 20:36:25 End 2024.08.08 @ 22:27:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 295 Rogue 293 Adventurer 2 Explorer 0 Win Type 0 Total 6 Types 5/0/0/1/0/0/0/0/0 Lore% 68 Gallery% 62 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ae9ae2b-a75e-43f0-8048-0af849b330d3